Age | Commit message (Collapse) | Author |
|
|
|
Simplify map event definitions
|
|
|
|
Instead of building a semicolon-separated "array" of warp_to coordinates in _WARP_TO_BUFFER, just declare a new EQUS for each one: _WARP_TO_NUM_1, _WARP_TO_NUM_2, etc. Then have def_warps_to output and PURGE each one of them.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
|
|
|
|
|
|
|
|
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
|
|
|
|
Add comments associating constants with data, and identify some more data
|
|
|
|
Identify sprite and battle animation data
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Move animations' sound IDs are off by one from move IDs.
|
|
|
|
|
|
animation data labels+constants)
|
|
Miscellaneous constant and label updates
|
|
|
|
|
|
'dbmapcoord' has X, Y order like other coordinate-related data macros
|
|
|
|
|