diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/electric.c | 1273 | ||||
-rw-r--r-- | src/ice.c | 2 |
2 files changed, 1274 insertions, 1 deletions
diff --git a/src/electric.c b/src/electric.c new file mode 100644 index 000000000..fe69a31de --- /dev/null +++ b/src/electric.c @@ -0,0 +1,1273 @@ +#include "global.h" +#include "battle_anim.h" +#include "trig.h" +#include "sound.h" +#include "constants/songs.h" + +static void sub_80ADBEC(struct Sprite *sprite); +static void sub_80ADC58(struct Sprite *sprite); +static void sub_80ADCB8(struct Sprite *sprite); +static void sub_80ADD4C(struct Sprite *sprite); +static void sub_80ADEB0(struct Sprite *sprite); +static void sub_80AE000(struct Sprite *sprite); +static void sub_80AE06C(struct Sprite *sprite); +static void sub_80AE1A0(struct Sprite *sprite); +static void sub_80AE420(struct Sprite *sprite); +static void sub_80AE470(struct Sprite *sprite); +static void sub_80AE71C(struct Sprite *sprite); +static void sub_80AE774(struct Sprite *sprite); +static void sub_80AE7DC(struct Sprite *sprite); +static void sub_80AEC34(struct Sprite *sprite); +static void sub_80AEC80(struct Sprite *sprite); +static void sub_80AEF60(struct Sprite *sprite); +static void sub_80ADC3C(struct Sprite *sprite); +static void sub_80ADC9C(struct Sprite *sprite); +static void sub_80ADF38(struct Sprite *sprite); +static void sub_80AE130(struct Sprite *sprite); +static void sub_80AE278(u8 taskId); +static void sub_80AE4F4(struct Sprite *sprite); +static void sub_80AE5BC(u8 taskId); +static void sub_80AE704(struct Sprite *sprite); +static void sub_80AE83C(struct Sprite *sprite); +static bool8 sub_80AEB98(struct Task *task, u8 taskId); +static bool8 sub_80AEE74(struct Task *task, u8 taskId); +static bool8 sub_80AF058(struct Task *task, u8 taskId); +static void sub_80AF0C8(struct Sprite *sprite); + + +static const union AnimCmd gUnknown_83E5F1C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 8), + ANIMCMD_FRAME(48, 5), + ANIMCMD_FRAME(64, 5), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E5F34[] = +{ + gUnknown_83E5F1C, +}; + +const struct SpriteTemplate gUnknown_83E5F38 = +{ + .tileTag = ANIM_TAG_LIGHTNING, + .paletteTag = ANIM_TAG_LIGHTNING, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E5F34, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80ADBEC, +}; + +static const union AffineAnimCmd gUnknown_83E5F50[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20), + AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 60), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E5F70[] = +{ + gUnknown_83E5F50, +}; + +const struct SpriteTemplate gUnknown_83E5F74 = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gOamData_83ACA38, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E5F70, + .callback = sub_80ADC58, +}; + +static const union AnimCmd gUnknown_83E5F8C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_FRAME(64, 5), + ANIMCMD_FRAME(80, 5), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const gUnknown_83E5FA8[] = +{ + gUnknown_83E5F8C, +}; + +const struct SpriteTemplate gUnknown_83E5FAC = +{ + .tileTag = ANIM_TAG_SHOCK, + .paletteTag = ANIM_TAG_SHOCK, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E5FA8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80ADCB8, +}; + +const struct SpriteTemplate gUnknown_83E5FC4 = +{ + .tileTag = ANIM_TAG_SPARK_2, + .paletteTag = ANIM_TAG_SPARK_2, + .oam = &gOamData_83ACA30, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80ADD4C, +}; + +const struct SpriteTemplate gUnknown_83E5FDC = +{ + .tileTag = ANIM_TAG_BLACK_BALL_2, + .paletteTag = ANIM_TAG_BLACK_BALL_2, + .oam = &gOamData_83AC9D0, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +static const union AffineAnimCmd gUnknown_83E5FF4[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd *const gUnknown_83E6004[] = +{ + gUnknown_83E5FF4, +}; + +const struct SpriteTemplate gUnknown_83E6008 = +{ + .tileTag = ANIM_TAG_SPARK_2, + .paletteTag = ANIM_TAG_SPARK_2, + .oam = &gOamData_83ACA30, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E6004, + .callback = sub_80ADEB0, +}; + +static const union AnimCmd gUnknown_83E6020[] = +{ + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 6), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const gUnknown_83E6030[] = +{ + gUnknown_83E6020, +}; + +static const union AffineAnimCmd gUnknown_83E6034[] = +{ + AFFINEANIMCMD_FRAME(0xE8, 0xE8, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10), + AFFINEANIMCMD_JUMP(1), +}; + +static const union AffineAnimCmd *const gUnknown_83E6054[] = +{ + gUnknown_83E6034, +}; + +const struct SpriteTemplate gUnknown_83E6058 = +{ + .tileTag = ANIM_TAG_SHOCK_3, + .paletteTag = ANIM_TAG_SHOCK_3, + .oam = &gOamData_83ACA38, + .anims = gUnknown_83E6030, + .images = NULL, + .affineAnims = gUnknown_83E6054, + .callback = sub_80AE000, +}; + +const struct SpriteTemplate gUnknown_83E6070 = +{ + .tileTag = ANIM_TAG_SPARK_2, + .paletteTag = ANIM_TAG_SPARK_2, + .oam = &gOamData_83ACA30, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E6004, + .callback = sub_80AE06C, +}; + +const struct SpriteTemplate gElectricitySpriteTemplate = +{ + .tileTag = ANIM_TAG_SPARK_2, + .paletteTag = ANIM_TAG_SPARK_2, + .oam = &gOamData_83AC9D0, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80AE1A0, +}; + +const struct SpriteTemplate gUnknown_83E60A0 = +{ + .tileTag = ANIM_TAG_SPARK, + .paletteTag = ANIM_TAG_SPARK, + .oam = &gOamData_83AC9C8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80AE420, +}; + +const struct SpriteTemplate gUnknown_83E60B8 = +{ + .tileTag = ANIM_TAG_SPARK_H, + .paletteTag = ANIM_TAG_SPARK_H, + .oam = &gOamData_83AC9F8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80AE470, +}; + +static const s8 gUnknown_83E60D0[][2] = +{ + { 58, -60}, + {-56, -36}, + { 8, -56}, + {-16, 56}, + { 58, -10}, + {-58, 10}, + { 48, -18}, + {-8, 56}, + { 16, -56}, + {-58, -42}, + { 58, 30}, + {-48, 40}, + { 12, -48}, + { 48, -12}, + {-56, 18}, + { 48, 48}, +}; + +static const union AnimCmd gUnknown_83E60F0[] = +{ + ANIMCMD_FRAME(3, 1), + ANIMCMD_FRAME(2, 1), + ANIMCMD_FRAME(1, 1), + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E6104[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(1, 5), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(3, 5), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E6118[] = +{ + gUnknown_83E60F0, + gUnknown_83E6104, +}; + +const struct SpriteTemplate gUnknown_83E6120 = +{ + .tileTag = ANIM_TAG_ELECTRIC_ORBS, + .paletteTag = ANIM_TAG_ELECTRIC_ORBS, + .oam = &gOamData_83AC9C8, + .anims = gUnknown_83E6118, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +static const union AffineAnimCmd gUnknown_83E6138[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 60), + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5), + AFFINEANIMCMD_LOOP(10), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E6178[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30), + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5), + AFFINEANIMCMD_JUMP(3), +}; + +static const union AffineAnimCmd gUnknown_83E61A8[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 30), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E61C8[] = +{ + gUnknown_83E6138, + gUnknown_83E6178, + gUnknown_83E61A8, +}; + +const struct SpriteTemplate gUnknown_83E61D4 = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gOamData_83ACB60, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E61C8, + .callback = sub_80AE71C, +}; + +static const union AnimCmd gUnknown_83E61EC[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E6200[] = +{ + gUnknown_83E61EC, +}; + +const struct SpriteTemplate gUnknown_83E6204 = +{ + .tileTag = ANIM_TAG_ELECTRICITY, + .paletteTag = ANIM_TAG_ELECTRICITY, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E6200, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80AE774, +}; + +const struct SpriteTemplate gUnknown_83E621C = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gOamData_83ACB60, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E61C8, + .callback = sub_80AE7DC, +}; + +static const union AnimCmd gUnknown_83E6234[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E623C[] = +{ + ANIMCMD_FRAME(2, 3), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E6244[] = +{ + ANIMCMD_FRAME(4, 3), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E624C[] = +{ + ANIMCMD_FRAME(6, 3), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E6254[] = +{ + gUnknown_83E6234, + gUnknown_83E623C, + gUnknown_83E6244, + gUnknown_83E624C, +}; + +static const union AffineAnimCmd gUnknown_83E6264[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E6274[] = +{ + gUnknown_83E6264, +}; + +const struct SpriteTemplate gUnknown_83E6278 = +{ + .tileTag = ANIM_TAG_SPARK, + .paletteTag = ANIM_TAG_SPARK, + .oam = &gOamData_83ACAC8, + .anims = gUnknown_83E6254, + .images = NULL, + .affineAnims = gUnknown_83E6274, + .callback = sub_80AEC34, +}; + +const struct SpriteTemplate gUnknown_83E6290 = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gOamData_83ACB60, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E61C8, + .callback = sub_80AEC80, +}; + +const struct SpriteTemplate gUnknown_83E62A8 = +{ + .tileTag = ANIM_TAG_SPARK, + .paletteTag = ANIM_TAG_SPARK, + .oam = &gOamData_83AC9C8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80AEF60, +}; + +static void sub_80ADBEC(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->callback = sub_80ADC3C; +} + +static void sub_80ADC3C(struct Sprite *sprite) +{ + if (sprite->animEnded) + DestroyAnimSprite(sprite); +} + +static void sub_80ADC58(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->callback = sub_80ADC9C; +} + +static void sub_80ADC9C(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + DestroySpriteAndMatrix(sprite); +} + +static void sub_80ADCB8(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y -= gBattleAnimArgs[1]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + sprite->data[0] = 0; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[4]; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = TranslateSpriteInCircleOverDuration; +} + +static void sub_80ADD4C(struct Sprite *sprite) +{ + u8 battler; + u32 matrixNum; + s16 sineVal; + + switch (gBattleAnimArgs[4]) + { + case 0: + battler = gBattleAnimAttacker; + break; + case 1: + default: + battler = gBattleAnimTarget; + break; + case 2: + if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + battler = gBattleAnimAttacker; + else + battler = BATTLE_PARTNER(gBattleAnimAttacker); + break; + case 3: + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + battler = BATTLE_PARTNER(gBattleAnimTarget); + else + battler = gBattleAnimTarget; + break; + } + if (gBattleAnimArgs[5] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); + sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET); + } + sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8; + sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8; + if (gBattleAnimArgs[6] & 1) + sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1; + matrixNum = sprite->oam.matrixNum; + sineVal = gSineTable[gBattleAnimArgs[2]]; + gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64]; + gOamMatrices[matrixNum].b = sineVal; + gOamMatrices[matrixNum].c = -sineVal; + sprite->data[0] = gBattleAnimArgs[3]; + sprite->callback = sub_80B1D3C; +} + +static void sub_80ADEB0(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, 1); + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + InitAnimLinearTranslation(sprite); + sprite->data[5] = gBattleAnimArgs[2]; + sprite->data[6] = gBattleAnimArgs[5]; + sprite->data[7] = gBattleAnimArgs[4]; + sprite->oam.tileNum += gBattleAnimArgs[6] * 4; + sprite->callback = sub_80ADF38; + sprite->callback(sprite); +} + +static void sub_80ADF38(struct Sprite *sprite) +{ + if (!AnimTranslateLinear(sprite)) + { + sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]); + sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]); + sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; + if(!(sprite->data[7] % 3)) + sprite->invisible ^= 1; + } + else + { + DestroyAnimSprite(sprite); + } +} + +static void sub_80ADFB0(struct Sprite *sprite) +{ + if (--sprite->data[5] == -1) + { + sprite->invisible ^= 1; + sprite->data[5] = sprite->data[4]; + } + if (sprite->data[3]-- <= 0) + DestroyAnimSprite(sprite); +} + +static void sub_80AE000(struct Sprite *sprite) +{ + if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + sprite->data[3] = gBattleAnimArgs[0]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[3]; + sprite->callback = sub_80ADFB0; +} + +static void sub_80AE06C(struct Sprite *sprite) +{ + u8 battler; + + sprite->data[0] = gBattleAnimArgs[3]; + if (gBattleAnimArgs[7] & 0x8000) + battler = gBattleAnimTarget; + else + battler = gBattleAnimAttacker; + if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; + sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF; + sprite->data[5] = gBattleAnimArgs[2]; + sprite->data[6] = gBattleAnimArgs[5]; + sprite->data[7] = gBattleAnimArgs[4]; + sprite->oam.tileNum += gBattleAnimArgs[6] * 4; + sprite->callback = sub_80AE130; + sprite->callback(sprite); +} + +static void sub_80AE130(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]); + sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]); + sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; + if (sprite->data[7] % sprite->data[4] == 0) + sprite->invisible ^= 1; + if (sprite->data[0]-- <= 0) + DestroyAnimSprite(sprite); +} + +static void sub_80AE1A0(struct Sprite *sprite) +{ + InitSpritePosToAnimTarget(sprite, FALSE); + sprite->oam.tileNum += gBattleAnimArgs[3] * 4; + if (gBattleAnimArgs[3] == 1) + sprite->oam.matrixNum = ST_OAM_HFLIP; + else if (gBattleAnimArgs[3] == 2) + sprite->oam.matrixNum = ST_OAM_VFLIP; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_80AE220(u8 taskId) +{ + gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0]; + gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_80AE278; +} + +static void sub_80AE278(u8 taskId) +{ + u16 r8; + u16 r2; + s16 r12; + u8 spriteId = 0; + u8 r7 = 0; + u8 sp = gTasks[taskId].data[2]; + s16 x = gTasks[taskId].data[0]; + s16 y = gTasks[taskId].data[1]; + + if (!gTasks[taskId].data[2]) + { + r8 = 0; + r2 = 1; + r12 = 16; + } + else + { + r12 = 16; + r8 = 8; + r2 = 4; + } + switch (gTasks[taskId].data[10]) + { + case 0: + r12 *= 1; + spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2); + ++r7; + break; + case 2: + r12 *= 2; + r8 += r2; + spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2); + ++r7; + break; + case 4: + r12 *= 3; + r8 += r2 * 2; + spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2); + ++r7; + break; + case 6: + r12 *= 4; + r8 += r2 * 3; + spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2); + ++r7; + break; + case 8: + r12 *= 5; + spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2); + ++r7; + break; + case 10: + DestroyAnimVisualTask(taskId); + return; + } + if (r7) + { + gSprites[spriteId].oam.tileNum += r8; + gSprites[spriteId].data[0] = sp; + gSprites[spriteId].callback(&gSprites[spriteId]); + } + ++gTasks[taskId].data[10]; +} + +static void sub_80AE420(struct Sprite *sprite) +{ + if (!sprite->data[0]) + { + sprite->oam.shape = ST_OAM_V_RECTANGLE; + sprite->oam.size = SPRITE_SIZE_8x8; + } + else + { + sprite->oam.shape = ST_OAM_SQUARE; + sprite->oam.size = SPRITE_SIZE_16x8; + } + if (++sprite->data[1] == 15) + DestroySprite(sprite); +} + +static void sub_80AE470(struct Sprite *sprite) +{ + u8 spriteId; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + spriteId = CreateSprite(&gUnknown_83E60B8, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority); + gSprites[spriteId].oam.tileNum += 8; + ++gAnimVisualTaskCount; + gSprites[spriteId].callback = sub_80AE4F4; + sprite->callback = sub_80AE4F4; +} + +static void sub_80AE4F4(struct Sprite *sprite) +{ + if (++sprite->data[0] == 3) + { + sprite->data[0] = 0; + sprite->invisible ^= 1; + } + if (++sprite->data[1] == 51) + DestroyAnimSprite(sprite); +} + +void sub_80AE540(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (!gBattleAnimArgs[0]) + { + task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + } + else + { + task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + } + task->data[6] = gBattleAnimArgs[1]; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 0; + task->data[10] = 0; + task->data[11] = gBattleAnimArgs[3]; + task->data[12] = 0; + task->data[13] = gBattleAnimArgs[2]; + task->func = sub_80AE5BC; +} + +static void sub_80AE5BC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (task->data[6]) + { + if (++task->data[12] > task->data[13]) + { + u8 spriteId; + + task->data[12] = 0; + spriteId = CreateSprite(&gUnknown_83E6120, task->data[14], task->data[15], 2); + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + + sprite->pos1.x += gUnknown_83E60D0[task->data[9]][0]; + sprite->pos1.y += gUnknown_83E60D0[task->data[9]][1]; + sprite->data[0] = 40 - task->data[8] * 5; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[14]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[15]; + sprite->data[5] = taskId; + InitAnimLinearTranslation(sprite); + StoreSpriteCallbackInData6(sprite, sub_80AE704); + sprite->callback = RunStoredCallbackWhenAnimEnds; + if (++task->data[9] > 15) + task->data[9] = 0; + if (++task->data[10] >= task->data[11]) + { + task->data[10] = 0; + if (task->data[8] <= 5) + ++task->data[8]; + } + ++task->data[7]; + --task->data[6]; + } + } + } + else if(task->data[7] == 0) + { + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80AE6D0(struct Sprite *sprite) +{ + if (AnimTranslateLinear(sprite)) + { + --gTasks[sprite->data[5]].data[7]; + DestroySprite(sprite); + } +} + +static void sub_80AE704(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 1); + sprite->callback = sub_80AE6D0; +} + +static void sub_80AE71C(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[0]) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + } + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; +} + +static void sub_80AE774(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[0]) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + } + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = RunStoredCallbackWhenAnimEnds; +} + +static void sub_80AE7DC(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->data[6] = GetAnimBattlerSpriteId(0); + sprite->data[7] = 16; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + sprite->data[7] *= -1; + sprite->callback = sub_80AE83C; +} + +static void sub_80AE83C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[1] > 40) + ++sprite->data[0]; + break; + case 1: + sprite->pos1.x += sprite->data[7]; + gSprites[sprite->data[6]].pos2.x += sprite->data[7]; + if ((u16)(sprite->pos1.x + 80) > 400) + DestroySpriteAndMatrix(sprite); + break; + } +} + +void sub_80AE8A0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[15] = GetAnimBattlerSpriteId(0); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + task->data[14] = -32; + task->data[13] = 2; + } + else + { + task->data[14] = 32; + task->data[13] = -2; + } + gSprites[task->data[15]].pos2.x = task->data[14]; + ++task->data[0]; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + gSprites[task->data[15]].invisible ^= 1; + + if (task->data[14]) + { + task->data[14] += task->data[13]; + gSprites[task->data[15]].pos2.x = task->data[14]; + } + else + { + ++task->data[0]; + } + } + break; + case 2: + if (++task->data[1] > 1) + { + task->data[1] = 0; + gSprites[task->data[15]].invisible ^= 1; + if (++task->data[2] == 8) + ++task->data[0]; + } + break; + case 3: + gSprites[task->data[15]].invisible = FALSE; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80AEA10(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch(task->data[0]) + { + case 0: + task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1; + switch (gBattleAnimArgs[0]) + { + case 0: + task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + task->data[4] = (task->data[1] * 128) + 120; + break; + case 4: + task->data[3] = 120 - (task->data[1] * 128); + task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32); + break; + default: + if ((gBattleAnimArgs[0] & 1) != 0) + { + task->data[3] = 256; + task->data[4] = -16; + } + else + { + task->data[3] = -16; + task->data[4] = 256; + } + if (task->data[1] == 1) + { + task->data[5] = 80 - gBattleAnimArgs[0] * 10; + } + else + { + u16 temp; + + task->data[5] = gBattleAnimArgs[0] * 10 + 40; + temp = task->data[3]; + task->data[3] = task->data[4]; + task->data[4] = temp; + } + } + if (task->data[3] < task->data[4]) + { + task->data[1] = 1; + task->data[6] = 0; + } + else + { + task->data[1] = -1; + task->data[6] = 3; + } + ++task->data[0]; + break; + case 1: + if (++task->data[2] > 0) + { + task->data[2] = 0; + if (sub_80AEB98(task, taskId) || sub_80AEB98(task, taskId)) + ++task->data[0]; + } + break; + case 2: + if (task->data[7] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static bool8 sub_80AEB98(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gUnknown_83E6278, task->data[3], task->data[5], 35); + + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 7; + ++task->data[7]; + } + task->data[6] += task->data[1]; + if (task->data[6] < 0) + task->data[6] = 3; + if (task->data[6] > 3) + task->data[6] = 0; + task->data[3] += task->data[1] * 16; + if ((task->data[1] == 1 && task->data[3] >= task->data[4]) + || (task->data[1] == -1 && task->data[3] <= task->data[4])) + return TRUE; + else + return FALSE; +} + +static void sub_80AEC34(struct Sprite *sprite) +{ + if (++sprite->data[0] > 12) + { + --gTasks[sprite->data[6]].data[sprite->data[7]]; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } +} + +static void sub_80AEC80(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + StartSpriteAffineAnim(sprite, 2); + ++sprite->data[0]; + break; + case 1: + if (sprite->affineAnimEnded) + DestroySpriteAndMatrix(sprite); + break; + } +} + +void sub_80AECE0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + task->data[8] = 4; + task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + task->data[9] = (task->data[10] - task->data[6]) / 5; + task->data[4] = 7; + task->data[5] = -1; + task->data[11] = 12; + task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76); + task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET); + task->data[14] = task->data[12]; + task->data[15] = (task->data[13] - task->data[12]) / 3; + ++task->data[0]; + break; + case 1: + if (++task->data[1] > 0) + { + task->data[1] = 0; + if (sub_80AEE74(task, taskId)) + { + if (task->data[2] == 5) + task->data[0] = 3; + else + ++task->data[0]; + } + } + if (task->data[11]) + --task->data[11]; + break; + case 2: + if (task->data[11]) + --task->data[11]; + if (++task->data[1] > 4) + { + task->data[1] = 0; + if (task->data[2] & 1) + { + task->data[7] = 4; + task->data[8] = 68; + task->data[4] = 0; + task->data[5] = 1; + } + else + { + task->data[7] = 68; + task->data[8] = 4; + task->data[4] = 7; + task->data[5] = -1; + } + if (task->data[11]) + task->data[0] = 4; + else + task->data[0] = 1; + } + break; + case 3: + if (task->data[3] == 0) + DestroyAnimVisualTask(taskId); + break; + case 4: + if (task->data[11]) + --task->data[11]; + else + task->data[0] = 1; + break; + } +} + +static bool8 sub_80AEE74(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gUnknown_83E62A8, task->data[6], task->data[7], 35); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].oam.tileNum += task->data[4]; + task->data[4] += task->data[5]; + if (task->data[4] < 0) + task->data[4] = 7; + if (task->data[4] > 7) + task->data[4] = 0; + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 3; + ++task->data[3]; + } + if (task->data[4] == 0 && task->data[5] > 0) + { + task->data[14] += task->data[15]; + PlaySE12WithPanning(SE_W085, task->data[14]); + } + if ((task->data[5] < 0 && task->data[7] <= task->data[8]) + || (task->data[5] > 0 && task->data[7] >= task->data[8])) + { + ++task->data[2]; + task->data[6] += task->data[9]; + return TRUE; + } + else + { + task->data[7] += task->data[5] * 8; + return FALSE; + } +} + +static void sub_80AEF60(struct Sprite *sprite) +{ + if (++sprite->data[0] > 12) + { + --gTasks[sprite->data[6]].data[sprite->data[7]]; + DestroySprite(sprite); + } +} + +void sub_80AEFA0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32; + task->data[14] = task->data[15]; + while (task->data[14] > 16) + task->data[14] -= 32; + task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + task->data[12] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2; + ++task->data[0]; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if (sub_80AF058(task, taskId)) + ++task->data[0]; + } + break; + case 2: + if (task->data[10] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static bool8 sub_80AF058(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gUnknown_83E5F38, task->data[13], task->data[14], task->data[12]); + + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].callback = sub_80AF0C8; + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 10; + ++task->data[10]; + } + if (task->data[14] >= task->data[15]) + return TRUE; + task->data[14] += 32; + return FALSE; +} + +static void sub_80AF0C8(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + --gTasks[sprite->data[6]].data[sprite->data[7]]; + DestroySprite(sprite); + } +} @@ -61,7 +61,7 @@ static const union AnimCmd *const gUnknown_83E62CC[] = gUnknown_83E62C0, }; -// unused +// not used static const struct SpriteTemplate gUnknown_83E62D0 = { .tileTag = ANIM_TAG_ICE_CRYSTALS, |