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2021-11-05Refactorize check button pressed (#340)Yoann Fievez
2021-08-28wcf4b -> wStringBufferRangi
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
Fixes #319
2021-03-25Verify data table and name list sizes with assertion macrosRangi
Fixes #312
2020-11-14Fix file modesdannye
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-08-30Document more hidden object data and behaviorRangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-16Revise some map scripts, mostly for getting itemsRangi
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-14Clean up some data, using macros for multiline list entriesRangi
2020-07-08Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Use ASCII quotes in commentsRangi
2020-07-06Use DEX_* constants for StarterDexRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi
Fixes #260
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi
by rgbds 0.4.0)
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Make suggested edits:Rangi
- data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
2020-07-03Split up engine/events/hidden_object_functionsRangi
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi