Age | Commit message (Collapse) | Author |
|
|
|
|
|
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixes #312
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
like the starters)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixes #255
|
|
|
|
by rgbds 0.4.0)
|
|
To do: turn constants into labels and use ldh
|
|
|
|
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
|
|
To do: add comments associating constants with data and code
|
|
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
|
|
|
|
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
|
|
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
|
|
spotted by comparing against pokeyellow
|
|
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
|
|
|
|
Polished Map
|
|
in instructions like add a, x
|
|
|
|
Update for RGBDS 0.3.3
|