diff options
author | Marco Willems (M17.1) <progreon@gmail.com> | 2017-12-31 13:16:44 +0100 |
---|---|---|
committer | Marco Willems (M17.1) <progreon@gmail.com> | 2017-12-31 13:16:44 +0100 |
commit | d0ae8995292ce6483dc3fb656090425c4638bd4f (patch) | |
tree | 91015855cd1bc71bdf03b2806effae82ded2e0a3 /asm/flying.s | |
parent | ba5e6c8a32c617f0d70e62968bf13023d1e1ff5e (diff) | |
parent | 153ddde3b90c893b47d5c844b2a58c707038e6b4 (diff) |
merged
Diffstat (limited to 'asm/flying.s')
-rwxr-xr-x | asm/flying.s | 172 |
1 files changed, 86 insertions, 86 deletions
diff --git a/asm/flying.s b/asm/flying.s index cf0b1053c..99cb11913 100755 --- a/asm/flying.s +++ b/asm/flying.s @@ -56,7 +56,7 @@ sub_80DA05C: @ 80DA05C cmp r0, 0x47 bne _080DA096 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DA096: pop {r4} pop {r0} @@ -175,7 +175,7 @@ sub_80DA16C: @ 80DA16C adds r6, r0, 0 movs r1, 0x1 bl sub_80787B0 - ldr r0, _080DA1D8 @ =gBattleAnimBankAttacker + ldr r0, _080DA1D8 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -191,10 +191,10 @@ _080DA18C: strh r0, [r6, 0x2E] ldrh r0, [r6, 0x20] strh r0, [r6, 0x30] - ldr r5, _080DA1E0 @ =gBattleAnimBankTarget + ldr r5, _080DA1E0 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -204,7 +204,7 @@ _080DA18C: strh r0, [r6, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] @@ -221,9 +221,9 @@ _080DA18C: pop {r0} bx r0 .align 2, 0 -_080DA1D8: .4byte gBattleAnimBankAttacker +_080DA1D8: .4byte gAnimBankAttacker _080DA1DC: .4byte gBattleAnimArgs -_080DA1E0: .4byte gBattleAnimBankTarget +_080DA1E0: .4byte gAnimBankTarget _080DA1E4: .4byte sub_80785E4 _080DA1E8: .4byte sub_80DA1EC thumb_func_end sub_80DA16C @@ -237,7 +237,7 @@ sub_80DA1EC: @ 80DA1EC cmp r0, 0 beq _080DA200 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DA200: pop {r4} pop {r0} @@ -248,7 +248,7 @@ _080DA200: sub_80DA208: @ 80DA208 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, _080DA2A4 @ =gBattleAnimBankAttacker + ldr r4, _080DA2A4 @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -268,7 +268,7 @@ sub_80DA208: @ 80DA208 negs r0, r0 strh r0, [r1, 0x6] _080DA234: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DA24C @@ -282,13 +282,13 @@ _080DA234: _080DA24C: ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldr r2, _080DA2A8 @ =gBattleAnimArgs ldrh r1, [r2] @@ -305,26 +305,26 @@ _080DA24C: ldrsh r0, [r2, r3] cmp r0, 0 bne _080DA2B0 - ldr r4, _080DA2AC @ =gBattleAnimBankTarget + ldr r4, _080DA2AC @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] b _080DA2C2 .align 2, 0 -_080DA2A4: .4byte gBattleAnimBankAttacker +_080DA2A4: .4byte gAnimBankAttacker _080DA2A8: .4byte gBattleAnimArgs -_080DA2AC: .4byte gBattleAnimBankTarget +_080DA2AC: .4byte gAnimBankTarget _080DA2B0: - ldr r0, _080DA2F0 @ =gBattleAnimBankTarget + ldr r0, _080DA2F0 @ =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -344,7 +344,7 @@ _080DA2C2: strh r0, [r5, 0x36] ldr r0, _080DA2F8 @ =sub_8078B34 str r0, [r5, 0x1C] - ldr r1, _080DA2FC @ =move_anim_8072740 + ldr r1, _080DA2FC @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData ldrb r1, [r4, 0xA] @@ -354,10 +354,10 @@ _080DA2C2: pop {r0} bx r0 .align 2, 0 -_080DA2F0: .4byte gBattleAnimBankTarget +_080DA2F0: .4byte gAnimBankTarget _080DA2F4: .4byte gBattleAnimArgs _080DA2F8: .4byte sub_8078B34 -_080DA2FC: .4byte move_anim_8072740 +_080DA2FC: .4byte DestroyAnimSprite thumb_func_end sub_80DA208 thumb_func_start sub_80DA300 @@ -429,7 +429,7 @@ _080DA36E: cmp r0, r1 bge _080DA386 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DA386: pop {r0} bx r0 @@ -439,7 +439,7 @@ _080DA386: sub_80DA38C: @ 80DA38C push {r4,r5,lr} adds r5, r0, 0 - ldr r0, _080DA3B4 @ =gBattleAnimBankAttacker + ldr r0, _080DA3B4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -455,7 +455,7 @@ sub_80DA38C: @ 80DA38C bl StartSpriteAffineAnim b _080DA3C2 .align 2, 0 -_080DA3B4: .4byte gBattleAnimBankAttacker +_080DA3B4: .4byte gAnimBankAttacker _080DA3B8: .4byte 0x0000ffe0 _080DA3BC: ldr r0, _080DA400 @ =0x0000ffe0 @@ -467,10 +467,10 @@ _080DA3C2: strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, _080DA408 @ =gBattleAnimBankTarget + ldr r4, _080DA408 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -478,7 +478,7 @@ _080DA3C2: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -492,7 +492,7 @@ _080DA3C2: .align 2, 0 _080DA400: .4byte 0x0000ffe0 _080DA404: .4byte gBattleAnimArgs -_080DA408: .4byte gBattleAnimBankTarget +_080DA408: .4byte gAnimBankTarget _080DA40C: .4byte sub_80DA410 thumb_func_end sub_80DA38C @@ -552,7 +552,7 @@ _080DA45A: ands r0, r2 strb r0, [r1] adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DA480: pop {r4} pop {r0} @@ -617,13 +617,13 @@ sub_80DA4D8: @ 80DA4D8 ands r0, r1 cmp r0, 0 beq _080DA500 - ldr r0, _080DA4FC @ =gBattleAnimBankAttacker + ldr r0, _080DA4FC @ =gAnimBankAttacker b _080DA502 .align 2, 0 _080DA4F8: .4byte gBattleAnimArgs -_080DA4FC: .4byte gBattleAnimBankAttacker +_080DA4FC: .4byte gAnimBankAttacker _080DA500: - ldr r0, _080DA5B0 @ =gBattleAnimBankTarget + ldr r0, _080DA5B0 @ =gAnimBankTarget _080DA502: ldrb r6, [r0] adds r0, r6, 0 @@ -638,7 +638,7 @@ _080DA502: _080DA518: adds r0, r6, 0 movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldr r4, _080DA5B4 @ =gBattleAnimArgs lsrs r0, 24 @@ -647,7 +647,7 @@ _080DA518: strh r0, [r7, 0x20] adds r0, r6, 0 movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldrh r1, [r4, 0x2] lsrs r0, 24 @@ -710,7 +710,7 @@ _080DA518: strb r1, [r7, 0x5] b _080DA5D8 .align 2, 0 -_080DA5B0: .4byte gBattleAnimBankTarget +_080DA5B0: .4byte gAnimBankTarget _080DA5B4: .4byte gBattleAnimArgs _080DA5B8: .4byte gMain _080DA5BC: .4byte 0x0000043d @@ -1718,7 +1718,7 @@ _080DAD2C: .4byte sub_80DA48C sub_80DAD30: @ 80DAD30 push {r4,r5,lr} adds r4, r0, 0 - ldr r0, _080DAD78 @ =gBattleAnimBankTarget + ldr r0, _080DAD78 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 @@ -1730,16 +1730,16 @@ sub_80DAD30: @ 80DAD30 ands r0, r2 orrs r0, r1 strb r0, [r4, 0x5] - ldr r5, _080DAD7C @ =gBattleAnimBankAttacker + ldr r5, _080DAD7C @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -1749,8 +1749,8 @@ sub_80DAD30: @ 80DAD30 pop {r0} bx r0 .align 2, 0 -_080DAD78: .4byte gBattleAnimBankTarget -_080DAD7C: .4byte gBattleAnimBankAttacker +_080DAD78: .4byte gAnimBankTarget +_080DAD7C: .4byte gAnimBankAttacker _080DAD80: .4byte sub_807941C thumb_func_end sub_80DAD30 @@ -1774,7 +1774,7 @@ sub_80DAD84: @ 80DAD84 cmp r0, 0 beq _080DAE44 ldr r0, _080DADD8 @ =gBanksBySide - ldr r1, _080DADDC @ =gBattleAnimBankTarget + ldr r1, _080DADDC @ =gAnimBankTarget ldrb r2, [r1] adds r0, r2, r0 ldrb r1, [r0] @@ -1784,7 +1784,7 @@ sub_80DAD84: @ 80DAD84 beq _080DADE0 adds r0, r2, 0 movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x6] @@ -1795,11 +1795,11 @@ _080DADCC: .4byte gBattleAnimArgs _080DADD0: .4byte gMain _080DADD4: .4byte 0x0000043d _080DADD8: .4byte gBanksBySide -_080DADDC: .4byte gBattleAnimBankTarget +_080DADDC: .4byte gAnimBankTarget _080DADE0: adds r0, r2, 0 movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x28 @@ -1810,7 +1810,7 @@ _080DADEE: ldrsh r0, [r0, r1] cmp r0, 0 beq _080DAE24 - ldr r0, _080DAE20 @ =gBattleAnimBankTarget + ldr r0, _080DAE20 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 lsls r0, 24 @@ -1828,9 +1828,9 @@ _080DADEE: b _080DAE58 .align 2, 0 _080DAE1C: .4byte gBattleAnimArgs -_080DAE20: .4byte gBattleAnimBankTarget +_080DAE20: .4byte gAnimBankTarget _080DAE24: - ldr r0, _080DAE40 @ =gBattleAnimBankTarget + ldr r0, _080DAE40 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 @@ -1844,12 +1844,12 @@ _080DAE24: strb r0, [r4, 0x5] b _080DAE58 .align 2, 0 -_080DAE40: .4byte gBattleAnimBankTarget +_080DAE40: .4byte gAnimBankTarget _080DAE44: - ldr r0, _080DAEFC @ =gBattleAnimBankTarget + ldr r0, _080DAEFC @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x6] @@ -1940,7 +1940,7 @@ _080DAEF2: pop {r0} bx r0 .align 2, 0 -_080DAEFC: .4byte gBattleAnimBankTarget +_080DAEFC: .4byte gAnimBankTarget _080DAF00: .4byte gSineTable _080DAF04: .4byte gOamMatrices _080DAF08: .4byte sub_80DAF0C @@ -2100,7 +2100,7 @@ _080DB024: ldrsh r0, [r4, r2] cmp r0, 0 bne _080DB03C - ldr r0, _080DB090 @ =gBattleAnimBankAttacker + ldr r0, _080DB090 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -2111,7 +2111,7 @@ _080DB03C: ldrsh r0, [r4, r1] cmp r0, 0x1 bne _080DB058 - ldr r0, _080DB094 @ =gBattleAnimBankTarget + ldr r0, _080DB094 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -2149,8 +2149,8 @@ _080DB058: bx r0 .align 2, 0 _080DB08C: .4byte gBattleAnimArgs -_080DB090: .4byte gBattleAnimBankAttacker -_080DB094: .4byte gBattleAnimBankTarget +_080DB090: .4byte gAnimBankAttacker +_080DB094: .4byte gAnimBankTarget _080DB098: .4byte 0x00000ccc _080DB09C: .4byte sub_80DB0A0 thumb_func_end sub_80DB000 @@ -2188,7 +2188,7 @@ _080DB0CA: cmp r0, r1 bne _080DB0E2 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB0E2: pop {r4} pop {r0} @@ -2236,16 +2236,16 @@ sub_80DB0E8: @ 80DB0E8 strh r0, [r4, 0x6] ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538 mov r8, r0 - ldr r5, _080DB190 @ =gBattleAnimBankTarget + ldr r5, _080DB190 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -2274,7 +2274,7 @@ _080DB180: .4byte gTasks _080DB184: .4byte gAnimVisualTaskCount _080DB188: .4byte gBattleAnimArgs _080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538 -_080DB190: .4byte gBattleAnimBankTarget +_080DB190: .4byte gAnimBankTarget thumb_func_end sub_80DB0E8 thumb_func_start sub_80DB194 @@ -2321,7 +2321,7 @@ _080DB1D8: cmp r0, 0 beq _080DB1EC adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB1EC: pop {r4} pop {r0} @@ -2346,10 +2346,10 @@ _080DB20A: beq _080DB240 b _080DB27E _080DB210: - ldr r0, _080DB228 @ =gBattleAnimBankTarget + ldr r0, _080DB228 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -2358,7 +2358,7 @@ _080DB210: strh r0, [r4, 0x26] b _080DB238 .align 2, 0 -_080DB228: .4byte gBattleAnimBankTarget +_080DB228: .4byte gAnimBankTarget _080DB22C: ldrh r0, [r4, 0x26] adds r0, 0xA @@ -2400,7 +2400,7 @@ _080DB240: ands r0, r2 strb r0, [r1] adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB27E: pop {r4} pop {r0} @@ -2532,7 +2532,7 @@ _080DB360: cmp r0, 0 ble _080DB36E adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB36E: pop {r0} bx r0 @@ -2556,23 +2556,23 @@ _080DB388: ldrsh r0, [r0, r2] cmp r0, 0 bne _080DB3A0 - ldr r4, _080DB39C @ =gBattleAnimBankAttacker + ldr r4, _080DB39C @ =gAnimBankAttacker b _080DB3A2 .align 2, 0 _080DB398: .4byte gBattleAnimArgs -_080DB39C: .4byte gBattleAnimBankAttacker +_080DB39C: .4byte gAnimBankAttacker _080DB3A0: - ldr r4, _080DB3DC @ =gBattleAnimBankTarget + ldr r4, _080DB3DC @ =gAnimBankTarget _080DB3A2: ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -2591,7 +2591,7 @@ _080DB3A2: strh r0, [r5, 0x2E] b _080DB44C .align 2, 0 -_080DB3DC: .4byte gBattleAnimBankTarget +_080DB3DC: .4byte gAnimBankTarget _080DB3E0: movs r1, 0x32 ldrsh r0, [r5, r1] @@ -2645,7 +2645,7 @@ _080DB42C: adds r0, r5, 0 bl sub_8079098 adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB44C: add sp, 0x4 pop {r4,r5} @@ -2716,23 +2716,23 @@ _080DB4C0: ldrsh r0, [r2, r1] cmp r0, 0 bne _080DB4D4 - ldr r4, _080DB4D0 @ =gBattleAnimBankAttacker + ldr r4, _080DB4D0 @ =gAnimBankAttacker b _080DB4D6 .align 2, 0 _080DB4CC: .4byte gBattleAnimArgs -_080DB4D0: .4byte gBattleAnimBankAttacker +_080DB4D0: .4byte gAnimBankAttacker _080DB4D4: - ldr r4, _080DB500 @ =gBattleAnimBankTarget + ldr r4, _080DB500 @ =gAnimBankTarget _080DB4D6: ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -2743,7 +2743,7 @@ _080DB4D6: pop {r0} bx r0 .align 2, 0 -_080DB500: .4byte gBattleAnimBankTarget +_080DB500: .4byte gAnimBankTarget _080DB504: .4byte sub_80DB508 thumb_func_end sub_80DB458 @@ -2793,7 +2793,7 @@ _080DB54A: cmp r0, 0x1F bne _080DB55E adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB55E: pop {r4} pop {r0} @@ -2866,7 +2866,7 @@ _080DB58A: b _080DB5DE _080DB5D8: adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DB5DE: pop {r0} bx r0 @@ -2882,17 +2882,17 @@ sub_80DB5E4: @ 80DB5E4 mov r8, r0 ldrh r4, [r0, 0x20] ldrh r5, [r0, 0x22] - ldr r6, _080DB698 @ =gBattleAnimBankAttacker + ldr r6, _080DB698 @ =gAnimBankAttacker ldrb r0, [r6] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r1, r8 strh r0, [r1, 0x20] ldrb r0, [r6] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 @@ -2958,7 +2958,7 @@ sub_80DB5E4: @ 80DB5E4 pop {r0} bx r0 .align 2, 0 -_080DB698: .4byte gBattleAnimBankAttacker +_080DB698: .4byte gAnimBankAttacker _080DB69C: .4byte sub_80DB6A0 thumb_func_end sub_80DB5E4 |