diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_2.c | 140 | ||||
-rw-r--r-- | src/battle_ai_script_commands.c | 2 | ||||
-rw-r--r-- | src/battle_ai_switch_items.c | 26 | ||||
-rw-r--r-- | src/battle_anim.c | 38 | ||||
-rw-r--r-- | src/battle_controller_link_opponent.c | 20 | ||||
-rw-r--r-- | src/battle_controller_link_partner.c | 12 | ||||
-rw-r--r-- | src/battle_controller_opponent.c | 30 | ||||
-rw-r--r-- | src/battle_controller_player.c | 54 | ||||
-rw-r--r-- | src/battle_controller_player_partner.c | 20 | ||||
-rw-r--r-- | src/battle_controller_recorded_opponent.c | 16 | ||||
-rw-r--r-- | src/battle_controller_recorded_player.c | 20 | ||||
-rw-r--r-- | src/battle_controller_safari.c | 6 | ||||
-rw-r--r-- | src/battle_controller_wally.c | 12 | ||||
-rw-r--r-- | src/battle_controllers.c | 140 | ||||
-rw-r--r-- | src/battle_gfx_sfx_util.c | 54 | ||||
-rw-r--r-- | src/battle_interface.c | 26 | ||||
-rw-r--r-- | src/battle_message.c | 8 | ||||
-rw-r--r-- | src/battle_script_commands.c | 42 | ||||
-rw-r--r-- | src/battle_util.c | 32 | ||||
-rw-r--r-- | src/battle_util2.c | 6 | ||||
-rw-r--r-- | src/pokeball.c | 24 | ||||
-rw-r--r-- | src/pokemon_2.c | 4 | ||||
-rw-r--r-- | src/reshow_battle_screen.c | 20 |
23 files changed, 376 insertions, 376 deletions
diff --git a/src/battle_2.c b/src/battle_2.c index 61e39b39f..78f577fda 100644 --- a/src/battle_2.c +++ b/src/battle_2.c @@ -2517,7 +2517,7 @@ static void sub_8039A48(struct Sprite *sprite) } else { - u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBankIdentity(sprite->tBank)] + (gBattleMonForms[sprite->tBank] << 11) + (sprite->data[3] << 8); + u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBankPosition(sprite->tBank)] + (gBattleMonForms[sprite->tBank] << 11) + (sprite->data[3] << 8); for (i = 0; i < 0x100; i++) *(dst++) = 0; @@ -3116,7 +3116,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) gBattleMons[gActiveBank].status2 = 0; } - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + if (GetBankPosition(gActiveBank) == B_POSITION_PLAYER_LEFT) { EmitDrawTrainerPic(0); MarkBufferBankForExecution(gActiveBank); @@ -3124,7 +3124,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { - if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1) + if (GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_LEFT) { EmitDrawTrainerPic(0); MarkBufferBankForExecution(gActiveBank); @@ -3159,15 +3159,15 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2 - || GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2) + if (GetBankPosition(gActiveBank) == B_POSITION_PLAYER_RIGHT + || GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_RIGHT) { EmitDrawTrainerPic(0); MarkBufferBankForExecution(gActiveBank); } } - if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2) + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_RIGHT) { EmitDrawTrainerPic(0); MarkBufferBankForExecution(gActiveBank); @@ -3203,7 +3203,7 @@ static void BattleIntroDrawPartySummaryScreens(void) hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS); } } - gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gActiveBank = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); EmitDrawPartyStatusSummary(0, hpStatus, 0x80); MarkBufferBankForExecution(gActiveBank); @@ -3221,7 +3221,7 @@ static void BattleIntroDrawPartySummaryScreens(void) hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); } } - gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gActiveBank = GetBankByIdentity(B_POSITION_PLAYER_LEFT); EmitDrawPartyStatusSummary(0, hpStatus, 0x80); MarkBufferBankForExecution(gActiveBank); @@ -3257,7 +3257,7 @@ static void BattleIntroPrintTrainerWantsToBattle(void) { if (gBattleExecBuffer == 0) { - gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gActiveBank = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); PrepareStringBattle(STRINGID_INTROMSG, gActiveBank); gBattleMainFunc = BattleIntroPrintOpponentSendsOut; } @@ -3280,16 +3280,16 @@ static void BattleIntroPrintOpponentSendsOut(void) return; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = IDENTITY_OPPONENT_MON1; + identity = B_POSITION_OPPONENT_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = IDENTITY_OPPONENT_MON1; + identity = B_POSITION_OPPONENT_LEFT; else - identity = IDENTITY_PLAYER_MON1; + identity = B_POSITION_PLAYER_LEFT; } else - identity = IDENTITY_OPPONENT_MON1; + identity = B_POSITION_OPPONENT_LEFT; PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity)); gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation; @@ -3300,20 +3300,20 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void) u32 identity; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = IDENTITY_OPPONENT_MON2; + identity = B_POSITION_OPPONENT_RIGHT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = IDENTITY_OPPONENT_MON2; + identity = B_POSITION_OPPONENT_RIGHT; else - identity = IDENTITY_PLAYER_MON2; + identity = B_POSITION_PLAYER_RIGHT; } else - identity = IDENTITY_OPPONENT_MON2; + identity = B_POSITION_OPPONENT_RIGHT; for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) { - if (GetBankIdentity(gActiveBank) == identity) + if (GetBankPosition(gActiveBank) == identity) { EmitIntroTrainerBallThrow(0); MarkBufferBankForExecution(gActiveBank); @@ -3329,23 +3329,23 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void) u32 identity; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = IDENTITY_OPPONENT_MON1; + identity = B_POSITION_OPPONENT_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = IDENTITY_OPPONENT_MON1; + identity = B_POSITION_OPPONENT_LEFT; else - identity = IDENTITY_PLAYER_MON1; + identity = B_POSITION_PLAYER_LEFT; } else - identity = IDENTITY_OPPONENT_MON1; + identity = B_POSITION_OPPONENT_LEFT; if (gBattleExecBuffer) return; for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) { - if (GetBankIdentity(gActiveBank) == identity) + if (GetBankPosition(gActiveBank) == identity) { EmitIntroTrainerBallThrow(0); MarkBufferBankForExecution(gActiveBank); @@ -3408,7 +3408,7 @@ _0803B29A:\n\ adds r6, r4, 0\n\ _0803B2B2:\n\ ldrb r0, [r4]\n\ - bl GetBankIdentity\n\ + bl GetBankPosition\n\ lsls r0, 24\n\ lsrs r0, 24\n\ cmp r0, r5\n\ @@ -3482,16 +3482,16 @@ static void BattleIntroPrintPlayerSendsOut(void) u8 identity; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = IDENTITY_PLAYER_MON1; + identity = B_POSITION_PLAYER_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = IDENTITY_PLAYER_MON1; + identity = B_POSITION_PLAYER_LEFT; else - identity = IDENTITY_OPPONENT_MON1; + identity = B_POSITION_OPPONENT_LEFT; } else - identity = IDENTITY_PLAYER_MON1; + identity = B_POSITION_PLAYER_LEFT; if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity)); @@ -3505,20 +3505,20 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void) u32 identity; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = IDENTITY_PLAYER_MON2; + identity = B_POSITION_PLAYER_RIGHT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = IDENTITY_PLAYER_MON2; + identity = B_POSITION_PLAYER_RIGHT; else - identity = IDENTITY_OPPONENT_MON2; + identity = B_POSITION_OPPONENT_RIGHT; } else - identity = IDENTITY_PLAYER_MON2; + identity = B_POSITION_PLAYER_RIGHT; for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) { - if (GetBankIdentity(gActiveBank) == identity) + if (GetBankPosition(gActiveBank) == identity) { EmitIntroTrainerBallThrow(0); MarkBufferBankForExecution(gActiveBank); @@ -3537,23 +3537,23 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void) u32 identity; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = IDENTITY_PLAYER_MON1; + identity = B_POSITION_PLAYER_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = IDENTITY_PLAYER_MON1; + identity = B_POSITION_PLAYER_LEFT; else - identity = IDENTITY_OPPONENT_MON1; + identity = B_POSITION_OPPONENT_LEFT; } else - identity = IDENTITY_PLAYER_MON1; + identity = B_POSITION_PLAYER_LEFT; if (gBattleExecBuffer) return; for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) { - if (GetBankIdentity(gActiveBank) == identity) + if (GetBankPosition(gActiveBank) == identity) { EmitIntroTrainerBallThrow(0); MarkBufferBankForExecution(gActiveBank); @@ -3891,7 +3891,7 @@ static void HandleTurnActionSelectionState(void) gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0; for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) { - u8 identity = GetBankIdentity(gActiveBank); + u8 identity = GetBankPosition(gActiveBank); switch (gBattleCommunication[gActiveBank]) { case STATE_TURN_START_RECORD: // recorded battle related on start of every turn @@ -4041,38 +4041,38 @@ static void HandleTurnActionSelectionState(void) break; case ACTION_CANCEL_PARTNER: gBattleCommunication[gActiveBank] = 7; - gBattleCommunication[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] = 1; + gBattleCommunication[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)] = 1; RecordedBattle_ClearBankAction(gActiveBank, 1); - if (gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_MULTIPLETURNS - || gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_RECHARGE) + if (gBattleMons[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)].status2 & STATUS2_MULTIPLETURNS + || gBattleMons[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)].status2 & STATUS2_RECHARGE) { EmitCmd50(0); MarkBufferBankForExecution(gActiveBank); return; } - else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_SWITCH) + else if (gActionForBanks[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)] == ACTION_SWITCH) { - RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 2); + RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON), 2); } - else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_RUN) + else if (gActionForBanks[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)] == ACTION_RUN) { - RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1); + RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON), 1); } - else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE - && (gProtectStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].onlyStruggle - || gDisableStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].encoredMove)) + else if (gActionForBanks[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE + && (gProtectStructs[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)].onlyStruggle + || gDisableStructs[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)].encoredMove)) { - RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1); + RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON), 1); } else if (gBattleTypeFlags & BATTLE_TYPE_PALACE - && gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE) + && gActionForBanks[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE) { gRngValue = gBattlePalaceMoveSelectionRngValue; - RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1); + RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON), 1); } else { - RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 3); + RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON), 3); } EmitCmd50(0); MarkBufferBankForExecution(gActiveBank); @@ -4727,7 +4727,7 @@ static void HandleEndTurn_BattleWon(void) { gSpecialVar_Result = gBattleOutcome; gBattleTextBuff1[0] = gBattleOutcome; - gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBankAttacker = GetBankByIdentity(B_POSITION_PLAYER_LEFT); gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN); } @@ -4800,7 +4800,7 @@ static void HandleEndTurn_BattleLost(void) else { gBattleTextBuff1[0] = gBattleOutcome; - gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBankAttacker = GetBankByIdentity(B_POSITION_PLAYER_LEFT); gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN); } @@ -5127,16 +5127,16 @@ static void HandleAction_UseMove(void) if (GetBankSide(gBankAttacker) == SIDE_PLAYER) { if (Random() & 1) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); else - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); } else { if (Random() & 1) - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBankTarget = GetBankByIdentity(B_POSITION_PLAYER_LEFT); else - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + gBankTarget = GetBankByIdentity(B_POSITION_PLAYER_RIGHT); } } else @@ -5148,13 +5148,13 @@ static void HandleAction_UseMove(void) { if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)) { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + gBankTarget = GetBankByIdentity(GetBankPosition(gBankTarget) ^ BIT_MON); } else { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE); + gBankTarget = GetBankByIdentity(GetBankPosition(gBankAttacker) ^ BIT_SIDE); if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + gBankTarget = GetBankByIdentity(GetBankPosition(gBankTarget) ^ BIT_MON); } } } @@ -5172,22 +5172,22 @@ static void HandleAction_UseMove(void) if (GetBankSide(gBankAttacker) == SIDE_PLAYER) { if (Random() & 1) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); else - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); } else { if (Random() & 1) - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBankTarget = GetBankByIdentity(B_POSITION_PLAYER_LEFT); else - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + gBankTarget = GetBankByIdentity(B_POSITION_PLAYER_RIGHT); } if (gAbsentBankFlags & gBitTable[gBankTarget] && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)) { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + gBankTarget = GetBankByIdentity(GetBankPosition(gBankTarget) ^ BIT_MON); } } else @@ -5197,13 +5197,13 @@ static void HandleAction_UseMove(void) { if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)) { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + gBankTarget = GetBankByIdentity(GetBankPosition(gBankTarget) ^ BIT_MON); } else { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE); + gBankTarget = GetBankByIdentity(GetBankPosition(gBankAttacker) ^ BIT_SIDE); if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + gBankTarget = GetBankByIdentity(GetBankPosition(gBankTarget) ^ BIT_MON); } } } diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 42cf0595f..a10dab976 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -1316,7 +1316,7 @@ static void BattleAICmd_count_usable_party_mons(void) { u32 identity; bankOnField1 = gBattlePartyID[bank]; - identity = GetBankIdentity(bank) ^ BIT_MON; + identity = GetBankPosition(bank) ^ BIT_MON; bankOnField2 = gBattlePartyID[GetBankByIdentity(identity)]; } else // in singles there's only one bank by side diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index b3fccb17f..092d4a7c7 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -60,7 +60,7 @@ static bool8 ShouldSwitchIfWonderGuard(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) return FALSE; - opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE; + opposingIdentity = GetBankPosition(gActiveBank) ^ BIT_SIDE; if (gBattleMons[GetBankByIdentity(opposingIdentity)].ability != ABILITY_WONDER_GUARD) return FALSE; @@ -151,10 +151,10 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { bankIn1 = gActiveBank; - if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)]) + if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)]) bankIn2 = gActiveBank; else - bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON); + bankIn2 = GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON); } else { @@ -273,7 +273,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng) u8 moveFlags; u16 move; - opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE; + opposingIdentity = GetBankPosition(gActiveBank) ^ BIT_SIDE; opposingBank = GetBankByIdentity(opposingIdentity); if (!(gAbsentBankFlags & gBitTable[opposingBank])) @@ -357,10 +357,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { bankIn1 = gActiveBank; - if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)]) + if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)]) bankIn2 = gActiveBank; else - bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON); + bankIn2 = GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON); } else { @@ -468,10 +468,10 @@ static bool8 ShouldSwitch(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { bankIn1 = *activeBankPtr; - if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON)]) + if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankPosition(*activeBankPtr) ^ BIT_MON)]) bankIn2 = *activeBankPtr; else - bankIn2 = GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON); + bankIn2 = GetBankByIdentity(GetBankPosition(*activeBankPtr) ^ BIT_MON); } else { @@ -543,7 +543,7 @@ void AI_TrySwitchOrUseItem(void) u8 bankIn1, bankIn2; s32 firstId; s32 lastId; // + 1 - u8 bankIdentity = GetBankIdentity(gActiveBank); + u8 bankIdentity = GetBankPosition(gActiveBank); if (GetBankSide(gActiveBank) == SIDE_PLAYER) party = gPlayerParty; @@ -659,10 +659,10 @@ u8 GetMostSuitableMonToSwitchInto(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { bankIn1 = gActiveBank; - if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)]) + if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)]) bankIn2 = gActiveBank; else - bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON); + bankIn2 = GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON); // UB: It considers the opponent only player's side even though it can battle alongside player; opposingBank = Random() & BIT_MON; @@ -671,7 +671,7 @@ u8 GetMostSuitableMonToSwitchInto(void) } else { - opposingBank = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_SIDE); + opposingBank = GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_SIDE); bankIn1 = gActiveBank; bankIn2 = gActiveBank; } @@ -817,7 +817,7 @@ static bool8 ShouldUseItem(void) u8 validMons = 0; bool8 shouldUse = FALSE; - if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2) + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankPosition(gActiveBank) == B_POSITION_PLAYER_RIGHT) return FALSE; if (GetBankSide(gActiveBank) == SIDE_PLAYER) diff --git a/src/battle_anim.c b/src/battle_anim.c index d991a702d..ecaff67a8 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -424,7 +424,7 @@ static void ScriptCmd_createsprite(void) if (subpriority < 3) subpriority = 3; - CreateSpriteAndAnimate(template, GetBankPosition(gAnimBankTarget, 2), GetBankPosition(gAnimBankTarget, 3), subpriority); + CreateSpriteAndAnimate(template, GetBankCoord(gAnimBankTarget, 2), GetBankCoord(gAnimBankTarget, 3), subpriority); gAnimVisualTaskCount++; } @@ -613,8 +613,8 @@ static void ScriptCmd_monbg(void) if (IsAnimBankSpriteVisible(bank)) { - u8 identity = GetBankIdentity(bank); - if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest()) + u8 identity = GetBankPosition(bank); + if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -632,8 +632,8 @@ static void ScriptCmd_monbg(void) bank ^= BIT_MON; if (IsAnimBankSpriteVisible(bank)) { - u8 identity = GetBankIdentity(bank); - if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest()) + u8 identity = GetBankPosition(bank); + if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -718,7 +718,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible) if (IsContest()) bankIdentity = 0; else - bankIdentity = GetBankIdentity(bank); + bankIdentity = GetBankPosition(bank); sub_8118FBC(1, 0, 0, bankIdentity, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA); @@ -750,7 +750,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible) LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], 0x90, 0x20); CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + 0x120), 0x20); - sub_8118FBC(2, 0, 0, GetBankIdentity(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA); + sub_8118FBC(2, 0, 0, GetBankPosition(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA); } } @@ -893,8 +893,8 @@ static void sub_80A4980(u8 taskId) if (gTasks[taskId].data[1] != 1) { u8 to_BG2; - u8 identity = GetBankIdentity(gTasks[taskId].data[2]); - if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest()) + u8 identity = GetBankPosition(gTasks[taskId].data[2]); + if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest()) to_BG2 = FALSE; else to_BG2 = TRUE; @@ -937,8 +937,8 @@ static void ScriptCmd_monbg_22(void) if (IsAnimBankSpriteVisible(bank)) { - u8 identity = GetBankIdentity(bank); - if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest()) + u8 identity = GetBankPosition(bank); + if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -949,8 +949,8 @@ static void ScriptCmd_monbg_22(void) bank ^= BIT_MON; if (animBankId > 1 && IsAnimBankSpriteVisible(bank)) { - u8 identity = GetBankIdentity(bank); - if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest()) + u8 identity = GetBankPosition(bank); + if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -1001,8 +1001,8 @@ static void sub_80A4BB0(u8 taskId) { bool8 toBG_2; u8 bank = gTasks[taskId].data[2]; - u8 identity = GetBankIdentity(bank); - if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest()) + u8 identity = GetBankPosition(bank); + if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -1705,8 +1705,8 @@ static void ScriptCmd_monbgprio_28(void) else bank = gAnimBankAttacker; - bankIdentity = GetBankIdentity(bank); - if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2)) + bankIdentity = GetBankPosition(bank); + if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT)) { SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); @@ -1738,8 +1738,8 @@ static void ScriptCmd_monbgprio_2A(void) else bank = gAnimBankAttacker; - bankIdentity = GetBankIdentity(bank); - if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2)) + bankIdentity = GetBankPosition(bank); + if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT)) { SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c index cb510bb5b..a72650537 100644 --- a/src/battle_controller_link_opponent.c +++ b/src/battle_controller_link_opponent.c @@ -295,7 +295,7 @@ static void sub_8064520(void) gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; - if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2) + if (GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_RIGHT) { FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); @@ -352,7 +352,7 @@ static void sub_8064734(void) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) { - if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1) + if (GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_LEFT) m4aMPlayContinue(&gMPlayInfo_BGM); } else @@ -370,7 +370,7 @@ static void sub_8064734(void) if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) { - if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2) + if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_RIGHT) { if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 1) return; @@ -1161,10 +1161,10 @@ static void LinkOpponentHandleLoadMonSprite(void) u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_806A068(species, GetBankIdentity(gActiveBank)); + sub_806A068(species, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), + GetBankCoord(gActiveBank, 2), GetBankSpriteDefault_Y(gActiveBank), sub_80A82E4(gActiveBank)); @@ -1194,11 +1194,11 @@ static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit) species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBankPosition(bank)); gBankSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), + GetBankCoord(bank, 2), GetBankSpriteDefault_Y(bank), sub_80A82E4(bank)); @@ -1262,7 +1262,7 @@ static void LinkOpponentHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBankPosition(gActiveBank) & BIT_MON) != 0) // second mon xPos = 152; else // first mon xPos = 200; @@ -1328,7 +1328,7 @@ static void LinkOpponentHandleDrawTrainerPic(void) } DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A12C(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, @@ -1353,7 +1353,7 @@ static void LinkOpponentHandleTrainerSlide(void) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A12C(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E); gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96; diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c index 082b134b4..14061b3a9 100644 --- a/src/battle_controller_link_partner.c +++ b/src/battle_controller_link_partner.c @@ -1047,10 +1047,10 @@ static void LinkPartnerHandleLoadMonSprite(void) BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); - sub_806A068(species, GetBankIdentity(gActiveBank)); + sub_806A068(species, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), + GetBankCoord(gActiveBank, 2), GetBankSpriteDefault_Y(gActiveBank), sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; @@ -1077,11 +1077,11 @@ static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit) gBattlePartyID[bank] = gBattleBufferA[bank][1]; species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBankPosition(bank)); gBankSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), + GetBankCoord(bank, 2), GetBankSpriteDefault_Y(bank), sub_80A82E4(bank)); @@ -1144,7 +1144,7 @@ static void LinkPartnerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBankPosition(gActiveBank) & BIT_MON) != 0) // second mon xPos = 90; else // first mon xPos = 32; @@ -1170,7 +1170,7 @@ static void LinkPartnerHandleDrawTrainerPic(void) } DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A12C(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 30414d53a..d3e72c0ad 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -293,7 +293,7 @@ static void sub_805F2F0(void) } else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) { - if (GetBankIdentity(gActiveBank) == 3) + if (GetBankPosition(gActiveBank) == 3) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 == 0) { @@ -349,7 +349,7 @@ static void sub_805F560(void) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) { - if (GetBankIdentity(gActiveBank) == 1) + if (GetBankPosition(gActiveBank) == 1) m4aMPlayContinue(&gMPlayInfo_BGM); } else @@ -1149,10 +1149,10 @@ static void OpponentHandleLoadMonSprite(void) u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_806A068(species, GetBankIdentity(gActiveBank)); + sub_806A068(species, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), + GetBankCoord(gActiveBank, 2), GetBankSpriteDefault_Y(gActiveBank), sub_80A82E4(gActiveBank)); @@ -1184,10 +1184,10 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit) species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBankPosition(bank)); gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(bank, 2), + GetBankCoord(bank, 2), GetBankSpriteDefault_Y(bank), sub_80A82E4(bank)); @@ -1304,7 +1304,7 @@ static void OpponentHandleDrawTrainerPic(void) if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBankPosition(gActiveBank) & BIT_MON) != 0) // second mon xPos = 152; else // first mon xPos = 200; @@ -1315,7 +1315,7 @@ static void OpponentHandleDrawTrainerPic(void) } DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A12C(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, @@ -1387,7 +1387,7 @@ static void OpponentHandleTrainerSlide(void) } DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A12C(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E); gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96; @@ -1588,9 +1588,9 @@ static void OpponentHandleChooseMove(void) gBankTarget = gActiveBank; if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH) { - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBankTarget = GetBankByIdentity(B_POSITION_PLAYER_LEFT); if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + gBankTarget = GetBankByIdentity(B_POSITION_PLAYER_RIGHT); } EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBankTarget << 8)); break; @@ -1611,7 +1611,7 @@ static void OpponentHandleChooseMove(void) else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(Random() & 2) << 8)); else - EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(IDENTITY_PLAYER_MON1) << 8)); + EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(B_POSITION_PLAYER_LEFT) << 8)); OpponentBufferExecCompleted(); } @@ -1638,12 +1638,12 @@ static void OpponentHandleChoosePokemon(void) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - bank2 = bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + bank2 = bank1 = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); } else { - bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - bank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + bank1 = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); + bank2 = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); } if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index a9d5b70eb..dfbf9df94 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -232,7 +232,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = nullsub_22 }; -static const u8 sTargetIdentities[] = {IDENTITY_PLAYER_MON1, IDENTITY_PLAYER_MON2, IDENTITY_OPPONENT_MON2, IDENTITY_OPPONENT_MON1}; +static const u8 sTargetIdentities[] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT}; // unknown unused data static const u8 sUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58}; @@ -357,8 +357,8 @@ static void HandleInputChooseAction(void) else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59) { if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2 - && !(gAbsentBankFlags & gBitTable[GetBankByIdentity(IDENTITY_PLAYER_MON1)]) + && GetBankPosition(gActiveBank) == B_POSITION_PLAYER_RIGHT + && !(gAbsentBankFlags & gBitTable[GetBankByIdentity(B_POSITION_PLAYER_LEFT)]) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { if (gBattleBufferA[gActiveBank][1] == ACTION_USE_ITEM) @@ -436,7 +436,7 @@ static void HandleInputChooseTarget(void) do { - u8 currSelIdentity = GetBankIdentity(gMultiUsePlayerCursor); + u8 currSelIdentity = GetBankPosition(gMultiUsePlayerCursor); for (i = 0; i < BATTLE_BANKS_COUNT; i++) { @@ -451,17 +451,17 @@ static void HandleInputChooseTarget(void) } while (gMultiUsePlayerCursor == gNoOfAllBanks); i = 0; - switch (GetBankIdentity(gMultiUsePlayerCursor)) + switch (GetBankPosition(gMultiUsePlayerCursor)) { - case IDENTITY_PLAYER_MON1: - case IDENTITY_PLAYER_MON2: + case B_POSITION_PLAYER_LEFT: + case B_POSITION_PLAYER_RIGHT: if (gActiveBank != gMultiUsePlayerCursor) i++; else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank])].target & MOVE_TARGET_USER) i++; break; - case IDENTITY_OPPONENT_MON1: - case IDENTITY_OPPONENT_MON2: + case B_POSITION_OPPONENT_LEFT: + case B_POSITION_OPPONENT_RIGHT: i++; break; } @@ -478,7 +478,7 @@ static void HandleInputChooseTarget(void) do { - u8 currSelIdentity = GetBankIdentity(gMultiUsePlayerCursor); + u8 currSelIdentity = GetBankPosition(gMultiUsePlayerCursor); for (i = 0; i < BATTLE_BANKS_COUNT; i++) { @@ -493,17 +493,17 @@ static void HandleInputChooseTarget(void) } while (gMultiUsePlayerCursor == gNoOfAllBanks); i = 0; - switch (GetBankIdentity(gMultiUsePlayerCursor)) + switch (GetBankPosition(gMultiUsePlayerCursor)) { - case IDENTITY_PLAYER_MON1: - case IDENTITY_PLAYER_MON2: + case B_POSITION_PLAYER_LEFT: + case B_POSITION_PLAYER_RIGHT: if (gActiveBank != gMultiUsePlayerCursor) i++; else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank])].target & MOVE_TARGET_USER) i++; break; - case IDENTITY_OPPONENT_MON1: - case IDENTITY_OPPONENT_MON2: + case B_POSITION_OPPONENT_LEFT: + case B_POSITION_OPPONENT_RIGHT: i++; break; } @@ -545,7 +545,7 @@ static void HandleInputChooseMove(void) if (moveTarget & MOVE_TARGET_x10) gMultiUsePlayerCursor = gActiveBank; else - gMultiUsePlayerCursor = GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE); + gMultiUsePlayerCursor = GetBankByIdentity((GetBankPosition(gActiveBank) & BIT_SIDE) ^ BIT_SIDE); if (!gBattleBufferA[gActiveBank][1]) // not a double battle { @@ -579,10 +579,10 @@ static void HandleInputChooseMove(void) if (moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER)) gMultiUsePlayerCursor = gActiveBank; - else if (gAbsentBankFlags & gBitTable[GetBankByIdentity(IDENTITY_OPPONENT_MON1)]) - gMultiUsePlayerCursor = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + else if (gAbsentBankFlags & gBitTable[GetBankByIdentity(B_POSITION_OPPONENT_LEFT)]) + gMultiUsePlayerCursor = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); else - gMultiUsePlayerCursor = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gMultiUsePlayerCursor = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; } @@ -2234,11 +2234,11 @@ static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit) gBattlePartyID[bank] = gBattleBufferA[bank][1]; species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBankPosition(bank)); gBankSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), + GetBankCoord(bank, 2), GetBankSpriteDefault_Y(bank), sub_80A82E4(bank)); @@ -2326,7 +2326,7 @@ static void PlayerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBankPosition(gActiveBank) & BIT_MON) != 0) // second mon xPos = 90; else // first mon xPos = 32; @@ -2353,7 +2353,7 @@ static void PlayerHandleDrawTrainerPic(void) { trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender); DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A1C0(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); @@ -2368,7 +2368,7 @@ static void PlayerHandleDrawTrainerPic(void) else { DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A12C(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; @@ -2407,7 +2407,7 @@ static void PlayerHandleTrainerSlide(void) } DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A12C(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; @@ -2463,7 +2463,7 @@ static void PlayerHandleSuccessBallThrowAnim(void) { gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW); + InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone; } @@ -2473,7 +2473,7 @@ static void PlayerHandleBallThrowAnim(void) gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW); + InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone; } diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index 6b5211ceb..5d6f07a48 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -1234,10 +1234,10 @@ static void PlayerPartnerHandleLoadMonSprite(void) BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); - sub_806A068(species, GetBankIdentity(gActiveBank)); + sub_806A068(species, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), + GetBankCoord(gActiveBank, 2), GetBankSpriteDefault_Y(gActiveBank), sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; @@ -1264,11 +1264,11 @@ static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit) gBattlePartyID[bank] = gBattleBufferA[bank][1]; species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBankPosition(bank)); gBankSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), + GetBankCoord(bank, 2), GetBankSpriteDefault_Y(bank), sub_80A82E4(bank)); @@ -1349,7 +1349,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void) if (gPartnerTrainerId == STEVEN_PARTNER_ID) { DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A12C(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; @@ -1360,7 +1360,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void) else // otherwise use front sprite { DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A1C0(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); @@ -1548,9 +1548,9 @@ static void PlayerPartnerHandleChooseMove(void) gBankTarget = gActiveBank; if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH) { - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); } EmitTwoReturnValues(1, 10, chosenMoveId | (gBankTarget << 8)); @@ -1568,8 +1568,8 @@ static void PlayerPartnerHandleChoosePokemon(void) if (chosenMonId == 6) // just switch to the next mon { - u8 playerMonIdentity = GetBankByIdentity(IDENTITY_PLAYER_MON1); - u8 selfIdentity = GetBankByIdentity(IDENTITY_PLAYER_MON2); + u8 playerMonIdentity = GetBankByIdentity(B_POSITION_PLAYER_LEFT); + u8 selfIdentity = GetBankByIdentity(B_POSITION_PLAYER_RIGHT); for (chosenMonId = 3; chosenMonId < 6; chosenMonId++) { diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c index 6e29fa951..e5e0bef84 100644 --- a/src/battle_controller_recorded_opponent.c +++ b/src/battle_controller_recorded_opponent.c @@ -274,7 +274,7 @@ static void sub_8186678(void) if (var) { - if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1) + if (GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_LEFT) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) return; @@ -330,7 +330,7 @@ static void sub_818686C(void) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) { - if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1) + if (GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_LEFT) m4aMPlayContinue(&gMPlayInfo_BGM); } else @@ -1146,10 +1146,10 @@ static void RecordedOpponentHandleLoadMonSprite(void) u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_806A068(species, GetBankIdentity(gActiveBank)); + sub_806A068(species, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), + GetBankCoord(gActiveBank, 2), GetBankSpriteDefault_Y(gActiveBank), sub_80A82E4(gActiveBank)); @@ -1181,10 +1181,10 @@ static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit) species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBankPosition(bank)); gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(bank, 2), + GetBankCoord(bank, 2), GetBankSpriteDefault_Y(bank), sub_80A82E4(bank)); @@ -1248,7 +1248,7 @@ static void RecordedOpponentHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBankPosition(gActiveBank) & BIT_MON) != 0) // second mon xPos = 152; else // first mon xPos = 200; @@ -1279,7 +1279,7 @@ static void RecordedOpponentHandleDrawTrainerPic(void) } DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A12C(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index f101d811f..183da6bfd 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -245,7 +245,7 @@ static void sub_8189AA0(void) { bool32 r6 = FALSE; - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + if (GetBankPosition(gActiveBank) == B_POSITION_PLAYER_LEFT) { if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { @@ -312,7 +312,7 @@ static void sub_8189D40(void) { bool32 r10 = FALSE; - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + if (GetBankPosition(gActiveBank) == B_POSITION_PLAYER_LEFT) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) @@ -353,7 +353,7 @@ static void sub_8189D40(void) { if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + if (GetBankPosition(gActiveBank) == B_POSITION_PLAYER_LEFT) m4aMPlayContinue(&gMPlayInfo_BGM); } else @@ -1132,10 +1132,10 @@ static void RecordedPlayerHandleLoadMonSprite(void) BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); - sub_806A068(species, GetBankIdentity(gActiveBank)); + sub_806A068(species, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), + GetBankCoord(gActiveBank, 2), GetBankSpriteDefault_Y(gActiveBank), sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; @@ -1162,11 +1162,11 @@ static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit) gBattlePartyID[bank] = gBattleBufferA[bank][1]; species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBankPosition(bank)); gBankSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), + GetBankCoord(bank, 2), GetBankSpriteDefault_Y(bank), sub_80A82E4(bank)); @@ -1241,7 +1241,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBankPosition(gActiveBank) & BIT_MON) != 0) // second mon xPos = 90; else // first mon xPos = 32; @@ -1267,7 +1267,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void) { trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender); DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A1C0(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); @@ -1281,7 +1281,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void) else { DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A12C(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c index 682e8333d..a04f06d8c 100644 --- a/src/battle_controller_safari.c +++ b/src/battle_controller_safari.c @@ -378,7 +378,7 @@ static void SafariHandleReturnMonToBall(void) static void SafariHandleDrawTrainerPic(void) { DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, gActiveBank); - sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(gActiveBank)); + sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite( &gUnknown_0202499C, 80, @@ -415,7 +415,7 @@ static void SafariHandleSuccessBallThrowAnim(void) { gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW); + InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone; } @@ -425,7 +425,7 @@ static void SafariHandleBallThrowAnim(void) gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW); + InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone; } diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index b0e1e1480..8a34763f6 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -1067,7 +1067,7 @@ static void WallyHandleReturnMonToBall(void) static void WallyHandleDrawTrainerPic(void) { DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank); - sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank)); + sub_806A12C(BACK_PIC_WALLY, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 80, 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords), @@ -1082,7 +1082,7 @@ static void WallyHandleDrawTrainerPic(void) static void WallyHandleTrainerSlide(void) { DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank); - sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank)); + sub_806A12C(BACK_PIC_WALLY, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 80, 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords), @@ -1113,7 +1113,7 @@ static void WallyHandleSuccessBallThrowAnim(void) { gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW); + InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation; } @@ -1123,7 +1123,7 @@ static void WallyHandleBallThrowAnim(void) gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW); + InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation; } @@ -1494,9 +1494,9 @@ static void sub_816AA80(u8 bank) gBattlePartyID[bank] = gBattleBufferA[bank][1]; species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBankPosition(bank)); gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(bank, 2), + GetBankCoord(bank, 2), GetBankSpriteDefault_Y(bank), sub_80A82E4(bank)); diff --git a/src/battle_controllers.c b/src/battle_controllers.c index c6d47e71e..467ce3640 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -16,7 +16,7 @@ extern u32 gBattleTypeFlags; extern u32 gBattleExecBuffer; extern void (*gBattleMainFunc)(void); extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT]; +extern u8 gBankPositions[BATTLE_BANKS_COUNT]; extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; extern u8 gNoOfAllBanks; @@ -79,7 +79,7 @@ void SetUpBattleVarsAndBirchZigzagoon(void) for (i = 0; i < BATTLE_BANKS_COUNT; i++) { gBattleBankFunc[i] = nullsub_21; - gBanksByIdentity[i] = 0xFF; + gBankPositions[i] = 0xFF; gActionSelectionCursor[i] = 0; gMoveSelectionCursor[i] = 0; } @@ -146,30 +146,30 @@ static void SetControllersVariables(void) if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBankPositions[0] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBankPositions[1] = B_POSITION_OPPONENT_LEFT; gBattleBankFunc[2] = SetControllerToPlayerPartner; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBankPositions[2] = B_POSITION_PLAYER_RIGHT; gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBankPositions[3] = B_POSITION_OPPONENT_RIGHT; } else { gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBankPositions[0] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBankPositions[1] = B_POSITION_OPPONENT_LEFT; gBattleBankFunc[2] = SetControllerToPlayerPartner; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBankPositions[2] = B_POSITION_PLAYER_RIGHT; gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBankPositions[3] = B_POSITION_OPPONENT_RIGHT; } gNoOfAllBanks = 4; @@ -195,10 +195,10 @@ static void SetControllersVariables(void) else gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBankPositions[0] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBankPositions[1] = B_POSITION_OPPONENT_LEFT; gNoOfAllBanks = 2; @@ -211,20 +211,20 @@ static void SetControllersVariables(void) gBattleMainFunc = BeginBattleIntro; gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBankPositions[0] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[1] = SetControllerToRecordedOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBankPositions[1] = B_POSITION_OPPONENT_LEFT; gNoOfAllBanks = 2; } else // see how the banks are switched { gBattleBankFunc[1] = SetControllerToRecordedPlayer; - gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; + gBankPositions[1] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[0] = SetControllerToRecordedOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBankPositions[0] = B_POSITION_OPPONENT_LEFT; gNoOfAllBanks = 2; } @@ -232,10 +232,10 @@ static void SetControllersVariables(void) else { gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBankPositions[0] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBankPositions[1] = B_POSITION_OPPONENT_LEFT; } } } @@ -244,16 +244,16 @@ static void SetControllersVariables(void) gBattleMainFunc = BeginBattleIntro; gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBankPositions[0] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBankPositions[1] = B_POSITION_OPPONENT_LEFT; gBattleBankFunc[2] = SetControllerToPlayer; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBankPositions[2] = B_POSITION_PLAYER_RIGHT; gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBankPositions[3] = B_POSITION_OPPONENT_RIGHT; gNoOfAllBanks = 4; @@ -264,16 +264,16 @@ static void SetControllersVariables(void) gBattleMainFunc = BeginBattleIntro; gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = 0; + gBankPositions[0] = 0; gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = 1; + gBankPositions[1] = 1; gBattleBankFunc[2] = SetControllerToRecordedPlayer; - gBanksByIdentity[2] = 2; + gBankPositions[2] = 2; gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = 3; + gBankPositions[3] = 3; gNoOfAllBanks = 4; @@ -312,12 +312,12 @@ static void SetControllersVariables(void) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON1; + gBankPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON2; + gBankPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; break; } @@ -330,12 +330,12 @@ static void SetControllersVariables(void) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON1; + gBankPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON2; + gBankPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; break; } @@ -347,12 +347,12 @@ static void SetControllersVariables(void) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_OPPONENT_MON1; + gBankPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_LEFT; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_OPPONENT_MON2; + gBankPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_RIGHT; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; break; } @@ -362,51 +362,51 @@ static void SetControllersVariables(void) else if (gBattleTypeFlags & BATTLE_TYPE_WILD) { gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBankPositions[0] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[2] = SetControllerToRecordedPlayer; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBankPositions[2] = B_POSITION_PLAYER_RIGHT; if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { gBattleBankFunc[1] = SetControllerToRecordedOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBankPositions[1] = B_POSITION_OPPONENT_LEFT; gBattleBankFunc[3] = SetControllerToRecordedOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBankPositions[3] = B_POSITION_OPPONENT_RIGHT; } else { gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBankPositions[1] = B_POSITION_OPPONENT_LEFT; gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBankPositions[3] = B_POSITION_OPPONENT_RIGHT; } } else { gBattleBankFunc[1] = SetControllerToRecordedPlayer; - gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; + gBankPositions[1] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[3] = SetControllerToRecordedPlayer; - gBanksByIdentity[3] = IDENTITY_PLAYER_MON2; + gBankPositions[3] = B_POSITION_PLAYER_RIGHT; if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { gBattleBankFunc[0] = SetControllerToRecordedOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBankPositions[0] = B_POSITION_OPPONENT_LEFT; gBattleBankFunc[2] = SetControllerToRecordedOpponent; - gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2; + gBankPositions[2] = B_POSITION_OPPONENT_RIGHT; } else { gBattleBankFunc[0] = SetControllerToOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBankPositions[0] = B_POSITION_OPPONENT_LEFT; gBattleBankFunc[2] = SetControllerToOpponent; - gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2; + gBankPositions[2] = B_POSITION_OPPONENT_RIGHT; } } } @@ -425,20 +425,20 @@ static void SetControllersVariablesInLinkBattle(void) gBattleMainFunc = BeginBattleIntro; gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBankPositions[0] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[1] = SetControllerToLinkOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBankPositions[1] = B_POSITION_OPPONENT_LEFT; gNoOfAllBanks = 2; } else { gBattleBankFunc[1] = SetControllerToPlayer; - gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; + gBankPositions[1] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[0] = SetControllerToLinkOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBankPositions[0] = B_POSITION_OPPONENT_LEFT; gNoOfAllBanks = 2; } @@ -450,32 +450,32 @@ static void SetControllersVariablesInLinkBattle(void) gBattleMainFunc = BeginBattleIntro; gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBankPositions[0] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[1] = SetControllerToLinkOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBankPositions[1] = B_POSITION_OPPONENT_LEFT; gBattleBankFunc[2] = SetControllerToPlayer; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBankPositions[2] = B_POSITION_PLAYER_RIGHT; gBattleBankFunc[3] = SetControllerToLinkOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBankPositions[3] = B_POSITION_OPPONENT_RIGHT; gNoOfAllBanks = 4; } else { gBattleBankFunc[1] = SetControllerToPlayer; - gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; + gBankPositions[1] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[0] = SetControllerToLinkOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBankPositions[0] = B_POSITION_OPPONENT_LEFT; gBattleBankFunc[3] = SetControllerToPlayer; - gBanksByIdentity[3] = IDENTITY_PLAYER_MON2; + gBankPositions[3] = B_POSITION_PLAYER_RIGHT; gBattleBankFunc[2] = SetControllerToLinkOpponent; - gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2; + gBankPositions[2] = B_POSITION_OPPONENT_RIGHT; gNoOfAllBanks = 4; } @@ -487,32 +487,32 @@ static void SetControllersVariablesInLinkBattle(void) gBattleMainFunc = BeginBattleIntro; gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBankPositions[0] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBankPositions[1] = B_POSITION_OPPONENT_LEFT; gBattleBankFunc[2] = SetControllerToLinkPartner; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBankPositions[2] = B_POSITION_PLAYER_RIGHT; gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBankPositions[3] = B_POSITION_OPPONENT_RIGHT; gNoOfAllBanks = 4; } else { gBattleBankFunc[0] = SetControllerToLinkPartner; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBankPositions[0] = B_POSITION_PLAYER_LEFT; gBattleBankFunc[1] = SetControllerToLinkOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBankPositions[1] = B_POSITION_OPPONENT_LEFT; gBattleBankFunc[2] = SetControllerToPlayer; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBankPositions[2] = B_POSITION_PLAYER_RIGHT; gBattleBankFunc[3] = SetControllerToLinkOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBankPositions[3] = B_POSITION_OPPONENT_RIGHT; gNoOfAllBanks = 4; } @@ -554,12 +554,12 @@ static void SetControllersVariablesInLinkBattle(void) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 0; + gBankPositions[gLinkPlayers[i].lp_field_18] = 0; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 2; + gBankPositions[gLinkPlayers[i].lp_field_18] = 2; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; break; } @@ -574,12 +574,12 @@ static void SetControllersVariablesInLinkBattle(void) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 0; + gBankPositions[gLinkPlayers[i].lp_field_18] = 0; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 2; + gBankPositions[gLinkPlayers[i].lp_field_18] = 2; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; break; } @@ -591,12 +591,12 @@ static void SetControllersVariablesInLinkBattle(void) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 1; + gBankPositions[gLinkPlayers[i].lp_field_18] = 1; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 3; + gBankPositions[gLinkPlayers[i].lp_field_18] = 3; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; break; } diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 775578ca2..5ded24863 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -29,7 +29,7 @@ extern u8 gNoOfAllBanks; extern u16 gUnknown_020243FC; extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT]; +extern u8 gBankPositions[BATTLE_BANKS_COUNT]; extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; @@ -262,7 +262,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void) else if (var1 == MOVE_TARGET_SELECTED) chosenMoveId |= (BattlePalaceGetTargetRetValue()); else - chosenMoveId |= (GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE) << 8); + chosenMoveId |= (GetBankByIdentity((GetBankPosition(gActiveBank) & BIT_SIDE) ^ BIT_SIDE) << 8); return chosenMoveId; } @@ -299,13 +299,13 @@ static u16 BattlePalaceGetTargetRetValue(void) if (GetBankSide(gActiveBank) == SIDE_PLAYER) { - opposing1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - opposing2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + opposing1 = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); + opposing2 = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); } else { - opposing1 = GetBankByIdentity(IDENTITY_PLAYER_MON1); - opposing2 = GetBankByIdentity(IDENTITY_PLAYER_MON2); + opposing1 = GetBankByIdentity(B_POSITION_PLAYER_LEFT); + opposing2 = GetBankByIdentity(B_POSITION_PLAYER_RIGHT); } if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp) @@ -561,7 +561,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank) } otId = GetMonData(mon, MON_DATA_OT_ID); - identity = GetBankIdentity(bank); + identity = GetBankPosition(bank); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites[identity], species, currentPersonality); @@ -614,7 +614,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank) } otId = GetMonData(mon, MON_DATA_OT_ID); - identity = GetBankIdentity(bank); + identity = GetBankPosition(bank); if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE) { @@ -665,7 +665,7 @@ void nullsub_24(u16 species) void DecompressTrainerFrontPic(u16 frontPicId, u8 bank) { - u8 identity = GetBankIdentity(bank); + u8 identity = GetBankPosition(bank); DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId], gMonSpritesGfxPtr->sprites[identity], SPECIES_NONE); @@ -674,7 +674,7 @@ void DecompressTrainerFrontPic(u16 frontPicId, u8 bank) void DecompressTrainerBackPic(u16 backPicId, u8 bank) { - u8 identity = GetBankIdentity(bank); + u8 identity = GetBankPosition(bank); DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId], gMonSpritesGfxPtr->sprites[identity], SPECIES_NONE); @@ -713,7 +713,7 @@ void sub_805DFFC(void) numberOfBanks = 4; } for (i = 0; i < numberOfBanks; i++) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[i]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[i]]); } bool8 BattleLoadAllHealthBoxesGfx(u8 state) @@ -739,9 +739,9 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state) else if (state == 3) LoadCompressedObjectPic(&gUnknown_0832C0D8); else if (state == 4) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[0]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[0]]); else if (state == 5) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[1]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[1]]); else retVal = TRUE; } @@ -756,13 +756,13 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state) else if (state == 5) LoadCompressedObjectPic(&gUnknown_0832C0F0[1]); else if (state == 6) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[0]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[0]]); else if (state == 7) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[1]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[1]]); else if (state == 8) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[2]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[2]]); else if (state == 9) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[3]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[3]]); else retVal = TRUE; } @@ -815,7 +815,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank) break; case 4: SetBankHealthboxSpritePos(*bank); - if (gBanksByIdentity[*bank] <= 1) + if (gBankPositions[*bank] <= 1) DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], FALSE); else DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], TRUE); @@ -921,7 +921,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) } else { - identity = GetBankIdentity(bankAtk); + identity = GetBankPosition(bankAtk); if (GetBankSide(bankDef) == SIDE_OPPONENT) targetSpecies = GetMonData(&gEnemyParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES); @@ -991,7 +991,7 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) if (IsContest()) identity = 0; else - identity = GetBankIdentity(bank); + identity = GetBankPosition(bank); if (IsContest()) LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]); @@ -1080,7 +1080,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank) void BattleStopLowHpSound(void) { - u8 playerBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); + u8 playerBank = GetBankByIdentity(B_POSITION_PLAYER_LEFT); gBattleSpritesDataPtr->bankData[playerBank].lowHpSong = 0; if (IsDoubleBattle()) @@ -1101,8 +1101,8 @@ void sub_805EAE8(void) { if (gMain.inBattle) { - u8 playerBank1 = GetBankByIdentity(IDENTITY_PLAYER_MON1); - u8 playerBank2 = GetBankByIdentity(IDENTITY_PLAYER_MON2); + u8 playerBank1 = GetBankByIdentity(B_POSITION_PLAYER_LEFT); + u8 playerBank2 = GetBankByIdentity(B_POSITION_PLAYER_RIGHT); u8 bank1PartyId = pokemon_order_func(gBattlePartyID[playerBank1]); u8 bank2PartyId = pokemon_order_func(gBattlePartyID[playerBank2]); @@ -1143,14 +1143,14 @@ void LoadAndCreateEnemyShadowSprites(void) LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow); - bank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankPosition(bank, 0), GetBankPosition(bank, 1) + 29, 0xC8); + bank = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); + gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankCoord(bank, 0), GetBankCoord(bank, 1) + 29, 0xC8); gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank; if (IsDoubleBattle()) { - bank = GetBankByIdentity(IDENTITY_OPPONENT_MON2); - gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankPosition(bank, 0), GetBankPosition(bank, 1) + 29, 0xC8); + bank = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); + gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankCoord(bank, 0), GetBankCoord(bank, 1) + 29, 0xC8); gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank; } } diff --git a/src/battle_interface.c b/src/battle_interface.c index 6a6bf00a2..05f500860 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -152,7 +152,7 @@ enum HEALTHBOX_GFX_117, }; -extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT]; +extern u8 gBankPositions[BATTLE_BANKS_COUNT]; extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; extern u8 gNoOfAllBanks; extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; @@ -933,8 +933,8 @@ u8 CreateBankHealthboxSprites(u8 bank) { if (GetBankSide(bank) == SIDE_PLAYER) { - healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1); - healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1); + healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBankPosition(bank) / 2], 240, 160, 1); + healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBankPosition(bank) / 2], 240, 160, 1); gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2; @@ -946,8 +946,8 @@ u8 CreateBankHealthboxSprites(u8 bank) } else { - healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1); - healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1); + healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBankPosition(bank) / 2], 240, 160, 1); + healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBankPosition(bank) / 2], 240, 160, 1); gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2; @@ -959,7 +959,7 @@ u8 CreateBankHealthboxSprites(u8 bank) } } - unkSpriteId = CreateSpriteAtEnd(&sUnknown_0832C1C0[gBanksByIdentity[bank]], 140, 60, 0); + unkSpriteId = CreateSpriteAtEnd(&sUnknown_0832C1C0[gBankPositions[bank]], 140, 60, 0); unkSpritePtr = &gSprites[unkSpriteId]; SetSubspriteTables(unkSpritePtr, &sUnknown_0832C28C[GetBankSide(bank)]); unkSpritePtr->subspriteMode = 2; @@ -1111,18 +1111,18 @@ void SetBankHealthboxSpritePos(u8 bank) } else { - switch (GetBankIdentity(bank)) + switch (GetBankPosition(bank)) { - case IDENTITY_PLAYER_MON1: + case B_POSITION_PLAYER_LEFT: x = 159, y = 76; break; - case IDENTITY_PLAYER_MON2: + case B_POSITION_PLAYER_RIGHT: x = 171, y = 101; break; - case IDENTITY_OPPONENT_MON1: + case B_POSITION_OPPONENT_LEFT: x = 44, y = 19; break; - case IDENTITY_OPPONENT_MON2: + case B_POSITION_OPPONENT_RIGHT: x = 32, y = 44; break; } @@ -1353,7 +1353,7 @@ static void sub_80730D4(u8 healthboxSpriteId, struct Pokemon *mon) u8 i, var, nature, healthboxSpriteId_2; memcpy(text, sUnknown_0832C3C4, sizeof(sUnknown_0832C3C4)); - barFontGfx = &gMonSpritesGfxPtr->barFontGfx[0x520 + (GetBankIdentity(gSprites[healthboxSpriteId].data[6]) * 384)]; + barFontGfx = &gMonSpritesGfxPtr->barFontGfx[0x520 + (GetBankPosition(gSprites[healthboxSpriteId].data[6]) * 384)]; var = 5; nature = GetNature(mon); StringCopy(text + 6, gNatureNamePointers[nature]); @@ -1485,7 +1485,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar u8 ballIconSpritesIds[6]; u8 taskId; - if (!arg2 || GetBankIdentity(bank) != IDENTITY_OPPONENT_MON2) + if (!arg2 || GetBankPosition(bank) != B_POSITION_OPPONENT_RIGHT) { if (GetBankSide(bank) == SIDE_PLAYER) { diff --git a/src/battle_message.c b/src/battle_message.c index e37a4c30c..80aa5e3f9 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -1834,25 +1834,25 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) toCpy = gStringVar3; break; case B_TXT_PLAYER_MON1_NAME: // first player poke name - GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON1)]], + GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(B_POSITION_PLAYER_LEFT)]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_OPPONENT_MON1_NAME: // first enemy poke name - GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON1)]], + GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(B_POSITION_OPPONENT_LEFT)]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_PLAYER_MON2_NAME: // second player poke name - GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON2)]], + GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(B_POSITION_PLAYER_RIGHT)]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_OPPONENT_MON2_NAME: // second enemy poke name - GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON2)]], + GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(B_POSITION_OPPONENT_RIGHT)]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index c7976fc2a..18c094571 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -4661,7 +4661,7 @@ _0804BA58:\n\ ldr r6, =gActiveBank\n\ ldrb r0, [r6]\n\ str r3, [sp]\n\ - bl GetBankIdentity\n\ + bl GetBankPosition\n\ mov r1, r10\n\ ands r1, r0\n\ lsls r0, r1, 1\n\ @@ -5103,7 +5103,7 @@ static void atk49_moveend(void) && !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) { - u8 bank = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + u8 bank = GetBankByIdentity(GetBankPosition(gBankTarget) ^ BIT_MON); if (gBattleMons[bank].hp != 0) { gBankTarget = bank; @@ -5454,10 +5454,10 @@ static void atk4F_jumpifcantswitch(void) { if (GetBankSide(gActiveBank) == SIDE_OPPONENT) { - r7 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + r7 = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - compareVar = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + compareVar = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); else compareVar = r7; @@ -5465,10 +5465,10 @@ static void atk4F_jumpifcantswitch(void) } else { - r7 = GetBankByIdentity(IDENTITY_PLAYER_MON1); + r7 = GetBankByIdentity(B_POSITION_PLAYER_LEFT); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - compareVar = GetBankByIdentity(IDENTITY_PLAYER_MON2); + compareVar = GetBankByIdentity(B_POSITION_PLAYER_RIGHT); else compareVar = r7; @@ -5763,7 +5763,7 @@ static void atk50_openpartyscreen(void) gBattlescriptCurrInstr += 6; - if (GetBankIdentity(gActiveBank) == 0 && gBattleResults.playerSwitchesCounter < 0xFF) + if (GetBankPosition(gActiveBank) == 0 && gBattleResults.playerSwitchesCounter < 0xFF) gBattleResults.playerSwitchesCounter++; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) @@ -5779,7 +5779,7 @@ static void atk50_openpartyscreen(void) } else { - gActiveBank = GetBankByIdentity(GetBankIdentity(bank) ^ BIT_SIDE); + gActiveBank = GetBankByIdentity(GetBankPosition(bank) ^ BIT_SIDE); if (gAbsentBankFlags & gBitTable[gActiveBank]) gActiveBank ^= BIT_MON; @@ -5976,7 +5976,7 @@ static void atk56_playfaintcry(void) static void atk57(void) { - gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gActiveBank = GetBankByIdentity(B_POSITION_PLAYER_LEFT); EmitCmd55(0, gBattleOutcome); MarkBufferBankForExecution(gActiveBank); @@ -6011,7 +6011,7 @@ static void atk59_handlelearnnewmove(void) } else { - gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gActiveBank = GetBankByIdentity(B_POSITION_PLAYER_LEFT); if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) @@ -6020,7 +6020,7 @@ static void atk59_handlelearnnewmove(void) } if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON2); + gActiveBank = GetBankByIdentity(B_POSITION_PLAYER_RIGHT); if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) { @@ -6851,7 +6851,7 @@ static void atk6D_resetsentmonsvalue(void) static void atk6E_setatktoplayer0(void) { - gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBankAttacker = GetBankByIdentity(B_POSITION_PLAYER_LEFT); gBattlescriptCurrInstr++; } @@ -8309,7 +8309,7 @@ static void atk98_updatestatusicon(void) } if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gActiveBank = GetBankByIdentity(GetBankPosition(gBankAttacker) ^ BIT_MON); if (!(gAbsentBankFlags & gBitTable[gActiveBank])) { EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); @@ -8978,7 +8978,7 @@ static void atkAE_healpartystatus(void) gBattleCommunication[MULTISTRING_CHOOSER] |= 1; } - gActiveBank = gBattleScripting.bank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gActiveBank = gBattleScripting.bank = GetBankByIdentity(GetBankPosition(gBankAttacker) ^ BIT_MON); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank])) @@ -9026,7 +9026,7 @@ static void atkAE_healpartystatus(void) gBattleMons[gBankAttacker].status1 = 0; gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); - gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gActiveBank = GetBankByIdentity(GetBankPosition(gBankAttacker) ^ BIT_MON); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank])) { @@ -9296,16 +9296,16 @@ static void atkBA_jumpifnopursuitswitchdmg(void) if (gMultiHitCounter == 1) { if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); else - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBankTarget = GetBankByIdentity(B_POSITION_PLAYER_LEFT); } else { if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); else - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + gBankTarget = GetBankByIdentity(B_POSITION_PLAYER_RIGHT); } if (gActionForBanks[gBankTarget] == ACTION_USE_MOVE @@ -9875,7 +9875,7 @@ static void atkD0_settaunt(void) static void atkD1_trysethelpinghand(void) { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gBankTarget = GetBankByIdentity(GetBankPosition(gBankAttacker) ^ BIT_MON); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gBankTarget]) @@ -10544,7 +10544,7 @@ static void atkEB_settypetoterrain(void) static void atkEC_pursuitrelated(void) { - gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gActiveBank = GetBankByIdentity(GetBankPosition(gBankAttacker) ^ BIT_MON); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]) diff --git a/src/battle_util.c b/src/battle_util.c index 2ce37cfbd..2a1b421f5 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -104,16 +104,16 @@ u8 GetBattleBank(u8 caseId) case 8: case 9: case BS_GET_PLAYER1: - ret = GetBankByIdentity(IDENTITY_PLAYER_MON1); + ret = GetBankByIdentity(B_POSITION_PLAYER_LEFT); break; case BS_GET_OPPONENT1: - ret = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + ret = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); break; case BS_GET_PLAYER2: - ret = GetBankByIdentity(IDENTITY_PLAYER_MON2); + ret = GetBankByIdentity(B_POSITION_PLAYER_RIGHT); break; case BS_GET_OPPONENT2: - ret = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + ret = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); break; } return ret; @@ -1667,14 +1667,14 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2) { if (GetBankSide(bank) == SIDE_OPPONENT) { - r7 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - r6 = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + r7 = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); + r6 = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); party = gEnemyParty; } else { - r7 = GetBankByIdentity(IDENTITY_PLAYER_MON1); - r6 = GetBankByIdentity(IDENTITY_PLAYER_MON2); + r7 = GetBankByIdentity(B_POSITION_PLAYER_LEFT); + r6 = GetBankByIdentity(B_POSITION_PLAYER_RIGHT); party = gPlayerParty; } if (r1 == 6) @@ -2335,7 +2335,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) { u8 target2; - side = (GetBankIdentity(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon + side = (GetBankPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon target1 = GetBankByIdentity(side); target2 = GetBankByIdentity(side + BIT_MON); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) @@ -3268,7 +3268,7 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) case MOVE_TARGET_BOTH: case MOVE_TARGET_FOES_AND_ALLY: case MOVE_TARGET_OPPONENTS_FIELD: - targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & BIT_SIDE) ^ BIT_SIDE); + targetBank = GetBankByIdentity((GetBankPosition(gBankAttacker) & BIT_SIDE) ^ BIT_SIDE); if (gAbsentBankFlags & gBitTable[targetBank]) targetBank ^= BIT_MON; break; @@ -3281,22 +3281,22 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) if (GetBankSide(gBankAttacker) == SIDE_PLAYER) { if (Random() & 1) - targetBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + targetBank = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); else - targetBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + targetBank = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); } else { if (Random() & 1) - targetBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); + targetBank = GetBankByIdentity(B_POSITION_PLAYER_LEFT); else - targetBank = GetBankByIdentity(IDENTITY_PLAYER_MON2); + targetBank = GetBankByIdentity(B_POSITION_PLAYER_RIGHT); } if (gAbsentBankFlags & gBitTable[targetBank]) targetBank ^= BIT_MON; } else - targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & BIT_SIDE) ^ BIT_SIDE); + targetBank = GetBankByIdentity((GetBankPosition(gBankAttacker) & BIT_SIDE) ^ BIT_SIDE); break; case MOVE_TARGET_USER: case MOVE_TARGET_x10: @@ -3332,7 +3332,7 @@ u8 IsMonDisobedient(void) if (HasObedientBitSet(gBankAttacker)) // only if species is Mew or Deoxys { - if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gBankAttacker) == 2) + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankPosition(gBankAttacker) == 2) return 0; if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) return 0; diff --git a/src/battle_util2.c b/src/battle_util2.c index 538c1c641..d242ab6c9 100644 --- a/src/battle_util2.c +++ b/src/battle_util2.c @@ -87,15 +87,15 @@ void AdjustFriendshipOnBattleFaint(u8 bank) { u8 opposingBank2; - opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - opposingBank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + opposingBank = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); + opposingBank2 = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level) opposingBank = opposingBank2; } else { - opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + opposingBank = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); } if (gBattleMons[opposingBank].level > gBattleMons[bank].level) diff --git a/src/pokeball.c b/src/pokeball.c index b48e55135..86ab85b6a 100644 --- a/src/pokeball.c +++ b/src/pokeball.c @@ -384,14 +384,14 @@ static void Task_DoPokeballSendOutAnim(u8 taskId) gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1; break; case POKEBALL_OPPONENT_SENDOUT: - gSprites[ballSpriteId].pos1.x = GetBankPosition(bank, BANK_X_POS); - gSprites[ballSpriteId].pos1.y = GetBankPosition(bank, BANK_Y_POS) + 24; + gSprites[ballSpriteId].pos1.x = GetBankCoord(bank, BANK_X_POS); + gSprites[ballSpriteId].pos1.y = GetBankCoord(bank, BANK_Y_POS) + 24; gBankTarget = bank; gSprites[ballSpriteId].data[0] = 0; gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut; break; default: - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); notSendOut = TRUE; break; } @@ -405,8 +405,8 @@ static void Task_DoPokeballSendOutAnim(u8 taskId) // this will perform an unused ball throw animation gSprites[ballSpriteId].data[0] = 0x22; - gSprites[ballSpriteId].data[2] = GetBankPosition(gBankTarget, BANK_X_POS); - gSprites[ballSpriteId].data[4] = GetBankPosition(gBankTarget, BANK_Y_POS) - 16; + gSprites[ballSpriteId].data[2] = GetBankCoord(gBankTarget, BANK_X_POS); + gSprites[ballSpriteId].data[4] = GetBankCoord(gBankTarget, BANK_Y_POS) - 16; gSprites[ballSpriteId].data[5] = -40; sub_80A68D4(&gSprites[ballSpriteId]); gSprites[ballSpriteId].oam.affineParam = taskId; @@ -767,7 +767,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) } species = GetMonData(mon, MON_DATA_SPECIES); - if ((bank == GetBankByIdentity(IDENTITY_PLAYER_MON1) || bank == GetBankByIdentity(IDENTITY_OPPONENT_MON1)) + if ((bank == GetBankByIdentity(B_POSITION_PLAYER_LEFT) || bank == GetBankByIdentity(B_POSITION_OPPONENT_LEFT)) && IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) @@ -783,7 +783,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->field_9_x1) wantedCryCase = 0; - else if (bank == GetBankByIdentity(IDENTITY_PLAYER_MON1) || bank == GetBankByIdentity(IDENTITY_OPPONENT_MON1)) + else if (bank == GetBankByIdentity(B_POSITION_PLAYER_LEFT) || bank == GetBankByIdentity(B_POSITION_OPPONENT_LEFT)) wantedCryCase = 1; else wantedCryCase = 2; @@ -900,8 +900,8 @@ static void sub_80760F8(struct Sprite *sprite) static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite) { sprite->data[0] = 25; - sprite->data[2] = GetBankPosition(sprite->sBank, 2); - sprite->data[4] = GetBankPosition(sprite->sBank, 3) + 24; + sprite->data[2] = GetBankCoord(sprite->sBank, 2); + sprite->data[4] = GetBankCoord(sprite->sBank, 3) + 24; sprite->data[5] = -30; sprite->oam.affineParam = sprite->sBank; sub_80A68D4(sprite); @@ -956,7 +956,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite) sprite->data[0] = 0; if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1 - && sprite->sBank == GetBankByIdentity(IDENTITY_PLAYER_MON2)) + && sprite->sBank == GetBankByIdentity(B_POSITION_PLAYER_RIGHT)) sprite->callback = SpriteCB_ReleaseMon2FromBall; else sprite->callback = SpriteCB_ReleaseMonFromBall; @@ -982,7 +982,7 @@ static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite) { sprite->data[0] = 0; if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1 - && sprite->sBank == GetBankByIdentity(IDENTITY_OPPONENT_MON2)) + && sprite->sBank == GetBankByIdentity(B_POSITION_OPPONENT_RIGHT)) sprite->callback = SpriteCB_ReleaseMon2FromBall; else sprite->callback = SpriteCB_ReleaseMonFromBall; @@ -1198,7 +1198,7 @@ void sub_8076918(u8 bank) healthboxSprite->pos2.y = -healthboxSprite->pos2.y; } gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]); - if (GetBankIdentity(bank) == IDENTITY_PLAYER_MON2) + if (GetBankPosition(bank) == B_POSITION_PLAYER_RIGHT) healthboxSprite->callback = sub_80769A8; } diff --git a/src/pokemon_2.c b/src/pokemon_2.c index db176e025..8640eacde 100644 --- a/src/pokemon_2.c +++ b/src/pokemon_2.c @@ -36,7 +36,7 @@ extern const u8 gText_EggNickname[]; extern u8 GetBankSide(u8 bank); extern u8 GetBankByIdentity(u8 bank); -extern u8 GetBankIdentity(u8 bank); +extern u8 GetBankPosition(u8 bank); u8 CountAliveMonsInBattle(u8 caseId) { @@ -86,7 +86,7 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 bank) u8 GetDefaultMoveTarget(u8 bank) { - u8 status = GetBankIdentity(bank) & 1; + u8 status = GetBankPosition(bank) & 1; status ^= 1; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c index 3df2ff151..16d902aaa 100644 --- a/src/reshow_battle_screen.c +++ b/src/reshow_battle_screen.c @@ -42,7 +42,7 @@ extern u8 GetBankSpriteDefault_Y(u8 bank); extern u8 sub_80A82E4(u8 bank); extern void sub_806A068(u16 species, u8 bankIdentity); extern void sub_806A12C(u16 backPicId, u8 bankIdentity); -extern u8 GetBankPosition(u8 bank, u8 caseId); +extern u8 GetBankCoord(u8 bank, u8 caseId); // this file's functions static void CB2_ReshowBattleScreenAfterMenu(void); @@ -164,13 +164,13 @@ static void CB2_ReshowBattleScreenAfterMenu(void) LoadAndCreateEnemyShadowSprites(); - opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + opponentBank = GetBankByIdentity(B_POSITION_OPPONENT_LEFT); species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES); SetBankEnemyShadowSpriteCallback(opponentBank, species); if (IsDoubleBattle()) { - opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + opponentBank = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT); species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES); SetBankEnemyShadowSpriteCallback(opponentBank, species); } @@ -259,8 +259,8 @@ static void CreateBankSprite(u8 bank) if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0) return; - sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank)); - gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank)); + sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankPosition(bank)); + gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank)); gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gBankSpriteIds[bank]].data[0] = bank; @@ -272,7 +272,7 @@ static void CreateBankSprite(u8 bank) } else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0) { - sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(IDENTITY_PLAYER_MON1)); + sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankPosition(B_POSITION_PLAYER_LEFT)); gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50, (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80, sub_80A82E4(0)); @@ -282,7 +282,7 @@ static void CreateBankSprite(u8 bank) } else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0) { - sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(0)); + sub_806A12C(BACK_PIC_WALLY, GetBankPosition(0)); gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50, (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80, sub_80A82E4(0)); @@ -295,8 +295,8 @@ static void CreateBankSprite(u8 bank) if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0) return; - sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank)); - gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank)); + sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankPosition(bank)); + gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank)); gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gBankSpriteIds[bank]].data[0] = bank; @@ -335,7 +335,7 @@ static void CreateHealthboxSprite(u8 bank) else UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL); - if (GetBankIdentity(bank) == IDENTITY_OPPONENT_MON2 || GetBankIdentity(bank) == IDENTITY_PLAYER_MON2) + if (GetBankPosition(bank) == B_POSITION_OPPONENT_RIGHT || GetBankPosition(bank) == B_POSITION_PLAYER_RIGHT) DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE); else DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE); |