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pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
summary
refs
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path:
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main.asm
Age
Commit message (
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Author
2015-02-07
Named wram symbols
YamaArashi
2015-02-07
commented battle stuff
YamaArashi
2015-02-07
commented menu stuff
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2014-10-17
Fix a few more bugs in the beach house.
IIMarckus
2014-10-17
Modularize the beach house.
IIMarckus
2014-10-17
Add the beach house tileset.
IIMarckus
2014-10-17
Fix Route 19 for Yellow.
IIMarckus
2014-10-17
Add more from the beach house.
IIMarckus
2014-10-17
Kill version.asm.
IIMarckus
2014-09-23
Rename hVBlank* constants to h*.
yenatch
2014-09-20
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-14
Commented/labelled misc functions
YamaArashi
2014-09-13
Commented more sprite and map code
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-08-22
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-08
Labelled many functions/variables
YamaArashi
2014-07-28
Commented function
YamaArashi
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Use macros to define predefs.
yenatch
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-05-31
Explicit sections for pics, sprites and misc graphics.
yenatch
2014-05-31
Split out joypad code from main.asm.
yenatch
2014-05-30
Remove redundant dimensions in image filenames.
yenatch
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-25
Recomment LoadMonData_.
yenatch
2014-05-25
Split out item fragment code.
yenatch
2014-05-25
Split out overworld object movement.
yenatch
2014-05-25
Try to clean up PrepareOAMData.
yenatch
2014-05-25
Split out map sprite facing data.
yenatch
2014-05-25
Label BCD math predefs.
yenatch
2014-05-25
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
Rename joypad registers.
yenatch
2014-05-25
Move bank 0 into home.asm.
yenatch
2014-05-25
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-24
Use global labels for pics.
yenatch
2014-05-24
Organize file includes in banks 4 through 1e.
yenatch
2014-05-24
Rename engine/rng.asm to engine/random.asm.
yenatch
2014-05-24
Rename random number function and hram labels.
yenatch
2014-05-23
Comment some more bank 0 functions.
yenatch
2014-05-23
More complete hardware constants. Rename joypad constants.
yenatch
2014-05-23
Use a dedicated label for base stats.
yenatch
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-21
Pull out map header pointers and banks
U-Fish-PC\Daniel
2014-05-21
Name hidden object routines
U-Fish-PC\Daniel
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