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path: root/engine/battle/1c.asm
AgeCommit message (Collapse)Author
2015-04-01Rename battle files and split move effects Part 5xCrystal
15.asm, 16.asm, 1a.asm, 1c.asm
2015-02-08Rename some labelsYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-30Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel
Conflicts: engine/battle/1c.asm
2014-05-30Fix IsDungeonMap commentsU-Fish-PC\Daniel
2014-05-29Label and comment BattleTransitionU-Fish-PC\Daniel
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel