diff options
author | camthesaxman <cameronghall@cox.net> | 2018-01-11 12:49:51 -0600 |
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committer | camthesaxman <cameronghall@cox.net> | 2018-01-11 12:49:51 -0600 |
commit | 253bc8fa35d0f720f41f609b19e5e38e68d1b10f (patch) | |
tree | 9c6aebf0b802da1988ee9ac160071c348f749f20 | |
parent | a7fe23e3434f427995595b6747ac0f3e57b94621 (diff) | |
parent | 4ffcd640b3c7962ba918b544a5a7474198e1e029 (diff) |
Merge branch 'master' into makefile
-rwxr-xr-x | asm/dragon.s | 1214 | ||||
-rw-r--r-- | ld_script.txt | 3 | ||||
-rwxr-xr-x | src/battle/anim/dark.c | 138 | ||||
-rwxr-xr-x | src/battle/anim/dragon.c | 275 |
4 files changed, 415 insertions, 1215 deletions
diff --git a/asm/dragon.s b/asm/dragon.s deleted file mode 100755 index 3d0c86201..000000000 --- a/asm/dragon.s +++ /dev/null @@ -1,1214 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ dragon - - thumb_func_start sub_80DF5A0 -sub_80DF5A0: @ 80DF5A0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080DF5E8 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DF5F0 - ldr r2, _080DF5EC @ =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r2, 0x6] - negs r0, r0 - strh r0, [r2, 0x6] - ldrh r0, [r2, 0x8] - negs r0, r0 - strh r0, [r2, 0x8] - adds r1, r2, 0 - b _080DF5FA - .align 2, 0 -_080DF5E8: .4byte gAnimBankAttacker -_080DF5EC: .4byte gBattleAnimArgs -_080DF5F0: - ldr r1, _080DF630 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] -_080DF5FA: - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x34] - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x38] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r1, _080DF634 @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080DF638 @ =sub_8078504 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF630: .4byte gBattleAnimArgs -_080DF634: .4byte move_anim_8074EE0 -_080DF638: .4byte sub_8078504 - thumb_func_end sub_80DF5A0 - - thumb_func_start sub_80DF63C -sub_80DF63C: @ 80DF63C - push {r4,r5,lr} - adds r5, r0, 0 - bl sub_8078650 - ldr r4, _080DF694 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080DF698 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DF6A0 - ldr r2, _080DF69C @ =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2, 0x2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r1, r0 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x32] - ldrh r1, [r2, 0x4] - subs r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r2, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - b _080DF6CA - .align 2, 0 -_080DF694: .4byte gAnimBankTarget -_080DF698: .4byte gAnimBankAttacker -_080DF69C: .4byte gBattleAnimArgs -_080DF6A0: - ldr r1, _080DF6E4 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080DF6CA: - ldr r0, _080DF6E4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r5, 0x2E] - ldr r0, _080DF6E8 @ =sub_8078B34 - str r0, [r5, 0x1C] - ldr r1, _080DF6EC @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF6E4: .4byte gBattleAnimArgs -_080DF6E8: .4byte sub_8078B34 -_080DF6EC: .4byte move_anim_8074EE0 - thumb_func_end sub_80DF63C - - thumb_func_start sub_80DF6F0 -sub_80DF6F0: @ 80DF6F0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080DF704 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DF70C - ldr r4, _080DF708 @ =gAnimBankAttacker - b _080DF70E - .align 2, 0 -_080DF704: .4byte gBattleAnimArgs -_080DF708: .4byte gAnimBankAttacker -_080DF70C: - ldr r4, _080DF750 @ =gAnimBankTarget -_080DF70E: - ldrb r0, [r4] - movs r1, 0 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, _080DF754 @ =gBattleAnimArgs - movs r0, 0x2 - ldrsh r1, [r4, r0] - adds r0, r5, 0 - bl sub_807867C - ldrh r0, [r4, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - ldr r0, _080DF758 @ =sub_8078600 - str r0, [r5, 0x1C] - ldr r1, _080DF75C @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF750: .4byte gAnimBankTarget -_080DF754: .4byte gBattleAnimArgs -_080DF758: .4byte sub_8078600 -_080DF75C: .4byte move_anim_8074EE0 - thumb_func_end sub_80DF6F0 - - thumb_func_start sub_80DF760 -sub_80DF760: @ 80DF760 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080DF788 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DF77A - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080DF77A: - adds r0, r4, 0 - bl sub_80DF63C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF788: .4byte gAnimBankAttacker - thumb_func_end sub_80DF760 - - thumb_func_start sub_80DF78C -sub_80DF78C: @ 80DF78C - push {r4-r7,lr} - adds r6, r0, 0 - ldr r4, _080DF7E0 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r6, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x22] - strh r5, [r6, 0x36] - movs r0, 0x1 - strh r0, [r6, 0x38] - ldr r0, _080DF7E4 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r6, 0x3A] - ldr r4, _080DF7E8 @ =gBankAttacker - ldrb r0, [r4] - movs r1, 0 - bl sub_807A100 - lsls r7, r0, 16 - lsrs r5, r7, 16 - ldrb r0, [r4] - movs r1, 0x1 - bl sub_807A100 - lsls r1, r0, 16 - lsrs r0, r1, 16 - cmp r5, r0 - bls _080DF7EC - lsrs r0, r7, 17 - b _080DF7EE - .align 2, 0 -_080DF7E0: .4byte gAnimBankAttacker -_080DF7E4: .4byte gBattleAnimArgs -_080DF7E8: .4byte gBankAttacker -_080DF7EC: - lsrs r0, r1, 17 -_080DF7EE: - strh r0, [r6, 0x3C] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x3C - ldrsh r1, [r6, r2] - bl Cos - strh r0, [r6, 0x24] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x3C - ldrsh r1, [r6, r2] - bl Sin - strh r0, [r6, 0x26] - ldr r0, _080DF818 @ =sub_80DF81C - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DF818: .4byte sub_80DF81C - thumb_func_end sub_80DF78C - - thumb_func_start sub_80DF81C -sub_80DF81C: @ 80DF81C - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0 - beq _080DF82E - cmp r5, 0x1 - beq _080DF89A - b _080DF91E -_080DF82E: - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x38] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _080DF880 - strh r5, [r4, 0x36] - ldrh r1, [r4, 0x38] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DF880 - adds r0, r1, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _080DF880 - movs r0, 0x10 - strh r0, [r4, 0x38] -_080DF880: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _080DF91E - movs r0, 0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080DF91E -_080DF89A: - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x38] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0x95 - bgt _080DF8C2 - adds r0, r1, 0 - adds r0, 0x8 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x95 - ble _080DF8C2 - movs r0, 0x96 - strh r0, [r4, 0x3C] -_080DF8C2: - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _080DF90A - movs r0, 0 - strh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DF90A - adds r0, r1, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _080DF90A - movs r0, 0x10 - strh r0, [r4, 0x38] -_080DF90A: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _080DF91E - adds r0, r4, 0 - bl DestroyAnimSprite -_080DF91E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DF81C - - thumb_func_start sub_80DF924 -sub_80DF924: @ 80DF924 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DF950 @ =gTasks - adds r4, r1, r0 - ldr r0, _080DF954 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DF960 - ldr r0, _080DF958 @ =REG_BG1HOFS - str r0, [sp] - ldr r0, _080DF95C @ =gBattle_BG1_X - b _080DF966 - .align 2, 0 -_080DF950: .4byte gTasks -_080DF954: .4byte gAnimBankAttacker -_080DF958: .4byte REG_BG1HOFS -_080DF95C: .4byte gBattle_BG1_X -_080DF960: - ldr r0, _080DF9DC @ =REG_BG2HOFS - str r0, [sp] - ldr r0, _080DF9E0 @ =gBattle_BG2_X -_080DF966: - ldrh r0, [r0] - strh r0, [r4, 0xC] - ldr r0, _080DF9E4 @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r5, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r5, [r0, 0x9] - ldr r0, _080DF9E8 @ =gAnimBankAttacker - ldrb r0, [r0] - bl sub_8077FC0 - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0xE] - adds r0, 0x20 - strh r0, [r4, 0x10] - cmp r1, 0 - bge _080DF996 - strh r5, [r4, 0xE] -_080DF996: - ldrh r3, [r4, 0xE] - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bgt _080DF9C4 - ldr r5, _080DF9EC @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080DF9A8: - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0xC] - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - ble _080DF9A8 -_080DF9C4: - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, _080DF9F0 @ =sub_80DF9F4 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DF9DC: .4byte REG_BG2HOFS -_080DF9E0: .4byte gBattle_BG2_X -_080DF9E4: .4byte 0xa2600001 -_080DF9E8: .4byte gAnimBankAttacker -_080DF9EC: .4byte gScanlineEffectRegBuffers -_080DF9F0: .4byte sub_80DF9F4 - thumb_func_end sub_80DF924 - - thumb_func_start sub_80DF9F4 -sub_80DF9F4: @ 80DF9F4 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, _080DFA18 @ =gTasks - adds r2, r0, r1 - movs r1, 0x8 - ldrsh r0, [r2, r1] - cmp r0, 0x4 - bhi _080DFAAA - lsls r0, 2 - ldr r1, _080DFA1C @ =_080DFA20 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DFA18: .4byte gTasks -_080DFA1C: .4byte _080DFA20 - .align 2, 0 -_080DFA20: - .4byte _080DFA34 - .4byte _080DFA56 - .4byte _080DFA66 - .4byte _080DFA92 - .4byte _080DFAA4 -_080DFA34: - ldrh r0, [r2, 0x16] - adds r0, 0x1 - strh r0, [r2, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DFA8A - movs r0, 0 - strh r0, [r2, 0x16] - ldrh r0, [r2, 0x14] - adds r0, 0x1 - strh r0, [r2, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080DFA8A - b _080DFA84 -_080DFA56: - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _080DFA8A - b _080DFA84 -_080DFA66: - ldrh r0, [r2, 0x16] - adds r0, 0x1 - strh r0, [r2, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DFA8A - movs r0, 0 - strh r0, [r2, 0x16] - ldrh r0, [r2, 0x14] - subs r0, 0x1 - strh r0, [r2, 0x14] - lsls r0, 16 - cmp r0, 0 - bne _080DFA8A -_080DFA84: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] -_080DFA8A: - adds r0, r2, 0 - bl sub_80DFAB0 - b _080DFAAA -_080DFA92: - ldr r1, _080DFAA0 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _080DFAAA - .align 2, 0 -_080DFAA0: .4byte gScanlineEffect -_080DFAA4: - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080DFAAA: - pop {r0} - bx r0 - thumb_func_end sub_80DF9F4 - - thumb_func_start sub_80DFAB0 -sub_80DFAB0: @ 80DFAB0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - ldrh r3, [r5, 0x12] - ldrh r4, [r5, 0xE] - movs r1, 0x10 - ldrsh r0, [r5, r1] - cmp r4, r0 - bgt _080DFB06 - ldr r7, _080DFB1C @ =gScanlineEffectRegBuffers - mov r12, r7 - ldr r0, _080DFB20 @ =gSineTable - mov r8, r0 - ldr r6, _080DFB24 @ =gScanlineEffect -_080DFACE: - lsls r2, r4, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - lsls r0, r3, 1 - add r0, r8 - movs r7, 0 - ldrsh r1, [r0, r7] - movs r7, 0x14 - ldrsh r0, [r5, r7] - muls r0, r1 - asrs r0, 7 - ldrh r1, [r5, 0xC] - adds r0, r1 - strh r0, [r2] - adds r3, 0x8 - movs r0, 0xFF - ands r3, r0 - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - movs r7, 0x10 - ldrsh r0, [r5, r7] - cmp r4, r0 - ble _080DFACE -_080DFB06: - ldrh r0, [r5, 0x12] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x12] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DFB1C: .4byte gScanlineEffectRegBuffers -_080DFB20: .4byte gSineTable -_080DFB24: .4byte gScanlineEffect - thumb_func_end sub_80DFAB0 - - thumb_func_start sub_80DFB28 -sub_80DFB28: @ 80DFB28 - push {r4-r6,lr} - mov r6, r8 - push {r6} - adds r4, r0, 0 - ldr r5, _080DFBC8 @ =gBattleAnimArgs - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r0, r1, 1 - adds r0, r1 - movs r1, 0x5 - bl __divsi3 - adds r6, r0, 0 - ldr r1, _080DFBCC @ =gAnimBankAttacker - mov r8, r1 - ldrb r0, [r1] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - mov r2, r8 - ldrb r0, [r2] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - ldrh r3, [r5, 0x8] - adds r0, r3 - strh r0, [r4, 0x22] - movs r1, 0x2 - ldrsh r0, [r5, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl Cos - strh r0, [r4, 0x30] - movs r3, 0x2 - ldrsh r0, [r5, r3] - lsls r6, 16 - asrs r6, 16 - adds r1, r6, 0 - bl Sin - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x30] - ldrh r2, [r5] - adds r3, r2, 0 - muls r3, r1 - adds r1, r3, 0 - ldrh r3, [r4, 0x20] - adds r1, r3 - strh r1, [r4, 0x20] - adds r1, r2, 0 - muls r1, r0 - adds r0, r1, 0 - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x34] - ldr r0, _080DFBD0 @ =sub_80DFBD8 - str r0, [r4, 0x1C] - adds r4, 0x2E - ldr r2, _080DFBD4 @ =gUnknown_03000730 - movs r1, 0x6 -_080DFBB0: - ldrh r0, [r4] - strh r0, [r2] - adds r4, 0x2 - adds r2, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _080DFBB0 - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DFBC8: .4byte gBattleAnimArgs -_080DFBCC: .4byte gAnimBankAttacker -_080DFBD0: .4byte sub_80DFBD8 -_080DFBD4: .4byte gUnknown_03000730 - thumb_func_end sub_80DFB28 - - thumb_func_start sub_80DFBD8 -sub_80DFBD8: @ 80DFBD8 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x38] - adds r0, r2 - strh r0, [r4, 0x38] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - ble _080DFC1C - adds r0, r4, 0 - bl DestroyAnimSprite -_080DFC1C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DFBD8 - - thumb_func_start sub_80DFC24 -sub_80DFC24: @ 80DFC24 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080DFC58 @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldr r0, _080DFC5C @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r1, 0x8] - ldr r0, _080DFC60 @ =gAnimBankAttacker - ldrb r0, [r0] - movs r2, 0x10 - strh r2, [r1, 0xA] - ldr r1, _080DFC64 @ =REG_BLDALPHA - strh r2, [r1] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DFC70 - ldr r1, _080DFC68 @ =REG_BLDCNT - ldr r2, _080DFC6C @ =0x00003f42 - b _080DFC74 - .align 2, 0 -_080DFC58: .4byte gTasks -_080DFC5C: .4byte gBattleAnimArgs -_080DFC60: .4byte gAnimBankAttacker -_080DFC64: .4byte REG_BLDALPHA -_080DFC68: .4byte REG_BLDCNT -_080DFC6C: .4byte 0x00003f42 -_080DFC70: - ldr r1, _080DFC8C @ =REG_BLDCNT - ldr r2, _080DFC90 @ =0x00003f44 -_080DFC74: - adds r0, r2, 0 - strh r0, [r1] - ldr r0, _080DFC94 @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldr r0, _080DFC98 @ =sub_80DFC9C - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DFC8C: .4byte REG_BLDCNT -_080DFC90: .4byte 0x00003f44 -_080DFC94: .4byte gTasks -_080DFC98: .4byte sub_80DFC9C - thumb_func_end sub_80DFC24 - - thumb_func_start sub_80DFC9C -sub_80DFC9C: @ 80DFC9C - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080DFD04 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0xA] - lsrs r2, r0, 8 - lsls r0, 24 - lsrs r1, r0, 24 - movs r3, 0xC - ldrsh r0, [r4, r3] - ldrb r3, [r4, 0x8] - cmp r0, r3 - bne _080DFD18 - adds r2, 0x1 - lsls r2, 24 - lsrs r2, 24 - subs r0, r1, 0x1 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r2, 8 - orrs r1, r0 - movs r3, 0 - strh r1, [r4, 0xA] - ldr r0, _080DFD08 @ =REG_BLDALPHA - strh r1, [r0] - strh r3, [r4, 0xC] - cmp r2, 0x10 - bne _080DFD1E - ldr r2, _080DFD0C @ =gSprites - ldr r1, _080DFD10 @ =gObjectBankIDs - ldr r0, _080DFD14 @ =gAnimBankAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080DFD1E - .align 2, 0 -_080DFD04: .4byte gTasks -_080DFD08: .4byte REG_BLDALPHA -_080DFD0C: .4byte gSprites -_080DFD10: .4byte gObjectBankIDs -_080DFD14: .4byte gAnimBankAttacker -_080DFD18: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] -_080DFD1E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DFC9C - - thumb_func_start sub_80DFD24 -sub_80DFD24: @ 80DFD24 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DFD48 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r0, _080DFD4C @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r1, 0x8] - movs r2, 0x80 - lsls r2, 5 - strh r2, [r1, 0xA] - ldr r0, _080DFD50 @ =sub_80DFD58 - str r0, [r1] - ldr r0, _080DFD54 @ =REG_BLDALPHA - strh r2, [r0] - bx lr - .align 2, 0 -_080DFD48: .4byte gTasks -_080DFD4C: .4byte gBattleAnimArgs -_080DFD50: .4byte sub_80DFD58 -_080DFD54: .4byte REG_BLDALPHA - thumb_func_end sub_80DFD24 - - thumb_func_start sub_80DFD58 -sub_80DFD58: @ 80DFD58 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080DFDA8 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r1 - ldrh r0, [r2, 0xA] - lsrs r1, r0, 8 - lsls r0, 24 - lsrs r5, r0, 24 - movs r3, 0xC - ldrsh r0, [r2, r3] - ldrb r3, [r2, 0x8] - cmp r0, r3 - bne _080DFDB4 - subs r0, r1, 0x1 - lsls r0, 24 - lsrs r3, r0, 24 - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r3, 8 - orrs r1, r0 - movs r0, 0 - strh r1, [r2, 0xA] - ldr r5, _080DFDAC @ =REG_BLDALPHA - strh r1, [r5] - strh r0, [r2, 0xC] - cmp r3, 0 - bne _080DFDBA - ldr r0, _080DFDB0 @ =REG_BLDCNT - strh r3, [r0] - strh r3, [r5] - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080DFDBA - .align 2, 0 -_080DFDA8: .4byte gTasks -_080DFDAC: .4byte REG_BLDALPHA -_080DFDB0: .4byte REG_BLDCNT -_080DFDB4: - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] -_080DFDBA: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DFD58 - - thumb_func_start sub_80DFDC0 -sub_80DFDC0: @ 80DFDC0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080DFDE8 @ =REG_BLDALPHA - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - ldr r0, _080DFDEC @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DFDF8 - ldr r1, _080DFDF0 @ =REG_BLDCNT - ldr r2, _080DFDF4 @ =0x00003f42 - b _080DFDFC - .align 2, 0 -_080DFDE8: .4byte REG_BLDALPHA -_080DFDEC: .4byte gAnimBankAttacker -_080DFDF0: .4byte REG_BLDCNT -_080DFDF4: .4byte 0x00003f42 -_080DFDF8: - ldr r1, _080DFE0C @ =REG_BLDCNT - ldr r2, _080DFE10 @ =0x00003f44 -_080DFDFC: - adds r0, r2, 0 - strh r0, [r1] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DFE0C: .4byte REG_BLDCNT -_080DFE10: .4byte 0x00003f44 - thumb_func_end sub_80DFDC0 - - thumb_func_start sub_80DFE14 -sub_80DFE14: @ 80DFE14 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, _080DFE80 @ =gAnimBankTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x30] - ldr r5, _080DFE84 @ =gAnimBankAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - movs r0, 0x7E - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl sub_8078A5C - ldrh r0, [r4, 0x30] - negs r0, r0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - negs r0, r0 - strh r0, [r4, 0x36] - ldr r0, _080DFE88 @ =0x0000ffd8 - strh r0, [r4, 0x3A] - ldr r1, _080DFE8C @ =sub_80DFE90 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DFE80: .4byte gAnimBankTarget -_080DFE84: .4byte gAnimBankAttacker -_080DFE88: .4byte 0x0000ffd8 -_080DFE8C: .4byte sub_80DFE90 - thumb_func_end sub_80DFE14 - - thumb_func_start sub_80DFE90 -sub_80DFE90: @ 80DFE90 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r5, [r4, 0x30] - ldrh r0, [r4, 0x34] - adds r2, r5, r0 - strh r2, [r4, 0x34] - ldrh r3, [r4, 0x32] - ldrh r6, [r4, 0x36] - adds r1, r3, r6 - strh r1, [r4, 0x36] - lsls r0, r2, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - movs r6, 0x3C - ldrsh r0, [r4, r6] - cmp r0, 0 - bne _080DFED2 - adds r0, r2, r5 - strh r0, [r4, 0x34] - adds r1, r3 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - lsls r1, 16 - asrs r1, 24 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] -_080DFED2: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - ldrh r6, [r4, 0x26] - adds r0, r6 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - cmp r0, 0x7F - ble _080DFF02 - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x3A] - adds r0, 0x14 - strh r0, [r4, 0x3A] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] -_080DFF02: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080DFF14 - adds r0, r4, 0 - bl DestroyAnimSprite -_080DFF14: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80DFE90 - - .align 2, 0 @ Don't pad with nop. diff --git a/ld_script.txt b/ld_script.txt index 373924638..b668449e4 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -295,7 +295,8 @@ SECTIONS { src/battle/anim/bug.o(.text); asm/rock.o(.text); asm/ghost.o(.text); - asm/dragon.o(.text); + src/battle/anim/dragon.o(.text); + src/battle/anim/dark.o(.text); asm/dark.o(.text); asm/ground.o(.text); asm/normal.o(.text); diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c new file mode 100755 index 000000000..8ceb00298 --- /dev/null +++ b/src/battle/anim/dark.c @@ -0,0 +1,138 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" +#include "scanline_effect.h" + +void sub_80DFE90(struct Sprite *sprite); + +void sub_80DFC9C(u8 taskId); +void sub_80DFD58(u8 taskId); + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u8 gObjectBankIDs[]; + +// used in Smoke Ball escape, Sky Attack, Feint Attack and Camouflage + +void sub_80DFC24(u8 taskId) +{ + int bank; + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + bank = gAnimBankAttacker; + gTasks[taskId].data[1] = 16; + REG_BLDALPHA = 16; + if (GetBankIdentity_permutated(bank) == 1) + REG_BLDCNT = 0x3F42; + else + REG_BLDCNT = 0x3F44; + gTasks[taskId].func = sub_80DFC9C; +} + +void sub_80DFC9C(u8 taskId) +{ + u8 r2 = gTasks[taskId].data[1] >> 8; + u8 r1 = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0]) + { + r2++; + r1--; + gTasks[taskId].data[1] = (r2 << 8) | r1; + REG_BLDALPHA = (r2 << 8) | r1; + gTasks[taskId].data[2] = 0; + if (r2 == 16) + { + gSprites[gObjectBankIDs[gAnimBankAttacker]].invisible = 1; + DestroyAnimVisualTask(taskId); + } + } + else + gTasks[taskId].data[2]++; +} + +void sub_80DFD24(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = 0x1000; + gTasks[taskId].func = sub_80DFD58; + REG_BLDALPHA = 0x1000; +} + +void sub_80DFD58(u8 taskId) +{ + u8 r1 = gTasks[taskId].data[1] >> 8; + u8 r5 = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0]) + { + r1--; + r5++; + gTasks[taskId].data[1] = (r1 << 8) | r5; + REG_BLDALPHA = (r1 << 8) | r5; + gTasks[taskId].data[2] = 0; + if (r1 == 0) + { + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + } + } + else + gTasks[taskId].data[2]++; +} + +// unlike the above is only used in Feint Attack + +void sub_80DFDC0(u8 taskId) +{ + REG_BLDALPHA = 0x1000; + if (GetBankIdentity_permutated(gAnimBankAttacker) == 1) + REG_BLDCNT = 0x3F42; + else + REG_BLDCNT = 0x3F44; + DestroyAnimVisualTask(taskId); +} + +// unused sprite template's callback + +void sub_80DFE14(struct Sprite *sprite) +{ + sprite->data[1] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2); + sprite->data[3] = GetBankPosition(gAnimBankTarget, 3); + sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3); + sprite->data[0] = 0x7E; + sub_8078A5C(sprite); + sprite->data[3] = -sprite->data[1]; + sprite->data[4] = -sprite->data[2]; + sprite->data[6] = 0xFFD8; + sprite->callback = sub_80DFE90; + sub_80DFE90(sprite); +} + +void sub_80DFE90(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + if (sprite->data[7] == 0) + { + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + sprite->data[0]--; + } + sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]); + sprite->data[5] = (sprite->data[5] + 3) & 0xFF; + if (sprite->data[5] > 0x7F) + { + sprite->data[5] = 0; + sprite->data[6] += 20; + sprite->data[7]++; + } + if (--sprite->data[0] == 0) + DestroyAnimSprite(sprite); +} diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c new file mode 100755 index 000000000..bf39e01c0 --- /dev/null +++ b/src/battle/anim/dragon.c @@ -0,0 +1,275 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" +#include "scanline_effect.h" + +void sub_80DF81C(struct Sprite *sprite); +void sub_80DFBD8(struct Sprite *sprite); + +void sub_80DF9F4(u8 taskId); + +void sub_80DFAB0(struct Task *task); + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u8 gBankAttacker; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG2_X; +extern u16 gUnknown_03000730[]; +extern u8 gObjectBankIDs[]; + +// Outrage + +void sub_80DF5A0(struct Sprite *sprite) +{ + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3); + if (GetBankSide(gAnimBankAttacker)) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + gBattleAnimArgs[4] = -gBattleAnimArgs[4]; + } + else + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[4]; + sprite->data[5] = gBattleAnimArgs[5]; + sprite->invisible = 1; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_8078504; +} + +// part of Dragon Breath + +void sub_80DF63C(struct Sprite *sprite) +{ + sub_8078650(sprite); + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + if (GetBankSide(gAnimBankAttacker)) + { + sprite->pos1.x -= gBattleAnimArgs[1]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[2] -= gBattleAnimArgs[2]; + sprite->data[4] += gBattleAnimArgs[3]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[2] += gBattleAnimArgs[2]; + sprite->data[4] += gBattleAnimArgs[3]; + StartSpriteAnim(sprite, 1); + } + sprite->data[0] = gBattleAnimArgs[4]; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); +} + +// Dragon Rage + +void sub_80DF6F0(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1); + } + else + { + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0); + sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1); + } + sub_807867C(sprite, gBattleAnimArgs[1]); + sprite->pos1.y += gBattleAnimArgs[2]; + sprite->callback = sub_8078600; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); +} + +// Dragon Breath init + +void sub_80DF760(struct Sprite *sprite) +{ + if (GetBankSide(gAnimBankAttacker)) + StartSpriteAffineAnim(sprite, 1); + sub_80DF63C(sprite); +} + +//next 2 tasks might be Dragon Dance orbs? + +void sub_80DF78C(struct Sprite *sprite) +{ + u16 r5; + u16 r0; + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3); + sprite->data[4] = 0; + sprite->data[5] = 1; + sprite->data[6] = gBattleAnimArgs[0]; + r5 = sub_807A100(gBankAttacker, 0); + r0 = sub_807A100(gBankAttacker, 1); + if (r5 > r0) + sprite->data[7] = r5 / 2; + else + sprite->data[7] = r0 / 2; + sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); + sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); + sprite->callback = sub_80DF81C; +} + +void sub_80DF81C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF; + sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); + sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); + if (++sprite->data[4] > 5) + { + sprite->data[4] = 0; + if (sprite->data[5] <= 15 && ++sprite->data[5] > 15) + sprite->data[5] = 16; + } + if (++sprite->data[3] > 0x3C) + { + sprite->data[3] = 0; + sprite->data[0]++; + } + break; + case 1: + sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF; + if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95) + sprite->data[7] = 0x96; + sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); + sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); + if (++sprite->data[4] > 5) + { + sprite->data[4] = 0; + if (sprite->data[5] <= 15 && ++sprite->data[5] > 15) + sprite->data[5] = 16; + } + if (++sprite->data[3] > 20) + DestroyAnimSprite(sprite); + break; + } +} + +// Dragon Dance scanline eff + +void sub_80DF924(u8 taskId) +{ + struct ScanlineEffectParams sp; + struct Task *task = &gTasks[taskId]; + u16 i; + u8 r1; + if (GetBankIdentity_permutated(gAnimBankAttacker) == 1) + { + sp.dmaDest = ®_BG1HOFS; + task->data[2] = gBattle_BG1_X; + } + else + { + sp.dmaDest = ®_BG2HOFS; + task->data[2] = gBattle_BG2_X; + } + sp.dmaControl = 0xA2600001; + sp.initState = 1; + sp.unused9 = 0; + r1 = sub_8077FC0(gAnimBankAttacker); + task->data[3] = r1 - 32; + task->data[4] = r1 + 32; + if (task->data[3] < 0) + task->data[3] = 0; + for(i = task->data[3];i <= task->data[4];i++) + { + gScanlineEffectRegBuffers[0][i] = task->data[2]; + gScanlineEffectRegBuffers[1][i] = task->data[2]; + } + ScanlineEffect_SetParams(sp); + task->func = sub_80DF9F4; +} + +void sub_80DF9F4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + if (++task->data[7] > 1) + { + task->data[7] = 0; + if (++task->data[6] == 3) + task->data[0]++; + } + sub_80DFAB0(task); + break; + case 1: + if (++task->data[1] > 0x3C) + task->data[0]++; + sub_80DFAB0(task); + break; + case 2: + if (++task->data[7] > 1) + { + task->data[7] = 0; + if (--task->data[6] == 0) + task->data[0]++; + } + sub_80DFAB0(task); + break; + case 3: + gScanlineEffect.state = 3; + task->data[0]++; + break; + case 4: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80DFAB0(struct Task *task) +{ + u16 r3 = task->data[5]; + u16 i; + for (i = task->data[3]; i <= task->data[4]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2]; + r3 = (r3 + 8) & 0xFF; + } + task->data[5] = (task->data[5] + 9) & 0xFF; +} + +// Overheat + +void sub_80DFB28(struct Sprite *sprite) +{ + int r6 = (gBattleAnimArgs[2] * 3) / 5; + int i; + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[4]; + sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]); + sprite->data[2] = Sin(gBattleAnimArgs[1], r6); + sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0]; + sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0]; + sprite->data[3] = gBattleAnimArgs[3]; + sprite->callback = sub_80DFBD8; + for (i = 0; i <= 6; i++) + gUnknown_03000730[i] = sprite->data[i]; +} + +void sub_80DFBD8(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[1]; + sprite->data[5] += sprite->data[2]; + sprite->pos2.x = sprite->data[4] / 10; + sprite->pos2.y = sprite->data[5] / 10; + if (++sprite->data[0] > sprite->data[3]) + DestroyAnimSprite(sprite); +} |