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-rw-r--r--src/frontier_pass.c1680
1 files changed, 1679 insertions, 1 deletions
diff --git a/src/frontier_pass.c b/src/frontier_pass.c
index 4473dfae0..0db546c4d 100644
--- a/src/frontier_pass.c
+++ b/src/frontier_pass.c
@@ -1,8 +1,525 @@
#include "global.h"
#include "gpu_regs.h"
+#include "main.h"
+#include "trainer_card.h"
+#include "battle_anim.h"
+#include "event_data.h"
+#include "recorded_battle.h"
+#include "alloc.h"
+#include "sprite.h"
+#include "scanline_effect.h"
+#include "text_window.h"
+#include "task.h"
+#include "graphics.h"
+#include "strings.h"
+#include "frontier_pass.h"
+#include "international_string_util.h"
+#include "palette.h"
+#include "window.h"
+#include "decompress.h"
+#include "menu_helpers.h"
+#include "menu.h"
#include "bg.h"
+#include "sound.h"
+#include "string_util.h"
+#include "battle_pyramid.h"
+#include "overworld.h"
+#include "math_util.h"
+#include "constants/battle_frontier.h"
+#include "constants/maps.h"
+#include "constants/rgb.h"
+#include "constants/region_map_sections.h"
+#include "constants/songs.h"
-void sub_80C50D0(void)
+// All windows displayed in the frontier pass.
+enum
+{
+ WINDOW_EARNED_SYMBOLS,
+ WINDOW_BATTLE_RECORD,
+ WINDOW_BATTLE_POINTS,
+ WINDOW_DESCRIPTION,
+ WINDOW_4,
+ WINDOW_COUNT
+};
+
+// Windows displayed in the facilities map view.
+enum
+{
+ MAP_WINDOW_0,
+ MAP_WINDOW_NAME,
+ MAP_WINDOW_DESCRIPTION,
+ MAP_WINDOW_COUNT
+};
+
+enum
+{
+ CURSOR_AREA_NOTHING,
+ CURSOR_AREA_MAP,
+ CURSOR_AREA_CARD,
+ CURSOR_AREA_RECORD,
+ CURSOR_AREA_CANCEL,
+ CURSOR_AREA_POINTS,
+ CURSOR_AREA_EARNED_SYMBOLS, // The window.
+ CURSOR_AREA_SYMBOL, // All 7 symbols.
+ CURSOR_AREA_COUNT = CURSOR_AREA_SYMBOL + NUM_FRONTIER_FACILITIES,
+};
+
+struct FrontierPassData
+{
+ void (*callback)(void);
+ u16 state;
+ u16 battlePoints;
+ s16 cursorX;
+ s16 cursorY;
+ u8 cursorArea;
+ u8 previousCursorArea;
+ u8 hasBattleRecord:1;
+ u8 unkE:3;
+ u8 trainerStars:4;
+ u8 facilitySymbols[NUM_FRONTIER_FACILITIES];
+};
+
+struct FrontierPassGfx
+{
+ struct Sprite *cursorSprite;
+ struct Sprite *symbolSprites[NUM_FRONTIER_FACILITIES];
+ u8 *unk20;
+ u8 *unk24;
+ u8 *unk28;
+ bool8 setAffine;
+ s16 unk2E;
+ s16 unk30;
+ u8 tilemapBuff1[0x1000];
+ u8 tilemapBuff2[0x1000];
+ u8 tilemapBuff3[0x400];
+};
+
+struct FrontierPassSaved
+{
+ void (*callback)(void);
+ s16 cursorX;
+ s16 cursorY;
+};
+
+struct FrontierMapData
+{
+ void (*callback)(void);
+ struct Sprite *cursorSprite;
+ struct Sprite *playerHeadSprite;
+ struct Sprite *mapIndicatorSprite;
+ u8 cursorPos;
+ u8 unused;
+ u8 tilemapBuff0[0x1000];
+ u8 tilemapBuff1[0x1000];
+ u8 tilemapBuff2[0x1000];
+};
+
+static EWRAM_DATA struct FrontierPassData *sPassData = NULL;
+static EWRAM_DATA struct FrontierPassGfx *sPassGfx = NULL;
+static EWRAM_DATA struct FrontierMapData *sMapData = NULL;
+static EWRAM_DATA struct FrontierPassSaved sSavedPassData = {0};
+
+// This file's functions.
+static u32 AllocateFrontierPassData(void (*callback)(void));
+static void ShowFrontierMap(void (*callback)(void));
+static void CB2_InitFrontierPass(void);
+static void sub_80C629C(void);
+static void FreeCursorAndSymbolSprites(void);
+static void LoadCursorAndSymbolSprites(void);
+static u32 FreeFrontierPassData(void);
+static bool32 InitFrontierPass(void);
+static bool32 HideFrontierPass(void);
+static void Task_HandleFrontierPassInput(u8 taskId);
+static void Task_DoFadeEffect(u8 taskId);
+static void sub_80C6104(u8 cursorArea, u8 previousCursorArea);
+static void PrintAreaDescription(u8 cursorArea);
+static void sub_80C5F58(bool8 arg0, bool8 arg1);
+static void SpriteCb_Dummy(struct Sprite *sprite);
+
+// Const rom data.
+static const u16 sMaleHeadPalette[] = INCBIN_U16("graphics/frontier_pass/map_heads.gbapal");
+static const u16 sFemaleHeadPalette[] = INCBIN_U16("graphics/frontier_pass/map_heads_female.gbapal");
+static const u32 gUnknown_0856FBBC[] = INCBIN_U32("graphics/frontier_pass/map_screen.4bpp.lz");
+static const u32 sCursorGfx[] = INCBIN_U32("graphics/frontier_pass/cursor.4bpp.lz");
+static const u32 sHeadsGfx[] = INCBIN_U32("graphics/frontier_pass/map_heads.4bpp.lz");
+static const u32 sMapCursorGfx[] = INCBIN_U32("graphics/frontier_pass/map_cursor.4bpp.lz");
+static const u32 gUnknown_08570E00[] = INCBIN_U32("graphics/frontier_pass/map_screen.bin.lz");
+static const u32 gUnknown_08571060[] = INCBIN_U32("graphics/frontier_pass/small_map_and_card.bin.lz");
+static const u32 gUnknown_08571298[] = INCBIN_U32("graphics/frontier_pass/unknown_571298.bin");
+static const u32 gUnknown_085712C0[] = INCBIN_U32("graphics/frontier_pass/record_frame.bin.lz");
+static const u32 gUnknown_085712F8[] = INCBIN_U32("graphics/frontier_pass/small_map_and_card_affine.bin.lz");
+
+static const s16 gUnknown_085713E0[][2] = {{216, 32}, {216, 128}};
+
+static const struct BgTemplate sPassBgTemplates[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 29,
+ .screenSize = 1,
+ .paletteMode = 1,
+ .priority = 0,
+ .baseTile = 0
+ },
+};
+
+static const struct BgTemplate sMapBgTemplates[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 29,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0
+ },
+};
+
+static const struct WindowTemplate sPassWindowTemplates[] =
+{
+ {
+ .bg = 0,
+ .tilemapLeft = 2,
+ .tilemapTop = 3,
+ .width = 12,
+ .height = 3,
+ .paletteNum = 15,
+ .baseBlock = 0x1,
+ },
+ {
+ .bg = 0,
+ .tilemapLeft = 2,
+ .tilemapTop = 10,
+ .width = 12,
+ .height = 3,
+ .paletteNum = 15,
+ .baseBlock = 0x26,
+ },
+ {
+ .bg = 0,
+ .tilemapLeft = 2,
+ .tilemapTop = 13,
+ .width = 12,
+ .height = 4,
+ .paletteNum = 15,
+ .baseBlock = 0x4B,
+ },
+ {
+ .bg = 0,
+ .tilemapLeft = 0,
+ .tilemapTop = 18,
+ .width = 30,
+ .height = 3,
+ .paletteNum = 15,
+ .baseBlock = 0x7C,
+ },
+ DUMMY_WIN_TEMPLATE
+};
+
+static const struct WindowTemplate sMapWindowTemplates[] =
+{
+ {
+ .bg = 0,
+ .tilemapLeft = 0,
+ .tilemapTop = 1,
+ .width = 15,
+ .height = 5,
+ .paletteNum = 15,
+ .baseBlock = 0x1,
+ },
+ {
+ .bg = 0,
+ .tilemapLeft = 20,
+ .tilemapTop = 1,
+ .width = 10,
+ .height = 14,
+ .paletteNum = 15,
+ .baseBlock = 0x4D,
+ },
+ {
+ .bg = 0,
+ .tilemapLeft = 2,
+ .tilemapTop = 16,
+ .width = 26,
+ .height = 4,
+ .paletteNum = 15,
+ .baseBlock = 0xDA,
+ },
+ DUMMY_WIN_TEMPLATE
+};
+
+static const u8 sTextColors[][3] =
+{
+ {0, 2, 3},
+ {0, 1, 9},
+ {0, 4, 5},
+};
+
+struct
+{
+ s16 yStart;
+ s16 yEnd;
+ s16 xStart;
+ s16 xEnd;
+}
+static const sPassAreasLayout[] =
+{
+ {28, 76, 132, 220},
+ {84, 132, 132, 220},
+ {80, 102, 20, 108},
+ {0, 16, 152, 240},
+ {108, 134, 20, 108},
+ {24, 48, 20, 108},
+ {50, 66, 20, 36},
+ {66, 82, 32, 48},
+ {50, 66, 44, 60},
+ {66, 82, 56, 72},
+ {50, 66, 68, 84},
+ {66, 82, 80, 96},
+ {50, 66, 92, 108},
+};
+
+static const struct CompressedSpriteSheet sCursorSpriteSheets[] =
+{
+ {sCursorGfx, 0x100, 0},
+ {sMapCursorGfx, 0x400, 1},
+ {gFrontierPassMedals_Gfx, 0x380, 2},
+};
+
+static const struct CompressedSpriteSheet sHeadsSpriteSheet[] =
+{
+ {sHeadsGfx, 0x100, 4},
+ {}
+};
+
+static const struct SpritePalette sSpritePalettes[] =
+{
+ {gFrontierPassCursor_Pal, 0},
+ {gFrontierPassMapCursor_Pal, 1},
+ {gFrontierPassMedalsSilver_Pal, 2},
+ {gFrontierPassMedalsGold_Pal, 3},
+ {sMaleHeadPalette, 4},
+ {sFemaleHeadPalette, 5},
+ {}
+};
+
+static const union AnimCmd sSpriteAnim_857151C[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8571524[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_857152C[] =
+{
+ ANIMCMD_FRAME(4, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8571534[] =
+{
+ ANIMCMD_FRAME(8, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_857153C[] =
+{
+ ANIMCMD_FRAME(12, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8571544[] =
+{
+ ANIMCMD_FRAME(16, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_857154C[] =
+{
+ ANIMCMD_FRAME(20, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_8571554[] =
+{
+ ANIMCMD_FRAME(24, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_857155C[] =
+{
+ ANIMCMD_FRAME(0, 45),
+ ANIMCMD_FRAME(8, 45),
+ ANIMCMD_JUMP(0)
+};
+
+static const union AnimCmd sSpriteAnim_8571568[] =
+{
+ ANIMCMD_FRAME(16, 45),
+ ANIMCMD_FRAME(24, 45),
+ ANIMCMD_JUMP(0)
+};
+
+static const union AnimCmd *const sSpriteAnimTable_8571574[] =
+{
+ sSpriteAnim_8571524,
+ sSpriteAnim_857152C
+};
+
+static const union AnimCmd *const sSpriteAnimTable_857157C[] =
+{
+ sSpriteAnim_8571524,
+ sSpriteAnim_857152C,
+ sSpriteAnim_8571534,
+ sSpriteAnim_857153C,
+ sSpriteAnim_8571544,
+ sSpriteAnim_857154C,
+ sSpriteAnim_8571554
+};
+
+static const union AnimCmd *const sSpriteAnimTable_8571598[] =
+{
+ sSpriteAnim_857155C,
+ sSpriteAnim_8571568
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_85715A0[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_85715B0[] =
+{
+ sSpriteAffineAnim_85715A0
+};
+
+static const struct SpriteTemplate sSpriteTemplates_Cursors[] =
+{
+ {
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gUnknown_0852490C,
+ .anims = sSpriteAnimTable_8571574,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 1,
+ .paletteTag = 1,
+ .oam = &gUnknown_08524934,
+ .anims = sSpriteAnimTable_8571598,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+};
+
+static const struct SpriteTemplate sSpriteTemplate_Medal =
+{
+ .tileTag = 2,
+ .paletteTag = 2,
+ .oam = &gUnknown_0852490C,
+ .anims = sSpriteAnimTable_857157C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct SpriteTemplate sSpriteTemplate_Head =
+{
+ .tileTag = 4,
+ .paletteTag = 4,
+ .oam = &gUnknown_0852490C,
+ .anims = sSpriteAnimTable_8571574,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCb_Dummy,
+};
+
+static const u8 *const sPassAreaDescriptions[] =
+{
+ gUnknown_085EDA96,
+ gUnknown_085ED932,
+ gUnknown_085ED94D,
+ gUnknown_085ED961,
+ gUnknown_085ED977,
+ gUnknown_085ED993,
+ gUnknown_085ED9AF,
+ gUnknown_085ED9C7,
+ gUnknown_085ED9E5,
+ gUnknown_085EDA02,
+ gUnknown_085EDA21,
+ gUnknown_085EDA3C,
+ gUnknown_085EDA5E,
+ gUnknown_085EDA78,
+ gUnknown_085ED931,
+};
+
+struct
+{
+ const u8 *name;
+ const u8 *description;
+ s16 x;
+ s16 y;
+ u8 animNum;
+} static const sMapLandmarks[] =
+{
+ {gUnknown_085EDAB1, gUnknown_085EDB0F, 0x59, 0x28, 1},
+ {gUnknown_085EDABE, gUnknown_085EDB4E, 0x21, 0x2A, 1},
+ {gUnknown_085EDACA, gUnknown_085EDB8B, 0x78, 0x56, 0},
+ {gUnknown_085EDAD8, gUnknown_085EDBC2, 0x72, 0x3B, 0},
+ {gUnknown_085EDAE5, gUnknown_085EDC00, 0x19, 0x43, 0},
+ {gUnknown_085EDAF4, gUnknown_085EDC45, 0x39, 0x39, 1},
+ {gUnknown_085EDB00, gUnknown_085EDC84, 0x86, 0x29, 1},
+};
+
+// code
+static void ResetGpuRegsAndBgs(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
@@ -29,3 +546,1164 @@ void sub_80C50D0(void)
CpuFill16(0, (void *)VRAM, VRAM_SIZE);
CpuFill32(0, (void *)OAM, OAM_SIZE);
}
+
+void ShowFrontierPass(void (*callback)(void))
+{
+ AllocateFrontierPassData(callback);
+ SetMainCallback2(CB2_InitFrontierPass);
+}
+
+static void LeaveFrontierPass(void)
+{
+ SetMainCallback2(sPassData->callback);
+ FreeFrontierPassData();
+}
+
+static u32 AllocateFrontierPassData(void (*callback)(void))
+{
+ u8 i;
+
+ if (sPassData != NULL)
+ return 1;
+
+ sPassData = AllocZeroed(sizeof(*sPassData));
+ if (sPassData == NULL)
+ return 2;
+
+ sPassData->callback = callback;
+ i = GetCurrentRegionMapSectionId();
+ if (i != MAPSEC_BATTLE_FRONTIER && i != MAPSEC_ARTISAN_CAVE)
+ {
+ sPassData->cursorX = 176;
+ sPassData->cursorY = 104;
+ }
+ else
+ {
+ sPassData->cursorX = 176;
+ sPassData->cursorY = 48;
+ }
+
+ sPassData->battlePoints = gSaveBlock2Ptr->frontier.battlePoints;
+ sPassData->hasBattleRecord = CanCopyRecordedBattleSaveData();
+ sPassData->unkE = 0;
+ sPassData->trainerStars = CountPlayerTrainerStars();
+ for (i = 0; i < 7; i++)
+ {
+ if (FlagGet(FLAG_SYS_TOWER_SILVER + i * 2))
+ sPassData->facilitySymbols[i]++;
+ if (FlagGet(FLAG_SYS_TOWER_GOLD + i * 2))
+ sPassData->facilitySymbols[i]++;
+ }
+
+ return 0;
+}
+
+static u32 FreeFrontierPassData(void)
+{
+ if (sPassData == NULL)
+ return 1;
+
+ memset(sPassData, 0, sizeof(*sPassData)); // Why clear data, if it's going to be freed anyway?
+ FREE_AND_SET_NULL(sPassData);
+ return 0;
+}
+
+static u32 AllocateFrontierPassGfx(void)
+{
+ if (sPassGfx != NULL)
+ return 1;
+
+ sPassGfx = AllocZeroed(sizeof(*sPassGfx));
+ if (sPassGfx == NULL)
+ return 2;
+
+ return 0;
+}
+
+static u32 FreeFrontierPassGfx(void)
+{
+ FreeAllWindowBuffers();
+ if (sPassGfx == NULL)
+ return 1;
+
+ if (sPassGfx->unk28 != NULL)
+ FREE_AND_SET_NULL(sPassGfx->unk28);
+ if (sPassGfx->unk24 != NULL)
+ FREE_AND_SET_NULL(sPassGfx->unk24);
+ if (sPassGfx->unk20 != NULL)
+ FREE_AND_SET_NULL(sPassGfx->unk20);
+
+ memset(sPassGfx, 0, sizeof(*sPassGfx)); // Why clear data, if it's going to be freed anyway?
+ FREE_AND_SET_NULL(sPassGfx);
+ return 0;
+}
+
+static void VblankCb_FrontierPass(void)
+{
+ if (sPassGfx->setAffine)
+ {
+ SetBgAffine(2,
+ gUnknown_085713E0[sPassData->unkE - 1][0] << 8,
+ gUnknown_085713E0[sPassData->unkE - 1][1] << 8,
+ gUnknown_085713E0[sPassData->unkE - 1][0],
+ gUnknown_085713E0[sPassData->unkE - 1][1],
+ sPassGfx->unk2E,
+ sPassGfx->unk30,
+ 0);
+ }
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void CB2_FrontierPass(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+}
+
+static void CB2_InitFrontierPass(void)
+{
+ if (InitFrontierPass())
+ {
+ CreateTask(Task_HandleFrontierPassInput, 0);
+ SetMainCallback2(CB2_FrontierPass);
+ }
+}
+
+static void CB2_HideFrontierPass(void)
+{
+ if (HideFrontierPass())
+ LeaveFrontierPass();
+}
+
+static bool32 InitFrontierPass(void)
+{
+ u32 sizeOut = 0;
+
+ switch (sPassData->state)
+ {
+ case 0:
+ SetVBlankCallback(NULL);
+ ScanlineEffect_Stop();
+ SetVBlankHBlankCallbacksToNull();
+ DisableInterrupts(INTR_FLAG_HBLANK);
+ break;
+ case 1:
+ ResetGpuRegsAndBgs();
+ break;
+ case 2:
+ ResetTasks();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ ResetPaletteFade();
+ reset_temp_tile_data_buffers();
+ break;
+ case 3:
+ AllocateFrontierPassGfx();
+ break;
+ case 4:
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(1, sPassBgTemplates, ARRAY_COUNT(sPassBgTemplates));
+ SetBgTilemapBuffer(1, sPassGfx->tilemapBuff1);
+ SetBgTilemapBuffer(2, sPassGfx->tilemapBuff2);
+ SetBgTilemapBuffer(3, sPassGfx->tilemapBuff3);
+ SetBgAttribute(2, BG_ATTR_WRAPAROUND, 1);
+ break;
+ case 5:
+ InitWindows(sPassWindowTemplates);
+ DeactivateAllTextPrinters();
+ break;
+ case 6:
+ sPassGfx->unk20 = malloc_and_decompress(gUnknown_085712F8, &sizeOut);
+ sPassGfx->unk24 = malloc_and_decompress(gUnknown_08571060, &sizeOut);
+ sPassGfx->unk28 = malloc_and_decompress(gUnknown_085712C0, &sizeOut);
+ decompress_and_copy_tile_data_to_vram(1, gUnknown_08DE08C8, 0, 0, 0);
+ decompress_and_copy_tile_data_to_vram(2, gUnknown_08DE2084, 0, 0, 0);
+ break;
+ case 7:
+ if (free_temp_tile_data_buffers_if_possible())
+ return FALSE;
+ FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
+ FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 30, 20);
+ FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(0);
+ CopyBgTilemapBufferToVram(1);
+ CopyBgTilemapBufferToVram(2);
+ break;
+ case 8:
+ LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0);
+ LoadPalette(gUnknown_08DE07C8[1 + sPassData->trainerStars], 0x10, 0x20);
+ LoadPalette(stdpal_get(0), 0xF0, 0x20);
+ sub_80C629C();
+ sub_80C6104(sPassData->cursorArea, sPassData->previousCursorArea);
+ if (sPassData->unkE == 1 || sPassData->unkE == 2)
+ {
+ sPassData->state = 0;
+ return TRUE;
+ }
+ break;
+ case 9:
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ LoadCursorAndSymbolSprites();
+ SetVBlankCallback(VblankCb_FrontierPass);
+ BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
+ break;
+ case 10:
+ AnimateSprites();
+ BuildOamBuffer();
+ if (UpdatePaletteFade())
+ return FALSE;
+
+ sPassData->state = 0;
+ return TRUE;
+ }
+
+ sPassData->state++;
+ return FALSE;
+}
+
+static bool32 HideFrontierPass(void)
+{
+ switch (sPassData->state)
+ {
+ case 0:
+ if (sPassData->unkE != 1 && sPassData->unkE != 2)
+ {
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
+ }
+ else
+ {
+ sPassData->state = 2;
+ return FALSE;
+ }
+ break;
+ case 1:
+ if (UpdatePaletteFade())
+ return FALSE;
+ break;
+ case 2:
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ HideBg(0);
+ HideBg(1);
+ HideBg(2);
+ SetVBlankCallback(NULL);
+ ScanlineEffect_Stop();
+ SetVBlankHBlankCallbacksToNull();
+ break;
+ case 3:
+ FreeCursorAndSymbolSprites();
+ break;
+ case 4:
+ ResetGpuRegsAndBgs();
+ ResetTasks();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ break;
+ case 5:
+ UnsetBgTilemapBuffer(0);
+ UnsetBgTilemapBuffer(1);
+ UnsetBgTilemapBuffer(2);
+ FreeFrontierPassGfx();
+ sPassData->state = 0;
+ return TRUE;
+ }
+
+ sPassData->state++;
+ return FALSE;
+}
+
+static u8 GetCursorAreaFromCoords(s16 x, s16 y)
+{
+ u8 i;
+
+ // Minus/Plus 1, because the table doesn't take into account the nothing field.
+ for (i = 0; i < CURSOR_AREA_COUNT - 1; i++)
+ {
+ if (sPassAreasLayout[i].yStart <= y && sPassAreasLayout[i].yEnd >= y
+ && sPassAreasLayout[i].xStart <= x && sPassAreasLayout[i].xEnd >= x)
+ {
+ if (i >= CURSOR_AREA_SYMBOL - 1 && sPassData->facilitySymbols[i - CURSOR_AREA_SYMBOL + 1] == 0)
+ break;
+
+ return i + 1;
+ }
+ }
+
+ return 0;
+}
+
+void CB2_ReshowFrontierPass(void)
+{
+ u8 taskId;
+
+ if (!InitFrontierPass())
+ return;
+
+ switch (sPassData->unkE)
+ {
+ case 1:
+ case 2:
+ taskId = CreateTask(Task_DoFadeEffect, 0);
+ gTasks[taskId].data[0] = TRUE;
+ break;
+ case 3:
+ default:
+ sPassData->unkE = 0;
+ taskId = CreateTask(Task_HandleFrontierPassInput, 0);
+ break;
+ }
+
+ SetMainCallback2(CB2_FrontierPass);
+}
+
+static void CB2_ReturnFromRecord(void)
+{
+ AllocateFrontierPassData(sSavedPassData.callback);
+ sPassData->cursorX = sSavedPassData.cursorX;
+ sPassData->cursorY = sSavedPassData.cursorY;
+ memset(&sSavedPassData, 0, sizeof(sSavedPassData));
+ switch (InBattlePyramid())
+ {
+ case 1:
+ PlayBGM(MUS_PYRAMID);
+ break;
+ case 2:
+ PlayBGM(MUS_PYRAMID_TOP);
+ break;
+ default:
+ Overworld_PlaySpecialMapMusic();
+ break;
+ }
+
+ SetMainCallback2(CB2_ReshowFrontierPass);
+}
+
+static void CB2_ShowFrontierPassFeature(void)
+{
+ if (!HideFrontierPass())
+ return;
+
+ switch (sPassData->unkE)
+ {
+ case 1:
+ ShowFrontierMap(CB2_ReshowFrontierPass);
+ break;
+ case 3:
+ sSavedPassData.callback = sPassData->callback;
+ sSavedPassData.cursorX = sPassData->cursorX;
+ sSavedPassData.cursorY = sPassData->cursorY;
+ FreeFrontierPassData();
+ PlayRecordedBattle(CB2_ReturnFromRecord);
+ break;
+ case 2:
+ ShowPlayerTrainerCard(CB2_ReshowFrontierPass);
+ break;
+ }
+}
+
+static bool32 TryCallPassAreaFunction(u8 taskId, u8 cursorArea)
+{
+ switch (cursorArea)
+ {
+ case CURSOR_AREA_RECORD:
+ if (!sPassData->hasBattleRecord)
+ return FALSE;
+ sPassData->unkE = 3;
+ DestroyTask(taskId);
+ SetMainCallback2(CB2_ShowFrontierPassFeature);
+ break;
+ case CURSOR_AREA_MAP:
+ case CURSOR_AREA_CARD:
+ sPassData->unkE = cursorArea;
+ gTasks[taskId].func = Task_DoFadeEffect;
+ gTasks[taskId].data[0] = FALSE;
+ break;
+ default:
+ return FALSE;
+ }
+
+ sPassData->cursorX = sPassGfx->cursorSprite->pos1.x;
+ sPassData->cursorY = sPassGfx->cursorSprite->pos1.y;
+ return TRUE;
+}
+
+static void Task_HandleFrontierPassInput(u8 taskId)
+{
+ u8 var = FALSE; // Reused, first informs whether the cursor moves, then used as the new cursor area.
+
+ if (gMain.heldKeys & DPAD_UP && sPassGfx->cursorSprite->pos1.y >= 9)
+ {
+ sPassGfx->cursorSprite->pos1.y -= 2;
+ if (sPassGfx->cursorSprite->pos1.y <= 7)
+ sPassGfx->cursorSprite->pos1.y = 2;
+ var = TRUE;
+ }
+ if (gMain.heldKeys & DPAD_DOWN && sPassGfx->cursorSprite->pos1.y <= 135)
+ {
+ sPassGfx->cursorSprite->pos1.y += 2;
+ if (sPassGfx->cursorSprite->pos1.y >= 137)
+ sPassGfx->cursorSprite->pos1.y = 136;
+ var = TRUE;
+ }
+
+ if (gMain.heldKeys & DPAD_LEFT && sPassGfx->cursorSprite->pos1.x >= 6)
+ {
+ sPassGfx->cursorSprite->pos1.x -= 2;
+ if (sPassGfx->cursorSprite->pos1.x <= 4)
+ sPassGfx->cursorSprite->pos1.x = 5;
+ var = TRUE;
+ }
+ if (gMain.heldKeys & DPAD_RIGHT && sPassGfx->cursorSprite->pos1.x <= 231)
+ {
+ sPassGfx->cursorSprite->pos1.x += 2;
+ if (sPassGfx->cursorSprite->pos1.x >= 233)
+ sPassGfx->cursorSprite->pos1.x = 232;
+ var = TRUE;
+ }
+
+ if (!var) // Cursor did not change.
+ {
+ if (sPassData->cursorArea != CURSOR_AREA_NOTHING && gMain.newKeys & A_BUTTON)
+ {
+ if (sPassData->cursorArea <= CURSOR_AREA_RECORD) // Map, Card, Record
+ {
+ PlaySE(SE_SELECT);
+ if (TryCallPassAreaFunction(taskId, sPassData->cursorArea))
+ return;
+ }
+ else if (sPassData->cursorArea == CURSOR_AREA_CANCEL)
+ {
+ PlaySE(SE_PC_OFF);
+ SetMainCallback2(CB2_HideFrontierPass);
+ DestroyTask(taskId);
+ // BUG. The function should return here. Otherwise, it can play the same sound twice and destroy the same task twice.
+ }
+ }
+
+ if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_PC_OFF);
+ SetMainCallback2(CB2_HideFrontierPass);
+ DestroyTask(taskId);
+ }
+ }
+ else
+ {
+ var = GetCursorAreaFromCoords(sPassGfx->cursorSprite->pos1.x - 5, sPassGfx->cursorSprite->pos1.y + 5);
+ if (sPassData->cursorArea != var)
+ {
+ PrintAreaDescription(var);
+ sPassData->previousCursorArea = sPassData->cursorArea;
+ sPassData->cursorArea = var;
+ sub_80C6104(sPassData->cursorArea, sPassData->previousCursorArea);
+ }
+ }
+}
+
+static void Task_DoFadeEffect(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (sPassData->state)
+ {
+ case 0:
+ if (!data[0])
+ {
+ sub_80C5F58(TRUE, FALSE);
+ data[1] = 0x100;
+ data[2] = 0x100;
+ data[3] = 0x15;
+ data[4] = 0x15;
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
+ }
+ else
+ {
+ data[1] = 0x1FC;
+ data[2] = 0x1FC;
+ data[3] = -0x15;
+ data[4] = -0x15;
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ LoadCursorAndSymbolSprites();
+ SetVBlankCallback(VblankCb_FrontierPass);
+ BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
+ }
+ sPassGfx->setAffine = TRUE;
+ sPassGfx->unk2E = sub_8151624(data[1]);
+ sPassGfx->unk30 = sub_8151624(data[2]);
+ break;
+ case 1:
+ UpdatePaletteFade();
+ data[1] += data[3];
+ data[2] += data[4];
+ sPassGfx->unk2E = sub_8151624(data[1]);
+ sPassGfx->unk30 = sub_8151624(data[2]);
+ if (!data[0])
+ {
+ if (data[1] <= 0x1FC)
+ return;
+ }
+ else
+ {
+ if (data[1] != 0x100)
+ return;
+ }
+ break;
+ case 2:
+ if (sPassGfx->setAffine) // Nonsensical check.
+ sPassGfx->setAffine = FALSE;
+ if (UpdatePaletteFade())
+ return;
+ if (!data[0])
+ {
+ DestroyTask(taskId);
+ SetMainCallback2(CB2_ShowFrontierPassFeature);
+ }
+ else
+ {
+ sub_80C5F58(FALSE, FALSE);
+ sPassData->unkE = 0;
+ gTasks[taskId].func = Task_HandleFrontierPassInput;
+ }
+ SetBgAttribute(2, BG_ATTR_WRAPAROUND, 0);
+ sPassData->state = 0;
+ return;
+ }
+
+ sPassData->state++;
+}
+
+static void ShowAndPrintWindows(void)
+{
+ s32 x;
+ u8 i;
+
+ for (i = 0; i < WINDOW_COUNT; i++)
+ {
+ PutWindowTilemap(i);
+ FillWindowPixelBuffer(i, 0);
+ }
+
+ x = GetStringCenterAlignXOffset(1, gText_SymbolsEarned, 96);
+ AddTextPrinterParameterized3(WINDOW_EARNED_SYMBOLS, 1, x, 5, sTextColors[0], 0, gText_SymbolsEarned);
+
+ x = GetStringCenterAlignXOffset(1, gText_BattleRecord, 96);
+ AddTextPrinterParameterized3(WINDOW_BATTLE_RECORD, 1, x, 5, sTextColors[0], 0, gText_BattleRecord);
+
+ AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, 5, 4, sTextColors[0], 0, gText_BattlePoints);
+ ConvertIntToDecimalStringN(gStringVar4, sPassData->battlePoints, STR_CONV_MODE_LEFT_ALIGN, 5);
+ x = GetStringRightAlignXOffset(8, gStringVar4, 91);
+ AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, x, 16, sTextColors[0], 0, gStringVar4);
+
+ sPassData->cursorArea = GetCursorAreaFromCoords(sPassData->cursorX - 5, sPassData->cursorY + 5);
+ sPassData->previousCursorArea = CURSOR_AREA_NOTHING;
+ PrintAreaDescription(sPassData->cursorArea);
+
+ for (i = 0; i < WINDOW_COUNT; i++)
+ CopyWindowToVram(i, 3);
+
+ CopyBgTilemapBufferToVram(0);
+}
+
+static void PrintAreaDescription(u8 cursorArea)
+{
+ FillWindowPixelBuffer(WINDOW_DESCRIPTION, 0);
+ if (cursorArea == CURSOR_AREA_RECORD && !sPassData->hasBattleRecord)
+ AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, sTextColors[1], 0, sPassAreaDescriptions[0]);
+ else if (cursorArea != CURSOR_AREA_NOTHING)
+ AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, sTextColors[1], 0, sPassAreaDescriptions[cursorArea]);
+
+ CopyWindowToVram(WINDOW_DESCRIPTION, 3);
+ CopyBgTilemapBufferToVram(0);
+}
+
+static void sub_80C5F58(bool8 arg0, bool8 arg1)
+{
+ switch (sPassData->unkE)
+ {
+ case 1:
+ if (arg0)
+ CopyToBgTilemapBufferRect_ChangePalette(2, sPassGfx->unk20, 16, 3, 12, 7, 16);
+ else
+ FillBgTilemapBufferRect(2, 0, 16, 3, 12, 7, 16);
+ break;
+ case 2:
+ if (arg0)
+ CopyToBgTilemapBufferRect_ChangePalette(2, sPassGfx->unk20 + 84, 16, 10, 12, 7, 16);
+ else
+ FillBgTilemapBufferRect(2, 0, 16, 10, 12, 7, 16);
+ break;
+ default:
+ return;
+ }
+
+ CopyBgTilemapBufferToVram(2);
+ if (arg1)
+ {
+ SetBgAffine(2,
+ gUnknown_085713E0[sPassData->unkE - 1][0] << 8,
+ gUnknown_085713E0[sPassData->unkE - 1][1] << 8,
+ gUnknown_085713E0[sPassData->unkE - 1][0],
+ gUnknown_085713E0[sPassData->unkE - 1][1],
+ sub_8151624(0x1FC),
+ sub_8151624(0x1FC),
+ 0);
+ }
+ else
+ {
+ SetBgAffine(2,
+ gUnknown_085713E0[sPassData->unkE - 1][0] << 8,
+ gUnknown_085713E0[sPassData->unkE - 1][1] << 8,
+ gUnknown_085713E0[sPassData->unkE - 1][0],
+ gUnknown_085713E0[sPassData->unkE - 1][1],
+ sub_8151624(0x100),
+ sub_8151624(0x100),
+ 0);
+ }
+}
+
+static void sub_80C6104(u8 cursorArea, u8 previousCursorArea)
+{
+ bool32 var;
+
+ switch (previousCursorArea)
+ {
+ case CURSOR_AREA_MAP:
+ CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24, 16, 3, 12, 7, 17);
+ var = TRUE;
+ break;
+ case CURSOR_AREA_CARD:
+ CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24 + 336, 16, 10, 12, 7, 17);
+ var = TRUE;
+ break;
+ case CURSOR_AREA_RECORD:
+ if (!sPassData->hasBattleRecord)
+ {
+ var = FALSE;
+ }
+ else
+ {
+ CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk28, 2, 10, 12, 3, 17);
+ var = TRUE;
+ }
+ break;
+ case CURSOR_AREA_CANCEL:
+ CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3350, 21, 0, 9, 2, 17);
+ var = TRUE;
+ break;
+ default:
+ var = FALSE;
+ break;
+ }
+
+ if (!var)
+ {
+ if (cursorArea == CURSOR_AREA_NOTHING || cursorArea > CURSOR_AREA_CANCEL)
+ return;
+ }
+
+ switch (cursorArea)
+ {
+ case CURSOR_AREA_MAP:
+ CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24 + 168, 16, 3, 12, 7, 17);
+ var = TRUE;
+ break;
+ case CURSOR_AREA_CARD:
+ CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24 + 504, 16, 10, 12, 7, 17);
+ var = TRUE;
+ break;
+ case CURSOR_AREA_RECORD:
+ if (!sPassData->hasBattleRecord)
+ return;
+
+ CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk28 + 72, 2, 10, 12, 3, 17);
+ var = TRUE;
+ break;
+ case CURSOR_AREA_CANCEL:
+ CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3374, 21, 0, 9, 2, 17);
+ var = TRUE;
+ break;
+ default:
+ var = FALSE;
+ break;
+ }
+
+ if (!var)
+ {
+ asm("":::"r4");
+ if (previousCursorArea == CURSOR_AREA_NOTHING || previousCursorArea > CURSOR_AREA_CANCEL)
+ return;
+ }
+
+ CopyBgTilemapBufferToVram(1);
+}
+
+static void sub_80C629C(void)
+{
+ CopyToBgTilemapBuffer(1, gUnknown_08DE3060, 0, 0);
+ sub_80C6104(sPassData->cursorArea, sPassData->previousCursorArea);
+ sub_80C5F58(TRUE, sPassData->unkE);
+ ShowAndPrintWindows();
+ CopyBgTilemapBufferToVram(1);
+}
+
+static void LoadCursorAndSymbolSprites(void)
+{
+ u8 spriteId;
+ u8 i = 0;
+
+ FreeAllSpritePalettes();
+ ResetAffineAnimData();
+ LoadSpritePalettes(sSpritePalettes);
+ LoadCompressedSpriteSheet(&sCursorSpriteSheets[0]);
+ LoadCompressedSpriteSheet(&sCursorSpriteSheets[2]);
+ spriteId = CreateSprite(&sSpriteTemplates_Cursors[0], sPassData->cursorX, sPassData->cursorY, 0);
+ sPassGfx->cursorSprite = &gSprites[spriteId];
+ sPassGfx->cursorSprite->oam.priority = 0;
+
+ for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
+ {
+ if (sPassData->facilitySymbols[i] != 0)
+ {
+ struct SpriteTemplate sprite = sSpriteTemplate_Medal;
+
+ sprite.paletteTag += sPassData->facilitySymbols[i] - 1;
+ spriteId = CreateSprite(&sprite, sPassAreasLayout[i + CURSOR_AREA_SYMBOL - 1].xStart + 8, sPassAreasLayout[i + CURSOR_AREA_SYMBOL - 1].yStart + 6, i + 1);
+ sPassGfx->symbolSprites[i] = &gSprites[spriteId];
+ sPassGfx->symbolSprites[i]->oam.priority = 2;
+ StartSpriteAnim(sPassGfx->symbolSprites[i], i);
+ }
+ }
+}
+
+static void FreeCursorAndSymbolSprites(void)
+{
+ u8 i = 0;
+
+ DestroySprite(sPassGfx->cursorSprite);
+ sPassGfx->cursorSprite = NULL;
+ for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
+ {
+ if (sPassGfx->symbolSprites[i] != NULL)
+ {
+ DestroySprite(sPassGfx->symbolSprites[i]);
+ sPassGfx->symbolSprites[i] = NULL;
+ }
+ }
+ FreeAllSpritePalettes();
+ FreeSpriteTilesByTag(2);
+ FreeSpriteTilesByTag(0);
+}
+
+static void SpriteCb_Dummy(struct Sprite *sprite)
+{
+
+}
+
+// Frontier Map code.
+
+// Forward declarations.
+static void Task_HandleFrontierMap(u8 taskId);
+static void PrintOnFrontierMap(void);
+static void InitFrontierMapSprites(void);
+static void HandleFrontierMapCursorMove(u8 direction);
+
+static void ShowFrontierMap(void (*callback)(void))
+{
+ if (sMapData != NULL)
+ SetMainCallback2(callback); // This line doesn't make sense at all, since it gets overwritten later anyway.
+
+ sMapData = AllocZeroed(sizeof(*sMapData));
+ sMapData->callback = callback;
+ ResetTasks();
+ CreateTask(Task_HandleFrontierMap, 0);
+ SetMainCallback2(CB2_FrontierPass);
+}
+
+static void FreeFrontierMap(void)
+{
+ ResetTasks();
+ SetMainCallback2(sMapData->callback);
+ memset(sMapData, 0, sizeof(*sMapData)); // Pointless memory clear.
+ FREE_AND_SET_NULL(sMapData);
+}
+
+static bool32 InitFrontierMap(void)
+{
+ switch (sPassData->state)
+ {
+ case 0:
+ SetVBlankCallback(NULL);
+ ScanlineEffect_Stop();
+ SetVBlankHBlankCallbacksToNull();
+ break;
+ case 1:
+ ResetGpuRegsAndBgs();
+ break;
+ case 2:
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ ResetPaletteFade();
+ reset_temp_tile_data_buffers();
+ break;
+ case 3:
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sMapBgTemplates, ARRAY_COUNT(sMapBgTemplates));
+ SetBgTilemapBuffer(0, sMapData->tilemapBuff0);
+ SetBgTilemapBuffer(1, sMapData->tilemapBuff1);
+ SetBgTilemapBuffer(2, sMapData->tilemapBuff2);
+ FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
+ FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 30, 20);
+ FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(0);
+ CopyBgTilemapBufferToVram(1);
+ CopyBgTilemapBufferToVram(2);
+ break;
+ case 4:
+ InitWindows(sMapWindowTemplates);
+ DeactivateAllTextPrinters();
+ PrintOnFrontierMap();
+ decompress_and_copy_tile_data_to_vram(1, gUnknown_0856FBBC, 0, 0, 0);
+ break;
+ case 5:
+ if (free_temp_tile_data_buffers_if_possible())
+ return FALSE;
+ LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0);
+ LoadPalette(stdpal_get(0), 0xF0, 0x20);
+ CopyToBgTilemapBuffer(2, gUnknown_08570E00, 0, 0);
+ CopyBgTilemapBufferToVram(2);
+ break;
+ case 6:
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ InitFrontierMapSprites();
+ SetVBlankCallback(VblankCb_FrontierPass);
+ BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
+ break;
+ case 7:
+ if (UpdatePaletteFade())
+ return FALSE;
+ sPassData->state = 0;
+ return TRUE;
+ }
+
+ sPassData->state++;
+ return FALSE;
+}
+
+static bool32 ExitFrontierMap(void)
+{
+ switch (sPassData->state)
+ {
+ case 0:
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
+ break;
+ case 1:
+ if (UpdatePaletteFade())
+ return FALSE;
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ HideBg(0);
+ HideBg(1);
+ HideBg(2);
+ break;
+ case 2:
+ SetVBlankCallback(NULL);
+ ScanlineEffect_Stop();
+ SetVBlankHBlankCallbacksToNull();
+ break;
+ case 3:
+ if (sMapData->cursorSprite != NULL)
+ {
+ DestroySprite(sMapData->cursorSprite);
+ FreeSpriteTilesByTag(0);
+ }
+ if (sMapData->mapIndicatorSprite != NULL)
+ {
+ DestroySprite(sMapData->mapIndicatorSprite);
+ FreeSpriteTilesByTag(1);
+ }
+ if (sMapData->playerHeadSprite != NULL)
+ {
+ DestroySprite(sMapData->playerHeadSprite);
+ FreeSpriteTilesByTag(4);
+ }
+ FreeAllWindowBuffers();
+ break;
+ case 4:
+ ResetGpuRegsAndBgs();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ break;
+ case 5:
+ UnsetBgTilemapBuffer(0);
+ UnsetBgTilemapBuffer(1);
+ UnsetBgTilemapBuffer(2);
+ sPassData->state = 0;
+ return TRUE;
+ }
+
+ sPassData->state++;
+ return FALSE;
+}
+
+static void Task_HandleFrontierMap(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (data[0])
+ {
+ case 0:
+ if (InitFrontierMap())
+ break;
+ return;
+ case 1:
+ if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_PC_OFF);
+ data[0] = 4;
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ if (sMapData->cursorPos >= NUM_FRONTIER_FACILITIES - 1)
+ HandleFrontierMapCursorMove(0);
+ else
+ data[0] = 2;
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ if (sMapData->cursorPos == 0)
+ HandleFrontierMapCursorMove(1);
+ else
+ data[0] = 3;
+ }
+ return;
+ case 2:
+ if (data[1] > 3)
+ {
+ HandleFrontierMapCursorMove(0);
+ data[1] = 0;
+ data[0] = 1;
+ }
+ else
+ {
+ sMapData->cursorSprite->pos1.y += 4;
+ data[1]++;
+ }
+ return;
+ case 3:
+ if (data[1] > 3)
+ {
+ HandleFrontierMapCursorMove(1);
+ data[1] = 0;
+ data[0] = 1;
+ }
+ else
+ {
+ sMapData->cursorSprite->pos1.y -= 4;
+ data[1]++;
+ }
+ return;
+ case 4:
+ if (ExitFrontierMap())
+ break;
+ return;
+ case 5:
+ DestroyTask(taskId);
+ FreeFrontierMap();
+ return;
+ }
+
+ data[0]++;
+}
+
+static u8 MapNumToFrontierFacilityId(u16 mapNum) // id + 1, zero means not a frontier map number
+{
+ if ((mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_LOBBY) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM))
+ || (mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2)))
+ return FRONTIER_FACILITY_TOWER + 1;
+ else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_LOBBY)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM))
+ return FRONTIER_FACILITY_DOME + 1;
+ else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_LOBBY)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM))
+ return FRONTIER_FACILITY_PALACE + 1;
+ else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_LOBBY)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM))
+ return FRONTIER_FACILITY_ARENA + 1;
+ else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM))
+ return FRONTIER_FACILITY_FACTORY + 1;
+ else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_LOBBY)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM2)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM3))
+ return FRONTIER_FACILITY_PIKE + 1;
+ else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_TOP))
+ return FRONTIER_FACILITY_PYRAMID + 1;
+ else
+ return 0;
+}
+
+static void InitFrontierMapSprites(void)
+{
+ struct SpriteTemplate sprite;
+ u8 spriteId;
+ u8 id;
+ s16 x = 0, y;
+
+ FreeAllSpritePalettes();
+ LoadSpritePalettes(sSpritePalettes);
+
+ LoadCompressedSpriteSheet(&sCursorSpriteSheets[0]);
+ spriteId = CreateSprite(&sSpriteTemplates_Cursors[0], 155, (sMapData->cursorPos * 16) + 8, 2);
+ sMapData->cursorSprite = &gSprites[spriteId];
+ sMapData->cursorSprite->oam.priority = 0;
+ sMapData->cursorSprite->hFlip = TRUE;
+ StartSpriteAnim(sMapData->cursorSprite, 1);
+
+ LoadCompressedSpriteSheet(&sCursorSpriteSheets[1]);
+ spriteId = CreateSprite(&sSpriteTemplates_Cursors[1], sMapLandmarks[sMapData->cursorPos].x, sMapLandmarks[sMapData->cursorPos].y, 1);
+ sMapData->mapIndicatorSprite = &gSprites[spriteId];
+ sMapData->mapIndicatorSprite->oam.priority = 0;
+ StartSpriteAnim(sMapData->mapIndicatorSprite, sMapLandmarks[sMapData->cursorPos].animNum);
+
+ // Create player indicator head sprite only if it's in vicinity of battle frontier.
+ id = GetCurrentRegionMapSectionId();
+ if (id == MAPSEC_BATTLE_FRONTIER || id == MAPSEC_ARTISAN_CAVE)
+ {
+ s8 mapNum = gSaveBlock1Ptr->location.mapNum;
+
+ if (mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_WEST)
+ || (mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST) && (x = 55)))
+ {
+ x += gSaveBlock1Ptr->pos.x;
+ y = gSaveBlock1Ptr->pos.y;
+
+ x /= 8;
+ y /= 8;
+
+ id = 0;
+ }
+ else
+ {
+ id = MapNumToFrontierFacilityId(mapNum);
+ if (id != 0)
+ {
+ x = sMapLandmarks[id - 1].x;
+ y = sMapLandmarks[id - 1].y;
+ }
+ else
+ {
+ // Handle Artisan Cave.
+ if (gSaveBlock1Ptr->escapeWarp.mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST))
+ x = gSaveBlock1Ptr->escapeWarp.x + 55;
+ else
+ x = gSaveBlock1Ptr->escapeWarp.x;
+
+ y = gSaveBlock1Ptr->escapeWarp.y;
+
+ x /= 8;
+ y /= 8;
+ }
+ }
+
+ LoadCompressedSpriteSheet(sHeadsSpriteSheet);
+ sprite = sSpriteTemplate_Head;
+ sprite.paletteTag = gSaveBlock2Ptr->playerGender + 4;
+ if (id != 0)
+ {
+ spriteId = CreateSprite(&sprite, x, y, 0);
+ }
+ else
+ {
+ x *= 8;
+ y *= 8;
+ spriteId = CreateSprite(&sprite, x + 20, y + 36, 0);
+ }
+
+ sMapData->playerHeadSprite = &gSprites[spriteId];
+ sMapData->playerHeadSprite->oam.priority = 0;
+ if (gSaveBlock2Ptr->playerGender != MALE)
+ StartSpriteAnim(sMapData->playerHeadSprite, 1);
+ }
+}
+
+static void PrintOnFrontierMap(void)
+{
+ u8 i;
+
+ for (i = 0; i < MAP_WINDOW_COUNT; i++)
+ {
+ PutWindowTilemap(i);
+ FillWindowPixelBuffer(i, 0);
+ }
+
+ for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
+ {
+ if (i == sMapData->cursorPos)
+ AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (i * 16) + 1, sTextColors[2], 0, sMapLandmarks[i].name);
+ else
+ AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (i * 16) + 1, sTextColors[1], 0, sMapLandmarks[i].name);
+ }
+
+ AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, sTextColors[0], 0, sMapLandmarks[sMapData->cursorPos].description);
+
+ for (i = 0; i < MAP_WINDOW_COUNT; i++)
+ CopyWindowToVram(i, 3);
+
+ CopyBgTilemapBufferToVram(0);
+}
+
+static void HandleFrontierMapCursorMove(u8 direction)
+{
+ u8 oldCursorPos, i;
+
+ if (direction)
+ {
+ oldCursorPos = sMapData->cursorPos;
+ sMapData->cursorPos = (oldCursorPos + 6) % NUM_FRONTIER_FACILITIES;
+ }
+ else
+ {
+ oldCursorPos = sMapData->cursorPos;
+ sMapData->cursorPos = (oldCursorPos + 1) % NUM_FRONTIER_FACILITIES;
+ }
+
+ AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (oldCursorPos * 16) + 1, sTextColors[1], 0, sMapLandmarks[oldCursorPos].name);
+ AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (sMapData->cursorPos * 16) + 1, sTextColors[2], 0, sMapLandmarks[sMapData->cursorPos].name);
+
+ sMapData->cursorSprite->pos1.y = (sMapData->cursorPos * 16) + 8;
+
+ StartSpriteAnim(sMapData->mapIndicatorSprite, sMapLandmarks[sMapData->cursorPos].animNum);
+ sMapData->mapIndicatorSprite->pos1.x = sMapLandmarks[sMapData->cursorPos].x;
+ sMapData->mapIndicatorSprite->pos1.y = sMapLandmarks[sMapData->cursorPos].y;
+ FillWindowPixelBuffer(MAP_WINDOW_DESCRIPTION, 0);
+ AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, sTextColors[0], 0, sMapLandmarks[sMapData->cursorPos].description);
+
+ for (i = 0; i < 3; i++)
+ CopyWindowToVram(i, 3);
+
+ CopyBgTilemapBufferToVram(0);
+ PlaySE(SE_Z_SCROLL);
+}