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2020-07-06Use DEX_* constants for StarterDexRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi
Fixes #260
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi
MACRO/ENDM, etc)
2020-07-05TM/HM constants named after movesRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-05Port _RemovePokemon documentation from pokeyellowRangi
2020-07-05Port two HRAM labels from pokeyellowRangi
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi
2020-07-05Port credits command constants from pokeyellowRangi
2020-07-05Use constants for damage limits in CalculateDamageRangi
Fixes #255
2020-07-05Correct comments in AISwitchIfEnoughMonsRangi
Fixes #244
2020-07-05Update map hide/show data labelsRangi
Fixes #235
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce ↵Rangi
SET_PAL_DEFAULT
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi
by rgbds 0.4.0)
2020-07-03Move more code from home.asm to home/Rangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Factor out data/sprites/Rangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Make suggested edits:Rangi
- data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
2020-07-03Split up engine/events/hidden_object_functionsRangi
2020-07-03Reorganize constants/Rangi
To do: add comments associating constants with data and code
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03Add engine/movie/oak_speech/ subdirectoryRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Remove RAM address commentsRangi
2020-06-27Move trade bubble from gfx/icons to gfx/tradeRangi
2020-06-27Individual images for party menu icon graphicsRangi
2020-06-27Move mon_nest_icon.png to gfx/town_mapRangi
2020-06-27Organize gfx/Rangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-21Merge pull request #243 from Nog-Frog/rename-unused-cd40Daniel Harding
Name UnusedCD40
2020-06-06remove two whitespacesAkatsuki-py
2020-06-05fix SubtractAmountPaidFromMoney commentAkatsuki-py
2020-05-29Name UnusedCD40Nog-Frog
Every man deserves a name :)
2020-05-27Merge pull request #241 from Nog-Frog/Fix-Sent-To-BoxDaniel Harding
Change "Set to box" to "Sent to box"
2020-05-27Merge pull request #239 from Akatsuki-py/use_reptDaniel Harding
Use rept macro in CopyHealingMachineOAM
2020-05-26Change "Set to box" to "Sent to box"Nog-Frog
2020-05-24Misc minor clean updannye
spotted by comparing against pokeyellow
2020-05-24use rept macroakatsuki-py
2020-05-01Fix comment from Y pos to X posAkatsuki-py
2020-02-05Merge pull request #223 from pret/audio-macrosDaniel Harding
Audio macros
2019-11-23Use percent macro for trainer AI packagesThomas Winwood
2019-07-27Update audio macro namesdannye
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2019-07-07Merge branch 'master' of https://github.com/pret/pokeredRangi
2019-07-07Replace some hard-coded values with constantsRangi
2019-04-21A few missed SFX constant IDsdannye