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path: root/engine/battle/moveEffects
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2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Remove RAM address commentsRangi
2017-12-30Uppercase battle status constantsxCrystal
2017-06-24Fix typos in commentsdannye
2017-01-16fix incorrect commentYamaArashi
2016-07-18Clean up text commandsdannye
2016-06-11remove address commentsYamaArashi
2015-12-14Fewer underscores in constantsdannye
2015-08-30No more W_dannye
2015-08-14named battle and learn move variablesYamaArashi
2015-07-19jpab/jpba macrosYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-12some battle animation stuffYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-11Clean up white spaceU-Daniel-PC\Daniel
2015-04-09user xor operator for clearing status flagsxCrystal
use xor operator for clearing status flags
2015-04-09Document DisableEffect and CheckEnemyStatusConditionsxCrystal
basically copy/paste comments and labels from CheckPlayerStatusConditions
2015-04-08Document move effectsxCrystal
Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
2015-04-01Rename battle files and split move effects Part 4xCrystal
e.asm, e_2. asm, and 14.asm
2015-04-01Rename battle files and split move effects Part 3xCrystal
b.asm, b_2.asm, c.asm, and d.asm
2015-04-01Rename battle files and split move effects Part 2xCrystal
5.asm, 9.asm, and a.asm
2015-04-01Rename battle files and split move effects Part 1xCrystal
1.asm, 4.asm, and 4_2.asm