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authorPikalaxALT <pikalaxalt@gmail.com>2020-02-20 14:03:29 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2020-02-20 14:03:29 -0500
commitabc39d86f357903c62616cbe0384a5995b2b8db5 (patch)
tree450177acca3a96168798efdd5665e0cc3f0671c5 /include
parent0125c1440e52404d53b4d91451cf03b625ba4634 (diff)
Decomp all trainer see funcs
Diffstat (limited to 'include')
-rw-r--r--include/constants/event_object_movement.h190
-rw-r--r--include/event_object_movement.h15
2 files changed, 106 insertions, 99 deletions
diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h
index bf75a47cc..93640576a 100644
--- a/include/constants/event_object_movement.h
+++ b/include/constants/event_object_movement.h
@@ -146,100 +146,102 @@
#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
-#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
-#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
-#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
-#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
-#define MOVEMENT_ACTION_JUMP_DOWN 0x42
-#define MOVEMENT_ACTION_JUMP_UP 0x43
-#define MOVEMENT_ACTION_JUMP_LEFT 0x44
-#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
-#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
-#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
-#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
-#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
-#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
-#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
-#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
-#define MOVEMENT_ACTION_SET_VISIBLE 0x55
-#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
-#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
-#define MOVEMENT_ACTION_EMOTE_HEART 0x58
-#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
-#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
-#define MOVEMENT_ACTION_CUT_TREE 0x5B
-#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
-#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
-#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
-#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
-#define MOVEMENT_ACTION_HIDE_REFLECTION 0x60
-#define MOVEMENT_ACTION_SHOW_REFLECTION 0x61
-#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
-#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
-#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
-#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65
-#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66
-#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77
-#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78
-#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79
-#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A
-#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B
-#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C
-#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D
-#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E
-#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83
-#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84
-#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85
-#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86
-#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B
-#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C
-#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D
-#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E
-#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F
-#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90
-#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
-#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
-#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
-#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94
-#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95
-#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
-#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
-#define MOVEMENT_ACTION_LEVITATE 0x98
-#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
-#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A
-#define MOVEMENT_ACTION_FIGURE_8 0x9B
+// Something else here maybe? idk
+#define MOVEMENT_ACTION_FACE_PLAYER 0x4A
+#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x4B
+#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x4C
+#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x4D
+#define MOVEMENT_ACTION_JUMP_DOWN 0x4E
+#define MOVEMENT_ACTION_JUMP_UP 0x4F
+#define MOVEMENT_ACTION_JUMP_LEFT 0x50
+#define MOVEMENT_ACTION_JUMP_RIGHT 0x51
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x52
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x53
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x54
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x55
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x56
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x57
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x58
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x59
+#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x5A
+#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x5B
+#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x5C
+#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x5D
+#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x5E
+#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x5F
+#define MOVEMENT_ACTION_SET_INVISIBLE 0x60
+#define MOVEMENT_ACTION_SET_VISIBLE 0x61
+#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x62
+#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x63
+#define MOVEMENT_ACTION_EMOTE_HEART 0x64
+// more stuff here? idk
+#define MOVEMENT_ACTION_REVEAL_TRAINER 0x67
+#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x68
+#define MOVEMENT_ACTION_CUT_TREE 0x69
+#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x6A
+#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x6B
+#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x6C
+#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x6D
+#define MOVEMENT_ACTION_HIDE_REFLECTION 0x6E
+#define MOVEMENT_ACTION_SHOW_REFLECTION 0x6F
+#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x70
+#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x71
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x72
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x73
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x74
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x75
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x76
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x77
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x78
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x79
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x7A
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x7B
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x7C
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x7D
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x7E
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x7F
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x80
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x81
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x82
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x83
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x84
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x85
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x86
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x87
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x88
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x89
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x8A
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x8B
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x8C
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x8D
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x8E
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x8F
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x90
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x91
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x92
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x93
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x94
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x95
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x96
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x97
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x98
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x99
+#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x9A
+#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x9B
+#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x9C
+#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x9D
+#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x9E
+#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x9F
+#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0xA0
+#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0xA1
+#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0xA2
+#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0xA3
+#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0xA4
+#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0xA5
+#define MOVEMENT_ACTION_LEVITATE 0xA6
+#define MOVEMENT_ACTION_STOP_LEVITATE 0xA7
+#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0xA8
+#define MOVEMENT_ACTION_FIGURE_8 0xA9
// These two are verified correct in FRLG
#define MOVEMENT_ACTION_FLY_UP 0xA4
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index b5acd4bbb..29f7ff3d7 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -48,7 +48,7 @@ void SpawnObjectEventsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8);
u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
-u8 SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
+int SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
@@ -65,7 +65,7 @@ void sub_808E82C(u8, u8, u8, s16, s16);
void sub_805F400(u8, u8, u8);
void sub_805F3A8(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
-void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, u8 *, u8 *, u8 *);
+void ObjectEventGetLocalIdAndMap(struct ObjectEvent * objectEvent, u8 *localId, u8 *mapNum, u8 *mapGroup);
void npc_coords_shift(struct ObjectEvent *, s16, s16);
void sub_808EB08(struct ObjectEvent *, s16, s16);
void sub_805FE94(u8, u8, u8);
@@ -84,7 +84,7 @@ u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z);
void sub_8063E28(struct ObjectEvent *, struct Sprite *);
bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
void npc_coords_shift_still(struct ObjectEvent *);
-void sub_805FE7C(struct ObjectEvent *, u8);
+void TryOverrideTemplateCoordsForObjectEvent(struct ObjectEvent *, u8);
void SetTrainerMovementType(struct ObjectEvent *, u8);
u8 sub_80634F0(u8 direction);
u8 sub_8063500(u8 a0);
@@ -93,14 +93,19 @@ u8 sub_805EB44(u8, u8, s16, s16);
void npc_paltag_set_load(u8 mode);
bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent);
u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
-u8 sub_8063F84(u8 direction);
+u8 GetWalkNormalMovementAction(u8 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);
void UnfreezeObjectEvents(void);
void TurnObjectEvent(u8, u8);
const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
-u8 sub_805DF30(void);
+u8 GetIndexOfFirstInactiveObjectEvent(void);
u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
+u8 GetFaceDirectionMovementAction(u8 direction);
+u8 GetJumpInPlaceMovementAction(u8 direction);
+u8 sub_8063FB0(u8 direction);
+void OverrideTemplateCoordsForObjectEvent(struct ObjectEvent *);
+void sub_805C774(void);
// Exported data declarations