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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-25 05:57:13 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-25 05:57:26 +0800
commit631eccb92ddbbac3630ebbcad84c3557450577a2 (patch)
tree6d612c84bc23695783d0e55d1e28c51e6d13f4f4 /src/battle_controller_oak_old_man.c
parentb4692071218344995fed976ea1023df4702caa9e (diff)
thru OakOldManHandleSwitchInAnim
Diffstat (limited to 'src/battle_controller_oak_old_man.c')
-rw-r--r--src/battle_controller_oak_old_man.c1556
1 files changed, 1556 insertions, 0 deletions
diff --git a/src/battle_controller_oak_old_man.c b/src/battle_controller_oak_old_man.c
new file mode 100644
index 000000000..ee0ac7ef9
--- /dev/null
+++ b/src/battle_controller_oak_old_man.c
@@ -0,0 +1,1556 @@
+#include "global.h"
+#include "task.h"
+#include "pokemon.h"
+#include "pokeball.h"
+#include "party_menu.h"
+#include "bg.h"
+#include "data.h"
+#include "palette.h"
+#include "util.h"
+#include "m4a.h"
+#include "link.h"
+#include "sound.h"
+#include "item.h"
+#include "item_menu.h"
+#include "text.h"
+#include "strings.h"
+#include "string_util.h"
+#include "window.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "battle_message.h"
+#include "reshow_battle_screen.h"
+#include "constants/songs.h"
+#include "constants/items.h"
+
+void OakOldManHandleGetMonData(void);
+void OakOldManHandleGetRawMonData(void);
+void OakOldManHandleSetMonData(void);
+void OakOldManHandleSetRawMonData(void);
+void OakOldManHandleLoadMonSprite(void);
+void OakOldManHandleSwitchInAnim(void);
+void OakOldManHandleReturnMonToBall(void);
+void OakOldManHandleDrawTrainerPic(void);
+void OakOldManHandleTrainerSlide(void);
+void OakOldManHandleTrainerSlideBack(void);
+void OakOldManHandleFaintAnimation(void);
+void OakOldManHandlePaletteFade(void);
+void OakOldManHandleSuccessBallThrowAnim(void);
+void OakOldManHandleBallThrowAnim(void);
+void OakOldManHandlePause(void);
+void OakOldManHandleMoveAnimation(void);
+void OakOldManHandlePrintString(void);
+void OakOldManHandlePrintSelectionString(void);
+void OakOldManHandleChooseAction(void);
+void OakOldManHandleUnknownYesNoBox(void);
+void OakOldManHandleChooseMove(void);
+void OakOldManHandleChooseItem(void);
+void OakOldManHandleChoosePokemon(void);
+void OakOldManHandleCmd23(void);
+void OakOldManHandleHealthBarUpdate(void);
+void OakOldManHandleExpUpdate(void);
+void OakOldManHandleStatusIconUpdate(void);
+void OakOldManHandleStatusAnimation(void);
+void OakOldManHandleStatusXor(void);
+void OakOldManHandleDataTransfer(void);
+void OakOldManHandleDMA3Transfer(void);
+void OakOldManHandlePlayBGM(void);
+void OakOldManHandleCmd32(void);
+void OakOldManHandleTwoReturnValues(void);
+void OakOldManHandleChosenMonReturnValue(void);
+void OakOldManHandleOneReturnValue(void);
+void OakOldManHandleOneReturnValue_Duplicate(void);
+void OakOldManHandleCmd37(void);
+void OakOldManHandleCmd38(void);
+void OakOldManHandleCmd39(void);
+void OakOldManHandleCmd40(void);
+void OakOldManHandleHitAnimation(void);
+void OakOldManHandleCmd42(void);
+void OakOldManHandlePlaySE(void);
+void OakOldManHandlePlayFanfare(void);
+void OakOldManHandleFaintingCry(void);
+void OakOldManHandleIntroSlide(void);
+void OakOldManHandleIntroTrainerBallThrow(void);
+void OakOldManHandleDrawPartyStatusSummary(void);
+void OakOldManHandleHidePartyStatusSummary(void);
+void OakOldManHandleEndBounceEffect(void);
+void OakOldManHandleSpriteInvisibility(void);
+void OakOldManHandleBattleAnimation(void);
+void OakOldManHandleLinkStandbyMsg(void);
+void OakOldManHandleResetActionMoveSelection(void);
+void OakOldManHandleCmd55(void);
+void OakOldManCmdEnd(void);
+
+void OakOldManBufferRunCommand(void);
+void OakOldManBufferExecCompleted(void);
+void WaitForMonSelection_tmp(void);
+void CompleteWhenChoseItem_tmp(void);
+void sub_80E8704(void);
+void sub_80E7CD8(void);
+void sub_80E835C(void);
+void Task_LaunchLvlUpAnim_tmp(u8 taskId);
+void DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp(u8 taskId);
+void CompleteOnInactiveTextPrinter2_tmp(void);
+void Task_PrepareToGiveExpWithExpBar_tmp(u8 taskId);
+void sub_80E804C(u8 taskId);
+void Task_UpdateLvlInHealthbox_tmp(u8 taskId);
+void sub_80EB524(void);
+void sub_80EB30C(void);
+void sub_80E85D4(const u8 *text, u8 a1);
+u32 CopyOakOldManMonData(u8 monId, u8 *dst);
+void SetOakOldManMonData(u8 monId);
+
+void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
+{
+ OakOldManHandleGetMonData,
+ OakOldManHandleGetRawMonData,
+ OakOldManHandleSetMonData,
+ OakOldManHandleSetRawMonData,
+ OakOldManHandleLoadMonSprite,
+ OakOldManHandleSwitchInAnim,
+ OakOldManHandleReturnMonToBall,
+ OakOldManHandleDrawTrainerPic,
+ OakOldManHandleTrainerSlide,
+ OakOldManHandleTrainerSlideBack,
+ OakOldManHandleFaintAnimation,
+ OakOldManHandlePaletteFade,
+ OakOldManHandleSuccessBallThrowAnim,
+ OakOldManHandleBallThrowAnim,
+ OakOldManHandlePause,
+ OakOldManHandleMoveAnimation,
+ OakOldManHandlePrintString,
+ OakOldManHandlePrintSelectionString,
+ OakOldManHandleChooseAction,
+ OakOldManHandleUnknownYesNoBox,
+ OakOldManHandleChooseMove,
+ OakOldManHandleChooseItem,
+ OakOldManHandleChoosePokemon,
+ OakOldManHandleCmd23,
+ OakOldManHandleHealthBarUpdate,
+ OakOldManHandleExpUpdate,
+ OakOldManHandleStatusIconUpdate,
+ OakOldManHandleStatusAnimation,
+ OakOldManHandleStatusXor,
+ OakOldManHandleDataTransfer,
+ OakOldManHandleDMA3Transfer,
+ OakOldManHandlePlayBGM,
+ OakOldManHandleCmd32,
+ OakOldManHandleTwoReturnValues,
+ OakOldManHandleChosenMonReturnValue,
+ OakOldManHandleOneReturnValue,
+ OakOldManHandleOneReturnValue_Duplicate,
+ OakOldManHandleCmd37,
+ OakOldManHandleCmd38,
+ OakOldManHandleCmd39,
+ OakOldManHandleCmd40,
+ OakOldManHandleHitAnimation,
+ OakOldManHandleCmd42,
+ OakOldManHandlePlaySE,
+ OakOldManHandlePlayFanfare,
+ OakOldManHandleFaintingCry,
+ OakOldManHandleIntroSlide,
+ OakOldManHandleIntroTrainerBallThrow,
+ OakOldManHandleDrawPartyStatusSummary,
+ OakOldManHandleHidePartyStatusSummary,
+ OakOldManHandleEndBounceEffect,
+ OakOldManHandleSpriteInvisibility,
+ OakOldManHandleBattleAnimation,
+ OakOldManHandleLinkStandbyMsg,
+ OakOldManHandleResetActionMoveSelection,
+ OakOldManHandleCmd55,
+ OakOldManCmdEnd,
+};
+
+void nullsub_81(void)
+{
+}
+
+void SetControllerToOakOrOldMan(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand;
+ gBattleStruct->field_94 = 0;
+ gBattleStruct->field_95 = 0;
+ gBattleStruct->field_96 = 0;
+ gBattleStruct->field_97 = 0;
+}
+
+void OakOldManBufferRunCommand(void)
+{
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
+ {
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOakOldManBufferCommands))
+ sOakOldManBufferCommands[gBattleBufferA[gActiveBattler][0]]();
+ else
+ OakOldManBufferExecCompleted();
+ }
+}
+
+void HandleInputChooseAction_tmp(void)
+{
+ u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+
+ DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
+ DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
+ if (JOY_NEW(A_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+
+ switch (gActionSelectionCursor[gActiveBattler])
+ {
+ case 0:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
+ break;
+ case 1:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
+ break;
+ case 2:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
+ break;
+ case 3:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
+ break;
+ }
+ OakOldManBufferExecCompleted();
+ }
+ else if (JOY_NEW(DPAD_LEFT))
+ {
+ if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_RIGHT))
+ {
+ if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_UP))
+ {
+ if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_DOWN))
+ {
+ if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(B_BUTTON))
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
+ && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
+ && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
+ {
+ // Add item to bag if it is a ball
+ if (itemId <= ITEM_PREMIER_BALL)
+ AddBagItem(itemId, 1);
+ else
+ return;
+ }
+ PlaySE(SE_SELECT);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0);
+ OakOldManBufferExecCompleted();
+ }
+ }
+ else if (JOY_NEW(START_BUTTON))
+ {
+ SwapHpBarsWithHpText();
+ }
+}
+
+void sub_80E7844(void)
+{
+ switch (gBattleStruct->field_94)
+ {
+ case 0:
+ gBattleStruct->field_96 = 64;
+ ++gBattleStruct->field_94;
+ // fall through
+ case 1:
+ if (--gBattleStruct->field_96 == 0)
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(0);
+ ActionSelectionCreateCursorAt(1, 0);
+ gBattleStruct->field_96 = 64;
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 2:
+ if (--gBattleStruct->field_96 == 0)
+ {
+ PlaySE(SE_SELECT);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
+ OakOldManBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void CompleteOnBattlerSpriteCallbackDummy_tmp(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ OakOldManBufferExecCompleted();
+}
+
+void CompleteOnInactiveTextPrinter_tmp(void)
+{
+ if (!IsTextPrinterActive(0))
+ OakOldManBufferExecCompleted();
+}
+
+void sub_80E7930(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+}
+
+void CompleteOnSpecialAnimDone_tmp(void)
+{
+ if (!gDoingBattleAnim)
+ OakOldManBufferExecCompleted();
+}
+
+void sub_80E7988(void)
+{
+ HandleInputChooseMove();
+ if (!(gBattleControllerExecFlags & gBitTable[gActiveBattler]))
+ OakOldManBufferExecCompleted();
+}
+
+void OpenPartyMenuToChooseMon_tmp(void)
+{
+ if (!gPaletteFade.active)
+ {
+ u8 caseId;
+
+ gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection_tmp;
+ caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0];
+ DestroyTask(gUnknown_3004FFC[gActiveBattler]);
+ FreeAllWindowBuffers();
+ OpenPartyMenuInBattle(caseId);
+ }
+}
+
+void WaitForMonSelection_tmp(void)
+{
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ if (gUnknown_203B0C0 == 1)
+ BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC);
+ else
+ BtlController_EmitChosenMonReturnValue(1, 6, NULL);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+void OpenBagAndChooseItem_tmp(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem_tmp;
+ nullsub_44();
+ FreeAllWindowBuffers();
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ sub_8107ECC();
+ else
+ sub_810AF74();
+ }
+}
+
+void CompleteWhenChoseItem_tmp(void)
+{
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ if (!sub_80EB2E0(4)
+ && gSpecialVar_ItemId == ITEM_POTION
+ && gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ sub_80EB2F4(4);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E8704;
+ }
+ else
+ {
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
+ OakOldManBufferExecCompleted();
+ }
+ }
+}
+
+void sub_80E7B4C(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ {
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
+ }
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E7CD8;
+ }
+}
+
+void sub_80E7CD8(void)
+{
+ bool32 r4 = FALSE;
+
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ r4 = TRUE;
+ if (r4
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ CreateTask(c3_0802FDF4, 10);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E835C;
+ }
+}
+
+#define tExpTask_monId data[0]
+#define tExpTask_gainedExp data[1]
+#define tExpTask_battler data[2]
+#define tExpTask_frames data[10]
+
+void Task_GiveExpToMon_tmp(u8 taskId)
+{
+ u32 monId = (u8)(gTasks[taskId].tExpTask_monId);
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+
+ if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar.
+ {
+ struct Pokemon *mon = &gPlayerParty[monId];
+ u16 species = GetMonData(mon, MON_DATA_SPECIES);
+ u8 level = GetMonData(mon, MON_DATA_LEVEL);
+ u32 currExp = GetMonData(mon, MON_DATA_EXP);
+ u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+
+ if (currExp + gainedExp >= nextLvlExp)
+ {
+ u8 savedActiveBattler;
+
+ SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
+ CalculateMonStats(mon);
+ gainedExp -= nextLvlExp - currExp;
+ savedActiveBattler = gActiveBattler;
+ gActiveBattler = battlerId;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
+ gActiveBattler = savedActiveBattler;
+ if (IsDoubleBattle() == TRUE
+ && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
+ gTasks[taskId].func = Task_LaunchLvlUpAnim_tmp;
+ else
+ gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(mon, MON_DATA_EXP, &currExp);
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2_tmp;
+ DestroyTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar_tmp;
+ }
+}
+
+void Task_PrepareToGiveExpWithExpBar_tmp(u8 taskId)
+{
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+ s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ struct Pokemon *mon = &gPlayerParty[monIndex];
+ u8 level = GetMonData(mon, MON_DATA_LEVEL);
+ u16 species = GetMonData(mon, MON_DATA_SPECIES);
+ u32 exp = GetMonData(mon, MON_DATA_EXP);
+ u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
+ u32 expToNextLvl;
+
+ exp -= currLvlExp;
+ expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
+ SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
+ PlaySE(SE_EXP);
+ gTasks[taskId].func = sub_80E804C;
+}
+
+void sub_80E804C(u8 taskId)
+{
+ if (gTasks[taskId].tExpTask_frames < 13)
+ {
+ ++gTasks[taskId].tExpTask_frames;
+ }
+ else
+ {
+ u8 monId = gTasks[taskId].tExpTask_monId;
+ s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ s16 newExpPoints;
+
+ newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
+ if (newExpPoints == -1) // The bar has been filled with given exp points.
+ {
+ u8 level;
+ s32 currExp;
+ u16 species;
+ s32 expOnNextLvl;
+
+ m4aSongNumStop(SE_EXP);
+ level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+ if (currExp + gainedExp >= expOnNextLvl)
+ {
+ u8 savedActiveBattler;
+
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
+ CalculateMonStats(&gPlayerParty[monId]);
+ gainedExp -= expOnNextLvl - currExp;
+ savedActiveBattler = gActiveBattler;
+ gActiveBattler = battlerId;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
+ gActiveBattler = savedActiveBattler;
+ gTasks[taskId].func = Task_LaunchLvlUpAnim_tmp;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2_tmp;
+ DestroyTask(taskId);
+ }
+ }
+ }
+}
+
+void Task_LaunchLvlUpAnim_tmp(u8 taskId)
+{
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ battlerId ^= BIT_FLANK;
+ InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
+ gTasks[taskId].func = Task_UpdateLvlInHealthbox_tmp;
+}
+
+void Task_UpdateLvlInHealthbox_tmp(u8 taskId)
+{
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+
+ if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
+ {
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ else
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp;
+ }
+}
+
+void DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp(u8 taskId)
+{
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+ u8 battlerId;
+
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
+ battlerId = gTasks[taskId].tExpTask_battler;
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2_tmp;
+ DestroyTask(taskId);
+}
+
+void sub_80E82F4(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
+ {
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+void sub_80E835C(void)
+{
+ u32 mask;
+
+ switch (gBattleStruct->field_94)
+ {
+ case 0:
+ if (!gPaletteFade.active)
+ {
+ sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB30C();
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 2:
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDAE2);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ break;
+ case 3:
+ if (!IsTextPrinterActive(24))
+ {
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
+ BeginNormalPaletteFade(mask,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 4:
+ if (!gPaletteFade.active)
+ {
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDB92);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 5:
+ if (!IsTextPrinterActive(24))
+ {
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
+ BeginNormalPaletteFade(mask,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 6:
+ if (!gPaletteFade.active)
+ {
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDBEF);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 7:
+ if (!IsTextPrinterActive(24))
+ {
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 8:
+ if (!gPaletteFade.active)
+ {
+ sub_80EF0E0(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
+ sub_80EB524();
+ gBattleStruct->field_94 = 0;
+ OakOldManBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void sub_80E8570(void)
+{
+ sub_80E85D4(gUnknown_83FDC58, 1);
+}
+
+void sub_80E8584(void)
+{
+ sub_80E85D4(gUnknown_83FDC95, 64);
+}
+
+void sub_80E8598(void)
+{
+ sub_80E85D4(gUnknown_83FDD23, 1);
+}
+
+void sub_80E85AC(void)
+{
+ sub_80E85D4(gUnknown_83FDD64, 64);
+}
+
+void sub_80E85C0(void)
+{
+ sub_80E85D4(gUnknown_83FDDEB, 64);
+}
+
+void sub_80E85D4(const u8 *text, u8 a2)
+{
+ switch (gBattleStruct->field_94)
+ {
+ case 0:
+ if (!IsTextPrinterActive(0))
+ {
+ gBattleStruct->field_97 = a2;
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 1:
+ if (--gBattleStruct->field_97 == 0)
+ {
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB30C();
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 3:
+ BattleStringExpandPlaceholdersToDisplayedString(text);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ break;
+ case 4:
+ if (!IsTextPrinterActive(24))
+ {
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 5:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB524();
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ OakOldManBufferExecCompleted();
+ else
+ OpponentBufferExecCompleted();
+ gBattleCommunication[MSG_DISPLAY] = 0;
+ gBattleStruct->field_94 = 0;
+ }
+ break;
+ }
+}
+
+void sub_80E8704(void)
+{
+ u32 mask;
+
+ switch (gBattleStruct->field_94)
+ {
+ case 0:
+ if (!gPaletteFade.active)
+ {
+ sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler);
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
+ BeginNormalPaletteFade(mask,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB30C();
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 3:
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDCD2);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ break;
+ case 4:
+ if (!IsTextPrinterActive(24))
+ {
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
+ BeginNormalPaletteFade(mask,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 5:
+ if (!gPaletteFade.active)
+ {
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 6:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB524();
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
+ OakOldManBufferExecCompleted();
+ gBattleStruct->field_94 = 0;
+ }
+ break;
+ }
+}
+
+void CompleteOnHealthbarDone_tmp(void)
+{
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ if (hpValue != -1)
+ {
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
+ }
+ else
+ {
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+void CompleteOnInactiveTextPrinter2_tmp(void)
+{
+ if (!IsTextPrinterActive(0))
+ OakOldManBufferExecCompleted();
+}
+
+void DoHitAnimBlinkSpriteEffect_tmp(void)
+{
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
+
+ if (gSprites[spriteId].data[1] == 32)
+ {
+ gSprites[spriteId].data[1] = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = FALSE;
+ OakOldManBufferExecCompleted();
+ }
+ else
+ {
+ if ((gSprites[spriteId].data[1] % 4) == 0)
+ gSprites[spriteId].invisible ^= 1;
+ ++gSprites[spriteId].data[1];
+ }
+}
+
+void sub_80E89C4(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+void CompleteOnBattlerSpriteCallbackDummy2_tmp(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ OakOldManBufferExecCompleted();
+}
+
+void CompleteOnFinishedBattleAnimation_tmp(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
+ OakOldManBufferExecCompleted();
+}
+
+void OakOldManBufferExecCompleted(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 playerId = GetMultiplayerId();
+
+ PrepareBufferDataTransferLink(2, 4, &playerId);
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
+ }
+ else
+ {
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
+ }
+}
+
+void CompleteOnFinishedStatusAnimation_tmp(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
+ OakOldManBufferExecCompleted();
+}
+
+void OakOldManHandleGetMonData(void)
+{
+ u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
+ u32 size = 0;
+ u8 monToCheck;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBattler][2] == 0)
+ {
+ size += CopyOakOldManMonData(gBattlerPartyIndexes[gActiveBattler], monData);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ size += CopyOakOldManMonData(i, monData + size);
+ monToCheck >>= 1;
+ }
+ }
+ BtlController_EmitDataTransfer(1, size, monData);
+ OakOldManBufferExecCompleted();
+}
+
+u32 CopyOakOldManMonData(u8 monId, u8 *dst)
+{
+ struct BattlePokemon battleMon;
+ struct MovePpInfo moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
+ battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ }
+ battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
+ battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
+ battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
+ battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
+ battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
+ battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
+ battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
+ battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
+ battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
+ battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
+ battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
+ battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
+ battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
+ GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battleMon.nickname, nickname);
+ GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
+ src = (u8 *)&battleMon;
+ for (size = 0; size < sizeof(battleMon); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ src = (u8 *)(&moveData);
+ for (size = 0; size < sizeof(moveData); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ ++size;
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
+ size = 1;
+ break;
+ case REQUEST_OTID_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_EXP_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_STATUS_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_HP_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_ATK_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_DEF_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPEED_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPATK_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_COOL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case REQUEST_CUTE_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case REQUEST_SMART_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+void OakOldManHandleGetRawMonData(void)
+{
+ PlayerHandleGetRawMonData();
+}
+
+void OakOldManHandleSetMonData(void)
+{
+ u8 monToCheck;
+ u8 i;
+
+ if (gBattleBufferA[gActiveBattler][2] == 0)
+ {
+ SetOakOldManMonData(gBattlerPartyIndexes[gActiveBattler]);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ SetOakOldManMonData(i);
+ monToCheck >>= 1;
+ }
+ }
+ OakOldManBufferExecCompleted();
+}
+
+void SetOakOldManMonData(u8 monId)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ {
+ u8 iv;
+
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
+ }
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
+ }
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
+ }
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_OTID_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_EXP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_STATUS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ }
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+}
+
+void OakOldManHandleSetRawMonData(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+void OakOldManHandleLoadMonSprite(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+void OakOldManHandleSwitchInAnim(void)
+{
+ OakOldManBufferExecCompleted();
+}