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-rw-r--r--include/battle_controllers.h182
1 files changed, 149 insertions, 33 deletions
diff --git a/include/battle_controllers.h b/include/battle_controllers.h
index e710deea5..4bc6b7b84 100644
--- a/include/battle_controllers.h
+++ b/include/battle_controllers.h
@@ -1,8 +1,6 @@
#ifndef GUARD_BATTLE_CONTROLLERS_H
#define GUARD_BATTLE_CONTROLLERS_H
-#include "battle_controller_player.h"
-
#define REQUEST_ALL_BATTLE 0x0
#define REQUEST_SPECIES_BATTLE 0x1
#define REQUEST_HELDITEM_BATTLE 0x2
@@ -48,44 +46,162 @@ struct ChooseMoveStruct
u8 monType2;
};
-// rom3.s, emitters
-void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
-void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
-void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
-void EmitEffectivenessSound(u8 bufferId, u16 songId);
-void EmitPlaySound(u8 bufferId, u16 songId, u8 arg2);
-void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
-void EmitFaintAnimation(u8 bufferId);
-void Emit_x2A(u8 bufferId);
-void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
-void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
-void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
-void EmitReturnPokeToBall(u8 bufferId, u8 arg1);
+enum
+{
+ CONTROLLER_GETMONDATA,
+ CONTROLLER_GETRAWMONDATA,
+ CONTROLLER_SETMONDATA,
+ CONTROLLER_SETRAWMONDATA,
+ CONTROLLER_LOADMONSPRITE,
+ CONTROLLER_SWITCHINANIM,
+ CONTROLLER_RETURNMONTOBALL,
+ CONTROLLER_DRAWTRAINERPIC,
+ CONTROLLER_TRAINERSLIDE,
+ CONTROLLER_TRAINERSLIDEBACK,
+ CONTROLLER_FAINTANIMATION,
+ CONTROLLER_11,
+ CONTROLLER_12,
+ CONTROLLER_BALLTHROW,
+ CONTROLLER_PAUSE,
+ CONTROLLER_MOVEANIMATION,
+ CONTROLLER_PRINTSTRING,
+ CONTROLLER_PRINTSTRINGPLAYERONLY,
+ CONTROLLER_CHOOSEACTION,
+ CONTROLLER_19,
+ CONTROLLER_CHOOSEMOVE,
+ CONTROLLER_OPENBAG,
+ CONTROLLER_CHOOSEPOKEMON,
+ CONTROLLER_23,
+ CONTROLLER_HEALTHBARUPDATE,
+ CONTROLLER_EXPUPDATE,
+ CONTROLLER_STATUSICONUPDATE,
+ CONTROLLER_STATUSANIMATION,
+ CONTROLLER_STATUSXOR,
+ CONTROLLER_DATATRANSFER,
+ CONTROLLER_DMA3TRANSFER,
+ CONTROLLER_31,
+ CONTROLLER_32,
+ CONTROLLER_33,
+ CONTROLLER_34,
+ CONTROLLER_35,
+ CONTROLLER_36,
+ CONTROLLER_37,
+ CONTROLLER_38,
+ CONTROLLER_39,
+ CONTROLLER_40,
+ CONTROLLER_HITANIMATION,
+ CONTROLLER_42,
+ CONTROLLER_EFFECTIVENESSSOUND,
+ CONTROLLER_PLAYFANFAREORBGM,
+ CONTROLLER_FAINTINGCRY,
+ CONTROLLER_INTROSLIDE,
+ CONTROLLER_INTROTRAINERBALLTHROW,
+ CONTROLLER_DRAWPARTYSTATUSSUMMARY,
+ CONTROLLER_49,
+ CONTROLLER_50,
+ CONTROLLER_SPRITEINVISIBILITY,
+ CONTROLLER_BATTLEANIMATION,
+ CONTROLLER_LINKSTANDBYMSG,
+ CONTROLLER_RESETACTIONMOVESELECTION,
+ CONTROLLER_55,
+ CONTROLLER_56
+};
+
+#define LAST_CONTROLLER_CMD_ID CONTROLLER_56 + 1
+
+// general functions
+void HandleLinkBattleSetup(void);
+void SetUpBattleVarsAndBirchZigzagoon(void);
+void sub_8032768(void);
+void sub_8033648(void);
+void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
+
+// emitters
void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
+void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
+void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
+void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
+void EmitLoadMonSprite(u8 bufferId);
void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
-void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
-void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
+void EmitReturnMonToBall(u8 bufferId, u8 arg1);
+void EmitDrawTrainerPic(u8 bufferId);
void EmitTrainerSlide(u8 bufferId);
void EmitTrainerSlideBack(u8 bufferId);
-void EmitFaintingCry(u8 bufferId);
-void Emit_x37(u8 bufferId, u8 arg1);
-void EmitHitAnimation(u8 bufferId);
-void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
-void EmitCmd49(u8 bufferId);
-void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
-void EmitCmd13(u8 bufferId);
+void EmitFaintAnimation(u8 bufferId);
+void EmitCmd11(u8 bufferId); // unused
+void EmitCmd12(u8 bufferId); // unused
+void EmitBallThrow(u8 bufferId, u8 caseId);
+void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
+void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
+void EmitPrintString(u8 bufferId, u16 stringId);
+void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
+void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
+void EmitCmd19(u8 bufferId);
+void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
+void EmitOpenBag(u8 bufferId, u8* arg1);
+void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
+void EmitCmd23(u8 bufferId); // unused
+void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
+void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
+void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
+void EmitStatusXor(u8 bufferId, u8 b); // unused
+void EmitDataTransfer(u8 bufferId, u16 size, void *data);
+void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
+void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
+void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
+void EmitCmd33(u8 bufferId, u8 arg1, u16 arg2);
+void EmitCmd34(u8 bufferId, u8 b, u8 *c);
+void EmitCmd35(u8 bufferId, u16 b);
+void EmitCmd36(u8 bufferId, u16 b);
+void EmitCmd37(u8 bufferId);
+void EmitCmd38(u8 bufferId, u8 b);
+void EmitCmd39(u8 bufferId);
+void EmitCmd40(u8 bufferId);
+void EmitHitAnimation(u8 bufferId);
+void EmitCmd42(u8 bufferId);
+void EmitEffectivenessSound(u8 bufferId, u16 songId);
+void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
+void EmitFaintingCry(u8 bufferId);
void EmitIntroSlide(u8 bufferId, u8 terrainId);
-void EmitDrawTrainerPic(u8 bufferId);
-void EmitLoadMonSprite(u8 bufferId);
void EmitIntroTrainerBallThrow(u8 bufferId);
-void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
-void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct* movePpData);
-void EmitOpenBag(u8 bufferId, u8* arg1);
-void Emit_x32(u8 bufferId);
-void EmitPrintString(u8 bufferId, u16 stringId);
+void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
+void EmitCmd49(u8 bufferId);
+void EmitCmd50(u8 bufferId);
+void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
+void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
+void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
-void EmitBallThrow(u8 bufferId, u8 caseId);
-void EmitCmd_x21(u8 bufferId, u8 arg1, u16 arg2);
+void EmitCmd55(u8 bufferId, u8 arg1);
+
+// player controller
+void SetBankFuncToPlayerBufferRunCommand(void);
+void nullsub_21(void);
+void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
+void ActionSelectionDestroyCursorAt(u8 cursorPos);
+
+// recorded player controller
+void SetBankFuncToRecordedPlayerBufferRunCommand(void);
+
+// opponent controller
+void SetBankFuncToOpponentBufferRunCommand(void);
+
+// player partner controller
+void SetBankFuncToPlayerPartnerBufferRunCommand(void);
+
+// safari controller
+void SetBankFuncToSafariBufferRunCommand(void);
+
+// wally controller
+void SetBankFuncToWallyBufferRunCommand(void);
+
+// recorded opponent controller
+void SetBankFuncToRecordedOpponentBufferRunCommand(void);
+
+// link opponent
+void SetBankFuncToLinkOpponentBufferRunCommand(void);
+
+// link partner
+void SetBankFuncToLinkPartnerBufferRunCommand(void);
#endif // GUARD_BATTLE_CONTROLLERS_H