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author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-07-16 08:19:51 -0400 |
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committer | GitHub <noreply@github.com> | 2020-07-16 08:19:51 -0400 |
commit | b9a113a9f4712771e37313a4c8a76f7ef23cebb2 (patch) | |
tree | 08b999ddb2212e9f5dba4b1aa1e37c9a6cb4a35d /constants | |
parent | d3a01f777d2bbb3bc5ec6822af893d16fda19936 (diff) | |
parent | 4ecff22f716aad9e9ad034cb0feae6cae273162e (diff) |
Merge pull request #276 from TheFakeMateo/master
Deobfuscate exit warps on indoor maps
Diffstat (limited to 'constants')
-rw-r--r-- | constants/map_constants.asm | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/constants/map_constants.asm b/constants/map_constants.asm index 3ddc5746..6c7d8d48 100644 --- a/constants/map_constants.asm +++ b/constants/map_constants.asm @@ -253,3 +253,8 @@ ENDM mapconst LORELEIS_ROOM, 6, 5 ; $F5 mapconst BRUNOS_ROOM, 6, 5 ; $F6 mapconst AGATHAS_ROOM, 6, 5 ; $F7 + + +; Indoor maps, such as houses, use this as the Map ID in their exit warps +; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap +LAST_MAP EQU -1 |