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AgeCommit message (Expand)Author
2020-12-17Suggested changes to #83Zumi Daxuya
2020-12-12Some adjustmentsZumi Daxuya
2020-12-12Label more stuff in the Pikachu minigameZumi Daxuya
2020-12-11More progress on disassembling Pikachu minigameZumi Daxuya
2020-12-11Start labelling Pikachu minigameZumi Daxuya
2020-12-11Begin disassembly of Pikachu minigame (auto-generated)Zumi Daxuya
2020-12-10Create sprite_anim_constants.asmZumi Daxuya
2020-12-10Use dbpixel for intro bubble dataZumi Daxuya
2020-12-10Make use of depixel / dbpixelZumi Daxuya
2020-12-10Move cutscene code to "movie" folderZumi Daxuya
2020-12-10Intro and GF asm adjustmentsZumi Daxuya
2020-12-10Disassemble Game Freak logo animationZumi Daxuya
2020-12-10Intro: contextualize rLCDC pointerZumi Daxuya
2020-12-10Dump intro tilemapsZumi Daxuya
2020-12-10Disassemble G/S introZumi Daxuya
2020-12-08Match pokegold's battle transition code more closelyRangi
2020-12-09Other battle transition tile type not neededZumi Daxuya
2020-12-09Match battle transitions labels to pokegoldZumi Daxuya
2020-12-08Disassemble battle transitionsZumi Daxuya
2020-11-13Kanto Mon Names (#79)jd-0
2020-09-25Factor out Town Map tilemap and adjust its graphicsRangi
2020-09-22Disassemble some debug warp landmark code+dataRangi
2020-09-22include -> INCLUDERangi
2020-09-22Use Japanese charmap charactersRangi
2020-09-22Extract move data table (needs identification)Rangi
2020-09-22Replace enum with const, and update many constants to be more like pokegoldRangi
2020-09-200x -> $Rangi
2020-09-20Use local .End or .FirstEntryEnd labels for measuring data/GFX sizesRangi
2020-09-20More cleanup of whitespace and commentsRangi
2020-09-20Remove more address commentsRangi
2020-09-20Remove address commentsjd-0
2020-09-20- Remove trailing whitespaceRangi
2020-09-13Give all .asm and all .inc except of base_stats/???.inc new line at the end o...Ebernacher90
2020-08-29Resolved conflict caused by my changes.SatoMew
2020-08-09Clean up some code in home/Rangi
2020-08-09Remove "; if DEBUG" comments for SECTIONs, and "if DEBUG" conditions since on...Rangi
2019-04-14Identify radio graphicsSatoMew
2019-04-14Pokégear → Trainer GearSatoMew
2019-02-26Disassemble SetTime.luckytyphlosion
2019-02-26Put 2/3 charmap EQUs back in - works in the latest version of RGBDSobskyr
2019-02-26Fix EQUs in text_entry.asmobskyr
2018-11-30cleaned up labels and added more constants, removed the hardcoded relative ju...2Tie
2018-11-29Disassembled the rest of the code in bank 4 as far as i can tell. Lines 899, ...2Tie
2018-10-13Fixed a few erroneous stringsPokeglitch
2018-10-12Replaced all hradcoded pointers with labelsPokeglitch
2018-10-11Dumping bank 3. Still need to convert a few hardcoded pointers to labelsPokeglitch
2018-08-23Fixed hardcoded bank. Uncommented out 2 strings since they work now (previou...Pokeglitch
2018-08-21Finished changing hardcoded addresses to labelsPokeglitch
2018-08-21Dumped rest of bank, still need to clean up a few hardcoded addressesPokeglitch
2018-08-21Extracted corrupted gfxPokeglitch