Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-12 | Sync growth rate constants from pokecrystal | Ryan Tandy | |
Copied from pret/pokecrystal@0eeb00d6ac67199b3343c5a6ddc739b251f7a68f | |||
2019-10-12 | Use PSYCHIC_M for the Psychic TM. | yenatch | |
[Ryan Tandy: adapted from pret/pokecrystal@0b8b6f9259bedacad55bb4667de5b2bbe6eafda7] | |||
2019-10-11 | Disassemble Game Freak logo intro | Ryan Tandy | |
2019-10-11 | Extract copyright gfx to png | Ryan Tandy | |
2019-10-11 | Copy vram.asm from pokecrystal | Ryan Tandy | |
2019-10-11 | Add maps and map attributes. | IIMarckus | |
2019-10-11 | Sync tileset IDs with pokecrystal. | IIMarckus | |
2019-10-11 | Remove more obvious Crystal files. | IIMarckus | |
2019-10-11 | Remove unused map. | IIMarckus | |
2019-09-23 | Clarify naming of SFX_GET_EGG_* pointers | Ryan Tandy | |
In game, one receives eggs from the Aide and the Day-care Man, not the Day-care Lady. SFX 0x96 is used for both. Rename it to reflect it is not unique to the Day-care. SFX 0x95 is an alias of the same sound and appears to be unused. Rename the pointer to clarify that. | |||
2019-09-20 | Sync daycare from pokecrystal | Ryan Tandy | |
2019-08-26 | Import trainer DVs data from pokecrystal | Ryan Tandy | |
2019-08-16 | Sync home/audio.asm with pokecrystal. | IIMarckus | |
2019-08-16 | Build a separate audio object. | IIMarckus | |
2019-08-16 | Incorporate the rest of the audio engine. | IIMarckus | |
2019-08-15 | Sync music with pokecrystal and add to the build. | IIMarckus | |
2019-08-15 | Sync sfx with pokecrystal, and add to the build. | IIMarckus | |
2019-08-15 | Fix cries, and integrate them into the build. | IIMarckus | |
2019-08-14 | Dump move descriptions. | obskyr | |
2019-08-14 | Disassemble battle animation scripts. | obskyr | |
Based on pokecrystal. Apparently, very few move animations were changed (Transform, Minimize, and Body Slam-likes)! | |||
2018-10-22 | Update Discord link. | luckytyphlosion | |
2018-10-04 | Dump map blockdata from Gold. | IIMarckus | |
2018-10-04 | Split map object includes into a separate file. | IIMarckus | |
2018-10-04 | Add map objects from bank 49. | IIMarckus | |
2018-10-04 | Add map objects from bank 48. | IIMarckus | |
2018-10-04 | Add map objects from bank 4A. | IIMarckus | |
2018-10-03 | Add map objects from bank 4B. | IIMarckus | |
2018-10-03 | Add map objects from bank 4C. | IIMarckus | |
2018-10-03 | Add map objects from bank 4D. | IIMarckus | |
2018-10-03 | Add map objects from bank 4E. | IIMarckus | |
2018-10-03 | Add map objects from bank 4F. | IIMarckus | |
2018-10-03 | Add map objects from bank 50. | IIMarckus | |
2018-10-03 | Add map objects from bank 51. | IIMarckus | |
2018-10-03 | Add map objects from bank 52. | IIMarckus | |
2018-10-03 | Add map objects from bank 5B. | IIMarckus | |
2018-10-03 | Add map objects from bank 5C. | IIMarckus | |
2018-10-03 | Add map objects from bank 5F. | IIMarckus | |
2018-10-03 | Add map objects from bank 60. | IIMarckus | |
2018-09-26 | Add map objects from bank 62. | IIMarckus | |
2018-09-26 | Add map objects from bank 53. | IIMarckus | |
2018-09-25 | Add map objects from bank 56. | IIMarckus | |
2018-09-25 | Add map objects from bank 55. | IIMarckus | |
2018-09-24 | Add map objects from bank 5E. | IIMarckus | |
2018-09-24 | Add map objects from bank 5D. | IIMarckus | |
2018-09-24 | Add battle text. | IIMarckus | |
2018-09-24 | Add map objects from bank 5A. | IIMarckus | |
2018-09-24 | Add trainer data. | IIMarckus | |
2018-09-21 | Add map objects from bank 59. | IIMarckus | |
2018-09-21 | Remove an empty bank. | IIMarckus | |
2018-09-21 | Include Pokédex entries in the build. | IIMarckus | |