Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-29 | Update related tile animation constants | SatoMew | |
2020-11-29 | Label and document hFFD7 more accurately | SatoMew | |
2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | |
2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
Polished Map | |||
2016-06-11 | remove address comments | YamaArashi | |
2015-08-30 | No more W_ | dannye | |
2015-08-29 | use the new battle type constants | YamaArashi | |
2015-08-13 | Named a test battle variable | YamaArashi | |
2015-08-12 | commented SGB palette stuff | YamaArashi | |
2015-07-19 | naming | YamaArashi | |
2015-07-19 | jpab/jpba macros | YamaArashi | |
2015-07-18 | misc | YamaArashi | |
2015-07-15 | menu stuff | YamaArashi | |
2015-07-14 | named wram variables | YamaArashi | |
2015-06-11 | Clean up white space | U-Daniel-PC\Daniel | |
2015-04-01 | Rename battle files and split move effects Part 4 | xCrystal | |
e.asm, e_2. asm, and 14.asm |