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path: root/engine/battle/draw_hud_pokeball_gfx.asm
AgeCommit message (Collapse)Author
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-06-27Organize gfx/Rangi
2017-06-24Fix typos in commentsdannye
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-05Use more lbdannye
and other clean up
2015-07-23clean up wram aliasesYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-14Use more screen dimension constantsdannye
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-04-01Rename battle files and split move effects Part 4xCrystal
e.asm, e_2. asm, and 14.asm