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2021-08-28wcf4b -> wStringBufferRangi
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi
2021-05-31Improve some RAM formattingRangi
2021-05-23Use macros for bit arraysRangi
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
Fixes #319
2021-03-25Verify data table and name list sizes with assertion macrosRangi
Fixes #312
2021-02-13Identify hUILayoutFlagsRangi
2020-11-14Fix file modesdannye
2020-11-05Sync more with pokeyellowRangi
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi
like the starters)
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-08Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05TM/HM constants named after movesRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2019-07-27Update audio macro namesdannye
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2018-03-24Use rgblink dmg modedannye
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal
in instructions like add a, x
2017-12-30Uppercase battle status constantsxCrystal
2017-09-29Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch
Update for RGBDS 0.3.3
2017-06-24Fix typos in commentsdannye
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-05-08Typo: SFX_POKEFLUE → SFX_POKEFLUTEdannye
2016-12-31split code out of main.asmYamaArashi
2016-07-27Replace unnecessary tabs with spacesdannye
2016-07-27Redo audio header macrodannye
2016-07-18Merge branch 'master' of https://github.com/pret/pokereddannye
2016-07-18Clean up text commandsdannye
2016-06-12sync tileset WRAM labelsYamaArashi
2016-06-11remove address commentsYamaArashi
2016-02-21Remove hardcoded length values in items.asmMarcus Huderle
2015-12-14Fewer underscores in constantsdannye
2015-08-30No more W_dannye
2015-08-30replaced hardcoded values in ItemUseMedicineYamaArashi
2015-08-30rename ItemUseBall labelsYamaArashi
2015-08-29commented pokeball functionYamaArashi