Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-01 | Rename battle files and split move effects Part 3 | xCrystal | |
b.asm, b_2.asm, c.asm, and d.asm | |||
2015-02-07 | serial/trade/misc | YamaArashi | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-08-08 | Labelled many functions/variables | YamaArashi | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |