| Age | Commit message (Expand) | Author |
| 2021-05-06 | Use BANK("Pics #") for Pokémon and trainer pics | Rangi |
| 2021-04-27 | Use {interpolation} to generate sequences of RAM labels | Rangi |
| 2021-04-17 | Use rgbds 0.5.0 features: | Rangi |
| 2021-04-13 | Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant | Rangi |
| 2021-04-08 | Trim extra newlines from some files | Rangi |
| 2021-03-30 | Fix incorrect sfx id | dannye |
| 2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi |
| 2021-02-21 | Clean up handling of extra effective status effects | dannye |
| 2021-02-13 | Identify hUILayoutFlags | Rangi |
| 2020-11-29 | Delete unnecessary comment | SatoMew |
| 2020-11-29 | Update related tile animation constants | SatoMew |
| 2020-11-29 | Label and document hFFD7 more accurately | SatoMew |
| 2020-11-28 | Keep wGrassMons and wWaterMons together with a UNION | Rangi |
| 2020-11-14 | Fix file modes | dannye |
| 2020-11-07 | Use more joypad constants | dannye |
| 2020-11-07 | Use STARTER1 and STARTER2 for the title screen | Rangi |
| 2020-11-06 | Sync more with pokeyellow | Rangi |
| 2020-11-05 | Sync more with pokeyellow | Rangi |
| 2020-11-05 | Remove trailing whitespace | Rangi |
| 2020-11-05 | Sync more with pokeyellow | Rangi |
| 2020-11-05 | All battle back pictures end with "b" | Rangi |
| 2020-11-05 | Sync home and macro code with pokeyellow | Rangi |
| 2020-11-04 | Port some formatting from pokeyellow | Rangi |
| 2020-10-19 | Some formatting changes | Rangi |
| 2020-09-22 | Replace ghost Marowak's ambiguous constant | SatoMew |
| 2020-08-31 | Define a constant for the ghost Marowak (hard-coded throughout the engine, li... | Rangi |
| 2020-08-31 | Use constants to delineate map types, and factor out more data | Rangi |
| 2020-08-30 | Document more hidden object data and behavior | Rangi |
| 2020-08-28 | Separate splash screen, intro, and credits (like pokegold/pokecrystal) | Rangi |
| 2020-08-17 | Identify some map object related constants | Rangi |
| 2020-07-21 | Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) | Rangi |
| 2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi |
| 2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi |
| 2020-07-17 | Define constants for subanimations' base coords and frame block modes | Rangi |
| 2020-07-17 | Identify remaining tilemap IDs | Rangi |
| 2020-07-17 | SONY -> RIVAL | Rangi |
| 2020-07-17 | Update sprite names | Rangi |
| 2020-07-16 | $c9 was "の" in Japanese | Rangi |
| 2020-07-16 | Factor out animation tilemaps | Rangi |
| 2020-07-16 | Define constants for subanimation transform types | Rangi |
| 2020-07-16 | Use a battle_anim macro for move animations' special effects and subanimations | Rangi |
| 2020-07-16 | Use a macro for BattleTransition_DoubleCircle data | Rangi |
| 2020-07-16 | Un-deduplicate gfx/intro_credits/gengar.png's tiles | Rangi |
| 2020-07-16 | Separate move/battle animation data from move data (to do: further identify a... | Rangi |
| 2020-07-16 | $ec = "▷" | Rangi |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi |
| 2020-07-16 | Revise some map scripts, mostly for getting items | Rangi |
| 2020-07-16 | Define constants for default trainer DVs | Rangi |
| 2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi |
| 2020-07-14 | Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir... | Rangi |