Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-14 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | |
Conflicts: engine/town_map.asm | |||
2015-07-14 | Use more *Coord | dannye | |
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||
2015-07-13 | named party menu/naming screen wram variables | YamaArashi | |
2015-07-13 | menu wram variable names | YamaArashi | |
2015-07-12 | named wram variables | YamaArashi | |
2015-07-12 | use constant for bg transfer dest hram var | YamaArashi | |
2015-07-12 | shake screen functions | YamaArashi | |
2015-07-12 | some battle animation stuff | YamaArashi | |
2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-06-12 | Mention Jap grammar | U-Daniel-PC\Daniel | |
2015-06-12 | Document code related to MonName1Text | U-Daniel-PC\Daniel | |
2015-06-11 | Clean up white space | U-Daniel-PC\Daniel | |
2015-04-09 | money won and trainer pic constants | xCrystal | |
2015-04-09 | user xor operator for clearing status flags | xCrystal | |
use xor operator for clearing status flags | |||
2015-04-09 | Document DisableEffect and CheckEnemyStatusConditions | xCrystal | |
basically copy/paste comments and labels from CheckPlayerStatusConditions | |||
2015-04-01 | Rename battle files and split move effects Part 2 | xCrystal | |
5.asm, 9.asm, and a.asm | |||
2015-03-31 | Name more in-battle functions and labels | xCrystal | |
and better document some animation related functions | |||
2015-03-31 | Label some attack animation functions | xCrystal | |
2015-03-31 | Label some battle related functions | xCrystal | |
2015-03-31 | Further document AI stuff | xCrystal | |
2015-03-31 | Some wram constants | xCrystal | |
2015-03-31 | Split commentary lines that are too long | xCrystal | |
2015-03-12 | Low health alarm documentation | U-Daniel-PC\Daniel | |
RenaKunisaki | |||
2015-02-08 | named misc functions | YamaArashi | |
2015-02-08 | move-related things | YamaArashi | |
2015-02-07 | fixed hp bar wram label and misc | YamaArashi | |
2015-02-07 | Named wram symbols | YamaArashi | |
2015-02-07 | commented battle stuff | YamaArashi | |
2015-02-07 | comment drain HP effect | YamaArashi | |
2015-02-07 | commented menu stuff | YamaArashi | |
2015-02-07 | documented bide bug | YamaArashi | |
2015-02-07 | serial/trade/misc | YamaArashi | |
2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | |
2015-02-04 | More battle commentary/labels/constans and fix some spacing issues | xCrystal | |
Conflicts: engine/battle/core.asm | |||
2015-01-22 | Clean up white space, fix label typo | U-Daniel-PC\Daniel | |
2015-01-21 | fix duplicate labels | xCrystal | |
2015-01-20 | some constants in stat up/down effects | xCrystal | |
2015-01-20 | rename some labels | xCrystal | |
2015-01-20 | add commentary to move effects | xCrystal | |
2015-01-04 | add commentary | xCrystal | |
2014-10-17 | Kill version.asm. | IIMarckus | |
2014-10-10 | Add a lot of Yellow text changes. | IIMarckus | |
2014-09-23 | Rename hVBlank* constants to h*. | yenatch | |
2014-09-20 | Merge remote-tracking branch 'YamaArashi/master' | yenatch | |
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | |||
2014-09-17 | Use move animation constants instead of static values. | yenatch | |
This allows new moves and animations to be added without overlap. | |||
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-08-08 | Labelled many functions/variables | YamaArashi | |
2014-08-07 | Fix static banks passed into GetName. | yenatch | |
This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar. |