diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 14 | ||||
-rw-r--r-- | include/battle_2.h | 2 | ||||
-rw-r--r-- | include/battle_anim.h | 79 | ||||
-rw-r--r-- | include/battle_controller_player.h | 7 | ||||
-rw-r--r-- | include/battle_controllers.h | 182 | ||||
-rw-r--r-- | include/battle_interface.h | 2 | ||||
-rw-r--r-- | include/battle_util.h | 1 | ||||
-rw-r--r-- | include/contest.h | 31 | ||||
-rw-r--r-- | include/gba/io_reg.h | 2 | ||||
-rw-r--r-- | include/link.h | 7 | ||||
-rw-r--r-- | include/recorded_battle.h | 3 | ||||
-rw-r--r-- | include/sprite.h | 2 |
12 files changed, 286 insertions, 46 deletions
diff --git a/include/battle.h b/include/battle.h index 719db0fa3..8ea1b78f4 100644 --- a/include/battle.h +++ b/include/battle.h @@ -27,7 +27,9 @@ #define BIT_SIDE 0x1 #define BIT_MON 0x2 +#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank])) #define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE)) +#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE)) #define BATTLE_TYPE_DOUBLE 0x0001 #define BATTLE_TYPE_LINK 0x0002 @@ -655,7 +657,9 @@ struct BattleStruct u8 field_1A1; bool8 overworldWeatherDone; u8 atkCancellerTracker; - u8 field_1A4[240]; + u8 field_1A4[96]; + u8 field_204[104]; + u8 field_26C[40]; u8 field_294[4]; u8 field_298[8]; u8 field_2A0; @@ -826,6 +830,7 @@ void LoadBattleTextboxAndBackground(void); void LoadBattleEntryBackground(void); void ApplyPlayerChosenFrameToBattleMenu(void); bool8 LoadChosenBattleElement(u8 caseId); +void DrawMainBattleBackground(void); void task00_0800F6FC(u8 taskId); // battle_5 @@ -903,6 +908,8 @@ struct BattleHealthboxInfo u8 flag_x1 : 1; u8 flag_x2 : 1; u8 flag_x4 : 1; + u8 flag_x8 : 1; + u8 flag_x10 : 1; u8 field_1; u8 field_2; u8 field_3; @@ -935,6 +942,11 @@ struct BattleSpriteData extern struct BattleSpriteData *gBattleSpritesDataPtr; +#define BATTLE_BUFFER_LINK_SIZE 0x1000 + +extern u8 *gLinkBattleSendBuffer; +extern u8 *gLinkBattleRecvBuffer; + // Move this somewhere else #include "sprite.h" diff --git a/include/battle_2.h b/include/battle_2.h index 677bf0505..ceec2aa00 100644 --- a/include/battle_2.h +++ b/include/battle_2.h @@ -17,6 +17,8 @@ void RunBattleScriptCommands_PopCallbacksStack(void); void RunBattleScriptCommands(void); u32 sub_80397C4(u32 setId, u32 tableId); void sub_8039E9C(struct Sprite *sprite); +void nullsub_20(void); +void BeginBattleIntro(void); extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8]; diff --git a/include/battle_anim.h b/include/battle_anim.h new file mode 100644 index 000000000..f38572d19 --- /dev/null +++ b/include/battle_anim.h @@ -0,0 +1,79 @@ +#ifndef GUARD_BATTLE_ANIM_H +#define GUARD_BATTLE_ANIM_H + +enum +{ + ANIM_BANK_ATTACKER, + ANIM_BANK_TARGET, + ANIM_BANK_ATK_PARTNER, + ANIM_BANK_DEF_PARTNER, +}; + +enum +{ + BG_ANIM_SCREEN_SIZE, + BG_ANIM_AREA_OVERFLOW_MODE, + BG_ANIM2, + BG_ANIM3, + BG_ANIM_PRIORITY, + BG_ANIM_5, + BG_ANIM_6 +}; + +struct UnknownAnimStruct2 +{ + void *unk0; + u16 *unk4; + u8 unk8; + u8 unk9; + u16 unkA; + u16 unkC; +}; + +struct BattleAnimBackground +{ + void *image; + void *palette; + void *tilemap; +}; + +#define ANIM_ARGS_COUNT 8 + +#define PAN_ATTACKER_PLAYER -64 +#define PAN_ATTACKER_OPPONENT 63 + +extern void (*gAnimScriptCallback)(void); +extern bool8 gAnimScriptActive; +extern u8 gAnimVisualTaskCount; +extern u8 gAnimSoundTaskCount; +extern struct DisableStruct *gAnimDisableStructPtr; +extern u32 gAnimMoveDmg; +extern u16 gAnimMovePower; +extern u8 gAnimFriendship; +extern u16 gWeatherMoveAnim; +extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT]; +extern u8 gAnimMoveTurn; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_02038440; + +void ClearBattleAnimationVars(void); +void DoMoveAnim(u16 move); +void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); +void DestroyAnimSprite(struct Sprite *sprite); +void DestroyAnimVisualTask(u8 taskId); +void DestroyAnimSoundTask(u8 taskId); +bool8 IsAnimBankSpriteVisible(u8 bank); +void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible); +bool8 IsContest(void); +s8 BattleAnimAdjustPanning(s8 pan); +s8 BattleAnimAdjustPanning2(s8 pan); +s16 sub_80A52EC(s16 a); +s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); + +// battle_anim_80FE840.s +void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); +void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7); + +#endif // GUARD_BATTLE_ANIM_H diff --git a/include/battle_controller_player.h b/include/battle_controller_player.h deleted file mode 100644 index 6d095efe7..000000000 --- a/include/battle_controller_player.h +++ /dev/null @@ -1,7 +0,0 @@ -#ifndef GUARD_BATTLE_CONTROLLER_PLAYER_H -#define GUARD_BATTLE_CONTROLLER_PLAYER_H - -void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused); -void ActionSelectionDestroyCursorAt(u8 cursorPos); - -#endif // GUARD_BATTLE_CONTROLLER_PLAYER_H diff --git a/include/battle_controllers.h b/include/battle_controllers.h index e710deea5..4bc6b7b84 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -1,8 +1,6 @@ #ifndef GUARD_BATTLE_CONTROLLERS_H #define GUARD_BATTLE_CONTROLLERS_H -#include "battle_controller_player.h" - #define REQUEST_ALL_BATTLE 0x0 #define REQUEST_SPECIES_BATTLE 0x1 #define REQUEST_HELDITEM_BATTLE 0x2 @@ -48,44 +46,162 @@ struct ChooseMoveStruct u8 monType2; }; -// rom3.s, emitters -void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data); -void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit); -void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); -void EmitEffectivenessSound(u8 bufferId, u16 songId); -void EmitPlaySound(u8 bufferId, u16 songId, u8 arg2); -void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId); -void EmitFaintAnimation(u8 bufferId); -void Emit_x2A(u8 bufferId); -void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); -void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); -void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); -void EmitReturnPokeToBall(u8 bufferId, u8 arg1); +enum +{ + CONTROLLER_GETMONDATA, + CONTROLLER_GETRAWMONDATA, + CONTROLLER_SETMONDATA, + CONTROLLER_SETRAWMONDATA, + CONTROLLER_LOADMONSPRITE, + CONTROLLER_SWITCHINANIM, + CONTROLLER_RETURNMONTOBALL, + CONTROLLER_DRAWTRAINERPIC, + CONTROLLER_TRAINERSLIDE, + CONTROLLER_TRAINERSLIDEBACK, + CONTROLLER_FAINTANIMATION, + CONTROLLER_11, + CONTROLLER_12, + CONTROLLER_BALLTHROW, + CONTROLLER_PAUSE, + CONTROLLER_MOVEANIMATION, + CONTROLLER_PRINTSTRING, + CONTROLLER_PRINTSTRINGPLAYERONLY, + CONTROLLER_CHOOSEACTION, + CONTROLLER_19, + CONTROLLER_CHOOSEMOVE, + CONTROLLER_OPENBAG, + CONTROLLER_CHOOSEPOKEMON, + CONTROLLER_23, + CONTROLLER_HEALTHBARUPDATE, + CONTROLLER_EXPUPDATE, + CONTROLLER_STATUSICONUPDATE, + CONTROLLER_STATUSANIMATION, + CONTROLLER_STATUSXOR, + CONTROLLER_DATATRANSFER, + CONTROLLER_DMA3TRANSFER, + CONTROLLER_31, + CONTROLLER_32, + CONTROLLER_33, + CONTROLLER_34, + CONTROLLER_35, + CONTROLLER_36, + CONTROLLER_37, + CONTROLLER_38, + CONTROLLER_39, + CONTROLLER_40, + CONTROLLER_HITANIMATION, + CONTROLLER_42, + CONTROLLER_EFFECTIVENESSSOUND, + CONTROLLER_PLAYFANFAREORBGM, + CONTROLLER_FAINTINGCRY, + CONTROLLER_INTROSLIDE, + CONTROLLER_INTROTRAINERBALLTHROW, + CONTROLLER_DRAWPARTYSTATUSSUMMARY, + CONTROLLER_49, + CONTROLLER_50, + CONTROLLER_SPRITEINVISIBILITY, + CONTROLLER_BATTLEANIMATION, + CONTROLLER_LINKSTANDBYMSG, + CONTROLLER_RESETACTIONMOVESELECTION, + CONTROLLER_55, + CONTROLLER_56 +}; + +#define LAST_CONTROLLER_CMD_ID CONTROLLER_56 + 1 + +// general functions +void HandleLinkBattleSetup(void); +void SetUpBattleVarsAndBirchZigzagoon(void); +void sub_8032768(void); +void sub_8033648(void); +void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data); + +// emitters void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2); +void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused +void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data); +void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused +void EmitLoadMonSprite(u8 bufferId); void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); -void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4); -void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2); +void EmitReturnMonToBall(u8 bufferId, u8 arg1); +void EmitDrawTrainerPic(u8 bufferId); void EmitTrainerSlide(u8 bufferId); void EmitTrainerSlideBack(u8 bufferId); -void EmitFaintingCry(u8 bufferId); -void Emit_x37(u8 bufferId, u8 arg1); -void EmitHitAnimation(u8 bufferId); -void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); -void EmitCmd49(u8 bufferId); -void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); -void EmitCmd13(u8 bufferId); +void EmitFaintAnimation(u8 bufferId); +void EmitCmd11(u8 bufferId); // unused +void EmitCmd12(u8 bufferId); // unused +void EmitBallThrow(u8 bufferId, u8 caseId); +void EmitPause(u8 bufferId, u8 toWait, void *data); // unused +void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit); +void EmitPrintString(u8 bufferId, u16 stringId); +void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId); +void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2); +void EmitCmd19(u8 bufferId); +void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData); +void EmitOpenBag(u8 bufferId, u8* arg1); +void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4); +void EmitCmd23(u8 bufferId); // unused +void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); +void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2); +void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); +void EmitStatusXor(u8 bufferId, u8 b); // unused +void EmitDataTransfer(u8 bufferId, u16 size, void *data); +void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused +void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused +void EmitCmd32(u8 bufferId, u16 size, void *c); // unused +void EmitCmd33(u8 bufferId, u8 arg1, u16 arg2); +void EmitCmd34(u8 bufferId, u8 b, u8 *c); +void EmitCmd35(u8 bufferId, u16 b); +void EmitCmd36(u8 bufferId, u16 b); +void EmitCmd37(u8 bufferId); +void EmitCmd38(u8 bufferId, u8 b); +void EmitCmd39(u8 bufferId); +void EmitCmd40(u8 bufferId); +void EmitHitAnimation(u8 bufferId); +void EmitCmd42(u8 bufferId); +void EmitEffectivenessSound(u8 bufferId, u16 songId); +void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM); +void EmitFaintingCry(u8 bufferId); void EmitIntroSlide(u8 bufferId, u8 terrainId); -void EmitDrawTrainerPic(u8 bufferId); -void EmitLoadMonSprite(u8 bufferId); void EmitIntroTrainerBallThrow(u8 bufferId); -void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2); -void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct* movePpData); -void EmitOpenBag(u8 bufferId, u8* arg1); -void Emit_x32(u8 bufferId); -void EmitPrintString(u8 bufferId, u16 stringId); +void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); +void EmitCmd49(u8 bufferId); +void EmitCmd50(u8 bufferId); +void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); +void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); +void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2); void EmitResetActionMoveSelection(u8 bufferId, u8 caseId); -void EmitBallThrow(u8 bufferId, u8 caseId); -void EmitCmd_x21(u8 bufferId, u8 arg1, u16 arg2); +void EmitCmd55(u8 bufferId, u8 arg1); + +// player controller +void SetBankFuncToPlayerBufferRunCommand(void); +void nullsub_21(void); +void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused); +void ActionSelectionDestroyCursorAt(u8 cursorPos); + +// recorded player controller +void SetBankFuncToRecordedPlayerBufferRunCommand(void); + +// opponent controller +void SetBankFuncToOpponentBufferRunCommand(void); + +// player partner controller +void SetBankFuncToPlayerPartnerBufferRunCommand(void); + +// safari controller +void SetBankFuncToSafariBufferRunCommand(void); + +// wally controller +void SetBankFuncToWallyBufferRunCommand(void); + +// recorded opponent controller +void SetBankFuncToRecordedOpponentBufferRunCommand(void); + +// link opponent +void SetBankFuncToLinkOpponentBufferRunCommand(void); + +// link partner +void SetBankFuncToLinkPartnerBufferRunCommand(void); #endif // GUARD_BATTLE_CONTROLLERS_H diff --git a/include/battle_interface.h b/include/battle_interface.h index dee884374..05ea1c021 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -1,6 +1,8 @@ #ifndef GUARD_BATTLE_INTERFACE_H #define GUARD_BATTLE_INTERFACE_H +#include "battle_controllers.h" + #define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF #define TAG_HEALTHBOX_PLAYER2_TILE 0xD700 #define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701 diff --git a/include/battle_util.h b/include/battle_util.h index c1ff7d8ab..b21b250c4 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -33,6 +33,7 @@ #define ITEMEFFECT_ON_SWITCH_IN 0x0 #define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) +#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))) #define BS_GET_TARGET 0 #define BS_GET_ATTACKER 1 diff --git a/include/contest.h b/include/contest.h index 5c473bd2c..7dcde7da2 100644 --- a/include/contest.h +++ b/include/contest.h @@ -1,7 +1,8 @@ #ifndef GUARD_CONTEST_H #define GUARD_CONTEST_H -struct ContestStruct_02039E00 { +struct ContestStruct_02039E00 +{ u16 unk_00; u8 unk_02[11]; u8 unk_0d[8]; @@ -11,8 +12,30 @@ struct ContestStruct_02039E00 { extern struct ContestStruct_02039E00 gUnknown_02039E00[4]; extern u8 gUnknown_02039F24; -extern EWRAM_DATA u16 gScriptContestCategory; -extern EWRAM_DATA u8 gUnknown_02039F2E; -extern EWRAM_DATA u8 gUnknown_02039F30; +extern u16 gScriptContestCategory; +extern u8 gUnknown_02039F2E; +extern u8 gUnknown_02039F30; + +struct ContestStruct_field_18 +{ + // unknown size + u16 field_0; +}; + +struct ContestResources +{ + void *field_0; + void *field_4; + void *field_8; + void *field_C; + void *field_10; + void *field_14; + struct ContestStruct_field_18 *field_18; +}; + +extern struct ContestResources *gContestResources; + +bool8 IsSpeciesNotUnown(u16 species); +void LoadContestBgAfterMoveAnim(void); #endif //GUARD_CONTEST_H diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h index 5234e5b6c..f8c89fdbd 100644 --- a/include/gba/io_reg.h +++ b/include/gba/io_reg.h @@ -521,6 +521,8 @@ #define DISPSTAT_HBLANK_INTR 0x0010 // H-Blank interrupt enabled #define DISPSTAT_VCOUNT_INTR 0x0020 // V-Count interrupt enabled +// BLDCNT + // SOUNDCNT_H #define SOUND_CGB_MIX_QUARTER 0x0000 #define SOUND_CGB_MIX_HALF 0x0001 diff --git a/include/link.h b/include/link.h index 5f5654e4d..b8835ce04 100644 --- a/include/link.h +++ b/include/link.h @@ -141,6 +141,7 @@ extern u8 gShouldAdvanceLinkState; extern struct LinkPlayer gLinkPlayers[]; extern u16 word_3002910[]; extern bool8 gReceivedRemoteLinkPlayers; +extern bool8 gLinkVSyncDisabled; void Task_DestroySelf(u8); void OpenLink(void); @@ -184,5 +185,11 @@ bool8 sub_800A520(void); bool8 sub_8010500(void); void sub_800DFB4(u8, u8); void sub_800ADF8(void); +void sub_800B488(void); +void sub_8009734(void); +void sub_800A620(void); +void sub_8011BD0(void); +u8 sub_800ABAC(void); +u8 sub_800ABBC(void); #endif // GUARD_LINK_H diff --git a/include/recorded_battle.h b/include/recorded_battle.h index 65ad998e6..6b80e220f 100644 --- a/include/recorded_battle.h +++ b/include/recorded_battle.h @@ -3,6 +3,7 @@ extern u32 gRecordedBattleRngSeed; +void sub_8184DA4(u8 arg0); void sub_8185F84(void); void sub_8184E58(void); void RecordedBattle_SetBankAction(u8 bank, u8 action); @@ -15,5 +16,7 @@ u8 MoveRecordedBattleToSaveData(void); void sub_818603C(u8); void sub_8185FD0(void); void sub_8186444(void); +void sub_8185EB8(void); +u8 sub_81850DC(u8 *arg0); #endif // GUARD_RECORDED_BATTLE_H diff --git a/include/sprite.h b/include/sprite.h index a9377165e..531314079 100644 --- a/include/sprite.h +++ b/include/sprite.h @@ -251,7 +251,7 @@ void BuildOamBuffer(void); u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority); u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority); u8 CreateInvisibleSprite(void (*callback)(struct Sprite *)); -u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority); +u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority); void DestroySprite(struct Sprite *sprite); void ResetOamRange(u8 a, u8 b); void LoadOam(void); |