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Diffstat (limited to 'asm/flying.s')
-rwxr-xr-xasm/flying.s172
1 files changed, 86 insertions, 86 deletions
diff --git a/asm/flying.s b/asm/flying.s
index cf0b1053c..99cb11913 100755
--- a/asm/flying.s
+++ b/asm/flying.s
@@ -56,7 +56,7 @@ sub_80DA05C: @ 80DA05C
cmp r0, 0x47
bne _080DA096
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA096:
pop {r4}
pop {r0}
@@ -175,7 +175,7 @@ sub_80DA16C: @ 80DA16C
adds r6, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080DA1D8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DA1D8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -191,10 +191,10 @@ _080DA18C:
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
- ldr r5, _080DA1E0 @ =gBattleAnimBankTarget
+ ldr r5, _080DA1E0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -204,7 +204,7 @@ _080DA18C:
strh r0, [r6, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -221,9 +221,9 @@ _080DA18C:
pop {r0}
bx r0
.align 2, 0
-_080DA1D8: .4byte gBattleAnimBankAttacker
+_080DA1D8: .4byte gAnimBankAttacker
_080DA1DC: .4byte gBattleAnimArgs
-_080DA1E0: .4byte gBattleAnimBankTarget
+_080DA1E0: .4byte gAnimBankTarget
_080DA1E4: .4byte sub_80785E4
_080DA1E8: .4byte sub_80DA1EC
thumb_func_end sub_80DA16C
@@ -237,7 +237,7 @@ sub_80DA1EC: @ 80DA1EC
cmp r0, 0
beq _080DA200
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA200:
pop {r4}
pop {r0}
@@ -248,7 +248,7 @@ _080DA200:
sub_80DA208: @ 80DA208
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080DA2A4 @ =gBattleAnimBankAttacker
+ ldr r4, _080DA2A4 @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -268,7 +268,7 @@ sub_80DA208: @ 80DA208
negs r0, r0
strh r0, [r1, 0x6]
_080DA234:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DA24C
@@ -282,13 +282,13 @@ _080DA234:
_080DA24C:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r2, _080DA2A8 @ =gBattleAnimArgs
ldrh r1, [r2]
@@ -305,26 +305,26 @@ _080DA24C:
ldrsh r0, [r2, r3]
cmp r0, 0
bne _080DA2B0
- ldr r4, _080DA2AC @ =gBattleAnimBankTarget
+ ldr r4, _080DA2AC @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _080DA2C2
.align 2, 0
-_080DA2A4: .4byte gBattleAnimBankAttacker
+_080DA2A4: .4byte gAnimBankAttacker
_080DA2A8: .4byte gBattleAnimArgs
-_080DA2AC: .4byte gBattleAnimBankTarget
+_080DA2AC: .4byte gAnimBankTarget
_080DA2B0:
- ldr r0, _080DA2F0 @ =gBattleAnimBankTarget
+ ldr r0, _080DA2F0 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -344,7 +344,7 @@ _080DA2C2:
strh r0, [r5, 0x36]
ldr r0, _080DA2F8 @ =sub_8078B34
str r0, [r5, 0x1C]
- ldr r1, _080DA2FC @ =move_anim_8072740
+ ldr r1, _080DA2FC @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldrb r1, [r4, 0xA]
@@ -354,10 +354,10 @@ _080DA2C2:
pop {r0}
bx r0
.align 2, 0
-_080DA2F0: .4byte gBattleAnimBankTarget
+_080DA2F0: .4byte gAnimBankTarget
_080DA2F4: .4byte gBattleAnimArgs
_080DA2F8: .4byte sub_8078B34
-_080DA2FC: .4byte move_anim_8072740
+_080DA2FC: .4byte DestroyAnimSprite
thumb_func_end sub_80DA208
thumb_func_start sub_80DA300
@@ -429,7 +429,7 @@ _080DA36E:
cmp r0, r1
bge _080DA386
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA386:
pop {r0}
bx r0
@@ -439,7 +439,7 @@ _080DA386:
sub_80DA38C: @ 80DA38C
push {r4,r5,lr}
adds r5, r0, 0
- ldr r0, _080DA3B4 @ =gBattleAnimBankAttacker
+ ldr r0, _080DA3B4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -455,7 +455,7 @@ sub_80DA38C: @ 80DA38C
bl StartSpriteAffineAnim
b _080DA3C2
.align 2, 0
-_080DA3B4: .4byte gBattleAnimBankAttacker
+_080DA3B4: .4byte gAnimBankAttacker
_080DA3B8: .4byte 0x0000ffe0
_080DA3BC:
ldr r0, _080DA400 @ =0x0000ffe0
@@ -467,10 +467,10 @@ _080DA3C2:
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, _080DA408 @ =gBattleAnimBankTarget
+ ldr r4, _080DA408 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -478,7 +478,7 @@ _080DA3C2:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -492,7 +492,7 @@ _080DA3C2:
.align 2, 0
_080DA400: .4byte 0x0000ffe0
_080DA404: .4byte gBattleAnimArgs
-_080DA408: .4byte gBattleAnimBankTarget
+_080DA408: .4byte gAnimBankTarget
_080DA40C: .4byte sub_80DA410
thumb_func_end sub_80DA38C
@@ -552,7 +552,7 @@ _080DA45A:
ands r0, r2
strb r0, [r1]
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA480:
pop {r4}
pop {r0}
@@ -617,13 +617,13 @@ sub_80DA4D8: @ 80DA4D8
ands r0, r1
cmp r0, 0
beq _080DA500
- ldr r0, _080DA4FC @ =gBattleAnimBankAttacker
+ ldr r0, _080DA4FC @ =gAnimBankAttacker
b _080DA502
.align 2, 0
_080DA4F8: .4byte gBattleAnimArgs
-_080DA4FC: .4byte gBattleAnimBankAttacker
+_080DA4FC: .4byte gAnimBankAttacker
_080DA500:
- ldr r0, _080DA5B0 @ =gBattleAnimBankTarget
+ ldr r0, _080DA5B0 @ =gAnimBankTarget
_080DA502:
ldrb r6, [r0]
adds r0, r6, 0
@@ -638,7 +638,7 @@ _080DA502:
_080DA518:
adds r0, r6, 0
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r4, _080DA5B4 @ =gBattleAnimArgs
lsrs r0, 24
@@ -647,7 +647,7 @@ _080DA518:
strh r0, [r7, 0x20]
adds r0, r6, 0
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldrh r1, [r4, 0x2]
lsrs r0, 24
@@ -710,7 +710,7 @@ _080DA518:
strb r1, [r7, 0x5]
b _080DA5D8
.align 2, 0
-_080DA5B0: .4byte gBattleAnimBankTarget
+_080DA5B0: .4byte gAnimBankTarget
_080DA5B4: .4byte gBattleAnimArgs
_080DA5B8: .4byte gMain
_080DA5BC: .4byte 0x0000043d
@@ -1718,7 +1718,7 @@ _080DAD2C: .4byte sub_80DA48C
sub_80DAD30: @ 80DAD30
push {r4,r5,lr}
adds r4, r0, 0
- ldr r0, _080DAD78 @ =gBattleAnimBankTarget
+ ldr r0, _080DAD78 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -1730,16 +1730,16 @@ sub_80DAD30: @ 80DAD30
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x5]
- ldr r5, _080DAD7C @ =gBattleAnimBankAttacker
+ ldr r5, _080DAD7C @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -1749,8 +1749,8 @@ sub_80DAD30: @ 80DAD30
pop {r0}
bx r0
.align 2, 0
-_080DAD78: .4byte gBattleAnimBankTarget
-_080DAD7C: .4byte gBattleAnimBankAttacker
+_080DAD78: .4byte gAnimBankTarget
+_080DAD7C: .4byte gAnimBankAttacker
_080DAD80: .4byte sub_807941C
thumb_func_end sub_80DAD30
@@ -1774,7 +1774,7 @@ sub_80DAD84: @ 80DAD84
cmp r0, 0
beq _080DAE44
ldr r0, _080DADD8 @ =gBanksBySide
- ldr r1, _080DADDC @ =gBattleAnimBankTarget
+ ldr r1, _080DADDC @ =gAnimBankTarget
ldrb r2, [r1]
adds r0, r2, r0
ldrb r1, [r0]
@@ -1784,7 +1784,7 @@ sub_80DAD84: @ 80DAD84
beq _080DADE0
adds r0, r2, 0
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -1795,11 +1795,11 @@ _080DADCC: .4byte gBattleAnimArgs
_080DADD0: .4byte gMain
_080DADD4: .4byte 0x0000043d
_080DADD8: .4byte gBanksBySide
-_080DADDC: .4byte gBattleAnimBankTarget
+_080DADDC: .4byte gAnimBankTarget
_080DADE0:
adds r0, r2, 0
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x28
@@ -1810,7 +1810,7 @@ _080DADEE:
ldrsh r0, [r0, r1]
cmp r0, 0
beq _080DAE24
- ldr r0, _080DAE20 @ =gBattleAnimBankTarget
+ ldr r0, _080DAE20 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
@@ -1828,9 +1828,9 @@ _080DADEE:
b _080DAE58
.align 2, 0
_080DAE1C: .4byte gBattleAnimArgs
-_080DAE20: .4byte gBattleAnimBankTarget
+_080DAE20: .4byte gAnimBankTarget
_080DAE24:
- ldr r0, _080DAE40 @ =gBattleAnimBankTarget
+ ldr r0, _080DAE40 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -1844,12 +1844,12 @@ _080DAE24:
strb r0, [r4, 0x5]
b _080DAE58
.align 2, 0
-_080DAE40: .4byte gBattleAnimBankTarget
+_080DAE40: .4byte gAnimBankTarget
_080DAE44:
- ldr r0, _080DAEFC @ =gBattleAnimBankTarget
+ ldr r0, _080DAEFC @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -1940,7 +1940,7 @@ _080DAEF2:
pop {r0}
bx r0
.align 2, 0
-_080DAEFC: .4byte gBattleAnimBankTarget
+_080DAEFC: .4byte gAnimBankTarget
_080DAF00: .4byte gSineTable
_080DAF04: .4byte gOamMatrices
_080DAF08: .4byte sub_80DAF0C
@@ -2100,7 +2100,7 @@ _080DB024:
ldrsh r0, [r4, r2]
cmp r0, 0
bne _080DB03C
- ldr r0, _080DB090 @ =gBattleAnimBankAttacker
+ ldr r0, _080DB090 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2111,7 +2111,7 @@ _080DB03C:
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _080DB058
- ldr r0, _080DB094 @ =gBattleAnimBankTarget
+ ldr r0, _080DB094 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2149,8 +2149,8 @@ _080DB058:
bx r0
.align 2, 0
_080DB08C: .4byte gBattleAnimArgs
-_080DB090: .4byte gBattleAnimBankAttacker
-_080DB094: .4byte gBattleAnimBankTarget
+_080DB090: .4byte gAnimBankAttacker
+_080DB094: .4byte gAnimBankTarget
_080DB098: .4byte 0x00000ccc
_080DB09C: .4byte sub_80DB0A0
thumb_func_end sub_80DB000
@@ -2188,7 +2188,7 @@ _080DB0CA:
cmp r0, r1
bne _080DB0E2
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB0E2:
pop {r4}
pop {r0}
@@ -2236,16 +2236,16 @@ sub_80DB0E8: @ 80DB0E8
strh r0, [r4, 0x6]
ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538
mov r8, r0
- ldr r5, _080DB190 @ =gBattleAnimBankTarget
+ ldr r5, _080DB190 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
@@ -2274,7 +2274,7 @@ _080DB180: .4byte gTasks
_080DB184: .4byte gAnimVisualTaskCount
_080DB188: .4byte gBattleAnimArgs
_080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538
-_080DB190: .4byte gBattleAnimBankTarget
+_080DB190: .4byte gAnimBankTarget
thumb_func_end sub_80DB0E8
thumb_func_start sub_80DB194
@@ -2321,7 +2321,7 @@ _080DB1D8:
cmp r0, 0
beq _080DB1EC
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB1EC:
pop {r4}
pop {r0}
@@ -2346,10 +2346,10 @@ _080DB20A:
beq _080DB240
b _080DB27E
_080DB210:
- ldr r0, _080DB228 @ =gBattleAnimBankTarget
+ ldr r0, _080DB228 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -2358,7 +2358,7 @@ _080DB210:
strh r0, [r4, 0x26]
b _080DB238
.align 2, 0
-_080DB228: .4byte gBattleAnimBankTarget
+_080DB228: .4byte gAnimBankTarget
_080DB22C:
ldrh r0, [r4, 0x26]
adds r0, 0xA
@@ -2400,7 +2400,7 @@ _080DB240:
ands r0, r2
strb r0, [r1]
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB27E:
pop {r4}
pop {r0}
@@ -2532,7 +2532,7 @@ _080DB360:
cmp r0, 0
ble _080DB36E
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB36E:
pop {r0}
bx r0
@@ -2556,23 +2556,23 @@ _080DB388:
ldrsh r0, [r0, r2]
cmp r0, 0
bne _080DB3A0
- ldr r4, _080DB39C @ =gBattleAnimBankAttacker
+ ldr r4, _080DB39C @ =gAnimBankAttacker
b _080DB3A2
.align 2, 0
_080DB398: .4byte gBattleAnimArgs
-_080DB39C: .4byte gBattleAnimBankAttacker
+_080DB39C: .4byte gAnimBankAttacker
_080DB3A0:
- ldr r4, _080DB3DC @ =gBattleAnimBankTarget
+ ldr r4, _080DB3DC @ =gAnimBankTarget
_080DB3A2:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2591,7 +2591,7 @@ _080DB3A2:
strh r0, [r5, 0x2E]
b _080DB44C
.align 2, 0
-_080DB3DC: .4byte gBattleAnimBankTarget
+_080DB3DC: .4byte gAnimBankTarget
_080DB3E0:
movs r1, 0x32
ldrsh r0, [r5, r1]
@@ -2645,7 +2645,7 @@ _080DB42C:
adds r0, r5, 0
bl sub_8079098
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB44C:
add sp, 0x4
pop {r4,r5}
@@ -2716,23 +2716,23 @@ _080DB4C0:
ldrsh r0, [r2, r1]
cmp r0, 0
bne _080DB4D4
- ldr r4, _080DB4D0 @ =gBattleAnimBankAttacker
+ ldr r4, _080DB4D0 @ =gAnimBankAttacker
b _080DB4D6
.align 2, 0
_080DB4CC: .4byte gBattleAnimArgs
-_080DB4D0: .4byte gBattleAnimBankAttacker
+_080DB4D0: .4byte gAnimBankAttacker
_080DB4D4:
- ldr r4, _080DB500 @ =gBattleAnimBankTarget
+ ldr r4, _080DB500 @ =gAnimBankTarget
_080DB4D6:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -2743,7 +2743,7 @@ _080DB4D6:
pop {r0}
bx r0
.align 2, 0
-_080DB500: .4byte gBattleAnimBankTarget
+_080DB500: .4byte gAnimBankTarget
_080DB504: .4byte sub_80DB508
thumb_func_end sub_80DB458
@@ -2793,7 +2793,7 @@ _080DB54A:
cmp r0, 0x1F
bne _080DB55E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB55E:
pop {r4}
pop {r0}
@@ -2866,7 +2866,7 @@ _080DB58A:
b _080DB5DE
_080DB5D8:
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB5DE:
pop {r0}
bx r0
@@ -2882,17 +2882,17 @@ sub_80DB5E4: @ 80DB5E4
mov r8, r0
ldrh r4, [r0, 0x20]
ldrh r5, [r0, 0x22]
- ldr r6, _080DB698 @ =gBattleAnimBankAttacker
+ ldr r6, _080DB698 @ =gAnimBankAttacker
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r1, r8
strh r0, [r1, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
@@ -2958,7 +2958,7 @@ sub_80DB5E4: @ 80DB5E4
pop {r0}
bx r0
.align 2, 0
-_080DB698: .4byte gBattleAnimBankAttacker
+_080DB698: .4byte gAnimBankAttacker
_080DB69C: .4byte sub_80DB6A0
thumb_func_end sub_80DB5E4