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Pokémon Gold and Silver Space World 1997 demo
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Author
2020-12-17
Suggested changes to #83
Zumi Daxuya
2020-12-12
Some adjustments
Zumi Daxuya
2020-12-12
Label more stuff in the Pikachu minigame
Zumi Daxuya
2020-12-11
More progress on disassembling Pikachu minigame
Zumi Daxuya
2020-12-11
Start labelling Pikachu minigame
Zumi Daxuya
2020-12-11
Begin disassembly of Pikachu minigame (auto-generated)
Zumi Daxuya
2020-12-10
Create sprite_anim_constants.asm
Zumi Daxuya
2020-12-10
Use dbpixel for intro bubble data
Zumi Daxuya
2020-12-10
Make use of depixel / dbpixel
Zumi Daxuya
2020-12-10
Move cutscene code to "movie" folder
Zumi Daxuya
2020-12-10
Intro and GF asm adjustments
Zumi Daxuya
2020-12-10
Disassemble Game Freak logo animation
Zumi Daxuya
2020-12-10
Intro: contextualize rLCDC pointer
Zumi Daxuya
2020-12-10
Dump intro tilemaps
Zumi Daxuya
2020-12-10
Disassemble G/S intro
Zumi Daxuya
2020-12-08
Match pokegold's battle transition code more closely
Rangi
2020-12-09
Other battle transition tile type not needed
Zumi Daxuya
2020-12-09
Match battle transitions labels to pokegold
Zumi Daxuya
2020-12-08
Disassemble battle transitions
Zumi Daxuya
2020-11-13
Kanto Mon Names (#79)
jd-0
2020-09-25
Factor out Town Map tilemap and adjust its graphics
Rangi
2020-09-22
Disassemble some debug warp landmark code+data
Rangi
2020-09-22
include -> INCLUDE
Rangi
2020-09-22
Use Japanese charmap characters
Rangi
2020-09-22
Extract move data table (needs identification)
Rangi
2020-09-22
Replace enum with const, and update many constants to be more like pokegold
Rangi
2020-09-20
0x -> $
Rangi
2020-09-20
Use local .End or .FirstEntryEnd labels for measuring data/GFX sizes
Rangi
2020-09-20
More cleanup of whitespace and comments
Rangi
2020-09-20
Remove more address comments
Rangi
2020-09-20
Remove address comments
jd-0
2020-09-20
- Remove trailing whitespace
Rangi
2020-09-13
Give all .asm and all .inc except of base_stats/???.inc new line at the end o...
Ebernacher90
2020-08-29
Resolved conflict caused by my changes.
SatoMew
2020-08-09
Clean up some code in home/
Rangi
2020-08-09
Remove "; if DEBUG" comments for SECTIONs, and "if DEBUG" conditions since on...
Rangi
2019-04-14
Identify radio graphics
SatoMew
2019-04-14
Pokégear → Trainer Gear
SatoMew
2019-02-26
Disassemble SetTime.
luckytyphlosion
2019-02-26
Put 2/3 charmap EQUs back in - works in the latest version of RGBDS
obskyr
2019-02-26
Fix EQUs in text_entry.asm
obskyr
2018-11-30
cleaned up labels and added more constants, removed the hardcoded relative ju...
2Tie
2018-11-29
Disassembled the rest of the code in bank 4 as far as i can tell. Lines 899, ...
2Tie
2018-10-13
Fixed a few erroneous strings
Pokeglitch
2018-10-12
Replaced all hradcoded pointers with labels
Pokeglitch
2018-10-11
Dumping bank 3. Still need to convert a few hardcoded pointers to labels
Pokeglitch
2018-08-23
Fixed hardcoded bank. Uncommented out 2 strings since they work now (previou...
Pokeglitch
2018-08-21
Finished changing hardcoded addresses to labels
Pokeglitch
2018-08-21
Dumped rest of bank, still need to clean up a few hardcoded addresses
Pokeglitch
2018-08-21
Extracted corrupted gfx
Pokeglitch
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