diff options
author | Marcus Huderle <huderlem@gmail.com> | 2019-04-02 18:28:56 -0500 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2019-04-02 18:28:56 -0500 |
commit | 1241700b204b9f450221299c6e837c0f522f60b2 (patch) | |
tree | 6fc7fdd37f1a8386d28ce53c40a8b4c6cfc33a28 /src/field_weather_effect.c | |
parent | 35505c7f5b421b7589d1d761dcbd41a1c40affb6 (diff) |
Finish documenting the other weather effects
Diffstat (limited to 'src/field_weather_effect.c')
-rw-r--r-- | src/field_weather_effect.c | 583 |
1 files changed, 314 insertions, 269 deletions
diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c index 0544710ad..eac434983 100644 --- a/src/field_weather_effect.c +++ b/src/field_weather_effect.c @@ -1,4 +1,5 @@ #include "global.h" +#include "battle_anim.h" #include "event_object_movement.h" #include "field_weather.h" #include "overworld.h" @@ -17,8 +18,8 @@ EWRAM_DATA static u8 gCurrentAlternatingWeather = 0; EWRAM_DATA static u16 gUnusedWeatherRelated = 0; // CONST -const u16 gUnknown_0854C290[] = INCBIN_U16("graphics/weather/1.gbapal"); -const u16 gUnknown_0854C2B0[] = INCBIN_U16("graphics/weather/2.gbapal"); +const u16 gCloudsWeatherPalette[] = INCBIN_U16("graphics/weather/cloud.gbapal"); +const u16 gSandstormWeatherPalette[] = INCBIN_U16("graphics/weather/sandstorm.gbapal"); const u8 gWeatherFog2Tiles[] = INCBIN_U8("graphics/weather/fog2.4bpp"); const u8 gWeatherFog1Tiles[] = INCBIN_U8("graphics/weather/fog1.4bpp"); const u8 gWeatherCloudTiles[] = INCBIN_U8("graphics/weather/cloud.4bpp"); @@ -180,7 +181,7 @@ static void CreateCloudSprites(void) return; LoadSpriteSheet(&sCloudSpriteSheet); - LoadCustomWeatherSpritePalette(gUnknown_0854C290); + LoadCustomWeatherSpritePalette(gCloudsWeatherPalette); for (i = 0; i < NUM_CLOUD_SPRITES; i++) { spriteId = CreateSprite(&sCloudSpriteTemplate, 0, 0, 0xFF); @@ -229,6 +230,8 @@ static void UpdateCloudSprite(struct Sprite *sprite) // Drought //------------------------------------------------------------------------------ +static void UpdateDroughtBlend(u8); + void Drought_InitVars(void) { gWeatherPtr->initStep = 0; @@ -280,14 +283,12 @@ void Drought_Main(void) bool8 Drought_Finish(void) { - return 0; + return FALSE; } -void task50_0807B6D4(u8); - -void sub_80AC81C(void) +void StartDroughtWeatherBlend(void) { - CreateTask(task50_0807B6D4, 0x50); + CreateTask(UpdateDroughtBlend, 0x50); } #define tState data[0] @@ -295,7 +296,7 @@ void sub_80AC81C(void) #define tBlendDelay data[2] #define tWinRange data[3] -void task50_0807B6D4(u8 taskId) +static void UpdateDroughtBlend(u8 taskId) { struct Task *task = &gTasks[taskId]; @@ -1436,7 +1437,7 @@ static void CreateFog1Sprites(void) .tag = 0x1201, }; LoadSpriteSheet(&fog1SpriteSheet); - for (i = 0; i < NUM_FOG_SPRITES; i++) + for (i = 0; i < NUM_FOG1_SPRITES; i++) { spriteId = CreateSpriteAtEnd(&sFog1SpriteTemplate, 0, 0, 0xFF); if (spriteId != MAX_SPRITES) @@ -1463,7 +1464,7 @@ static void DestroyFog1Sprites(void) if (gWeatherPtr->fog1SpritesCreated) { - for (i = 0; i < NUM_FOG_SPRITES; i++) + for (i = 0; i < NUM_FOG1_SPRITES; i++) { if (gWeatherPtr->sprites.s2.fog1Sprites[i] != NULL) DestroySprite(gWeatherPtr->sprites.s2.fog1Sprites[i]); @@ -1508,9 +1509,9 @@ void Ash_InitAll(void) void Ash_Main(void) { - gWeatherPtr->baseAshSpritesX = gSpriteCoordOffsetX & 0x1FF; - while (gWeatherPtr->baseAshSpritesX >= 240) - gWeatherPtr->baseAshSpritesX -= 240; + gWeatherPtr->ashBaseSpritesX = gSpriteCoordOffsetX & 0x1FF; + while (gWeatherPtr->ashBaseSpritesX >= 240) + gWeatherPtr->ashBaseSpritesX -= 240; switch (gWeatherPtr->initStep) { @@ -1676,10 +1677,10 @@ static void UpdateAshSprite(struct Sprite *sprite) } sprite->pos1.y = gSpriteCoordOffsetY + sprite->tOffsetY; - sprite->pos1.x = gWeatherPtr->baseAshSpritesX + 32 + sprite->tSpriteColumn * 64; + sprite->pos1.x = gWeatherPtr->ashBaseSpritesX + 32 + sprite->tSpriteColumn * 64; if (sprite->pos1.x > 271) { - sprite->pos1.x = gWeatherPtr->baseAshSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64; + sprite->pos1.x = gWeatherPtr->ashBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64; sprite->pos1.x &= 0x1FF; } } @@ -1693,6 +1694,11 @@ static void UpdateAshSprite(struct Sprite *sprite) // Fog 2 //------------------------------------------------------------------------------ +static void UpdateFog2Movement(void); +static void CreateFog2Sprites(void); +static void DestroyFog2Sprites(void); +static void UpdateFog2Sprite(struct Sprite *); + void Fog2_InitVars(void) { gWeatherPtr->initStep = 0; @@ -1701,20 +1707,18 @@ void Fog2_InitVars(void) gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->fog1ScrollCounter = 0; gWeatherPtr->fog1ScrollOffset = 1; - if (gWeatherPtr->fog2SpritesCreated == 0) - { - gWeatherPtr->unknown_71C = 0; - gWeatherPtr->unknown_71E = 0; - gWeatherPtr->unknown_720 = 0; - gWeatherPtr->unknown_722 = 0; - gWeatherPtr->unknown_718 = 0; - gWeatherPtr->unknown_71A = 0; + if (!gWeatherPtr->fog2SpritesCreated) + { + gWeatherPtr->fog2ScrollXCounter = 0; + gWeatherPtr->fog2ScrollYCounter = 0; + gWeatherPtr->fog2XOffset = 0; + gWeatherPtr->fog2YOffset = 0; + gWeatherPtr->fog2BaseSpritesX = 0; + gWeatherPtr->fog2PosY = 0; Weather_SetBlendCoeffs(0, 16); } } -void Fog2_Main(void); - void Fog2_InitAll(void) { Fog2_InitVars(); @@ -1722,12 +1726,9 @@ void Fog2_InitAll(void) Fog2_Main(); } -void sub_807FC9C(void); -void CreateFog2Sprites(void); - void Fog2_Main(void) { - sub_807FC9C(); + UpdateFog2Movement(); switch (gWeatherPtr->initStep) { case 0: @@ -1747,11 +1748,9 @@ void Fog2_Main(void) } } -void DestroyFog2Sprites(void); - bool8 Fog2_Finish(void) { - sub_807FC9C(); + UpdateFog2Movement(); switch (gWeatherPtr->finishStep) { case 0: @@ -1773,57 +1772,32 @@ bool8 Fog2_Finish(void) return TRUE; } -void sub_807FC9C(void) +static void UpdateFog2Movement(void) { - if (++gWeatherPtr->unknown_71C > 2) + if (++gWeatherPtr->fog2ScrollXCounter > 2) { - gWeatherPtr->unknown_720++; - gWeatherPtr->unknown_71C = 0; + gWeatherPtr->fog2XOffset++; + gWeatherPtr->fog2ScrollXCounter = 0; } - if (++gWeatherPtr->unknown_71E > 4) + if (++gWeatherPtr->fog2ScrollYCounter > 4) { - gWeatherPtr->unknown_722++; - gWeatherPtr->unknown_71E = 0; + gWeatherPtr->fog2YOffset++; + gWeatherPtr->fog2ScrollYCounter = 0; } - gWeatherPtr->unknown_718 = (gSpriteCoordOffsetX - gWeatherPtr->unknown_720) & 0xFF; - gWeatherPtr->unknown_71A = gSpriteCoordOffsetY + gWeatherPtr->unknown_722; + gWeatherPtr->fog2BaseSpritesX = (gSpriteCoordOffsetX - gWeatherPtr->fog2XOffset) & 0xFF; + gWeatherPtr->fog2PosY = gSpriteCoordOffsetY + gWeatherPtr->fog2YOffset; } -extern const struct SpriteTemplate sFog2SpriteTemplate; // defined below - -void CreateFog2Sprites(void) +static const struct SpriteSheet gFog2SpriteSheet = { - u16 i; - - if (!gWeatherPtr->fog2SpritesCreated) - { - struct SpriteSheet fog2SpriteSheet = {gWeatherFog2Tiles, sizeof(gWeatherFog2Tiles), 0x1203}; - - LoadSpriteSheet(&fog2SpriteSheet); - for (i = 0; i < 20; i++) - { - u8 spriteId = CreateSpriteAtEnd(&sFog2SpriteTemplate, 0, (i / 5) * 64, 0xFF); - - if (spriteId != MAX_SPRITES) - { - struct Sprite *sprite = &gSprites[spriteId]; - - sprite->data[0] = i % 5; - sprite->data[1] = i / 5; - gWeatherPtr->sprites.s2.fog2Sprites[i] = sprite; - } - else - { - gWeatherPtr->sprites.s2.fog2Sprites[i] = NULL; - } - } - gWeatherPtr->fog2SpritesCreated = TRUE; - } -} + .data = gWeatherFog2Tiles, + .size = sizeof(gWeatherFog2Tiles), + .tag = 0x1203, +}; -const struct OamData gOamData_839ABF0 = +static const struct OamData sFog2SpriteOamData = { .y = 0, .affineMode = 0, @@ -1840,103 +1814,146 @@ const struct OamData gOamData_839ABF0 = .affineParam = 0, }; -const union AnimCmd gSpriteAnim_839ABF8[] = +static const union AnimCmd sFog2SpriteAnimCmd0[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_END, }; -const union AnimCmd *const gSpriteAnimTable_839AC00[] = +static const union AnimCmd *const sFog2SpriteAnimCmds[] = { - gSpriteAnim_839ABF8, + sFog2SpriteAnimCmd0, }; -void Fog2SpriteCallback(struct Sprite *); -const struct SpriteTemplate sFog2SpriteTemplate = +static const struct SpriteTemplate sFog2SpriteTemplate = { - .tileTag = 4611, + .tileTag = 0x1203, .paletteTag = 0x1200, - .oam = &gOamData_839ABF0, - .anims = gSpriteAnimTable_839AC00, + .oam = &sFog2SpriteOamData, + .anims = sFog2SpriteAnimCmds, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = Fog2SpriteCallback, + .callback = UpdateFog2Sprite, }; -void DestroyFog2Sprites(void) +#define tSpriteColumn data[0] +#define tSpriteRow data[1] + +static void CreateFog2Sprites(void) +{ + u16 i; + struct SpriteSheet fog2SpriteSheet; + u8 spriteId; + struct Sprite *sprite; + + if (!gWeatherPtr->fog2SpritesCreated) + { + fog2SpriteSheet = gFog2SpriteSheet; + LoadSpriteSheet(&fog2SpriteSheet); + for (i = 0; i < NUM_FOG2_SPRITES; i++) + { + spriteId = CreateSpriteAtEnd(&sFog2SpriteTemplate, 0, (i / 5) * 64, 0xFF); + if (spriteId != MAX_SPRITES) + { + sprite = &gSprites[spriteId]; + sprite->tSpriteColumn = i % 5; + sprite->tSpriteRow = i / 5; + gWeatherPtr->sprites.s2.fog2Sprites[i] = sprite; + } + else + { + gWeatherPtr->sprites.s2.fog2Sprites[i] = NULL; + } + } + + gWeatherPtr->fog2SpritesCreated = TRUE; + } +} + +static void DestroyFog2Sprites(void) { u16 i; if (gWeatherPtr->fog2SpritesCreated) { - for (i = 0; i < 20; i++) + for (i = 0; i < NUM_FOG2_SPRITES; i++) { - if (gWeatherPtr->sprites.s2.fog2Sprites[i] != NULL) + if (gWeatherPtr->sprites.s2.fog2Sprites[i]) DestroySprite(gWeatherPtr->sprites.s2.fog2Sprites[i]); } + FreeSpriteTilesByTag(0x1203); gWeatherPtr->fog2SpritesCreated = FALSE; } } -void Fog2SpriteCallback(struct Sprite *sprite) +static void UpdateFog2Sprite(struct Sprite *sprite) { - sprite->pos2.y = gWeatherPtr->unknown_71A; - sprite->pos1.x = gWeatherPtr->unknown_718 + 32 + sprite->data[0] * 64; + sprite->pos2.y = gWeatherPtr->fog2PosY; + sprite->pos1.x = gWeatherPtr->fog2BaseSpritesX + 32 + sprite->tSpriteColumn * 64; if (sprite->pos1.x > 271) { - sprite->pos1.x = gWeatherPtr->unknown_718 + 0x1E0 - (4 - sprite->data[0]) * 64; + sprite->pos1.x = gWeatherPtr->fog2BaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64; sprite->pos1.x &= 0x1FF; } } +#undef tSpriteColumn +#undef tSpriteRow + //------------------------------------------------------------------------------ // Sandstorm //------------------------------------------------------------------------------ +static void UpdateSandstormWaveIndex(void); +static void UpdateSandstormMovement(void); +static void CreateSandstormSprites(void); +static void CreateSwirlSandstormSprites(void); +static void DestroySandstormSprites(void); +static void UpdateSandstormSprite(struct Sprite *); +static void WaitSandSwirlSpriteEntrance(struct Sprite *); +static void UpdateSandstormSwirlSprite(struct Sprite *); + +#define MIN_SANDSTORM_WAVE_INDEX 0x20 + void Sandstorm_InitVars(void) { gWeatherPtr->initStep = 0; gWeatherPtr->weatherGfxLoaded = 0; gWeatherPtr->gammaTargetIndex = 0; gWeatherPtr->gammaStepDelay = 20; - if (gWeatherPtr->sandstormSprites1Created == 0) + if (!gWeatherPtr->sandstormSpritesCreated) { - gWeatherPtr->unknown_704 = gWeatherPtr->unknown_708 = 0; - gWeatherPtr->unknown_712 = 8; - gWeatherPtr->unknown_714 = 0; + gWeatherPtr->sandstormXOffset = gWeatherPtr->sandstormYOffset = 0; + gWeatherPtr->sandstormWaveIndex = 8; + gWeatherPtr->sandstormWaveCounter = 0; // Dead code. How does the compiler not optimize this out? - if (gWeatherPtr->unknown_712 > 0x5F) - gWeatherPtr->unknown_712 = 0x80 - gWeatherPtr->unknown_712; + if (gWeatherPtr->sandstormWaveIndex >= 0x80 - MIN_SANDSTORM_WAVE_INDEX) + gWeatherPtr->sandstormWaveIndex = 0x80 - gWeatherPtr->sandstormWaveIndex; + Weather_SetBlendCoeffs(0, 16); } } -void Sandstorm_Main(void); - void Sandstorm_InitAll(void) { Sandstorm_InitVars(); - while (gWeatherPtr->weatherGfxLoaded == FALSE) + while (!gWeatherPtr->weatherGfxLoaded) Sandstorm_Main(); } -void sub_808002C(void); -void sub_8080064(void); -void CreateSandstormSprites_1(void); -void CreateSandstormSprites_2(void); - void Sandstorm_Main(void) { - sub_8080064(); - sub_808002C(); - if (gWeatherPtr->unknown_712 > 0x5F) - gWeatherPtr->unknown_712 = 32; + UpdateSandstormMovement(); + UpdateSandstormWaveIndex(); + if (gWeatherPtr->sandstormWaveIndex >= 0x80 - MIN_SANDSTORM_WAVE_INDEX) + gWeatherPtr->sandstormWaveIndex = MIN_SANDSTORM_WAVE_INDEX; + switch (gWeatherPtr->initStep) { case 0: - CreateSandstormSprites_1(); - CreateSandstormSprites_2(); + CreateSandstormSprites(); + CreateSwirlSandstormSprites(); gWeatherPtr->initStep++; break; case 1: @@ -1944,20 +1961,19 @@ void Sandstorm_Main(void) gWeatherPtr->initStep++; break; case 2: - if (!Weather_UpdateBlend()) - break; - gWeatherPtr->weatherGfxLoaded = TRUE; - gWeatherPtr->initStep++; + if (Weather_UpdateBlend()) + { + gWeatherPtr->weatherGfxLoaded = TRUE; + gWeatherPtr->initStep++; + } break; } } -void sub_80800E4(void); - bool8 Sandstorm_Finish(void) { - sub_8080064(); - sub_808002C(); + UpdateSandstormMovement(); + UpdateSandstormWaveIndex(); switch (gWeatherPtr->finishStep) { case 0: @@ -1965,64 +1981,66 @@ bool8 Sandstorm_Finish(void) gWeatherPtr->finishStep++; break; case 1: - if (!Weather_UpdateBlend()) - break; - gWeatherPtr->finishStep++; + if (Weather_UpdateBlend()) + gWeatherPtr->finishStep++; break; case 2: - sub_80800E4(); + DestroySandstormSprites(); gWeatherPtr->finishStep++; break; default: return FALSE; } + return TRUE; } -void sub_808002C(void) +static void UpdateSandstormWaveIndex(void) { - if (gWeatherPtr->unknown_714++ > 4) + if (gWeatherPtr->sandstormWaveCounter++ > 4) { - gWeatherPtr->unknown_712++; - gWeatherPtr->unknown_714 = 0; + gWeatherPtr->sandstormWaveIndex++; + gWeatherPtr->sandstormWaveCounter = 0; } } -void sub_8080064(void) +static void UpdateSandstormMovement(void) { - gWeatherPtr->unknown_704 -= gSineTable[gWeatherPtr->unknown_712] * 4; - gWeatherPtr->unknown_708 -= gSineTable[gWeatherPtr->unknown_712]; - gWeatherPtr->unknown_70E = (gSpriteCoordOffsetX + (gWeatherPtr->unknown_704 >> 8)) & 0xFF; - gWeatherPtr->unknown_710 = gSpriteCoordOffsetY + (gWeatherPtr->unknown_708 >> 8); + gWeatherPtr->sandstormXOffset -= gSineTable[gWeatherPtr->sandstormWaveIndex] * 4; + gWeatherPtr->sandstormYOffset -= gSineTable[gWeatherPtr->sandstormWaveIndex]; + gWeatherPtr->sandstormBaseSpritesX = (gSpriteCoordOffsetX + (gWeatherPtr->sandstormXOffset >> 8)) & 0xFF; + gWeatherPtr->sandstormPosY = gSpriteCoordOffsetY + (gWeatherPtr->sandstormYOffset >> 8); } -void sub_80800E4(void) +static void DestroySandstormSprites(void) { u16 i; - if (gWeatherPtr->sandstormSprites1Created) + if (gWeatherPtr->sandstormSpritesCreated) { - for (i = 0; i < 20; i++) + for (i = 0; i < NUM_SANDSTORM_SPRITES; i++) { - if (gWeatherPtr->sprites.s2.sandstormSprites1[i] != NULL) + if (gWeatherPtr->sprites.s2.sandstormSprites1[i]) DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites1[i]); } - gWeatherPtr->sandstormSprites1Created = FALSE; + + gWeatherPtr->sandstormSpritesCreated = FALSE; FreeSpriteTilesByTag(0x1204); } - if (gWeatherPtr->sandstormSprites2Created) + if (gWeatherPtr->sandstormSwirlSpritesCreated) { - for (i = 0; i < 5; i++) + for (i = 0; i < NUM_SWIRL_SANDSTORM_SPRITES; i++) { if (gWeatherPtr->sprites.s2.sandstormSprites2[i] != NULL) DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites2[i]); } - gWeatherPtr->sandstormSprites2Created = FALSE; + + gWeatherPtr->sandstormSwirlSpritesCreated = FALSE; } } -const struct OamData gOamData_839AC1C = +static const struct OamData sSandstormSpriteOamData = { .y = 0, .affineMode = 0, @@ -2039,142 +2057,162 @@ const struct OamData gOamData_839AC1C = .affineParam = 0, }; -const union AnimCmd gSpriteAnim_839AC24[] = +static const union AnimCmd sSandstormSpriteAnimCmd0[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; -const union AnimCmd gSpriteAnim_839AC2C[] = +static const union AnimCmd sSandstormSpriteAnimCmd1[] = { ANIMCMD_FRAME(64, 3), ANIMCMD_END, }; -const union AnimCmd *const gSpriteAnimTable_839AC34[] = +static const union AnimCmd *const sSandstormSpriteAnimCmds[] = { - gSpriteAnim_839AC24, - gSpriteAnim_839AC2C, + sSandstormSpriteAnimCmd0, + sSandstormSpriteAnimCmd1, }; -void SandstormSpriteCallback1(struct Sprite *); -const struct SpriteTemplate sSandstormSpriteTemplate = +static const struct SpriteTemplate sSandstormSpriteTemplate = { .tileTag = 0x1204, .paletteTag = 0x1201, - .oam = &gOamData_839AC1C, - .anims = gSpriteAnimTable_839AC34, + .oam = &sSandstormSpriteOamData, + .anims = sSandstormSpriteAnimCmds, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = SandstormSpriteCallback1, + .callback = UpdateSandstormSprite, }; -static const struct SpriteSheet sSandstormSpriteSheet = {gWeatherSandstormTiles, sizeof(gWeatherSandstormTiles), 0x1204}; +static const struct SpriteSheet sSandstormSpriteSheet = +{ + .data = gWeatherSandstormTiles, + .size = sizeof(gWeatherSandstormTiles), + .tag = 0x1204, +}; + +// Regular sandstorm sprites +#define tSpriteColumn data[0] +#define tSpriteRow data[1] + +// Swirly sandstorm sprites +#define tRadius data[0] +#define tWaveIndex data[1] +#define tRadiusCounter data[2] +#define tEntranceDelay data[3] -void CreateSandstormSprites_1(void) +static void CreateSandstormSprites(void) { u16 i; + u8 spriteId; - if (!gWeatherPtr->sandstormSprites1Created) + if (!gWeatherPtr->sandstormSpritesCreated) { LoadSpriteSheet(&sSandstormSpriteSheet); - LoadCustomWeatherSpritePalette(gUnknown_0854C2B0); - for (i = 0; i < 20; i++) + LoadCustomWeatherSpritePalette(gSandstormWeatherPalette); + for (i = 0; i < NUM_SANDSTORM_SPRITES; i++) { - u8 spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, 0, (i / 5) * 64, 1); - + spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, 0, (i / 5) * 64, 1); if (spriteId != MAX_SPRITES) { gWeatherPtr->sprites.s2.sandstormSprites1[i] = &gSprites[spriteId]; - gWeatherPtr->sprites.s2.sandstormSprites1[i]->data[0] = i % 5; - gWeatherPtr->sprites.s2.sandstormSprites1[i]->data[1] = i / 5; + gWeatherPtr->sprites.s2.sandstormSprites1[i]->tSpriteColumn = i % 5; + gWeatherPtr->sprites.s2.sandstormSprites1[i]->tSpriteRow = i / 5; } else { gWeatherPtr->sprites.s2.sandstormSprites1[i] = NULL; } } - gWeatherPtr->sandstormSprites1Created = TRUE; + + gWeatherPtr->sandstormSpritesCreated = TRUE; } } -const u16 gUnknown_0839AC5C[] = {0, 120, 80, 160, 40, 0}; +static const u16 sSwirlEntranceDelays[] = {0, 120, 80, 160, 40, 0}; -void SandstormSpriteCallback2(struct Sprite *); - -void CreateSandstormSprites_2(void) +static void CreateSwirlSandstormSprites(void) { u16 i; + u8 spriteId; - if (!gWeatherPtr->sandstormSprites2Created) + if (!gWeatherPtr->sandstormSwirlSpritesCreated) { - for (i = 0; i < 5; i++) + for (i = 0; i < NUM_SWIRL_SANDSTORM_SPRITES; i++) { - u8 spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, i * 48 + 24, 208, 1); - + spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, i * 48 + 24, 208, 1); if (spriteId != MAX_SPRITES) { gWeatherPtr->sprites.s2.sandstormSprites2[i] = &gSprites[spriteId]; gWeatherPtr->sprites.s2.sandstormSprites2[i]->oam.size = 2; - gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[1] = i * 51; - gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[0] = 8; - gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[2] = 0; - gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[4] = 0x6730; - gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[3] = gUnknown_0839AC5C[i]; + gWeatherPtr->sprites.s2.sandstormSprites2[i]->tSpriteRow = i * 51; + gWeatherPtr->sprites.s2.sandstormSprites2[i]->tRadius = 8; + gWeatherPtr->sprites.s2.sandstormSprites2[i]->tRadiusCounter = 0; + gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[4] = 0x6730; // unused value + gWeatherPtr->sprites.s2.sandstormSprites2[i]->tEntranceDelay = sSwirlEntranceDelays[i]; StartSpriteAnim(gWeatherPtr->sprites.s2.sandstormSprites2[i], 1); CalcCenterToCornerVec(gWeatherPtr->sprites.s2.sandstormSprites2[i], 0, 2, 0); - gWeatherPtr->sprites.s2.sandstormSprites2[i]->callback = SandstormSpriteCallback2; + gWeatherPtr->sprites.s2.sandstormSprites2[i]->callback = WaitSandSwirlSpriteEntrance; } else { gWeatherPtr->sprites.s2.sandstormSprites2[i] = NULL; } - gWeatherPtr->sandstormSprites2Created = TRUE; + + gWeatherPtr->sandstormSwirlSpritesCreated = TRUE; } } } -void SandstormSpriteCallback1(struct Sprite *sprite) +static void UpdateSandstormSprite(struct Sprite *sprite) { - sprite->pos2.y = gWeatherPtr->unknown_710; - sprite->pos1.x = gWeatherPtr->unknown_70E + 32 + sprite->data[0] * 64; + sprite->pos2.y = gWeatherPtr->sandstormPosY; + sprite->pos1.x = gWeatherPtr->sandstormBaseSpritesX + 32 + sprite->tSpriteColumn * 64; if (sprite->pos1.x > 271) { - sprite->pos1.x = gWeatherPtr->unknown_70E + 0x1E0 - (4 - sprite->data[0]) * 64; + sprite->pos1.x = gWeatherPtr->sandstormBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64; sprite->pos1.x &= 0x1FF; } } -void SandstormSpriteCallback3(struct Sprite *); - -void SandstormSpriteCallback2(struct Sprite *sprite) +static void WaitSandSwirlSpriteEntrance(struct Sprite *sprite) { - if (--sprite->data[3] == -1) - sprite->callback = SandstormSpriteCallback3; + if (--sprite->tEntranceDelay == -1) + sprite->callback = UpdateSandstormSwirlSprite; } -void SandstormSpriteCallback3(struct Sprite *sprite) +static void UpdateSandstormSwirlSprite(struct Sprite *sprite) { - u32 x; - u32 y; + u32 x, y; if (--sprite->pos1.y < -48) { sprite->pos1.y = 208; - sprite->data[0] = 4; + sprite->tRadius = 4; } - x = sprite->data[0] * gSineTable[sprite->data[1]]; - y = sprite->data[0] * gSineTable[sprite->data[1] + 64]; + + x = sprite->tRadius * gSineTable[sprite->tWaveIndex]; + y = sprite->tRadius * gSineTable[sprite->tWaveIndex + 0x40]; sprite->pos2.x = x >> 8; sprite->pos2.y = y >> 8; - sprite->data[1] = (sprite->data[1] + 10) & 0xFF; - if (++sprite->data[2] > 8) + sprite->tWaveIndex = (sprite->tWaveIndex + 10) & 0xFF; + if (++sprite->tRadiusCounter > 8) { - sprite->data[2] = 0; - sprite->data[0]++; + sprite->tRadiusCounter = 0; + sprite->tRadius++; } } +#undef tSpriteColumn +#undef tSpriteRow + +#undef tRadius +#undef tWaveIndex +#undef tRadiusCounter +#undef tEntranceDelay + //------------------------------------------------------------------------------ // Shade //------------------------------------------------------------------------------ @@ -2204,162 +2242,169 @@ bool8 Shade_Finish(void) // Bubbles //------------------------------------------------------------------------------ -const u8 gUnknown_0839AC68[] = {40, 90, 60, 90, 2, 60, 40, 30}; +static void CreateBubbleSprite(u16); +static void DestroyBubbleSprites(void); +static void UpdateBubbleSprite(struct Sprite *); + +static const u8 sBubbleStartDelays[] = {40, 90, 60, 90, 2, 60, 40, 30}; -const struct SpriteSheet gWeatherBubbleSpriteSheet = {gWeatherBubbleTiles, sizeof(gWeatherBubbleTiles), 0x1205}; +static const struct SpriteSheet sWeatherBubbleSpriteSheet = +{ + .data = gWeatherBubbleTiles, + .size = sizeof(gWeatherBubbleTiles), + .tag = 0x1205, +}; + +static const s16 sBubbleStartCoords[][2] = +{ + {120, 160}, + {376, 160}, + { 40, 140}, + {296, 140}, + {180, 130}, + {436, 130}, + { 60, 160}, + {436, 160}, + {220, 180}, + {476, 180}, + { 10, 90}, + {266, 90}, + {256, 160}, +}; void Bubbles_InitVars(void) { Fog1_InitVars(); - if (gWeatherPtr->unknown_72E == 0) + if (!gWeatherPtr->bubblesSpritesCreated) { - LoadSpriteSheet(&gWeatherBubbleSpriteSheet); - gWeatherPtr->unknown_728 = 0; - gWeatherPtr->unknown_726 = gUnknown_0839AC68[0]; - gWeatherPtr->unknown_72A = 0; - gWeatherPtr->unknown_72C = 0; + LoadSpriteSheet(&sWeatherBubbleSpriteSheet); + gWeatherPtr->bubblesDelayIndex = 0; + gWeatherPtr->bubblesDelayCounter = sBubbleStartDelays[0]; + gWeatherPtr->bubblesCoordsIndex = 0; + gWeatherPtr->bubblesSpriteCount = 0; } } -void Bubbles_Main(void); - void Bubbles_InitAll(void) { Bubbles_InitVars(); - while (gWeatherPtr->weatherGfxLoaded == FALSE) + while (!gWeatherPtr->weatherGfxLoaded) Bubbles_Main(); } -void sub_8080588(u16); - void Bubbles_Main(void) { Fog1_Main(); - if (++gWeatherPtr->unknown_726 > gUnknown_0839AC68[gWeatherPtr->unknown_728]) + if (++gWeatherPtr->bubblesDelayCounter > sBubbleStartDelays[gWeatherPtr->bubblesDelayIndex]) { - gWeatherPtr->unknown_726 = 0; - if (++gWeatherPtr->unknown_728 > 7) - gWeatherPtr->unknown_728 = 0; - sub_8080588(gWeatherPtr->unknown_72A); - if (++gWeatherPtr->unknown_72A > 12) - gWeatherPtr->unknown_72A = 0; + gWeatherPtr->bubblesDelayCounter = 0; + if (++gWeatherPtr->bubblesDelayIndex > ARRAY_COUNT(sBubbleStartDelays) - 1) + gWeatherPtr->bubblesDelayIndex = 0; + + CreateBubbleSprite(gWeatherPtr->bubblesCoordsIndex); + if (++gWeatherPtr->bubblesCoordsIndex > ARRAY_COUNT(sBubbleStartCoords) - 1) + gWeatherPtr->bubblesCoordsIndex = 0; } } -void sub_8080610(void); - bool8 Bubbles_Finish(void) { if (!Fog1_Finish()) { - sub_8080610(); + DestroyBubbleSprites(); return FALSE; } + return TRUE; } -const s16 gUnknown_0839AC78[][2] = -{ - {120, 160}, - {376, 160}, - { 40, 140}, - {296, 140}, - {180, 130}, - {436, 130}, - { 60, 160}, - {436, 160}, - {220, 180}, - {476, 180}, - { 10, 90}, - {266, 90}, - {256, 160}, -}; - -const union AnimCmd gSpriteAnim_839ACAC[] = +static const union AnimCmd sBubbleSpriteAnimCmd0[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_END, }; -const union AnimCmd *const gSpriteAnimTable_839ACB8[] = +static const union AnimCmd *const sBubbleSpriteAnimCmds[] = { - gSpriteAnim_839ACAC, + sBubbleSpriteAnimCmd0, }; -extern const struct OamData gUnknown_08524904; - -void unc_0807DAB4(struct Sprite *); -const struct SpriteTemplate gSpriteTemplate_839ACBC = +static const struct SpriteTemplate sBubbleSpriteTemplate = { - .tileTag = 4613, + .tileTag = 0x1205, .paletteTag = 0x1200, .oam = &gUnknown_08524904, - .anims = gSpriteAnimTable_839ACB8, + .anims = sBubbleSpriteAnimCmds, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = unc_0807DAB4, + .callback = UpdateBubbleSprite, }; -void sub_8080588(u16 a) -{ - s16 x = gUnknown_0839AC78[a][0]; - s16 y = gUnknown_0839AC78[a][1] - gSpriteCoordOffsetY; - u8 spriteId = CreateSpriteAtEnd( - &gSpriteTemplate_839ACBC, - x, - y, - 0); +#define tScrollXCounter data[0] +#define tScrollXDir data[1] +#define tCounter data[2] +static void CreateBubbleSprite(u16 coordsIndex) +{ + s16 x = sBubbleStartCoords[coordsIndex][0]; + s16 y = sBubbleStartCoords[coordsIndex][1] - gSpriteCoordOffsetY; + u8 spriteId = CreateSpriteAtEnd(&sBubbleSpriteTemplate, x, y, 0); if (spriteId != MAX_SPRITES) { gSprites[spriteId].oam.priority = 1; gSprites[spriteId].coordOffsetEnabled = TRUE; - gSprites[spriteId].data[0] = 0; - gSprites[spriteId].data[1] = 0; - gSprites[spriteId].data[2] = 0; - gWeatherPtr->unknown_72C++; + gSprites[spriteId].tScrollXCounter = 0; + gSprites[spriteId].tScrollXDir = 0; + gSprites[spriteId].tCounter = 0; + gWeatherPtr->bubblesSpriteCount++; } } -void sub_8080610(void) +static void DestroyBubbleSprites(void) { u16 i; - if (gWeatherPtr->unknown_72C != 0) + if (gWeatherPtr->bubblesSpriteCount) { - for (i = 0; i < 64; i++) + for (i = 0; i < MAX_SPRITES; i++) { - if (gSprites[i].template == &gSpriteTemplate_839ACBC) + if (gSprites[i].template == &sBubbleSpriteTemplate) DestroySprite(&gSprites[i]); } + FreeSpriteTilesByTag(0x1205); - gWeatherPtr->unknown_72C = 0; + gWeatherPtr->bubblesSpriteCount = 0; } } -void unc_0807DAB4(struct Sprite *sprite) +static void UpdateBubbleSprite(struct Sprite *sprite) { - ++sprite->data[0]; - if (++sprite->data[0] > 8) // double increment + ++sprite->tScrollXCounter; + if (++sprite->tScrollXCounter > 8) // double increment { - sprite->data[0] = 0; - if (sprite->data[1] == 0) + sprite->tScrollXCounter = 0; + if (sprite->tScrollXDir == 0) { if (++sprite->pos2.x > 4) - sprite->data[1] = 1; + sprite->tScrollXDir = 1; } else { if (--sprite->pos2.x <= 0) - sprite->data[1] = 0; + sprite->tScrollXDir = 0; } } + sprite->pos1.y -= 3; - if (++sprite->data[2] > 0x77) + if (++sprite->tCounter >= 120) DestroySprite(sprite); } +#undef tScrollXCounter +#undef tScrollXDir +#undef tCounter + //------------------------------------------------------------------------------ // Unused function. |