diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bg.c | 4 | ||||
-rw-r--r-- | src/frontier_pass.c | 1680 | ||||
-rw-r--r-- | src/graphics.c | 2 | ||||
-rw-r--r-- | src/pokemon_storage_system.c | 72 | ||||
-rw-r--r-- | src/start_menu.c | 5 | ||||
-rw-r--r-- | src/string_util.c | 2 | ||||
-rw-r--r-- | src/trade.c | 3 | ||||
-rwxr-xr-x | src/trainer_card.c | 5 |
8 files changed, 1758 insertions, 15 deletions
@@ -246,7 +246,7 @@ void SetTextModeAndHideBgs(void) SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_ALL_BG_AND_MODE_BITS); } -static void SetBgAffineInternal(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle) +static void SetBgAffineInternal(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle) { struct BgAffineSrcData src; struct BgAffineDstData dest; @@ -777,7 +777,7 @@ s32 GetBgY(u8 bg) return sGpuBgConfigs2[bg].bg_y; } -void SetBgAffine(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle) +void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle) { SetBgAffineInternal(bg, srcCenterX, srcCenterY, dispCenterX, dispCenterY, scaleX, scaleY, rotationAngle); } diff --git a/src/frontier_pass.c b/src/frontier_pass.c index 4473dfae0..0db546c4d 100644 --- a/src/frontier_pass.c +++ b/src/frontier_pass.c @@ -1,8 +1,525 @@ #include "global.h" #include "gpu_regs.h" +#include "main.h" +#include "trainer_card.h" +#include "battle_anim.h" +#include "event_data.h" +#include "recorded_battle.h" +#include "alloc.h" +#include "sprite.h" +#include "scanline_effect.h" +#include "text_window.h" +#include "task.h" +#include "graphics.h" +#include "strings.h" +#include "frontier_pass.h" +#include "international_string_util.h" +#include "palette.h" +#include "window.h" +#include "decompress.h" +#include "menu_helpers.h" +#include "menu.h" #include "bg.h" +#include "sound.h" +#include "string_util.h" +#include "battle_pyramid.h" +#include "overworld.h" +#include "math_util.h" +#include "constants/battle_frontier.h" +#include "constants/maps.h" +#include "constants/rgb.h" +#include "constants/region_map_sections.h" +#include "constants/songs.h" -void sub_80C50D0(void) +// All windows displayed in the frontier pass. +enum +{ + WINDOW_EARNED_SYMBOLS, + WINDOW_BATTLE_RECORD, + WINDOW_BATTLE_POINTS, + WINDOW_DESCRIPTION, + WINDOW_4, + WINDOW_COUNT +}; + +// Windows displayed in the facilities map view. +enum +{ + MAP_WINDOW_0, + MAP_WINDOW_NAME, + MAP_WINDOW_DESCRIPTION, + MAP_WINDOW_COUNT +}; + +enum +{ + CURSOR_AREA_NOTHING, + CURSOR_AREA_MAP, + CURSOR_AREA_CARD, + CURSOR_AREA_RECORD, + CURSOR_AREA_CANCEL, + CURSOR_AREA_POINTS, + CURSOR_AREA_EARNED_SYMBOLS, // The window. + CURSOR_AREA_SYMBOL, // All 7 symbols. + CURSOR_AREA_COUNT = CURSOR_AREA_SYMBOL + NUM_FRONTIER_FACILITIES, +}; + +struct FrontierPassData +{ + void (*callback)(void); + u16 state; + u16 battlePoints; + s16 cursorX; + s16 cursorY; + u8 cursorArea; + u8 previousCursorArea; + u8 hasBattleRecord:1; + u8 unkE:3; + u8 trainerStars:4; + u8 facilitySymbols[NUM_FRONTIER_FACILITIES]; +}; + +struct FrontierPassGfx +{ + struct Sprite *cursorSprite; + struct Sprite *symbolSprites[NUM_FRONTIER_FACILITIES]; + u8 *unk20; + u8 *unk24; + u8 *unk28; + bool8 setAffine; + s16 unk2E; + s16 unk30; + u8 tilemapBuff1[0x1000]; + u8 tilemapBuff2[0x1000]; + u8 tilemapBuff3[0x400]; +}; + +struct FrontierPassSaved +{ + void (*callback)(void); + s16 cursorX; + s16 cursorY; +}; + +struct FrontierMapData +{ + void (*callback)(void); + struct Sprite *cursorSprite; + struct Sprite *playerHeadSprite; + struct Sprite *mapIndicatorSprite; + u8 cursorPos; + u8 unused; + u8 tilemapBuff0[0x1000]; + u8 tilemapBuff1[0x1000]; + u8 tilemapBuff2[0x1000]; +}; + +static EWRAM_DATA struct FrontierPassData *sPassData = NULL; +static EWRAM_DATA struct FrontierPassGfx *sPassGfx = NULL; +static EWRAM_DATA struct FrontierMapData *sMapData = NULL; +static EWRAM_DATA struct FrontierPassSaved sSavedPassData = {0}; + +// This file's functions. +static u32 AllocateFrontierPassData(void (*callback)(void)); +static void ShowFrontierMap(void (*callback)(void)); +static void CB2_InitFrontierPass(void); +static void sub_80C629C(void); +static void FreeCursorAndSymbolSprites(void); +static void LoadCursorAndSymbolSprites(void); +static u32 FreeFrontierPassData(void); +static bool32 InitFrontierPass(void); +static bool32 HideFrontierPass(void); +static void Task_HandleFrontierPassInput(u8 taskId); +static void Task_DoFadeEffect(u8 taskId); +static void sub_80C6104(u8 cursorArea, u8 previousCursorArea); +static void PrintAreaDescription(u8 cursorArea); +static void sub_80C5F58(bool8 arg0, bool8 arg1); +static void SpriteCb_Dummy(struct Sprite *sprite); + +// Const rom data. +static const u16 sMaleHeadPalette[] = INCBIN_U16("graphics/frontier_pass/map_heads.gbapal"); +static const u16 sFemaleHeadPalette[] = INCBIN_U16("graphics/frontier_pass/map_heads_female.gbapal"); +static const u32 gUnknown_0856FBBC[] = INCBIN_U32("graphics/frontier_pass/map_screen.4bpp.lz"); +static const u32 sCursorGfx[] = INCBIN_U32("graphics/frontier_pass/cursor.4bpp.lz"); +static const u32 sHeadsGfx[] = INCBIN_U32("graphics/frontier_pass/map_heads.4bpp.lz"); +static const u32 sMapCursorGfx[] = INCBIN_U32("graphics/frontier_pass/map_cursor.4bpp.lz"); +static const u32 gUnknown_08570E00[] = INCBIN_U32("graphics/frontier_pass/map_screen.bin.lz"); +static const u32 gUnknown_08571060[] = INCBIN_U32("graphics/frontier_pass/small_map_and_card.bin.lz"); +static const u32 gUnknown_08571298[] = INCBIN_U32("graphics/frontier_pass/unknown_571298.bin"); +static const u32 gUnknown_085712C0[] = INCBIN_U32("graphics/frontier_pass/record_frame.bin.lz"); +static const u32 gUnknown_085712F8[] = INCBIN_U32("graphics/frontier_pass/small_map_and_card_affine.bin.lz"); + +static const s16 gUnknown_085713E0[][2] = {{216, 32}, {216, 128}}; + +static const struct BgTemplate sPassBgTemplates[] = +{ + { + .bg = 0, + .charBaseIndex = 2, + .mapBaseIndex = 31, + .screenSize = 0, + .paletteMode = 0, + .priority = 1, + .baseTile = 0 + }, + { + .bg = 1, + .charBaseIndex = 0, + .mapBaseIndex = 30, + .screenSize = 0, + .paletteMode = 0, + .priority = 2, + .baseTile = 0 + }, + { + .bg = 2, + .charBaseIndex = 1, + .mapBaseIndex = 29, + .screenSize = 1, + .paletteMode = 1, + .priority = 0, + .baseTile = 0 + }, +}; + +static const struct BgTemplate sMapBgTemplates[] = +{ + { + .bg = 0, + .charBaseIndex = 2, + .mapBaseIndex = 31, + .screenSize = 0, + .paletteMode = 0, + .priority = 0, + .baseTile = 0 + }, + { + .bg = 1, + .charBaseIndex = 0, + .mapBaseIndex = 30, + .screenSize = 0, + .paletteMode = 0, + .priority = 1, + .baseTile = 0 + }, + { + .bg = 2, + .charBaseIndex = 0, + .mapBaseIndex = 29, + .screenSize = 0, + .paletteMode = 0, + .priority = 2, + .baseTile = 0 + }, +}; + +static const struct WindowTemplate sPassWindowTemplates[] = +{ + { + .bg = 0, + .tilemapLeft = 2, + .tilemapTop = 3, + .width = 12, + .height = 3, + .paletteNum = 15, + .baseBlock = 0x1, + }, + { + .bg = 0, + .tilemapLeft = 2, + .tilemapTop = 10, + .width = 12, + .height = 3, + .paletteNum = 15, + .baseBlock = 0x26, + }, + { + .bg = 0, + .tilemapLeft = 2, + .tilemapTop = 13, + .width = 12, + .height = 4, + .paletteNum = 15, + .baseBlock = 0x4B, + }, + { + .bg = 0, + .tilemapLeft = 0, + .tilemapTop = 18, + .width = 30, + .height = 3, + .paletteNum = 15, + .baseBlock = 0x7C, + }, + DUMMY_WIN_TEMPLATE +}; + +static const struct WindowTemplate sMapWindowTemplates[] = +{ + { + .bg = 0, + .tilemapLeft = 0, + .tilemapTop = 1, + .width = 15, + .height = 5, + .paletteNum = 15, + .baseBlock = 0x1, + }, + { + .bg = 0, + .tilemapLeft = 20, + .tilemapTop = 1, + .width = 10, + .height = 14, + .paletteNum = 15, + .baseBlock = 0x4D, + }, + { + .bg = 0, + .tilemapLeft = 2, + .tilemapTop = 16, + .width = 26, + .height = 4, + .paletteNum = 15, + .baseBlock = 0xDA, + }, + DUMMY_WIN_TEMPLATE +}; + +static const u8 sTextColors[][3] = +{ + {0, 2, 3}, + {0, 1, 9}, + {0, 4, 5}, +}; + +struct +{ + s16 yStart; + s16 yEnd; + s16 xStart; + s16 xEnd; +} +static const sPassAreasLayout[] = +{ + {28, 76, 132, 220}, + {84, 132, 132, 220}, + {80, 102, 20, 108}, + {0, 16, 152, 240}, + {108, 134, 20, 108}, + {24, 48, 20, 108}, + {50, 66, 20, 36}, + {66, 82, 32, 48}, + {50, 66, 44, 60}, + {66, 82, 56, 72}, + {50, 66, 68, 84}, + {66, 82, 80, 96}, + {50, 66, 92, 108}, +}; + +static const struct CompressedSpriteSheet sCursorSpriteSheets[] = +{ + {sCursorGfx, 0x100, 0}, + {sMapCursorGfx, 0x400, 1}, + {gFrontierPassMedals_Gfx, 0x380, 2}, +}; + +static const struct CompressedSpriteSheet sHeadsSpriteSheet[] = +{ + {sHeadsGfx, 0x100, 4}, + {} +}; + +static const struct SpritePalette sSpritePalettes[] = +{ + {gFrontierPassCursor_Pal, 0}, + {gFrontierPassMapCursor_Pal, 1}, + {gFrontierPassMedalsSilver_Pal, 2}, + {gFrontierPassMedalsGold_Pal, 3}, + {sMaleHeadPalette, 4}, + {sFemaleHeadPalette, 5}, + {} +}; + +static const union AnimCmd sSpriteAnim_857151C[] = +{ + ANIMCMD_FRAME(0, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_8571524[] = +{ + ANIMCMD_FRAME(0, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_857152C[] = +{ + ANIMCMD_FRAME(4, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_8571534[] = +{ + ANIMCMD_FRAME(8, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_857153C[] = +{ + ANIMCMD_FRAME(12, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_8571544[] = +{ + ANIMCMD_FRAME(16, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_857154C[] = +{ + ANIMCMD_FRAME(20, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_8571554[] = +{ + ANIMCMD_FRAME(24, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_857155C[] = +{ + ANIMCMD_FRAME(0, 45), + ANIMCMD_FRAME(8, 45), + ANIMCMD_JUMP(0) +}; + +static const union AnimCmd sSpriteAnim_8571568[] = +{ + ANIMCMD_FRAME(16, 45), + ANIMCMD_FRAME(24, 45), + ANIMCMD_JUMP(0) +}; + +static const union AnimCmd *const sSpriteAnimTable_8571574[] = +{ + sSpriteAnim_8571524, + sSpriteAnim_857152C +}; + +static const union AnimCmd *const sSpriteAnimTable_857157C[] = +{ + sSpriteAnim_8571524, + sSpriteAnim_857152C, + sSpriteAnim_8571534, + sSpriteAnim_857153C, + sSpriteAnim_8571544, + sSpriteAnim_857154C, + sSpriteAnim_8571554 +}; + +static const union AnimCmd *const sSpriteAnimTable_8571598[] = +{ + sSpriteAnim_857155C, + sSpriteAnim_8571568 +}; + +static const union AffineAnimCmd sSpriteAffineAnim_85715A0[] = +{ + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd *const sSpriteAffineAnimTable_85715B0[] = +{ + sSpriteAffineAnim_85715A0 +}; + +static const struct SpriteTemplate sSpriteTemplates_Cursors[] = +{ + { + .tileTag = 0, + .paletteTag = 0, + .oam = &gUnknown_0852490C, + .anims = sSpriteAnimTable_8571574, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 1, + .paletteTag = 1, + .oam = &gUnknown_08524934, + .anims = sSpriteAnimTable_8571598, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, +}; + +static const struct SpriteTemplate sSpriteTemplate_Medal = +{ + .tileTag = 2, + .paletteTag = 2, + .oam = &gUnknown_0852490C, + .anims = sSpriteAnimTable_857157C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +static const struct SpriteTemplate sSpriteTemplate_Head = +{ + .tileTag = 4, + .paletteTag = 4, + .oam = &gUnknown_0852490C, + .anims = sSpriteAnimTable_8571574, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCb_Dummy, +}; + +static const u8 *const sPassAreaDescriptions[] = +{ + gUnknown_085EDA96, + gUnknown_085ED932, + gUnknown_085ED94D, + gUnknown_085ED961, + gUnknown_085ED977, + gUnknown_085ED993, + gUnknown_085ED9AF, + gUnknown_085ED9C7, + gUnknown_085ED9E5, + gUnknown_085EDA02, + gUnknown_085EDA21, + gUnknown_085EDA3C, + gUnknown_085EDA5E, + gUnknown_085EDA78, + gUnknown_085ED931, +}; + +struct +{ + const u8 *name; + const u8 *description; + s16 x; + s16 y; + u8 animNum; +} static const sMapLandmarks[] = +{ + {gUnknown_085EDAB1, gUnknown_085EDB0F, 0x59, 0x28, 1}, + {gUnknown_085EDABE, gUnknown_085EDB4E, 0x21, 0x2A, 1}, + {gUnknown_085EDACA, gUnknown_085EDB8B, 0x78, 0x56, 0}, + {gUnknown_085EDAD8, gUnknown_085EDBC2, 0x72, 0x3B, 0}, + {gUnknown_085EDAE5, gUnknown_085EDC00, 0x19, 0x43, 0}, + {gUnknown_085EDAF4, gUnknown_085EDC45, 0x39, 0x39, 1}, + {gUnknown_085EDB00, gUnknown_085EDC84, 0x86, 0x29, 1}, +}; + +// code +static void ResetGpuRegsAndBgs(void) { SetGpuReg(REG_OFFSET_DISPCNT, 0); SetGpuReg(REG_OFFSET_BG3CNT, 0); @@ -29,3 +546,1164 @@ void sub_80C50D0(void) CpuFill16(0, (void *)VRAM, VRAM_SIZE); CpuFill32(0, (void *)OAM, OAM_SIZE); } + +void ShowFrontierPass(void (*callback)(void)) +{ + AllocateFrontierPassData(callback); + SetMainCallback2(CB2_InitFrontierPass); +} + +static void LeaveFrontierPass(void) +{ + SetMainCallback2(sPassData->callback); + FreeFrontierPassData(); +} + +static u32 AllocateFrontierPassData(void (*callback)(void)) +{ + u8 i; + + if (sPassData != NULL) + return 1; + + sPassData = AllocZeroed(sizeof(*sPassData)); + if (sPassData == NULL) + return 2; + + sPassData->callback = callback; + i = GetCurrentRegionMapSectionId(); + if (i != MAPSEC_BATTLE_FRONTIER && i != MAPSEC_ARTISAN_CAVE) + { + sPassData->cursorX = 176; + sPassData->cursorY = 104; + } + else + { + sPassData->cursorX = 176; + sPassData->cursorY = 48; + } + + sPassData->battlePoints = gSaveBlock2Ptr->frontier.battlePoints; + sPassData->hasBattleRecord = CanCopyRecordedBattleSaveData(); + sPassData->unkE = 0; + sPassData->trainerStars = CountPlayerTrainerStars(); + for (i = 0; i < 7; i++) + { + if (FlagGet(FLAG_SYS_TOWER_SILVER + i * 2)) + sPassData->facilitySymbols[i]++; + if (FlagGet(FLAG_SYS_TOWER_GOLD + i * 2)) + sPassData->facilitySymbols[i]++; + } + + return 0; +} + +static u32 FreeFrontierPassData(void) +{ + if (sPassData == NULL) + return 1; + + memset(sPassData, 0, sizeof(*sPassData)); // Why clear data, if it's going to be freed anyway? + FREE_AND_SET_NULL(sPassData); + return 0; +} + +static u32 AllocateFrontierPassGfx(void) +{ + if (sPassGfx != NULL) + return 1; + + sPassGfx = AllocZeroed(sizeof(*sPassGfx)); + if (sPassGfx == NULL) + return 2; + + return 0; +} + +static u32 FreeFrontierPassGfx(void) +{ + FreeAllWindowBuffers(); + if (sPassGfx == NULL) + return 1; + + if (sPassGfx->unk28 != NULL) + FREE_AND_SET_NULL(sPassGfx->unk28); + if (sPassGfx->unk24 != NULL) + FREE_AND_SET_NULL(sPassGfx->unk24); + if (sPassGfx->unk20 != NULL) + FREE_AND_SET_NULL(sPassGfx->unk20); + + memset(sPassGfx, 0, sizeof(*sPassGfx)); // Why clear data, if it's going to be freed anyway? + FREE_AND_SET_NULL(sPassGfx); + return 0; +} + +static void VblankCb_FrontierPass(void) +{ + if (sPassGfx->setAffine) + { + SetBgAffine(2, + gUnknown_085713E0[sPassData->unkE - 1][0] << 8, + gUnknown_085713E0[sPassData->unkE - 1][1] << 8, + gUnknown_085713E0[sPassData->unkE - 1][0], + gUnknown_085713E0[sPassData->unkE - 1][1], + sPassGfx->unk2E, + sPassGfx->unk30, + 0); + } + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +static void CB2_FrontierPass(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); +} + +static void CB2_InitFrontierPass(void) +{ + if (InitFrontierPass()) + { + CreateTask(Task_HandleFrontierPassInput, 0); + SetMainCallback2(CB2_FrontierPass); + } +} + +static void CB2_HideFrontierPass(void) +{ + if (HideFrontierPass()) + LeaveFrontierPass(); +} + +static bool32 InitFrontierPass(void) +{ + u32 sizeOut = 0; + + switch (sPassData->state) + { + case 0: + SetVBlankCallback(NULL); + ScanlineEffect_Stop(); + SetVBlankHBlankCallbacksToNull(); + DisableInterrupts(INTR_FLAG_HBLANK); + break; + case 1: + ResetGpuRegsAndBgs(); + break; + case 2: + ResetTasks(); + ResetSpriteData(); + FreeAllSpritePalettes(); + ResetPaletteFade(); + reset_temp_tile_data_buffers(); + break; + case 3: + AllocateFrontierPassGfx(); + break; + case 4: + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(1, sPassBgTemplates, ARRAY_COUNT(sPassBgTemplates)); + SetBgTilemapBuffer(1, sPassGfx->tilemapBuff1); + SetBgTilemapBuffer(2, sPassGfx->tilemapBuff2); + SetBgTilemapBuffer(3, sPassGfx->tilemapBuff3); + SetBgAttribute(2, BG_ATTR_WRAPAROUND, 1); + break; + case 5: + InitWindows(sPassWindowTemplates); + DeactivateAllTextPrinters(); + break; + case 6: + sPassGfx->unk20 = malloc_and_decompress(gUnknown_085712F8, &sizeOut); + sPassGfx->unk24 = malloc_and_decompress(gUnknown_08571060, &sizeOut); + sPassGfx->unk28 = malloc_and_decompress(gUnknown_085712C0, &sizeOut); + decompress_and_copy_tile_data_to_vram(1, gUnknown_08DE08C8, 0, 0, 0); + decompress_and_copy_tile_data_to_vram(2, gUnknown_08DE2084, 0, 0, 0); + break; + case 7: + if (free_temp_tile_data_buffers_if_possible()) + return FALSE; + FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20); + FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 30, 20); + FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 30, 20); + CopyBgTilemapBufferToVram(0); + CopyBgTilemapBufferToVram(1); + CopyBgTilemapBufferToVram(2); + break; + case 8: + LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0); + LoadPalette(gUnknown_08DE07C8[1 + sPassData->trainerStars], 0x10, 0x20); + LoadPalette(stdpal_get(0), 0xF0, 0x20); + sub_80C629C(); + sub_80C6104(sPassData->cursorArea, sPassData->previousCursorArea); + if (sPassData->unkE == 1 || sPassData->unkE == 2) + { + sPassData->state = 0; + return TRUE; + } + break; + case 9: + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); + ShowBg(0); + ShowBg(1); + ShowBg(2); + LoadCursorAndSymbolSprites(); + SetVBlankCallback(VblankCb_FrontierPass); + BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); + break; + case 10: + AnimateSprites(); + BuildOamBuffer(); + if (UpdatePaletteFade()) + return FALSE; + + sPassData->state = 0; + return TRUE; + } + + sPassData->state++; + return FALSE; +} + +static bool32 HideFrontierPass(void) +{ + switch (sPassData->state) + { + case 0: + if (sPassData->unkE != 1 && sPassData->unkE != 2) + { + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + } + else + { + sPassData->state = 2; + return FALSE; + } + break; + case 1: + if (UpdatePaletteFade()) + return FALSE; + break; + case 2: + SetGpuReg(REG_OFFSET_DISPCNT, 0); + HideBg(0); + HideBg(1); + HideBg(2); + SetVBlankCallback(NULL); + ScanlineEffect_Stop(); + SetVBlankHBlankCallbacksToNull(); + break; + case 3: + FreeCursorAndSymbolSprites(); + break; + case 4: + ResetGpuRegsAndBgs(); + ResetTasks(); + ResetSpriteData(); + FreeAllSpritePalettes(); + break; + case 5: + UnsetBgTilemapBuffer(0); + UnsetBgTilemapBuffer(1); + UnsetBgTilemapBuffer(2); + FreeFrontierPassGfx(); + sPassData->state = 0; + return TRUE; + } + + sPassData->state++; + return FALSE; +} + +static u8 GetCursorAreaFromCoords(s16 x, s16 y) +{ + u8 i; + + // Minus/Plus 1, because the table doesn't take into account the nothing field. + for (i = 0; i < CURSOR_AREA_COUNT - 1; i++) + { + if (sPassAreasLayout[i].yStart <= y && sPassAreasLayout[i].yEnd >= y + && sPassAreasLayout[i].xStart <= x && sPassAreasLayout[i].xEnd >= x) + { + if (i >= CURSOR_AREA_SYMBOL - 1 && sPassData->facilitySymbols[i - CURSOR_AREA_SYMBOL + 1] == 0) + break; + + return i + 1; + } + } + + return 0; +} + +void CB2_ReshowFrontierPass(void) +{ + u8 taskId; + + if (!InitFrontierPass()) + return; + + switch (sPassData->unkE) + { + case 1: + case 2: + taskId = CreateTask(Task_DoFadeEffect, 0); + gTasks[taskId].data[0] = TRUE; + break; + case 3: + default: + sPassData->unkE = 0; + taskId = CreateTask(Task_HandleFrontierPassInput, 0); + break; + } + + SetMainCallback2(CB2_FrontierPass); +} + +static void CB2_ReturnFromRecord(void) +{ + AllocateFrontierPassData(sSavedPassData.callback); + sPassData->cursorX = sSavedPassData.cursorX; + sPassData->cursorY = sSavedPassData.cursorY; + memset(&sSavedPassData, 0, sizeof(sSavedPassData)); + switch (InBattlePyramid()) + { + case 1: + PlayBGM(MUS_PYRAMID); + break; + case 2: + PlayBGM(MUS_PYRAMID_TOP); + break; + default: + Overworld_PlaySpecialMapMusic(); + break; + } + + SetMainCallback2(CB2_ReshowFrontierPass); +} + +static void CB2_ShowFrontierPassFeature(void) +{ + if (!HideFrontierPass()) + return; + + switch (sPassData->unkE) + { + case 1: + ShowFrontierMap(CB2_ReshowFrontierPass); + break; + case 3: + sSavedPassData.callback = sPassData->callback; + sSavedPassData.cursorX = sPassData->cursorX; + sSavedPassData.cursorY = sPassData->cursorY; + FreeFrontierPassData(); + PlayRecordedBattle(CB2_ReturnFromRecord); + break; + case 2: + ShowPlayerTrainerCard(CB2_ReshowFrontierPass); + break; + } +} + +static bool32 TryCallPassAreaFunction(u8 taskId, u8 cursorArea) +{ + switch (cursorArea) + { + case CURSOR_AREA_RECORD: + if (!sPassData->hasBattleRecord) + return FALSE; + sPassData->unkE = 3; + DestroyTask(taskId); + SetMainCallback2(CB2_ShowFrontierPassFeature); + break; + case CURSOR_AREA_MAP: + case CURSOR_AREA_CARD: + sPassData->unkE = cursorArea; + gTasks[taskId].func = Task_DoFadeEffect; + gTasks[taskId].data[0] = FALSE; + break; + default: + return FALSE; + } + + sPassData->cursorX = sPassGfx->cursorSprite->pos1.x; + sPassData->cursorY = sPassGfx->cursorSprite->pos1.y; + return TRUE; +} + +static void Task_HandleFrontierPassInput(u8 taskId) +{ + u8 var = FALSE; // Reused, first informs whether the cursor moves, then used as the new cursor area. + + if (gMain.heldKeys & DPAD_UP && sPassGfx->cursorSprite->pos1.y >= 9) + { + sPassGfx->cursorSprite->pos1.y -= 2; + if (sPassGfx->cursorSprite->pos1.y <= 7) + sPassGfx->cursorSprite->pos1.y = 2; + var = TRUE; + } + if (gMain.heldKeys & DPAD_DOWN && sPassGfx->cursorSprite->pos1.y <= 135) + { + sPassGfx->cursorSprite->pos1.y += 2; + if (sPassGfx->cursorSprite->pos1.y >= 137) + sPassGfx->cursorSprite->pos1.y = 136; + var = TRUE; + } + + if (gMain.heldKeys & DPAD_LEFT && sPassGfx->cursorSprite->pos1.x >= 6) + { + sPassGfx->cursorSprite->pos1.x -= 2; + if (sPassGfx->cursorSprite->pos1.x <= 4) + sPassGfx->cursorSprite->pos1.x = 5; + var = TRUE; + } + if (gMain.heldKeys & DPAD_RIGHT && sPassGfx->cursorSprite->pos1.x <= 231) + { + sPassGfx->cursorSprite->pos1.x += 2; + if (sPassGfx->cursorSprite->pos1.x >= 233) + sPassGfx->cursorSprite->pos1.x = 232; + var = TRUE; + } + + if (!var) // Cursor did not change. + { + if (sPassData->cursorArea != CURSOR_AREA_NOTHING && gMain.newKeys & A_BUTTON) + { + if (sPassData->cursorArea <= CURSOR_AREA_RECORD) // Map, Card, Record + { + PlaySE(SE_SELECT); + if (TryCallPassAreaFunction(taskId, sPassData->cursorArea)) + return; + } + else if (sPassData->cursorArea == CURSOR_AREA_CANCEL) + { + PlaySE(SE_PC_OFF); + SetMainCallback2(CB2_HideFrontierPass); + DestroyTask(taskId); + // BUG. The function should return here. Otherwise, it can play the same sound twice and destroy the same task twice. + } + } + + if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_PC_OFF); + SetMainCallback2(CB2_HideFrontierPass); + DestroyTask(taskId); + } + } + else + { + var = GetCursorAreaFromCoords(sPassGfx->cursorSprite->pos1.x - 5, sPassGfx->cursorSprite->pos1.y + 5); + if (sPassData->cursorArea != var) + { + PrintAreaDescription(var); + sPassData->previousCursorArea = sPassData->cursorArea; + sPassData->cursorArea = var; + sub_80C6104(sPassData->cursorArea, sPassData->previousCursorArea); + } + } +} + +static void Task_DoFadeEffect(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + + switch (sPassData->state) + { + case 0: + if (!data[0]) + { + sub_80C5F58(TRUE, FALSE); + data[1] = 0x100; + data[2] = 0x100; + data[3] = 0x15; + data[4] = 0x15; + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE); + } + else + { + data[1] = 0x1FC; + data[2] = 0x1FC; + data[3] = -0x15; + data[4] = -0x15; + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); + ShowBg(0); + ShowBg(1); + ShowBg(2); + LoadCursorAndSymbolSprites(); + SetVBlankCallback(VblankCb_FrontierPass); + BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE); + } + sPassGfx->setAffine = TRUE; + sPassGfx->unk2E = sub_8151624(data[1]); + sPassGfx->unk30 = sub_8151624(data[2]); + break; + case 1: + UpdatePaletteFade(); + data[1] += data[3]; + data[2] += data[4]; + sPassGfx->unk2E = sub_8151624(data[1]); + sPassGfx->unk30 = sub_8151624(data[2]); + if (!data[0]) + { + if (data[1] <= 0x1FC) + return; + } + else + { + if (data[1] != 0x100) + return; + } + break; + case 2: + if (sPassGfx->setAffine) // Nonsensical check. + sPassGfx->setAffine = FALSE; + if (UpdatePaletteFade()) + return; + if (!data[0]) + { + DestroyTask(taskId); + SetMainCallback2(CB2_ShowFrontierPassFeature); + } + else + { + sub_80C5F58(FALSE, FALSE); + sPassData->unkE = 0; + gTasks[taskId].func = Task_HandleFrontierPassInput; + } + SetBgAttribute(2, BG_ATTR_WRAPAROUND, 0); + sPassData->state = 0; + return; + } + + sPassData->state++; +} + +static void ShowAndPrintWindows(void) +{ + s32 x; + u8 i; + + for (i = 0; i < WINDOW_COUNT; i++) + { + PutWindowTilemap(i); + FillWindowPixelBuffer(i, 0); + } + + x = GetStringCenterAlignXOffset(1, gText_SymbolsEarned, 96); + AddTextPrinterParameterized3(WINDOW_EARNED_SYMBOLS, 1, x, 5, sTextColors[0], 0, gText_SymbolsEarned); + + x = GetStringCenterAlignXOffset(1, gText_BattleRecord, 96); + AddTextPrinterParameterized3(WINDOW_BATTLE_RECORD, 1, x, 5, sTextColors[0], 0, gText_BattleRecord); + + AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, 5, 4, sTextColors[0], 0, gText_BattlePoints); + ConvertIntToDecimalStringN(gStringVar4, sPassData->battlePoints, STR_CONV_MODE_LEFT_ALIGN, 5); + x = GetStringRightAlignXOffset(8, gStringVar4, 91); + AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, x, 16, sTextColors[0], 0, gStringVar4); + + sPassData->cursorArea = GetCursorAreaFromCoords(sPassData->cursorX - 5, sPassData->cursorY + 5); + sPassData->previousCursorArea = CURSOR_AREA_NOTHING; + PrintAreaDescription(sPassData->cursorArea); + + for (i = 0; i < WINDOW_COUNT; i++) + CopyWindowToVram(i, 3); + + CopyBgTilemapBufferToVram(0); +} + +static void PrintAreaDescription(u8 cursorArea) +{ + FillWindowPixelBuffer(WINDOW_DESCRIPTION, 0); + if (cursorArea == CURSOR_AREA_RECORD && !sPassData->hasBattleRecord) + AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, sTextColors[1], 0, sPassAreaDescriptions[0]); + else if (cursorArea != CURSOR_AREA_NOTHING) + AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, sTextColors[1], 0, sPassAreaDescriptions[cursorArea]); + + CopyWindowToVram(WINDOW_DESCRIPTION, 3); + CopyBgTilemapBufferToVram(0); +} + +static void sub_80C5F58(bool8 arg0, bool8 arg1) +{ + switch (sPassData->unkE) + { + case 1: + if (arg0) + CopyToBgTilemapBufferRect_ChangePalette(2, sPassGfx->unk20, 16, 3, 12, 7, 16); + else + FillBgTilemapBufferRect(2, 0, 16, 3, 12, 7, 16); + break; + case 2: + if (arg0) + CopyToBgTilemapBufferRect_ChangePalette(2, sPassGfx->unk20 + 84, 16, 10, 12, 7, 16); + else + FillBgTilemapBufferRect(2, 0, 16, 10, 12, 7, 16); + break; + default: + return; + } + + CopyBgTilemapBufferToVram(2); + if (arg1) + { + SetBgAffine(2, + gUnknown_085713E0[sPassData->unkE - 1][0] << 8, + gUnknown_085713E0[sPassData->unkE - 1][1] << 8, + gUnknown_085713E0[sPassData->unkE - 1][0], + gUnknown_085713E0[sPassData->unkE - 1][1], + sub_8151624(0x1FC), + sub_8151624(0x1FC), + 0); + } + else + { + SetBgAffine(2, + gUnknown_085713E0[sPassData->unkE - 1][0] << 8, + gUnknown_085713E0[sPassData->unkE - 1][1] << 8, + gUnknown_085713E0[sPassData->unkE - 1][0], + gUnknown_085713E0[sPassData->unkE - 1][1], + sub_8151624(0x100), + sub_8151624(0x100), + 0); + } +} + +static void sub_80C6104(u8 cursorArea, u8 previousCursorArea) +{ + bool32 var; + + switch (previousCursorArea) + { + case CURSOR_AREA_MAP: + CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24, 16, 3, 12, 7, 17); + var = TRUE; + break; + case CURSOR_AREA_CARD: + CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24 + 336, 16, 10, 12, 7, 17); + var = TRUE; + break; + case CURSOR_AREA_RECORD: + if (!sPassData->hasBattleRecord) + { + var = FALSE; + } + else + { + CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk28, 2, 10, 12, 3, 17); + var = TRUE; + } + break; + case CURSOR_AREA_CANCEL: + CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3350, 21, 0, 9, 2, 17); + var = TRUE; + break; + default: + var = FALSE; + break; + } + + if (!var) + { + if (cursorArea == CURSOR_AREA_NOTHING || cursorArea > CURSOR_AREA_CANCEL) + return; + } + + switch (cursorArea) + { + case CURSOR_AREA_MAP: + CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24 + 168, 16, 3, 12, 7, 17); + var = TRUE; + break; + case CURSOR_AREA_CARD: + CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24 + 504, 16, 10, 12, 7, 17); + var = TRUE; + break; + case CURSOR_AREA_RECORD: + if (!sPassData->hasBattleRecord) + return; + + CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk28 + 72, 2, 10, 12, 3, 17); + var = TRUE; + break; + case CURSOR_AREA_CANCEL: + CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3374, 21, 0, 9, 2, 17); + var = TRUE; + break; + default: + var = FALSE; + break; + } + + if (!var) + { + asm("":::"r4"); + if (previousCursorArea == CURSOR_AREA_NOTHING || previousCursorArea > CURSOR_AREA_CANCEL) + return; + } + + CopyBgTilemapBufferToVram(1); +} + +static void sub_80C629C(void) +{ + CopyToBgTilemapBuffer(1, gUnknown_08DE3060, 0, 0); + sub_80C6104(sPassData->cursorArea, sPassData->previousCursorArea); + sub_80C5F58(TRUE, sPassData->unkE); + ShowAndPrintWindows(); + CopyBgTilemapBufferToVram(1); +} + +static void LoadCursorAndSymbolSprites(void) +{ + u8 spriteId; + u8 i = 0; + + FreeAllSpritePalettes(); + ResetAffineAnimData(); + LoadSpritePalettes(sSpritePalettes); + LoadCompressedSpriteSheet(&sCursorSpriteSheets[0]); + LoadCompressedSpriteSheet(&sCursorSpriteSheets[2]); + spriteId = CreateSprite(&sSpriteTemplates_Cursors[0], sPassData->cursorX, sPassData->cursorY, 0); + sPassGfx->cursorSprite = &gSprites[spriteId]; + sPassGfx->cursorSprite->oam.priority = 0; + + for (i = 0; i < NUM_FRONTIER_FACILITIES; i++) + { + if (sPassData->facilitySymbols[i] != 0) + { + struct SpriteTemplate sprite = sSpriteTemplate_Medal; + + sprite.paletteTag += sPassData->facilitySymbols[i] - 1; + spriteId = CreateSprite(&sprite, sPassAreasLayout[i + CURSOR_AREA_SYMBOL - 1].xStart + 8, sPassAreasLayout[i + CURSOR_AREA_SYMBOL - 1].yStart + 6, i + 1); + sPassGfx->symbolSprites[i] = &gSprites[spriteId]; + sPassGfx->symbolSprites[i]->oam.priority = 2; + StartSpriteAnim(sPassGfx->symbolSprites[i], i); + } + } +} + +static void FreeCursorAndSymbolSprites(void) +{ + u8 i = 0; + + DestroySprite(sPassGfx->cursorSprite); + sPassGfx->cursorSprite = NULL; + for (i = 0; i < NUM_FRONTIER_FACILITIES; i++) + { + if (sPassGfx->symbolSprites[i] != NULL) + { + DestroySprite(sPassGfx->symbolSprites[i]); + sPassGfx->symbolSprites[i] = NULL; + } + } + FreeAllSpritePalettes(); + FreeSpriteTilesByTag(2); + FreeSpriteTilesByTag(0); +} + +static void SpriteCb_Dummy(struct Sprite *sprite) +{ + +} + +// Frontier Map code. + +// Forward declarations. +static void Task_HandleFrontierMap(u8 taskId); +static void PrintOnFrontierMap(void); +static void InitFrontierMapSprites(void); +static void HandleFrontierMapCursorMove(u8 direction); + +static void ShowFrontierMap(void (*callback)(void)) +{ + if (sMapData != NULL) + SetMainCallback2(callback); // This line doesn't make sense at all, since it gets overwritten later anyway. + + sMapData = AllocZeroed(sizeof(*sMapData)); + sMapData->callback = callback; + ResetTasks(); + CreateTask(Task_HandleFrontierMap, 0); + SetMainCallback2(CB2_FrontierPass); +} + +static void FreeFrontierMap(void) +{ + ResetTasks(); + SetMainCallback2(sMapData->callback); + memset(sMapData, 0, sizeof(*sMapData)); // Pointless memory clear. + FREE_AND_SET_NULL(sMapData); +} + +static bool32 InitFrontierMap(void) +{ + switch (sPassData->state) + { + case 0: + SetVBlankCallback(NULL); + ScanlineEffect_Stop(); + SetVBlankHBlankCallbacksToNull(); + break; + case 1: + ResetGpuRegsAndBgs(); + break; + case 2: + ResetSpriteData(); + FreeAllSpritePalettes(); + ResetPaletteFade(); + reset_temp_tile_data_buffers(); + break; + case 3: + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, sMapBgTemplates, ARRAY_COUNT(sMapBgTemplates)); + SetBgTilemapBuffer(0, sMapData->tilemapBuff0); + SetBgTilemapBuffer(1, sMapData->tilemapBuff1); + SetBgTilemapBuffer(2, sMapData->tilemapBuff2); + FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20); + FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 30, 20); + FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 30, 20); + CopyBgTilemapBufferToVram(0); + CopyBgTilemapBufferToVram(1); + CopyBgTilemapBufferToVram(2); + break; + case 4: + InitWindows(sMapWindowTemplates); + DeactivateAllTextPrinters(); + PrintOnFrontierMap(); + decompress_and_copy_tile_data_to_vram(1, gUnknown_0856FBBC, 0, 0, 0); + break; + case 5: + if (free_temp_tile_data_buffers_if_possible()) + return FALSE; + LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0); + LoadPalette(stdpal_get(0), 0xF0, 0x20); + CopyToBgTilemapBuffer(2, gUnknown_08570E00, 0, 0); + CopyBgTilemapBufferToVram(2); + break; + case 6: + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); + ShowBg(0); + ShowBg(1); + ShowBg(2); + InitFrontierMapSprites(); + SetVBlankCallback(VblankCb_FrontierPass); + BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE); + break; + case 7: + if (UpdatePaletteFade()) + return FALSE; + sPassData->state = 0; + return TRUE; + } + + sPassData->state++; + return FALSE; +} + +static bool32 ExitFrontierMap(void) +{ + switch (sPassData->state) + { + case 0: + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE); + break; + case 1: + if (UpdatePaletteFade()) + return FALSE; + SetGpuReg(REG_OFFSET_DISPCNT, 0); + HideBg(0); + HideBg(1); + HideBg(2); + break; + case 2: + SetVBlankCallback(NULL); + ScanlineEffect_Stop(); + SetVBlankHBlankCallbacksToNull(); + break; + case 3: + if (sMapData->cursorSprite != NULL) + { + DestroySprite(sMapData->cursorSprite); + FreeSpriteTilesByTag(0); + } + if (sMapData->mapIndicatorSprite != NULL) + { + DestroySprite(sMapData->mapIndicatorSprite); + FreeSpriteTilesByTag(1); + } + if (sMapData->playerHeadSprite != NULL) + { + DestroySprite(sMapData->playerHeadSprite); + FreeSpriteTilesByTag(4); + } + FreeAllWindowBuffers(); + break; + case 4: + ResetGpuRegsAndBgs(); + ResetSpriteData(); + FreeAllSpritePalettes(); + break; + case 5: + UnsetBgTilemapBuffer(0); + UnsetBgTilemapBuffer(1); + UnsetBgTilemapBuffer(2); + sPassData->state = 0; + return TRUE; + } + + sPassData->state++; + return FALSE; +} + +static void Task_HandleFrontierMap(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + + switch (data[0]) + { + case 0: + if (InitFrontierMap()) + break; + return; + case 1: + if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_PC_OFF); + data[0] = 4; + } + else if (gMain.newKeys & DPAD_DOWN) + { + if (sMapData->cursorPos >= NUM_FRONTIER_FACILITIES - 1) + HandleFrontierMapCursorMove(0); + else + data[0] = 2; + } + else if (gMain.newKeys & DPAD_UP) + { + if (sMapData->cursorPos == 0) + HandleFrontierMapCursorMove(1); + else + data[0] = 3; + } + return; + case 2: + if (data[1] > 3) + { + HandleFrontierMapCursorMove(0); + data[1] = 0; + data[0] = 1; + } + else + { + sMapData->cursorSprite->pos1.y += 4; + data[1]++; + } + return; + case 3: + if (data[1] > 3) + { + HandleFrontierMapCursorMove(1); + data[1] = 0; + data[0] = 1; + } + else + { + sMapData->cursorSprite->pos1.y -= 4; + data[1]++; + } + return; + case 4: + if (ExitFrontierMap()) + break; + return; + case 5: + DestroyTask(taskId); + FreeFrontierMap(); + return; + } + + data[0]++; +} + +static u8 MapNumToFrontierFacilityId(u16 mapNum) // id + 1, zero means not a frontier map number +{ + if ((mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_LOBBY) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM)) + || (mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2))) + return FRONTIER_FACILITY_TOWER + 1; + else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_LOBBY) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM)) + return FRONTIER_FACILITY_DOME + 1; + else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_LOBBY) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM)) + return FRONTIER_FACILITY_PALACE + 1; + else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_LOBBY) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM)) + return FRONTIER_FACILITY_ARENA + 1; + else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM)) + return FRONTIER_FACILITY_FACTORY + 1; + else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_LOBBY) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM2) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM3)) + return FRONTIER_FACILITY_PIKE + 1; + else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_TOP)) + return FRONTIER_FACILITY_PYRAMID + 1; + else + return 0; +} + +static void InitFrontierMapSprites(void) +{ + struct SpriteTemplate sprite; + u8 spriteId; + u8 id; + s16 x = 0, y; + + FreeAllSpritePalettes(); + LoadSpritePalettes(sSpritePalettes); + + LoadCompressedSpriteSheet(&sCursorSpriteSheets[0]); + spriteId = CreateSprite(&sSpriteTemplates_Cursors[0], 155, (sMapData->cursorPos * 16) + 8, 2); + sMapData->cursorSprite = &gSprites[spriteId]; + sMapData->cursorSprite->oam.priority = 0; + sMapData->cursorSprite->hFlip = TRUE; + StartSpriteAnim(sMapData->cursorSprite, 1); + + LoadCompressedSpriteSheet(&sCursorSpriteSheets[1]); + spriteId = CreateSprite(&sSpriteTemplates_Cursors[1], sMapLandmarks[sMapData->cursorPos].x, sMapLandmarks[sMapData->cursorPos].y, 1); + sMapData->mapIndicatorSprite = &gSprites[spriteId]; + sMapData->mapIndicatorSprite->oam.priority = 0; + StartSpriteAnim(sMapData->mapIndicatorSprite, sMapLandmarks[sMapData->cursorPos].animNum); + + // Create player indicator head sprite only if it's in vicinity of battle frontier. + id = GetCurrentRegionMapSectionId(); + if (id == MAPSEC_BATTLE_FRONTIER || id == MAPSEC_ARTISAN_CAVE) + { + s8 mapNum = gSaveBlock1Ptr->location.mapNum; + + if (mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_WEST) + || (mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST) && (x = 55))) + { + x += gSaveBlock1Ptr->pos.x; + y = gSaveBlock1Ptr->pos.y; + + x /= 8; + y /= 8; + + id = 0; + } + else + { + id = MapNumToFrontierFacilityId(mapNum); + if (id != 0) + { + x = sMapLandmarks[id - 1].x; + y = sMapLandmarks[id - 1].y; + } + else + { + // Handle Artisan Cave. + if (gSaveBlock1Ptr->escapeWarp.mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST)) + x = gSaveBlock1Ptr->escapeWarp.x + 55; + else + x = gSaveBlock1Ptr->escapeWarp.x; + + y = gSaveBlock1Ptr->escapeWarp.y; + + x /= 8; + y /= 8; + } + } + + LoadCompressedSpriteSheet(sHeadsSpriteSheet); + sprite = sSpriteTemplate_Head; + sprite.paletteTag = gSaveBlock2Ptr->playerGender + 4; + if (id != 0) + { + spriteId = CreateSprite(&sprite, x, y, 0); + } + else + { + x *= 8; + y *= 8; + spriteId = CreateSprite(&sprite, x + 20, y + 36, 0); + } + + sMapData->playerHeadSprite = &gSprites[spriteId]; + sMapData->playerHeadSprite->oam.priority = 0; + if (gSaveBlock2Ptr->playerGender != MALE) + StartSpriteAnim(sMapData->playerHeadSprite, 1); + } +} + +static void PrintOnFrontierMap(void) +{ + u8 i; + + for (i = 0; i < MAP_WINDOW_COUNT; i++) + { + PutWindowTilemap(i); + FillWindowPixelBuffer(i, 0); + } + + for (i = 0; i < NUM_FRONTIER_FACILITIES; i++) + { + if (i == sMapData->cursorPos) + AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (i * 16) + 1, sTextColors[2], 0, sMapLandmarks[i].name); + else + AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (i * 16) + 1, sTextColors[1], 0, sMapLandmarks[i].name); + } + + AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, sTextColors[0], 0, sMapLandmarks[sMapData->cursorPos].description); + + for (i = 0; i < MAP_WINDOW_COUNT; i++) + CopyWindowToVram(i, 3); + + CopyBgTilemapBufferToVram(0); +} + +static void HandleFrontierMapCursorMove(u8 direction) +{ + u8 oldCursorPos, i; + + if (direction) + { + oldCursorPos = sMapData->cursorPos; + sMapData->cursorPos = (oldCursorPos + 6) % NUM_FRONTIER_FACILITIES; + } + else + { + oldCursorPos = sMapData->cursorPos; + sMapData->cursorPos = (oldCursorPos + 1) % NUM_FRONTIER_FACILITIES; + } + + AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (oldCursorPos * 16) + 1, sTextColors[1], 0, sMapLandmarks[oldCursorPos].name); + AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (sMapData->cursorPos * 16) + 1, sTextColors[2], 0, sMapLandmarks[sMapData->cursorPos].name); + + sMapData->cursorSprite->pos1.y = (sMapData->cursorPos * 16) + 8; + + StartSpriteAnim(sMapData->mapIndicatorSprite, sMapLandmarks[sMapData->cursorPos].animNum); + sMapData->mapIndicatorSprite->pos1.x = sMapLandmarks[sMapData->cursorPos].x; + sMapData->mapIndicatorSprite->pos1.y = sMapLandmarks[sMapData->cursorPos].y; + FillWindowPixelBuffer(MAP_WINDOW_DESCRIPTION, 0); + AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, sTextColors[0], 0, sMapLandmarks[sMapData->cursorPos].description); + + for (i = 0; i < 3; i++) + CopyWindowToVram(i, 3); + + CopyBgTilemapBufferToVram(0); + PlaySE(SE_Z_SCROLL); +} diff --git a/src/graphics.c b/src/graphics.c index 10efd5043..287a1f5d6 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -1590,7 +1590,7 @@ const u32 gUnknown_08DE0644[] = INCBIN_U32("graphics/title_screen/title_screen2. // more trainer card stuff -const u16 gUnknown_08DE07C8[] = INCBIN_U16("graphics/frontier_pass/tiles.gbapal");// size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well +const u16 gUnknown_08DE07C8[][16] = INCBIN_U16("graphics/frontier_pass/tiles.gbapal");// size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well const u32 gUnknown_08DE08C8[] = INCBIN_U32("graphics/frontier_pass/tiles.4bpp.lz"); const u32 gUnknown_08DE2084[] = INCBIN_U32("graphics/frontier_pass/tiles2.8bpp.lz"); const u32 gUnknown_08DE3060[] = INCBIN_U32("graphics/frontier_pass/tiles.bin.lz"); diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 36ed78a54..78fec2fc5 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -463,8 +463,6 @@ EWRAM_DATA static u8 sMovingMonOrigBoxId = 0; EWRAM_DATA static u8 sMovingMonOrigBoxPos = 0; EWRAM_DATA static bool8 sCanOnlyMove = 0; -extern void sub_80C6D80(u8 *arg0, void *arg1, u8 arg2, u8 arg3, s32 arg4); - extern const struct CompressedSpriteSheet gMonFrontPicTable[]; // This file's functions. @@ -1543,6 +1541,76 @@ static const u8 gHandCursorTiles[] = INCBIN_U8("graphics/pokemon_storage/hand_cu static const u8 gHandCursorShadowTiles[] = INCBIN_U8("graphics/pokemon_storage/hand_cursor_shadow.4bpp"); // code +void sub_80C6D80(const u8 *string, void *dst, u8 arg2, u8 arg3, s32 arg4) +{ + s32 i, val, val2; + u16 windowId; + u8 txtColor[3]; + u8 *tileData1, *tileData2; + struct WindowTemplate winTemplate = {0}; + + winTemplate.width = 24; + winTemplate.height = 2; + windowId = AddWindow(&winTemplate); + FillWindowPixelBuffer(windowId, (arg3 << 4) | arg3); + tileData1 = (u8*) GetWindowAttribute(windowId, WINDOW_TILE_DATA); + tileData2 = (winTemplate.width * 32) + tileData1; + + if (!arg2) + txtColor[0] = 0; + else + txtColor[0] = arg3; + txtColor[1] = 0xF; + txtColor[2] = 0xE; + AddTextPrinterParameterized4(windowId, 1, 0, 1, 0, 0, txtColor, -1, string); + + val = arg4; + if (val > 6u) + val = 6; + val2 = arg4 - 6; + if (val > 0) + { + for (i = val; i != 0; i--) + { + CpuCopy16(tileData1, dst, 0x80); + CpuCopy16(tileData2, dst + 0x80, 0x80); + tileData1 += 0x80; + tileData2 += 0x80; + dst += 0x100; + } + } + + if (val2 > 0) + CpuFill16((arg3 << 4) | arg3, dst, (u32)(val2) * 0x100); + + RemoveWindow(windowId); +} + +// Unused +void sub_80C6EAC(const u8 *string, void *dst, u16 arg2, u8 arg3, u8 clr2, u8 clr3) +{ + u32 var; + u8 windowId; + u8 txtColor[3]; + u8 *tileData1, *tileData2; + struct WindowTemplate winTemplate = {0}; + + winTemplate.width = StringLength_Multibyte(string); + winTemplate.height = 2; + var = winTemplate.width * 32; + windowId = AddWindow(&winTemplate); + FillWindowPixelBuffer(windowId, (arg3 << 4) | arg3); + tileData1 = (u8*) GetWindowAttribute(windowId, WINDOW_TILE_DATA); + tileData2 = (winTemplate.width * 32) + tileData1; + txtColor[0] = arg3; + txtColor[1] = clr2; + txtColor[2] = clr3; + AddTextPrinterParameterized4(windowId, 1, 0, 2, 0, 0, txtColor, -1, string); + CpuCopy16(tileData1, dst, var); + CpuCopy16(tileData2, dst + arg2, var); + RemoveWindow(windowId); +} + u8 CountMonsInBox(u8 boxId) { u16 i, count; diff --git a/src/start_menu.c b/src/start_menu.c index 6b4b0e775..5c7e5365d 100644 --- a/src/start_menu.c +++ b/src/start_menu.c @@ -10,6 +10,7 @@ #include "bg.h" #include "field_effect.h" #include "party_menu.h" +#include "frontier_pass.h" #include "task.h" #include "overworld.h" #include "link.h" @@ -92,8 +93,6 @@ extern void sub_808B864(void); extern void CB2_Pokedex(void); extern void PlayRainSoundEffect(void); extern void CB2_PokeNav(void); -extern void ShowPlayerTrainerCard(void (*)(void)); -extern void sub_80C51C4(void (*)(void)); extern void ScriptUnfreezeEventObjects(void); extern void sub_81A9EC8(void); extern void save_serialize_map(void); @@ -678,7 +677,7 @@ static bool8 StartMenuPlayerNameCallback(void) if (is_c1_link_related_active() || InUnionRoom()) ShowPlayerTrainerCard(CB2_ReturnToFieldWithOpenMenu); // Display trainer card else if (FlagGet(FLAG_SYS_FRONTIER_PASS)) - sub_80C51C4(CB2_ReturnToFieldWithOpenMenu); // Display frontier pass + ShowFrontierPass(CB2_ReturnToFieldWithOpenMenu); // Display frontier pass else ShowPlayerTrainerCard(CB2_ReturnToFieldWithOpenMenu); // Display trainer card diff --git a/src/string_util.c b/src/string_util.c index 8ce9a97ed..39d235ab8 100644 --- a/src/string_util.c +++ b/src/string_util.c @@ -587,7 +587,7 @@ u8 *StringCopyN_Multibyte(u8 *dest, u8 *src, u32 n) return dest; } -u32 StringLength_Multibyte(u8 *str) +u32 StringLength_Multibyte(const u8 *str) { u32 length = 0; diff --git a/src/trade.c b/src/trade.c index 99c9f6088..70b57fbc7 100644 --- a/src/trade.c +++ b/src/trade.c @@ -26,6 +26,7 @@ #include "pokedex.h" #include "pokemon_icon.h" #include "pokemon_summary_screen.h" +#include "pokemon_storage_system.h" #include "random.h" #include "rom_8011DC0.h" #include "save.h" @@ -49,8 +50,6 @@ #define Trade_SendData(ptr) (SendBlock(bitmask_all_link_players_but_self(), ptr->linkData, 20)) -extern void sub_80C6D80(const u8 *, u8 *, u8, u8, u8); - struct InGameTrade { /*0x00*/ u8 name[11]; /*0x0C*/ u16 species; diff --git a/src/trainer_card.c b/src/trainer_card.c index cde15ae34..b7bd5cc1d 100755 --- a/src/trainer_card.c +++ b/src/trainer_card.c @@ -8,6 +8,7 @@ #include "link.h" #include "bg.h" #include "sound.h" +#include "frontier_pass.h" #include "overworld.h" #include "menu.h" #include "text.h" @@ -90,7 +91,6 @@ struct TrainerCardData //external functions extern u8 sub_80D30A0(u16); -extern void sub_80C5868(void); // EWRAM EWRAM_DATA static struct TrainerCardData *sData = NULL; @@ -167,7 +167,6 @@ static bool8 sub_80C4C84(struct Task* task); static bool8 sub_80C4DB0(struct Task* task); static void sub_80C32EC(u16); static void sub_80C41D8(void); -static void sub_80C6D80(const u8 *, u8 *, u8, u8, u8); // const rom data static const u32 gUnknown_0856F018[] = INCBIN_U32("graphics/trainer_card/stickers_fr.4bpp.lz"); @@ -1754,7 +1753,7 @@ void ShowPlayerTrainerCard(void (*callback)(void)) { sData = AllocZeroed(sizeof(*sData)); sData->callback2 = callback; - if (callback == sub_80C5868) + if (callback == CB2_ReshowFrontierPass) sData->var_52C = 0x7FFF; else sData->var_52C = 0; |