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authorMarcus Huderle <huderlem@gmail.com>2018-04-06 18:18:35 -0700
committerGitHub <noreply@github.com>2018-04-06 18:18:35 -0700
commitbe66a5cfefe578a0efb42d47fe8ed1a08e7fe30a (patch)
tree137e905d499c0b3cabae75db88df52233604adc0 /src
parent18a6fb5c3fcdc852a8ee805ba02b2807938e1de8 (diff)
parent3571cb1d142090b59a9161a6bada11f0caf53b8c (diff)
Merge pull request #590 from huderlem/battle_9
Decompile battle_9
Diffstat (limited to 'src')
-rw-r--r--src/battle/anim/alert.c2
-rw-r--r--src/battle/anim/anger.c6
-rw-r--r--src/battle/anim/aurora.c6
-rw-r--r--src/battle/anim/battle_intro.c2
-rw-r--r--src/battle/anim/beta_beat_up.c2
-rw-r--r--src/battle/anim/blow_kiss.c4
-rw-r--r--src/battle/anim/bottle.c4
-rw-r--r--src/battle/anim/brace.c8
-rw-r--r--src/battle/anim/breath.c8
-rw-r--r--src/battle/anim/bubble.c16
-rw-r--r--src/battle/anim/bug.c44
-rw-r--r--src/battle/anim/bullet.c4
-rw-r--r--src/battle/anim/copy_orb.c10
-rw-r--r--src/battle/anim/cube.c4
-rw-r--r--src/battle/anim/cutter.c8
-rw-r--r--src/battle/anim/cyclone.c2
-rw-r--r--src/battle/anim/dark.c60
-rw-r--r--src/battle/anim/dragon.c32
-rw-r--r--src/battle/anim/draw.c4
-rw-r--r--src/battle/anim/drum.c4
-rw-r--r--src/battle/anim/egg.c4
-rw-r--r--src/battle/anim/energy_wave.c20
-rw-r--r--src/battle/anim/espeed.c12
-rw-r--r--src/battle/anim/evasion.c6
-rw-r--r--src/battle/anim/fight.c68
-rw-r--r--src/battle/anim/fire.c6
-rw-r--r--src/battle/anim/fire_2.c20
-rw-r--r--src/battle/anim/flying_path.c6
-rw-r--r--src/battle/anim/flying_petals.c8
-rw-r--r--src/battle/anim/glitter.c8
-rw-r--r--src/battle/anim/grip.c4
-rw-r--r--src/battle/anim/grow.c2
-rw-r--r--src/battle/anim/guard.c4
-rw-r--r--src/battle/anim/guillotine.c4
-rw-r--r--src/battle/anim/heated_rock.c2
-rw-r--r--src/battle/anim/homing.c8
-rw-r--r--src/battle/anim/hop.c8
-rw-r--r--src/battle/anim/hop_2.c4
-rw-r--r--src/battle/anim/leaf.c6
-rw-r--r--src/battle/anim/lunge_1.c10
-rw-r--r--src/battle/anim/lunge_2.c2
-rw-r--r--src/battle/anim/money.c8
-rw-r--r--src/battle/anim/noise.c6
-rw-r--r--src/battle/anim/note_rain.c6
-rw-r--r--src/battle/anim/note_scatter.c6
-rw-r--r--src/battle/anim/note_wave.c4
-rw-r--r--src/battle/anim/orbit.c6
-rw-r--r--src/battle/anim/orbit_fast.c4
-rw-r--r--src/battle/anim/orbit_scatter.c4
-rw-r--r--src/battle/anim/orbs.c26
-rw-r--r--src/battle/anim/osmose.c4
-rw-r--r--src/battle/anim/poison.c10
-rw-r--r--src/battle/anim/powder.c2
-rw-r--r--src/battle/anim/psychic.c58
-rw-r--r--src/battle/anim/ring.c20
-rw-r--r--src/battle/anim/rock.c22
-rw-r--r--src/battle/anim/roots.c12
-rw-r--r--src/battle/anim/scan.c4
-rw-r--r--src/battle/anim/scary_face.c2
-rw-r--r--src/battle/anim/seed.c6
-rw-r--r--src/battle/anim/sfx.c8
-rw-r--r--src/battle/anim/shadow_enlarge.c4
-rw-r--r--src/battle/anim/shadow_minimize.c2
-rw-r--r--src/battle/anim/shield.c2
-rw-r--r--src/battle/anim/shock.c14
-rw-r--r--src/battle/anim/silhouette.c8
-rw-r--r--src/battle/anim/slash.c16
-rw-r--r--src/battle/anim/sleep.c2
-rw-r--r--src/battle/anim/slice.c24
-rw-r--r--src/battle/anim/sonic.c6
-rw-r--r--src/battle/anim/sonic_task.c8
-rw-r--r--src/battle/anim/spin_finger.c2
-rw-r--r--src/battle/anim/spit.c4
-rw-r--r--src/battle/anim/splash.c2
-rw-r--r--src/battle/anim/startle.c8
-rw-r--r--src/battle/anim/strike.c6
-rw-r--r--src/battle/anim/struggle.c8
-rw-r--r--src/battle/anim/taunt_finger.c2
-rw-r--r--src/battle/anim/tendrils.c4
-rw-r--r--src/battle/anim/thought.c6
-rw-r--r--src/battle/anim/thrashing.c6
-rw-r--r--src/battle/anim/thunder.c2
-rw-r--r--src/battle/anim/tile_in.c4
-rw-r--r--src/battle/anim/tile_out.c14
-rw-r--r--src/battle/anim/twinkle.c2
-rw-r--r--src/battle/anim/unused_2.c2
-rw-r--r--src/battle/anim/unused_3.c2
-rw-r--r--src/battle/anim/unused_4.c2
-rw-r--r--src/battle/anim/unused_7.c6
-rw-r--r--src/battle/anim/uproar.c2
-rw-r--r--src/battle/anim/water.c4
-rw-r--r--src/battle/anim/whip.c4
-rw-r--r--src/battle/anim/wisp_fire.c6
-rw-r--r--src/battle/anim/wisp_orb.c8
-rw-r--r--src/battle/anim/withdraw.c2
-rw-r--r--src/battle/battle_2.c784
-rw-r--r--src/battle/battle_4.c1668
-rw-r--r--src/battle/battle_7.c108
-rw-r--r--src/battle/battle_ai.c104
-rwxr-xr-xsrc/battle/battle_ai_switch_items.c1008
-rw-r--r--src/battle/battle_anim.c76
-rw-r--r--src/battle/battle_anim_807B69C.c6
-rw-r--r--src/battle/battle_anim_80A7E7C.c58
-rw-r--r--src/battle/battle_controller_linkopponent.c704
-rw-r--r--src/battle/battle_controller_linkpartner.c656
-rw-r--r--src/battle/battle_controller_opponent.c806
-rw-r--r--src/battle/battle_controller_player.c1146
-rw-r--r--src/battle/battle_controller_safari.c142
-rw-r--r--src/battle/battle_controller_wally.c444
-rw-r--r--src/battle/battle_interface.c112
-rw-r--r--src/battle/battle_message.c80
-rw-r--r--src/battle/battle_party_menu.c36
-rw-r--r--src/battle/battle_util.c628
-rw-r--r--src/battle/calculate_base_damage.c10
-rw-r--r--src/battle/pokeball.c52
-rw-r--r--src/battle/reshow_battle_screen.c62
-rw-r--r--src/contest.c4
-rw-r--r--src/item_use.c4
-rw-r--r--src/pokemon_2.c24
-rw-r--r--src/pokemon_3.c14
-rw-r--r--src/pokemon_item_effect.c88
-rw-r--r--src/rom3.c60
-rw-r--r--src/rom_8077ABC.c168
123 files changed, 5457 insertions, 4449 deletions
diff --git a/src/battle/anim/alert.c b/src/battle/anim/alert.c
index 7cd42c17b..72f8ec947 100644
--- a/src/battle/anim/alert.c
+++ b/src/battle/anim/alert.c
@@ -16,7 +16,7 @@ void sub_80CF610(struct Sprite* sprite)
sub_8078650(sprite);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
{
sprite->hFlip = 1;
if (gBattleAnimArgs[2] != 0)
diff --git a/src/battle/anim/anger.c b/src/battle/anim/anger.c
index 011aa68ce..4ea56636b 100644
--- a/src/battle/anim/anger.c
+++ b/src/battle/anim/anger.c
@@ -19,13 +19,13 @@ void sub_80D09C0(struct Sprite* sprite)
else
bank = gAnimBankTarget;
- if (GetBankSide(bank) == 1)
+ if (GetBattlerSide(bank) == 1)
{
gBattleAnimArgs[1] *= -1;
}
- sprite->pos1.x = GetBankPosition(bank, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(bank, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[2];
if (sprite->pos1.y <= 7)
sprite->pos1.y = 8;
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index b24809264..de145d6a4 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -17,15 +17,15 @@ void sub_80D33B4(struct Sprite *sprite)
s16 r6;
InitAnimSpritePos(sprite, 1);
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
r6 = -gBattleAnimArgs[2];
else
r6 = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r6;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r6;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D344C;
sprite->affineAnimPaused = TRUE;
diff --git a/src/battle/anim/battle_intro.c b/src/battle/anim/battle_intro.c
index 01f823fa7..d96dc7ea8 100644
--- a/src/battle/anim/battle_intro.c
+++ b/src/battle/anim/battle_intro.c
@@ -466,7 +466,7 @@ void sub_80E4EF8(u8 left, u8 top, u8 c, u8 paletteNum, u16 e, u8 bgMap, u8 g)
u32 tileNum;
s32 x;
s32 y;
- u8 bank = GetBankByIdentity(c);
+ u8 bank = GetBattlerAtPosition(c);
DmaCopy16(3, gUnknown_081FAF4C[c] + gBattleMonForms[bank] * 0x800, (void *)(VRAM + e), 0x800);
tileNum = e / 32 - g * 512;
diff --git a/src/battle/anim/beta_beat_up.c b/src/battle/anim/beta_beat_up.c
index 3af6dd926..ee889492c 100644
--- a/src/battle/anim/beta_beat_up.c
+++ b/src/battle/anim/beta_beat_up.c
@@ -13,7 +13,7 @@ static void sub_80D6278(struct Sprite *);
void sub_80D6234(struct Sprite *sprite)
{
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index f585b74bc..6d762bc7f 100644
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
@@ -18,9 +18,9 @@ void sub_80D1F58(struct Sprite* sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = 0x5F;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D1FA4;
}
diff --git a/src/battle/anim/bottle.c b/src/battle/anim/bottle.c
index 5485bcf5d..0d5a54e18 100644
--- a/src/battle/anim/bottle.c
+++ b/src/battle/anim/bottle.c
@@ -16,8 +16,8 @@ static void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2);
void sub_80CCF04(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + 0xFFE8;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + 0xFFE8;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
diff --git a/src/battle/anim/brace.c b/src/battle/anim/brace.c
index 19ea4297b..a81af73ac 100644
--- a/src/battle/anim/brace.c
+++ b/src/battle/anim/brace.c
@@ -17,13 +17,13 @@ void sub_80CDF0C(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
diff --git a/src/battle/anim/breath.c b/src/battle/anim/breath.c
index 831b222ad..58b5066c0 100644
--- a/src/battle/anim/breath.c
+++ b/src/battle/anim/breath.c
@@ -13,20 +13,20 @@ extern u8 gAnimBankTarget;
void sub_80D0930(struct Sprite* sprite)
{
- if (GetBankSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gAnimBankAttacker) == 0)
{
StartSpriteAnim(sprite, 0);
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + 32;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + 32;
sprite->data[1] = 0x40;
}
else
{
StartSpriteAnim(sprite, 1);
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) - 32;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) - 32;
sprite->data[1] = -0x40;
}
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[0] = 0x34;
sprite->data[2] = 0;
sprite->data[3] = 0;
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index d6ec06be9..27791eedf 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -19,29 +19,29 @@ void sub_80D31C8(struct Sprite* sprite)
{
u8 newSpriteId;
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) - gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) - gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
}
sprite->animPaused = 1;
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[6];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
InitAnimSpriteTranslationDeltas(sprite);
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index d57a1046e..245e45774 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -24,7 +24,7 @@ void sub_80DC824(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- else if (!GetBankSide(gAnimBankTarget))
+ else if (!GetBattlerSide(gAnimBankTarget))
{
StartSpriteAffineAnim(sprite, 1);
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -37,8 +37,8 @@ void sub_80DC824(struct Sprite *sprite)
sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -52,7 +52,7 @@ void sub_80DC8F4(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
StartSpriteAffineAnim(sprite, 2);
}
- else if (!GetBankSide(gAnimBankTarget))
+ else if (!GetBattlerSide(gAnimBankTarget))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -62,8 +62,8 @@ void sub_80DC8F4(struct Sprite *sprite)
sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -83,8 +83,8 @@ void sub_80DC9A0(struct Sprite *sprite)
if (!gBattleAnimArgs[4])
{
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
}
else
{
@@ -112,13 +112,13 @@ static void sub_80DCA38(struct Sprite *sprite)
void sub_80DCA70(struct Sprite *sprite)
{
SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
- if (!GetBankSide(gAnimBankTarget))
+ if (!GetBattlerSide(gAnimBankTarget))
sprite->pos1.y += 8;
sprite->callback = sub_80DCAEC;
@@ -193,7 +193,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
}
else
{
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -203,9 +203,9 @@ void AnimTranslateStinger(struct Sprite *sprite)
if (!IsContest())
{
- if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
{
- if (GetBankIdentity(gAnimBankTarget) == 0 || GetBankIdentity(gAnimBankTarget) == 1)
+ if (GetBattlerPosition(gAnimBankTarget) == 0 || GetBattlerPosition(gAnimBankTarget) == 1)
{
s16 temp1, temp2;
@@ -220,8 +220,8 @@ void AnimTranslateStinger(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
- lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ lVarX = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ lVarY = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
rot += 0xC000;
sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
@@ -247,12 +247,12 @@ void AnimMissileArc(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimSpriteTranslationOverDuration(sprite);
@@ -301,13 +301,13 @@ void sub_80DCE40(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 18;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 18;
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + 18;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + 18;
}
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 1dca0b886..035adf394 100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -19,8 +19,8 @@ void sub_80CFFD8(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = 20;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
sprite->affineAnimPaused = 1;
StoreSpriteCallbackInData(sprite, sub_80D0030);
diff --git a/src/battle/anim/copy_orb.c b/src/battle/anim/copy_orb.c
index 4fa8ea163..ac60d2c2b 100644
--- a/src/battle/anim/copy_orb.c
+++ b/src/battle/anim/copy_orb.c
@@ -16,14 +16,14 @@ void sub_80CB4CC(struct Sprite* sprite)
{
case 0:
{
- if (GetBankSide(gAnimBankTarget) == 0)
+ if (GetBattlerSide(gAnimBankTarget) == 0)
{
s16 a = gBattleAnimArgs[0];
gBattleAnimArgs[0] = -a;
}
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[1];
sprite->invisible = 1;
sprite->data[0]++;
break;
@@ -35,8 +35,8 @@ void sub_80CB4CC(struct Sprite* sprite)
{
ChangeSpriteAffineAnim(sprite, 1);
sprite->data[0] = 25;
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->callback = sub_8078CC0;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
break;
diff --git a/src/battle/anim/cube.c b/src/battle/anim/cube.c
index 9adf46e32..6fef2de69 100644
--- a/src/battle/anim/cube.c
+++ b/src/battle/anim/cube.c
@@ -16,8 +16,8 @@ static void sub_80CE000(struct Sprite* sprite);
void sub_80CDFB0(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) - 12;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) - 12;
sprite->data[0] = 0;
sprite->data[1] = 2;
sprite->data[2] = 0;
diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c
index fed3598fc..bc7478053 100644
--- a/src/battle/anim/cutter.c
+++ b/src/battle/anim/cutter.c
@@ -24,7 +24,7 @@ static void AnimMoveTwisterParticleStep(struct Sprite* sprite);
void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
@@ -32,8 +32,8 @@ void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[4];
if (!gBattleAnimArgs[6])
{
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
}
else
{
@@ -44,7 +44,7 @@ void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
sprite->data[5] = gBattleAnimArgs[5];
InitAnimSpriteTranslationOverDuration(sprite);
- if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
{
sprite->data[0] = 1;
}
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
index b1210bc54..9bfa95e92 100644
--- a/src/battle/anim/cyclone.c
+++ b/src/battle/anim/cyclone.c
@@ -14,7 +14,7 @@ extern u8 gAnimBankTarget;
void sub_80D0118(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 0);
- if (GetBankSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gAnimBankAttacker) == 0)
sprite->pos1.y += 16;
sprite->data[0] = gBattleAnimArgs[4];
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 055cf5802..9a1d0842b 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -21,7 +21,7 @@ extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 gAnimMoveTurn;
extern const u8 gUnknown_08D1D574[];
@@ -49,7 +49,7 @@ void sub_80DFC24(u8 taskId)
bank = gAnimBankAttacker;
gTasks[taskId].data[1] = 16;
REG_BLDALPHA = 16;
- if (GetBankIdentity_permutated(bank) == 1)
+ if (GetBattlerPosition_permutated(bank) == 1)
REG_BLDCNT = 0x3F42;
else
REG_BLDCNT = 0x3F44;
@@ -112,7 +112,7 @@ void sub_80DFD58(u8 taskId)
void sub_80DFDC0(u8 taskId)
{
REG_BLDALPHA = 0x1000;
- if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
REG_BLDCNT = 0x3F42;
else
REG_BLDCNT = 0x3F44;
@@ -123,10 +123,10 @@ void sub_80DFDC0(u8 taskId)
void sub_80DFE14(struct Sprite *sprite)
{
- sprite->data[1] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
- sprite->data[3] = GetBankPosition(gAnimBankTarget, 3);
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->data[3] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[0] = 0x7E;
InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = -sprite->data[1];
@@ -257,22 +257,22 @@ void sub_80E00EC(u8 taskId)
int var0;
struct Task *task = &gTasks[taskId];
- task->data[7] = GetBankPosition(gAnimBankAttacker, 1) + 31;
+ task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 31;
task->data[6] = sub_807A100(gAnimBankAttacker, 2) - 7;
task->data[5] = task->data[7];
task->data[4] = task->data[6];
task->data[13] = (task->data[7] - task->data[6]) << 8;
- pos = GetBankPosition(gAnimBankAttacker, 0);
+ pos = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
task->data[14] = pos - 32;
task->data[15] = pos + 32;
- if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
task->data[8] = -12;
else
task->data[8] = -64;
- task->data[3] = GetBankIdentity_permutated(gAnimBankAttacker);
+ task->data[3] = GetBattlerPosition_permutated(gAnimBankAttacker);
if (task->data[3] == 1)
{
sub_8078914(&subStruct);
@@ -403,7 +403,7 @@ void sub_80E03BC(u8 taskId)
}
else
{
- task->data[3] = GetBankIdentity_permutated(gAnimBankTarget);
+ task->data[3] = GetBattlerPosition_permutated(gAnimBankTarget);
if (task->data[3] == 1)
{
REG_BLDCNT = 0x3F42;
@@ -435,14 +435,14 @@ void sub_80E03BC(u8 taskId)
task->data[0]++;
break;
case 2:
- task->data[7] = GetBankPosition(gAnimBankTarget, 1) + 31;
+ task->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 31;
task->data[6] = sub_807A100(gAnimBankTarget, 2) - 7;
task->data[13] = (task->data[7] - task->data[6]) << 8;
- pos = GetBankPosition(gAnimBankTarget, 0);
+ pos = GetBattlerSpriteCoord(gAnimBankTarget, 0);
task->data[14] = pos - 4;
task->data[15] = pos + 4;
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
task->data[8] = -12;
else
task->data[8] = -64;
@@ -783,7 +783,7 @@ static void sub_80E08CC(u8 priority)
for (i = 0; i < 4; i++)
{
- u8 spriteId = GetAnimBankSpriteId(i);
+ u8 spriteId = GetAnimBattlerSpriteId(i);
if (spriteId != 0xFF)
gSprites[spriteId].oam.priority = priority;
}
@@ -791,7 +791,7 @@ static void sub_80E08CC(u8 priority)
void sub_80E0918(u8 taskId)
{
- u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ u8 toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
MoveBattlerSpriteToBG(gAnimBankAttacker, toBG2);
gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 0;
@@ -806,7 +806,7 @@ void sub_80E0918(u8 taskId)
void sub_80E09C4(u8 taskId)
{
- u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ u8 toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
sub_8076464(toBG2);
if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
@@ -847,7 +847,7 @@ void sub_80E0A4C(u8 taskId)
if (IsDoubleBattle() && !IsContest())
{
- if (GetBankIdentity(gAnimBankAttacker) == 3 || GetBankIdentity(gAnimBankAttacker) == 0)
+ if (GetBattlerPosition(gAnimBankAttacker) == 3 || GetBattlerPosition(gAnimBankAttacker) == 0)
{
if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
{
@@ -864,13 +864,13 @@ void sub_80E0A4C(u8 taskId)
}
else
{
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
- species = GetMonData(&gEnemyParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES);
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
else
- species = GetMonData(&gPlayerParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
}
- spriteId = GetAnimBankSpriteId(0);
+ spriteId = GetAnimBattlerSpriteId(0);
newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species);
sub_8078914(&subStruct);
@@ -926,7 +926,7 @@ static void sub_80E0CD0(u8 taskId)
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
- spriteId = GetAnimBankSpriteId(0);
+ spriteId = GetAnimBattlerSpriteId(0);
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gTasks[taskIdCopy].data[1] == 0)
sub_8079108(paletteNum, 1);
@@ -958,22 +958,22 @@ void sub_80E0E24(u8 taskId)
case 1:
case 2:
case 3:
- spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
break;
case 4:
- identity = IDENTITY_PLAYER_MON1;
+ identity = B_POSITION_PLAYER_LEFT;
calcSpriteId = TRUE;
break;
case 5:
- identity = IDENTITY_PLAYER_MON2;
+ identity = B_POSITION_PLAYER_RIGHT;
calcSpriteId = TRUE;
break;
case 6:
- identity = IDENTITY_OPPONENT_MON1;
+ identity = B_POSITION_OPPONENT_LEFT;
calcSpriteId = TRUE;
break;
case 7:
- identity = IDENTITY_OPPONENT_MON2;
+ identity = B_POSITION_OPPONENT_RIGHT;
calcSpriteId = TRUE;
break;
default:
@@ -983,7 +983,7 @@ void sub_80E0E24(u8 taskId)
if (calcSpriteId)
{
- bank = GetBankByIdentity(identity);
+ bank = GetBattlerAtPosition(identity);
if (IsAnimBankSpriteVisible(bank))
spriteId = gBankSpriteIds[bank];
else
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
index dc2c0bc50..4c8448636 100644
--- a/src/battle/anim/dragon.c
+++ b/src/battle/anim/dragon.c
@@ -25,9 +25,9 @@ extern u8 gBankSpriteIds[];
void sub_80DF5A0(struct Sprite *sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
- if (GetBankSide(gAnimBankAttacker))
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -50,9 +50,9 @@ void sub_80DF5A0(struct Sprite *sprite)
void sub_80DF63C(struct Sprite *sprite)
{
sub_8078650(sprite);
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- if (GetBankSide(gAnimBankAttacker))
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[1];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -78,13 +78,13 @@ void sub_80DF6F0(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
}
sub_807867C(sprite, gBattleAnimArgs[1]);
sprite->pos1.y += gBattleAnimArgs[2];
@@ -96,7 +96,7 @@ void sub_80DF6F0(struct Sprite *sprite)
void sub_80DF760(struct Sprite *sprite)
{
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
StartSpriteAffineAnim(sprite, 1);
sub_80DF63C(sprite);
}
@@ -107,8 +107,8 @@ void sub_80DF78C(struct Sprite *sprite)
{
u16 r5;
u16 r0;
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[4] = 0;
sprite->data[5] = 1;
sprite->data[6] = gBattleAnimArgs[0];
@@ -169,7 +169,7 @@ void sub_80DF924(u8 taskId)
struct Task *task = &gTasks[taskId];
u16 i;
u8 r1;
- if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
{
sp.dmaDest = &REG_BG1HOFS;
task->data[2] = gBattle_BG1_X;
@@ -252,8 +252,8 @@ void sub_80DFB28(struct Sprite *sprite)
{
int r6 = (gBattleAnimArgs[2] * 3) / 5;
int i;
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[4];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[4];
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index be3a280af..9eea43220 100644
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -32,7 +32,7 @@ void sub_80D0C88(u8 taskId)
task->data[5] = 0;
task->data[15] = sub_807A100(gAnimBankTarget, 0);
- if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankTarget) == 1)
{
task->data[6] = gBattle_BG1_X;
params.dmaDest = (u16 *)REG_ADDR_BG1HOFS;
@@ -108,7 +108,7 @@ void sub_80D0D68(u8 taskId)
void sub_80D0E30(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) - 16;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) - 16;
sprite->pos1.y = sub_8077FC0(gAnimBankTarget) + 16;
sprite->data[0] = 0;
sprite->data[1] = 0;
diff --git a/src/battle/anim/drum.c b/src/battle/anim/drum.c
index 7937d040a..8dea7e608 100644
--- a/src/battle/anim/drum.c
+++ b/src/battle/anim/drum.c
@@ -24,8 +24,8 @@ void sub_80CEDF0(struct Sprite* sprite)
a = -16;
}
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + a;
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 8;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + a;
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 8;
sprite->data[0] = 8;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
diff --git a/src/battle/anim/egg.c b/src/battle/anim/egg.c
index b3de1dbb1..44ff484f2 100644
--- a/src/battle/anim/egg.c
+++ b/src/battle/anim/egg.c
@@ -23,7 +23,7 @@ void sub_80D1368(struct Sprite* sprite)
{
s16 r1;
InitAnimSpritePos(sprite, 0);
- r1 = (GetBankSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
+ r1 = (GetBattlerSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[0] = 0x380;
sprite->data[1] = r1;
sprite->data[7] = gBattleAnimArgs[2];
@@ -36,7 +36,7 @@ void sub_80D13AC(struct Sprite* sprite)
sprite->pos2.y -= (sprite->data[0] >> 8);
sprite->pos2.x = sprite->data[1] >> 8;
sprite->data[0] -= 32;
- add = (GetBankSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
+ add = (GetBattlerSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[1] += add;
if (sprite->pos2.y > 0)
{
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index 8111f70a3..7980c7b34 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -24,9 +24,9 @@ void sub_80D3554(struct Sprite *sprite)
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
InitAnimSpriteTranslationDeltas(sprite);
@@ -86,15 +86,15 @@ void sub_80D3698(struct Sprite *sprite)
{
u8 subpriority;
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
sprite->pos2.y = -10;
subpriority = sub_8079E90(gAnimBankAttacker);
if (!IsContest())
{
- if (GetBankSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gAnimBankAttacker) == 0)
{
sprite->pos2.x = 10;
sprite->subpriority = subpriority + 2;
@@ -126,11 +126,11 @@ void sub_80D3728(struct Sprite *sprite)
{
int var1, var2;
- if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
{
gBattleAnimArgs[0] *= -1;
- if (GetBankIdentity(gAnimBankAttacker) == 0 || GetBankIdentity(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition(gAnimBankAttacker) == 0 || GetBattlerPosition(gAnimBankAttacker) == 1)
{
gBattleAnimArgs[0] *= -1;
}
@@ -149,14 +149,14 @@ void sub_80D3728(struct Sprite *sprite)
InitAnimSpritePos(sprite, var1);
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankTarget, var2) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, var2) + gBattleAnimArgs[3];
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/espeed.c b/src/battle/anim/espeed.c
index 469522092..2e80afff7 100644
--- a/src/battle/anim/espeed.c
+++ b/src/battle/anim/espeed.c
@@ -25,7 +25,7 @@ static void sub_80D1930(u8 taskId);
void sub_80D15A4(u8 taskId)
{
struct Task* task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
sub_80798F4(task, spriteId, &gUnknown_083D79BC);
task->func = sub_80D15E0;
@@ -51,7 +51,7 @@ void sub_80D1638(u8 taskId)
task->data[2] = 0;
task->data[3] = 0;
task->data[12] = 3;
- if (GetBankSide(gAnimBankTarget) == 0)
+ if (GetBattlerSide(gAnimBankTarget) == 0)
{
task->data[13] = 0xFFFF;
task->data[14] = 8;
@@ -62,7 +62,7 @@ void sub_80D1638(u8 taskId)
task->data[14] = -8;
}
- task->data[15] = GetAnimBankSpriteId(1);
+ task->data[15] = GetAnimBattlerSpriteId(1);
task->func = sub_80D16A0;
}
@@ -123,7 +123,7 @@ void sub_80D17C4(u8 taskId)
task->data[4] = 1;
task->data[13] = 14;
task->data[14] = 2;
- task->data[15] = GetAnimBankSpriteId(0);
+ task->data[15] = GetAnimBattlerSpriteId(0);
task->func = sub_80D1808;
}
@@ -169,8 +169,8 @@ void sub_80D18D4(u8 taskId)
task->data[7] = 0;
task->data[8] = 0;
task->data[13] = 0;
- task->data[14] = GetBankPosition(gAnimBankAttacker, 0);
- task->data[15] = GetBankPosition(gAnimBankAttacker, 1);
+ task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ task->data[15] = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
task->func = sub_80D1930;
}
diff --git a/src/battle/anim/evasion.c b/src/battle/anim/evasion.c
index ded8428d4..e7387a52a 100644
--- a/src/battle/anim/evasion.c
+++ b/src/battle/anim/evasion.c
@@ -23,7 +23,7 @@ void sub_80CE7E0(u8 taskId)
u16 r3;
u16 r4;
struct Task* task = &gTasks[taskId];
- task->data[0] = GetAnimBankSpriteId(0);
+ task->data[0] = GetAnimBattlerSpriteId(0);
task->data[1] = AllocSpritePalette(0x2771);
r3 = (task->data[1] * 16) + 0x100;
r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4;
@@ -47,7 +47,7 @@ void sub_80CE7E0(u8 taskId)
}
task->func = sub_80CE910;
- if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
{
REG_DISPCNT &= 0xFDFF;
}
@@ -62,7 +62,7 @@ void sub_80CE910(u8 taskId)
struct Task* task = &gTasks[taskId];
if (!task->data[3])
{
- if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
REG_DISPCNT |= 0x200;
else
REG_DISPCNT |= 0x400;
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
index 0f46187f2..5e25d664a 100644
--- a/src/battle/anim/fight.c
+++ b/src/battle/anim/fight.c
@@ -21,7 +21,7 @@ extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 gAnimMoveTurn;
extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
@@ -50,7 +50,7 @@ void sub_080B08A0(struct Sprite *sprite)
void sub_80D902C(struct Sprite *sprite)
{
- if (gBattleAnimArgs[7] == 1 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -108,8 +108,8 @@ void sub_80D90F4(struct Sprite *sprite)
gBattleAnimArgs[2] = Random() % 5;
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
- sprite->pos1.x = GetBankPosition(bank, 2);
- sprite->pos1.y = GetBankPosition(bank, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(bank, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 3);
xMod = sub_807A100(bank, 1) / 2;
yMod = sub_807A100(bank, 0) / 4;
@@ -196,12 +196,12 @@ static void sub_80D9328(struct Sprite *sprite)
void sub_80D9378(struct Sprite *sprite)
{
- if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBankIdentity(gAnimBankTarget) < 2)
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBattlerPosition(gAnimBankTarget) < 2)
gBattleAnimArgs[0] *= -1;
sub_8078764(sprite, 1);
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
@@ -275,8 +275,8 @@ static void AnimStompFootStep(struct Sprite *sprite)
if (--sprite->data[0] == -1)
{
sprite->data[0] = 6;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, AnimStompFootEnd);
@@ -319,13 +319,13 @@ void sub_80D95D0(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
}
sprite->pos1.x += gBattleAnimArgs[1];
@@ -372,13 +372,13 @@ void sub_80D96B8(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3];
}
sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
@@ -423,8 +423,8 @@ void sub_80D97CC(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3);
sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
sprite->data[7] = gAnimBankTarget;
}
@@ -448,9 +448,9 @@ static void sub_80D986C(struct Sprite *sprite)
sprite->data[0] = 16;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(sprite->data[7], 2);
+ sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(sprite->data[7], 3);
+ sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
InitAnimSpriteTranslationDeltas(sprite);
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
@@ -491,10 +491,10 @@ static void sub_80D9934(struct Sprite *sprite)
}
else
{
- s16 pos0 = GetBankPosition(gAnimBankAttacker, 2);
- s16 pos1 = GetBankPosition(gAnimBankAttacker, 3);
- s16 pos2 = GetBankPosition(gAnimBankTarget, 2);
- s16 pos3 = GetBankPosition(gAnimBankTarget, 3);
+ s16 pos0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ s16 pos1 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ s16 pos2 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ s16 pos3 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->data[0] = pos2 - pos0;
sprite->data[1] = pos3 - pos1;
@@ -525,8 +525,8 @@ void sub_80D9A38(struct Sprite *sprite)
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3);
bank = gAnimBankTarget;
sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
}
@@ -538,14 +538,14 @@ void sub_80D9A38(struct Sprite *sprite)
if (IsContest())
sprite->oam.matrixNum |= 0x8;
- else if (GetBankSide(bank) == SIDE_PLAYER)
+ else if (GetBattlerSide(bank) == B_SIDE_PLAYER)
sprite->oam.matrixNum |= 0x18;
sprite->data[0] = 16;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(bank, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(bank, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(bank, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(bank, 3);
InitAnimSpriteTranslationDeltas(sprite);
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -564,15 +564,15 @@ void sub_80D9B48(struct Sprite *sprite)
{
u8 turn;
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[1];
sprite->data[4] = gBattleAnimArgs[2];
turn = gAnimMoveTurn;
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
turn++;
if (turn & 1)
@@ -598,7 +598,7 @@ void sub_80D9BD4(struct Sprite *sprite)
{
StartSpriteAnim(sprite, 2);
}
- else if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ else if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
}
@@ -644,7 +644,7 @@ void sub_80D9C80(u8 taskId)
task->data[10] += 2816;
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
gBattle_BG3_X += task->data[9] >> 8;
else
gBattle_BG3_X -= task->data[9] >> 8;
diff --git a/src/battle/anim/fire.c b/src/battle/anim/fire.c
index 253236805..0939c938c 100644
--- a/src/battle/anim/fire.c
+++ b/src/battle/anim/fire.c
@@ -40,7 +40,7 @@ void sub_80D4F5C(struct Sprite *sprite)
{
sub_8078650(sprite);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -62,7 +62,7 @@ void sub_80D4F5C(struct Sprite *sprite)
void sub_80D4FCC(struct Sprite *sprite)
{
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -98,7 +98,7 @@ void sub_80D5074(struct Sprite *sprite)
{
sub_8078650(sprite);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index f9c9b6d3b..97ac2e933 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -33,9 +33,9 @@ void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3);
// arg 6: ? (todo: something related to which mon the pixel offsets are based on)
void AnimEmberFlare(struct Sprite *sprite)
{
- if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)
- && (gAnimBankAttacker == GetBankByIdentity(IDENTITY_PLAYER_MON2)
- || gAnimBankAttacker == GetBankByIdentity(IDENTITY_OPPONENT_MON2)))
+ if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)
+ && (gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
+ || gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->callback = sub_8079534;
@@ -76,9 +76,9 @@ static void AnimFireRingStep1(struct Sprite *sprite)
{
sprite->data[0] = 0x19;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
InitAnimSpriteTranslationDeltas(sprite);
@@ -92,8 +92,8 @@ static void AnimFireRingStep2(struct Sprite *sprite)
{
sprite->data[0] = 0;
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->pos2.y = 0;
sprite->pos2.x = 0;
@@ -184,14 +184,14 @@ void sub_80D5470(u8 taskId) // initialize animation task for Move_ERUPTION?
{
struct Task *task = &gTasks[taskId];
- task->data[15] = GetAnimBankSpriteId(0);
+ task->data[15] = GetAnimBattlerSpriteId(0);
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = gSprites[task->data[15]].pos1.y;
- task->data[5] = GetBankSide(gAnimBankAttacker);
+ task->data[5] = GetBattlerSide(gAnimBankAttacker);
task->data[6] = 0;
sub_8078E70(task->data[15], 0);
@@ -317,7 +317,7 @@ void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3)
u16 y = sub_80D5940(spriteId);
u16 x = gSprites[spriteId].pos1.x;
- if(!GetBankSide(gAnimBankAttacker))
+ if(!GetBattlerSide(gAnimBankAttacker))
{
x -= 0xC;
sign = 1;
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index 70c418afc..5e9de8cb1 100644
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
@@ -23,11 +23,11 @@ void sub_80CBDF4(u8 taskId)
struct Task *task = &gTasks[taskId];
task->data[4] = sub_8079E90(gAnimBankTarget) - 1;
- task->data[6] = GetBankPosition(gAnimBankTarget, 2);
- task->data[7] = GetBankPosition(gAnimBankTarget, 3);
+ task->data[6] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
task->data[10] = sub_807A100(gAnimBankTarget, 1);
task->data[11] = sub_807A100(gAnimBankTarget, 0);
- task->data[5] = (GetBankSide(gAnimBankTarget) == 1) ? 1 : -1;
+ task->data[5] = (GetBattlerSide(gAnimBankTarget) == 1) ? 1 : -1;
task->data[9] = 0x38 - (task->data[5] * 64);
task->data[8] = task->data[7] - task->data[9] + task->data[6];
task->data[2] = CreateSprite(&gSpriteTemplate_83D6884, task->data[8], task->data[9], task->data[4]);
diff --git a/src/battle/anim/flying_petals.c b/src/battle/anim/flying_petals.c
index 4eeaa5215..c7a596b56 100644
--- a/src/battle/anim/flying_petals.c
+++ b/src/battle/anim/flying_petals.c
@@ -21,7 +21,7 @@ void sub_80CC474(struct Sprite* sprite)
else
bank = gAnimBankTarget;
- if (GetBankSide(bank) != 0)
+ if (GetBattlerSide(bank) != 0)
{
sprite->data[4] = 0;
sprite->data[2] = gBattleAnimArgs[3];
@@ -48,12 +48,12 @@ void sub_80CC474(struct Sprite* sprite)
sprite->oam.priority = sub_8079ED4(bank) + 1;
break;
case 2:
- sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[0];
sprite->oam.priority = sub_8079ED4(bank);
break;
case 3:
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[0];
- GetAnimBankSpriteId(1);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[0];
+ GetAnimBattlerSpriteId(1);
sprite->oam.priority = sub_8079ED4(bank) + 1;
break;
}
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
index e6c101de3..d73b46bbd 100644
--- a/src/battle/anim/glitter.c
+++ b/src/battle/anim/glitter.c
@@ -43,13 +43,13 @@ void sub_80CD190(struct Sprite* sprite)
{
if (!gBattleAnimArgs[6])
{
- sprite->pos1.x = GetBankPosition(bank, 0);
- sprite->pos1.y = GetBankPosition(bank, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(bank, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 1) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = GetBankPosition(bank, 2);
- sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(bank, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[1];
}
sub_807867C(sprite, gBattleAnimArgs[0]);
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
index dbf7a1562..a56a02d82 100644
--- a/src/battle/anim/grip.c
+++ b/src/battle/anim/grip.c
@@ -31,8 +31,8 @@ void sub_80D0178(struct Sprite* sprite)
sprite->pos1.x += r7;
sprite->pos1.y += r4;
sprite->data[0] = 6;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r8;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r8;
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + r6;
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80D020C);
}
diff --git a/src/battle/anim/grow.c b/src/battle/anim/grow.c
index 8788b32fe..924629048 100644
--- a/src/battle/anim/grow.c
+++ b/src/battle/anim/grow.c
@@ -18,7 +18,7 @@ static void sub_80D0904(u8 taskId);
void sub_80D08C8(u8 taskId)
{
struct Task* task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
sub_80798F4(task, spriteId, &gUnknown_083D7714);
task->func = sub_80D0904;
}
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c
index 211e0e841..d54fa4abc 100644
--- a/src/battle/anim/guard.c
+++ b/src/battle/anim/guard.c
@@ -22,8 +22,8 @@ void sub_80D3014(struct Sprite *sprite)
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + 40;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 40;
}
sprite->data[0] = 13;
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index 15279d5e2..0768e8334 100644
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
@@ -34,9 +34,9 @@ void sub_80D0228(struct Sprite* sprite)
sprite->pos1.y += r4;
sprite->data[0] = 6;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r9;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r9;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + r6;
InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
diff --git a/src/battle/anim/heated_rock.c b/src/battle/anim/heated_rock.c
index 055960f40..6f1a1344a 100644
--- a/src/battle/anim/heated_rock.c
+++ b/src/battle/anim/heated_rock.c
@@ -28,7 +28,7 @@ u16 sub_80D5940(u8 spriteId)
{
u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
- if (GetBankSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gAnimBankAttacker) == 0)
{
var1 = ((var1 << 16) + 0x4A0000) >> 16;
}
diff --git a/src/battle/anim/homing.c b/src/battle/anim/homing.c
index 208d3b831..b24fcf4b1 100644
--- a/src/battle/anim/homing.c
+++ b/src/battle/anim/homing.c
@@ -29,13 +29,13 @@ void sub_80CC6CC(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- a = GetBankPosition(gAnimBankAttacker, 2);
- b = GetBankPosition(gAnimBankAttacker, 3);
+ a = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ b = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
}
else
{
- a = GetBankPosition(gAnimBankTarget, 2);
- b = GetBankPosition(gAnimBankTarget, 3);
+ a = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ b = GetBattlerSpriteCoord(gAnimBankTarget, 3);
}
sprite->data[0] = gBattleAnimArgs[4];
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index 0697e83a0..7d1b2fd01 100644
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
@@ -92,8 +92,8 @@ void sub_80CB94C(struct Sprite* sprite)
s16 e1;
s16 e2;
InitAnimSpritePos(sprite, 0);
- e1 = GetBankPosition(gAnimBankTarget, 0);
- e2 = GetBankPosition(gAnimBankTarget, 1);
+ e1 = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ e2 = GetBattlerSpriteCoord(gAnimBankTarget, 1);
if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
{
sprite->data[6] = e1;
@@ -135,8 +135,8 @@ void sub_80CB9C4(struct Sprite* sprite)
void sub_80CBA28(struct Sprite* sprite)
{
- s16 e = GetBankPosition(gAnimBankTarget, 1);
- if (GetBankSide(gAnimBankTarget) == 0)
+ s16 e = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ if (GetBattlerSide(gAnimBankTarget) == 0)
{
sprite->data[6] = 0;
sprite->data[7] = e + 10;
diff --git a/src/battle/anim/hop_2.c b/src/battle/anim/hop_2.c
index 1bc3f46af..861f428da 100644
--- a/src/battle/anim/hop_2.c
+++ b/src/battle/anim/hop_2.c
@@ -22,8 +22,8 @@ void sub_80CBAE8(struct Sprite* sprite)
s16 p1;
s16 p2;
sub_8078764(sprite, 0);
- p1 = GetBankPosition(gAnimBankAttacker, 0);
- p2 = GetBankPosition(gAnimBankAttacker, 1);
+ p1 = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ p2 = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
if ((gAnimBankTarget ^ 2) == gAnimBankAttacker)
{
sprite->data[6] = p1;
diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c
index 676734717..ca2af257d 100644
--- a/src/battle/anim/leaf.c
+++ b/src/battle/anim/leaf.c
@@ -15,8 +15,8 @@ static void sub_80CAF6C(struct Sprite* sprite);
void sub_80CAED8(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -51,7 +51,7 @@ void sub_80CAF20(struct Sprite* sprite)
void sub_80CAF6C(struct Sprite* sprite)
{
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos2.x = -Sin(sprite->data[0], 0x19);
}
diff --git a/src/battle/anim/lunge_1.c b/src/battle/anim/lunge_1.c
index a3b5f19c5..949fb89f4 100644
--- a/src/battle/anim/lunge_1.c
+++ b/src/battle/anim/lunge_1.c
@@ -44,7 +44,7 @@ void sub_80CD774(struct Sprite* sprite)
void sub_80CD7CC(struct Sprite* sprite)
{
sprite->data[0] = 6;
- sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? 2 : -2;
+ sprite->data[1] = (GetBattlerSide(gAnimBankAttacker)) ? 2 : -2;
sprite->data[2] = 0;
sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD81C);
@@ -57,7 +57,7 @@ void sub_80CD81C(struct Sprite* sprite)
{
sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
sub_8078E70(sprite->data[3], 0);
- sprite->data[4] = (sprite->data[6] = GetBankSide(gAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
+ sprite->data[4] = (sprite->data[6] = GetBattlerSide(gAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
sprite->data[5] = 0;
}
@@ -74,7 +74,7 @@ void sub_80CD81C(struct Sprite* sprite)
void sub_80CD8A8(struct Sprite* sprite)
{
sprite->data[0] = 4;
- sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? -3 : 3;
+ sprite->data[1] = (GetBattlerSide(gAnimBankAttacker)) ? -3 : 3;
sprite->data[2] = 0;
sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD9B8);
@@ -95,8 +95,8 @@ void sub_80CD91C(struct Sprite* sprite)
if (sprite->data[0] == 0)
{
sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
- sprite->data[6] = GetBankSide(gAnimBankAttacker);
- if (GetBankSide(gAnimBankAttacker))
+ sprite->data[6] = GetBattlerSide(gAnimBankAttacker);
+ if (GetBattlerSide(gAnimBankAttacker))
{
sprite->data[4] = 0xFC00;
sprite->data[5] = 0xC00;
diff --git a/src/battle/anim/lunge_2.c b/src/battle/anim/lunge_2.c
index f222b291d..c0100922c 100644
--- a/src/battle/anim/lunge_2.c
+++ b/src/battle/anim/lunge_2.c
@@ -21,7 +21,7 @@ void sub_80CDAC8(u8 taskId)
u8 a;
gTasks[taskId].data[0] = gBankSpriteIds[gAnimBankAttacker];
- a = GetBankSide(gAnimBankAttacker);
+ a = GetBattlerSide(gAnimBankAttacker);
gTasks[taskId].data[1] = a;
gTasks[taskId].data[2] = 0;
switch (gBattleAnimArgs[0])
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
index c3d130750..1407e8cd7 100644
--- a/src/battle/anim/money.c
+++ b/src/battle/anim/money.c
@@ -20,9 +20,9 @@ void sub_80CFE9C(struct Sprite* sprite)
u16 var;
InitAnimSpritePos(sprite, 1);
- r6 = GetBankPosition(gAnimBankTarget, 2);
- r7 = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- if (GetBankSide(gAnimBankAttacker) != 0)
+ r6 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ r7 = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
r6 += gBattleAnimArgs[2];
@@ -47,7 +47,7 @@ void sub_80CFF68(struct Sprite* sprite)
{
sprite->data[0] += 0x80;
sprite->pos2.x = sprite->data[0] >> 8;
- if (GetBankSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gAnimBankAttacker) == 0)
sprite->pos2.x = -sprite->pos2.x;
sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]);
diff --git a/src/battle/anim/noise.c b/src/battle/anim/noise.c
index 369650d82..0b6498318 100644
--- a/src/battle/anim/noise.c
+++ b/src/battle/anim/noise.c
@@ -16,13 +16,13 @@ void sub_80D2D68(struct Sprite* sprite)
int var1;
u8 slot = gBattleAnimArgs[0] == 0 ? gAnimBankAttacker : gAnimBankTarget;
- if (GetBankSide(slot) == 1)
+ if (GetBattlerSide(slot) == 1)
{
gBattleAnimArgs[1] *= -1;
}
- sprite->pos1.x = GetBankPosition(slot, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(slot, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(slot, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(slot, 3) + gBattleAnimArgs[2];
sprite->data[0] = 0;
sprite->data[1] = (u16)sprite->pos1.x << 3;
sprite->data[2] = (u16)sprite->pos1.y << 3;
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
index 44817b0a0..4e12c7e1a 100644
--- a/src/battle/anim/note_rain.c
+++ b/src/battle/anim/note_rain.c
@@ -25,12 +25,12 @@ void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
void sub_80D1C08(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 0);
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
diff --git a/src/battle/anim/note_scatter.c b/src/battle/anim/note_scatter.c
index 8564c58fe..53afa7d78 100644
--- a/src/battle/anim/note_scatter.c
+++ b/src/battle/anim/note_scatter.c
@@ -16,14 +16,14 @@ static void sub_80CED78(struct Sprite* sprite);
void sub_80CECE8(struct Sprite* sprite)
{
int a;
- if (GetBankSide(gAnimBankAttacker) == 1)
+ if (GetBattlerSide(gAnimBankAttacker) == 1)
{
a = gBattleAnimArgs[1];
(u16)gBattleAnimArgs[1] = -a;
}
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
sprite->data[2] = 0;
sprite->data[3] = 0;
diff --git a/src/battle/anim/note_wave.c b/src/battle/anim/note_wave.c
index 80ed2256f..1f3db8c56 100644
--- a/src/battle/anim/note_wave.c
+++ b/src/battle/anim/note_wave.c
@@ -81,8 +81,8 @@ void sub_80CEB0C(struct Sprite* sprite)
}
else
{
- a = GetBankPosition(gAnimBankTarget, 2);
- b = GetBankPosition(gAnimBankTarget, 3);
+ a = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ b = GetBattlerSpriteCoord(gAnimBankTarget, 3);
}
sprite->data[4] = sprite->pos1.x << 4;
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index e7dd0df49..b4a641cc2 100644
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -64,7 +64,7 @@ void sub_80CACEC(u8 taskId)
}
else
{
- if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankTarget) == 1)
{
REG_BG2CNT_BITFIELD.priority = 3;
}
@@ -84,7 +84,7 @@ void sub_80CAD54(struct Sprite* sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
@@ -121,7 +121,7 @@ void sub_80CAE20(struct Sprite* sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
diff --git a/src/battle/anim/orbit_fast.c b/src/battle/anim/orbit_fast.c
index 71303b03c..67a59583f 100644
--- a/src/battle/anim/orbit_fast.c
+++ b/src/battle/anim/orbit_fast.c
@@ -16,8 +16,8 @@ static void AnimOrbitFastStep(struct Sprite* sprite);
// arg 1: initial wave offset
void AnimOrbitFast(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->affineAnimPaused = 1;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
diff --git a/src/battle/anim/orbit_scatter.c b/src/battle/anim/orbit_scatter.c
index cda09a729..bd03ee78c 100644
--- a/src/battle/anim/orbit_scatter.c
+++ b/src/battle/anim/orbit_scatter.c
@@ -15,8 +15,8 @@ static void AnimOrbitScatterStep(struct Sprite* sprite);
// arg 0: initial wave offset
void AnimOrbitScatter(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->callback = AnimOrbitScatterStep;
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 6f1bba9c3..53c16d8d7 100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -21,8 +21,8 @@ void sub_80CA7B0(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
@@ -32,8 +32,8 @@ void sub_80CA800(struct Sprite* sprite)
InitAnimSpritePos(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -43,9 +43,9 @@ void sub_80CA858(struct Sprite* sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
@@ -96,8 +96,8 @@ void sub_80CA9A8(struct Sprite* sprite)
{
sub_8078764(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[5] = gBattleAnimArgs[2];
InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_80CA9F8;
@@ -115,9 +115,9 @@ void sub_80CAA14(struct Sprite* sprite)
u16 b;
StartSpriteAnim(sprite, a & 7);
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
- if (GetBankSide(gAnimBankAttacker))
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= 20;
}
@@ -129,9 +129,9 @@ void sub_80CAA14(struct Sprite* sprite)
b = Random();
sprite->data[0] = (b & 31) + 64;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sub_8078D60(sprite);
sprite->data[5] = Random() & 0xFF;
sprite->data[6] = sprite->subpriority;
diff --git a/src/battle/anim/osmose.c b/src/battle/anim/osmose.c
index 1140aa34a..cca7af76e 100644
--- a/src/battle/anim/osmose.c
+++ b/src/battle/anim/osmose.c
@@ -14,8 +14,8 @@ void sub_80CB768(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
index 3a7477a57..2cc104c07 100644
--- a/src/battle/anim/poison.c
+++ b/src/battle/anim/poison.c
@@ -20,8 +20,8 @@ void sub_80D9D70(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->data[5] = -30;
InitAnimSpriteTranslationOverDuration(sprite);
@@ -44,7 +44,7 @@ void sub_80D9DF0(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
SetAverageBattlerPositions(gAnimBankTarget, 1, &l1, &l2);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
sprite->data[0] = gBattleAnimArgs[2];
@@ -94,7 +94,7 @@ void sub_80D9F14(struct Sprite *sprite)
{
SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
@@ -124,7 +124,7 @@ void AnimBubbleEffect(struct Sprite *sprite)
{
SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c
index 5d67311dc..88339522e 100644
--- a/src/battle/anim/powder.c
+++ b/src/battle/anim/powder.c
@@ -23,7 +23,7 @@ void AnimMovePowderParticle(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
{
sprite->data[3] = -gBattleAnimArgs[4];
}
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
index 42f396870..4a48d1ecf 100644
--- a/src/battle/anim/psychic.c
+++ b/src/battle/anim/psychic.c
@@ -38,7 +38,7 @@ void sub_80DC5F4(u8 taskId);
void sub_80DB74C(struct Sprite *sprite)
{
- if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER || IsContest())
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER || IsContest())
{
sprite->oam.priority = 2;
sprite->subpriority = 200;
@@ -47,8 +47,8 @@ void sub_80DB74C(struct Sprite *sprite)
if (!IsContest())
{
u8 bankCopy;
- u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- u8 identity = GetBankIdentity_permutated(bank);
+ u8 bank = bankCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ u8 identity = GetBattlerPosition_permutated(bank);
int var0 = 1;
u8 toBG_2 = (identity ^ var0) != 0;
@@ -62,7 +62,7 @@ void sub_80DB74C(struct Sprite *sprite)
if (!IsContest() && IsDoubleBattle())
{
- if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
{
sprite->pos1.x = 72;
sprite->pos1.y = 80;
@@ -75,11 +75,11 @@ void sub_80DB74C(struct Sprite *sprite)
}
else
{
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
}
if (IsContest())
@@ -131,7 +131,7 @@ static void sub_80DB92C(struct Sprite *sprite)
if (!IsContest())
{
u8 bankCopy;
- u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ u8 bank = bankCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (IsAnimBankSpriteVisible(bank))
gSprites[gBankSpriteIds[bank]].invisible = 0;
@@ -151,8 +151,8 @@ static void sub_80DB9E4(struct Sprite *sprite)
if (!IsContest())
{
u8 bankCopy;
- u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- u8 identity = GetBankIdentity_permutated(bank);
+ u8 bank = bankCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ u8 identity = GetBattlerPosition_permutated(bank);
int var0 = 1;
u8 toBG_2 = (identity ^ var0) != 0;
@@ -178,7 +178,7 @@ void sub_80DBA4C(struct Sprite *sprite)
if (!IsContest() && IsDoubleBattle())
{
- if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
{
sprite->pos1.x = 72 - gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1] + 80;
@@ -208,10 +208,10 @@ void sub_80DBA4C(struct Sprite *sprite)
void sub_80DBAF4(struct Sprite *sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
sprite->pos1.x -= 40;
@@ -234,13 +234,13 @@ void sub_80DBB70(struct Sprite *sprite)
s16 x = sub_807A100(gAnimBankAttacker, 1) / 2;
s16 y = sub_807A100(gAnimBankAttacker, 0) / -2;
- if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT)
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
{
x = -x;
}
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + x;
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + y;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + x;
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + y;
if (sprite->pos1.y < 16)
{
@@ -285,7 +285,7 @@ static void sub_80DBC34(struct Sprite *sprite)
void sub_80DBC94(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
sub_80798F4(task, spriteId, &gUnknown_083DA8A4);
task->func = sub_80DBCD0;
@@ -302,11 +302,11 @@ static void sub_80DBCD0(u8 taskId)
void sub_80DBCFC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
task->data[1] = 0;
task->data[2] = 0;
- task->data[3] = GetBankSide(gAnimBankAttacker) != SIDE_PLAYER ? 4 : 8;
+ task->data[3] = GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER ? 4 : 8;
sub_80798F4(task, task->data[0], &gUnknown_083DA8C4);
task->func = sub_80DBD58;
@@ -348,8 +348,8 @@ void sub_80DBE00(u8 taskId)
task->data[3] = 16;
task->data[4] = 0;
- task->data[13] = GetBankPosition(gAnimBankAttacker, 2);
- task->data[14] = GetBankPosition(gAnimBankAttacker, 3);
+ task->data[13] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
var0 = sub_807A100(gAnimBankAttacker, 1) / 3;
var1 = sub_807A100(gAnimBankAttacker, 0) / 3;
@@ -448,8 +448,8 @@ void sub_80DC068(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
}
sprite->data[0] = gBattleAnimArgs[1];
@@ -581,7 +581,7 @@ void sub_80DC2D4(u8 taskId)
if (task->data[14] < 0)
task->data[14] = 0;
- if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankTarget) == 1)
{
task->data[10] = gBattle_BG1_X;
scanlineParams.dmaDest = &REG_BG1HOFS;
@@ -684,7 +684,7 @@ void sub_80DC4F4(u8 taskId)
obj_id_set_rotscale(spriteId, 256, 256, 0);
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
- task->data[13] = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
task->data[14] = matrixNum;
task->data[15] = spriteId;
task->func = sub_80DC5F4;
@@ -789,7 +789,7 @@ _080DC554:\n\
bl CalcCenterToCornerVec\n\
ldr r1, _080DC5EC @ =gBattleAnimArgs\n\
ldrb r0, [r1]\n\
- bl GetAnimBankSpriteId\n\
+ bl GetAnimBattlerSpriteId\n\
lsls r0, 24\n\
lsrs r0, 24\n\
strh r0, [r7, 0x22]\n\
@@ -854,8 +854,8 @@ void sub_80DC700(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
if (IsContest())
sprite->pos1.y += 12;
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 86b2c4659..b317cdaed 100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -34,11 +34,11 @@ void sub_80D0FD8(struct Sprite* sprite)
{
SetAverageBattlerPositions(bank, r4, &sp0, &sp1);
if (r4 == 0)
- r4 = GetBankPosition(bank, 0);
+ r4 = GetBattlerSpriteCoord(bank, 0);
else
- r4 = GetBankPosition(bank, 2);
+ r4 = GetBattlerSpriteCoord(bank, 2);
- if (GetBankSide(bank) != 0)
+ if (GetBattlerSide(bank) != 0)
gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
else
gBattleAnimArgs[0] = sp0 - r4;
@@ -90,9 +90,9 @@ void sub_80D10B8(struct Sprite* sprite)
sp4 = 3;
}
- if (GetBankSide(bankr7) != 0)
+ if (GetBattlerSide(bankr7) != 0)
{
- r9 = GetBankPosition(bankr7, r10) + gBattleAnimArgs[0];
+ r9 = GetBattlerSpriteCoord(bankr7, r10) + gBattleAnimArgs[0];
if (IsAnimBankSpriteVisible(bankr8 ^ 2))
sprite->subpriority = gSprites[gBankSpriteIds[bankr8 ^ 2]].subpriority - 1;
else
@@ -100,7 +100,7 @@ void sub_80D10B8(struct Sprite* sprite)
}
else
{
- r9 = GetBankPosition(bankr7, r10) - gBattleAnimArgs[0];
+ r9 = GetBattlerSpriteCoord(bankr7, r10) - gBattleAnimArgs[0];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
{
if (gSprites[gBankSpriteIds[bankr7]].pos1.x < gSprites[gBankSpriteIds[bankr7 ^ 2]].pos1.x)
@@ -115,18 +115,18 @@ void sub_80D10B8(struct Sprite* sprite)
}
- r6 = GetBankPosition(bankr7, sp4) + gBattleAnimArgs[1];
+ r6 = GetBattlerSpriteCoord(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
SetAverageBattlerPositions(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
- sp0 = GetBankPosition(bankr8, r10);
- sp1 = GetBankPosition(bankr8, sp4);
+ sp0 = GetBattlerSpriteCoord(bankr8, r10);
+ sp1 = GetBattlerSpriteCoord(bankr8, sp4);
}
- if (GetBankSide(bankr8))
+ if (GetBattlerSide(bankr8))
sp0 += gBattleAnimArgs[3];
else
sp0 -= gBattleAnimArgs[3];
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
index 6fbe065b8..73be7c42b 100644
--- a/src/battle/anim/rock.c
+++ b/src/battle/anim/rock.c
@@ -78,7 +78,7 @@ void sub_80DCF60(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
AnimateSprite(sprite);
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -154,7 +154,7 @@ void do_boulder_dust(u8 taskId)
if (IsContest())
sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
- if (gBattleAnimArgs[0] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (gBattleAnimArgs[0] != 0 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
var0 = 1;
gTasks[taskId].data[0] = var0;
@@ -231,7 +231,7 @@ void sub_80DD3AC(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
- if (gBattleAnimArgs[3] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = 304;
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -295,10 +295,10 @@ void sub_80DD4D4(u8 taskId)
task = &gTasks[taskId];
- var0 = GetBankPosition(gAnimBankAttacker, 2);
- var1 = GetBankPosition(gAnimBankAttacker, 1) + 24;
- var2 = GetBankPosition(gAnimBankTarget, 2);
- var3 = GetBankPosition(gAnimBankTarget, 1) + 24;
+ var0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ var1 = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 24;
+ var2 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ var3 = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 24;
if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
var3 = var1;
@@ -333,7 +333,7 @@ void sub_80DD4D4(u8 taskId)
task->data[13] = pan1;
task->data[14] = (pan2 - pan1) / task->data[8];
task->data[1] = var4;
- task->data[15] = GetAnimBankSpriteId(0);
+ task->data[15] = GetAnimBattlerSpriteId(0);
task->func = sub_80DD604;
}
@@ -514,7 +514,7 @@ static void sub_80DD928(struct Sprite *sprite)
void sub_80DD978(struct Sprite *sprite)
{
- if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT)
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
StartSpriteAffineAnim(sprite, 1);
TranslateAnimSpriteToTargetMonLocation(sprite);
@@ -522,8 +522,8 @@ void sub_80DD978(struct Sprite *sprite)
void sub_80DD9A4(struct Sprite *sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
diff --git a/src/battle/anim/roots.c b/src/battle/anim/roots.c
index 68f8a3e2f..30c2d9652 100644
--- a/src/battle/anim/roots.c
+++ b/src/battle/anim/roots.c
@@ -18,8 +18,8 @@ void sub_80CB59C(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
sprite->pos2.x = gBattleAnimArgs[0];
sprite->pos2.y = gBattleAnimArgs[1];
sprite->subpriority = gBattleAnimArgs[2] + 30;
@@ -36,10 +36,10 @@ void sub_80CB59C(struct Sprite* sprite)
void sub_80CB620(struct Sprite *sprite)
{
- s16 p1 = GetBankPosition(gAnimBankAttacker, 2);
- s16 p2 = GetBankPosition(gAnimBankAttacker, 3);
- s16 e1 = GetBankPosition(gAnimBankTarget, 2);
- s16 e2 = GetBankPosition(gAnimBankTarget, 3);
+ s16 p1 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ s16 p2 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ s16 e1 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ s16 e2 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
e1 -= p1;
e2 -= p2;
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 403894cc8..abd54cef3 100644
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
@@ -110,8 +110,8 @@ void sub_80CD4EC(struct Sprite* sprite)
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 6;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + a;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + b;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + a;
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + b;
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CD654);
}
diff --git a/src/battle/anim/scary_face.c b/src/battle/anim/scary_face.c
index 8bc7bbd07..5a2c52825 100644
--- a/src/battle/anim/scary_face.c
+++ b/src/battle/anim/scary_face.c
@@ -43,7 +43,7 @@ void sub_80D23B4(u8 taskId)
DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
if (IsContest())
LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceContest, subStruct.field_4);
- else if (GetBankSide(gAnimBankTarget) == 1)
+ else if (GetBattlerSide(gAnimBankTarget) == 1)
LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFacePlayer, subStruct.field_4);
else
LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceOpponent, subStruct.field_4);
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index 7f8154504..d7c56e7a8 100644
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
@@ -21,14 +21,14 @@ static void AnimLeechSeedSprouts(struct Sprite* sprite);
void AnimLeechSeed(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = AnimLeechSeedStep;
diff --git a/src/battle/anim/sfx.c b/src/battle/anim/sfx.c
index 10ef1681e..6d47f0b46 100644
--- a/src/battle/anim/sfx.c
+++ b/src/battle/anim/sfx.c
@@ -9,7 +9,7 @@
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u16 gAnimSpeciesByBanks[];
extern u8 gUnknown_0202F7D2;
@@ -175,10 +175,10 @@ void sub_812B18C(u8 taskId)
}
}
- if (GetBankSide(bank))
- species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], 0xB);
+ if (GetBattlerSide(bank))
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], 0xB);
else
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], 0xB);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], 0xB);
}
if (species != 0)
diff --git a/src/battle/anim/shadow_enlarge.c b/src/battle/anim/shadow_enlarge.c
index 399cf1ba4..7662583ac 100644
--- a/src/battle/anim/shadow_enlarge.c
+++ b/src/battle/anim/shadow_enlarge.c
@@ -15,7 +15,7 @@ static void sub_80D0428(u8 taskId);
void sub_80D03C4(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(1);
sub_8078E70(spriteId, 1);
obj_id_set_rotscale(spriteId, 0xD0, 0xD0, 0);
sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 0);
@@ -27,7 +27,7 @@ void sub_80D0428(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
- u8 spriteId = GetAnimBankSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(1);
sub_8078F40(spriteId);
sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 1);
DestroyAnimVisualTask(taskId);
diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c
index 61645bc59..b4e18eb51 100644
--- a/src/battle/anim/shadow_minimize.c
+++ b/src/battle/anim/shadow_minimize.c
@@ -18,7 +18,7 @@ void sub_80D0704(struct Sprite* sprite);
void sub_80D0488(u8 taskId)
{
struct Task* task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
sub_8078E70(spriteId, 0);
task->data[1] = 0;
diff --git a/src/battle/anim/shield.c b/src/battle/anim/shield.c
index 676318545..323df4ab2 100644
--- a/src/battle/anim/shield.c
+++ b/src/battle/anim/shield.c
@@ -23,7 +23,7 @@ void sub_80CCD24(struct Sprite* sprite)
sprite->pos1.x = sub_8077EE4(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
sprite->pos1.y = sub_8077EE4(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
- if (GetBankSide(gAnimBankAttacker) == 0 || IsContest())
+ if (GetBattlerSide(gAnimBankAttacker) == 0 || IsContest())
sprite->oam.priority = sub_8079ED4(gAnimBankAttacker) + 1;
else
sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
diff --git a/src/battle/anim/shock.c b/src/battle/anim/shock.c
index 16e04c9db..19e4d0fb2 100644
--- a/src/battle/anim/shock.c
+++ b/src/battle/anim/shock.c
@@ -15,10 +15,10 @@ extern void sub_80DA48C(struct Sprite *);
void sub_80D6294(struct Sprite *sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y -= gBattleAnimArgs[1];
@@ -77,13 +77,13 @@ void sub_80D6328(struct Sprite *sprite)
if (gBattleAnimArgs[5] == 0)
{
- sprite->pos1.x = GetBankPosition(slot, 0);
- sprite->pos1.y = GetBankPosition(slot, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(slot, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(slot, 1);
}
else
{
- sprite->pos1.x = GetBankPosition(slot, 2);
- sprite->pos1.y = GetBankPosition(slot, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(slot, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(slot, 3);
}
sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
diff --git a/src/battle/anim/silhouette.c b/src/battle/anim/silhouette.c
index a3147f598..00bb24762 100644
--- a/src/battle/anim/silhouette.c
+++ b/src/battle/anim/silhouette.c
@@ -15,7 +15,7 @@ static void sub_80CB438(u8 taskId);
void sub_80CB340(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(1);
if (gSprites[spriteId].invisible)
{
DestroyAnimVisualTask(taskId);
@@ -32,10 +32,10 @@ void sub_80CB340(u8 taskId)
void sub_80CB3A8(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(1);
gTasks[taskId].data[10] += gTasks[taskId].data[0];
gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
- if (GetBankSide(gAnimBankTarget))
+ if (GetBattlerSide(gAnimBankTarget))
{
gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
}
@@ -57,7 +57,7 @@ void sub_80CB438(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
- u8 spriteId = GetAnimBankSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(1);
sub_8078F40(spriteId);
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c
index 306968111..68a1b81ef 100644
--- a/src/battle/anim/slash.c
+++ b/src/battle/anim/slash.c
@@ -19,13 +19,13 @@ void sub_80CDD74(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -36,16 +36,16 @@ void sub_80CDD74(struct Sprite* sprite)
void sub_80CDDDC(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + 0xFFD0;
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + 0xFFD0;
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
StoreSpriteCallbackInData(sprite, sub_80CDE78);
sprite->callback = sub_8078600;
}
void sub_80CDE24(struct Sprite* sprite)
{
- sprite->pos1.x = sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
StartSpriteAnim(sprite, 1);
sprite->data[0] = 0;
sprite->data[1] = 0;
diff --git a/src/battle/anim/sleep.c b/src/battle/anim/sleep.c
index 0f0e54f80..cc3518395 100644
--- a/src/battle/anim/sleep.c
+++ b/src/battle/anim/sleep.c
@@ -16,7 +16,7 @@ static void sub_80CD394(struct Sprite* sprite);
void sub_80CD328(struct Sprite* sprite)
{
sub_8078650(sprite);
- if (GetBankSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gAnimBankAttacker) == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c
index 80c58dddf..8e7f35f46 100644
--- a/src/battle/anim/slice.c
+++ b/src/battle/anim/slice.c
@@ -17,9 +17,9 @@ static void AnimSliceStep(struct Sprite* sprite);
// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
void AnimCuttingSlice(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
- if (GetBankSide(gAnimBankTarget) == 0)
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ if (GetBattlerSide(gAnimBankTarget) == 0)
sprite->pos1.y += 8;
sprite->callback = AnimSliceStep;
@@ -48,28 +48,28 @@ void sub_80CC9BC(struct Sprite* sprite)
switch (gBattleAnimArgs[3])
{
case 1:
- a = GetBankPosition(gAnimBankTarget ^ 2, 0);
- b = GetBankPosition(gAnimBankTarget ^ 2, 1);
+ a = GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 0);
+ b = GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 1);
break;
case 2:
- a = GetBankPosition(gAnimBankTarget, 0);
- b = GetBankPosition(gAnimBankTarget, 1);
+ a = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ b = GetBattlerSpriteCoord(gAnimBankTarget, 1);
if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
- a = (GetBankPosition(gAnimBankTarget ^ 2, 0) + a) / 2;
- b = (GetBankPosition(gAnimBankTarget ^ 2, 1) + b) / 2;
+ a = (GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 0) + a) / 2;
+ b = (GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 1) + b) / 2;
}
break;
case 0:
default:
- a = GetBankPosition(gAnimBankTarget, 0);
- b = GetBankPosition(gAnimBankTarget, 1);
+ a = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ b = GetBattlerSpriteCoord(gAnimBankTarget, 1);
break;
}
sprite->pos1.x = a;
sprite->pos1.y = b;
- if (GetBankSide(gAnimBankTarget) == 0)
+ if (GetBattlerSide(gAnimBankTarget) == 0)
sprite->pos1.y += 8;
sprite->callback = AnimSliceStep;
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 1501f51f1..a882be73c 100644
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -26,7 +26,7 @@ void AnimSonicBoomProjectile(struct Sprite* sprite)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
- else if (GetBankSide(gAnimBankAttacker) != 0)
+ else if (GetBattlerSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -34,8 +34,8 @@ void AnimSonicBoomProjectile(struct Sprite* sprite)
}
InitAnimSpritePos(sprite, 1);
- targetXPos = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- targetYPos = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ targetXPos = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ targetYPos = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y);
rotation += 0xF000;
if (IsContest())
diff --git a/src/battle/anim/sonic_task.c b/src/battle/anim/sonic_task.c
index 260ae544c..dc5d60efa 100644
--- a/src/battle/anim/sonic_task.c
+++ b/src/battle/anim/sonic_task.c
@@ -82,8 +82,8 @@ void sub_80CFB04(u8 taskId)
gBattleAnimArgs[2] |= 1;
}
}
- r6 = gTasks[taskId].data[9] = GetBankPosition(gAnimBankAttacker, 0);
- r9 = gTasks[taskId].data[10] = GetBankPosition(gAnimBankAttacker, 1);
+ r6 = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ r9 = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
@@ -91,8 +91,8 @@ void sub_80CFB04(u8 taskId)
}
else
{
- sp1 = GetBankPosition(gAnimBankTarget, 0);
- sp2 = GetBankPosition(gAnimBankTarget, 1);
+ sp1 = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sp2 = GetBattlerSpriteCoord(gAnimBankTarget, 1);
}
sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0];
diff --git a/src/battle/anim/spin_finger.c b/src/battle/anim/spin_finger.c
index 8eb060358..1ce3aa0d0 100644
--- a/src/battle/anim/spin_finger.c
+++ b/src/battle/anim/spin_finger.c
@@ -23,7 +23,7 @@ void sub_80CF0BC(struct Sprite* sprite)
else
bank = gAnimBankTarget;
- sprite->pos1.x = GetBankPosition(bank, 0);
+ sprite->pos1.x = GetBattlerSpriteCoord(bank, 0);
sprite->pos1.y = sub_807A100(bank, 2);
if (sprite->pos1.y <= 9)
sprite->pos1.y = 10;
diff --git a/src/battle/anim/spit.c b/src/battle/anim/spit.c
index 1e65ba53e..36fcb788c 100644
--- a/src/battle/anim/spit.c
+++ b/src/battle/anim/spit.c
@@ -21,8 +21,8 @@ void sub_80D287C(struct Sprite* sprite)
void sub_80D28AC(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->data[2] = gBattleAnimArgs[1];
diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c
index 570ef0dca..d6caaf0f6 100644
--- a/src/battle/anim/splash.c
+++ b/src/battle/anim/splash.c
@@ -24,7 +24,7 @@ void sub_80D074C(u8 taskId)
}
else
{
- u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
task->data[0] = spriteId;
task->data[1] = 0;
task->data[2] = gBattleAnimArgs[1];
diff --git a/src/battle/anim/startle.c b/src/battle/anim/startle.c
index 50e78af37..95462bd9f 100644
--- a/src/battle/anim/startle.c
+++ b/src/battle/anim/startle.c
@@ -16,10 +16,10 @@ extern struct AffineAnimFrameCmd gUnknown_083D7A98;
// opponent
void sub_80D1E38(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(1);
if (++gTasks[taskId].data[0] == 1)
{
- sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(1), &gUnknown_083D7A98);
+ sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(1), &gUnknown_083D7A98);
gSprites[spriteId].pos2.x = 4;
}
else
@@ -37,10 +37,10 @@ void sub_80D1E38(u8 taskId)
// player
void sub_80D1EC8(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
if (++gTasks[taskId].data[0] == 1)
{
- sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(0), &gUnknown_083D7A98);
+ sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_083D7A98);
gSprites[spriteId].pos2.x = 4;
}
else
diff --git a/src/battle/anim/strike.c b/src/battle/anim/strike.c
index bfa1dc4f7..775485a79 100644
--- a/src/battle/anim/strike.c
+++ b/src/battle/anim/strike.c
@@ -23,8 +23,8 @@ void sub_80CE670(struct Sprite* sprite)
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[6] = sprite->pos1.x;
sprite->data[7] = sprite->pos1.y;
if (IsContest() != 0)
@@ -37,7 +37,7 @@ void sub_80CE670(struct Sprite* sprite)
sprite->data[4] = sprite->pos1.y << 7;
sprite->data[5] = -0xA00 / sprite->data[1];
}
- else if (GetBankSide(gAnimBankAttacker) == 0)
+ else if (GetBattlerSide(gAnimBankAttacker) == 0)
{
sprite->pos1.x -= 40;
sprite->pos1.y += 20;
diff --git a/src/battle/anim/struggle.c b/src/battle/anim/struggle.c
index 20dbaf2dc..6a1355e1b 100644
--- a/src/battle/anim/struggle.c
+++ b/src/battle/anim/struggle.c
@@ -19,13 +19,13 @@ void sub_80D2C38(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
}
if (gBattleAnimArgs[1] == 0)
diff --git a/src/battle/anim/taunt_finger.c b/src/battle/anim/taunt_finger.c
index 023e14e45..c512f8cf4 100644
--- a/src/battle/anim/taunt_finger.c
+++ b/src/battle/anim/taunt_finger.c
@@ -24,7 +24,7 @@ void sub_80CF1C8(struct Sprite* sprite)
bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
- if (GetBankSide(bank) == 0)
+ if (GetBattlerSide(bank) == 0)
{
StartSpriteAnim(sprite, 0);
sprite->data[0] = 2;
diff --git a/src/battle/anim/tendrils.c b/src/battle/anim/tendrils.c
index 9f57ffd45..4ef704f3a 100644
--- a/src/battle/anim/tendrils.c
+++ b/src/battle/anim/tendrils.c
@@ -28,7 +28,7 @@ void sub_80CB298(struct Sprite* sprite)
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
{
sprite->affineAnimPaused = 0;
- GetAnimBankSpriteId(1);
+ GetAnimBattlerSpriteId(1);
sprite->data[0] = 0x100;
sprite->callback = sub_80CB2D4;
}
@@ -36,7 +36,7 @@ void sub_80CB298(struct Sprite* sprite)
void sub_80CB2D4(struct Sprite* sprite)
{
- GetAnimBankSpriteId(1);
+ GetAnimBattlerSpriteId(1);
if (!sprite->data[2])
{
sprite->data[0] += 11;
diff --git a/src/battle/anim/thought.c b/src/battle/anim/thought.c
index c3ab6f82c..5163cbfad 100644
--- a/src/battle/anim/thought.c
+++ b/src/battle/anim/thought.c
@@ -15,12 +15,12 @@ static void sub_80CF008(struct Sprite* sprite);
void sub_80CEF44(u8 bank, struct Sprite* sprite)
{
- if (GetBankSide(bank) == 0)
+ if (GetBattlerSide(bank) == 0)
sprite->pos1.x = sub_807A100(bank, 5) + 8;
else
sprite->pos1.x = sub_807A100(bank, 4) - 8;
- sprite->pos1.y = GetBankPosition(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
}
void sub_80CEF9C(struct Sprite* sprite)
@@ -33,7 +33,7 @@ void sub_80CEF9C(struct Sprite* sprite)
bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
- a = (GetBankSide(bank) == 0) ? 0 : 1;
+ a = (GetBattlerSide(bank) == 0) ? 0 : 1;
sprite->data[0] = gBattleAnimArgs[1];
sprite->data[1] = a + 2;
StartSpriteAnim(sprite, a);
diff --git a/src/battle/anim/thrashing.c b/src/battle/anim/thrashing.c
index 3fde815ae..bc1fc4842 100644
--- a/src/battle/anim/thrashing.c
+++ b/src/battle/anim/thrashing.c
@@ -20,7 +20,7 @@ static void sub_80D0B3C(u8 taskId);
void sub_80D0A4C(u8 taskId)
{
struct Task* task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
task->data[1] = 0;
sub_80798F4(task, spriteId, &gUnknown_083D77B0);
@@ -38,7 +38,7 @@ void sub_80D0A8C(u8 taskId)
void sub_80D0AB8(u8 taskId)
{
struct Task* task = &gTasks[taskId];
- task->data[0] = GetAnimBankSpriteId(0);
+ task->data[0] = GetAnimBattlerSpriteId(0);
task->data[1] = 0;
task->data[2] = 4;
task->data[3] = 7;
@@ -48,7 +48,7 @@ void sub_80D0AB8(u8 taskId)
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 2;
- if (GetBankSide(gAnimBankAttacker) == 1)
+ if (GetBattlerSide(gAnimBankAttacker) == 1)
task->data[2] *= -1;
task->func = sub_80D0B3C;
diff --git a/src/battle/anim/thunder.c b/src/battle/anim/thunder.c
index 2ed073221..70d4dc232 100644
--- a/src/battle/anim/thunder.c
+++ b/src/battle/anim/thunder.c
@@ -14,7 +14,7 @@ static void sub_80D6218(struct Sprite *);
void sub_80D61C8(struct Sprite *sprite)
{
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
diff --git a/src/battle/anim/tile_in.c b/src/battle/anim/tile_in.c
index a4a544a0c..b1d804317 100644
--- a/src/battle/anim/tile_in.c
+++ b/src/battle/anim/tile_in.c
@@ -15,8 +15,8 @@ void sub_80CE09C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
if (IsContest())
sprite->pos1.y += 10;
sprite->data[0]++;
diff --git a/src/battle/anim/tile_out.c b/src/battle/anim/tile_out.c
index 39d4ff01f..04f51e556 100644
--- a/src/battle/anim/tile_out.c
+++ b/src/battle/anim/tile_out.c
@@ -9,7 +9,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gNoOfAllBanks;
+extern u8 gBattlersCount;
extern u8 gHealthboxIDs[];
static void sub_80CE1AC(struct Sprite* sprite);
@@ -35,8 +35,8 @@ void sub_80CE1AC(struct Sprite* sprite)
{
sprite->animPaused = 0;
sprite->data[0] = 30;
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -57,12 +57,12 @@ void sub_80CE210(u8 taskId)
void unref_sub_80CE260(u8 taskId)
{
u8 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleAnimArgs[0] == 1 && GetBankSide(i) == 0)
+ if (gBattleAnimArgs[0] == 1 && GetBattlerSide(i) == 0)
sub_8043DB0(gHealthboxIDs[i]);
- if (gBattleAnimArgs[1] == 1 && GetBankSide(i) == 1)
+ if (gBattleAnimArgs[1] == 1 && GetBattlerSide(i) == 1)
sub_8043DB0(gHealthboxIDs[i]);
}
@@ -72,7 +72,7 @@ void unref_sub_80CE260(u8 taskId)
void unref_sub_80CE2D4(u8 taskId)
{
u8 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
sub_8043DFC(gHealthboxIDs[i]);
}
diff --git a/src/battle/anim/twinkle.c b/src/battle/anim/twinkle.c
index e26669f63..34082cc2f 100644
--- a/src/battle/anim/twinkle.c
+++ b/src/battle/anim/twinkle.c
@@ -15,7 +15,7 @@ static void sub_80CE3B0(struct Sprite* sprite);
void sub_80CE36C(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
diff --git a/src/battle/anim/unused_2.c b/src/battle/anim/unused_2.c
index 122f39e02..71e5e92d7 100644
--- a/src/battle/anim/unused_2.c
+++ b/src/battle/anim/unused_2.c
@@ -49,7 +49,7 @@ void unref_sub_80CCB6C(struct Sprite* sprite)
void sub_80CCC50(struct Sprite* sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
diff --git a/src/battle/anim/unused_3.c b/src/battle/anim/unused_3.c
index 6dbcbfefe..a89ed0246 100644
--- a/src/battle/anim/unused_3.c
+++ b/src/battle/anim/unused_3.c
@@ -16,7 +16,7 @@ static void sub_80CD2D4(struct Sprite* sprite);
void sub_80CD274(struct Sprite* sprite)
{
sub_8078650(sprite);
- if (GetBankSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gAnimBankAttacker) == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
diff --git a/src/battle/anim/unused_4.c b/src/battle/anim/unused_4.c
index 50ffaba4a..63940f3e1 100644
--- a/src/battle/anim/unused_4.c
+++ b/src/battle/anim/unused_4.c
@@ -28,7 +28,7 @@ void sub_80CD9D4(struct Sprite* sprite)
case 0:
sprite->data[1] = 0;
sprite->data[2] = gBankSpriteIds[gAnimBankAttacker];
- sprite->data[3] = GetBankSide(gAnimBankAttacker);
+ sprite->data[3] = GetBattlerSide(gAnimBankAttacker);
sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200;
sprite->data[5] = 0;
sub_8078E70(sprite->data[2], 0);
diff --git a/src/battle/anim/unused_7.c b/src/battle/anim/unused_7.c
index 5a2de33c3..a2f00db31 100644
--- a/src/battle/anim/unused_7.c
+++ b/src/battle/anim/unused_7.c
@@ -30,10 +30,10 @@ void sub_80CF374(struct Sprite* sprite)
void sub_80CF3C4(struct Sprite* sprite)
{
u8 a;
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
a = gBankSpriteIds[gAnimBankTarget];
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
diff --git a/src/battle/anim/uproar.c b/src/battle/anim/uproar.c
index 03cc65bc0..538ca9b20 100644
--- a/src/battle/anim/uproar.c
+++ b/src/battle/anim/uproar.c
@@ -12,7 +12,7 @@ void sub_80D2D3C(u8);
void sub_80D2CF8(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
sub_80798F4(&gTasks[taskId], spriteId, gUnknown_083D7CA8);
gTasks[taskId].func = sub_80D2D3C;
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c
index e6945f9b2..2700bfd27 100644
--- a/src/battle/anim/water.c
+++ b/src/battle/anim/water.c
@@ -153,7 +153,7 @@ _080D3920:\n\
strb r0, [r2]\n\
ldr r0, _080D39A0 @ =gAnimBankAttacker\n\
ldrb r0, [r0]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, 0x1\n\
@@ -276,7 +276,7 @@ _080D3A90: .4byte gBattle_BG1_Y\n\
_080D3A94:\n\
ldr r0, _080D3AC4 @ =gAnimBankAttacker\n\
ldrb r0, [r0]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r1, r0, 24\n\
cmp r1, 0x1\n\
diff --git a/src/battle/anim/whip.c b/src/battle/anim/whip.c
index cb3ce327e..08b24369d 100644
--- a/src/battle/anim/whip.c
+++ b/src/battle/anim/whip.c
@@ -20,7 +20,7 @@ void sub_80CC810(struct Sprite* sprite)
// unused, beta effect for diagonal sprite movement?
void sub_80CC82C(struct Sprite* sprite)
{
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -37,7 +37,7 @@ void sub_80CC82C(struct Sprite* sprite)
void sub_80CC884(struct Sprite* sprite)
{
- if (GetBankSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gAnimBankAttacker) == 0)
StartSpriteAnim(sprite, 1);
sprite->callback = sub_80CC810;
diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c
index 24cecb60c..5a51986c7 100644
--- a/src/battle/anim/wisp_fire.c
+++ b/src/battle/anim/wisp_fire.c
@@ -58,10 +58,10 @@ void sub_80D5DDC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- task->data[12] = !GetBankSide(gAnimBankAttacker) ? 1 : -1;
+ task->data[12] = !GetBattlerSide(gAnimBankAttacker) ? 1 : -1;
task->data[13] = IsAnimBankSpriteVisible(gAnimBankTarget ^ 2) + 1;
- task->data[14] = GetAnimBankSpriteId(1);
- task->data[15] = GetAnimBankSpriteId(3);
+ task->data[14] = GetAnimBattlerSpriteId(1);
+ task->data[15] = GetAnimBattlerSpriteId(3);
task->func = sub_80D5E4C;
}
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
index 7c22b7f13..90b90acb7 100644
--- a/src/battle/anim/wisp_orb.c
+++ b/src/battle/anim/wisp_orb.c
@@ -25,7 +25,7 @@ void sub_80D5B0C(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
{
sprite->data[4] = 4;
}
@@ -39,7 +39,7 @@ void sub_80D5B0C(struct Sprite *sprite)
break;
case 1:
sprite->data[1] += 192;
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
{
sprite->pos2.y = -(sprite->data[1] >> 8);
}
@@ -70,9 +70,9 @@ void sub_80D5B0C(struct Sprite *sprite)
sprite->data[0] = 256;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sub_8078BD4(sprite);
sprite->callback = sub_80D5C5C;
diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c
index 933c97fa9..baf5d9b94 100644
--- a/src/battle/anim/withdraw.c
+++ b/src/battle/anim/withdraw.c
@@ -25,7 +25,7 @@ void sub_80CF514(u8 taskId)
{
u8 a = gBankSpriteIds[gAnimBankAttacker];
s16 b;
- if (GetBankSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gAnimBankAttacker) == 0)
{
b = -gTasks[taskId].data[0];
}
diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c
index e966111bd..096bd878f 100644
--- a/src/battle/battle_2.c
+++ b/src/battle/battle_2.c
@@ -84,10 +84,10 @@ extern u8 gStatStageRatios[][2];
extern u8 gActionsByTurnOrder[4];
extern struct UnknownPokemonStruct2 gMultiPartnerParty[];
extern u8 gBattleBufferB[][0x200];
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern u32 gBattleExecBuffer;
-extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[];
+extern u8 gBattlersCount;
+extern u16 gBattlerPartyIndexes[];
extern u8 gCurrentActionFuncId;
extern u8 gBanksByTurnOrder[];
extern struct UnknownStruct12 gUnknown_02024AD0[];
@@ -95,7 +95,7 @@ extern u8 gBankSpriteIds[];
extern u16 gCurrentMove; // This is mis-named. It is a species, not a move ID.
extern u8 gLastUsedAbility;
extern u8 gStringBank;
-extern u8 gAbsentBankFlags;
+extern u8 gAbsentBattlerFlags;
extern u8 gMultiHitCounter;
extern u8 gActionForBanks[];
extern u16 gUnknown_02024C2C[];
@@ -104,7 +104,7 @@ extern u16 gLastLandedMoves[];
extern u16 gLastHitByType[];
extern u16 gUnknown_02024C4C[];
extern u16 gLockedMoves[];
-extern u8 gUnknown_02024C5C[];
+extern u8 gLastHitBy[];
extern u16 gChosenMovesByBanks[];
extern u32 gHitMarker;
extern u8 gUnknown_02024C70[];
@@ -152,9 +152,9 @@ extern u8 gBattleMonForms[];
extern u8 gBankAttacker;
extern u8 gBankTarget;
extern u16 gBattleWeather;
-extern u32 gBattleMoveDamage;
+extern s32 gBattleMoveDamage;
extern struct BattlePokemon gBattleMons[];
-extern u8 gBattleMoveFlags;
+extern u8 gMoveResultFlags;
extern u8 BattleScript_FocusPunchSetUp[];
extern u16 gDynamicBasePower;
extern u8 gCurrentTurnActionNumber;
@@ -3347,11 +3347,11 @@ void sub_8010384(struct Sprite *sprite)
else
species = sprite->data[2];
- GetMonData(&gEnemyParty[gBattlePartyID[r6]], MON_DATA_PERSONALITY); // Unused return value
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[r6]], MON_DATA_PERSONALITY); // Unused return value
if (species == SPECIES_UNOWN)
{
- u32 personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[r6]], MON_DATA_PERSONALITY);
+ u32 personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[r6]], MON_DATA_PERSONALITY);
u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C);
u16 unownSpecies;
@@ -3399,7 +3399,7 @@ void sub_8010494(struct Sprite *sprite)
else
{
// this should use a MEMSET_ALT, but *(dst++) wont match with it.
- dst = (u8 *)gUnknown_081FAF4C[GetBankIdentity(sprite->data[0])] + (gBattleMonForms[sprite->data[0]] << 11) + (sprite->data[3] << 8);
+ dst = (u8 *)gUnknown_081FAF4C[GetBattlerPosition(sprite->data[0])] + (gBattleMonForms[sprite->data[0]] << 11) + (sprite->data[3] << 8);
for (i = 0; i < 0x100; i++)
*(dst++) = 0;
StartSpriteAnim(sprite, gBattleMonForms[sprite->data[0]]);
@@ -3558,12 +3558,12 @@ void sub_8010800(void)
#if DEBUG
void debug_sub_80138CC(void)
{
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
{
switch (gSharedMem[0x160FD])
{
case 0:
- if (gBattleBankFunc[gActiveBank] == sub_802C098)
+ if (gBattleBankFunc[gActiveBattler] == sub_802C098)
gSharedMem[0x160FD]++;
break;
case 1:
@@ -3604,18 +3604,18 @@ void sub_8010824(void)
#if DEBUG
if (gUnknown_02023A14_50 & 0x80)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
debug_sub_80138CC();
gBattleMainFunc();
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
- gBattleBankFunc[gActiveBank]();
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
+ gBattleBankFunc[gActiveBattler]();
}
else
#endif
{
gBattleMainFunc();
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
- gBattleBankFunc[gActiveBank]();
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
+ gBattleBankFunc[gActiveBattler]();
}
}
@@ -3639,7 +3639,7 @@ void sub_8010874(void)
gLastLandedMoves[i] = 0;
gLastHitByType[i] = 0;
gUnknown_02024C4C[i] = 0;
- gUnknown_02024C5C[i] = 0xFF;
+ gLastHitBy[i] = 0xFF;
gLockedMoves[i] = 0;
gUnknown_02024C2C[i] = 0;
eFlashFireArr.arr[i] = 0;
@@ -3675,7 +3675,7 @@ void sub_8010874(void)
ewram16002 = 0;
ewram160A1 = 0;
gLeveledUpInBattle = 0;
- gAbsentBankFlags = 0;
+ gAbsentBattlerFlags = 0;
ewram16078 = 0;
ewram16086 = 0;
ewram16087 = 0;
@@ -3727,21 +3727,21 @@ void sub_8010874(void)
void SwitchInClearSetData(void)
{
- struct DisableStruct sp0 = gDisableStructs[gActiveBank];
+ struct DisableStruct sp0 = gDisableStructs[gActiveBattler];
s32 i;
u8 *ptr;
if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
{
for (i = 0; i < 8; i++)
- gBattleMons[gActiveBank].statStages[i] = 6;
- for (i = 0; i < gNoOfAllBanks; i++)
+ gBattleMons[gActiveBattler].statStages[i] = 6;
+ for (i = 0; i < gBattlersCount; i++)
{
struct UnknownStruct12 *sp20 = &gUnknown_02024AD0[i];
- if ((sp20->unk0 & 0x04000000) && gDisableStructs[i].bankPreventingEscape == gActiveBank)
+ if ((sp20->unk0 & 0x04000000) && gDisableStructs[i].bankPreventingEscape == gActiveBattler)
sp20->unk0 &= ~0x04000000;
- if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBank)
+ if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBattler)
{
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
gDisableStructs[i].bankWithSureHit = 0;
@@ -3750,14 +3750,14 @@ void SwitchInClearSetData(void)
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
- gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
- gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
+ gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
+ gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(gActiveBank) != GetBankSide(i)
+ if (GetBattlerSide(gActiveBattler) != GetBattlerSide(i)
&& (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
- && (gDisableStructs[i].bankWithSureHit == gActiveBank))
+ && (gDisableStructs[i].bankWithSureHit == gActiveBattler))
{
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
gStatuses3[i] |= 0x10;
@@ -3766,49 +3766,49 @@ void SwitchInClearSetData(void)
}
else
{
- gBattleMons[gActiveBank].status2 = 0;
- gStatuses3[gActiveBank] = 0;
+ gBattleMons[gActiveBattler].status2 = 0;
+ gStatuses3[gActiveBattler] = 0;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gUnknown_02024AD0[i].unk0 & (gBitTable[gActiveBank] << 16))
- gUnknown_02024AD0[i].unk0 &= ~(gBitTable[gActiveBank] << 16);
- if ((gUnknown_02024AD0[i].unk0 & 0xE000) && ewram16020arr(i) == gActiveBank)
+ if (gUnknown_02024AD0[i].unk0 & (gBitTable[gActiveBattler] << 16))
+ gUnknown_02024AD0[i].unk0 &= ~(gBitTable[gActiveBattler] << 16);
+ if ((gUnknown_02024AD0[i].unk0 & 0xE000) && ewram16020arr(i) == gActiveBattler)
gUnknown_02024AD0[i].unk0 &= ~0xE000;
}
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
- MEMSET_ALT(&gDisableStructs[gActiveBank], 0, 0x1C, i, ptr);
+ MEMSET_ALT(&gDisableStructs[gActiveBattler], 0, 0x1C, i, ptr);
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
- gDisableStructs[gActiveBank].substituteHP = sp0.substituteHP;
- gDisableStructs[gActiveBank].bankWithSureHit = sp0.bankWithSureHit;
- gDisableStructs[gActiveBank].perishSong1 = sp0.perishSong1;
- gDisableStructs[gActiveBank].perishSong2 = sp0.perishSong2;
+ gDisableStructs[gActiveBattler].substituteHP = sp0.substituteHP;
+ gDisableStructs[gActiveBattler].bankWithSureHit = sp0.bankWithSureHit;
+ gDisableStructs[gActiveBattler].perishSongTimer1 = sp0.perishSongTimer1;
+ gDisableStructs[gActiveBattler].perishSongTimer2 = sp0.perishSongTimer2;
}
- gDisableStructs[gActiveBank].isFirstTurn= 2;
- gLastUsedMove[gActiveBank] = 0;
- gLastLandedMoves[gActiveBank] = 0;
- gLastHitByType[gActiveBank] = 0;
- gUnknown_02024C4C[gActiveBank] = 0;
- gUnknown_02024C2C[gActiveBank] = 0;
- gUnknown_02024C5C[gActiveBank] = 0xFF;
+ gDisableStructs[gActiveBattler].isFirstTurn= 2;
+ gLastUsedMove[gActiveBattler] = 0;
+ gLastLandedMoves[gActiveBattler] = 0;
+ gLastHitByType[gActiveBattler] = 0;
+ gUnknown_02024C4C[gActiveBattler] = 0;
+ gUnknown_02024C2C[gActiveBattler] = 0;
+ gLastHitBy[gActiveBattler] = 0xFF;
- ewram160ACarr2(0, gActiveBank) = 0;
- ewram160ACarr2(1, gActiveBank) = 0;
- ewram16100arr2(0, gActiveBank) = 0;
- ewram16100arr2(1, gActiveBank) = 0;
- ewram16100arr2(2, gActiveBank) = 0;
- ewram16100arr2(3, gActiveBank) = 0;
- ewram160E8arr2(0, gActiveBank) = 0;
- ewram160E8arr2(1, gActiveBank) = 0;
+ ewram160ACarr2(0, gActiveBattler) = 0;
+ ewram160ACarr2(1, gActiveBattler) = 0;
+ ewram16100arr2(0, gActiveBattler) = 0;
+ ewram16100arr2(1, gActiveBattler) = 0;
+ ewram16100arr2(2, gActiveBattler) = 0;
+ ewram16100arr2(3, gActiveBattler) = 0;
+ ewram160E8arr2(0, gActiveBattler) = 0;
+ ewram160E8arr2(1, gActiveBattler) = 0;
- eFlashFireArr.arr[gActiveBank] = 0;
+ eFlashFireArr.arr[gActiveBattler] = 0;
gCurrentMove = 0;
}
@@ -3819,63 +3819,63 @@ void UndoEffectsAfterFainting(void)
u8 *ptr;
for (i = 0; i < 8; i++)
- gBattleMons[gActiveBank].statStages[i] = 6;
- gBattleMons[gActiveBank].status2 = 0;
- gStatuses3[gActiveBank] = 0;
- for (i = 0; i < gNoOfAllBanks; i++)
+ gBattleMons[gActiveBattler].statStages[i] = 6;
+ gBattleMons[gActiveBattler].status2 = 0;
+ gStatuses3[gActiveBattler] = 0;
+ for (i = 0; i < gBattlersCount; i++)
{
- if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank)
+ if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBattler)
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
- if (gBattleMons[i].status2 & (gBitTable[gActiveBank] << 16))
- gBattleMons[i].status2 &= ~(gBitTable[gActiveBank] << 16);
- if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && ewram16020arr(i) == gActiveBank)
+ if (gBattleMons[i].status2 & (gBitTable[gActiveBattler] << 16))
+ gBattleMons[i].status2 &= ~(gBitTable[gActiveBattler] << 16);
+ if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && ewram16020arr(i) == gActiveBattler)
gBattleMons[i].status2 &= ~STATUS2_WRAPPED;
}
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
-
- MEMSET_ALT(&gDisableStructs[gActiveBank], 0, 0x1C, i, ptr);
- gProtectStructs[gActiveBank].protected = 0;
- gProtectStructs[gActiveBank].endured = 0;
- gProtectStructs[gActiveBank].onlyStruggle = 0;
- gProtectStructs[gActiveBank].helpingHand = 0;
- gProtectStructs[gActiveBank].bounceMove = 0;
- gProtectStructs[gActiveBank].stealMove = 0;
- gProtectStructs[gActiveBank].flag0Unknown = 0;
- gProtectStructs[gActiveBank].prlzImmobility = 0;
- gProtectStructs[gActiveBank].confusionSelfDmg = 0;
- gProtectStructs[gActiveBank].notEffective = 0;
- gProtectStructs[gActiveBank].chargingTurn = 0;
- gProtectStructs[gActiveBank].fleeFlag = 0;
- gProtectStructs[gActiveBank].usedImprisionedMove = 0;
- gProtectStructs[gActiveBank].loveImmobility = 0;
- gProtectStructs[gActiveBank].usedDisabledMove = 0;
- gProtectStructs[gActiveBank].usedTauntedMove = 0;
- gProtectStructs[gActiveBank].flag2Unknown = 0;
- gProtectStructs[gActiveBank].flinchImmobility = 0;
- gProtectStructs[gActiveBank].notFirstStrike = 0;
-
- gDisableStructs[gActiveBank].isFirstTurn= 2;
- gLastUsedMove[gActiveBank] = 0;
- gLastLandedMoves[gActiveBank] = 0;
- gLastHitByType[gActiveBank] = 0;
- gUnknown_02024C4C[gActiveBank] = 0;
- gUnknown_02024C2C[gActiveBank] = 0;
- gUnknown_02024C5C[gActiveBank] = 0xFF;
-
- ewram160E8arr2(0, gActiveBank) = 0;
- ewram160E8arr2(1, gActiveBank) = 0;
- ewram160ACarr2(0, gActiveBank) = 0;
- ewram160ACarr2(1, gActiveBank) = 0;
- ewram16100arr2(0, gActiveBank) = 0;
- ewram16100arr2(1, gActiveBank) = 0;
- ewram16100arr2(2, gActiveBank) = 0;
- ewram16100arr2(3, gActiveBank) = 0;
-
- eFlashFireArr.arr[gActiveBank] = 0;
-
- gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
- gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
+
+ MEMSET_ALT(&gDisableStructs[gActiveBattler], 0, 0x1C, i, ptr);
+ gProtectStructs[gActiveBattler].protected = 0;
+ gProtectStructs[gActiveBattler].endured = 0;
+ gProtectStructs[gActiveBattler].onlyStruggle = 0;
+ gProtectStructs[gActiveBattler].helpingHand = 0;
+ gProtectStructs[gActiveBattler].bounceMove = 0;
+ gProtectStructs[gActiveBattler].stealMove = 0;
+ gProtectStructs[gActiveBattler].flag0Unknown = 0;
+ gProtectStructs[gActiveBattler].prlzImmobility = 0;
+ gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
+ gProtectStructs[gActiveBattler].notEffective = 0;
+ gProtectStructs[gActiveBattler].chargingTurn = 0;
+ gProtectStructs[gActiveBattler].fleeFlag = 0;
+ gProtectStructs[gActiveBattler].usedImprisionedMove = 0;
+ gProtectStructs[gActiveBattler].loveImmobility = 0;
+ gProtectStructs[gActiveBattler].usedDisabledMove = 0;
+ gProtectStructs[gActiveBattler].usedTauntedMove = 0;
+ gProtectStructs[gActiveBattler].flag2Unknown = 0;
+ gProtectStructs[gActiveBattler].flinchImmobility = 0;
+ gProtectStructs[gActiveBattler].notFirstStrike = 0;
+
+ gDisableStructs[gActiveBattler].isFirstTurn= 2;
+ gLastUsedMove[gActiveBattler] = 0;
+ gLastLandedMoves[gActiveBattler] = 0;
+ gLastHitByType[gActiveBattler] = 0;
+ gUnknown_02024C4C[gActiveBattler] = 0;
+ gUnknown_02024C2C[gActiveBattler] = 0;
+ gLastHitBy[gActiveBattler] = 0xFF;
+
+ ewram160E8arr2(0, gActiveBattler) = 0;
+ ewram160E8arr2(1, gActiveBattler) = 0;
+ ewram160ACarr2(0, gActiveBattler) = 0;
+ ewram160ACarr2(1, gActiveBattler) = 0;
+ ewram16100arr2(0, gActiveBattler) = 0;
+ ewram16100arr2(1, gActiveBattler) = 0;
+ ewram16100arr2(2, gActiveBattler) = 0;
+ ewram16100arr2(3, gActiveBattler) = 0;
+
+ eFlashFireArr.arr[gActiveBattler] = 0;
+
+ gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
+ gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
}
void bc_8012FAC(void)
@@ -3883,16 +3883,16 @@ void bc_8012FAC(void)
switch (gBattleCommunication[0])
{
case 0:
- gActiveBank = gBattleCommunication[1];
+ gActiveBattler = gBattleCommunication[1];
EmitGetAttributes(0, 0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleCommunication[0]++;
break;
case 1:
if (gBattleExecBuffer == 0)
{
gBattleCommunication[1]++;
- if (gBattleCommunication[1] == gNoOfAllBanks)
+ if (gBattleCommunication[1] == gBattlersCount)
gBattleMainFunc = BattlePrepIntroSlide;
else
gBattleCommunication[0] = 0;
@@ -3905,9 +3905,9 @@ static void BattlePrepIntroSlide(void)
{
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBankByIdentity(0);
+ gActiveBattler = GetBattlerAtPosition(0);
EmitIntroSlide(0, gBattleTerrain);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleMainFunc = sub_8011384;
gBattleCommunication[0] = 0;
gBattleCommunication[1] = 0;
@@ -3921,63 +3921,63 @@ void sub_8011384(void)
if (gBattleExecBuffer == 0)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- && GetBankSide(gActiveBank) == 0)
+ && GetBattlerSide(gActiveBattler) == 0)
{
- MEMSET_ALT(&gBattleMons[gActiveBank], 0, 0x58, i, ptr);
+ MEMSET_ALT(&gBattleMons[gActiveBattler], 0, 0x58, i, ptr);
}
else
{
u8 r0;
- MEMSET_ALT(&gBattleMons[gActiveBank], gBattleBufferB[gActiveBank][4 + i], 0x58, i, ptr);
- gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
- gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
- gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
- r0 = GetBankSide(gActiveBank);
- ewram160BC[r0] = gBattleMons[gActiveBank].hp;
+ MEMSET_ALT(&gBattleMons[gActiveBattler], gBattleBufferB[gActiveBattler][4 + i], 0x58, i, ptr);
+ gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
+ gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
+ gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility);
+ r0 = GetBattlerSide(gActiveBattler);
+ ewram160BC[r0] = gBattleMons[gActiveBattler].hp;
for (i = 0; i < 8; i++)
- gBattleMons[gActiveBank].statStages[i] = 6;
- gBattleMons[gActiveBank].status2 = 0;
+ gBattleMons[gActiveBattler].statStages[i] = 6;
+ gBattleMons[gActiveBattler].status2 = 0;
}
- if (GetBankIdentity(gActiveBank) == 0)
+ if (GetBattlerPosition(gActiveBattler) == 0)
{
EmitTrainerThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
- if (GetBankIdentity(gActiveBank) == 1)
+ if (GetBattlerPosition(gActiveBattler) == 1)
{
EmitTrainerThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- if (GetBankSide(gActiveBank) == 1
+ if (GetBattlerSide(gActiveBattler) == 1
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)))
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2);
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), 2);
}
else
{
- if (GetBankSide(gActiveBank) == 1
+ if (GetBattlerSide(gActiveBattler) == 1
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)))
{
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2);
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), 2);
EmitLoadPokeSprite(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if (GetBankIdentity(gActiveBank) == 2
- || GetBankIdentity(gActiveBank) == 3)
+ if (GetBattlerPosition(gActiveBattler) == 2
+ || GetBattlerPosition(gActiveBattler) == 3)
{
EmitTrainerThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
}
@@ -4009,9 +4009,9 @@ void bc_801333C(void)
hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
}
}
- gActiveBank = GetBankByIdentity(1);
+ gActiveBattler = GetBattlerAtPosition(1);
EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
for (i = 0; i < 6; i++)
{
@@ -4027,9 +4027,9 @@ void bc_801333C(void)
hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
}
}
- gActiveBank = GetBankByIdentity(0);
+ gActiveBattler = GetBattlerAtPosition(0);
EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleMainFunc = bc_battle_begin_message;
}
@@ -4062,8 +4062,8 @@ void bc_battle_begin_message(void)
{
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBankByIdentity(1);
- PrepareStringBattle(0, gActiveBank);
+ gActiveBattler = GetBattlerAtPosition(1);
+ PrepareStringBattle(0, gActiveBattler);
gBattleMainFunc = sub_8011800;
}
}
@@ -4081,7 +4081,7 @@ void sub_8011800(void)
{
if (gBattleExecBuffer == 0)
{
- PrepareStringBattle(1, GetBankByIdentity(1));
+ PrepareStringBattle(1, GetBattlerAtPosition(1));
gBattleMainFunc = sub_8011834;
}
}
@@ -4090,18 +4090,18 @@ void sub_8011834(void)
{
if (gBattleExecBuffer == 0)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankIdentity(gActiveBank) == 1)
+ if (GetBattlerPosition(gActiveBattler) == 1)
{
EmitTrainerBallThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
if ((gBattleTypeFlags & BATTLE_TYPE_MULTI)
- && GetBankIdentity(gActiveBank) == 3)
+ && GetBattlerPosition(gActiveBattler) == 3)
{
EmitTrainerBallThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
gBattleMainFunc = bc_801362C;
@@ -4112,11 +4112,11 @@ void bc_801362C(void)
{
if (gBattleExecBuffer == 0)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankSide(gActiveBank) == 1
+ if (GetBattlerSide(gActiveBattler) == 1
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)))
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2);
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), 2);
}
gBattleMainFunc = sub_8011970;
}
@@ -4133,7 +4133,7 @@ void sub_8011970(void)
if (gBattleExecBuffer == 0)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
- PrepareStringBattle(1, GetBankByIdentity(0));
+ PrepareStringBattle(1, GetBattlerAtPosition(0));
gBattleMainFunc = sub_80119B4;
}
}
@@ -4142,18 +4142,18 @@ void sub_80119B4(void)
{
if (gBattleExecBuffer == 0)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankIdentity(gActiveBank) == 0)
+ if (GetBattlerPosition(gActiveBattler) == 0)
{
EmitTrainerBallThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
if ((gBattleTypeFlags & BATTLE_TYPE_MULTI)
- && GetBankIdentity(gActiveBank) == 2)
+ && GetBattlerPosition(gActiveBattler) == 2)
{
EmitTrainerBallThrow(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
ewram16058 = 0;
@@ -4167,12 +4167,12 @@ void unref_sub_8011A68(void)
{
if (gBattleExecBuffer == 0)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
{
- EmitSendOutPoke(0, gBattlePartyID[gActiveBank], 0);
- MarkBufferBankForExecution(gActiveBank);
+ EmitSendOutPoke(0, gBattlerPartyIndexes[gActiveBattler], 0);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
ewram16058 = 0;
@@ -4192,11 +4192,11 @@ void BattleBeginFirstTurn(void)
{
if (ewram16058 == 0)
{
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
gBanksByTurnOrder[i] = i;
- for (i = 0; i < gNoOfAllBanks - 1; i++)
+ for (i = 0; i < gBattlersCount - 1; i++)
{
- for (j = i + 1; j < gNoOfAllBanks; j++)
+ for (j = i + 1; j < gBattlersCount; j++)
{
if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 1) != 0)
SwapTurnOrder(i, j);
@@ -4208,7 +4208,7 @@ void BattleBeginFirstTurn(void)
ewram160E6 = 1;
return;
}
- while (ewram16058 < gNoOfAllBanks)
+ while (ewram16058 < gBattlersCount)
{
if (AbilityBattleEffects(0, gBanksByTurnOrder[ewram16058], 0, 0, 0) != 0)
r9++;
@@ -4220,7 +4220,7 @@ void BattleBeginFirstTurn(void)
return;
if (AbilityBattleEffects(11, 0, 0, 0, 0) != 0)
return;
- while (ewram160F9 < gNoOfAllBanks)
+ while (ewram160F9 < gBattlersCount)
{
if (ItemBattleEffects(0, gBanksByTurnOrder[ewram160F9], 0) != 0)
r9++;
@@ -4229,7 +4229,7 @@ void BattleBeginFirstTurn(void)
return;
}
// Absolutely pointless for-loop that somehow doesn't get optimized out
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
;
for (i = 0; i < 4; i++)
{
@@ -4239,12 +4239,12 @@ void BattleBeginFirstTurn(void)
}
TurnValuesCleanUp(0);
SpecialStatusesClear();
- ewram160A6 = gAbsentBankFlags;
+ ewram160A6 = gAbsentBattlerFlags;
gBattleMainFunc = sub_8012324;
ResetSentPokesToOpponentValue();
for (i = 0; i < 8; i++)
gBattleCommunication[i] = 0;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
gBattleMons[i].status2 &= ~8;
ewram16000 = 0;
ewram16001 = 0;
@@ -4253,7 +4253,7 @@ void BattleBeginFirstTurn(void)
ewram1600C = 0;
ewram16059 = 0;
ewram1600E = 0;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gRandomTurnNumber = Random();
}
}
@@ -4267,7 +4267,7 @@ void bc_8013B1C(void)
gBattleMainFunc = BattleTurnPassed;
for (i = 0; i < 8; i++)
gBattleCommunication[i] = 0;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
gBattleMons[i].status2 &= ~8;
if ((gBattleMons[i].status1 & 7) && (gBattleMons[i].status2 & 0x1000))
@@ -4278,7 +4278,7 @@ void bc_8013B1C(void)
ewram16110 = 0;
ewram16111 = 0;
ewram1600E = 0;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
}
}
@@ -4308,7 +4308,7 @@ void BattleTurnPassed(void)
ewram160A1 = 0;
ewram1600C = 0;
gBattleMoveDamage = 0;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
for (i = 0; i < 5; i++)
gBattleCommunication[i] = 0;
if (gBattleOutcome != 0)
@@ -4319,14 +4319,14 @@ void BattleTurnPassed(void)
}
if (gBattleResults.battleTurnCounter < 0xFF)
gBattleResults.battleTurnCounter++;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
gActionForBanks[i] = 0xFF;
gChosenMovesByBanks[i] = 0;
}
for (i = 0; i < 4; i++)
ewram16068arr(i) = 6;
- ewram160A6 = gAbsentBankFlags;
+ ewram160A6 = gAbsentBattlerFlags;
gBattleMainFunc = sub_8012324;
gRandomTurnNumber = Random();
}
@@ -4337,21 +4337,21 @@ u8 CanRunFromBattle(void)
u8 r6;
s32 i;
- if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
- r2 = gEnigmaBerries[gActiveBank].holdEffect;
+ if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
+ r2 = gEnigmaBerries[gActiveBattler].holdEffect;
else
- r2 = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
- gStringBank = gActiveBank;
+ r2 = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
+ gStringBank = gActiveBattler;
if (r2 == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return 0;
- if (gBattleMons[gActiveBank].ability == ABILITY_RUN_AWAY)
+ if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
return 0;
- r6 = GetBankSide(gActiveBank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ r6 = GetBattlerSide(gActiveBattler);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (r6 != GetBankSide(i)
+ if (r6 != GetBattlerSide(i)
&& gBattleMons[i].ability == ABILITY_SHADOW_TAG)
{
ewram16003 = i;
@@ -4359,10 +4359,10 @@ u8 CanRunFromBattle(void)
gBattleCommunication[5] = 2;
return 2;
}
- if (r6 != GetBankSide(i)
- && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE
- && gBattleMons[gActiveBank].type1 != 2
- && gBattleMons[gActiveBank].type2 != 2
+ if (r6 != GetBattlerSide(i)
+ && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE
+ && gBattleMons[gActiveBattler].type1 != 2
+ && gBattleMons[gActiveBattler].type2 != 2
&& gBattleMons[i].ability == ABILITY_ARENA_TRAP)
{
ewram16003 = i;
@@ -4371,15 +4371,15 @@ u8 CanRunFromBattle(void)
return 2;
}
}
- i = AbilityBattleEffects(15, gActiveBank, ABILITY_MAGNET_PULL, 0, 0);
- if (i != 0 && (gBattleMons[gActiveBank].type1 == 8 || gBattleMons[gActiveBank].type2 == 8))
+ i = AbilityBattleEffects(15, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0);
+ if (i != 0 && (gBattleMons[gActiveBattler].type1 == 8 || gBattleMons[gActiveBattler].type2 == 8))
{
ewram16003 = i - 1;
gLastUsedAbility = gBattleMons[i - 1].ability;
gBattleCommunication[5] = 2;
return 2;
}
- if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) || (gStatuses3[gActiveBank] & STATUS3_ROOTED))
+ if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) || (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
{
gBattleCommunication[5] = 0;
return 1;
@@ -4400,7 +4400,7 @@ void sub_8012258(u8 a)
for (i = 0; i < 3; i++)
gUnknown_02038470[i] = ewram1606Carr(i, a);
- r4 = pokemon_order_func(gBattlePartyID[a]);
+ r4 = pokemon_order_func(gBattlerPartyIndexes[a]);
r1 = pokemon_order_func(ewram16068arr(a));
sub_8094C98(r4, r1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
@@ -4428,41 +4428,41 @@ void sub_8012324(void)
gBattleCommunication[4] = 0;
// inverted loop
//_0801234C
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- r5 = GetBankIdentity(gActiveBank);
- switch (gBattleCommunication[gActiveBank])
+ r5 = GetBattlerPosition(gActiveBattler);
+ switch (gBattleCommunication[gActiveBattler])
{
case 0:
- ewram16068arr(gActiveBank) = 6;
+ ewram16068arr(gActiveBattler) = 6;
if (!(gBattleTypeFlags & 0x40)
&& (r5 & 2)
- && !(ewram160A6 & gBitTable[GetBankByIdentity(r5 ^ 2)])
- && gBattleCommunication[GetBankByIdentity(r5)] != 4)
+ && !(ewram160A6 & gBitTable[GetBattlerAtPosition(r5 ^ 2)])
+ && gBattleCommunication[GetBattlerAtPosition(r5)] != 4)
break;
//_080123F8
- if (ewram160A6 & gBitTable[gActiveBank])
+ if (ewram160A6 & gBitTable[gActiveBattler])
{
- gActionForBanks[gActiveBank] = 13;
+ gActionForBanks[gActiveBattler] = 13;
if (!(gBattleTypeFlags & 0x40))
- gBattleCommunication[gActiveBank] = 4;
+ gBattleCommunication[gActiveBattler] = 4;
//_08012454
else
- gBattleCommunication[gActiveBank] = 3;
+ gBattleCommunication[gActiveBattler] = 3;
break;
}
//_08012468
- if ((gBattleMons[gActiveBank].status2 & 0x1000)
- || (gBattleMons[gActiveBank].status2 & 0x10000000))
+ if ((gBattleMons[gActiveBattler].status2 & 0x1000)
+ || (gBattleMons[gActiveBattler].status2 & 0x10000000))
{
- gActionForBanks[gActiveBank] = 0;
- gBattleCommunication[gActiveBank] = 3;
+ gActionForBanks[gActiveBattler] = 0;
+ gBattleCommunication[gActiveBattler] = 3;
}
else
{
Emitcmd18(0, gActionForBanks[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
- MarkBufferBankForExecution(gActiveBank);
- gBattleCommunication[gActiveBank]++;
+ MarkBufferBankForExecution(gActiveBattler);
+ gBattleCommunication[gActiveBattler]++;
}
break;
case 1:
@@ -4483,18 +4483,18 @@ void sub_8012324(void)
ldr r0, _08012340 @ =gBattleCommunication\n\
movs r1, 0\n\
strb r1, [r0, 0x4]\n\
- ldr r0, _08012344 @ =gActiveBank\n\
+ ldr r0, _08012344 @ =gActiveBattler\n\
strb r1, [r0]\n\
- ldr r0, _08012348 @ =gNoOfAllBanks\n\
+ ldr r0, _08012348 @ =gBattlersCount\n\
bl _08012F74\n\
.align 2, 0\n\
_08012340: .4byte gBattleCommunication\n\
-_08012344: .4byte gActiveBank\n\
-_08012348: .4byte gNoOfAllBanks\n\
+_08012344: .4byte gActiveBattler\n\
+_08012348: .4byte gBattlersCount\n\
_0801234C:\n\
- ldr r4, _08012374 @ =gActiveBank\n\
+ ldr r4, _08012374 @ =gActiveBattler\n\
ldrb r0, [r4]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
lsls r0, 24\n\
lsrs r5, r0, 24\n\
ldr r1, _08012378 @ =gBattleCommunication\n\
@@ -4511,7 +4511,7 @@ _08012368:\n\
ldr r0, [r0]\n\
mov pc, r0\n\
.align 2, 0\n\
-_08012374: .4byte gActiveBank\n\
+_08012374: .4byte gActiveBattler\n\
_08012378: .4byte gBattleCommunication\n\
_0801237C: .4byte _08012380\n\
.align 2, 0\n\
@@ -4525,7 +4525,7 @@ _08012380:\n\
.4byte _08012F38\n\
_0801239C:\n\
ldr r4, _08012434 @ =gSharedMem\n\
- ldr r0, _08012438 @ =gActiveBank\n\
+ ldr r0, _08012438 @ =gActiveBattler\n\
ldrb r0, [r0]\n\
ldr r1, _0801243C @ =0x00016068\n\
adds r0, r1\n\
@@ -4545,7 +4545,7 @@ _0801239C:\n\
beq _080123F8\n\
eors r5, r1\n\
adds r0, r5, 0\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
ldr r2, _08012444 @ =0x000160a6\n\
adds r1, r4, r2\n\
ldrb r1, [r1]\n\
@@ -4559,7 +4559,7 @@ _0801239C:\n\
bne _080123F8\n\
ldr r4, _0801244C @ =gBattleCommunication\n\
adds r0, r5, 0\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
lsls r0, 24\n\
lsrs r0, 24\n\
adds r0, r4\n\
@@ -4573,7 +4573,7 @@ _080123F8:\n\
adds r0, r3\n\
ldrb r3, [r0]\n\
ldr r1, _08012448 @ =gBitTable\n\
- ldr r4, _08012438 @ =gActiveBank\n\
+ ldr r4, _08012438 @ =gActiveBattler\n\
ldrb r2, [r4]\n\
lsls r0, r2, 2\n\
adds r0, r1\n\
@@ -4599,7 +4599,7 @@ _080123F8:\n\
bl _08012F66\n\
.align 2, 0\n\
_08012434: .4byte gSharedMem\n\
-_08012438: .4byte gActiveBank\n\
+_08012438: .4byte gActiveBattler\n\
_0801243C: .4byte 0x00016068\n\
_08012440: .4byte gBattleTypeFlags\n\
_08012444: .4byte 0x000160a6\n\
@@ -4663,7 +4663,7 @@ _080124C4: .4byte gBattleBufferB\n\
_080124C8:\n\
ldr r4, _08012520 @ =gBattleExecBuffer\n\
ldr r1, _08012524 @ =gBitTable\n\
- ldr r3, _08012528 @ =gActiveBank\n\
+ ldr r3, _08012528 @ =gActiveBattler\n\
ldrb r5, [r3]\n\
lsls r0, r5, 2\n\
adds r0, r1\n\
@@ -4708,7 +4708,7 @@ _08012514:\n\
.align 2, 0\n\
_08012520: .4byte gBattleExecBuffer\n\
_08012524: .4byte gBitTable\n\
-_08012528: .4byte gActiveBank\n\
+_08012528: .4byte gActiveBattler\n\
_0801252C: .4byte gActionForBanks\n\
_08012530: .4byte gBattleBufferB\n\
_08012534: .4byte _08012538\n\
@@ -4733,7 +4733,7 @@ _0801256C:\n\
cmp r0, 0\n\
beq _080125D0\n\
ldr r0, _080125B4 @ =gBattleCommunication\n\
- ldr r2, _080125B8 @ =gActiveBank\n\
+ ldr r2, _080125B8 @ =gActiveBattler\n\
ldrb r1, [r2]\n\
adds r1, r0\n\
movs r4, 0\n\
@@ -4764,7 +4764,7 @@ _0801256C:\n\
bl _08012F90\n\
.align 2, 0\n\
_080125B4: .4byte gBattleCommunication\n\
-_080125B8: .4byte gActiveBank\n\
+_080125B8: .4byte gActiveBattler\n\
_080125BC: .4byte gSharedMem\n\
_080125C0: .4byte 0x00016060\n\
_080125C4: .4byte 0x00016094\n\
@@ -4772,7 +4772,7 @@ _080125C8: .4byte 0x00016010\n\
_080125CC: .4byte gBattleBufferB\n\
_080125D0:\n\
ldr r1, _080125FC @ =gDisableStructs\n\
- ldr r5, _08012600 @ =gActiveBank\n\
+ ldr r5, _08012600 @ =gActiveBattler\n\
ldrb r4, [r5]\n\
lsls r0, r4, 3\n\
subs r0, r4\n\
@@ -4793,7 +4793,7 @@ _080125D0:\n\
bl _08012F90\n\
.align 2, 0\n\
_080125FC: .4byte gDisableStructs\n\
-_08012600: .4byte gActiveBank\n\
+_08012600: .4byte gActiveBattler\n\
_08012604: .4byte gChosenMovesByBanks\n\
_08012608: .4byte gBattleCommunication\n\
_0801260C:\n\
@@ -4902,12 +4902,12 @@ _080126D8: .4byte gUnknown_02024C1C\n\
_080126DC: .4byte BattleScript_ActionSelectionItemsCantBeUsed\n\
_080126E0:\n\
ldr r3, _08012738 @ =gSharedMem\n\
- ldr r5, _0801273C @ =gActiveBank\n\
+ ldr r5, _0801273C @ =gActiveBattler\n\
ldrb r0, [r5]\n\
ldr r4, _08012740 @ =0x00016064\n\
adds r1, r0, r4\n\
adds r1, r3\n\
- ldr r2, _08012744 @ =gBattlePartyID\n\
+ ldr r2, _08012744 @ =gBattlerPartyIndexes\n\
lsls r0, 1\n\
adds r0, r2\n\
ldrh r0, [r0]\n\
@@ -4947,9 +4947,9 @@ _08012722:\n\
b _0801286C\n\
.align 2, 0\n\
_08012738: .4byte gSharedMem\n\
-_0801273C: .4byte gActiveBank\n\
+_0801273C: .4byte gActiveBattler\n\
_08012740: .4byte 0x00016064\n\
-_08012744: .4byte gBattlePartyID\n\
+_08012744: .4byte gBattlerPartyIndexes\n\
_08012748: .4byte gBattleMons\n\
_0801274C: .4byte 0x0400e000\n\
_08012750: .4byte gStatuses3\n\
@@ -4994,7 +4994,7 @@ _08012758:\n\
cmp r0, 0x1A\n\
bne _080127E0\n\
_080127A8:\n\
- ldr r5, _08012808 @ =gActiveBank\n\
+ ldr r5, _08012808 @ =gActiveBattler\n\
ldrb r1, [r5]\n\
movs r0, 0\n\
str r0, [sp]\n\
@@ -5030,7 +5030,7 @@ _080127E0:\n\
lsrs r1, 24\n\
ldr r0, _08012810 @ =gLastUsedAbility\n\
ldrb r3, [r0]\n\
- ldr r0, _08012808 @ =gActiveBank\n\
+ ldr r0, _08012808 @ =gActiveBattler\n\
ldrb r2, [r0]\n\
lsls r0, r2, 1\n\
adds r0, r2\n\
@@ -5042,12 +5042,12 @@ _080127E0:\n\
bl EmitChoosePokemon\n\
b _0801289E\n\
.align 2, 0\n\
-_08012808: .4byte gActiveBank\n\
+_08012808: .4byte gActiveBattler\n\
_0801280C: .4byte gBattleMons\n\
_08012810: .4byte gLastUsedAbility\n\
_08012814: .4byte gSharedMem + 0x1606C\n\
_08012818:\n\
- ldr r0, _08012830 @ =gActiveBank\n\
+ ldr r0, _08012830 @ =gActiveBattler\n\
ldrb r1, [r0]\n\
mov r8, r0\n\
cmp r1, 0x2\n\
@@ -5060,7 +5060,7 @@ _08012818:\n\
ldr r4, _0801283C @ =0x00016068\n\
b _08012854\n\
.align 2, 0\n\
-_08012830: .4byte gActiveBank\n\
+_08012830: .4byte gActiveBattler\n\
_08012834: .4byte gActionForBanks\n\
_08012838: .4byte gSharedMem\n\
_0801283C: .4byte 0x00016068\n\
@@ -5098,7 +5098,7 @@ _08012878: .4byte gSharedMem\n\
_0801287C: .4byte 0x00016069\n\
_08012880: .4byte 0x0001606c\n\
_08012884:\n\
- ldr r0, _080128A8 @ =gActiveBank\n\
+ ldr r0, _080128A8 @ =gActiveBattler\n\
ldrb r1, [r0]\n\
lsls r0, r1, 1\n\
adds r0, r1\n\
@@ -5111,12 +5111,12 @@ _08012884:\n\
movs r3, 0\n\
bl EmitChoosePokemon\n\
_0801289E:\n\
- ldr r0, _080128A8 @ =gActiveBank\n\
+ ldr r0, _080128A8 @ =gActiveBattler\n\
ldrb r0, [r0]\n\
bl MarkBufferBankForExecution\n\
b _08012968\n\
.align 2, 0\n\
-_080128A8: .4byte gActiveBank\n\
+_080128A8: .4byte gActiveBattler\n\
_080128AC: .4byte gSharedMem + 0x1606C\n\
_080128B0:\n\
bl PlayerPartyAndPokemonStorageFull\n\
@@ -5124,7 +5124,7 @@ _080128B0:\n\
cmp r0, 0\n\
beq _08012968\n\
ldr r1, _080128EC @ =gUnknown_02024C1C\n\
- ldr r2, _080128F0 @ =gActiveBank\n\
+ ldr r2, _080128F0 @ =gActiveBattler\n\
ldrb r0, [r2]\n\
lsls r0, 2\n\
adds r0, r1\n\
@@ -5150,14 +5150,14 @@ _080128B0:\n\
b _08012F90\n\
.align 2, 0\n\
_080128EC: .4byte gUnknown_02024C1C\n\
-_080128F0: .4byte gActiveBank\n\
+_080128F0: .4byte gActiveBattler\n\
_080128F4: .4byte BattleScript_PrintFullBox\n\
_080128F8: .4byte gBattleCommunication\n\
_080128FC: .4byte gSharedMem\n\
_08012900: .4byte 0x00016060\n\
_08012904: .4byte 0x00016094\n\
_08012908:\n\
- ldr r4, _08012924 @ =gActiveBank\n\
+ ldr r4, _08012924 @ =gActiveBattler\n\
ldrb r0, [r4]\n\
lsls r1, r0, 1\n\
adds r1, r0\n\
@@ -5169,7 +5169,7 @@ _08012908:\n\
bl MarkBufferBankForExecution\n\
b _08012968\n\
.align 2, 0\n\
-_08012924: .4byte gActiveBank\n\
+_08012924: .4byte gActiveBattler\n\
_08012928: .4byte gSharedMem + 0x1606C\n\
_0801292C:\n\
ldr r4, _08012964 @ =gBattleCommunication\n\
@@ -5180,12 +5180,12 @@ _0801292C:\n\
movs r0, 0x6\n\
strb r0, [r1]\n\
ldrb r0, [r3]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x2\n\
eors r0, r1\n\
lsls r0, 24\n\
lsrs r0, 24\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
lsls r0, 24\n\
lsrs r0, 24\n\
adds r0, r4\n\
@@ -5206,7 +5206,7 @@ _08012968:\n\
cmp r0, 0x8\n\
bne _080129A8\n\
ldr r0, _08012998 @ =gBattleBufferB\n\
- ldr r4, _0801299C @ =gActiveBank\n\
+ ldr r4, _0801299C @ =gActiveBattler\n\
ldrb r1, [r4]\n\
lsls r1, 9\n\
adds r0, 0x1\n\
@@ -5223,7 +5223,7 @@ _08012968:\n\
.align 2, 0\n\
_08012994: .4byte gBattleTypeFlags\n\
_08012998: .4byte gBattleBufferB\n\
-_0801299C: .4byte gActiveBank\n\
+_0801299C: .4byte gActiveBattler\n\
_080129A0: .4byte BattleScript_PrintCantRunFromTrainer\n\
_080129A4: .4byte gBattleCommunication\n\
_080129A8:\n\
@@ -5232,7 +5232,7 @@ _080129A8:\n\
cmp r0, 0\n\
beq _08012A14\n\
ldr r0, _080129F4 @ =gBattleBufferB\n\
- ldr r3, _080129F8 @ =gActiveBank\n\
+ ldr r3, _080129F8 @ =gActiveBattler\n\
ldrb r2, [r3]\n\
lsls r1, r2, 9\n\
adds r0, 0x1\n\
@@ -5266,7 +5266,7 @@ _080129CC:\n\
b _08012F90\n\
.align 2, 0\n\
_080129F4: .4byte gBattleBufferB\n\
-_080129F8: .4byte gActiveBank\n\
+_080129F8: .4byte gActiveBattler\n\
_080129FC: .4byte gUnknown_02024C1C\n\
_08012A00: .4byte BattleScript_PrintCantEscapeFromBattle\n\
_08012A04: .4byte gBattleCommunication\n\
@@ -5275,17 +5275,17 @@ _08012A0C: .4byte 0x00016060\n\
_08012A10: .4byte 0x00016094\n\
_08012A14:\n\
ldr r2, _08012A20 @ =gBattleCommunication\n\
- ldr r0, _08012A24 @ =gActiveBank\n\
+ ldr r0, _08012A24 @ =gActiveBattler\n\
ldrb r1, [r0]\n\
adds r1, r2\n\
b _08012E3E\n\
.align 2, 0\n\
_08012A20: .4byte gBattleCommunication\n\
-_08012A24: .4byte gActiveBank\n\
+_08012A24: .4byte gActiveBattler\n\
_08012A28:\n\
ldr r4, _08012A6C @ =gBattleExecBuffer\n\
ldr r1, _08012A70 @ =gBitTable\n\
- ldr r3, _08012A74 @ =gActiveBank\n\
+ ldr r3, _08012A74 @ =gActiveBattler\n\
ldrb r5, [r3]\n\
lsls r0, r5, 2\n\
adds r0, r1\n\
@@ -5322,7 +5322,7 @@ _08012A62:\n\
.align 2, 0\n\
_08012A6C: .4byte gBattleExecBuffer\n\
_08012A70: .4byte gBitTable\n\
-_08012A74: .4byte gActiveBank\n\
+_08012A74: .4byte gActiveBattler\n\
_08012A78: .4byte gActionForBanks\n\
_08012A7C: .4byte _08012A80\n\
.align 2, 0\n\
@@ -5462,7 +5462,7 @@ _08012BA8: .4byte 0x00016010\n\
_08012BAC: .4byte gBattleCommunication\n\
_08012BB0:\n\
ldr r2, _08012BD8 @ =gBattleBufferB\n\
- ldr r5, _08012BDC @ =gActiveBank\n\
+ ldr r5, _08012BDC @ =gActiveBattler\n\
ldrb r4, [r5]\n\
lsls r1, r4, 9\n\
adds r0, r2, 0x1\n\
@@ -5484,12 +5484,12 @@ _08012BCE:\n\
b _08012E3C\n\
.align 2, 0\n\
_08012BD8: .4byte gBattleBufferB\n\
-_08012BDC: .4byte gActiveBank\n\
+_08012BDC: .4byte gActiveBattler\n\
_08012BE0: .4byte gLastUsedItem\n\
_08012BE4: .4byte gBattleCommunication\n\
_08012BE8:\n\
ldr r4, _08012C04 @ =gBattleBufferB\n\
- ldr r7, _08012C08 @ =gActiveBank\n\
+ ldr r7, _08012C08 @ =gActiveBattler\n\
ldrb r2, [r7]\n\
lsls r0, r2, 9\n\
adds r1, r4, 0x1\n\
@@ -5505,7 +5505,7 @@ _08012BFE:\n\
b _08012F66\n\
.align 2, 0\n\
_08012C04: .4byte gBattleBufferB\n\
-_08012C08: .4byte gActiveBank\n\
+_08012C08: .4byte gActiveBattler\n\
_08012C0C: .4byte gBattleCommunication\n\
_08012C10:\n\
ldr r0, _08012CC4 @ =gSharedMem\n\
@@ -5615,35 +5615,35 @@ _08012CE0:\n\
orrs r0, r1\n\
str r0, [r2]\n\
ldr r2, _08012CFC @ =gBattleCommunication\n\
- ldr r0, _08012D00 @ =gActiveBank\n\
+ ldr r0, _08012D00 @ =gActiveBattler\n\
ldrb r1, [r0]\n\
adds r1, r2\n\
b _08012E3E\n\
.align 2, 0\n\
_08012CF8: .4byte gHitMarker\n\
_08012CFC: .4byte gBattleCommunication\n\
-_08012D00: .4byte gActiveBank\n\
+_08012D00: .4byte gActiveBattler\n\
_08012D04:\n\
ldr r2, _08012D10 @ =gBattleCommunication\n\
- ldr r0, _08012D14 @ =gActiveBank\n\
+ ldr r0, _08012D14 @ =gActiveBattler\n\
ldrb r1, [r0]\n\
adds r1, r2\n\
b _08012E3E\n\
.align 2, 0\n\
_08012D10: .4byte gBattleCommunication\n\
-_08012D14: .4byte gActiveBank\n\
+_08012D14: .4byte gActiveBattler\n\
_08012D18:\n\
ldr r2, _08012D24 @ =gBattleCommunication\n\
- ldr r0, _08012D28 @ =gActiveBank\n\
+ ldr r0, _08012D28 @ =gActiveBattler\n\
ldrb r1, [r0]\n\
adds r1, r2\n\
b _08012E3E\n\
.align 2, 0\n\
_08012D24: .4byte gBattleCommunication\n\
-_08012D28: .4byte gActiveBank\n\
+_08012D28: .4byte gActiveBattler\n\
_08012D2C:\n\
ldr r2, _08012D50 @ =gBattleBufferB\n\
- ldr r0, _08012D54 @ =gActiveBank\n\
+ ldr r0, _08012D54 @ =gActiveBattler\n\
ldrb r4, [r0]\n\
lsls r1, r4, 9\n\
adds r0, r2, 0x1\n\
@@ -5663,17 +5663,17 @@ _08012D4A:\n\
b _08012E3E\n\
.align 2, 0\n\
_08012D50: .4byte gBattleBufferB\n\
-_08012D54: .4byte gActiveBank\n\
+_08012D54: .4byte gActiveBattler\n\
_08012D58: .4byte gBattleCommunication\n\
_08012D5C:\n\
ldr r2, _08012D68 @ =gBattleCommunication\n\
- ldr r0, _08012D6C @ =gActiveBank\n\
+ ldr r0, _08012D6C @ =gActiveBattler\n\
ldrb r1, [r0]\n\
adds r1, r2\n\
b _08012E3E\n\
.align 2, 0\n\
_08012D68: .4byte gBattleCommunication\n\
-_08012D6C: .4byte gActiveBank\n\
+_08012D6C: .4byte gActiveBattler\n\
_08012D70:\n\
ldr r2, _08012D88 @ =gHitMarker\n\
ldr r0, [r2]\n\
@@ -5682,27 +5682,27 @@ _08012D70:\n\
orrs r0, r1\n\
str r0, [r2]\n\
ldr r2, _08012D8C @ =gBattleCommunication\n\
- ldr r0, _08012D90 @ =gActiveBank\n\
+ ldr r0, _08012D90 @ =gActiveBattler\n\
ldrb r1, [r0]\n\
adds r1, r2\n\
b _08012E3E\n\
.align 2, 0\n\
_08012D88: .4byte gHitMarker\n\
_08012D8C: .4byte gBattleCommunication\n\
-_08012D90: .4byte gActiveBank\n\
+_08012D90: .4byte gActiveBattler\n\
_08012D94:\n\
ldr r2, _08012DA0 @ =gBattleCommunication\n\
- ldr r0, _08012DA4 @ =gActiveBank\n\
+ ldr r0, _08012DA4 @ =gActiveBattler\n\
ldrb r1, [r0]\n\
adds r1, r2\n\
b _08012E3E\n\
.align 2, 0\n\
_08012DA0: .4byte gBattleCommunication\n\
-_08012DA4: .4byte gActiveBank\n\
+_08012DA4: .4byte gActiveBattler\n\
_08012DA8:\n\
ldr r3, _08012E10 @ =gBattleExecBuffer\n\
ldr r4, _08012E14 @ =gBitTable\n\
- ldr r0, _08012E18 @ =gActiveBank\n\
+ ldr r0, _08012E18 @ =gActiveBattler\n\
ldrb r0, [r0]\n\
lsls r0, 2\n\
adds r0, r4\n\
@@ -5735,7 +5735,7 @@ _08012DD2:\n\
bne _08012E06\n\
adds r0, r5, 0\n\
eors r0, r1\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
ldr r1, _08012E20 @ =gSharedMem\n\
ldr r2, _08012E24 @ =0x000160a6\n\
adds r1, r2\n\
@@ -5755,7 +5755,7 @@ _08012E06:\n\
.align 2, 0\n\
_08012E10: .4byte gBattleExecBuffer\n\
_08012E14: .4byte gBitTable\n\
-_08012E18: .4byte gActiveBank\n\
+_08012E18: .4byte gActiveBattler\n\
_08012E1C: .4byte gBattleTypeFlags\n\
_08012E20: .4byte gSharedMem\n\
_08012E24: .4byte 0x000160a6\n\
@@ -5764,7 +5764,7 @@ _08012E28:\n\
movs r1, 0x1\n\
bl EmitLinkStandbyMsg\n\
_08012E30:\n\
- ldr r4, _08012E48 @ =gActiveBank\n\
+ ldr r4, _08012E48 @ =gActiveBattler\n\
_08012E32:\n\
ldrb r0, [r4]\n\
bl MarkBufferBankForExecution\n\
@@ -5778,12 +5778,12 @@ _08012E3E:\n\
strb r0, [r1]\n\
b _08012F66\n\
.align 2, 0\n\
-_08012E48: .4byte gActiveBank\n\
+_08012E48: .4byte gActiveBattler\n\
_08012E4C: .4byte gBattleCommunication\n\
_08012E50:\n\
ldr r3, _08012E84 @ =gBattleExecBuffer\n\
ldr r1, _08012E88 @ =gBitTable\n\
- ldr r0, _08012E8C @ =gActiveBank\n\
+ ldr r0, _08012E8C @ =gActiveBattler\n\
ldrb r0, [r0]\n\
lsls r0, 2\n\
adds r0, r1\n\
@@ -5809,11 +5809,11 @@ _08012E50:\n\
.align 2, 0\n\
_08012E84: .4byte gBattleExecBuffer\n\
_08012E88: .4byte gBitTable\n\
-_08012E8C: .4byte gActiveBank\n\
+_08012E8C: .4byte gActiveBattler\n\
_08012E90: .4byte gBattleCommunication\n\
_08012E94:\n\
ldr r2, _08012EB8 @ =gSharedMem\n\
- ldr r5, _08012EBC @ =gActiveBank\n\
+ ldr r5, _08012EBC @ =gActiveBattler\n\
ldrb r1, [r5]\n\
ldr r3, _08012EC0 @ =0x00016060\n\
adds r0, r1, r3\n\
@@ -5831,7 +5831,7 @@ _08012E94:\n\
b _08012F66\n\
.align 2, 0\n\
_08012EB8: .4byte gSharedMem\n\
-_08012EBC: .4byte gActiveBank\n\
+_08012EBC: .4byte gActiveBattler\n\
_08012EC0: .4byte 0x00016060\n\
_08012EC4: .4byte gBattleCommunication\n\
_08012EC8: .4byte 0x00016094\n\
@@ -5887,7 +5887,7 @@ _08012F34: .4byte gBattleScriptingCommandsTable\n\
_08012F38:\n\
ldr r3, _08012FA0 @ =gBattleExecBuffer\n\
ldr r1, _08012FA4 @ =gBitTable\n\
- ldr r0, _08012FA8 @ =gActiveBank\n\
+ ldr r0, _08012FA8 @ =gActiveBattler\n\
ldrb r4, [r0]\n\
lsls r0, r4, 2\n\
adds r0, r1\n\
@@ -5910,11 +5910,11 @@ _08012F60:\n\
adds r0, r4, r0\n\
strb r3, [r0]\n\
_08012F66:\n\
- ldr r0, _08012FA8 @ =gActiveBank\n\
+ ldr r0, _08012FA8 @ =gActiveBattler\n\
ldrb r1, [r0]\n\
adds r1, 0x1\n\
strb r1, [r0]\n\
- ldr r0, _08012FB0 @ =gNoOfAllBanks\n\
+ ldr r0, _08012FB0 @ =gBattlersCount\n\
lsls r1, 24\n\
lsrs r1, 24\n\
_08012F74:\n\
@@ -5944,9 +5944,9 @@ _08012F90:\n\
.align 2, 0\n\
_08012FA0: .4byte gBattleExecBuffer\n\
_08012FA4: .4byte gBitTable\n\
-_08012FA8: .4byte gActiveBank\n\
+_08012FA8: .4byte gActiveBattler\n\
_08012FAC: .4byte gBattleCommunication\n\
-_08012FB0: .4byte gNoOfAllBanks\n\
+_08012FB0: .4byte gBattlersCount\n\
_08012FB4: .4byte gBattleMainFunc\n\
_08012FB8: .4byte SetActionsAndBanksTurnOrder\n\
.syntax divided\n");
@@ -6017,7 +6017,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreMovePriorities)
}
// Only give badge speed boost to the player's mon.
- if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && FlagGet(FLAG_BADGE03_GET) && GetBankSide(bank1) == 0)
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && FlagGet(FLAG_BADGE03_GET) && GetBattlerSide(bank1) == 0)
bank1AdjustedSpeed = (bank1AdjustedSpeed * 110) / 100;
if (heldItemEffect == HOLD_EFFECT_MACHO_BRACE)
@@ -6045,7 +6045,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreMovePriorities)
}
// Only give badge speed boost to the player's mon.
- if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && FlagGet(FLAG_BADGE03_GET) && GetBankSide(bank2) == 0)
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && FlagGet(FLAG_BADGE03_GET) && GetBattlerSide(bank2) == 0)
{
bank2AdjustedSpeed = (bank2AdjustedSpeed * 110) / 100;
}
@@ -6117,10 +6117,10 @@ void SetActionsAndBanksTurnOrder(void)
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
- gBanksByTurnOrder[var] = gActiveBank;
+ gActionsByTurnOrder[var] = gActionForBanks[gActiveBattler];
+ gBanksByTurnOrder[var] = gActiveBattler;
var++;
}
}
@@ -6128,9 +6128,9 @@ void SetActionsAndBanksTurnOrder(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActionForBanks[gActiveBank] == ACTION_RUN)
+ if (gActionForBanks[gActiveBattler] == ACTION_RUN)
{
var = 5;
break;
@@ -6141,19 +6141,19 @@ void SetActionsAndBanksTurnOrder(void)
{
if (gActionForBanks[0] == ACTION_RUN)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
var = 5;
}
}
if (var == 5)
{
- gActionsByTurnOrder[0] = gActionForBanks[gActiveBank];
- gBanksByTurnOrder[0] = gActiveBank;
+ gActionsByTurnOrder[0] = gActionForBanks[gActiveBattler];
+ gBanksByTurnOrder[0] = gActiveBattler;
var = 1;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (i != gActiveBank)
+ if (i != gActiveBattler)
{
gActionsByTurnOrder[var] = gActionForBanks[i];
gBanksByTurnOrder[var] = i;
@@ -6161,32 +6161,32 @@ void SetActionsAndBanksTurnOrder(void)
}
}
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
- eFocusPunchBank = 0;
+ eFocusPunchBattler = 0;
return;
}
else
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActionForBanks[gActiveBank] == ACTION_USE_ITEM || gActionForBanks[gActiveBank] == ACTION_SWITCH)
+ if (gActionForBanks[gActiveBattler] == ACTION_USE_ITEM || gActionForBanks[gActiveBattler] == ACTION_SWITCH)
{
- gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
- gBanksByTurnOrder[var] = gActiveBank;
+ gActionsByTurnOrder[var] = gActionForBanks[gActiveBattler];
+ gBanksByTurnOrder[var] = gActiveBattler;
var++;
}
}
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActionForBanks[gActiveBank] != ACTION_USE_ITEM && gActionForBanks[gActiveBank] != ACTION_SWITCH)
+ if (gActionForBanks[gActiveBattler] != ACTION_USE_ITEM && gActionForBanks[gActiveBattler] != ACTION_SWITCH)
{
- gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
- gBanksByTurnOrder[var] = gActiveBank;
+ gActionsByTurnOrder[var] = gActionForBanks[gActiveBattler];
+ gBanksByTurnOrder[var] = gActiveBattler;
var++;
}
}
- for (i = 0; i < gNoOfAllBanks - 1; i++)
+ for (i = 0; i < gBattlersCount - 1; i++)
{
- for (j = i + 1; j < gNoOfAllBanks; j++)
+ for (j = i + 1; j < gBattlersCount; j++)
{
u8 bank1 = gBanksByTurnOrder[i];
u8 bank2 = gBanksByTurnOrder[j];
@@ -6204,7 +6204,7 @@ void SetActionsAndBanksTurnOrder(void)
}
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
- eFocusPunchBank = 0;
+ eFocusPunchBattler = 0;
}
static void TurnValuesCleanUp(bool8 var0)
@@ -6212,32 +6212,32 @@ static void TurnValuesCleanUp(bool8 var0)
s32 i;
u8 *dataPtr;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (var0)
{
- gProtectStructs[gActiveBank].protected = 0;
- gProtectStructs[gActiveBank].endured = 0;
+ gProtectStructs[gActiveBattler].protected = 0;
+ gProtectStructs[gActiveBattler].endured = 0;
}
else
{
- dataPtr = (u8*)(&gProtectStructs[gActiveBank]);
+ dataPtr = (u8*)(&gProtectStructs[gActiveBattler]);
for (i = 0; i < sizeof(struct ProtectStruct); i++)
dataPtr[i] = 0;
- if (gDisableStructs[gActiveBank].isFirstTurn)
- gDisableStructs[gActiveBank].isFirstTurn--;
+ if (gDisableStructs[gActiveBattler].isFirstTurn)
+ gDisableStructs[gActiveBattler].isFirstTurn--;
- if (gDisableStructs[gActiveBank].rechargeCounter)
+ if (gDisableStructs[gActiveBattler].rechargeCounter)
{
- gDisableStructs[gActiveBank].rechargeCounter--;
- if (gDisableStructs[gActiveBank].rechargeCounter == 0)
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_RECHARGE);
+ gDisableStructs[gActiveBattler].rechargeCounter--;
+ if (gDisableStructs[gActiveBattler].rechargeCounter == 0)
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_RECHARGE);
}
}
- if (gDisableStructs[gActiveBank].substituteHP == 0)
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_SUBSTITUTE);
+ if (gDisableStructs[gActiveBattler].substituteHP == 0)
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE);
}
gSideTimers[0].followmeTimer = 0;
@@ -6246,10 +6246,10 @@ static void TurnValuesCleanUp(bool8 var0)
void SpecialStatusesClear(void)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
s32 i;
- u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBank]);
+ u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBattler]);
for (i = 0; i < sizeof(struct SpecialStatus); i++)
dataPtr[i] = 0;
@@ -6260,14 +6260,14 @@ void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
{
if (!(gHitMarker & HITMARKER_RUN))
{
- while (eFocusPunchBank < gNoOfAllBanks)
+ while (eFocusPunchBattler < gBattlersCount)
{
- gActiveBank = gBankAttacker = eFocusPunchBank;
- eFocusPunchBank++;
- if (gChosenMovesByBanks[gActiveBank] == MOVE_FOCUS_PUNCH
- && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
+ gActiveBattler = gBankAttacker = eFocusPunchBattler;
+ eFocusPunchBattler++;
+ if (gChosenMovesByBanks[gActiveBattler] == MOVE_FOCUS_PUNCH
+ && !(gBattleMons[gActiveBattler].status1 & STATUS_SLEEP)
&& !(gDisableStructs[gBankAttacker].truantCounter)
- && !(gProtectStructs[gActiveBank].onlyStruggle))
+ && !(gProtectStructs[gActiveBattler].onlyStruggle))
{
BattleScriptExecute(BattleScript_FocusPunchSetUp);
return;
@@ -6300,7 +6300,7 @@ static void RunTurnActionsFunctions(void)
gBattleStruct->unk16057 = gCurrentTurnActionNumber;
gUnknown_081FA640[gCurrentActionFuncId]();
- if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
+ if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
{
gHitMarker &= ~(HITMARKER_x100000);
gBattleMainFunc = gUnknown_081FA678[gBattleOutcome & 0x7F];
@@ -6322,7 +6322,7 @@ void HandleEndTurn_BattleWon(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gBattleTextBuff1[0] = gBattleOutcome;
- gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBankAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
}
@@ -6372,7 +6372,7 @@ void HandleEndTurn_BattleLost(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gBattleTextBuff1[0] = gBattleOutcome;
- gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBankAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
}
@@ -6408,7 +6408,7 @@ void HandleEndTurn_MonFled(void)
{
gCurrentActionFuncId = 0;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]);
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlerPartyIndexes[gBankAttacker]);
gBattlescriptCurrInstr = BattleScript_WildMonFled;
gBattleMainFunc = HandleEndTurn_FinishBattle;
@@ -6425,19 +6425,19 @@ void HandleEndTurn_FinishBattle(void)
| BATTLE_TYPE_WALLY_TUTORIAL
| BATTLE_TYPE_BATTLE_TOWER)))
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleResults.poke1Species == SPECIES_NONE)
{
- gBattleResults.poke1Species = gBattleMons[gActiveBank].species;
- StringCopy(gBattleResults.pokeString1, gBattleMons[gActiveBank].nickname);
+ gBattleResults.poke1Species = gBattleMons[gActiveBattler].species;
+ StringCopy(gBattleResults.pokeString1, gBattleMons[gActiveBattler].nickname);
}
else
{
- gBattleResults.opponentSpecies = gBattleMons[gActiveBank].species;
- StringCopy(gBattleResults.pokeString2, gBattleMons[gActiveBank].nickname);
+ gBattleResults.opponentSpecies = gBattleMons[gActiveBattler].species;
+ StringCopy(gBattleResults.pokeString2, gBattleMons[gActiveBattler].nickname);
}
}
}
@@ -6572,7 +6572,7 @@ void HandleAction_UseMove(void)
gCritMultiplier = 1;
eDmgMultiplier = 1;
ewram160E7 = 0;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gMultiHitCounter = 0;
gBattleCommunication[6] = 0;
gCurrMovePos = gUnknown_02024BE5 = ewram1608Carr(gBankAttacker);
@@ -6618,16 +6618,16 @@ void HandleAction_UseMove(void)
gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
}
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBankAttacker) == B_SIDE_PLAYER)
gBattleResults.lastUsedMove = gCurrentMove;
else
gBattleResults.opponentMove = gCurrentMove;
// choose target
- side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ side = GetBattlerSide(gBankAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer != 0
&& gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED
- && GetBankSide(gBankAttacker) != GetBankSide(gSideTimers[side].followmeTarget)
+ && GetBattlerSide(gBankAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget)
&& gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
{
gBankTarget = gSideTimers[side].followmeTarget;
@@ -6639,34 +6639,34 @@ void HandleAction_UseMove(void)
&& gBattleMons[ewram16010arr(gBankAttacker)].ability != ABILITY_LIGHTNING_ROD
&& gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
{
- side = GetBankSide(gBankAttacker);
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ side = GetBattlerSide(gBankAttacker);
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (side != GetBankSide(gActiveBank)
- && ewram16010arr(gBankAttacker) != gActiveBank
- && gBattleMons[gActiveBank].ability == ABILITY_LIGHTNING_ROD
- && BankGetTurnOrder(gActiveBank) < var)
+ if (side != GetBattlerSide(gActiveBattler)
+ && ewram16010arr(gBankAttacker) != gActiveBattler
+ && gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD
+ && BankGetTurnOrder(gActiveBattler) < var)
{
- var = BankGetTurnOrder(gActiveBank);
+ var = BankGetTurnOrder(gActiveBattler);
}
}
if (var == 4)
{
if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBankAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ gBankTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ gBankTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBankTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ gBankTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
}
else
@@ -6674,66 +6674,66 @@ void HandleAction_UseMove(void)
gBankTarget = ewram16010arr(gBankAttacker);
}
- if (gAbsentBankFlags & gBitTable[gBankTarget])
+ if (gAbsentBattlerFlags & gBitTable[gBankTarget])
{
- if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
+ if (GetBattlerSide(gBankAttacker) != GetBattlerSide(gBankTarget))
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBankTarget = GetBattlerAtPosition(GetBattlerPosition(gBankTarget) ^ BIT_FLANK);
}
else
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBankTarget = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[gBankTarget])
+ gBankTarget = GetBattlerAtPosition(GetBattlerPosition(gBankTarget) ^ BIT_FLANK);
}
}
}
else
{
- gActiveBank = gBanksByTurnOrder[var];
- RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
- gSpecialStatuses[gActiveBank].lightningRodRedirected = 1;
- gBankTarget = gActiveBank;
+ gActiveBattler = gBanksByTurnOrder[var];
+ RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
+ gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
+ gBankTarget = gActiveBattler;
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBankAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ gBankTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ gBankTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBankTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
- gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ gBankTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
- if (gAbsentBankFlags & gBitTable[gBankTarget]
- && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
+ if (gAbsentBattlerFlags & gBitTable[gBankTarget]
+ && GetBattlerSide(gBankAttacker) != GetBattlerSide(gBankTarget))
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBankTarget = GetBattlerAtPosition(GetBattlerPosition(gBankTarget) ^ BIT_FLANK);
}
}
else
{
gBankTarget = ewram16010arr(gBankAttacker);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
+ if (gAbsentBattlerFlags & gBitTable[gBankTarget])
{
- if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
+ if (GetBattlerSide(gBankAttacker) != GetBattlerSide(gBankTarget))
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBankTarget = GetBattlerAtPosition(GetBattlerPosition(gBankTarget) ^ BIT_FLANK);
}
else
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ gBankTarget = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[gBankTarget])
+ gBankTarget = GetBattlerAtPosition(GetBattlerPosition(gBankTarget) ^ BIT_FLANK);
}
}
}
@@ -6777,7 +6777,7 @@ void HandleAction_UseItem(void)
{
gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0];
}
- else if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ else if (GetBattlerSide(gBankAttacker) == B_SIDE_PLAYER)
{
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0];
}
@@ -6919,7 +6919,7 @@ _08014844: .4byte gBattlescriptCurrInstr\n\
_08014848: .4byte gBattlescriptsForRunningByItem\n\
_0801484C:\n\
ldrb r0, [r4]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _0801486C\n\
@@ -7255,7 +7255,7 @@ bool8 TryRunFromBattle(u8 bank)
if (effect)
{
- gCurrentTurnActionNumber = gNoOfAllBanks;
+ gCurrentTurnActionNumber = gBattlersCount;
gBattleOutcome = BATTLE_RAN;
}
@@ -7268,18 +7268,18 @@ void HandleAction_Run(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- gCurrentTurnActionNumber = gNoOfAllBanks;
+ gCurrentTurnActionNumber = gBattlersCount;
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
- if (gActionForBanks[gActiveBank] == ACTION_RUN)
+ if (gActionForBanks[gActiveBattler] == ACTION_RUN)
gBattleOutcome |= BATTLE_LOST;
}
else
{
- if (gActionForBanks[gActiveBank] == ACTION_RUN)
+ if (gActionForBanks[gActiveBattler] == ACTION_RUN)
gBattleOutcome |= BATTLE_WON;
}
}
@@ -7288,7 +7288,7 @@ void HandleAction_Run(void)
}
else
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBankAttacker) == B_SIDE_PLAYER)
{
if (!TryRunFromBattle(gBankAttacker)) // failed to run away
{
@@ -7308,7 +7308,7 @@ void HandleAction_Run(void)
}
else
{
- gCurrentTurnActionNumber = gNoOfAllBanks;
+ gCurrentTurnActionNumber = gBattlersCount;
gBattleOutcome = BATTLE_POKE_FLED;
}
}
@@ -7388,7 +7388,7 @@ void HandleAction_SafriZoneRun(void)
{
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
PlaySE(SE_NIGERU);
- gCurrentTurnActionNumber = gNoOfAllBanks;
+ gCurrentTurnActionNumber = gBattlersCount;
gBattleOutcome = BATTLE_RAN;
}
@@ -7398,7 +7398,7 @@ void HandleAction_Action9(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker])
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlerPartyIndexes[gBankAttacker])
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3];
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
index f10cd2506..8f5ea7cae 100644
--- a/src/battle/battle_4.c
+++ b/src/battle/battle_4.c
@@ -98,23 +98,23 @@ enum
extern u8 gUnknown_02023A14_50;
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
-extern u32 gStatuses3[BATTLE_BANKS_COUNT];
+extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern u16 gBattleTypeFlags;
extern const struct BaseStats gBaseStats[];
-extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u8 gActiveBank;
+extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+extern u8 gActiveBattler;
extern u32 gBattleExecBuffer;
-extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
-extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
+extern u8 gBattlersCount;
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBanksByTurnOrder[MAX_BATTLERS_COUNT];
+extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
extern u8 gLastUsedAbility;
extern u16 gBattleWeather;
extern u8 gStringBank;
extern u8 gEffectBank;
-extern u8 gAbsentBankFlags;
+extern u8 gAbsentBattlerFlags;
extern u8 gMultiHitCounter;
extern u16 gLastUsedMove[4];
extern u16 gLockedMoves[4];
@@ -132,7 +132,7 @@ extern const u8* gBattlescriptCurrInstr;
extern u8 gCurrMovePos;
extern u8 gCurrentActionFuncId;
extern u32 gHitMarker;
-extern u8 gBattleMoveFlags;
+extern u8 gMoveResultFlags;
extern u8 gBattleCommunication[];
extern u16 gLastLandedMoves[4];
extern u16 gLastHitByType[4];
@@ -142,8 +142,8 @@ extern const u8 gTypeEffectiveness[];
extern u16 gLastUsedItem;
extern u16 gBattleMovePower;
extern s32 gHpDealt;
-extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
-extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
+extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
+extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT];
extern const u16 gMissStringIds[];
extern u8 gSentPokesToOpponent[2];
extern u8 gBank1;
@@ -192,8 +192,8 @@ void RecordItemBattle(u8 bank, u8 holdEffect);
static bool8 IsTwoTurnsMove(u16 move);
static void TrySetDestinyBondToHappen(void);
static void CheckWonderGuardAndLevitate(void);
-u8 GetBankIdentity(u8 bank);
-u8 GetBankSide(u8 bank);
+u8 GetBattlerPosition(u8 bank);
+u8 GetBattlerSide(u8 bank);
u8 GetBattleBank(u8 bankValue);
s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def);
static u8 AttacksThisTurn(u8 bank, u16 move); //Note: returns 1 if it's a charging turn, otherwise 2
@@ -212,7 +212,7 @@ u8 GetSetPokedexFlag(u16 nationalNum, u8 caseID);
u16 SpeciesToNationalPokedexNum(u16 species);
u8 sub_803FC34(u8 bank);
u16 sub_803FBFC(u8 a);
-u8 GetBankByIdentity(u8 ID);
+u8 GetBattlerAtPosition(u8 ID);
void sub_8012258(u8);
//MonTryLearningNewMove teach poke a move
u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
@@ -1119,7 +1119,7 @@ static void atk00_attackcanceler(void)
&& !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
{
gBattlescriptCurrInstr = BattleScript_NoPPForMove;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
return;
}
@@ -1136,7 +1136,7 @@ static void atk00_attackcanceler(void)
gHitMarker |= HITMARKER_OBEYS;
return;
default:
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
return;
}
}
@@ -1152,7 +1152,7 @@ static void atk00_attackcanceler(void)
return;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
{
@@ -1178,7 +1178,7 @@ static void atk00_attackcanceler(void)
&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))))
{
CancelMultiTurnMoves(gBankAttacker);
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBankTarget] = 0;
gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = 1;
@@ -1193,7 +1193,7 @@ static void atk00_attackcanceler(void)
static void JumpIfMoveFailed(u8 adder, u16 move)
{
const u8 *BS_ptr = gBattlescriptCurrInstr + adder;
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gLastLandedMoves[gBankTarget] = 0;
gLastHitByType[gBankTarget] = 0;
@@ -1212,7 +1212,7 @@ static void atk40_jumpifaffectedbyprotect(void)
{
if (TARGET_PROTECT_AFFECTED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(5, 0);
gBattleCommunication[6] = 1;
}
@@ -1227,7 +1227,7 @@ static bool8 JumpIfMoveAffectedByProtect(u16 move)
bool8 affected = FALSE;
if (TARGET_PROTECT_AFFECTED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
gBattleCommunication[6] = 1;
affected = TRUE;
@@ -1245,7 +1245,7 @@ static bool8 AccuracyCalcHelper(u16 move)
if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
@@ -1254,7 +1254,7 @@ static bool8 AccuracyCalcHelper(u16 move)
if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
@@ -1263,7 +1263,7 @@ static bool8 AccuracyCalcHelper(u16 move)
if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
@@ -1359,7 +1359,7 @@ static void atk01_accuracycheck(void)
// final calculation
if ((Random() % 100 + 1) > calc)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
(gBattleMoves[move].target == 0x8 || gBattleMoves[move].target == 0x20))
gBattleCommunication[6] = 2;
@@ -1421,7 +1421,7 @@ static void atk03_ppreduce(void)
if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
&& !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos]))
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]);
MarkBufferBankForExecution(gBankAttacker);
}
@@ -1470,7 +1470,7 @@ static void atk04_critcalc(void)
static void atk05_damagecalc(void)
{
- u16 side_hword = gSideAffecting[GetBankIdentity(gBankTarget) & 1];
+ u16 side_hword = gSideAffecting[GetBattlerPosition(gBankTarget) & 1];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
side_hword, gDynamicBasePower,
gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget);
@@ -1486,7 +1486,7 @@ static void atk05_damagecalc(void)
void AI_CalcDmg(u8 BankAtk, u8 BankDef)
{
- u16 side_hword = gSideAffecting[GetBankIdentity(BankDef) & 1];
+ u16 side_hword = gSideAffecting[GetBattlerPosition(BankDef) & 1];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[BankAtk], &gBattleMons[BankDef], gCurrentMove,
side_hword, gDynamicBasePower,
gBattleStruct->dynamicMoveType, BankAtk, BankDef);
@@ -1508,26 +1508,26 @@ static void ModulateDmgByType(u8 multiplier)
switch (multiplier)
{
case 0: //no effect
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
- gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
- gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
break;
case 5: //not very effecting
- if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
- gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
else
- gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
break;
case 20: //super effective
- if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
- gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
else
- gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
break;
}
@@ -1554,7 +1554,7 @@ static void atk06_typecalc(void)
if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
{
gLastUsedAbility = gBattleMons[gBankTarget].ability;
- gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
gLastLandedMoves[gBankTarget] = 0;
gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = move_type;
@@ -1587,17 +1587,17 @@ static void atk06_typecalc(void)
}
if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
- && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBankTarget] = 0;
gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = 3;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
gProtectStructs[gBankAttacker].notEffective = 1;
}
gBattlescriptCurrInstr++;
@@ -1637,14 +1637,14 @@ static void CheckWonderGuardAndLevitate(void)
//check no effect
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
gProtectStructs[gBankAttacker].notEffective = 1;
}
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 &&
gTypeEffectiveness[i + 2] == 0)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
gProtectStructs[gBankAttacker].notEffective = 1;
}
@@ -1685,26 +1685,26 @@ static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) //a literal c
switch (multiplier)
{
case 0: //no effect
- *flags |= MOVESTATUS_NOTAFFECTED;
- *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
- *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ *flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
break;
case 5: //not very effecting
- if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
{
- if (*flags & MOVESTATUS_SUPEREFFECTIVE)
- *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ if (*flags & MOVE_RESULT_SUPER_EFFECTIVE)
+ *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
else
- *flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ *flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
break;
case 20: //super effective
- if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
{
- if (*flags & MOVESTATUS_NOTVERYEFFECTIVE)
- *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
else
- *flags |= MOVESTATUS_SUPEREFFECTIVE;
+ *flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
break;
}
@@ -1730,7 +1730,7 @@ u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def)
if (gBattleMons[bank_def].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
{
- flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
}
else
{
@@ -1758,12 +1758,12 @@ u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def)
}
}
- if (gBattleMons[bank_def].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED) &&
+ if (gBattleMons[bank_def].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_MISSED) &&
AttacksThisTurn(bank_atk, move) == 2 &&
- (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) &&
+ (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) &&
gBattleMoves[move].power)
{
- flags |= MOVESTATUS_MISSED;
+ flags |= MOVE_RESULT_MISSED;
}
return flags;
}
@@ -1780,7 +1780,7 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
move_type = gBattleMoves[move].type;
if (ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
- flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED;
+ flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE;
else
{
while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
@@ -1803,9 +1803,9 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
}
}
if (ability == ABILITY_WONDER_GUARD
- && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[move].power)
- flags |= MOVESTATUS_NOTAFFECTED;
+ flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
return flags;
}
@@ -1863,12 +1863,12 @@ static void atk07_adjustnormaldamage(void)
if (gProtectStructs[gBankTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
goto END;
}
if (gSpecialStatuses[gBankTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
gLastUsedItem = gBattleMons[gBankTarget].item;
}
@@ -1910,12 +1910,12 @@ static void atk08_adjustnormaldamage2(void) //literally the same as 0x7 except i
if (gProtectStructs[gBankTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
goto END;
}
if (gSpecialStatuses[gBankTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
gLastUsedItem = gBattleMons[gBankTarget].item;
}
@@ -1942,9 +1942,9 @@ static void atk09_attackanimation(void)
gBattlescriptCurrInstr++;
return;
}
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitMoveAnimation(0, gCurrentMove, gBattleStruct->animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker]);
gBattleStruct->animTurn += 1;
@@ -1971,13 +1971,13 @@ static void atk0B_healthbarupdate(void)
if (gBattleExecBuffer)
return;
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
- PrepareStringBattle(0x80, gActiveBank);
+ PrepareStringBattle(0x80, gActiveBattler);
}
else
{
@@ -1997,9 +1997,9 @@ static void atk0B_healthbarupdate(void)
*/
EmitHealthBarUpdate(0, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
- if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0)
gBattleResults.unk5_0 = 1;
}
}
@@ -2021,27 +2021,27 @@ static void atk0C_datahpupdate(void)
else
moveType = gBattleMoves[gCurrentMove].type;
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
- if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage)
+ if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage)
{
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage;
- gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage;
+ if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = gBattleMoveDamage;
+ gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP;
- gHpDealt = gDisableStructs[gActiveBank].substituteHP;
- gDisableStructs[gActiveBank].substituteHP = 0;
+ if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = gDisableStructs[gActiveBattler].substituteHP;
+ gHpDealt = gDisableStructs[gActiveBattler].substituteHP;
+ gDisableStructs[gActiveBattler].substituteHP = 0;
}
// check substitute fading
- if (gDisableStructs[gActiveBank].substituteHP == 0)
+ if (gDisableStructs[gActiveBattler].substituteHP == 0)
{
gBattlescriptCurrInstr += 2;
BattleScriptPushCursor();
@@ -2054,9 +2054,9 @@ static void atk0C_datahpupdate(void)
gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE);
if (gBattleMoveDamage < 0) // hp goes up
{
- gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
- if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP)
- gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP;
+ gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
+ if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP)
+ gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP;
}
else // hp goes down
@@ -2067,68 +2067,68 @@ static void atk0C_datahpupdate(void)
}
else
{
- gTakenDmg[gActiveBank] += gBattleMoveDamage;
+ gTakenDmg[gActiveBattler] += gBattleMoveDamage;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
- gTakenDmgBanks[gActiveBank] = gBankAttacker;
+ gTakenDmgBanks[gActiveBattler] = gBankAttacker;
else
- gTakenDmgBanks[gActiveBank] = gBankTarget;
+ gTakenDmgBanks[gActiveBattler] = gBankTarget;
}
- if (gBattleMons[gActiveBank].hp > gBattleMoveDamage)
+ if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage)
{
- gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
+ gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
- gHpDealt = gBattleMons[gActiveBank].hp;
- gBattleMons[gActiveBank].hp = 0;
+ gHpDealt = gBattleMons[gActiveBattler].hp;
+ gBattleMons[gActiveBattler].hp = 0;
}
- if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
- gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt;
+ if (!gSpecialStatuses[gActiveBattler].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = gHpDealt;
if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
{
- gProtectStructs[gActiveBank].physicalDmg = gHpDealt;
- gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt;
+ gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
+ gSpecialStatuses[gActiveBattler].moveturnLostHP_physical = gHpDealt;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{
- gProtectStructs[gActiveBank].physicalBank = gBankAttacker;
- gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker;
+ gProtectStructs[gActiveBattler].physicalBank = gBankAttacker;
+ gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBankAttacker;
}
else
{
- gProtectStructs[gActiveBank].physicalBank = gBankTarget;
- gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget;
+ gProtectStructs[gActiveBattler].physicalBank = gBankTarget;
+ gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBankTarget;
}
}
else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000))
{
- gProtectStructs[gActiveBank].specialDmg = gHpDealt;
- gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt;
+ gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
+ gSpecialStatuses[gActiveBattler].moveturnLostHP_special = gHpDealt;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{
- gProtectStructs[gActiveBank].specialBank = gBankAttacker;
- gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker;
+ gProtectStructs[gActiveBattler].specialBank = gBankAttacker;
+ gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBankAttacker;
}
else
{
- gProtectStructs[gActiveBank].specialBank = gBankTarget;
- gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget;
+ gProtectStructs[gActiveBattler].specialBank = gBankTarget;
+ gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBankTarget;
}
}
}
gHitMarker &= ~(HITMARKER_x100000);
- EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
- MarkBufferBankForExecution(gActiveBank);
+ EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
else
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF;
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = 0xFFFF;
}
gBattlescriptCurrInstr += 2;
}
@@ -2137,7 +2137,7 @@ static void atk0D_critmessage(void)
{
if (gBattleExecBuffer == 0)
{
- if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
PrepareStringBattle(0xD9, gBankAttacker);
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2151,41 +2151,41 @@ static void atk0E_effectivenesssound(void)
if (gBattleExecBuffer)
return;
- gActiveBank = gBankTarget;
- if (!(gBattleMoveFlags & MOVESTATUS_MISSED))
+ gActiveBattler = gBankTarget;
+ if (!(gMoveResultFlags & MOVE_RESULT_MISSED))
{
- u8 flag = ~MOVESTATUS_MISSED;
- switch (gBattleMoveFlags & flag)
+ u8 flag = ~MOVE_RESULT_MISSED;
+ switch (gMoveResultFlags & flag)
{
- case MOVESTATUS_SUPEREFFECTIVE:
+ case MOVE_RESULT_SUPER_EFFECTIVE:
EmitEffectivenessSound(0, 14);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
break;
- case MOVESTATUS_NOTVERYEFFECTIVE:
+ case MOVE_RESULT_NOT_VERY_EFFECTIVE:
EmitEffectivenessSound(0, 12);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
break;
- case MOVESTATUS_NOTAFFECTED:
- case MOVESTATUS_FAILED:
+ case MOVE_RESULT_DOESNT_AFFECT_FOE:
+ case MOVE_RESULT_FAILED:
break;
- case MOVESTATUS_ENDURED:
- case MOVESTATUS_ONEHITKO:
- case MOVESTATUS_HUNGON:
+ case MOVE_RESULT_FOE_ENDURED:
+ case MOVE_RESULT_ONE_HIT_KO:
+ case MOVE_RESULT_FOE_HUNG_ON:
default:
- if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
EmitEffectivenessSound(0, 14);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
+ else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
{
EmitEffectivenessSound(0, 12);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)))
+ else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
{
EmitEffectivenessSound(0, 13);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
break;
}
@@ -2200,7 +2200,7 @@ static void atk0F_resultmessage(void)
if (gBattleExecBuffer)
return;
- if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2))
+ if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2))
{
stringId = gMissStringIds[gBattleCommunication[6]];
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2208,64 +2208,64 @@ static void atk0F_resultmessage(void)
else
{
gBattleCommunication[MSG_DISPLAY] = 1;
- switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
+ switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
{
- case MOVESTATUS_SUPEREFFECTIVE:
+ case MOVE_RESULT_SUPER_EFFECTIVE:
stringId = STRINGID_SUPEREFFECTIVE;
break;
- case MOVESTATUS_NOTVERYEFFECTIVE:
+ case MOVE_RESULT_NOT_VERY_EFFECTIVE:
stringId = STRINGID_NOTVERYEFFECTIVE;
break;
- case MOVESTATUS_ONEHITKO:
+ case MOVE_RESULT_ONE_HIT_KO:
stringId = STRINGID_ONEHITKO;
break;
- case MOVESTATUS_ENDURED:
+ case MOVE_RESULT_FOE_ENDURED:
stringId = STRINGID_PKMNENDUREDHIT;
break;
- case MOVESTATUS_FAILED:
+ case MOVE_RESULT_FAILED:
stringId = STRINGID_BUTITFAILED;
break;
- case MOVESTATUS_NOTAFFECTED:
+ case MOVE_RESULT_DOESNT_AFFECT_FOE:
stringId = STRINGID_ITDOESNTAFFECT;
break;
- case MOVESTATUS_HUNGON:
+ case MOVE_RESULT_FOE_HUNG_ON:
gLastUsedItem = gBattleMons[gBankTarget].item;
gStringBank = gBankTarget;
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
default:
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
{
stringId = STRINGID_ITDOESNTAFFECT;
}
- else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO)
+ else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO)
{
- gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO);
- gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE);
- gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE);
+ gMoveResultFlags &= ~(MOVE_RESULT_ONE_HIT_KO);
+ gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE);
+ gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_ENDURED)
+ else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED)
{
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_EnduredMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_HUNGON)
+ else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
{
gLastUsedItem = gBattleMons[gBankTarget].item;
gStringBank = gBankTarget;
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_FAILED)
+ else if (gMoveResultFlags & MOVE_RESULT_FAILED)
{
stringId = STRINGID_BUTITFAILED;
}
@@ -2295,9 +2295,9 @@ static void atk10_printstring(void)
static void atk11_printselectionstring(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitPrintStringPlayerOnly(0, T2_READ_16(gBattlescriptCurrInstr + 1));
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
gBattleCommunication[MSG_DISPLAY] = 1;
}
@@ -2341,9 +2341,9 @@ static void atk14_printselectionstringfromtable(void)
{
u16 *ptr = (u16 *)T1_READ_PTR(gBattlescriptCurrInstr + 1); // FIXME
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitPrintStringPlayerOnly(0, *(u16*)ptr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 5;
gBattleCommunication[MSG_DISPLAY] = 1;
}
@@ -2352,7 +2352,7 @@ static void atk14_printselectionstringfromtable(void)
u8 BankGetTurnOrder(u8 bank)
{
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBanksByTurnOrder[i] == bank)
break;
@@ -2387,7 +2387,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
!primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
{gBattlescriptCurrInstr++; return;}
- if (gSideAffecting[GetBankIdentity(gEffectBank) & 1] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) &&
+ if (gSideAffecting[GetBattlerPosition(gEffectBank) & 1] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) &&
!primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
{gBattlescriptCurrInstr++; return;}
@@ -2406,12 +2406,12 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
//check active uproar
if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR); gActiveBank++) {}
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR); gActiveBattler++) {}
}
else
- gActiveBank = gNoOfAllBanks;
+ gActiveBattler = gBattlersCount;
if (gBattleMons[gEffectBank].status1) {break;}
- if (gActiveBank != gNoOfAllBanks) {break;} //nice way of checking uproar...
+ if (gActiveBattler != gBattlersCount) {break;} //nice way of checking uproar...
if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT) {break;}
if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA) {break;}
@@ -2555,7 +2555,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
break;
}
else
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
if (StatusChanged == 1)
@@ -2566,9 +2566,9 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
else
gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
- gActiveBank = gEffectBank;
+ gActiveBattler = gEffectBank;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -2634,7 +2634,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
break;
case 11: //pay day
- if (!(GetBankIdentity(gBankAttacker) & 1))
+ if (!(GetBattlerPosition(gBankAttacker) & 1))
{
u16 PayDay = gPaydayMoney;
gPaydayMoney += (gBattleMons[gBankAttacker].level * 5);
@@ -2729,10 +2729,10 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
break;
case 31: //item steal
{
- u8 side = GetBankSide(gBankAttacker);
- if (GetBankSide(gBankAttacker) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400)
+ u8 side = GetBattlerSide(gBankAttacker);
+ if (GetBattlerSide(gBankAttacker) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400)
{gBattlescriptCurrInstr++; return;}
- if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400 && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]]))
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400 && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlerPartyIndexes[gBankAttacker]]))
{gBattlescriptCurrInstr++; return;}
if (gBattleMons[gBankTarget].item && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
{
@@ -2753,11 +2753,11 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
USED_HELD_ITEM(bank) = gLastUsedItem;
gBattleMons[gBankTarget].item = 0;
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
MarkBufferBankForExecution(gBankAttacker);
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
MarkBufferBankForExecution(gBankTarget);
@@ -2788,9 +2788,9 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
if (gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS)
{
gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS);
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
}
@@ -2832,10 +2832,10 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
{gBattlescriptCurrInstr++; return;}
else
{
- u8 side = GetBankSide(gEffectBank);
+ u8 side = GetBattlerSide(gEffectBank);
gLastUsedItem = gBattleMons[gEffectBank].item;
gBattleMons[gEffectBank].item = 0;
- gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]];
+ gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlerPartyIndexes[gEffectBank]];
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_KnockedOff;
@@ -2932,7 +2932,7 @@ _0801E450:\n\
_0801E48A:\n\
mov r1, r8\n\
ldrb r0, [r1]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
ldr r2, _0801E554 @ =gSideAffecting\n\
movs r1, 0x1\n\
ands r1, r0\n\
@@ -3058,10 +3058,10 @@ _0801E57A:\n\
ldrb r0, [r0]\n\
cmp r0, 0x2B\n\
beq _0801E5DC\n\
- ldr r0, _0801E5D4 @ =gActiveBank\n\
+ ldr r0, _0801E5D4 @ =gActiveBattler\n\
movs r1, 0\n\
strb r1, [r0]\n\
- ldr r1, _0801E5D8 @ =gNoOfAllBanks\n\
+ ldr r1, _0801E5D8 @ =gBattlersCount\n\
ldrb r3, [r1]\n\
adds r7, r0, 0\n\
mov r12, r1\n\
@@ -3095,11 +3095,11 @@ _0801E5B4:\n\
beq _0801E5B4\n\
b _0801E5E8\n\
.align 2, 0\n\
-_0801E5D4: .4byte gActiveBank\n\
-_0801E5D8: .4byte gNoOfAllBanks\n\
+_0801E5D4: .4byte gActiveBattler\n\
+_0801E5D8: .4byte gBattlersCount\n\
_0801E5DC:\n\
- ldr r0, _0801E628 @ =gActiveBank\n\
- ldr r2, _0801E62C @ =gNoOfAllBanks\n\
+ ldr r0, _0801E628 @ =gActiveBattler\n\
+ ldr r2, _0801E62C @ =gBattlersCount\n\
ldrb r1, [r2]\n\
strb r1, [r0]\n\
adds r7, r0, 0\n\
@@ -3141,8 +3141,8 @@ _0801E620:\n\
bl CancelMultiTurnMoves\n\
b _0801EA04\n\
.align 2, 0\n\
-_0801E628: .4byte gActiveBank\n\
-_0801E62C: .4byte gNoOfAllBanks\n\
+_0801E628: .4byte gActiveBattler\n\
+_0801E62C: .4byte gBattlersCount\n\
_0801E630:\n\
mov r2, r8\n\
ldrb r1, [r2]\n\
@@ -3644,7 +3644,7 @@ _0801EA04:\n\
mov r10, r0\n\
b _0801EA14\n\
_0801EA0A:\n\
- ldr r0, _0801EA58 @ =gBattleMoveFlags\n\
+ ldr r0, _0801EA58 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r2, 0x8\n\
orrs r1, r2\n\
@@ -3683,7 +3683,7 @@ _0801EA1C:\n\
str r0, [r3]\n\
b _0801EA84\n\
.align 2, 0\n\
-_0801EA58: .4byte gBattleMoveFlags\n\
+_0801EA58: .4byte gMoveResultFlags\n\
_0801EA5C: .4byte gBattlescriptCurrInstr\n\
_0801EA60: .4byte sStatusFlagsForMoveEffects\n\
_0801EA64: .4byte gBattleCommunication\n\
@@ -3709,7 +3709,7 @@ _0801EA84:\n\
adds r0, r1\n\
ldr r0, [r0]\n\
str r0, [r2]\n\
- ldr r4, _0801EAE8 @ =gActiveBank\n\
+ ldr r4, _0801EAE8 @ =gActiveBattler\n\
ldr r1, _0801EAD8 @ =gEffectBank\n\
ldrb r0, [r1]\n\
strb r0, [r4]\n\
@@ -3745,7 +3745,7 @@ _0801EAD8: .4byte gEffectBank\n\
_0801EADC: .4byte gBattlescriptCurrInstr\n\
_0801EAE0: .4byte gMoveEffectBS_Ptrs\n\
_0801EAE4: .4byte gBattleCommunication\n\
-_0801EAE8: .4byte gActiveBank\n\
+_0801EAE8: .4byte gActiveBattler\n\
_0801EAEC: .4byte gUnknown_02024ACC\n\
_0801EAF0: .4byte gHitMarker\n\
_0801EAF4: .4byte 0xffffdfff\n\
@@ -4050,7 +4050,7 @@ _0801EDD8: .4byte gBattleCommunication\n\
_0801EDDC:\n\
ldr r5, _0801EE30 @ =gBankAttacker\n\
ldrb r0, [r5]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x1\n\
ands r1, r0\n\
cmp r1, 0\n\
@@ -4499,11 +4499,11 @@ _0801F1A0: .4byte gBankAttacker\n\
_0801F1A4:\n\
ldr r4, _0801F254 @ =gBankAttacker\n\
ldrb r0, [r4]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r6, r0, 24\n\
ldrb r0, [r4]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, 0x1\n\
@@ -4539,7 +4539,7 @@ _0801F1D8:\n\
adds r0, r6, r0\n\
ldrb r1, [r0]\n\
ldr r3, _0801F268 @ =gBitTable\n\
- ldr r2, _0801F26C @ =gBattlePartyID\n\
+ ldr r2, _0801F26C @ =gBattlerPartyIndexes\n\
ldr r0, _0801F254 @ =gBankAttacker\n\
ldrb r0, [r0]\n\
lsls r0, 1\n\
@@ -4590,7 +4590,7 @@ _0801F25C: .4byte 0x00000902\n\
_0801F260: .4byte gTrainerBattleOpponent\n\
_0801F264: .4byte gWishFutureKnock\n\
_0801F268: .4byte gBitTable\n\
-_0801F26C: .4byte gBattlePartyID\n\
+_0801F26C: .4byte gBattlerPartyIndexes\n\
_0801F270: .4byte gBattleMons\n\
_0801F274: .4byte gBankTarget\n\
_0801F278: .4byte gBattlescriptCurrInstr\n\
@@ -4638,7 +4638,7 @@ _0801F2B6:\n\
add r0, r9\n\
movs r6, 0\n\
strh r3, [r0, 0x2E]\n\
- ldr r4, _0801F34C @ =gActiveBank\n\
+ ldr r4, _0801F34C @ =gActiveBattler\n\
mov r2, r10\n\
ldrb r0, [r2]\n\
strb r0, [r4]\n\
@@ -4693,7 +4693,7 @@ _0801F2B6:\n\
_0801F340: .4byte gBankAttacker\n\
_0801F344: .4byte gSharedMem + 0x160F0\n\
_0801F348: .4byte gLastUsedItem\n\
-_0801F34C: .4byte gActiveBank\n\
+_0801F34C: .4byte gActiveBattler\n\
_0801F350: .4byte gBattlescriptCurrInstr\n\
_0801F354: .4byte BattleScript_ItemSteal\n\
_0801F358: .4byte 0xfffe9f10\n\
@@ -4781,7 +4781,7 @@ _0801F406:\n\
negs r0, r0\n\
ands r4, r0\n\
str r4, [r5]\n\
- ldr r4, _0801F440 @ =gActiveBank\n\
+ ldr r4, _0801F440 @ =gActiveBattler\n\
ldrb r0, [r6]\n\
strb r0, [r4]\n\
ldrb r0, [r4]\n\
@@ -4803,7 +4803,7 @@ _0801F406:\n\
b _0801F5F8\n\
.align 2, 0\n\
_0801F43C: .4byte gBankTarget\n\
-_0801F440: .4byte gActiveBank\n\
+_0801F440: .4byte gActiveBattler\n\
_0801F444: .4byte gBattlescriptCurrInstr\n\
_0801F448: .4byte BattleScript_TargetPRLZHeal\n\
_0801F44C:\n\
@@ -4924,7 +4924,7 @@ _0801F540:\n\
cmp r0, 0\n\
beq _0801F5DC\n\
adds r0, r3, 0\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r6, r0, 24\n\
ldr r1, _0801F5B8 @ =gLastUsedItem\n\
@@ -4944,7 +4944,7 @@ _0801F540:\n\
adds r2, 0x29\n\
adds r2, r6, r2\n\
ldr r3, _0801F5C0 @ =gBitTable\n\
- ldr r1, _0801F5C4 @ =gBattlePartyID\n\
+ ldr r1, _0801F5C4 @ =gBattlerPartyIndexes\n\
mov r4, r8\n\
ldrb r0, [r4]\n\
lsls r0, 1\n\
@@ -4981,7 +4981,7 @@ _0801F540:\n\
_0801F5B8: .4byte gLastUsedItem\n\
_0801F5BC: .4byte gWishFutureKnock\n\
_0801F5C0: .4byte gBitTable\n\
-_0801F5C4: .4byte gBattlePartyID\n\
+_0801F5C4: .4byte gBattlerPartyIndexes\n\
_0801F5C8: .4byte gBattlescriptCurrInstr\n\
_0801F5CC: .4byte BattleScript_KnockedOff\n\
_0801F5D0: .4byte gSharedMem\n\
@@ -5029,16 +5029,16 @@ static void atk15_seteffectwithchance(void)
PercentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
if (DEBUG && (gUnknown_02023A14_50 & 4)
- && !(gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ && !(gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
SetMoveEffect(0, 0);
}
- else if ((gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ else if ((gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gBattleCommunication[MOVE_EFFECT_BYTE] &= 0x7F;
SetMoveEffect(0, 0x80);
}
- else if (Random() % 100 <= PercentChance && gBattleCommunication[MOVE_EFFECT_BYTE] != 0 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ else if (Random() % 100 <= PercentChance && gBattleCommunication[MOVE_EFFECT_BYTE] != 0 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
if (PercentChance >= 100)
SetMoveEffect(0, 0x80);
@@ -5066,11 +5066,11 @@ static void atk17_seteffectsecondary(void)
static void atk18_clearstatusfromeffect(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6)
- gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
else
- gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattlescriptCurrInstr += 2;
@@ -5083,14 +5083,14 @@ static void atk19_tryfaintmon(void)
if (gBattlescriptCurrInstr[2] != 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
{
r4 = T1_READ_PTR(gBattlescriptCurrInstr + 3);
BattleScriptPop();
gBattlescriptCurrInstr = r4;
- gSideAffecting[GetBankSide(gActiveBank)] &= ~SIDE_STATUS_SPIKES_DAMAGED;
+ gSideAffecting[GetBattlerSide(gActiveBattler)] &= ~SIDE_STATUS_SPIKES_DAMAGED;
}
else
{
@@ -5103,18 +5103,18 @@ static void atk19_tryfaintmon(void)
if (gBattlescriptCurrInstr[1] == 1)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
bank = gBankTarget;
r4 = BattleScript_FaintAttacker;
}
else
{
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
bank = gBankAttacker;
r4 = BattleScript_FaintTarget;
}
- if (!(gAbsentBankFlags & gBitTable[gActiveBank])
- && gBattleMons[gActiveBank].hp == 0)
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ && gBattleMons[gActiveBattler].hp == 0)
{
ewram160ACarr2(0, bank) = 0;
ewram160ACarr2(1, bank) = 0;
@@ -5123,27 +5123,27 @@ static void atk19_tryfaintmon(void)
ewram16100arr2(2, bank) = 0;
ewram16100arr2(3, bank) = 0;
- gHitMarker |= HITMARKER_FAINTED(gActiveBank);
+ gHitMarker |= HITMARKER_FAINTED(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 7);
gBattlescriptCurrInstr = r4;
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
{
gHitMarker |= HITMARKER_x400000;
if (gBattleResults.playerFaintCounter < 0xFF)
gBattleResults.playerFaintCounter++;
- if (gBattleMons[bank].level > gBattleMons[gActiveBank].level)
+ if (gBattleMons[bank].level > gBattleMons[gActiveBattler].level)
{
- if (gBattleMons[bank].level - gBattleMons[gActiveBank].level > 0x1D)
- AdjustFriendship(&gPlayerParty[gBattlePartyID[gActiveBank]], 8);
+ if (gBattleMons[bank].level - gBattleMons[gActiveBattler].level > 0x1D)
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 8);
else
- AdjustFriendship(&gPlayerParty[gBattlePartyID[gActiveBank]], 6);
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 6);
}
}
else
{
if (gBattleResults.opponentFaintCounter < 0xFF)
gBattleResults.opponentFaintCounter++;
- gBattleResults.lastOpponentSpecies = gBattleMons[gActiveBank].species;
+ gBattleResults.lastOpponentSpecies = gBattleMons[gActiveBattler].species;
}
if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0)
{
@@ -5153,7 +5153,7 @@ static void atk19_tryfaintmon(void)
}
if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE)
&& !(gHitMarker & HITMARKER_GRUDGE)
- && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
+ && GetBattlerSide(gBankAttacker) != GetBattlerSide(gBankTarget)
&& gBattleMons[gBankAttacker].hp != 0
&& gCurrentMove != MOVE_STRUGGLE)
{
@@ -5162,9 +5162,9 @@ static void atk19_tryfaintmon(void)
gBattleMons[gBankAttacker].pp[moveIndex] = 0;
BattleScriptPush(gBattlescriptCurrInstr);
gBattlescriptCurrInstr = BattleScript_SelectingImprisionedMoveInPalace;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, moveIndex + 9, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBankAttacker;
+ EmitSetMonData(0, moveIndex + 9, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
@@ -5184,9 +5184,9 @@ static void atk1A_dofaintanimation(void)
{
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
Emitcmd10(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
}
@@ -5196,10 +5196,10 @@ static void atk1B_cleareffectsonfaint(void)
//Clears things like attraction or trapping to other banks
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- gBattleMons[gActiveBank].status1 = 0;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gBattleMons[gActiveBattler].status1 = 0;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
UndoEffectsAfterFainting();
gBattlescriptCurrInstr += 2;
}
@@ -5279,9 +5279,9 @@ static void atk1F_jumpifsideaffecting(void)
u16 flags;
void* jump_loc;
if (T2_READ_8(gBattlescriptCurrInstr + 1) == 1)
- side = GetBankIdentity(gBankAttacker) & 1;
+ side = GetBattlerPosition(gBankAttacker) & 1;
else
- side = GetBankIdentity(gBankTarget) & 1;
+ side = GetBattlerPosition(gBankTarget) & 1;
flags = T2_READ_16(gBattlescriptCurrInstr + 2);
jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 4);
@@ -5335,19 +5335,19 @@ static void atk21_jumpifstatus3condition(void)
u32 flags;
void* jump_loc;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
flags = T2_READ_32(gBattlescriptCurrInstr + 2);
jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 7);
if (T2_READ_8(gBattlescriptCurrInstr + 6))
{
- if ((gStatuses3[gActiveBank] & flags) != 0)
+ if ((gStatuses3[gActiveBattler] & flags) != 0)
gBattlescriptCurrInstr += 11;
else
gBattlescriptCurrInstr = jump_loc;
}
else
{
- if ((gStatuses3[gActiveBank] & flags) != 0)
+ if ((gStatuses3[gActiveBattler] & flags) != 0)
gBattlescriptCurrInstr = jump_loc;
else
gBattlescriptCurrInstr += 11;
@@ -5382,7 +5382,7 @@ static void atk23_getexp(void)
switch (gBattleStruct->getexpStateTracker)
{
case 0: // check if should receive exp at all
- if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags &
+ if (GetBattlerSide(gBank1) != B_SIDE_OPPONENT || (gBattleTypeFlags &
(BATTLE_TYPE_LINK
| BATTLE_TYPE_SAFARI
| BATTLE_TYPE_BATTLE_TOWER
@@ -5393,7 +5393,7 @@ static void atk23_getexp(void)
else
{
gBattleStruct->getexpStateTracker++;
- gBattleStruct->unk16113 |= gBitTable[gBattlePartyID[gBank1]];
+ gBattleStruct->unk16113 |= gBitTable[gBattlerPartyIndexes[gBank1]];
}
break;
case 1: // calculate experience points to redistribute
@@ -5503,11 +5503,11 @@ static void atk23_getexp(void)
// get exp getter bank
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- if (!(gBattlePartyID[2] != gBattleStruct->expGetterID) && !(gAbsentBankFlags & gBitTable[2]))
+ if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterID) && !(gAbsentBattlerFlags & gBitTable[2]))
gBattleStruct->expGetterBank = 2;
else
{
- if (!(gAbsentBankFlags & gBitTable[0]))
+ if (!(gAbsentBattlerFlags & gBitTable[0]))
gBattleStruct->expGetterBank = 0;
else
gBattleStruct->expGetterBank = 2;
@@ -5544,9 +5544,9 @@ static void atk23_getexp(void)
gBattleResources_statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPATK);
gBattleResources_statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPDEF);
- gActiveBank = gBattleStruct->expGetterBank;
+ gActiveBattler = gBattleStruct->expGetterBank;
EmitExpBarUpdate(0, gBattleStruct->expGetterID, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattleStruct->getexpStateTracker++;
}
@@ -5554,25 +5554,25 @@ static void atk23_getexp(void)
case 4: // lvl up if necessary
if (gBattleExecBuffer == 0)
{
- gActiveBank = gBattleStruct->expGetterBank;
- if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES
- && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP)
+ gActiveBattler = gBattleStruct->expGetterBank;
+ if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES
+ && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP)
{
- if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID)
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterID)
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterID)
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterID)
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL))
BattleScriptPushCursor();
gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterID];
gBattlescriptCurrInstr = BattleScript_LevelUp;
- gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8));
+ gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterID], 0);
// update battle mon structure after level up
- if (gBattlePartyID[0] == gBattleStruct->expGetterID && gBattleMons[0].hp)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterID && gBattleMons[0].hp)
{
gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL);
gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP);
@@ -5586,7 +5586,7 @@ static void atk23_getexp(void)
gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPDEF);
}
// What is else if?
- if (gBattlePartyID[2] == gBattleStruct->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL);
gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP);
@@ -5662,13 +5662,13 @@ static void atk24(void)
//I can't for the love of god decompile that part
- for (found1 = 0, i = 0; i < gNoOfAllBanks; i += 2)
+ for (found1 = 0, i = 0; i < gBattlersCount; i += 2)
{
if ((gHitMarker & HITMARKER_UNK(i)) && !gSpecialStatuses[i].flag40)
found1++;
}
- for (found2 = 0, i = 1; i < gNoOfAllBanks; i += 2)
+ for (found2 = 0, i = 1; i < gBattlersCount; i += 2)
{
if ((gHitMarker & HITMARKER_UNK(i)) && !gSpecialStatuses[i].flag40)
found2++;
@@ -5791,7 +5791,7 @@ _08020A54:\n\
beq _08020B3E\n\
movs r2, 0\n\
movs r5, 0\n\
- ldr r0, _08020B04 @ =gNoOfAllBanks\n\
+ ldr r0, _08020B04 @ =gBattlersCount\n\
ldrb r3, [r0]\n\
mov r12, r0\n\
ldr r7, _08020B08 @ =gBattlescriptCurrInstr\n\
@@ -5868,7 +5868,7 @@ _08020AF4: .4byte gPlayerParty\n\
_08020AF8: .4byte gBattleOutcome\n\
_08020AFC: .4byte gEnemyParty\n\
_08020B00: .4byte gBattleTypeFlags\n\
-_08020B04: .4byte gNoOfAllBanks\n\
+_08020B04: .4byte gBattlersCount\n\
_08020B08: .4byte gBattlescriptCurrInstr\n\
_08020B0C: .4byte gHitMarker\n\
_08020B10: .4byte gSpecialStatuses\n\
@@ -5915,7 +5915,7 @@ _08020B50: .4byte gBattlescriptCurrInstr\n\
static void MoveValuesCleanUp(void)
{
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gBattleStruct->dmgMultiplier = 1;
gCritMultiplier = 1;
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
@@ -6230,12 +6230,12 @@ static void atk3A_waitstate(void)
static void atk3B_healthbar_update(void)
{
if (!T2_READ_8(gBattlescriptCurrInstr + 1))
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
else
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitHealthBarUpdate(0, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -6246,15 +6246,15 @@ static void atk3C_return(void)
static void atk3D_end(void)
{
- gBattleMoveFlags = 0;
- gActiveBank = 0;
+ gMoveResultFlags = 0;
+ gActiveBattler = 0;
gCurrentActionFuncId = 0xB;
}
static void atk3E_end2(void)
{
//not much difference between this and 3D. It's more apparent in Emerald
- gActiveBank = 0;
+ gActiveBattler = 0;
gCurrentActionFuncId = 0xB;
}
@@ -6299,7 +6299,7 @@ static void atk45_playanimation(void)
{
const u16* argumentPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
@@ -6307,7 +6307,7 @@ static void atk45_playanimation(void)
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE)
{
EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
@@ -6321,17 +6321,17 @@ static void atk45_playanimation(void)
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
{
EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
- else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
{
gBattlescriptCurrInstr += 7;
}
else
{
EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
}
@@ -6341,7 +6341,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
const u16* argumentPtr;
const u8* animationIdPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
@@ -6350,7 +6350,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
{
EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
@@ -6363,17 +6363,17 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
|| *animationIdPtr == B_ANIM_HAIL_CONTINUES)
{
EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
- else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
{
gBattlescriptCurrInstr += 10;
}
else
{
EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
}
@@ -6410,7 +6410,7 @@ static void atk48_playstatchangeanimation(void)
u32 stats_to_check;
u8 arg3;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
stats_to_check = T2_READ_8(gBattlescriptCurrInstr + 2);
arg3 = T2_READ_8(gBattlescriptCurrInstr + 3);
if (arg3 & 1)
@@ -6425,13 +6425,13 @@ static void atk48_playstatchangeanimation(void)
if (!(T2_READ_8(gBattlescriptCurrInstr + 3)))
{
u8 ability;
- if (gSideTimers[GetBankIdentity(gActiveBank) & 1].mistTimer)
+ if (gSideTimers[GetBattlerPosition(gActiveBattler) & 1].mistTimer)
continue;
- ability = gBattleMons[gActiveBank].ability;
+ ability = gBattleMons[gActiveBattler].ability;
if (ability == ABILITY_CLEAR_BODY || ability == ABILITY_WHITE_SMOKE || (ability == ABILITY_KEEN_EYE && curr_stat == 6) || (ability == ABILITY_HYPER_CUTTER && curr_stat == 1))
continue;
}
- if (gBattleMons[gActiveBank].statStages[curr_stat] > 0)
+ if (gBattleMons[gActiveBattler].statStages[curr_stat] > 0)
{
stat_animID = r1;
changeable_stats++;
@@ -6455,7 +6455,7 @@ static void atk48_playstatchangeanimation(void)
{
if (!(stats_to_check & 1))
continue;
- if (gBattleMons[gActiveBank].statStages[curr_stat] < 0xB)
+ if (gBattleMons[gActiveBattler].statStages[curr_stat] < 0xB)
{
stat_animID = r1;
changeable_stats++;
@@ -6476,7 +6476,7 @@ static void atk48_playstatchangeanimation(void)
else
{
EmitBattleAnimation(0, 1, stat_animID);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
if ((T2_READ_8(gBattlescriptCurrInstr + 3) & 4) && changeable_stats > 1)
gBattleStruct->filler2[0] = 1;
gBattlescriptCurrInstr += 4;
@@ -6503,7 +6503,7 @@ push {r4-r7,lr}\n\
ldrb r0, [r0, 0x1]\n\
str r3, [sp]\n\
bl GetBattleBank\n\
- ldr r2, _08021674 @ =gActiveBank\n\
+ ldr r2, _08021674 @ =gActiveBattler\n\
strb r0, [r2]\n\
ldr r0, [r5]\n\
ldrb r4, [r0, 0x2]\n\
@@ -6540,7 +6540,7 @@ _0802164A:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0802167C\n\
- ldr r0, _08021674 @ =gActiveBank\n\
+ ldr r0, _08021674 @ =gActiveBattler\n\
ldrb r1, [r0]\n\
movs r0, 0x58\n\
muls r0, r1\n\
@@ -6548,13 +6548,13 @@ _0802164A:\n\
b _080216C4\n\
.align 2, 0\n\
_08021670: .4byte gBattlescriptCurrInstr\n\
-_08021674: .4byte gActiveBank\n\
+_08021674: .4byte gActiveBattler\n\
_08021678: .4byte gUnknown_02024A98\n\
_0802167C:\n\
- ldr r6, _08021700 @ =gActiveBank\n\
+ ldr r6, _08021700 @ =gActiveBattler\n\
ldrb r0, [r6]\n\
str r3, [sp]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
mov r1, r10\n\
ands r1, r0\n\
lsls r0, r1, 1\n\
@@ -6622,7 +6622,7 @@ _080216E4:\n\
movs r0, 0x3A\n\
b _08021770\n\
.align 2, 0\n\
-_08021700: .4byte gActiveBank\n\
+_08021700: .4byte gActiveBattler\n\
_08021704: .4byte gSideTimers\n\
_08021708: .4byte gBattleMons\n\
_0802170C: .4byte gBattlescriptCurrInstr\n\
@@ -6710,7 +6710,7 @@ _08021790:\n\
mov r2, r8\n\
str r3, [sp]\n\
bl EmitBattleAnimation\n\
- ldr r0, _080217D8 @ =gActiveBank\n\
+ ldr r0, _080217D8 @ =gActiveBattler\n\
ldrb r0, [r0]\n\
bl MarkBufferBankForExecution\n\
ldr r0, _080217DC @ =gBattlescriptCurrInstr\n\
@@ -6731,7 +6731,7 @@ _080217CC:\n\
.align 2, 0\n\
_080217D0: .4byte gSharedMem\n\
_080217D4: .4byte 0x000160dc\n\
-_080217D8: .4byte gActiveBank\n\
+_080217D8: .4byte gActiveBattler\n\
_080217DC: .4byte gBattlescriptCurrInstr\n\
_080217E0:\n\
mov r1, r9\n\
@@ -6783,8 +6783,8 @@ static void atk49_moveend(void)
case 0: //rage check
if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE
&& gBattleMons[gBankTarget].hp && gBankAttacker != gBankTarget
- && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED
+ && GetBattlerSide(gBankAttacker) != GetBattlerSide(gBankTarget)
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
&& gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB)
{
gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++;
@@ -6798,12 +6798,12 @@ static void atk49_moveend(void)
if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE
&& gBattleMons[gBankTarget].hp && gBankAttacker != gBankTarget
&& gSpecialStatuses[gBankTarget].moveturnLostHP
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && move_type == TYPE_FIRE)
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && move_type == TYPE_FIRE)
{
gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE);
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
effect = 1;
@@ -6834,7 +6834,7 @@ static void atk49_moveend(void)
case 6: //update choice band move
if (gHitMarker & HITMARKER_OBEYS && hold_effect_atk == HOLD_EFFECT_CHOICE_BAND
&& gLastUsedMove != MOVE_STRUGGLE && (*choiced_move_atk == 0 || *choiced_move_atk == 0xFFF)
- && gLastUsedMove != MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ && gLastUsedMove != MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
*choiced_move_atk = gLastUsedMove;
for (i = 0; i < 4 && gBattleMons[gBankAttacker].moves[i] != *choiced_move_atk; i++){}
@@ -6844,7 +6844,7 @@ static void atk49_moveend(void)
gBattleStruct->cmd49StateTracker++;
break;
case 7: //changed held items
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
#define CHANGED_ITEM (((*u16)(gSharedMem + 0x160F0)))
if (CHANGED_ITEM(i))
@@ -6856,31 +6856,31 @@ static void atk49_moveend(void)
if (gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitSpriteInvisibility(0, 1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattleStruct->cmd49StateTracker++;
break;
case 9: //semi-invlurneable attacker make visible
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || !(gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|| WasUnableToUseMove(gBankAttacker))
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitSpriteInvisibility(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER);
gSpecialStatuses[gBankAttacker].restored_bank_sprite = 1;
}
gBattleStruct->cmd49StateTracker++;
break;
case 10: //semi-invlurneable target make visible
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || !(gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|| WasUnableToUseMove(gBankTarget))
{
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
EmitSpriteInvisibility(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER);
gSpecialStatuses[gBankTarget].restored_bank_sprite = 1;
}
@@ -7070,16 +7070,16 @@ _08021958:\n\
cmp r1, r4\n\
beq _080219FE\n\
adds r0, r1, 0\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
adds r4, r0, 0\n\
ldr r1, _08021A0C @ =gBankTarget\n\
ldrb r0, [r1]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r4, 24\n\
lsls r0, 24\n\
cmp r4, r0\n\
beq _080219FE\n\
- ldr r0, _08021A14 @ =gBattleMoveFlags\n\
+ ldr r0, _08021A14 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7136,7 +7136,7 @@ _080219FE:\n\
_08021A08: .4byte gBattleMons\n\
_08021A0C: .4byte gBankTarget\n\
_08021A10: .4byte gBankAttacker\n\
-_08021A14: .4byte gBattleMoveFlags\n\
+_08021A14: .4byte gMoveResultFlags\n\
_08021A18: .4byte gProtectStructs\n\
_08021A1C: .4byte gBattleMoves\n\
_08021A20: .4byte gCurrentMove\n\
@@ -7185,7 +7185,7 @@ _08021A68:\n\
bne _08021A7C\n\
b _08021DFA\n\
_08021A7C:\n\
- ldr r0, _08021AE0 @ =gBattleMoveFlags\n\
+ ldr r0, _08021AE0 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7202,7 +7202,7 @@ _08021A92:\n\
negs r0, r0\n\
ands r5, r0\n\
str r5, [r6]\n\
- ldr r4, _08021AE4 @ =gActiveBank\n\
+ ldr r4, _08021AE4 @ =gActiveBattler\n\
ldr r5, _08021AD4 @ =gBankTarget\n\
ldrb r0, [r5]\n\
strb r0, [r4]\n\
@@ -7231,8 +7231,8 @@ _08021AD0: .4byte gBattleMons\n\
_08021AD4: .4byte gBankTarget\n\
_08021AD8: .4byte gBankAttacker\n\
_08021ADC: .4byte gSpecialStatuses\n\
-_08021AE0: .4byte gBattleMoveFlags\n\
-_08021AE4: .4byte gActiveBank\n\
+_08021AE0: .4byte gMoveResultFlags\n\
+_08021AE4: .4byte gActiveBattler\n\
_08021AE8: .4byte gBattlescriptCurrInstr\n\
_08021AEC: .4byte BattleScript_DefrostedViaFireMove\n\
_08021AF0:\n\
@@ -7348,7 +7348,7 @@ _08021B9C:\n\
_08021BC8:\n\
cmp r2, 0xE2\n\
bne _08021BDA\n\
- ldr r0, _08021C34 @ =gBattleMoveFlags\n\
+ ldr r0, _08021C34 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x20\n\
ands r0, r1\n\
@@ -7403,12 +7403,12 @@ _08021C22:\n\
_08021C28: .4byte gHitMarker\n\
_08021C2C: .4byte gChosenMove\n\
_08021C30: .4byte 0x0000ffff\n\
-_08021C34: .4byte gBattleMoveFlags\n\
+_08021C34: .4byte gMoveResultFlags\n\
_08021C38: .4byte gBattleMons\n\
_08021C3C: .4byte gBankAttacker\n\
_08021C40:\n\
movs r4, 0\n\
- ldr r0, _08021C6C @ =gNoOfAllBanks\n\
+ ldr r0, _08021C6C @ =gBattlersCount\n\
ldrb r2, [r0]\n\
cmp r4, r2\n\
blt _08021C4C\n\
@@ -7432,7 +7432,7 @@ _08021C5C:\n\
blt _08021C52\n\
b _08022244\n\
.align 2, 0\n\
-_08021C6C: .4byte gNoOfAllBanks\n\
+_08021C6C: .4byte gBattlersCount\n\
_08021C70: .4byte gSharedMem + 0x160F0\n\
_08021C74: .4byte gBattleMons\n\
_08021C78:\n\
@@ -7497,7 +7497,7 @@ _08021CE2:\n\
bne _08021CF0\n\
b _08021DFA\n\
_08021CF0:\n\
- ldr r4, _08021D14 @ =gActiveBank\n\
+ ldr r4, _08021D14 @ =gActiveBattler\n\
strb r2, [r4]\n\
movs r0, 0\n\
movs r1, 0x1\n\
@@ -7510,9 +7510,9 @@ _08021D04: .4byte gStatuses3\n\
_08021D08: .4byte gBankAttacker\n\
_08021D0C: .4byte 0x000400c0\n\
_08021D10: .4byte gHitMarker\n\
-_08021D14: .4byte gActiveBank\n\
+_08021D14: .4byte gActiveBattler\n\
_08021D18:\n\
- ldr r0, _08021D88 @ =gBattleMoveFlags\n\
+ ldr r0, _08021D88 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7534,7 +7534,7 @@ _08021D18:\n\
cmp r0, 0\n\
beq _08021D7E\n\
_08021D44:\n\
- ldr r4, _08021D98 @ =gActiveBank\n\
+ ldr r4, _08021D98 @ =gActiveBattler\n\
ldr r5, _08021D90 @ =gBankAttacker\n\
ldrb r0, [r5]\n\
strb r0, [r4]\n\
@@ -7567,11 +7567,11 @@ _08021D7E:\n\
adds r1, r2, r4\n\
b _08021E00\n\
.align 2, 0\n\
-_08021D88: .4byte gBattleMoveFlags\n\
+_08021D88: .4byte gMoveResultFlags\n\
_08021D8C: .4byte gStatuses3\n\
_08021D90: .4byte gBankAttacker\n\
_08021D94: .4byte 0x000400c0\n\
-_08021D98: .4byte gActiveBank\n\
+_08021D98: .4byte gActiveBattler\n\
_08021D9C: .4byte 0xfffbff3f\n\
_08021DA0: .4byte gSpecialStatuses\n\
_08021DA4: .4byte gSharedMem\n\
@@ -7588,7 +7588,7 @@ _08021DAC:\n\
lsls r0, 29\n\
cmp r0, 0\n\
blt _08021DFA\n\
- ldr r0, _08021E14 @ =gNoOfAllBanks\n\
+ ldr r0, _08021E14 @ =gBattlersCount\n\
ldrb r0, [r0]\n\
cmp r3, r0\n\
bcs _08021DFA\n\
@@ -7599,7 +7599,7 @@ _08021DAC:\n\
ands r0, r1\n\
cmp r0, 0\n\
bne _08021DFA\n\
- ldr r4, _08021E20 @ =gActiveBank\n\
+ ldr r4, _08021E20 @ =gActiveBattler\n\
strb r3, [r4]\n\
movs r0, 0\n\
movs r1, 0\n\
@@ -7627,16 +7627,16 @@ _08021E00:\n\
.align 2, 0\n\
_08021E0C: .4byte gSpecialStatuses\n\
_08021E10: .4byte gBankTarget\n\
-_08021E14: .4byte gNoOfAllBanks\n\
+_08021E14: .4byte gBattlersCount\n\
_08021E18: .4byte gStatuses3\n\
_08021E1C: .4byte 0x000400c0\n\
-_08021E20: .4byte gActiveBank\n\
+_08021E20: .4byte gActiveBattler\n\
_08021E24: .4byte 0xfffbff3f\n\
_08021E28: .4byte gSharedMem\n\
_08021E2C: .4byte 0x0001600c\n\
_08021E30:\n\
movs r4, 0\n\
- ldr r0, _08021E60 @ =gNoOfAllBanks\n\
+ ldr r0, _08021E60 @ =gBattlersCount\n\
ldrb r5, [r0]\n\
cmp r4, r5\n\
blt _08021E3C\n\
@@ -7662,7 +7662,7 @@ _08021E50:\n\
blt _08021E44\n\
b _08022244\n\
.align 2, 0\n\
-_08021E60: .4byte gNoOfAllBanks\n\
+_08021E60: .4byte gBattlersCount\n\
_08021E64: .4byte gDisableStructs\n\
_08021E68: .4byte 0xfeffffff\n\
_08021E6C: .4byte gUnknown_02024AD0\n\
@@ -7677,7 +7677,7 @@ _08021E70:\n\
adds r5, r1, 0\n\
cmp r0, 0\n\
beq _08021E9A\n\
- ldr r0, _08021F34 @ =gActiveBank\n\
+ ldr r0, _08021F34 @ =gActiveBattler\n\
ldrb r2, [r2]\n\
strb r2, [r0]\n\
ldr r1, _08021F38 @ =gBankTarget\n\
@@ -7701,7 +7701,7 @@ _08021E9A:\n\
adds r7, r2, 0\n\
cmp r0, 0x7F\n\
bne _08021EBE\n\
- ldr r0, _08021F48 @ =gBattleMoveFlags\n\
+ ldr r0, _08021F48 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7715,7 +7715,7 @@ _08021EBE:\n\
adds r0, r1\n\
strh r3, [r0]\n\
_08021ECA:\n\
- ldr r0, _08021F50 @ =gAbsentBankFlags\n\
+ ldr r0, _08021F50 @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r2, _08021F54 @ =gBitTable\n\
mov r3, r9\n\
@@ -7769,14 +7769,14 @@ _08021F04:\n\
.align 2, 0\n\
_08021F2C: .4byte gHitMarker\n\
_08021F30: .4byte gBankAttacker\n\
-_08021F34: .4byte gActiveBank\n\
+_08021F34: .4byte gActiveBattler\n\
_08021F38: .4byte gBankTarget\n\
_08021F3C: .4byte 0xffffefff\n\
_08021F40: .4byte gBattleMoves\n\
_08021F44: .4byte gChosenMove\n\
-_08021F48: .4byte gBattleMoveFlags\n\
+_08021F48: .4byte gMoveResultFlags\n\
_08021F4C: .4byte gUnknown_02024C2C\n\
-_08021F50: .4byte gAbsentBankFlags\n\
+_08021F50: .4byte gAbsentBattlerFlags\n\
_08021F54: .4byte gBitTable\n\
_08021F58: .4byte 0x000160a6\n\
_08021F5C: .4byte gLastUsedMove\n\
@@ -7807,7 +7807,7 @@ _08021F82:\n\
ands r1, r0\n\
cmp r1, 0\n\
bne _08021FA0\n\
- ldr r0, _08021FE0 @ =gUnknown_02024C5C\n\
+ ldr r0, _08021FE0 @ =gLastHitBy\n\
adds r0, r3, r0\n\
mov r3, r9\n\
ldrb r1, [r3]\n\
@@ -7819,7 +7819,7 @@ _08021FA0:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0802204C\n\
- ldr r0, _08021FE4 @ =gBattleMoveFlags\n\
+ ldr r0, _08021FE4 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7841,8 +7841,8 @@ _08021FD0: .4byte gLastUsedMove\n\
_08021FD4: .4byte 0x0000ffff\n\
_08021FD8: .4byte gUnknown_02024C4C\n\
_08021FDC: .4byte gBankTarget\n\
-_08021FE0: .4byte gUnknown_02024C5C\n\
-_08021FE4: .4byte gBattleMoveFlags\n\
+_08021FE0: .4byte gLastHitBy\n\
+_08021FE4: .4byte gMoveResultFlags\n\
_08021FE8: .4byte gLastLandedMoves\n\
_08021FEC:\n\
ldr r0, _08022014 @ =gLastLandedMoves\n\
@@ -7901,7 +7901,7 @@ _0802205C: .4byte gLastLandedMoves\n\
_08022060: .4byte gBankTarget\n\
_08022064: .4byte 0x0000ffff\n\
_08022068:\n\
- ldr r0, _0802212C @ =gAbsentBankFlags\n\
+ ldr r0, _0802212C @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r6, _08022130 @ =gBitTable\n\
ldr r2, _08022134 @ =gBankAttacker\n\
@@ -7956,7 +7956,7 @@ _080220C0:\n\
ands r1, r0\n\
cmp r1, 0\n\
bne _0802215C\n\
- ldr r0, _0802214C @ =gBattleMoveFlags\n\
+ ldr r0, _0802214C @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -8003,7 +8003,7 @@ _080220C0:\n\
strb r0, [r2]\n\
b _08022244\n\
.align 2, 0\n\
-_0802212C: .4byte gAbsentBankFlags\n\
+_0802212C: .4byte gAbsentBattlerFlags\n\
_08022130: .4byte gBitTable\n\
_08022134: .4byte gBankAttacker\n\
_08022138: .4byte 0x000160a6\n\
@@ -8011,7 +8011,7 @@ _0802213C: .4byte gBattleMoves\n\
_08022140: .4byte gChosenMove\n\
_08022144: .4byte gHitMarker\n\
_08022148: .4byte gBankTarget\n\
-_0802214C: .4byte gBattleMoveFlags\n\
+_0802214C: .4byte gMoveResultFlags\n\
_08022150: .4byte 0x000160ac\n\
_08022154: .4byte 0x000160ad\n\
_08022158: .4byte 0x00016100\n\
@@ -8106,12 +8106,12 @@ _080221C0:\n\
bne _08022244\n\
ldr r7, _080222C8 @ =gBankTarget\n\
ldrb r0, [r7]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x2\n\
eors r0, r1\n\
lsls r0, 24\n\
lsrs r0, 24\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
lsls r0, 24\n\
lsrs r2, r0, 24\n\
ldr r1, _080222CC @ =gBattleMons\n\
@@ -8213,7 +8213,7 @@ static void atk4A_typecalc2(void)
if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
{
gLastUsedAbility = gBattleMons[gBankTarget].ability;
- gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
gLastLandedMoves[gBankTarget] = 0;
gBattleCommunication[6] = move_type;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
@@ -8235,13 +8235,13 @@ static void atk4A_typecalc2(void)
{
if (gTypeEffectiveness[i + 2] == 0)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
if (gTypeEffectiveness[i + 2] == 5)
- flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
if (gTypeEffectiveness[i + 2] == 20)
- flags |= MOVESTATUS_SUPEREFFECTIVE;
+ flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
//check type2
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2)
@@ -8249,31 +8249,31 @@ static void atk4A_typecalc2(void)
if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
&& gTypeEffectiveness[i + 2] == 0)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 5)
- flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
&& gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 20)
- flags |= MOVESTATUS_SUPEREFFECTIVE;
+ flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
}
i += 3;
}
}
- if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_NOEFFECT) && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 &&
- (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) &&
+ if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_NO_EFFECT) && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 &&
+ (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) &&
gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBankTarget] = 0;
gBattleCommunication[6] = 3;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
gProtectStructs[gBankAttacker].notEffective = 1;
gBattlescriptCurrInstr++;
@@ -8281,11 +8281,11 @@ static void atk4A_typecalc2(void)
static void atk4B_returnatktoball(void)
{
- gActiveBank = gBankAttacker;
- if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
+ gActiveBattler = gBankAttacker;
+ if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
{
EmitReturnPokeToBall(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr++;
}
@@ -8295,12 +8295,12 @@ static void atk4C_getswitchedmondata(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- gBattlePartyID[gActiveBank] = ewram16068arr(gActiveBank);
+ gBattlerPartyIndexes[gActiveBattler] = ewram16068arr(gActiveBattler);
- EmitGetAttributes(0, 0, gBitTable[gBattlePartyID[gActiveBank]]);
- MarkBufferBankForExecution(gActiveBank);
+ EmitGetAttributes(0, 0, gBitTable[gBattlerPartyIndexes[gActiveBattler]]);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -8313,40 +8313,40 @@ static void atk4D_switchindataupdate(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- oldData = gBattleMons[gActiveBank];
- monData = (u8*)(&gBattleMons[gActiveBank]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ oldData = gBattleMons[gActiveBattler];
+ monData = (u8*)(&gBattleMons[gActiveBattler]);
for (i = 0; i < sizeof(struct BattlePokemon); i++)
{
- monData[i] = gBattleBufferB[gActiveBank][4 + i];
+ monData[i] = gBattleBufferB[gActiveBattler][4 + i];
}
- gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
- gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
- gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
+ gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
+ gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
+ gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility);
// check knocked off item
- i = GetBankSide(gActiveBank);
- if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]])
+ i = GetBattlerSide(gActiveBattler);
+ if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
{
- gBattleMons[gActiveBank].item = 0;
+ gBattleMons[gActiveBattler].item = 0;
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
for (i = 0; i < 8; i++)
{
- gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i];
+ gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i];
}
- gBattleMons[gActiveBank].status2 = oldData.status2;
+ gBattleMons[gActiveBattler].status2 = oldData.status2;
}
SwitchInClearSetData();
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank]);
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]);
gBattlescriptCurrInstr += 2;
}
@@ -8356,14 +8356,14 @@ static void atk4E_switchinanim(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- if (GetBankSide(gActiveBank) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER)))
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ if (GetBattlerSide(gActiveBattler) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER)))
{
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2);
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), 2);
}
- gAbsentBankFlags &= ~(gBitTable[gActiveBank]);
- EmitSendOutPoke(0, gBattlePartyID[gActiveBank], T2_READ_8(gBattlescriptCurrInstr + 2));
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
+ EmitSendOutPoke(0, gBattlerPartyIndexes[gActiveBattler], T2_READ_8(gBattlescriptCurrInstr + 2));
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
@@ -8373,29 +8373,29 @@ static void atk4F_jumpifcantswitch(void)
register struct Pokemon *party;
u8 r7;
//0x80 byte is used as a way of telling the function whether to not check status2/status3
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1) & 0x7F);
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1) & 0x7F);
if (!(T2_READ_8(gBattlescriptCurrInstr + 1) & 0x80)
- && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
- || (gStatuses3[gActiveBank] & STATUS3_ROOTED)))
+ && ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ || (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
return;
}
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if (GetBankSide(gActiveBank) == 1)
+ if (GetBattlerSide(gActiveBattler) == 1)
party = gEnemyParty;
else
party = gPlayerParty;
val = 0;
- if (sub_803FBFC(sub_803FC34(gActiveBank)) == 1)
+ if (sub_803FBFC(sub_803FC34(gActiveBattler)) == 1)
val = 3;
for (to_cmp = val + 3; val < to_cmp; val++)
{
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlePartyID[gActiveBank] != val)
+ && gBattlerPartyIndexes[gActiveBattler] != val)
break;
}
if (val == to_cmp)
@@ -8405,20 +8405,20 @@ static void atk4F_jumpifcantswitch(void)
}
else
{
- if (GetBankSide(gActiveBank) == 1)
+ if (GetBattlerSide(gActiveBattler) == 1)
{
- r7 = GetBankByIdentity(1);
+ r7 = GetBattlerAtPosition(1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- to_cmp = GetBankByIdentity(3);
+ to_cmp = GetBattlerAtPosition(3);
else
to_cmp = r7;
party = gEnemyParty;
}
else
{
- r7 = GetBankByIdentity(0);
+ r7 = GetBattlerAtPosition(0);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- to_cmp = GetBankByIdentity(2);
+ to_cmp = GetBattlerAtPosition(2);
else
to_cmp = r7;
party = gPlayerParty;
@@ -8428,7 +8428,7 @@ static void atk4F_jumpifcantswitch(void)
if (GetMonData(&party[val], MON_DATA_HP) != 0
&& GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
- && val != gBattlePartyID[r7] && val != gBattlePartyID[to_cmp])
+ && val != gBattlerPartyIndexes[r7] && val != gBattlerPartyIndexes[to_cmp])
break;
}
if (val == 6)
@@ -8440,9 +8440,9 @@ static void atk4F_jumpifcantswitch(void)
void sub_8022A3C(u8 unkown)
{
- BATTLE_PARTY_ID(gActiveBank) = gBattlePartyID[gActiveBank];
- EmitChoosePokemon(0, 1, unkown, 0, gBattleStruct->unk1606C[gActiveBank]);
- MarkBufferBankForExecution(gActiveBank);
+ BATTLE_PARTY_ID(gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ EmitChoosePokemon(0, 1, unkown, 0, gBattleStruct->unk1606C[gActiveBattler]);
+ MarkBufferBankForExecution(gActiveBattler);
}
/*
@@ -8456,25 +8456,25 @@ static void atk50_openpartyscreen(void)
{
if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
{
- for (gActiveBank = i; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = i; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
+ if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
{
EmitLinkStandbyMsg(0, 2);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (sub_8018018(gActiveBank, 6, 6) == 0
- && !gSpecialStatuses[gActiveBank].flag40)
+ else if (sub_8018018(gActiveBattler, 6, 6) == 0
+ && !gSpecialStatuses[gActiveBattler].flag40)
{
sub_8022A3C(6);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= (~HITMARKER_FAINTED(gActiveBank));
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= (~HITMARKER_FAINTED(gActiveBattler));
EmitLinkStandbyMsg(0, 2);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
}
@@ -8484,8 +8484,8 @@ static void atk50_openpartyscreen(void)
{
}
- else if (sub_8018018(gActiveBank, 6, 6) == 0
- && !gSpecialStatuses[gActiveBank].flag40)
+ else if (sub_8018018(gActiveBattler, 6, 6) == 0
+ && !gSpecialStatuses[gActiveBattler].flag40)
{
}
@@ -8536,9 +8536,9 @@ _08022ACE:\n\
ands r1, r0\n\
cmp r1, 0x1\n\
beq _08022BBC\n\
- ldr r1, _08022B4C @ =gActiveBank\n\
+ ldr r1, _08022B4C @ =gActiveBattler\n\
strb r7, [r1]\n\
- ldr r0, _08022B50 @ =gNoOfAllBanks\n\
+ ldr r0, _08022B50 @ =gBattlersCount\n\
ldrb r0, [r0]\n\
cmp r7, r0\n\
bcc _08022AE8\n\
@@ -8547,7 +8547,7 @@ _08022AE8:\n\
ldr r7, _08022B54 @ =gHitMarker\n\
ldr r6, _08022B58 @ =gBitTable\n\
adds r4, r1, 0\n\
- ldr r0, _08022B5C @ =gAbsentBankFlags\n\
+ ldr r0, _08022B5C @ =gAbsentBattlerFlags\n\
mov r8, r0\n\
_08022AF2:\n\
ldrb r2, [r4]\n\
@@ -8591,11 +8591,11 @@ _08022AF2:\n\
.align 2, 0\n\
_08022B44: .4byte gBattlescriptCurrInstr\n\
_08022B48: .4byte gBattleTypeFlags\n\
-_08022B4C: .4byte gActiveBank\n\
-_08022B50: .4byte gNoOfAllBanks\n\
+_08022B4C: .4byte gActiveBattler\n\
+_08022B50: .4byte gBattlersCount\n\
_08022B54: .4byte gHitMarker\n\
_08022B58: .4byte gBitTable\n\
-_08022B5C: .4byte gAbsentBankFlags\n\
+_08022B5C: .4byte gAbsentBattlerFlags\n\
_08022B60:\n\
ldr r5, _08022B90 @ =gSpecialStatuses\n\
ldrb r0, [r4]\n\
@@ -8631,7 +8631,7 @@ _08022BA2:\n\
ldrb r0, [r4]\n\
adds r0, 0x1\n\
strb r0, [r4]\n\
- ldr r1, _08022BB8 @ =gNoOfAllBanks\n\
+ ldr r1, _08022BB8 @ =gBattlersCount\n\
lsls r0, 24\n\
lsrs r0, 24\n\
ldrb r1, [r1]\n\
@@ -8639,7 +8639,7 @@ _08022BA2:\n\
bcc _08022AF2\n\
b _08022F62\n\
.align 2, 0\n\
-_08022BB8: .4byte gNoOfAllBanks\n\
+_08022BB8: .4byte gBattlersCount\n\
_08022BBC:\n\
ands r1, r0\n\
cmp r1, 0\n\
@@ -8655,7 +8655,7 @@ _08022BC4:\n\
ands r0, r5\n\
cmp r0, 0\n\
beq _08022C7E\n\
- ldr r4, _08022C24 @ =gActiveBank\n\
+ ldr r4, _08022C24 @ =gActiveBattler\n\
strb r7, [r4]\n\
movs r0, 0\n\
movs r1, 0x6\n\
@@ -8664,7 +8664,7 @@ _08022BC4:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08022C2C\n\
- ldr r2, _08022C28 @ =gAbsentBankFlags\n\
+ ldr r2, _08022C28 @ =gAbsentBattlerFlags\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r6\n\
@@ -8689,8 +8689,8 @@ _08022BC4:\n\
.align 2, 0\n\
_08022C1C: .4byte gHitMarker\n\
_08022C20: .4byte gBitTable\n\
-_08022C24: .4byte gActiveBank\n\
-_08022C28: .4byte gAbsentBankFlags\n\
+_08022C24: .4byte gActiveBattler\n\
+_08022C28: .4byte gAbsentBattlerFlags\n\
_08022C2C:\n\
ldr r6, _08022C60 @ =gSpecialStatuses\n\
ldrb r0, [r4]\n\
@@ -8739,7 +8739,7 @@ _08022C7E:\n\
ands r0, r5\n\
cmp r0, 0\n\
bne _08022D40\n\
- ldr r4, _08022CDC @ =gActiveBank\n\
+ ldr r4, _08022CDC @ =gActiveBattler\n\
movs r0, 0x2\n\
strb r0, [r4]\n\
movs r0, 0x2\n\
@@ -8749,7 +8749,7 @@ _08022C7E:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08022CE8\n\
- ldr r2, _08022CE0 @ =gAbsentBankFlags\n\
+ ldr r2, _08022CE0 @ =gAbsentBattlerFlags\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r6\n\
@@ -8773,8 +8773,8 @@ _08022C7E:\n\
b _08022D40\n\
.align 2, 0\n\
_08022CD8: .4byte gBitTable\n\
-_08022CDC: .4byte gActiveBank\n\
-_08022CE0: .4byte gAbsentBankFlags\n\
+_08022CDC: .4byte gActiveBattler\n\
+_08022CE0: .4byte gAbsentBattlerFlags\n\
_08022CE4: .4byte gHitMarker\n\
_08022CE8:\n\
ldr r6, _08022D1C @ =gSpecialStatuses\n\
@@ -8823,7 +8823,7 @@ _08022D40:\n\
ands r0, r5\n\
cmp r0, 0\n\
beq _08022DF6\n\
- ldr r4, _08022D94 @ =gActiveBank\n\
+ ldr r4, _08022D94 @ =gActiveBattler\n\
movs r0, 0x1\n\
strb r0, [r4]\n\
movs r0, 0x1\n\
@@ -8833,7 +8833,7 @@ _08022D40:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08022DA0\n\
- ldr r2, _08022D98 @ =gAbsentBankFlags\n\
+ ldr r2, _08022D98 @ =gAbsentBattlerFlags\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r6\n\
@@ -8857,8 +8857,8 @@ _08022D40:\n\
b _08022DF6\n\
.align 2, 0\n\
_08022D90: .4byte gBitTable\n\
-_08022D94: .4byte gActiveBank\n\
-_08022D98: .4byte gAbsentBankFlags\n\
+_08022D94: .4byte gActiveBattler\n\
+_08022D98: .4byte gAbsentBattlerFlags\n\
_08022D9C: .4byte gHitMarker\n\
_08022DA0:\n\
ldr r6, _08022DD4 @ =gSpecialStatuses\n\
@@ -8910,7 +8910,7 @@ _08022DF6:\n\
ands r0, r5\n\
cmp r0, 0\n\
bne _08022EB8\n\
- ldr r4, _08022E54 @ =gActiveBank\n\
+ ldr r4, _08022E54 @ =gActiveBattler\n\
movs r0, 0x3\n\
strb r0, [r4]\n\
movs r0, 0x3\n\
@@ -8920,7 +8920,7 @@ _08022DF6:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08022E60\n\
- ldr r2, _08022E58 @ =gAbsentBankFlags\n\
+ ldr r2, _08022E58 @ =gAbsentBattlerFlags\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r6\n\
@@ -8944,8 +8944,8 @@ _08022DF6:\n\
b _08022EB8\n\
.align 2, 0\n\
_08022E50: .4byte gBitTable\n\
-_08022E54: .4byte gActiveBank\n\
-_08022E58: .4byte gAbsentBankFlags\n\
+_08022E54: .4byte gActiveBattler\n\
+_08022E58: .4byte gAbsentBattlerFlags\n\
_08022E5C: .4byte gHitMarker\n\
_08022E60:\n\
ldr r6, _08022E94 @ =gSpecialStatuses\n\
@@ -9002,30 +9002,30 @@ _08022EB8:\n\
blt _08022F0C\n\
cmp r5, 0\n\
beq _08022F0C\n\
- ldr r0, _08022EEC @ =gAbsentBankFlags\n\
+ ldr r0, _08022EEC @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r0, _08022EF0 @ =gBitTable\n\
ldr r0, [r0]\n\
ands r1, r0\n\
cmp r1, 0\n\
beq _08022EF8\n\
- ldr r1, _08022EF4 @ =gActiveBank\n\
+ ldr r1, _08022EF4 @ =gActiveBattler\n\
movs r0, 0x2\n\
strb r0, [r1]\n\
b _08022EFC\n\
.align 2, 0\n\
_08022EE8: .4byte gSpecialStatuses\n\
-_08022EEC: .4byte gAbsentBankFlags\n\
+_08022EEC: .4byte gAbsentBattlerFlags\n\
_08022EF0: .4byte gBitTable\n\
-_08022EF4: .4byte gActiveBank\n\
+_08022EF4: .4byte gActiveBattler\n\
_08022EF8:\n\
- ldr r0, _08022F3C @ =gActiveBank\n\
+ ldr r0, _08022F3C @ =gActiveBattler\n\
strb r1, [r0]\n\
_08022EFC:\n\
movs r0, 0\n\
movs r1, 0x2\n\
bl EmitLinkStandbyMsg\n\
- ldr r0, _08022F3C @ =gActiveBank\n\
+ ldr r0, _08022F3C @ =gActiveBattler\n\
ldrb r0, [r0]\n\
bl MarkBufferBankForExecution\n\
_08022F0C:\n\
@@ -9042,30 +9042,30 @@ _08022F0C:\n\
blt _08022F62\n\
cmp r5, 0\n\
beq _08022F62\n\
- ldr r0, _08022F44 @ =gAbsentBankFlags\n\
+ ldr r0, _08022F44 @ =gAbsentBattlerFlags\n\
ldrb r0, [r0]\n\
ldr r1, _08022F48 @ =gBitTable\n\
ldr r1, [r1, 0x4]\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _08022F4C\n\
- ldr r1, _08022F3C @ =gActiveBank\n\
+ ldr r1, _08022F3C @ =gActiveBattler\n\
movs r0, 0x3\n\
b _08022F50\n\
.align 2, 0\n\
-_08022F3C: .4byte gActiveBank\n\
+_08022F3C: .4byte gActiveBattler\n\
_08022F40: .4byte gSpecialStatuses\n\
-_08022F44: .4byte gAbsentBankFlags\n\
+_08022F44: .4byte gAbsentBattlerFlags\n\
_08022F48: .4byte gBitTable\n\
_08022F4C:\n\
- ldr r1, _08022F6C @ =gActiveBank\n\
+ ldr r1, _08022F6C @ =gActiveBattler\n\
movs r0, 0x1\n\
_08022F50:\n\
strb r0, [r1]\n\
movs r0, 0\n\
movs r1, 0x2\n\
bl EmitLinkStandbyMsg\n\
- ldr r0, _08022F6C @ =gActiveBank\n\
+ ldr r0, _08022F6C @ =gActiveBattler\n\
ldrb r0, [r0]\n\
bl MarkBufferBankForExecution\n\
_08022F62:\n\
@@ -9075,7 +9075,7 @@ _08022F62:\n\
str r0, [r1]\n\
b _08023302\n\
.align 2, 0\n\
-_08022F6C: .4byte gActiveBank\n\
+_08022F6C: .4byte gActiveBattler\n\
_08022F70: .4byte gBattlescriptCurrInstr\n\
_08022F74:\n\
cmp r0, 0x6\n\
@@ -9108,7 +9108,7 @@ _08022F92:\n\
ands r0, r5\n\
cmp r0, 0\n\
beq _0802303A\n\
- ldr r6, _08022FFC @ =gActiveBank\n\
+ ldr r6, _08022FFC @ =gActiveBattler\n\
movs r0, 0x2\n\
strb r0, [r6]\n\
ldr r0, _08023000 @ =gBattleBufferB\n\
@@ -9119,7 +9119,7 @@ _08022F92:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08023008\n\
- ldr r2, _08023004 @ =gAbsentBankFlags\n\
+ ldr r2, _08023004 @ =gAbsentBattlerFlags\n\
ldrb r0, [r6]\n\
lsls r0, 2\n\
adds r0, r4\n\
@@ -9144,9 +9144,9 @@ _08022F92:\n\
_08022FF0: .4byte gBattleTypeFlags\n\
_08022FF4: .4byte gHitMarker\n\
_08022FF8: .4byte gBitTable\n\
-_08022FFC: .4byte gActiveBank\n\
+_08022FFC: .4byte gActiveBattler\n\
_08023000: .4byte gBattleBufferB\n\
-_08023004: .4byte gAbsentBankFlags\n\
+_08023004: .4byte gAbsentBattlerFlags\n\
_08023008:\n\
ldr r4, _08023098 @ =gSpecialStatuses\n\
ldrb r0, [r6]\n\
@@ -9182,7 +9182,7 @@ _0802303A:\n\
ands r5, r0\n\
cmp r5, 0\n\
beq _080230EE\n\
- ldr r5, _080230A8 @ =gActiveBank\n\
+ ldr r5, _080230A8 @ =gActiveBattler\n\
movs r0, 0x3\n\
strb r0, [r5]\n\
ldr r0, _080230AC @ =gBattleBufferB\n\
@@ -9195,7 +9195,7 @@ _0802303A:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _080230BC\n\
- ldr r2, _080230B4 @ =gAbsentBankFlags\n\
+ ldr r2, _080230B4 @ =gAbsentBattlerFlags\n\
ldrb r0, [r5]\n\
lsls r0, 2\n\
adds r0, r4\n\
@@ -9222,10 +9222,10 @@ _08023098: .4byte gSpecialStatuses\n\
_0802309C: .4byte gSharedMem\n\
_080230A0: .4byte 0x00016068\n\
_080230A4: .4byte gBitTable\n\
-_080230A8: .4byte gActiveBank\n\
+_080230A8: .4byte gActiveBattler\n\
_080230AC: .4byte gBattleBufferB\n\
_080230B0: .4byte 0x00000201\n\
-_080230B4: .4byte gAbsentBankFlags\n\
+_080230B4: .4byte gAbsentBattlerFlags\n\
_080230B8: .4byte gHitMarker\n\
_080230BC:\n\
ldr r4, _080230FC @ =gSpecialStatuses\n\
@@ -9277,7 +9277,7 @@ _08023110:\n\
ldr r4, _08023168 @ =gBitTable\n\
ldr r2, [r4]\n\
ands r2, r5\n\
- ldr r6, _0802316C @ =gNoOfAllBanks\n\
+ ldr r6, _0802316C @ =gBattlersCount\n\
cmp r2, 0\n\
bne _0802314C\n\
adds r7, r6, 0\n\
@@ -9314,7 +9314,7 @@ _08023156:\n\
_08023160: .4byte gHitMarker\n\
_08023164: .4byte gBank1\n\
_08023168: .4byte gBitTable\n\
-_0802316C: .4byte gNoOfAllBanks\n\
+_0802316C: .4byte gBattlersCount\n\
_08023170:\n\
movs r0, 0x80\n\
ands r0, r2\n\
@@ -9351,9 +9351,9 @@ _080231A8:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _080231F8\n\
- ldr r2, _080231E8 @ =gActiveBank\n\
+ ldr r2, _080231E8 @ =gActiveBattler\n\
strb r7, [r2]\n\
- ldr r3, _080231EC @ =gAbsentBankFlags\n\
+ ldr r3, _080231EC @ =gAbsentBattlerFlags\n\
ldr r4, _080231F0 @ =gBitTable\n\
ldrb r0, [r2]\n\
lsls r0, 2\n\
@@ -9375,19 +9375,19 @@ _080231A8:\n\
str r0, [r6]\n\
b _08023302\n\
.align 2, 0\n\
-_080231E8: .4byte gActiveBank\n\
-_080231EC: .4byte gAbsentBankFlags\n\
+_080231E8: .4byte gActiveBattler\n\
+_080231EC: .4byte gAbsentBattlerFlags\n\
_080231F0: .4byte gBitTable\n\
_080231F4: .4byte gHitMarker\n\
_080231F8:\n\
- ldr r4, _080232A0 @ =gActiveBank\n\
+ ldr r4, _080232A0 @ =gActiveBattler\n\
strb r7, [r4]\n\
ldr r3, _080232A4 @ =gSharedMem\n\
ldrb r0, [r4]\n\
ldr r2, _080232A8 @ =0x00016064\n\
adds r1, r0, r2\n\
adds r1, r3\n\
- ldr r2, _080232AC @ =gBattlePartyID\n\
+ ldr r2, _080232AC @ =gBattlerPartyIndexes\n\
lsls r0, 1\n\
adds r0, r2\n\
ldrh r0, [r0]\n\
@@ -9416,7 +9416,7 @@ _080231F8:\n\
adds r0, 0x6\n\
str r0, [r6]\n\
ldrb r0, [r4]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _0802325A\n\
@@ -9433,10 +9433,10 @@ _0802325A:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _080232C4\n\
- ldr r1, _080232A0 @ =gActiveBank\n\
+ ldr r1, _080232A0 @ =gActiveBattler\n\
movs r0, 0\n\
strb r0, [r1]\n\
- ldr r0, _080232C0 @ =gNoOfAllBanks\n\
+ ldr r0, _080232C0 @ =gBattlersCount\n\
ldrb r0, [r0]\n\
cmp r0, 0\n\
beq _08023302\n\
@@ -9454,7 +9454,7 @@ _0802328A:\n\
ldrb r0, [r4]\n\
adds r0, 0x1\n\
strb r0, [r4]\n\
- ldr r1, _080232C0 @ =gNoOfAllBanks\n\
+ ldr r1, _080232C0 @ =gBattlersCount\n\
lsls r0, 24\n\
lsrs r0, 24\n\
ldrb r1, [r1]\n\
@@ -9462,26 +9462,26 @@ _0802328A:\n\
bcc _08023276\n\
b _08023302\n\
.align 2, 0\n\
-_080232A0: .4byte gActiveBank\n\
+_080232A0: .4byte gActiveBattler\n\
_080232A4: .4byte gSharedMem\n\
_080232A8: .4byte 0x00016064\n\
-_080232AC: .4byte gBattlePartyID\n\
+_080232AC: .4byte gBattlerPartyIndexes\n\
_080232B0: .4byte 0x00016068\n\
_080232B4: .4byte 0x0001606c\n\
_080232B8: .4byte gBattleResults\n\
_080232BC: .4byte gBattleTypeFlags\n\
-_080232C0: .4byte gNoOfAllBanks\n\
+_080232C0: .4byte gBattlersCount\n\
_080232C4:\n\
adds r0, r7, 0\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x1\n\
eors r0, r1\n\
lsls r0, 24\n\
lsrs r0, 24\n\
- bl GetBankByIdentity\n\
- ldr r4, _08023310 @ =gActiveBank\n\
+ bl GetBattlerAtPosition\n\
+ ldr r4, _08023310 @ =gActiveBattler\n\
strb r0, [r4]\n\
- ldr r0, _08023314 @ =gAbsentBankFlags\n\
+ ldr r0, _08023314 @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r2, _08023318 @ =gBitTable\n\
ldrb r3, [r4]\n\
@@ -9509,8 +9509,8 @@ _08023302:\n\
pop {r0}\n\
bx r0\n\
.align 2, 0\n\
-_08023310: .4byte gActiveBank\n\
-_08023314: .4byte gAbsentBankFlags\n\
+_08023310: .4byte gActiveBattler\n\
+_08023314: .4byte gAbsentBattlerFlags\n\
_08023318: .4byte gBitTable\n\
.syntax divided");
}
@@ -9521,11 +9521,11 @@ static void atk51_switchhandleorder(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
switch (T2_READ_8(gBattlescriptCurrInstr + 2))
{
case 0:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleBufferB[i][0] == 0x22)
ewram16068arr(i) = gBattleBufferB[i][1];
@@ -9533,22 +9533,22 @@ static void atk51_switchhandleorder(void)
break;
case 1:
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- sub_8012258(gActiveBank);
+ sub_8012258(gActiveBattler);
break;
case 2:
- gBattleCommunication[0] = gBattleBufferB[gActiveBank][1];
- ewram16068arr(gActiveBank) = gBattleBufferB[gActiveBank][1];
+ gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1];
+ ewram16068arr(gActiveBattler) = gBattleBufferB[gActiveBattler][1];
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- ewram1606Carr(0, gActiveBank) &= 0xF;
- ewram1606Carr(0, gActiveBank) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
- ewram1606Carr(1, gActiveBank) = gBattleBufferB[gActiveBank][3];
- ewram1606Carr(0, (gActiveBank ^ 2)) &= (0xF0);
- ewram1606Carr(0, (gActiveBank ^ 2)) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
- ewram1606Carr(2, (gActiveBank ^ 2)) = gBattleBufferB[gActiveBank][3];
+ ewram1606Carr(0, gActiveBattler) &= 0xF;
+ ewram1606Carr(0, gActiveBattler) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
+ ewram1606Carr(1, gActiveBattler) = gBattleBufferB[gActiveBattler][3];
+ ewram1606Carr(0, (gActiveBattler ^ 2)) &= (0xF0);
+ ewram1606Carr(0, (gActiveBattler ^ 2)) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
+ ewram1606Carr(2, (gActiveBattler ^ 2)) = gBattleBufferB[gActiveBattler][3];
}
else
- sub_8012258(gActiveBank);
+ sub_8012258(gActiveBattler);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 6;
@@ -9558,8 +9558,8 @@ static void atk51_switchhandleorder(void)
gBattleTextBuff2[0] = 0xFD;
gBattleTextBuff2[1] = 7;
- gBattleTextBuff2[2] = gActiveBank;
- gBattleTextBuff2[3] = gBattleBufferB[gActiveBank][1];
+ gBattleTextBuff2[2] = gActiveBattler;
+ gBattleTextBuff2[3] = gBattleBufferB[gActiveBattler][1];
gBattleTextBuff2[4] = 0xFF;
break;
}
@@ -9570,24 +9570,24 @@ static void atk52_switchineffects(void)
{
int i;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- sub_80157C4(gActiveBank);
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- gSpecialStatuses[gActiveBank].flag40 = 0;
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ sub_80157C4(gActiveBattler);
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ gSpecialStatuses[gActiveBattler].flag40 = 0;
- if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED) && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES)
- && gBattleMons[gActiveBank].type1 != TYPE_FLYING && gBattleMons[gActiveBank].type2 != TYPE_FLYING && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE)
+ if (!(gSideAffecting[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED) && (gSideAffecting[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
+ && gBattleMons[gActiveBattler].type1 != TYPE_FLYING && gBattleMons[gActiveBattler].type2 != TYPE_FLYING && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
{
u8 spikesDmg;
- gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED;
+ gSideAffecting[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED;
- spikesDmg = (5 - gSideTimers[GetBankSide(gActiveBank)].spikesAmount) * 2;
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg);
+ spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg);
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
BattleScriptPushCursor();
if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0)
@@ -9599,24 +9599,24 @@ static void atk52_switchineffects(void)
}
else
{
- if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT)
+ if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT)
{
- gDisableStructs[gActiveBank].truantCounter = 1;
+ gDisableStructs[gActiveBattler].truantCounter = 1;
}
- if (AbilityBattleEffects(0, gActiveBank, 0, 0, 0) == 0 && ItemBattleEffects(0, gActiveBank, 0) == 0)
+ if (AbilityBattleEffects(0, gActiveBattler, 0, 0, 0) == 0 && ItemBattleEffects(0, gActiveBattler, 0) == 0)
{
- gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+ gSideAffecting[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBanksByTurnOrder[i] == gActiveBank)
+ if (gBanksByTurnOrder[i] == gActiveBattler)
gActionsByTurnOrder[i] = 0xC;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- *(HP_ON_SWITCHOUT + GetBankSide(i)) = gBattleMons[i].hp;
+ *(HP_ON_SWITCHOUT + GetBattlerSide(i)) = gBattleMons[i].hp;
}
if (T2_READ_8(gBattlescriptCurrInstr + 1) == 5)
@@ -9625,9 +9625,9 @@ static void atk52_switchineffects(void)
gBank1++;
while (1)
{
- if (hitmark & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1]))
+ if (hitmark & gBitTable[gBank1] && !(gAbsentBattlerFlags & gBitTable[gBank1]))
break;
- if (gBank1 >= gNoOfAllBanks)
+ if (gBank1 >= gBattlersCount)
break;
gBank1++;
}
@@ -9640,52 +9640,52 @@ static void atk52_switchineffects(void)
static void atk53_trainerslidein(void)
{
if (!T2_READ_8(gBattlescriptCurrInstr + 1))
- gActiveBank = GetBankByIdentity(0);
+ gActiveBattler = GetBattlerAtPosition(0);
else
- gActiveBank = GetBankByIdentity(1);
+ gActiveBattler = GetBattlerAtPosition(1);
EmitTrainerSlide(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk54_playse(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitEffectivenessSound(0, T2_READ_16(gBattlescriptCurrInstr + 1));
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
static void atk55_fanfare(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
Emitcmd44(0, T2_READ_16(gBattlescriptCurrInstr + 1));
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
static void atk56_playfaintcry(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
EmitFaintingCry(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk57(void)
{
- gActiveBank = GetBankByIdentity(0);
+ gActiveBattler = GetBattlerAtPosition(0);
Emitcmd55(0, gBattleOutcome);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 1;
}
static void atk58_returntoball(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
EmitReturnPokeToBall(0, 1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -9708,14 +9708,14 @@ void atk59_handlelearnnewmove(void)
}
else
{
- gActiveBank = GetBankByIdentity(0);
- if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
- GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ gActiveBattler = GetBattlerAtPosition(0);
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
+ GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) //what is else if
{
- gActiveBank = GetBankByIdentity(2);
- if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
- GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ gActiveBattler = GetBattlerAtPosition(2);
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
+ GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
}
gBattlescriptCurrInstr = loc1;
}
@@ -9737,7 +9737,7 @@ void sub_8023AD8(void)
static void atk5A_yesnoboxlearnmove(void)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
switch (gBattleStruct->atk5A_StateTracker)
{
case 0:
@@ -9800,7 +9800,7 @@ static void atk5A_yesnoboxlearnmove(void)
u16 move = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MOVE1 + move_pos);
if (IsHMMove2(move))
{
- PrepareStringBattle(0x13F, gActiveBank);
+ PrepareStringBattle(0x13F, gActiveBattler);
gBattleStruct->atk5A_StateTracker = 5;
}
else
@@ -9819,13 +9819,13 @@ static void atk5A_yesnoboxlearnmove(void)
ptr[0] = 0xFF;
RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterID], move_pos);
SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterID], gMoveToLearn, move_pos);
- if (gBattlePartyID[0] == gBattleStruct->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[0].unk18_b & gBitTable[move_pos]))
{
RemoveBattleMonPPBonus(&gBattleMons[0], move_pos);
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, move_pos);
}
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[2].unk18_b & gBitTable[move_pos]))
{
RemoveBattleMonPPBonus(&gBattleMons[2], move_pos);
@@ -9893,13 +9893,13 @@ static void atk5B_yesnoboxstoplearningmove(void)
static void atk5C_hitanimation(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
gBattlescriptCurrInstr += 2;
- else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0)
+ else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBattler].substituteHP == 0)
{
EmitHitAnimation(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
else
@@ -10236,23 +10236,23 @@ static void atk5D_getmoneyreward(void)
static void atk5E_8025A70(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
switch (gBattleCommunication[0])
{
case 0:
EmitGetAttributes(0, REQUEST_ALL_BATTLE, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleCommunication[0]++;
break;
case 1:
if (gBattleExecBuffer == 0)
{
int i;
- struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4];
+ struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4];
for (i = 0; i < 4; i++)
{
- gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i];
- gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i];
+ gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
+ gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i];
}
gBattlescriptCurrInstr += 2;
}
@@ -10262,9 +10262,9 @@ static void atk5E_8025A70(void)
static void atk5F_8025B24(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
gBankAttacker = gBankTarget;
- gBankTarget = gActiveBank;
+ gBankTarget = gActiveBattler;
//what is xor...
if (gHitMarker & HITMARKER_PURSUIT_TRAP)
gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
@@ -10275,7 +10275,7 @@ static void atk5F_8025B24(void)
static void atk60_incrementgamestat(void)
{
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
{
IncrementGameStat(T2_READ_8(gBattlescriptCurrInstr + 1));
}
@@ -10290,8 +10290,8 @@ static void atk61_drawpartystatussummary(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- if (GetBankSide(gActiveBank) == 0)
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ if (GetBattlerSide(gActiveBattler) == 0)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -10310,15 +10310,15 @@ static void atk61_drawpartystatussummary(void)
}
}
EmitDrawPartyStatusSummary(0, hpStatus, 1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk62_08025C6C(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
Emitcmd49(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -10335,11 +10335,11 @@ static void atk64_statusanimation(void)
{
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- EmitStatusAnimation(0, 0, gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ EmitStatusAnimation(0, 0, gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr += 2;
}
@@ -10350,12 +10350,12 @@ static void atk65_status2animation(void)
if (gBattleExecBuffer == 0)
{
u32 possible_to_anim;
- gActiveBank = GetBattleBank(T1_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T1_READ_8(gBattlescriptCurrInstr + 1));
possible_to_anim = T1_READ_32(gBattlescriptCurrInstr + 2);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- EmitStatusAnimation(0, 1, gBattleMons[gActiveBank].status2 & possible_to_anim);
- MarkBufferBankForExecution(gActiveBank);
+ EmitStatusAnimation(0, 1, gBattleMons[gActiveBattler].status2 & possible_to_anim);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr += 6;
}
@@ -10366,12 +10366,12 @@ static void atk66_chosenstatusanimation(void)
if (gBattleExecBuffer == 0)
{
u32 status;
- gActiveBank = GetBattleBank(T1_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T1_READ_8(gBattlescriptCurrInstr + 1));
status = T1_READ_32(gBattlescriptCurrInstr + 3);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
EmitStatusAnimation(0, T1_READ_8(gBattlescriptCurrInstr + 2), status);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr += 7;
}
@@ -10422,7 +10422,7 @@ static void atk67_yesnobox(void)
static void atk68_cancelallactions(void)
{
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
gActionsByTurnOrder[i] = 0xC;
}
@@ -10459,12 +10459,12 @@ static void atk69_adjustsetdamage(void) //literally a copy of atk07 except there
if (gProtectStructs[gBankTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
goto END;
}
if (gSpecialStatuses[gBankTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
gLastUsedItem = gBattleMons[gBankTarget].item;
}
@@ -10474,12 +10474,12 @@ static void atk69_adjustsetdamage(void) //literally a copy of atk07 except there
void atk6A_removeitem(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- USED_HELD_ITEMS(gActiveBank) = gBattleMons[gActiveBank].item;
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ USED_HELD_ITEMS(gActiveBattler) = gBattleMons[gActiveBattler].item;
- gBattleMons[gActiveBank].item = 0;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gActiveBattler].item = 0;
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -10488,7 +10488,7 @@ static void atk6B_atknameinbuff1(void)
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 7;
gBattleTextBuff1[2] = gBankAttacker;
- gBattleTextBuff1[3] = gBattlePartyID[gBankAttacker];
+ gBattleTextBuff1[3] = gBattlerPartyIndexes[gBankAttacker];
gBattleTextBuff1[4] = 0xFF;
gBattlescriptCurrInstr++;
}
@@ -10927,22 +10927,22 @@ static void atk6D_resetsentmonsvalue(void)
static void atk6E_setatktoplayer0(void)
{
- gBankAttacker = GetBankByIdentity(0);
+ gBankAttacker = GetBattlerAtPosition(0);
gBattlescriptCurrInstr++;
}
static void atk6F_makevisible(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
EmitSpriteInvisibility(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk70_recordlastability(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gBattlescriptCurrInstr += 1; //buggy, should be += 2, one byte for command, one byte for argument...
}
@@ -10975,8 +10975,8 @@ static void atk73_hpthresholds(void)
s32 result;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- opposing_bank = gActiveBank ^ 1;
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ opposing_bank = gActiveBattler ^ 1;
result = gBattleMons[opposing_bank].hp * 100 / gBattleMons[opposing_bank].maxHP;
if (result == 0)
@@ -11002,9 +11002,9 @@ static void atk74_hpthresholds2(void)
s32 result;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- opposing_bank = gActiveBank ^ 1;
- hp_switchout = ewram160BCarr(GetBankSide(opposing_bank)); //gBattleStruct->HP_OnSwitchout[GetBankSide(opposing_bank)];
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ opposing_bank = gActiveBattler ^ 1;
+ hp_switchout = ewram160BCarr(GetBattlerSide(opposing_bank)); //gBattleStruct->HP_OnSwitchout[GetBattlerSide(opposing_bank)];
result = (hp_switchout - gBattleMons[opposing_bank].hp) * 100 / hp_switchout;
if (gBattleMons[opposing_bank].hp >= hp_switchout)
@@ -11023,27 +11023,27 @@ static void atk74_hpthresholds2(void)
static void atk75_useitemonopponent(void)
{
gBankInMenu = gBankAttacker;
- PokemonUseItemEffects(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
+ PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBankAttacker], 0, 1);
gBattlescriptCurrInstr += 1;
}
static void atk76_various(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
switch (T2_READ_8(gBattlescriptCurrInstr + 2))
{
case 0:
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
break;
case 1:
{
u8 side;
gBankAttacker = gBankTarget;
- side = GetBankSide(gBankAttacker) ^ 1;
+ side = GetBattlerSide(gBankAttacker) ^ 1;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
gBankTarget = gSideTimers[side].followmeTarget;
else
- gBankTarget = gActiveBank;
+ gBankTarget = gActiveBattler;
}
break;
case 2:
@@ -11053,35 +11053,35 @@ static void atk76_various(void)
gBankTarget = GetMoveTarget(gCurrentMove, 0);
break;
case 4:
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
gBattleCommunication[0] = 1;
else
gBattleCommunication[0] = 0;
break;
case 5:
- gSpecialStatuses[gActiveBank].intimidatedPoke = 0;
- gSpecialStatuses[gActiveBank].traced = 0;
+ gSpecialStatuses[gActiveBattler].intimidatedPoke = 0;
+ gSpecialStatuses[gActiveBattler].traced = 0;
break;
case 6:
{
int i;
u16* choiced_move;
- if (gBattlePartyID[0] == gBattleStruct->expGetterID)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterID)
goto ACTIVE_0;
- if (gBattlePartyID[2] != gBattleStruct->expGetterID)
+ if (gBattlerPartyIndexes[2] != gBattleStruct->expGetterID)
break;
- if (gBattlePartyID[0] == gBattlePartyID[2])
+ if (gBattlerPartyIndexes[0] == gBattlerPartyIndexes[2])
{
ACTIVE_0:
- gActiveBank = 0;
+ gActiveBattler = 0;
}
else
- gActiveBank = 2;
+ gActiveBattler = 2;
- choiced_move = CHOICED_MOVE(gActiveBank);
+ choiced_move = CHOICED_MOVE(gActiveBattler);
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gActiveBank].moves[i] == *choiced_move)
+ if (gBattleMons[gActiveBattler].moves[i] == *choiced_move)
break;
}
if (i == 4)
@@ -11100,7 +11100,7 @@ static void atk77_setprotectlike(void) //protect and endure
if (last_move != MOVE_PROTECT && last_move != MOVE_DETECT && last_move != MOVE_ENDURE)
gDisableStructs[gBankAttacker].protectUses = 0;
- if (gCurrentTurnActionNumber == (gNoOfAllBanks - 1))
+ if (gCurrentTurnActionNumber == (gBattlersCount - 1))
not_last_turn = 0;
if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] > Random() && not_last_turn)
@@ -11121,7 +11121,7 @@ static void atk77_setprotectlike(void) //protect and endure
{
gDisableStructs[gBankAttacker].protectUses = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
}
gBattlescriptCurrInstr++;
@@ -11132,25 +11132,25 @@ static void atk78_faintifabilitynotdamp(void)
if (gBattleExecBuffer)
return;
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBankTarget = 0; gBankTarget < gBattlersCount; gBankTarget++)
{
if (gBattleMons[gBankTarget].ability == ABILITY_DAMP)
break;
}
- if (gBankTarget == gNoOfAllBanks)
+ if (gBankTarget == gBattlersCount)
{
- gActiveBank = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ gActiveBattler = gBankAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
EmitHealthBarUpdate(0, 0x7FFF);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr++;
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBankTarget = 0; gBankTarget < gBattlersCount; gBankTarget++)
{
if (gBankTarget == gBankAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget]))
break;
}
}
@@ -11167,10 +11167,10 @@ static void atk79_setatkhptozero(void)
if (gBattleExecBuffer)
return;
- gActiveBank = gBankAttacker;
- gBattleMons[gActiveBank].hp = 0;
- EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBankAttacker;
+ gBattleMons[gActiveBattler].hp = 0;
+ EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr++;
}
@@ -11185,11 +11185,11 @@ static void atk7A_jumpifnexttargetvalid(void) //used by intimidate to loop throu
{
if (gBankTarget == gBankAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget]))
break;
}
- if (gBankTarget >= gNoOfAllBanks)
+ if (gBankTarget >= gBattlersCount)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = jump_loc;
@@ -11264,7 +11264,7 @@ static void atk7D_setrain(void)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -11278,15 +11278,15 @@ static void atk7D_setrain(void)
static void atk7E_setreflect(void)
{
- if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_REFLECT)
+ if (gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] & SIDE_STATUS_REFLECT)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_REFLECT;
- gSideTimers[GetBankIdentity(gBankAttacker) & 1].reflectTimer = 5;
+ gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] |= SIDE_STATUS_REFLECT;
+ gSideTimers[GetBattlerPosition(gBankAttacker) & 1].reflectTimer = 5;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMons(1) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
@@ -11297,14 +11297,14 @@ static void atk7E_setreflect(void)
static void atk7F_setseeded(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -11342,7 +11342,7 @@ static void atk80_manipulatedamage(void)
static void atk81_trysetrest(void)
{
u8* fail_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1);
- gActiveBank = gBankTarget = gBankAttacker;
+ gActiveBattler = gBankTarget = gBankAttacker;
gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1);
if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
gBattlescriptCurrInstr = fail_loc;
@@ -11354,8 +11354,8 @@ static void atk81_trysetrest(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattleMons[gBankTarget].status1 = 3;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
}
@@ -11378,7 +11378,7 @@ static void atk83_nop(void)
bool8 UproarWakeUpCheck(u8 bank)
{
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) //wtf gamefreak, you should check this only once, not every time in a loop...
continue;
@@ -11391,7 +11391,7 @@ bool8 UproarWakeUpCheck(u8 bank)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
break;
}
- if (i == gNoOfAllBanks)
+ if (i == gBattlersCount)
return 0;
else
return 1;
@@ -11419,7 +11419,7 @@ static void atk85_stockpile(void)
{
if (gDisableStructs[gBankAttacker].stockpileCounter == 3)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
@@ -11448,7 +11448,7 @@ static void atk86_stockpiletobasedamage(void)
if (gBattleCommunication[6] != 1)
{
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
- gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0,
+ gSideAffecting[GetBattlerPosition(gBankTarget) & 1], 0,
0, gBankAttacker, gBankTarget)
* gDisableStructs[gBankAttacker].stockpileCounter;
gBattleStruct->animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
@@ -11504,9 +11504,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
u32 index;
if (flags & MOVE_EFFECT_AFFECTS_USER)
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
else
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
flags &= ~(MOVE_EFFECT_AFFECTS_USER);
@@ -11522,21 +11522,21 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
if ((statValue << 0x18) < 0) // stat decrease
{
- if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer
+ if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_BS_PTR)
{
- if (gSpecialStatuses[gActiveBank].statLowered)
+ if (gSpecialStatuses[gActiveBattler].statLowered)
{
gBattlescriptCurrInstr = BS_ptr;
}
else
{
BattleScriptPush(BS_ptr);
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_MistProtected;
- gSpecialStatuses[gActiveBank].statLowered = 1;
+ gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
return STAT_CHANGE_DIDNT_WORK;
@@ -11547,55 +11547,55 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gBattlescriptCurrInstr = BattleScript_ButItFailed;
return STAT_CHANGE_DIDNT_WORK;
}
- else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY
- || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE)
+ else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
+ || gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_BS_PTR)
{
- if (gSpecialStatuses[gActiveBank].statLowered)
+ if (gSpecialStatuses[gActiveBattler].statLowered)
{
gBattlescriptCurrInstr = BS_ptr;
}
else
{
BattleScriptPush(BS_ptr);
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
- gSpecialStatuses[gActiveBank].statLowered = 1;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
+ gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
&& !certain && statId == STAT_STAGE_ACC)
{
if (flags == STAT_CHANGE_BS_PTR)
{
BattleScriptPush(BS_ptr);
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
&& !certain && statId == STAT_STAGE_ATK)
{
if (flags == STAT_CHANGE_BS_PTR)
{
BattleScriptPush(BS_ptr);
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0)
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0)
{
return STAT_CHANGE_DIDNT_WORK;
}
@@ -11619,10 +11619,10 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBank].statStages[statId] == 0)
+ if (gBattleMons[gActiveBattler].statStages[statId] == 0)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBattler);
}
}
@@ -11646,20 +11646,20 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBank].statStages[statId] == 0xC)
+ if (gBattleMons[gActiveBattler].statStages[statId] == 0xC)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBattler);
}
- gBattleMons[gActiveBank].statStages[statId] += statValue;
- if (gBattleMons[gActiveBank].statStages[statId] < 0)
- gBattleMons[gActiveBank].statStages[statId] = 0;
- if (gBattleMons[gActiveBank].statStages[statId] > 0xC)
- gBattleMons[gActiveBank].statStages[statId] = 0xC;
+ gBattleMons[gActiveBattler].statStages[statId] += statValue;
+ if (gBattleMons[gActiveBattler].statStages[statId] < 0)
+ gBattleMons[gActiveBattler].statStages[statId] = 0;
+ if (gBattleMons[gActiveBattler].statStages[statId] > 0xC)
+ gBattleMons[gActiveBattler].statStages[statId] = 0xC;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR)
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR))
return STAT_CHANGE_DIDNT_WORK;
@@ -11677,7 +11677,7 @@ static void atk89_statbuffchange(void)
static void atk8A_normalisebuffs(void) //haze
{
int i, j;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
for (j = 0; j < 8; j++)
{
@@ -11733,7 +11733,7 @@ static bool8 sub_80264C0(void)
{
if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
{
- ewram16064arr(gBankTarget) = gBattlePartyID[gBankTarget];
+ ewram16064arr(gBankTarget) = gBattlerPartyIndexes[gBankTarget];
}
else
{
@@ -11743,7 +11743,7 @@ static bool8 sub_80264C0(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
return 0;
}
- ewram16064arr(gBankTarget) = gBattlePartyID[gBankTarget];
+ ewram16064arr(gBankTarget) = gBattlerPartyIndexes[gBankTarget];
}
gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
return 1;
@@ -11757,7 +11757,7 @@ static void atk8F_forcerandomswitch(void)
struct Pokemon* party;
u8 valid;
u8 val;
- if (!GetBankSide(gBankTarget))
+ if (!GetBattlerSide(gBankTarget))
party = gPlayerParty;
else
party = gEnemyParty;
@@ -11805,7 +11805,7 @@ static void atk8F_forcerandomswitch(void)
i = val + 3;
else
i = val;
- } while (i == gBattlePartyID[gBankTarget] || i == gBattlePartyID[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
+ } while (i == gBattlerPartyIndexes[gBankTarget] || i == gBattlerPartyIndexes[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
}
else
{
@@ -11814,14 +11814,14 @@ static void atk8F_forcerandomswitch(void)
do
{
i = Random() % 6;
- } while (i == gBattlePartyID[gBankTarget] || i == gBattlePartyID[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
+ } while (i == gBattlerPartyIndexes[gBankTarget] || i == gBattlerPartyIndexes[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
}
else
{
do
{
i = Random() % 6;
- } while (i == gBattlePartyID[gBankTarget] || !MON_CAN_BATTLE(&party[i]));
+ } while (i == gBattlerPartyIndexes[gBankTarget] || !MON_CAN_BATTLE(&party[i]));
}
}
ewram16068arr(gBankTarget) = i;
@@ -11919,15 +11919,15 @@ static void atk91_givepaydaymoney(void)
static void atk92_setlightscreen(void)
{
- if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_LIGHTSCREEN)
+ if (gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] & SIDE_STATUS_LIGHTSCREEN)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_LIGHTSCREEN;
- gSideTimers[GetBankIdentity(gBankAttacker) & 1].lightscreenTimer = 5;
+ gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] |= SIDE_STATUS_LIGHTSCREEN;
+ gSideTimers[GetBattlerPosition(gBankAttacker) & 1].lightscreenTimer = 5;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMons(1) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
else
@@ -11957,7 +11957,7 @@ static void atk93_tryKO(void)
if (gBattleMons[gBankTarget].ability == ABILITY_STURDY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastUsedAbility = ABILITY_STURDY;
gBattlescriptCurrInstr = x;
RecordAbilityBattle(gBankTarget, ABILITY_STURDY);
@@ -11969,7 +11969,7 @@ static void atk93_tryKO(void)
u16 to_cmp = gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level + gBattleMoves[gCurrentMove].accuracy;
if (Random() % 0x64 + 1 < to_cmp || gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level)
{
- goto MOVESTATUS_MISSED_LABEL;
+ goto MOVE_RESULT_MISSED_LABEL;
}
}
else
@@ -11980,8 +11980,8 @@ static void atk93_tryKO(void)
}
}
-MOVESTATUS_MISSED_LABEL:
- gBattleTypeFlags |= MOVESTATUS_MISSED;
+MOVE_RESULT_MISSED_LABEL:
+ gBattleTypeFlags |= MOVE_RESULT_MISSED;
if (gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
else
@@ -12078,7 +12078,7 @@ _08026C0C:\n\
mov r10, r8\n\
cmp r3, 0x5\n\
bne _08026C6C\n\
- ldr r2, _08026C5C @ =gBattleMoveFlags\n\
+ ldr r2, _08026C5C @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x1\n\
orrs r0, r1\n\
@@ -12098,7 +12098,7 @@ _08026C4C: .4byte gStringBank\n\
_08026C50: .4byte gBankTarget\n\
_08026C54: .4byte gSpecialStatuses\n\
_08026C58: .4byte gBattleMons\n\
-_08026C5C: .4byte gBattleMoveFlags\n\
+_08026C5C: .4byte gMoveResultFlags\n\
_08026C60: .4byte gLastUsedAbility\n\
_08026C64: .4byte gBattlescriptCurrInstr\n\
_08026C68: .4byte BattleScript_SturdyPreventsOHKO\n\
@@ -12208,7 +12208,7 @@ _08026D20:\n\
ldrh r0, [r0, 0x28]\n\
subs r0, 0x1\n\
str r0, [r1]\n\
- ldr r2, _08026D60 @ =gBattleMoveFlags\n\
+ ldr r2, _08026D60 @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x40\n\
b _08026DC6\n\
@@ -12218,7 +12218,7 @@ _08026D50: .4byte gBankAttacker\n\
_08026D54: .4byte gProtectStructs\n\
_08026D58: .4byte gBankTarget\n\
_08026D5C: .4byte gBattleMoveDamage\n\
-_08026D60: .4byte gBattleMoveFlags\n\
+_08026D60: .4byte gMoveResultFlags\n\
_08026D64:\n\
ldr r0, _08026DA0 @ =gSpecialStatuses\n\
lsls r1, r2, 2\n\
@@ -12237,7 +12237,7 @@ _08026D64:\n\
ldrh r0, [r0, 0x28]\n\
subs r0, 0x1\n\
str r0, [r1]\n\
- ldr r2, _08026DA8 @ =gBattleMoveFlags\n\
+ ldr r2, _08026DA8 @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x80\n\
orrs r0, r1\n\
@@ -12253,7 +12253,7 @@ _08026D64:\n\
.align 2, 0\n\
_08026DA0: .4byte gSpecialStatuses\n\
_08026DA4: .4byte gBattleMoveDamage\n\
-_08026DA8: .4byte gBattleMoveFlags\n\
+_08026DA8: .4byte gMoveResultFlags\n\
_08026DAC: .4byte gLastUsedItem\n\
_08026DB0: .4byte gBankTarget\n\
_08026DB4:\n\
@@ -12263,7 +12263,7 @@ _08026DB4:\n\
add r0, r10\n\
ldrh r0, [r0, 0x28]\n\
str r0, [r1]\n\
- ldr r2, _08026DD8 @ =gBattleMoveFlags\n\
+ ldr r2, _08026DD8 @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x10\n\
_08026DC6:\n\
@@ -12277,10 +12277,10 @@ _08026DCA:\n\
b _08026E40\n\
.align 2, 0\n\
_08026DD4: .4byte gBattleMoveDamage\n\
-_08026DD8: .4byte gBattleMoveFlags\n\
+_08026DD8: .4byte gMoveResultFlags\n\
_08026DDC: .4byte gBattlescriptCurrInstr\n\
_08026DE0:\n\
- ldr r2, _08026E10 @ =gBattleMoveFlags\n\
+ ldr r2, _08026E10 @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x1\n\
orrs r0, r1\n\
@@ -12305,7 +12305,7 @@ _08026DE0:\n\
movs r0, 0\n\
b _08026E24\n\
.align 2, 0\n\
-_08026E10: .4byte gBattleMoveFlags\n\
+_08026E10: .4byte gMoveResultFlags\n\
_08026E14: .4byte gBankAttacker\n\
_08026E18: .4byte gBankTarget\n\
_08026E1C: .4byte gBattleCommunication\n\
@@ -12354,7 +12354,7 @@ static void atk95_setsandstorm(void)
{
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -12402,7 +12402,7 @@ static void atk96_weatherdamage(void)
else
gBattleMoveDamage = 0;
- if (gAbsentBankFlags & gBitTable[gBankAttacker])
+ if (gAbsentBattlerFlags & gBitTable[gBankAttacker])
gBattleMoveDamage = 0;
gBattlescriptCurrInstr++;
@@ -12413,15 +12413,15 @@ static void atk97_tryinfatuating(void)
struct Pokemon *attacker, *target;
u16 atk_species, def_species;
u32 atk_pid, def_pid;
- if (!GetBankSide(gBankAttacker))
- attacker = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ if (!GetBattlerSide(gBankAttacker))
+ attacker = &gPlayerParty[gBattlerPartyIndexes[gBankAttacker]];
else
- attacker = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+ attacker = &gEnemyParty[gBattlerPartyIndexes[gBankAttacker]];
- if (!GetBankSide(gBankTarget))
- target = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ if (!GetBattlerSide(gBankTarget))
+ target = &gPlayerParty[gBattlerPartyIndexes[gBankTarget]];
else
- target = &gEnemyParty[gBattlePartyID[gBankTarget]];
+ target = &gEnemyParty[gBattlerPartyIndexes[gBankTarget]];
atk_species = GetMonData(attacker, MON_DATA_SPECIES);
atk_pid = GetMonData(attacker, MON_DATA_PERSONALITY);
@@ -12458,26 +12458,26 @@ static void atk98_updatestatusicon(void)
if (T2_READ_8(gBattlescriptCurrInstr + 1) != 4)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
else
{
- gActiveBank = gBankAttacker;
- if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gActiveBattler = gBankAttacker;
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBufferBankForExecution(gActiveBattler);
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
gBattlescriptCurrInstr += 2;
@@ -12486,15 +12486,15 @@ static void atk98_updatestatusicon(void)
static void atk99_setmist(void)
{
- if (gSideTimers[GetBankIdentity(gBankAttacker) & 1].mistTimer)
+ if (gSideTimers[GetBattlerPosition(gBankAttacker) & 1].mistTimer)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gSideTimers[GetBankIdentity(gBankAttacker) & 1].mistTimer = 5;
- gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_MIST;
+ gSideTimers[GetBattlerPosition(gBankAttacker) & 1].mistTimer = 5;
+ gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] |= SIDE_STATUS_MIST;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
gBattlescriptCurrInstr++;
@@ -12504,7 +12504,7 @@ static void atk9A_setfocusenergy(void)
{
if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
@@ -12521,7 +12521,7 @@ static void atk9B_transformdataexecution(void)
gBattlescriptCurrInstr++;
if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
@@ -12554,9 +12554,9 @@ static void atk9B_transformdataexecution(void)
gBattleMons[gBankAttacker].pp[j] = 5;
}
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitResetActionMoveSelection(0, 2);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
}
@@ -12937,8 +12937,8 @@ static void atkA0_psywavedamageeffect(void)
static void atkA1_counterdamagecalculator(void)
{
- u8 atk_side = GetBankSide(gBankAttacker);
- u8 def_side = GetBankSide(gProtectStructs[gBankAttacker].physicalBank);
+ u8 atk_side = GetBattlerSide(gBankAttacker);
+ u8 def_side = GetBattlerSide(gProtectStructs[gBankAttacker].physicalBank);
if (gProtectStructs[gBankAttacker].physicalDmg && atk_side != def_side && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp)
{
gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2;
@@ -12957,8 +12957,8 @@ static void atkA1_counterdamagecalculator(void)
static void atkA2_mirrorcoatdamagecalculator(void) //a copy of atkA1 with the physical -> special field changes
{
- u8 atk_side = GetBankSide(gBankAttacker);
- u8 def_side = GetBankSide(gProtectStructs[gBankAttacker].specialBank);
+ u8 atk_side = GetBattlerSide(gBankAttacker);
+ u8 def_side = GetBattlerSide(gProtectStructs[gBankAttacker].specialBank);
if (gProtectStructs[gBankAttacker].specialDmg && atk_side != def_side && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp)
{
gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2;
@@ -13387,7 +13387,7 @@ static void atkA8_copymovepermanently(void)
struct move_pp moves_data;
gBattleMons[gBankAttacker].moves[gCurrMovePos] = gUnknown_02024C2C[gBankTarget];
gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknown_02024C2C[gBankTarget]].pp;
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
for (i = 0; i < 4; i++)
{
moves_data.move[i] = gBattleMons[gBankAttacker].moves[i];
@@ -13395,7 +13395,7 @@ static void atkA8_copymovepermanently(void)
}
moves_data.ppBonuses = gBattleMons[gBankAttacker].ppBonuses;
EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct move_pp), &moves_data);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
gBattleTextBuff1[2] = gUnknown_02024C2C[gBankTarget];
@@ -13478,8 +13478,8 @@ static void atkAA_setdestinybond(void)
static void TrySetDestinyBondToHappen(void)
{
- u8 atk_side = GetBankSide(gBankAttacker);
- u8 def_side = GetBankSide(gBankTarget);
+ u8 atk_side = GetBattlerSide(gBankAttacker);
+ u8 def_side = GetBattlerSide(gBankTarget);
if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND && atk_side != def_side && !(gHitMarker & HITMARKER_GRUDGE))
gHitMarker |= HITMARKER_DESTINYBOND;
}
@@ -13533,12 +13533,12 @@ static void atkAD_tryspiteppreduce(void)
gBattleTextBuff2[5] = 0xFF;
gBattleMons[gBankTarget].pp[i] -= lost_pp;
- gActiveBank = gBankTarget;
- if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i])
- && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ gActiveBattler = gBankTarget;
+ if (!(gDisableStructs[gActiveBattler].unk18_b & gBitTable[i])
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
- MarkBufferBankForExecution(gActiveBank);
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr += 5;
if (gBattleMons[gBankTarget].pp[i] == 0)
@@ -13560,7 +13560,7 @@ static void atkAE_healpartystatus(void)
int i;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -13575,16 +13575,16 @@ static void atkAE_healpartystatus(void)
gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
}
- gActiveBank = gBattleStruct->scriptingActive = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gActiveBattler = gBattleStruct->scriptingActive = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF)
+ if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF)
{
- gBattleMons[gActiveBank].status1 = 0;
+ gBattleMons[gActiveBattler].status1 = 0;
}
else
{
- RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
+ RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
gBattleCommunication[MULTISTRING_CHOOSER] |= 2;
}
}
@@ -13596,10 +13596,10 @@ static void atkAE_healpartystatus(void)
if (species != 0 && species != SPECIES_EGG)
{
u8 ability;
- if (gBattlePartyID[gBankAttacker] == i)
+ if (gBattlerPartyIndexes[gBankAttacker] == i)
ability = gBattleMons[gBankAttacker].ability;
- else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[gActiveBank] == i && !(gAbsentBankFlags & gBitTable[gActiveBank]))
- ability = gBattleMons[gActiveBank].ability;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[gActiveBattler] == i && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ ability = gBattleMons[gActiveBattler].ability;
else
ability = GetAbilityBySpecies(species, abilityBit);
if (ability != ABILITY_SOUNDPROOF)
@@ -13613,15 +13613,15 @@ static void atkAE_healpartystatus(void)
to_heal = 0x3F;
gBattleMons[gBankAttacker].status1 = zero2;
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]))
- gBattleMons[gActiveBank].status1 = 0;
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ gBattleMons[gActiveBattler].status1 = 0;
}
//missing check?
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, to_heal, 4, &zero);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr++;
}
@@ -13644,7 +13644,7 @@ static void atkAF_cursetarget(void)
static void atkB0_trysetspikes(void)
{
- u8 side = GetBankSide(gBankAttacker) ^ 1;
+ u8 side = GetBattlerSide(gBankAttacker) ^ 1;
if (gSideTimers[side].spikesAmount == 3)
{
gSpecialStatuses[gBankAttacker].flag20 = 1;
@@ -13668,20 +13668,20 @@ static void atkB2_trysetperishsong(void)
{
int not_affected_pokes = 0, i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_PERISH_SONG || gBattleMons[i].ability == ABILITY_SOUNDPROOF)
not_affected_pokes++;
else
{
gStatuses3[i] |= STATUS3_PERISH_SONG;
- gDisableStructs[i].perishSong1 = 3;
- gDisableStructs[i].perishSong2 = 3;
+ gDisableStructs[i].perishSongTimer1 = 3;
+ gDisableStructs[i].perishSongTimer2 = 3;
}
}
PressurePPLoseOnUsingPerishSong(gBankAttacker);
- if (not_affected_pokes == gNoOfAllBanks)
+ if (not_affected_pokes == gBattlersCount)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
@@ -13689,7 +13689,7 @@ static void atkB2_trysetperishsong(void)
static void atkB3_rolloutdamagecalculation(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
CancelMultiTurnMoves(gBankAttacker);
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
@@ -13728,7 +13728,7 @@ static void atkB4_jumpifconfusedandstatmaxed(void)
static void atkB5_furycuttercalc(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gDisableStructs[gBankAttacker].furyCutterCounter = 0;
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
@@ -13779,22 +13779,22 @@ static void atkB7_presentdamagecalculation(void)
gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
else
{
- //gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); only in Emerald
+ //gMoveResultFlags &= ~(MOVE_RESULT_DOESNT_AFFECT_FOE); only in Emerald
gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
}
}
static void atkB8_setsafeguard(void)
{
- if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_SAFEGUARD)
+ if (gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] & SIDE_STATUS_SAFEGUARD)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_SAFEGUARD;
- gSideTimers[GetBankIdentity(gBankAttacker) & 1].safeguardTimer = 5;
+ gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] |= SIDE_STATUS_SAFEGUARD;
+ gSideTimers[GetBattlerPosition(gBankAttacker) & 1].safeguardTimer = 5;
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
gBattlescriptCurrInstr++;
@@ -13846,11 +13846,11 @@ static void atkB9_magnitudedamagecalculation(void)
gBattleTextBuff1[4] = magnitude;
gBattleTextBuff1[5] = 0xFF;
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBankTarget = 0; gBankTarget < gBattlersCount; gBankTarget++)
{
if (gBankTarget == gBankAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget])) //a valid target was found
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget])) //a valid target was found
break;
}
gBattlescriptCurrInstr++;
@@ -13860,24 +13860,24 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
{
if (gMultiHitCounter == 1)
{
- if (GetBankSide(gBankAttacker) == 0)
- gBankTarget = GetBankByIdentity(1);
+ if (GetBattlerSide(gBankAttacker) == 0)
+ gBankTarget = GetBattlerAtPosition(1);
else
- gBankTarget = GetBankByIdentity(0);
+ gBankTarget = GetBattlerAtPosition(0);
}
else
{
- if (GetBankSide(gBankAttacker) == 0)
- gBankTarget = GetBankByIdentity(3);
+ if (GetBattlerSide(gBankAttacker) == 0)
+ gBankTarget = GetBattlerAtPosition(3);
else
- gBankTarget = GetBankByIdentity(2);
+ gBankTarget = GetBattlerAtPosition(2);
}
if (gActionForBanks[gBankTarget] == 0 && gBankAttacker == ewram16010arr(gBankTarget) && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
&& gBattleMons[gBankAttacker].hp && !gDisableStructs[gBankTarget].truantCounter && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT)
{
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBanksByTurnOrder[i] == gBankTarget)
gActionsByTurnOrder[i] = 11;
@@ -13895,7 +13895,7 @@ static void atkBB_setsunny(void)
{
if (gBattleWeather & WEATHER_SUN_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -13958,10 +13958,10 @@ static void atkBE_rapidspinfree(void) //rapid spin
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
}
- else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES)
+ else if (gSideAffecting[GetBattlerSide(gBankAttacker)] & SIDE_STATUS_SPIKES)
{
- gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES);
- gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0;
+ gSideAffecting[GetBattlerSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES);
+ gSideTimers[GetBattlerSide(gBankAttacker)].spikesAmount = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SpikesFree;
}
@@ -14148,11 +14148,11 @@ _080298A8: .4byte gBattlescriptCurrInstr\n\
static void atkC2_selectfirstvalidtarget(void)
{
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBankTarget = 0; gBankTarget < gBattlersCount; gBankTarget++)
{
if (gBankTarget == gBankAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget]))
break;
}
gBattlescriptCurrInstr++;
@@ -14170,7 +14170,7 @@ static void atkC3_trysetfutureattack(void)
gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker;
gWishFutureKnock.futureSightCounter[gBankTarget] = 3;
gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
- gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0,
+ gSideAffecting[GetBattlerPosition(gBankTarget) & 1], 0,
0, gBankAttacker, gBankTarget);
if (gProtectStructs[gBankAttacker].helpingHand)
@@ -14189,7 +14189,7 @@ static void atkC3_trysetfutureattack(void)
static void atkC4_trydobeatup(void)
{
register struct Pokemon* party asm("r7");
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -14241,7 +14241,7 @@ static void atkC4_trydobeatup(void)
push {r6,r7}\n\
ldr r0, _08029A8C @ =gBankAttacker\n\
ldrb r0, [r0]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
ldr r7, _08029A90 @ =gEnemyParty\n\
cmp r0, 0\n\
@@ -14532,7 +14532,7 @@ static void atkC8_sethail(void)
{
if (gBattleWeather & WEATHER_HAIL)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -14552,18 +14552,18 @@ static void atkC9_jumpifattackandspecialattackcannotfall(void) //memento
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
{
- gActiveBank = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ gActiveBattler = gBankAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
EmitHealthBarUpdate(0, 0x7FFF);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
}
static void atkCA_setforcedtarget(void) //follow me
{
- gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1;
- gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker;
+ gSideTimers[GetBattlerSide(gBankAttacker)].followmeTimer = 1;
+ gSideTimers[GetBattlerSide(gBankAttacker)].followmeTarget = gBankAttacker;
gBattlescriptCurrInstr++;
}
@@ -14590,9 +14590,9 @@ static void atkCD_cureifburnedparalysedorpoisoned(void) //refresh
{
gBattleMons[gBankAttacker].status1 = 0;
gBattlescriptCurrInstr += 5;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBankAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
}
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -14631,8 +14631,8 @@ static void atkD0_settaunt(void)
static void atkD1_trysethelpinghand(void)
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gBankTarget])
&& !gProtectStructs[gBankAttacker].helpingHand && !gProtectStructs[gBankTarget].helpingHand)
{
gProtectStructs[gBankTarget].helpingHand = 1;
@@ -14645,9 +14645,9 @@ static void atkD1_trysethelpinghand(void)
#ifdef NONMATCHING
static void atkD2_tryswapitems(void)
{
- if ((GetBankSide(gBankAttacker) != 1 || gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER) || gTrainerBattleOpponent == 0x400))
+ if ((GetBattlerSide(gBankAttacker) != 1 || gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER) || gTrainerBattleOpponent == 0x400))
{
- u8 side = GetBankSide(gBankAttacker);
+ u8 side = GetBattlerSide(gBankAttacker);
if (gBattleTypeFlags)
}
@@ -14667,7 +14667,7 @@ static void atkD2_tryswapitems(void)
sub sp, 0x4\n\
ldr r0, _0802A30C @ =gBankAttacker\n\
ldrb r0, [r0]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, 0x1\n\
@@ -14687,7 +14687,7 @@ static void atkD2_tryswapitems(void)
_0802A24C:\n\
ldr r4, _0802A30C @ =gBankAttacker\n\
ldrb r0, [r4]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r2, r0, 24\n\
ldr r0, _0802A310 @ =gBattleTypeFlags\n\
@@ -14707,7 +14707,7 @@ _0802A24C:\n\
adds r0, r2, r0\n\
ldrb r1, [r0]\n\
ldr r3, _0802A320 @ =gBitTable\n\
- ldr r2, _0802A324 @ =gBattlePartyID\n\
+ ldr r2, _0802A324 @ =gBattlerPartyIndexes\n\
ldrb r0, [r4]\n\
lsls r0, 1\n\
adds r0, r2\n\
@@ -14789,7 +14789,7 @@ _0802A314: .4byte 0x00000902\n\
_0802A318: .4byte gTrainerBattleOpponent\n\
_0802A31C: .4byte gWishFutureKnock\n\
_0802A320: .4byte gBitTable\n\
-_0802A324: .4byte gBattlePartyID\n\
+_0802A324: .4byte gBattlerPartyIndexes\n\
_0802A328: .4byte gBattleMons\n\
_0802A32C: .4byte gBankTarget\n\
_0802A330: .4byte gBattlescriptCurrInstr\n\
@@ -14841,7 +14841,7 @@ _0802A36C:\n\
add r0, r9\n\
mov r3, r10\n\
strh r3, [r0, 0x2E]\n\
- ldr r5, _0802A460 @ =gActiveBank\n\
+ ldr r5, _0802A460 @ =gActiveBattler\n\
ldr r1, _0802A45C @ =gBankAttacker\n\
ldrb r0, [r1]\n\
strb r0, [r5]\n\
@@ -14937,7 +14937,7 @@ _0802A36C:\n\
.align 2, 0\n\
_0802A458: .4byte gSharedMem + 0x160F0\n\
_0802A45C: .4byte gBankAttacker\n\
-_0802A460: .4byte gActiveBank\n\
+_0802A460: .4byte gActiveBattler\n\
_0802A464: .4byte 0xfffe9f10\n\
_0802A468: .4byte 0x000160e8\n\
_0802A46C: .4byte 0x000160e9\n\
@@ -14995,7 +14995,7 @@ static void atkD4_trywish(void)
if (gWishFutureKnock.wishCounter[gBankAttacker] == 0)
{
gWishFutureKnock.wishCounter[gBankAttacker] = 2;
- gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker];
+ gWishFutureKnock.wishUserID[gBankAttacker] = gBattlerPartyIndexes[gBankAttacker];
gBattlescriptCurrInstr += 6;
}
else
@@ -15078,7 +15078,7 @@ static void atkDA_tryswapabilities(void)
{
if ((gBattleMons[gBankAttacker].ability == 0 && gBattleMons[gBankTarget].ability == 0)
|| gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
- || gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ || gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
{
@@ -15100,9 +15100,9 @@ static void atkDB_tryimprision(void)
{
u8 bank;
PressurePPLoseOnUsingImprision(gBankAttacker);
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ for (bank = 0; bank < gBattlersCount; bank++)
{
- if (r8 != GetBankSide(bank))
+ if (r8 != GetBattlerSide(bank))
{
int j;
for (j = 0; j < 4; j++)
@@ -15124,7 +15124,7 @@ static void atkDB_tryimprision(void)
}
}
}
- if (bank == gNoOfAllBanks)
+ if (bank == gBattlersCount)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -15162,14 +15162,14 @@ static void atkDE_asistattackselect(void)
struct Pokemon* party;
int i, j;
u16* chooseable_moves;
- if (GetBankIdentity(gBankAttacker) & 1)
+ if (GetBattlerPosition(gBankAttacker) & 1)
party = gEnemyParty;
else
party = gPlayerParty;
for (i = 0; i < 6; i++)
{
- if (i == gBattlePartyID[gBankAttacker])
+ if (i == gBattlerPartyIndexes[gBankAttacker])
break;
if (!GetMonData(&party[i], MON_DATA_SPECIES2) || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
break;
@@ -15224,7 +15224,7 @@ static void atkDE_asistattackselect(void)
mov r10, r0\n\
ldr r0, _0802AB9C @ =gBankAttacker\n\
ldrb r0, [r0]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x1\n\
ands r1, r0\n\
ldr r0, _0802ABA0 @ =gPlayerParty\n\
@@ -15236,7 +15236,7 @@ static void atkDE_asistattackselect(void)
_0802AAAC:\n\
movs r2, 0\n\
_0802AAAE:\n\
- ldr r1, _0802ABA8 @ =gBattlePartyID\n\
+ ldr r1, _0802ABA8 @ =gBattlerPartyIndexes\n\
ldr r0, _0802AB9C @ =gBankAttacker\n\
ldrb r0, [r0]\n\
lsls r0, 1\n\
@@ -15358,7 +15358,7 @@ _0802AB54:\n\
_0802AB9C: .4byte gBankAttacker\n\
_0802ABA0: .4byte gPlayerParty\n\
_0802ABA4: .4byte gEnemyParty\n\
-_0802ABA8: .4byte gBattlePartyID\n\
+_0802ABA8: .4byte gBattlerPartyIndexes\n\
_0802ABAC: .4byte 0x0000ffff\n\
_0802ABB0: .4byte gSharedMem + 0x16024\n\
_0802ABB4: .4byte sMovesForbiddenToCopy\n\
@@ -15401,7 +15401,7 @@ static void atkDF_trysetmagiccoat(void)
{
gBankTarget = gBankAttacker;
gSpecialStatuses[gBankAttacker].flag20 = 1;
- if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) //last turn
+ if (gCurrentTurnActionNumber == gBattlersCount - 1) //last turn
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
{
@@ -15413,7 +15413,7 @@ static void atkDF_trysetmagiccoat(void)
static void atkE0_trysetsnatch(void)
{
gSpecialStatuses[gBankAttacker].flag20 = 1;
- if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) //last turn
+ if (gCurrentTurnActionNumber == gBattlersCount - 1) //last turn
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
{
@@ -15427,21 +15427,21 @@ static void atkE1_trygetintimidatetarget(void)
u8 side;
gBattleStruct->scriptingActive = ewram160DD;
- side = GetBankSide(gBattleStruct->scriptingActive);
+ side = GetBattlerSide(gBattleStruct->scriptingActive);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 9;
gBattleTextBuff1[2] = gBattleMons[gBattleStruct->scriptingActive].ability;
gBattleTextBuff1[3] = 0xFF;
- for (;gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (;gBankTarget < gBattlersCount; gBankTarget++)
{
- if (GetBankSide(gBankTarget) == side)
+ if (GetBattlerSide(gBankTarget) == side)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget]))
break;
}
- if (gBankTarget >= gNoOfAllBanks)
+ if (gBankTarget >= gBattlersCount)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
@@ -15449,13 +15449,13 @@ static void atkE1_trygetintimidatetarget(void)
static void atkE2_switchoutabilities(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- switch (gBattleMons[gActiveBank].ability)
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ switch (gBattleMons[gActiveBattler].ability)
{
case ABILITY_NATURAL_CURE:
- gBattleMons[gActiveBank].status1 = 0;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[ewram16064arr(gActiveBank)], 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gActiveBattler].status1 = 0;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[ewram16064arr(gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
break;
}
gBattlescriptCurrInstr += 2;
@@ -15463,8 +15463,8 @@ static void atkE2_switchoutabilities(void)
static void atkE3_jumpifhasnohp(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- if (gBattleMons[gActiveBank].hp == 0)
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ if (gBattleMons[gActiveBattler].hp == 0)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -15535,11 +15535,11 @@ static void atkE5_pickup(void)
static void atkE6_docastformchangeanimation(void)
{
- gActiveBank = gBattleStruct->scriptingActive;
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE)
+ gActiveBattler = gBattleStruct->scriptingActive;
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
gBattleStruct->castformToChangeInto |= 0x80;
EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->castformToChangeInto);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr++;
}
@@ -15605,15 +15605,15 @@ static void atkE9_setweatherballtype(void)
static void atkEA_tryrecycleitem(void)
{
u16* used_item;
- gActiveBank = gBankAttacker;
- used_item = USED_HELD_ITEM(gActiveBank);
- if (*used_item && gBattleMons[gActiveBank].item == 0)
+ gActiveBattler = gBankAttacker;
+ used_item = USED_HELD_ITEM(gActiveBattler);
+ if (*used_item && gBattleMons[gActiveBattler].item == 0)
{
gLastUsedItem = *used_item;
*used_item = 0;
- gBattleMons[gActiveBank].item = gLastUsedItem;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gActiveBattler].item = gLastUsedItem;
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
else
@@ -15638,15 +15638,15 @@ static void atkEB_settypetoterrain(void)
static void atkEC_pursuitrelated(void)
{
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]) && gActionForBanks[gActiveBank] == 0 && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]) && gActionForBanks[gActiveBattler] == 0 && gChosenMovesByBanks[gActiveBattler] == MOVE_PURSUIT)
{
- gActionsByTurnOrder[gActiveBank] = 11;
+ gActionsByTurnOrder[gActiveBattler] = 11;
gCurrentMove = MOVE_PURSUIT;
gBattlescriptCurrInstr += 5;
gBattleStruct->animTurn = 1;
gBattleStruct->unk160A7 = gBankAttacker;
- gBankAttacker = gActiveBank;
+ gBankAttacker = gActiveBattler;
}
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -15665,7 +15665,7 @@ static void atkED_snatchsetbanks(void)
static void atkEE_removelightscreenreflect(void) //brick break
{
- u8 side = GetBankSide(gBankAttacker) ^ 1;
+ u8 side = GetBattlerSide(gBankAttacker) ^ 1;
if (gSideTimers[side].reflectTimer || gSideTimers[side].lightscreenTimer)
{
gSideAffecting[side] &= ~(SIDE_STATUS_REFLECT);
@@ -15689,18 +15689,18 @@ void atkEF_handleballthrow(void)
if (gBattleExecBuffer)
return;
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
gBankTarget = gBankAttacker ^ 1;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
EmitBallThrow(0, 5);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
{
EmitBallThrow(0, 4);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_WallyBallThrow;
}
else
@@ -15778,9 +15778,9 @@ void atkEF_handleballthrow(void)
if (odds > 254) //poke caught
{
EmitBallThrow(0, 4);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
- SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
if (CalculatePlayerPartyCount() == 6)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
@@ -15795,11 +15795,11 @@ void atkEF_handleballthrow(void)
if (gLastUsedItem == ITEM_MASTER_BALL)
shakes = 4; //why calculate the shakes before that check?
EmitBallThrow(0, shakes);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
if (shakes == 4) //poke caught, copy of the code above
{
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
- SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
if (CalculatePlayerPartyCount() == 6)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
@@ -15816,9 +15816,9 @@ void atkEF_handleballthrow(void)
static void atkF0_givecaughtmon(void)
{
- GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]);
+ GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]]);
gBattleResults.caughtPoke = gBattleMons[gBankAttacker ^ 1].species;
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleResults.caughtNick);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleResults.caughtNick);
gBattlescriptCurrInstr++;
}
@@ -16020,15 +16020,15 @@ static void atkF3_trygivecaughtmonnick(void)
case 2:
if (!gPaletteFade.active)
{
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
- DoNamingScreen(2, gBattleStruct->caughtNick, GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), BattleMainCB2);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
+ DoNamingScreen(2, gBattleStruct->caughtNick, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), BattleMainCB2);
gBattleCommunication[0]++;
}
break;
case 3:
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active )
{
- SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
break;
@@ -16061,5 +16061,5 @@ static void atkF6_finishaction(void)
static void atkF7_finishturn(void)
{
gCurrentActionFuncId = 0xC;
- gCurrentTurnActionNumber = gNoOfAllBanks;
+ gCurrentTurnActionNumber = gBattlersCount;
}
diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c
index 564d8b518..914ee245b 100644
--- a/src/battle/battle_7.c
+++ b/src/battle/battle_7.c
@@ -23,9 +23,9 @@
#include "graphics.h"
extern u8 gBattleBufferA[][0x200];
-extern u8 gActiveBank;
-extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[];
+extern u8 gActiveBattler;
+extern u8 gBattlersCount;
+extern u16 gBattlerPartyIndexes[];
extern u8 gBanksBySide[];
extern u8 gBankSpriteIds[];
extern u16 gUnknown_02024DE8;
@@ -96,7 +96,7 @@ extern void c3_0802FDF4(u8);
extern void sub_80440EC();
extern void sub_804777C();
extern void sub_8141828();
-extern u8 GetBankPosition();
+extern u8 GetBattlerSpriteCoord();
extern u8 IsBankSpritePresent(u8);
extern u8 sub_8077F68(u8);
extern u8 sub_8077F7C(u8);
@@ -154,36 +154,36 @@ void sub_80313A0(struct Sprite *sprite)
void move_anim_start_t2_for_situation(u8 a, u32 b)
{
- ewram17810[gActiveBank].unk0_4 = 1;
+ ewram17810[gActiveBattler].unk0_4 = 1;
if (a == 0)
{
if (b == 0x20)
- move_anim_start_t2(gActiveBank, 6);
+ move_anim_start_t2(gActiveBattler, 6);
else if (b == 8 || (b & 0x80))
- move_anim_start_t2(gActiveBank, 0);
+ move_anim_start_t2(gActiveBattler, 0);
else if (b == 0x10)
- move_anim_start_t2(gActiveBank, 2);
+ move_anim_start_t2(gActiveBattler, 2);
else if (b & 7)
- move_anim_start_t2(gActiveBank, 4);
+ move_anim_start_t2(gActiveBattler, 4);
else if (b == 0x40)
- move_anim_start_t2(gActiveBank, 5);
+ move_anim_start_t2(gActiveBattler, 5);
else
- ewram17810[gActiveBank].unk0_4 = 0;
+ ewram17810[gActiveBattler].unk0_4 = 0;
}
else
{
if (b & 0x000F0000)
- move_anim_start_t2(gActiveBank, 3);
+ move_anim_start_t2(gActiveBattler, 3);
else if (b & 7)
- move_anim_start_t2(gActiveBank, 1);
+ move_anim_start_t2(gActiveBattler, 1);
else if (b & 0x10000000)
- move_anim_start_t2(gActiveBank, 7);
+ move_anim_start_t2(gActiveBattler, 7);
else if (b & 0x08000000)
- move_anim_start_t2(gActiveBank, 8);
+ move_anim_start_t2(gActiveBattler, 8);
else if (b & 0x0000E000)
- move_anim_start_t2(gActiveBank, 9);
+ move_anim_start_t2(gActiveBattler, 9);
else
- ewram17810[gActiveBank].unk0_4 = 0;
+ ewram17810[gActiveBattler].unk0_4 = 0;
}
}
@@ -274,7 +274,7 @@ bool8 mplay_80342A4(u8 a)
if (IsSEPlaying())
{
ewram17810[a].unk8++;
- if (ewram17810[gActiveBank].unk8 < 30)
+ if (ewram17810[gActiveBattler].unk8 < 30)
return TRUE;
m4aMPlayStop(&gMPlay_SE1);
m4aMPlayStop(&gMPlay_SE2);
@@ -309,7 +309,7 @@ void BattleLoadOpponentMonSprite(struct Pokemon *pkmn, u8 b)
r7 = gTransformedPersonalities[b];
}
otId = GetMonData(pkmn, MON_DATA_OT_ID);
- var = GetBankIdentity(b);
+ var = GetBattlerPosition(b);
HandleLoadSpecialPokePic(
&gMonFrontPicTable[species],
gMonFrontPicCoords[species].coords,
@@ -361,7 +361,7 @@ void BattleLoadPlayerMonSprite(struct Pokemon *pkmn, u8 b)
r7 = gTransformedPersonalities[b];
}
otId = GetMonData(pkmn, MON_DATA_OT_ID);
- var = GetBankIdentity(b);
+ var = GetBattlerPosition(b);
HandleLoadSpecialPokePic(
&gMonBackPicTable[species],
gMonBackPicCoords[species].coords,
@@ -404,7 +404,7 @@ void sub_8031A6C(u16 a, u8 b)
u8 status;
struct CompressedSpriteSheet spriteSheet;
- status = GetBankIdentity(b);
+ status = GetBattlerPosition(b);
DecompressPicFromTable_2(
&gTrainerFrontPicTable[a],
gTrainerFrontPicCoords[a].coords,
@@ -423,7 +423,7 @@ void LoadPlayerTrainerBankSprite(u16 a, u8 b)
{
u8 status;
- status = GetBankIdentity(b);
+ status = GetBattlerPosition(b);
DecompressPicFromTable_2(
&gTrainerBackPicTable[a],
gTrainerBackPicCoords[a].coords,
@@ -558,7 +558,7 @@ u8 battle_load_something(u8 *pState, u8 *b)
else
gHealthboxIDs[*b] = battle_make_oam_normal_battle(*b);
(*b)++;
- if (*b == gNoOfAllBanks)
+ if (*b == gBattlersCount)
{
*b = 0;
(*pState)++;
@@ -571,25 +571,25 @@ u8 battle_load_something(u8 *pState, u8 *b)
else
nullsub_11(gHealthboxIDs[*b], 1);
(*b)++;
- if (*b == gNoOfAllBanks)
+ if (*b == gBattlersCount)
{
*b = 0;
(*pState)++;
}
break;
case 5:
- if (GetBankSide(*b) == 0)
+ if (GetBattlerSide(*b) == 0)
{
if (!(gBattleTypeFlags & 0x80))
- sub_8045A5C(gHealthboxIDs[*b], &gPlayerParty[gBattlePartyID[*b]], 0);
+ sub_8045A5C(gHealthboxIDs[*b], &gPlayerParty[gBattlerPartyIndexes[*b]], 0);
}
else
{
- sub_8045A5C(gHealthboxIDs[*b], &gEnemyParty[gBattlePartyID[*b]], 0);
+ sub_8045A5C(gHealthboxIDs[*b], &gEnemyParty[gBattlerPartyIndexes[*b]], 0);
}
sub_8043DB0(gHealthboxIDs[*b]);
(*b)++;
- if (*b == gNoOfAllBanks)
+ if (*b == gBattlersCount)
{
*b = 0;
(*pState)++;
@@ -620,7 +620,7 @@ void sub_8031F24(void)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
ewram17800[i].invisible = gSprites[gBankSpriteIds[i]].invisible;
}
@@ -670,15 +670,15 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
}
else
{
- r10 = GetBankIdentity(a);
- if (GetBankSide(b) == 1)
- species = GetMonData(&gEnemyParty[gBattlePartyID[b]], MON_DATA_SPECIES);
+ r10 = GetBattlerPosition(a);
+ if (GetBattlerSide(b) == 1)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[b]], MON_DATA_SPECIES);
else
- species = GetMonData(&gPlayerParty[gBattlePartyID[b]], MON_DATA_SPECIES);
- if (GetBankSide(a) == 0)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[b]], MON_DATA_SPECIES);
+ if (GetBattlerSide(a) == 0)
{
- personalityValue = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_PERSONALITY);
- otId = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_OT_ID);
+ personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[a]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[a]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic(
&gMonBackPicTable[species],
gMonBackPicCoords[species].coords,
@@ -690,8 +690,8 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
}
else
{
- personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_PERSONALITY);
- otId = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_OT_ID);
+ personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[a]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[a]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic(
&gMonFrontPicTable[species],
gMonFrontPicCoords[species].coords,
@@ -739,10 +739,10 @@ void BattleLoadSubstituteSprite(u8 a, u8 b)
if (IsContest())
r4 = 0;
else
- r4 = GetBankIdentity(a);
+ r4 = GetBattlerPosition(a);
if (IsContest())
LZDecompressVram(gSubstituteDollTilemap, gUnknown_081FAF4C[r4]);
- else if (GetBankSide(a) != 0)
+ else if (GetBattlerSide(a) != 0)
LZDecompressVram(gSubstituteDollGfx, gUnknown_081FAF4C[r4]);
else
LZDecompressVram(gSubstituteDollTilemap, gUnknown_081FAF4C[r4]);
@@ -758,10 +758,10 @@ void BattleLoadSubstituteSprite(u8 a, u8 b)
{
if (!IsContest())
{
- if (GetBankSide(a) != 0)
- BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
+ if (GetBattlerSide(a) != 0)
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[a]], a);
else
- BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[a]], a);
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlerPartyIndexes[a]], a);
}
}
}
@@ -819,7 +819,7 @@ void HandleLowHpMusicChange(struct Pokemon *pkmn, u8 b)
void BattleStopLowHpSound(void)
{
- u8 r4 = GetBankByIdentity(0);
+ u8 r4 = GetBattlerAtPosition(0);
ewram17800[r4].unk0_1 = 0;
if (IsDoubleBattle())
@@ -839,10 +839,10 @@ void sub_8032638(void)
{
if (gMain.inBattle)
{
- u8 r8 = GetBankByIdentity(0);
- u8 r9 = GetBankByIdentity(2);
- u8 r4 = pokemon_order_func(gBattlePartyID[r8]);
- u8 r5 = pokemon_order_func(gBattlePartyID[r9]);
+ u8 r8 = GetBattlerAtPosition(0);
+ u8 r9 = GetBattlerAtPosition(2);
+ u8 r4 = pokemon_order_func(gBattlerPartyIndexes[r8]);
+ u8 r5 = pokemon_order_func(gBattlerPartyIndexes[r9]);
if (GetMonData(&gPlayerParty[r4], MON_DATA_HP) != 0)
HandleLowHpMusicChange(&gPlayerParty[r4], r8);
@@ -858,7 +858,7 @@ void sub_80326EC(u8 a)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (IsBankSpritePresent(i) != 0)
{
@@ -881,13 +881,13 @@ void sub_80327CC(void)
u8 r5;
LoadCompressedObjectPic(&gUnknown_081FAF24);
- r5 = GetBankByIdentity(1);
- ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, GetBankPosition(r5, 0), GetBankPosition(r5, 1) + 32, 0xC8);
+ r5 = GetBattlerAtPosition(1);
+ ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, GetBattlerSpriteCoord(r5, 0), GetBattlerSpriteCoord(r5, 1) + 32, 0xC8);
gSprites[ewram17810[r5].unk7].data[0] = r5;
if (IsDoubleBattle())
{
- r5 = GetBankByIdentity(3);
- ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, GetBankPosition(r5, 0), GetBankPosition(r5, 1) + 32, 0xC8);
+ r5 = GetBattlerAtPosition(3);
+ ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, GetBattlerSpriteCoord(r5, 0), GetBattlerSpriteCoord(r5, 1) + 32, 0xC8);
gSprites[ewram17810[r5].unk7].data[0] = r5;
}
}
@@ -921,7 +921,7 @@ void sub_8032978(struct Sprite *sprite)
void sub_8032984(u8 a, u16 b)
{
- if (GetBankSide(a) != 0)
+ if (GetBattlerSide(a) != 0)
{
if (ewram17800[a].transformedSpecies != 0)
b = ewram17800[a].transformedSpecies;
diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c
index 629a57d25..134f6c18b 100644
--- a/src/battle/battle_ai.c
+++ b/src/battle/battle_ai.c
@@ -17,19 +17,19 @@ extern u8 gUnknown_02023A14_50;
extern u32 gUnknown_02023A14_4C;
extern u16 gBattleTypeFlags;
extern u16 gBattleWeather;
-extern u8 gActiveBank;
-extern u16 gBattlePartyID[MAX_BANKS_BATTLE];
+extern u8 gActiveBattler;
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
extern int gBattleMoveDamage;
extern u8 gBankAttacker;
extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u8 gBattleMoveFlags;
+extern u8 gAbsentBattlerFlags;
+extern u8 gMoveResultFlags;
extern u16 gDynamicBasePower;
-extern u16 gLastUsedMove[MAX_BANKS_BATTLE];
-extern u32 gStatuses3[MAX_BANKS_BATTLE];
+extern u16 gLastUsedMove[MAX_BATTLERS_COUNT];
+extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern u16 gSideAffecting[2];
-extern struct BattlePokemon gBattleMons[MAX_BANKS_BATTLE];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u8 gCritMultiplier;
extern u16 gTrainerBattleOpponent;
extern u8 *BattleAIs[];
@@ -272,7 +272,7 @@ void BattleAI_HandleItemUseBeforeAISetup(void)
s32 i;
u8 *data;
- MEMSET_ALT(UNK_2016A00_STRUCT, 0, sizeof(struct UnkBattleStruct1), i, data);
+ MEMSET_ALT(AI_BATTLE_HISTORY, 0, sizeof(struct BattleHistory), i, data);
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& gTrainerBattleOpponent != 0x400
@@ -282,8 +282,8 @@ void BattleAI_HandleItemUseBeforeAISetup(void)
{
if (gTrainers[gTrainerBattleOpponent].items[i] != 0)
{
- UNK_2016A00_STRUCT->items[UNK_2016A00_STRUCT->numOfItems] = gTrainers[gTrainerBattleOpponent].items[i];
- UNK_2016A00_STRUCT->numOfItems++;
+ AI_BATTLE_HISTORY->trainerItems[AI_BATTLE_HISTORY->numItems] = gTrainers[gTrainerBattleOpponent].items[i];
+ AI_BATTLE_HISTORY->numItems++;
}
}
}
@@ -303,7 +303,7 @@ void BattleAI_SetupAIData(void)
for (i = 0; i < MAX_MON_MOVES; i++)
AI_THINKING_STRUCT->score[i] = 100;
- limitations = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+ limitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
// do not consider moves the AI cannot select
// also, roll simulated RNG for moves that have a degree of
@@ -318,17 +318,17 @@ void BattleAI_SetupAIData(void)
// clear AI stack.
AI_STACK->size = 0;
- gBankAttacker = gActiveBank;
+ gBankAttacker = gActiveBattler;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
gBankTarget = Random() & 2; // just pick somebody to target.
- if (gAbsentBankFlags & gBitTable[gBankTarget])
+ if (gAbsentBattlerFlags & gBitTable[gBankTarget])
gBankTarget ^= 2;
}
else
- gBankTarget = gActiveBank ^ 1;
+ gBankTarget = gActiveBattler ^ 1;
// special AI flag cases.
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
@@ -446,9 +446,9 @@ void sub_810745C(void)
for (i = 0; i < 8; i++)
{
- if (UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] == 0)
+ if (AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i] == 0)
{
- UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] = gLastUsedMove[gBankTarget];
+ AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i] = gLastUsedMove[gBankTarget];
return;
}
}
@@ -459,19 +459,19 @@ void unref_sub_81074A0(u8 a)
s32 i;
for (i = 0; i < 8; i++)
- UNK_2016A00_STRUCT->movesUsed[a / 2][i] = 0;
+ AI_BATTLE_HISTORY->usedMoves[a / 2][i] = 0;
}
void RecordAbilityBattle(u8 a, u8 b)
{
- if (GetBankSide(a) == 0)
- UNK_2016A00_STRUCT->unk20[GetBankIdentity(a) & 1] = b;
+ if (GetBattlerSide(a) == 0)
+ AI_BATTLE_HISTORY->abilities[GetBattlerPosition(a) & 1] = b;
}
void RecordItemBattle(u8 a, u8 b)
{
- if (GetBankSide(a) == 0)
- UNK_2016A00_STRUCT->unk22[GetBankIdentity(a) & 1] = b;
+ if (GetBattlerSide(a) == 0)
+ AI_BATTLE_HISTORY->itemEffects[GetBattlerPosition(a) & 1] = b;
}
static void BattleAICmd_if_random_less_than(void)
@@ -694,7 +694,7 @@ static void BattleAICmd_if_status4(void)
else
index = gBankTarget;
- arg1 = GetBankIdentity(index) & 1;
+ arg1 = GetBattlerPosition(index) & 1;
arg2 = T1_READ_32(gAIScriptPtr + 2);
if ((gSideAffecting[arg1] & arg2) != 0)
@@ -713,7 +713,7 @@ static void BattleAICmd_if_not_status4(void)
else
index = gBankTarget;
- arg1 = GetBankIdentity(index) & 1;
+ arg1 = GetBattlerPosition(index) & 1;
arg2 = T1_READ_32(gAIScriptPtr + 2);
if ((gSideAffecting[arg1] & arg2) == 0)
@@ -961,7 +961,7 @@ static void BattleAICmd_is_most_powerful_move(void)
gDynamicBasePower = 0;
eDynamicMoveType = 0;
eDmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
for (i = 0; i < MAX_MON_MOVES; i++)
@@ -1072,7 +1072,7 @@ _08108250:\n\
adds r0, r5, r2\n\
movs r2, 0x1\n\
strb r2, [r0]\n\
- ldr r0, _08108340 @ =gBattleMoveFlags\n\
+ ldr r0, _08108340 @ =gMoveResultFlags\n\
strb r1, [r0]\n\
ldr r0, _08108344 @ =gCritMultiplier\n\
strb r2, [r0]\n\
@@ -1177,7 +1177,7 @@ _08108330: .4byte gBattleMoves\n\
_08108334: .4byte gSharedMem + 0x16800\n\
_08108338: .4byte gDynamicBasePower\n\
_0810833C: .4byte 0xfffff81c\n\
-_08108340: .4byte gBattleMoveFlags\n\
+_08108340: .4byte gMoveResultFlags\n\
_08108344: .4byte gCritMultiplier\n\
_08108348: .4byte gBattleMons\n\
_0810834C: .4byte gBankAttacker\n\
@@ -1317,7 +1317,7 @@ static void BattleAICmd_count_alive_pokemon(void)
else
index = gBankTarget;
- if (GetBankSide(index) == 0)
+ if (GetBattlerSide(index) == 0)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1325,14 +1325,14 @@ static void BattleAICmd_count_alive_pokemon(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 status;
- var = gBattlePartyID[index];
- status = GetBankIdentity(index) ^ 2;
- var2 = gBattlePartyID[GetBankByIdentity(status)];
+ var = gBattlerPartyIndexes[index];
+ status = GetBattlerPosition(index) ^ 2;
+ var2 = gBattlerPartyIndexes[GetBattlerAtPosition(status)];
}
else
{
- var = gBattlePartyID[index];
- var2 = gBattlePartyID[index];
+ var = gBattlerPartyIndexes[index];
+ var2 = gBattlerPartyIndexes[index];
}
for (i = 0; i < 6; i++)
@@ -1370,13 +1370,13 @@ static void BattleAICmd_get_ability(void)
else
index = gBankTarget;
- if (GetBankSide(index) == TARGET)
+ if (GetBattlerSide(index) == TARGET)
{
- u16 unk = GetBankIdentity(index) & 1;
+ u16 side = GetBattlerPosition(index) & 1;
- if (UNK_2016A00_STRUCT->unk20[unk] != 0)
+ if (AI_BATTLE_HISTORY->abilities[side] != 0)
{
- AI_THINKING_STRUCT->funcResult = UNK_2016A00_STRUCT->unk20[unk];
+ AI_THINKING_STRUCT->funcResult = AI_BATTLE_HISTORY->abilities[side];
gAIScriptPtr += 2;
return;
}
@@ -1430,7 +1430,7 @@ static void BattleAICmd_get_highest_possible_damage(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleStruct->dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
AI_THINKING_STRUCT->funcResult = 0;
@@ -1453,7 +1453,7 @@ static void BattleAICmd_get_highest_possible_damage(void)
if (gBattleMoveDamage == 15)
gBattleMoveDamage = 10;
- if (gBattleMoveFlags & 8) // if it's a status move, it wont do anything.
+ if (gMoveResultFlags & 8) // if it's a status move, it wont do anything.
gBattleMoveDamage = 0;
if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
@@ -1470,7 +1470,7 @@ static void BattleAICmd_if_damage_bonus(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleStruct->dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
gBattleMoveDamage = 40;
@@ -1487,7 +1487,7 @@ static void BattleAICmd_if_damage_bonus(void)
if (gBattleMoveDamage == 15)
gBattleMoveDamage = 10;
- if (gBattleMoveFlags & 8)
+ if (gMoveResultFlags & 8)
gBattleMoveDamage = 0;
// store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
@@ -1677,7 +1677,7 @@ static void BattleAICmd_if_can_faint(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleStruct->dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
AI_CalcDmg(gBankAttacker, gBankTarget);
@@ -1706,7 +1706,7 @@ static void BattleAICmd_if_cant_faint(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleStruct->dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
AI_CalcDmg(gBankAttacker, gBankTarget);
@@ -1745,7 +1745,7 @@ static void BattleAICmd_if_has_move(void)
case 2:
for (i = 0; i < 8; i++)
{
- if (UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] == *temp_ptr)
+ if (AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i] == *temp_ptr)
break;
}
if (i == 8)
@@ -1779,7 +1779,7 @@ static void BattleAICmd_if_dont_have_move(void)
case 2:
for (i = 0; i < 8; i++)
{
- if (UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] == *temp_ptr)
+ if (AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i] == *temp_ptr)
break;
}
if (i != 8)
@@ -1812,7 +1812,7 @@ static void BattleAICmd_if_move_effect(void)
case 2:
for (i = 0; i < 8; i++)
{
- if (gBattleMons[gBankAttacker].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i]].effect == gAIScriptPtr[2])
+ if (gBattleMons[gBankAttacker].moves[i] != 0 && gBattleMoves[AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i]].effect == gAIScriptPtr[2])
break;
}
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
@@ -1841,7 +1841,7 @@ static void BattleAICmd_if_not_move_effect(void)
case 2:
for (i = 0; i < 8; i++)
{
- if (UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i]].effect == gAIScriptPtr[2])
+ if (AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i] != 0 && gBattleMoves[AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i]].effect == gAIScriptPtr[2])
break;
}
gAIScriptPtr += 7;
@@ -1885,7 +1885,7 @@ static void BattleAICmd_if_encored(void)
switch (gAIScriptPtr[1])
{
case 0: // _08109348
- if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered)
+ if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
@@ -1893,7 +1893,7 @@ static void BattleAICmd_if_encored(void)
gAIScriptPtr += 6;
return;
case 1: // _08109370
- if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered)
+ if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
@@ -1929,17 +1929,17 @@ static void BattleAICmd_watch(void)
static void BattleAICmd_get_hold_effect(void)
{
u8 index;
- u16 status;
+ u16 side;
if (gAIScriptPtr[1] == USER)
index = gBankAttacker;
else
index = gBankTarget;
- if (GetBankSide(index) == 0)
+ if (GetBattlerSide(index) == 0)
{
- status = (GetBankIdentity(index) & 1);
- AI_THINKING_STRUCT->funcResult = UNK_2016A00_STRUCT->unk22[status];
+ side = (GetBattlerPosition(index) & 1);
+ AI_THINKING_STRUCT->funcResult = AI_BATTLE_HISTORY->itemEffects[side];
}
else
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item);
diff --git a/src/battle/battle_ai_switch_items.c b/src/battle/battle_ai_switch_items.c
new file mode 100755
index 000000000..e01c7b729
--- /dev/null
+++ b/src/battle/battle_ai_switch_items.c
@@ -0,0 +1,1008 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_ai_switch_items.h"
+#include "battle_script_commands.h"
+#include "data2.h"
+#include "ewram.h"
+#include "pokemon.h"
+#include "random.h"
+#include "rom_8077ABC.h"
+#include "rom3.h"
+#include "util.h"
+#include "constants/abilities.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/species.h"
+
+extern u8 gUnknown_02023A14_50;
+
+extern u8 gLastHitBy[];
+extern u8 gActiveBattler;
+extern u16 gBattleTypeFlags;
+extern u8 gAbsentBattlerFlags;
+extern s32 gBattleMoveDamage;
+extern u8 gMoveResultFlags;
+extern u16 gDynamicBasePower;
+extern u8 gCritMultiplier;
+extern u16 gBattlerPartyIndexes[];
+extern u16 gLastLandedMoves[];
+extern const u8 gTypeEffectiveness[];
+extern struct BattlePokemon gBattleMons[];
+extern u32 gStatuses3[MAX_BATTLERS_COUNT];
+
+static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
+static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent);
+static bool8 ShouldUseItem(void);
+
+
+static bool8 ShouldSwitchIfPerishSong(void)
+{
+ if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
+ && gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
+ {
+ ewram160C8arr(GetBattlerPosition(gActiveBattler)) = 6; // gBattleStruct->AI_monToSwitchIntoId[GetBattlerPosition(gActiveBattler)] = 6;
+ Emitcmd33(1, 2, 0);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+#ifdef NONMATCHING
+static bool8 ShouldSwitchIfWonderGuard(void)
+{
+ u8 opposingBattler;
+ u8 moveFlags;
+ s32 i, j;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ return FALSE;
+
+ if (gBattleMons[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)].ability != ABILITY_WONDER_GUARD)
+ return FALSE;
+
+ // check if pokemon has a super effective move
+ opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ for (i = 0; i < 4; i++)
+ {
+ u16 move = gBattleMons[gActiveBattler].moves[i];
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ return FALSE;
+ }
+
+ // find a pokemon in the party that has a super effective move
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0
+ || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
+ || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG
+ || i == gBattlerPartyIndexes[gActiveBattler])
+ continue;
+
+ GetMonData(&gEnemyParty[i], MON_DATA_SPECIES); // unused return value
+ GetMonData(&gEnemyParty[i], MON_DATA_ALT_ABILITY); // unused return value
+
+ opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ for (j = 0; j < 4; j++)
+ {
+ u16 move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j);
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && (Random() % 3) < 2)
+ {
+ // we found a mon
+ ewram160C8arr(GetBattlerPosition(gActiveBattler)) = i; // gBattleStruct->AI_monToSwitchIntoId[GetBattlerPosition(gActiveBattler)] = i;
+ Emitcmd33(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
+}
+#else
+__attribute__((naked))
+static bool8 ShouldSwitchIfWonderGuard(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r9\n\
+ mov r6, r8\n\
+ push {r6,r7}\n\
+ ldr r0, _0803606C @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080360A0\n\
+ b _080361C8\n\
+ .align 2, 0\n\
+_0803606C: .4byte gBattleTypeFlags\n\
+_08036070:\n\
+ ldr r0, _08036094 @ =gActiveBattler\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerPosition\n\
+ ldr r1, _08036098 @ =gSharedMem\n\
+ lsls r0, 24\n\
+ lsrs r0, 25\n\
+ ldr r2, _0803609C @ =0x000160c8\n\
+ adds r0, r2\n\
+ adds r0, r1\n\
+ strb r6, [r0]\n\
+ movs r0, 0x1\n\
+ movs r1, 0x2\n\
+ movs r2, 0\n\
+ bl Emitcmd33\n\
+ movs r0, 0x1\n\
+ b _080361CA\n\
+ .align 2, 0\n\
+_08036094: .4byte gActiveBattler\n\
+_08036098: .4byte gSharedMem\n\
+_0803609C: .4byte 0x000160c8\n\
+_080360A0:\n\
+ ldr r4, _080361D8 @ =gBattleMons\n\
+ movs r0, 0\n\
+ bl GetBattlerAtPosition\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ movs r1, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r4\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x19\n\
+ beq _080360BC\n\
+ b _080361C8\n\
+_080360BC:\n\
+ movs r0, 0\n\
+ bl GetBattlerAtPosition\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ movs r6, 0\n\
+ adds r7, r4, 0\n\
+ movs r5, 0x58\n\
+ adds r0, r2, 0\n\
+ muls r0, r5\n\
+ adds r4, r0, r7\n\
+ movs r3, 0x20\n\
+ adds r3, r4\n\
+ mov r8, r3\n\
+_080360D8:\n\
+ lsls r1, r6, 1\n\
+ ldr r0, _080361DC @ =gActiveBattler\n\
+ ldrb r0, [r0]\n\
+ muls r0, r5\n\
+ adds r1, r0\n\
+ adds r0, r7, 0\n\
+ adds r0, 0xC\n\
+ adds r1, r0\n\
+ ldrh r0, [r1]\n\
+ cmp r0, 0\n\
+ beq _08036104\n\
+ ldrh r1, [r4]\n\
+ mov r3, r8\n\
+ ldrb r2, [r3]\n\
+ bl AI_TypeCalc\n\
+ lsls r0, 24\n\
+ lsrs r1, r0, 24\n\
+ movs r0, 0x2\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ bne _080361C8\n\
+_08036104:\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x3\n\
+ ble _080360D8\n\
+ movs r6, 0\n\
+ ldr r0, _080361E0 @ =gEnemyParty\n\
+ mov r9, r0\n\
+_08036110:\n\
+ movs r0, 0x64\n\
+ adds r5, r6, 0\n\
+ muls r5, r0\n\
+ mov r2, r9\n\
+ adds r4, r5, r2\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _080361C2\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x41\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _080361C2\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x41\n\
+ bl GetMonData\n\
+ movs r1, 0xCE\n\
+ lsls r1, 1\n\
+ cmp r0, r1\n\
+ beq _080361C2\n\
+ ldr r1, _080361E4 @ =gBattlerPartyIndexes\n\
+ ldr r0, _080361DC @ =gActiveBattler\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldrh r0, [r0]\n\
+ cmp r6, r0\n\
+ beq _080361C2\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x2E\n\
+ bl GetMonData\n\
+ movs r0, 0\n\
+ bl GetBattlerAtPosition\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ movs r4, 0\n\
+ mov r8, r5\n\
+ ldr r1, _080361D8 @ =gBattleMons\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ adds r5, r0, r1\n\
+ adds r7, r5, 0\n\
+ adds r7, 0x20\n\
+_0803617C:\n\
+ adds r1, r4, 0\n\
+ adds r1, 0xD\n\
+ mov r0, r8\n\
+ add r0, r9\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0\n\
+ beq _080361BC\n\
+ ldrh r1, [r5]\n\
+ ldrb r2, [r7]\n\
+ bl AI_TypeCalc\n\
+ lsls r0, 24\n\
+ lsrs r1, r0, 24\n\
+ movs r0, 0x2\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _080361BC\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0x3\n\
+ bl __umodsi3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0x1\n\
+ bhi _080361BC\n\
+ b _08036070\n\
+_080361BC:\n\
+ adds r4, 0x1\n\
+ cmp r4, 0x3\n\
+ ble _0803617C\n\
+_080361C2:\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ ble _08036110\n\
+_080361C8:\n\
+ movs r0, 0\n\
+_080361CA:\n\
+ pop {r3,r4}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .align 2, 0\n\
+_080361D8: .4byte gBattleMons\n\
+_080361DC: .4byte gActiveBattler\n\
+_080361E0: .4byte gEnemyParty\n\
+_080361E4: .4byte gBattlerPartyIndexes\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+static bool8 FindMonThatAbsorbsOpponentsMove(void)
+{
+ u8 battlerIn1, battlerIn2;
+ u8 absorbingTypeAbility;
+ s32 i;
+
+ if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
+ return FALSE;
+ if (gLastLandedMoves[gActiveBattler] == 0)
+ return FALSE;
+ if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
+ return FALSE;
+ if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
+ return FALSE;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ battlerIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
+ battlerIn2 = gActiveBattler;
+ else
+ battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
+ }
+ else
+ {
+ battlerIn1 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
+ }
+
+ if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_FIRE)
+ absorbingTypeAbility = ABILITY_FLASH_FIRE;
+ else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_WATER)
+ absorbingTypeAbility = ABILITY_WATER_ABSORB;
+ else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_ELECTRIC)
+ absorbingTypeAbility = ABILITY_VOLT_ABSORB;
+ else
+ return FALSE;
+
+ if (gBattleMons[gActiveBattler].ability == absorbingTypeAbility)
+ return FALSE;
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 species;
+ u8 monAbility;
+
+ if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
+ continue;
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+ if (i == gBattlerPartyIndexes[battlerIn1])
+ continue;
+ if (i == gBattlerPartyIndexes[battlerIn2])
+ continue;
+ if (i == ewram16068arr(battlerIn1))
+ continue;
+ if (i == ewram16068arr(battlerIn2))
+ continue;
+
+ species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES);
+ if (GetMonData(&gEnemyParty[i], MON_DATA_ALT_ABILITY) != 0)
+ monAbility = gBaseStats[species].ability2;
+ else
+ monAbility = gBaseStats[species].ability1;
+
+ if (absorbingTypeAbility == monAbility && Random() & 1)
+ {
+ // we found a mon
+ ewram160C8arr(GetBattlerPosition(gActiveBattler)) = i;
+ Emitcmd33(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+static bool8 ShouldSwitchIfNaturalCure(void)
+{
+ if (!(gBattleMons[gActiveBattler].status1 & STATUS_SLEEP))
+ return FALSE;
+ if (gBattleMons[gActiveBattler].ability != ABILITY_NATURAL_CURE)
+ return FALSE;
+ if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
+ return FALSE;
+
+ if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
+ {
+ ewram160C8arr(GetBattlerPosition(gActiveBattler)) = 6;
+ Emitcmd33(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+ else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
+ {
+ ewram160C8arr(GetBattlerPosition(gActiveBattler)) = 6;
+ Emitcmd33(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 1))
+ return TRUE;
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
+ return TRUE;
+ if (Random() & 1)
+ {
+ ewram160C8arr(GetBattlerPosition(gActiveBattler)) = 6;
+ Emitcmd33(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
+{
+ u8 opposingBattler;
+ s32 i;
+ u8 moveFlags;
+ u16 move;
+
+ opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ if (!(gAbsentBattlerFlags & gBitTable[opposingBattler]))
+ {
+ for (i = 0; i < 4; i++)
+ {
+ move = gBattleMons[gActiveBattler].moves[i];
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ {
+ if (noRng)
+ return TRUE;
+ if (Random() % 10 != 0)
+ return TRUE;
+ }
+ }
+ }
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ return FALSE;
+
+ opposingBattler = GetBattlerAtPosition(BATTLE_PARTNER(B_POSITION_PLAYER_LEFT));
+ if (!(gAbsentBattlerFlags & gBitTable[opposingBattler]))
+ {
+ for (i = 0; i < 4; i++)
+ {
+ move = gBattleMons[gActiveBattler].moves[i];
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ {
+ if (noRng)
+ return TRUE;
+ if (Random() % 10 != 0)
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+static bool8 AreStatsRaised(void)
+{
+ u8 buffedStatsValue = 0;
+ s32 i;
+
+ for (i = 0; i < BATTLE_STATS_NO; i++)
+ {
+ if (gBattleMons[gActiveBattler].statStages[i] > 6)
+ buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - 6;
+ }
+
+ return (buffedStatsValue > 3);
+}
+
+static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
+{
+ u8 battlerIn1, battlerIn2;
+ s32 i, j;
+ u16 move;
+ u8 moveFlags;
+
+ if (gLastLandedMoves[gActiveBattler] == 0)
+ return FALSE;
+ if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
+ return FALSE;
+ if (gLastHitBy[gActiveBattler] == 0xFF)
+ return FALSE;
+ if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
+ return FALSE;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ battlerIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
+ battlerIn2 = gActiveBattler;
+ else
+ battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
+ }
+ else
+ {
+ battlerIn1 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
+ }
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 species;
+ u8 monAbility;
+
+ if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
+ continue;
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+ if (i == gBattlerPartyIndexes[battlerIn1])
+ continue;
+ if (i == gBattlerPartyIndexes[battlerIn2])
+ continue;
+ if (i == ewram16068arr(battlerIn1))
+ continue;
+ if (i == ewram16068arr(battlerIn2))
+ continue;
+
+ species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES);
+ if (GetMonData(&gEnemyParty[i], MON_DATA_ALT_ABILITY) != 0)
+ monAbility = gBaseStats[species].ability2;
+ else
+ monAbility = gBaseStats[species].ability1;
+
+ moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBattler], species, monAbility);
+ if (moveFlags & flags)
+ {
+ battlerIn1 = gLastHitBy[gActiveBattler];
+
+ for (j = 0; j < 4; j++)
+ {
+ move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j);
+ if (move == 0)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[battlerIn1].species, gBattleMons[battlerIn1].ability);
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
+ {
+ ewram160C8arr(GetBattlerPosition(gActiveBattler)) = i;
+ Emitcmd33(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+static bool8 ShouldSwitch(void)
+{
+ u8 battlerIn1, battlerIn2;
+ s32 i;
+ s32 availableToSwitch;
+
+ if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ return FALSE;
+ if (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
+ return FALSE;
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
+ return FALSE;
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
+ return FALSE; // misses the flying or levitate check
+ if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
+ {
+ if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL)
+ return FALSE;
+ if (gBattleMons[gActiveBattler].type2 == TYPE_STEEL)
+ return FALSE;
+ }
+
+ availableToSwitch = 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ battlerIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
+ battlerIn2 = gActiveBattler;
+ else
+ battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
+ }
+ else
+ {
+ battlerIn1 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
+ }
+
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
+ continue;
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+ if (i == gBattlerPartyIndexes[battlerIn1])
+ continue;
+ if (i == gBattlerPartyIndexes[battlerIn2])
+ continue;
+ if (i == ewram16068arr(battlerIn1))
+ continue;
+ if (i == ewram16068arr(battlerIn2))
+ continue;
+
+ availableToSwitch++;
+ }
+
+ if (availableToSwitch == 0)
+ return FALSE;
+ if (ShouldSwitchIfPerishSong())
+ return TRUE;
+ if (ShouldSwitchIfWonderGuard())
+ return TRUE;
+ if (FindMonThatAbsorbsOpponentsMove())
+ return TRUE;
+ if (ShouldSwitchIfNaturalCure())
+ return TRUE;
+ if (HasSuperEffectiveMoveAgainstOpponents(FALSE))
+ return FALSE;
+ if (AreStatsRaised())
+ return FALSE;
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 2)
+ || FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 3))
+ return TRUE;
+
+ return FALSE;
+}
+
+void AI_TrySwitchOrUseItem(void)
+{
+ u8 battlerIn1, battlerIn2;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ if (ShouldSwitch())
+ {
+ if (ewram160C8arr(GetBattlerPosition(gActiveBattler)) == 6)
+ {
+ s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
+ if (monToSwitchId == 6)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ battlerIn2 = battlerIn1;
+ }
+ else
+ {
+ battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ }
+
+ for (monToSwitchId = 0; monToSwitchId < 6; monToSwitchId++)
+ {
+ if (GetMonData(&gEnemyParty[monToSwitchId], MON_DATA_HP) == 0)
+ continue;
+ if (monToSwitchId == gBattlerPartyIndexes[battlerIn1])
+ continue;
+ if (monToSwitchId == gBattlerPartyIndexes[battlerIn2])
+ continue;
+ if (monToSwitchId == ewram16068arr(battlerIn1))
+ continue;
+ if (monToSwitchId == ewram16068arr(battlerIn2))
+ continue;
+
+ break;
+ }
+ }
+
+ ewram160C8arr(GetBattlerPosition(gActiveBattler)) = monToSwitchId;
+ }
+
+ ewram16068arr(gActiveBattler) = ewram160C8arr(GetBattlerPosition(gActiveBattler));
+ return;
+ }
+ else
+ {
+ #if DEBUG
+ if (!(gUnknown_02023A14_50 & 0x20) && ShouldUseItem())
+ return;
+ #else
+ if (ShouldUseItem())
+ return;
+ #endif
+ }
+ }
+
+ Emitcmd33(1, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
+}
+
+static void ModulateByTypeEffectiveness(u8 attackType, u8 defenseType1, u8 defenseType2, u8 *var)
+{
+ s32 i = 0;
+
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
+ {
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
+ {
+ i += 3;
+ continue;
+ }
+ else if (TYPE_EFFECT_ATK_TYPE(i) == attackType)
+ {
+ // check type1
+ if (TYPE_EFFECT_DEF_TYPE(i) == defenseType1)
+ *var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
+ // check type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == defenseType2 && defenseType1 != defenseType2)
+ *var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
+ }
+ i += 3;
+ }
+}
+
+u8 GetMostSuitableMonToSwitchInto(void)
+{
+ u8 opposingBattler;
+ u8 bestDmg; // note : should be changed to s32
+ u8 bestMonId;
+ u8 battlerIn1, battlerIn2;
+ s32 i, j;
+ u8 invalidMons;
+ u16 move;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ battlerIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
+ battlerIn2 = gActiveBattler;
+ else
+ battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
+
+ // UB: It considers the opponent only player's side even though it can battle alongside player;
+ opposingBattler = Random() & BIT_FLANK;
+ if (gAbsentBattlerFlags & gBitTable[opposingBattler])
+ opposingBattler ^= BIT_FLANK;
+ }
+ else
+ {
+ opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ battlerIn1 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
+ }
+
+ invalidMons = 0;
+
+ while (invalidMons != 0x3F) // all mons are invalid
+ {
+ bestDmg = 0;
+ bestMonId = 6;
+ // find the mon which type is the most suitable offensively
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES);
+ if (species != SPECIES_NONE
+ && GetMonData(&gEnemyParty[i], MON_DATA_HP) != 0
+ && !(gBitTable[i] & invalidMons)
+ && gBattlerPartyIndexes[battlerIn1] != i
+ && gBattlerPartyIndexes[battlerIn2] != i
+ && i != ewram16068arr(battlerIn1)
+ && i != ewram16068arr(battlerIn2))
+ {
+ u8 type1 = gBaseStats[species].type1;
+ u8 type2 = gBaseStats[species].type2;
+ u8 typeDmg = 10;
+ ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type1, type1, type2, &typeDmg);
+ ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type2, type1, type2, &typeDmg);
+ if (bestDmg < typeDmg)
+ {
+ bestDmg = typeDmg;
+ bestMonId = i;
+ }
+ }
+ else
+ {
+ invalidMons |= gBitTable[i];
+ }
+ }
+
+ // ok, we know the mon has the right typing but does it have at least one super effective move?
+ if (bestMonId != 6)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ move = GetMonData(&gEnemyParty[bestMonId], MON_DATA_MOVE1 + i);
+ if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBattler) & MOVE_RESULT_SUPER_EFFECTIVE)
+ break;
+ }
+
+ if (i != 4)
+ return bestMonId; // has both the typing and at least one super effective move
+
+ invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
+ }
+ else
+ {
+ invalidMons = 0x3F; // no viable mon to switch
+ }
+ }
+
+ gDynamicBasePower = 0;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleStruct->dmgMultiplier = 1;
+ gMoveResultFlags = 0;
+ gCritMultiplier = 1;
+ bestDmg = 0;
+ bestMonId = 6;
+
+ // if we couldn't find the best mon in terms of typing, find the one that deals most damage
+ for (i = 0; i < 6; i++)
+ {
+ if ((u16)(GetMonData(&gEnemyParty[i], MON_DATA_SPECIES)) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
+ continue;
+ if (gBattlerPartyIndexes[battlerIn1] == i)
+ continue;
+ if (gBattlerPartyIndexes[battlerIn2] == i)
+ continue;
+ if (i == ewram16068arr(battlerIn1))
+ continue;
+ if (i == ewram16068arr(battlerIn2))
+ continue;
+
+ for (j = 0; j < 4; j++)
+ {
+ move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j);
+ gBattleMoveDamage = 0;
+ if (move != MOVE_NONE && gBattleMoves[move].power != 1)
+ {
+ AI_CalcDmg(gActiveBattler, opposingBattler);
+ TypeCalc(move, gActiveBattler, opposingBattler);
+ }
+ if (bestDmg < gBattleMoveDamage)
+ {
+ bestDmg = gBattleMoveDamage;
+ bestMonId = i;
+ }
+ }
+ }
+
+ return bestMonId;
+}
+
+// TODO: use PokemonItemEffect struct instead of u8 once it's documented
+static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument
+{
+ if (itemId == ITEM_FULL_RESTORE)
+ return AI_ITEM_FULL_RESTORE;
+ if (itemEffect[4] & 4)
+ return AI_ITEM_HEAL_HP;
+ if (itemEffect[3] & 0x3F)
+ return AI_ITEM_CURE_CONDITION;
+ if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
+ return AI_ITEM_X_STAT;
+ if (itemEffect[3] & 0x80)
+ return AI_ITEM_GUARD_SPECS;
+
+ return AI_ITEM_NOT_RECOGNIZABLE;
+}
+
+static bool8 ShouldUseItem(void)
+{
+ s32 i;
+ u8 validMons = 0;
+ bool8 shouldUse = FALSE;
+
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_HP) != 0
+ && GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ {
+ validMons++;
+ }
+ }
+
+ for (i = 0; i < 4; i++)
+ {
+ u16 item;
+ const u8 *itemEffects;
+ u8 paramOffset;
+ u8 battlerSide;
+
+ if (i != 0 && validMons > (AI_BATTLE_HISTORY->numItems - i) + 1)
+ continue;
+ item = AI_BATTLE_HISTORY->trainerItems[i];
+ if (item == ITEM_NONE)
+ continue;
+ if (gItemEffectTable[item - 13] == NULL)
+ continue;
+
+ if (item == ITEM_ENIGMA_BERRY)
+ itemEffects = gSaveBlock1.enigmaBerry.itemEffect;
+ else
+ itemEffects = gItemEffectTable[item - 13];
+
+ ewram160D8(gActiveBattler) = GetAI_ItemType(item, itemEffects);
+
+ switch (ewram160D8(gActiveBattler))
+ {
+ case AI_ITEM_FULL_RESTORE:
+ if (gBattleMons[gActiveBattler].hp >= gBattleMons[gActiveBattler].maxHP / 4)
+ break;
+ if (gBattleMons[gActiveBattler].hp == 0)
+ break;
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_HEAL_HP:
+ paramOffset = GetItemEffectParamOffset(item, 4, 4);
+ if (paramOffset == 0)
+ break;
+ if (gBattleMons[gActiveBattler].hp == 0)
+ break;
+ if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 4 || gBattleMons[gActiveBattler].maxHP - gBattleMons[gActiveBattler].hp > itemEffects[paramOffset])
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_CURE_CONDITION:
+ ewram160DA(gActiveBattler) = 0;
+ if (itemEffects[3] & 0x20 && gBattleMons[gActiveBattler].status1 & STATUS_SLEEP)
+ {
+ ewram160DA(gActiveBattler) |= 0x20;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBattler].status1 & STATUS_POISON || gBattleMons[gActiveBattler].status1 & STATUS_TOXIC_POISON))
+ {
+ ewram160DA(gActiveBattler) |= 0x10;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x8 && gBattleMons[gActiveBattler].status1 & STATUS_BURN)
+ {
+ ewram160DA(gActiveBattler) |= 0x8;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x4 && gBattleMons[gActiveBattler].status1 & STATUS_FREEZE)
+ {
+ ewram160DA(gActiveBattler) |= 0x4;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x2 && gBattleMons[gActiveBattler].status1 & STATUS_PARALYSIS)
+ {
+ ewram160DA(gActiveBattler) |= 0x2;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x1 && gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
+ {
+ ewram160DA(gActiveBattler) |= 0x1;
+ shouldUse = TRUE;
+ }
+ break;
+ case AI_ITEM_X_STAT:
+ ewram160DA(gActiveBattler) = 0;
+ if (gDisableStructs[gActiveBattler].isFirstTurn == 0)
+ break;
+ if (itemEffects[0] & 0xF)
+ ewram160DA(gActiveBattler) |= 0x1;
+ if (itemEffects[1] & 0xF0)
+ ewram160DA(gActiveBattler) |= 0x2;
+ if (itemEffects[1] & 0xF)
+ ewram160DA(gActiveBattler) |= 0x4;
+ if (itemEffects[2] & 0xF)
+ ewram160DA(gActiveBattler) |= 0x8;
+ if (itemEffects[2] & 0xF0)
+ ewram160DA(gActiveBattler) |= 0x20;
+ if (itemEffects[0] & 0x30)
+ ewram160DA(gActiveBattler) |= 0x80;
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_GUARD_SPECS:
+ battlerSide = GetBattlerSide(gActiveBattler);
+ if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[battlerSide].mistTimer == 0)
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_NOT_RECOGNIZABLE:
+ return FALSE;
+ }
+
+ if (shouldUse)
+ {
+ Emitcmd33(1, B_ACTION_USE_ITEM, 0);
+ ewram160D4(gActiveBattler) = item;
+ AI_BATTLE_HISTORY->trainerItems[i] = 0;
+ return shouldUse;
+ }
+ }
+
+ return FALSE;
+}
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index 03ce1798f..a3360096a 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -1287,7 +1287,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
&gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_06,
};
-extern u16 gBattlePartyID[4];
+extern u16 gBattlerPartyIndexes[4];
extern u8 gBankSpriteIds[];
extern u8 gBankAttacker;
extern u8 gBankTarget;
@@ -1490,10 +1490,10 @@ void LaunchBattleAnimation(const u8 *const moveAnims[], u16 move, u8 isMoveAnim)
UpdateOamPriorityInAllHealthboxes(0);
for (i = 0; i < 4; i++)
{
- if (GetBankSide(i) != 0)
- gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ if (GetBattlerSide(i) != 0)
+ gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
else
- gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
}
}
else
@@ -1679,7 +1679,7 @@ static void ScriptCmd_createsprite(void)
if (subpriority < 3)
subpriority = 3;
- CreateSpriteAndAnimate(template, GetBankPosition(gAnimBankTarget, 2), GetBankPosition(gAnimBankTarget, 3), subpriority);
+ CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gAnimBankTarget, 2), GetBattlerSpriteCoord(gAnimBankTarget, 3), subpriority);
gAnimVisualTaskCount++;
}
@@ -1829,7 +1829,7 @@ static void ScriptCmd_monbg(void)
if (IsAnimBankSpriteVisible(bank))
{
- identity = GetBankIdentity(bank);
+ identity = GetBattlerPosition(bank);
identity += 0xFF;
if (identity <= 1 || IsContest() != 0)
toBG_2 = 0;
@@ -1861,7 +1861,7 @@ static void ScriptCmd_monbg(void)
bank ^= 2;
if (animBank >= ANIM_BANK_ATK_PARTNER && IsAnimBankSpriteVisible(bank))
{
- identity = GetBankIdentity(bank);
+ identity = GetBattlerPosition(bank);
identity += 0xFF;
if (identity <= 1 || IsContest() != 0)
toBG_2 = 0;
@@ -1947,7 +1947,7 @@ void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2)
if (IsContest() != 0)
r2 = 0;
else
- r2 = GetBankIdentity(bank);
+ r2 = GetBattlerPosition(bank);
sub_80E4EF8(0, 0, r2, s.unk8, (u32)s.unk0, (((s32)s.unk4 - VRAM) / 2048), REG_BG1CNT_BITFIELD.charBaseBlock);
if (IsContest() != 0)
sub_8076380();
@@ -1976,7 +1976,7 @@ void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2)
LoadPalette(gPlttBufferUnfaded + 0x100 + bank * 16, 0x90, 32);
DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + bank * 16, (void *)(PLTT + 0x120), 32);
- sub_80E4EF8(0, 0, GetBankIdentity(bank), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock);
+ sub_80E4EF8(0, 0, GetBattlerPosition(bank), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock);
}
}
@@ -2119,7 +2119,7 @@ static void sub_807672C(u8 taskId)
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
- identity = GetBankIdentity(gTasks[taskId].data[2]);
+ identity = GetBattlerPosition(gTasks[taskId].data[2]);
identity += 0xFF;
if (identity <= 1 || IsContest() != 0)
to_BG2 = 0;
@@ -2163,7 +2163,7 @@ static void ScriptCmd_monbg_22(void)
if (IsAnimBankSpriteVisible(bank))
{
- identity = GetBankIdentity(bank);
+ identity = GetBattlerPosition(bank);
identity += 0xFF;
if (identity <= 1 || IsContest() != 0)
r1 = 0;
@@ -2176,7 +2176,7 @@ static void ScriptCmd_monbg_22(void)
bank ^= 2;
if (animBankId > ANIM_BANK_TARGET && IsAnimBankSpriteVisible(bank))
{
- identity = GetBankIdentity(bank);
+ identity = GetBattlerPosition(bank);
identity += 0xFF;
if (identity <= 1 || IsContest() != 0)
r1 = 0;
@@ -2231,7 +2231,7 @@ static void sub_80769A4(u8 taskId)
if (gTasks[taskId].data[1] != 1)
{
bank = gTasks[taskId].data[2];
- identity = GetBankIdentity(bank);
+ identity = GetBattlerPosition(bank);
identity += 0xFF;
if (identity <= 1 || IsContest() != 0)
toBG_2 = 0;
@@ -2369,7 +2369,7 @@ static void ScriptCmd_fadetobgfromset(void)
if (IsContest())
gTasks[taskId].tBackgroundId = bg3;
- else if (GetBankSide(gAnimBankTarget) == 0)
+ else if (GetBattlerSide(gAnimBankTarget) == 0)
gTasks[taskId].tBackgroundId = bg2;
else
gTasks[taskId].tBackgroundId = bg1;
@@ -2494,7 +2494,7 @@ s8 BattleAnimAdjustPanning(s8 a)
{
if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10))
{
- a = GetBankSide(gAnimBankAttacker) ? 0xC0 : 0x3F;
+ a = GetBattlerSide(gAnimBankAttacker) ? 0xC0 : 0x3F;
}
//_08076FDC
else
@@ -2513,9 +2513,9 @@ s8 BattleAnimAdjustPanning(s8 a)
//_08077004
else
{
- if (GetBankSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gAnimBankAttacker) == 0)
{
- if (GetBankSide(gAnimBankTarget) == 0)
+ if (GetBattlerSide(gAnimBankTarget) == 0)
}
//_08077042
else
@@ -2552,7 +2552,7 @@ s8 BattleAnimAdjustPanning(s8 a)
cmp r0, 0\n\
beq _08076FDC\n\
adds r0, r2, 0\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
movs r4, 0xC0\n\
cmp r0, 0\n\
@@ -2584,13 +2584,13 @@ _08077000: .4byte gAnimBankTarget\n\
_08077004:\n\
ldr r0, _0807702C @ =gAnimBankAttacker\n\
ldrb r0, [r0]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _08077042\n\
ldr r0, _08077030 @ =gAnimBankTarget\n\
ldrb r0, [r0]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _0807706E\n\
@@ -2614,7 +2614,7 @@ _08077034:\n\
_08077042:\n\
ldr r0, _08077064 @ =gAnimBankTarget\n\
ldrb r0, [r0]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, 0x1\n\
@@ -2662,14 +2662,14 @@ s8 BattleAnimAdjustPanning2(s8 pan)
{
if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10))
{
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
pan = 0x3F;
else
pan = 0xC0;
}
else
{
- if (GetBankSide(gAnimBankAttacker) != 0 || IsContest() != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0 || IsContest() != 0)
pan = -pan;
}
return pan;
@@ -3052,7 +3052,7 @@ static void ScriptCmd_monbgprio_28(void)
else
bank = gAnimBankAttacker;
- bankIdentity = GetBankIdentity(bank);
+ bankIdentity = GetBattlerPosition(bank);
if (!IsContest() && (bankIdentity == 0 || bankIdentity == 3))
{
REG_BG1CNT_BITFIELD.priority = 1;
@@ -3078,13 +3078,13 @@ static void ScriptCmd_monbgprio_2A(void)
wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
sBattleAnimScriptPtr += 2;
- if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget))
+ if (GetBattlerSide(gAnimBankAttacker) != GetBattlerSide(gAnimBankTarget))
{
if (wantedBank != 0)
bank = gAnimBankTarget;
else
bank = gAnimBankAttacker;
- bankIdentity = GetBankIdentity(bank);
+ bankIdentity = GetBattlerPosition(bank);
if (!IsContest() && (bankIdentity == 0 || bankIdentity == 3))
{
REG_BG1CNT_BITFIELD.priority = 1;
@@ -3097,7 +3097,7 @@ static void ScriptCmd_invisible(void)
{
u8 spriteId;
- spriteId = GetAnimBankSpriteId(T1_READ_8(sBattleAnimScriptPtr + 1));
+ spriteId = GetAnimBattlerSpriteId(T1_READ_8(sBattleAnimScriptPtr + 1));
if (spriteId != 0xFF)
gSprites[spriteId].invisible = TRUE;
@@ -3108,7 +3108,7 @@ static void ScriptCmd_visible(void)
{
u8 spriteId;
- spriteId = GetAnimBankSpriteId(T1_READ_8(sBattleAnimScriptPtr + 1));
+ spriteId = GetAnimBattlerSpriteId(T1_READ_8(sBattleAnimScriptPtr + 1));
if (spriteId != 0xFF)
gSprites[spriteId].invisible = FALSE;
@@ -3124,17 +3124,17 @@ static void ScriptCmd_doublebattle_2D(void)
wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
- && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ && GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
{
if (wantedBank == 0)
{
- r4 = GetBankIdentity_permutated(gAnimBankAttacker);
- spriteId = GetAnimBankSpriteId(0);
+ r4 = GetBattlerPosition_permutated(gAnimBankAttacker);
+ spriteId = GetAnimBattlerSpriteId(0);
}
else
{
- r4 = GetBankIdentity_permutated(gAnimBankTarget);
- spriteId = GetAnimBankSpriteId(1);
+ r4 = GetBattlerPosition_permutated(gAnimBankTarget);
+ spriteId = GetAnimBattlerSpriteId(1);
}
if (spriteId != 0xFF)
{
@@ -3158,17 +3158,17 @@ static void ScriptCmd_doublebattle_2E(void)
wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
- && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ && GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
{
if (wantedBank == 0)
{
- r4 = GetBankIdentity_permutated(gAnimBankAttacker);
- spriteId = GetAnimBankSpriteId(0);
+ r4 = GetBattlerPosition_permutated(gAnimBankAttacker);
+ spriteId = GetAnimBattlerSpriteId(0);
}
else
{
- r4 = GetBankIdentity_permutated(gAnimBankTarget);
- spriteId = GetAnimBankSpriteId(1);
+ r4 = GetBattlerPosition_permutated(gAnimBankTarget);
+ spriteId = GetAnimBattlerSpriteId(1);
}
if (spriteId != 0xFF && r4 == 2)
{
diff --git a/src/battle/battle_anim_807B69C.c b/src/battle/battle_anim_807B69C.c
index 6043efb0c..92099c495 100644
--- a/src/battle/battle_anim_807B69C.c
+++ b/src/battle/battle_anim_807B69C.c
@@ -22,7 +22,7 @@ extern const u8 *const gBattleAnims_StatusConditions[];
extern const struct OamData gOamData_837E05C;
extern const struct OamData gOamData_837DF24;
-extern u8 GetBankPosition(u8, u8);
+extern u8 GetBattlerSpriteCoord(u8, u8);
extern void sub_80E32E0(u8);
@@ -180,8 +180,8 @@ static void sub_807B8A4(struct Sprite *sprite)
void sub_807B920(u8 taskId)
{
- s16 x = GetBankPosition(gAnimBankTarget, 2) - 32;
- s16 y = GetBankPosition(gAnimBankTarget, 3) - 36;
+ s16 x = GetBattlerSpriteCoord(gAnimBankTarget, 2) - 32;
+ s16 y = GetBattlerSpriteCoord(gAnimBankTarget, 3) - 36;
u8 spriteId;
if (IsContest())
diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c
index a8b0ec329..480cb3d72 100644
--- a/src/battle/battle_anim_80A7E7C.c
+++ b/src/battle/battle_anim_80A7E7C.c
@@ -102,7 +102,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C2010 =
void AnimTask_ShakeMon(u8 taskId)
{
u8 spriteId;
- spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
{
DestroyAnimVisualTask(taskId);
@@ -170,7 +170,7 @@ void AnimTask_ShakeMon2(u8 taskId)
destroy = FALSE;
if (gBattleAnimArgs[0] < 4)
{
- sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ sprite = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (sprite == 0xff)
{
DestroyAnimVisualTask(taskId);
@@ -182,17 +182,17 @@ void AnimTask_ShakeMon2(u8 taskId)
switch (gBattleAnimArgs[0])
{
case 4:
- side = GetBankByIdentity(0);
+ side = GetBattlerAtPosition(0);
break;
case 5:
- side = GetBankByIdentity(2);
+ side = GetBattlerAtPosition(2);
break;
case 6:
- side = GetBankByIdentity(1);
+ side = GetBattlerAtPosition(1);
break;
case 7:
default:
- side = GetBankByIdentity(3);
+ side = GetBattlerAtPosition(3);
break;
}
@@ -263,7 +263,7 @@ static void AnimTask_ShakeMon2Step(u8 taskId)
// arg 4: delay
void AnimTask_ShakeMonInPlace(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
{
DestroyAnimVisualTask(taskId);
@@ -328,7 +328,7 @@ static void AnimTask_ShakeMonInPlaceStep(u8 taskId)
// arg 4: duration
void AnimTask_ShakeAndSinkMon(u8 taskId)
{
- u8 sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ u8 sprite = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
gSprites[sprite].pos2.x = gBattleAnimArgs[1];
TASK.data[0] = sprite;
TASK.data[1] = gBattleAnimArgs[1];
@@ -378,7 +378,7 @@ void AnimTask_TranslateMonElliptical(u8 taskId)
u8 wavePeriod;
wavePeriod = 1;
- spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (gBattleAnimArgs[4] > 5)
gBattleAnimArgs[4] = 5;
@@ -427,7 +427,7 @@ static void sub_80A8488(u8 taskId)
// arg 4: speed (valid values are 0-5)
void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId)
{
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
AnimTask_TranslateMonElliptical(taskId);
@@ -440,7 +440,7 @@ void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId)
static void DoHorizontalLunge(struct Sprite *sprite)
{
sprite->invisible = TRUE;
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
sprite->data[1] = -gBattleAnimArgs[1];
else
sprite->data[1] = gBattleAnimArgs[1];
@@ -470,7 +470,7 @@ static void DoVerticalDip(struct Sprite *sprite)
{
u8 spriteId;
sprite->invisible = TRUE;
- spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]);
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = 0;
sprite->data[2] = gBattleAnimArgs[1];
@@ -572,7 +572,7 @@ static void SlideMonToOffset(struct Sprite *sprite)
battler = gAnimBankTarget;
monSpriteId = gBankSpriteIds[battler];
- if (GetBankSide(battler) != SIDE_PLAYER)
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
if (gBattleAnimArgs[3] == 1)
@@ -609,7 +609,7 @@ static void sub_80A8818(struct Sprite *sprite)
v1 = gAnimBankTarget;
}
spriteId = gBankSpriteIds[v1];
- if (GetBankSide(v1))
+ if (GetBattlerSide(v1))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
if (gBattleAnimArgs[3] == 1)
@@ -659,12 +659,12 @@ static void sub_80A88F0(struct Sprite *sprite)
void AnimTask_WindUpLunge(u8 taskId)
{
s16 wavePeriod = 0x8000 / gBattleAnimArgs[3];
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[5] = -gBattleAnimArgs[5];
}
- TASK.data[0] = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ TASK.data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
TASK.data[1] = (gBattleAnimArgs[1] << 8) / gBattleAnimArgs[3];
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
@@ -718,7 +718,7 @@ void sub_80A8A80(u8 taskId)
{
case 0:
case 1:
- spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
break;
case 2:
if (!IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
@@ -741,7 +741,7 @@ void sub_80A8A80(u8 taskId)
return;
}
TASK.data[0] = spriteId;
- if (GetBankSide(gAnimBankTarget))
+ if (GetBattlerSide(gAnimBankTarget))
{
TASK.data[1] = gBattleAnimArgs[1];
}
@@ -774,10 +774,10 @@ static void sub_80A8B3C(u8 taskId)
void AnimTask_SwayMon(u8 taskId)
{
u8 spriteId;
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- spriteId = GetAnimBankSpriteId(gBattleAnimArgs[4]);
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[4]);
TASK.data[0] = gBattleAnimArgs[0];
TASK.data[1] = gBattleAnimArgs[1];
TASK.data[2] = gBattleAnimArgs[2];
@@ -812,7 +812,7 @@ static void AnimTask_SwayMonStep(u8 taskId)
}
else
{
- if (GetBankSide(TASK.data[5]) == SIDE_PLAYER)
+ if (GetBattlerSide(TASK.data[5]) == B_SIDE_PLAYER)
{
gSprites[spriteId].pos2.y = (sineValue >= 0) ? sineValue : -sineValue;
}
@@ -846,7 +846,7 @@ static void AnimTask_SwayMonStep(u8 taskId)
void AnimTask_ScaleMonAndRestore(u8 taskId)
{
u8 spriteId;
- spriteId = GetAnimBankSpriteId(gBattleAnimArgs[3]);
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]);
sub_8078E70(spriteId, gBattleAnimArgs[4]);
TASK.data[0] = gBattleAnimArgs[0];
TASK.data[1] = gBattleAnimArgs[1];
@@ -886,7 +886,7 @@ static void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
void sub_80A8E04(u8 taskId)
{
u8 spriteId;
- spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]);
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
sub_8078E70(spriteId, 0);
TASK.data[1] = 0;
TASK.data[2] = gBattleAnimArgs[0];
@@ -909,11 +909,11 @@ void sub_80A8E04(u8 taskId)
{
if (gBattleAnimArgs[2] == 0)
{
- TASK.data[7] = !GetBankSide(gAnimBankAttacker);
+ TASK.data[7] = !GetBattlerSide(gAnimBankAttacker);
}
else
{
- TASK.data[7] = !GetBankSide(gAnimBankTarget);
+ TASK.data[7] = !GetBattlerSide(gAnimBankTarget);
}
}
if (TASK.data[7])
@@ -930,20 +930,20 @@ void sub_80A8E04(u8 taskId)
void sub_80A8EFC(u8 taskId)
{
u8 spriteId;
- spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]);
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
sub_8078E70(spriteId, 0);
TASK.data[1] = 0;
TASK.data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[2] == 0)
{
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
}
else
{
- if (GetBankSide(gAnimBankTarget))
+ if (GetBattlerSide(gAnimBankTarget))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
@@ -1023,7 +1023,7 @@ void sub_80A9058(u8 taskId)
TASK.data[12] = 0;
TASK.data[10] = gBattleAnimArgs[3];
TASK.data[11] = gBattleAnimArgs[4];
- TASK.data[7] = GetAnimBankSpriteId(1);
+ TASK.data[7] = GetAnimBattlerSpriteId(1);
TASK.data[8] = gSprites[TASK.data[7]].pos2.x;
TASK.data[9] = gSprites[TASK.data[7]].pos2.y;
TASK.data[0] = 0;
diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c
index 21ac62401..f720d6a78 100644
--- a/src/battle/battle_controller_linkopponent.c
+++ b/src/battle/battle_controller_linkopponent.c
@@ -25,10 +25,10 @@ struct MovePpInfo
u8 ppBonuses;
};
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern u8 gBattleBufferA[][0x200];
extern u8 gBankSpriteIds[];
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 gHealthboxIDs[];
extern u16 gBattleTypeFlags;
extern u8 gBattleMonForms[];
@@ -57,7 +57,7 @@ extern struct MusicPlayerInfo gMPlay_BGM;
extern u8 sub_8077F68();
extern u8 sub_8079E90();
-extern u8 GetBankIdentity(u8);
+extern u8 GetBattlerPosition(u8);
extern void BattleLoadOpponentMonSprite(struct Pokemon *, u8);
extern void sub_8037A74(void);
extern void sub_8032984(u8, u16);
@@ -92,7 +92,7 @@ extern void sub_8037FAC(void);
extern void move_anim_start_t2_for_situation();
extern void dp01t_0F_4_move_anim(void);
extern void sub_8047858();
-extern u8 GetBankSide(u8);
+extern u8 GetBattlerSide(u8);
extern void StartBattleIntroAnim();
extern void sub_803A3A8(struct Sprite *);
extern void sub_8044CA0(u8);
@@ -250,15 +250,15 @@ void nullsub_47(void)
void SetBankFuncToLinkOpponentBufferRunCommand(void)
{
- gBattleBankFunc[gActiveBank] = sub_803752C;
+ gBattleBankFunc[gActiveBattler] = sub_803752C;
}
void sub_803752C(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleExecBuffer & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] <= 0x38)
- gLinkOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] <= 0x38)
+ gLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
LinkOpponentBufferExecCompleted();
}
@@ -266,27 +266,27 @@ void sub_803752C(void)
void sub_803757C(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
LinkOpponentBufferExecCompleted();
}
void sub_80375B4(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- sub_8031B74(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
- gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = gSprites[gBankSpriteIds[gActiveBank]].data[5];
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ sub_8031B74(gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam);
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.tileNum = gSprites[gBankSpriteIds[gActiveBattler]].data[5];
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
LinkOpponentBufferExecCompleted();
}
}
void sub_8037644(void)
{
- if ((--ewram17810[gActiveBank].unk9) == 0xFF)
+ if ((--ewram17810[gActiveBattler].unk9) == 0xFF)
{
- ewram17810[gActiveBank].unk9 = 0;
+ ewram17810[gActiveBattler].unk9 = 0;
LinkOpponentBufferExecCompleted();
}
}
@@ -297,13 +297,13 @@ void sub_8037680(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthboxIDs[gActiveBank ^ 2]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxIDs[gActiveBattler ^ 2]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
if (IsCryPlayingOrClearCrySongs())
@@ -311,88 +311,88 @@ void sub_8037680(void)
if (r6)
{
- if (GetBankIdentity(gActiveBank) == 1)
+ if (GetBattlerPosition(gActiveBattler) == 1)
{
- if (!ewram17810[gActiveBank].unk1_0 || !ewram17810[gActiveBank ^ 2].unk1_0)
+ if (!ewram17810[gActiveBattler].unk1_0 || !ewram17810[gActiveBattler ^ 2].unk1_0)
return;
- ewram17810[gActiveBank].unk0_7 = 0;
- ewram17810[gActiveBank].unk1_0 = 0;
- ewram17810[gActiveBank ^ 2].unk0_7 = 0;
- ewram17810[gActiveBank ^ 2].unk1_0 = 0;
+ ewram17810[gActiveBattler].unk0_7 = 0;
+ ewram17810[gActiveBattler].unk1_0 = 0;
+ ewram17810[gActiveBattler ^ 2].unk0_7 = 0;
+ ewram17810[gActiveBattler ^ 2].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
}
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if (GetBankIdentity(gActiveBank) == 1)
+ if (GetBattlerPosition(gActiveBattler) == 1)
m4aMPlayContinue(&gMPlay_BGM);
}
else
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
}
- ewram17810[gActiveBank].unk9 = 3;
- gBattleBankFunc[gActiveBank] = sub_8037644;
+ ewram17810[gActiveBattler].unk9 = 3;
+ gBattleBankFunc[gActiveBattler] = sub_8037644;
}
}
void sub_8037840(void)
{
- if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
- sub_8141828(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
- if (!ewram17810[gActiveBank ^ 2].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_7)
- sub_8141828(gActiveBank ^ 2, &gEnemyParty[gBattlePartyID[gActiveBank ^ 2]]);
- if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_3)
+ if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler].unk0_7)
+ sub_8141828(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!ewram17810[gActiveBattler ^ 2].unk0_3 && !ewram17810[gActiveBattler ^ 2].unk0_7)
+ sub_8141828(gActiveBattler ^ 2, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ 2]]);
+ if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler ^ 2].unk0_3)
{
- if ((gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBankIdentity(gActiveBank) == 3)
+ if ((gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(gActiveBattler) == 3)
{
- if (++ewram17810[gActiveBank].unk9 == 1)
+ if (++ewram17810[gActiveBattler].unk9 == 1)
return;
- ewram17810[gActiveBank].unk9 = 0;
+ ewram17810[gActiveBattler].unk9 = 0;
}
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]);
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler ^ 2]]);
sub_8045A5C(
- gHealthboxIDs[gActiveBank ^ 2],
- &gEnemyParty[gBattlePartyID[gActiveBank ^ 2]],
+ gHealthboxIDs[gActiveBattler ^ 2],
+ &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ 2]],
0);
- sub_804777C(gActiveBank ^ 2);
- sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]);
+ sub_804777C(gActiveBattler ^ 2);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler ^ 2]);
sub_8032984(
- gActiveBank ^ 2,
- GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ 2]], MON_DATA_SPECIES));
+ gActiveBattler ^ 2,
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ 2]], MON_DATA_SPECIES));
}
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler]]);
sub_8045A5C(
- gHealthboxIDs[gActiveBank],
- &gEnemyParty[gBattlePartyID[gActiveBank]],
+ gHealthboxIDs[gActiveBattler],
+ &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
0);
- sub_804777C(gActiveBank);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_804777C(gActiveBattler);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
sub_8032984(
- gActiveBank,
- GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ gActiveBattler,
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
ewram17840.unk9_0 = 0;
- gBattleBankFunc[gActiveBank] = sub_8037680;
+ gBattleBankFunc[gActiveBattler] = sub_8037680;
}
}
void sub_8037A74(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].animEnded == TRUE
- && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].animEnded == TRUE
+ && gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
{
- if (!ewram17810[gActiveBank].unk0_7)
+ if (!ewram17810[gActiveBattler].unk0_7)
{
- sub_8141828(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ sub_8141828(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
return;
}
- if (ewram17810[gActiveBank].unk1_0)
+ if (ewram17810[gActiveBattler].unk1_0)
{
- ewram17810[gActiveBank].unk0_7 = 0;
- ewram17810[gActiveBank].unk1_0 = 0;
+ ewram17810[gActiveBattler].unk0_7 = 0;
+ ewram17810[gActiveBattler].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
LinkOpponentBufferExecCompleted();
@@ -403,32 +403,32 @@ void sub_8037A74(void)
void sub_8037B24(void)
{
- s16 r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0);
+ s16 r4 = sub_8045C78(gActiveBattler, gHealthboxIDs[gActiveBattler], 0, 0);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
if (r4 != -1)
- sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0);
+ sub_80440EC(gHealthboxIDs[gActiveBattler], r4, 0);
else
LinkOpponentBufferExecCompleted();
}
void sub_8037B78(void)
{
- if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
+ if (!gSprites[gBankSpriteIds[gActiveBattler]].inUse)
{
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
LinkOpponentBufferExecCompleted();
}
}
void sub_8037BBC(void)
{
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_8032A08(gActiveBank);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ sub_8032A08(gActiveBattler);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
LinkOpponentBufferExecCompleted();
}
}
@@ -441,7 +441,7 @@ void sub_8037C2C(void)
void dp01t_0F_4_move_anim(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -460,17 +460,17 @@ void dp01t_0F_4_move_anim(void)
void sub_8037CC0(void)
{
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy)
{
- if (ewram17800[gActiveBank].substituteSprite)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
- gBattleBankFunc[gActiveBank] = sub_8037D2C;
+ if (ewram17800[gActiveBattler].substituteSprite)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 6);
+ gBattleBankFunc[gActiveBattler] = sub_8037D2C;
}
}
void sub_8037D2C(void)
{
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
CreateTask(c3_0802FDF4, 10);
LinkOpponentBufferExecCompleted();
@@ -479,34 +479,34 @@ void sub_8037D2C(void)
void sub_8037D64(void)
{
- if (ewram17810[gActiveBank].unk1_0)
+ if (ewram17810[gActiveBattler].unk1_0)
{
- ewram17810[gActiveBank].unk0_7 = 0;
- ewram17810[gActiveBank].unk1_0 = 0;
+ ewram17810[gActiveBattler].unk0_7 = 0;
+ ewram17810[gActiveBattler].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
sub_8045A5C(
- gHealthboxIDs[gActiveBank],
- &gEnemyParty[gBattlePartyID[gActiveBank]],
+ gHealthboxIDs[gActiveBattler],
+ &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
0);
- sub_804777C(gActiveBank);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
- sub_8031F88(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_8037CC0;
+ sub_804777C(gActiveBattler);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
+ sub_8031F88(gActiveBattler);
+ gBattleBankFunc[gActiveBattler] = sub_8037CC0;
}
}
void sub_8037E30(void)
{
- if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
- sub_8141828(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
- if (gSprites[gUnknown_0300434C[gActiveBank]].callback == SpriteCallbackDummy
- && !ewram17810[gActiveBank].unk0_3)
+ if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler].unk0_7)
+ sub_8141828(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (gSprites[gUnknown_0300434C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !ewram17810[gActiveBattler].unk0_3)
{
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
- sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_8037D64;
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler]]);
+ sub_8032984(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattleBankFunc[gActiveBattler] = sub_8037D64;
}
}
@@ -528,7 +528,7 @@ void sub_8037F34(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
sub_800832C();
- gBattleBankFunc[gActiveBank] = sub_8037EF0;
+ gBattleBankFunc[gActiveBattler] = sub_8037EF0;
}
else
{
@@ -542,29 +542,29 @@ void sub_8037F34(void)
void sub_8037FAC(void)
{
- if (!ewram17810[gActiveBank].unk0_4)
+ if (!ewram17810[gActiveBattler].unk0_4)
LinkOpponentBufferExecCompleted();
}
void sub_8037FD8(void)
{
- if (!ewram17810[gActiveBank].unk0_5)
+ if (!ewram17810[gActiveBattler].unk0_5)
LinkOpponentBufferExecCompleted();
}
void LinkOpponentBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = sub_803752C;
+ gBattleBankFunc[gActiveBattler] = sub_803752C;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = 0x38;
+ gBattleBufferA[gActiveBattler][0] = 0x38;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleExecBuffer &= ~gBitTable[gActiveBattler];
}
}
@@ -575,13 +575,13 @@ void LinkOpponentHandleGetAttributes(void)
u8 r4;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- r6 = dp01_getattr_by_ch1_for_player_pokemon__(gBattlePartyID[gActiveBank], buffer);
+ r6 = dp01_getattr_by_ch1_for_player_pokemon__(gBattlerPartyIndexes[gActiveBattler], buffer);
}
else
{
- r4 = gBattleBufferA[gActiveBank][2];
+ r4 = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (r4 & 1)
@@ -603,7 +603,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon__(u8 a, u8 *buffer)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
battlePokemon.species = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES);
@@ -666,7 +666,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon__(u8 a, u8 *buffer)
case 5:
case 6:
case 7:
- data16 = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4);
buffer[0] = data16;
buffer[1] = data16 >> 8;
size = 2;
@@ -681,7 +681,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon__(u8 a, u8 *buffer)
case 10:
case 11:
case 12:
- buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9);
size = 1;
break;
case 17:
@@ -905,13 +905,13 @@ void LinkOpponentHandleSetAttributes(void)
u8 i;
u8 r4;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- sub_8038900(gBattlePartyID[gActiveBank]);
+ sub_8038900(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- r4 = gBattleBufferA[gActiveBank][2];
+ r4 = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (r4 & 1)
@@ -924,11 +924,11 @@ void LinkOpponentHandleSetAttributes(void)
void sub_8038900(u8 a)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
{
@@ -969,10 +969,10 @@ void sub_8038900(u8 a)
}
break;
case 1:
- SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case 2:
- SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case 3:
for (i = 0; i < 4; i++)
@@ -986,154 +986,154 @@ void sub_8038900(u8 a)
case 5:
case 6:
case 7:
- SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4, &gBattleBufferA[gActiveBattler][3]);
break;
case 8:
- SetMonData(&gEnemyParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case 9:
case 10:
case 11:
case 12:
- SetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9, &gBattleBufferA[gActiveBattler][3]);
break;
case 17:
- SetMonData(&gEnemyParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case 18:
- SetMonData(&gEnemyParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case 19:
- SetMonData(&gEnemyParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 20:
- SetMonData(&gEnemyParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 21:
- SetMonData(&gEnemyParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 22:
- SetMonData(&gEnemyParty[a], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 23:
- SetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 24:
- SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 25:
- SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case 26:
- SetMonData(&gEnemyParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case 27:
- SetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case 28:
- SetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case 29:
- SetMonData(&gEnemyParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case 30:
- SetMonData(&gEnemyParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case 31:
- SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case 32:
- SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 33:
- SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 34:
- SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 35:
- SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 36:
- SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 37:
- SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 38:
- SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case 39:
- SetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case 40:
- SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case 41:
- SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case 42:
- SetMonData(&gEnemyParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case 43:
- SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case 44:
- SetMonData(&gEnemyParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case 45:
- SetMonData(&gEnemyParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case 46:
- SetMonData(&gEnemyParty[a], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case 47:
- SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case 48:
- SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case 49:
- SetMonData(&gEnemyParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case 50:
- SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case 51:
- SetMonData(&gEnemyParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case 52:
- SetMonData(&gEnemyParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case 53:
- SetMonData(&gEnemyParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case 54:
- SetMonData(&gEnemyParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case 55:
- SetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 56:
- SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 57:
- SetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 58:
- SetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 59:
- SetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
}
@@ -1143,36 +1143,36 @@ void LinkOpponentHandlecmd3(void)
u8 *dst;
u8 i;
- MEMSET_ALT(&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][3 + i], gBattleBufferA[gActiveBank][2], i, dst);
+ MEMSET_ALT(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][3 + i], gBattleBufferA[gActiveBattler][2], i, dst);
LinkOpponentBufferExecCompleted();
}
void LinkOpponentHandleLoadPokeSprite(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
- BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
- GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(gActiveBattler));
+ gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
- GetBankPosition(gActiveBank, 2),
- sub_8077F68(gActiveBank),
- sub_8079E90(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
- sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_8037A74;
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ sub_8077F68(gActiveBattler),
+ sub_8079E90(gActiveBattler));
+ gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ sub_8032984(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattleBankFunc[gActiveBattler] = sub_8037A74;
}
void LinkOpponentHandleSendOutPoke(void)
{
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- sub_8039430(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_8037E30;
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ sub_8039430(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattleBankFunc[gActiveBattler] = sub_8037E30;
}
void sub_8039430(u8 a, u8 b)
@@ -1180,14 +1180,14 @@ void sub_8039430(u8 a, u8 b)
u16 species;
sub_8032AA8(a, b);
- gBattlePartyID[a] = gBattleBufferA[a][1];
- species = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[a] = gBattleBufferA[a][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[a]], MON_DATA_SPECIES);
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
- BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
- GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[a]], a);
+ GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(a));
gBankSpriteIds[a] = CreateSprite(
&gUnknown_02024E8C,
- GetBankPosition(a, 2),
+ GetBattlerSpriteCoord(a, 2),
sub_8077F68(a),
sub_8079E90(a));
gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
@@ -1202,36 +1202,36 @@ void sub_8039430(u8 a, u8 b)
void LinkOpponentHandleReturnPokeToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- ewram17810[gActiveBank].unk4 = 0;
- gBattleBankFunc[gActiveBank] = sub_8039648;
+ ewram17810[gActiveBattler].unk4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_8039648;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_8032A08(gActiveBank);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ sub_8032A08(gActiveBattler);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
LinkOpponentBufferExecCompleted();
}
}
void sub_8039648(void)
{
- switch (ewram17810[gActiveBank].unk4)
+ switch (ewram17810[gActiveBattler].unk4)
{
case 0:
- if (ewram17800[gActiveBank].substituteSprite)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
- ewram17810[gActiveBank].unk4 = 1;
+ if (ewram17800[gActiveBattler].substituteSprite)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
+ ewram17810[gActiveBattler].unk4 = 1;
break;
case 1:
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
- ewram17810[gActiveBank].unk4 = 0;
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 2);
- gBattleBankFunc[gActiveBank] = sub_8037BBC;
+ ewram17810[gActiveBattler].unk4 = 0;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 2);
+ gBattleBankFunc[gActiveBattler] = sub_8037BBC;
}
break;
}
@@ -1244,31 +1244,31 @@ void LinkOpponentHandleTrainerThrow(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if (GetBankIdentity(gActiveBank) & 2)
+ if (GetBattlerPosition(gActiveBattler) & 2)
xOffset = -16;
else
xOffset = 16;
- gender = gLinkPlayers[sub_803FC34(gActiveBank)].gender;
+ gender = gLinkPlayers[sub_803FC34(gActiveBattler)].gender;
}
else
{
xOffset = 0;
gender = gLinkPlayers[GetMultiplayerId() ^ 1].gender;
}
- sub_8031A6C(gender, gActiveBank);
- GetMonSpriteTemplate_803C5A0(gender, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ sub_8031A6C(gender, gActiveBattler);
+ GetMonSpriteTemplate_803C5A0(gender, GetBattlerPosition(gActiveBattler));
+ gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
176 + xOffset, 40 + 4 * (8 - gTrainerFrontPicCoords[gender].coords),
- sub_8079E90(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[gender].tag);
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum;
- gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[gender].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = gender;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
- gBattleBankFunc[gActiveBank] = sub_803757C;
+ sub_8079E90(gActiveBattler));
+ gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[gender].tag);
+ gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gSprites[gBankSpriteIds[gActiveBattler]].oam.tileNum;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[gender].tag);
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = gender;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBattler] = sub_803757C;
}
void LinkOpponentHandleTrainerSlide(void)
@@ -1278,29 +1278,29 @@ void LinkOpponentHandleTrainerSlide(void)
void LinkOpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
- StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_80375B4;
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattleBankFunc[gActiveBattler] = sub_80375B4;
}
void LinkOpponentHandlecmd10(void)
{
- if (ewram17810[gActiveBank].unk4 == 0)
+ if (ewram17810[gActiveBattler].unk4 == 0)
{
- if (ewram17800[gActiveBank].substituteSprite)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
- ewram17810[gActiveBank].unk4++;
+ if (ewram17800[gActiveBattler].substituteSprite)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
+ ewram17810[gActiveBattler].unk4++;
}
- else if (!ewram17810[gActiveBank].unk0_6)
+ else if (!ewram17810[gActiveBattler].unk0_6)
{
- ewram17810[gActiveBank].unk4 = 0;
+ ewram17810[gActiveBattler].unk4 = 0;
PlaySE12WithPanning(SE_POKE_DEAD, 63);
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8010384;
- gBattleBankFunc[gActiveBank] = sub_8037B78;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8010384;
+ gBattleBankFunc[gActiveBattler] = sub_8037B78;
}
}
@@ -1326,23 +1326,23 @@ void LinkOpponentHandlePuase(void)
void LinkOpponentHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u32 r0 = gBattleBufferA[gActiveBank][1]
- | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4]
- | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6]
- | (gBattleBufferA[gActiveBank][7] << 8)
- | (gBattleBufferA[gActiveBank][8] << 16)
- | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
- | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u32 r0 = gBattleBufferA[gActiveBattler][1]
+ | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4]
+ | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6]
+ | (gBattleBufferA[gActiveBattler][7] << 8)
+ | (gBattleBufferA[gActiveBattler][8] << 16)
+ | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12]
+ | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
// Dead code. sub_8031720 always returns 0.
if (sub_8031720(r0, gAnimMoveTurn) != 0)
@@ -1351,34 +1351,34 @@ void LinkOpponentHandleMoveAnimation(void)
}
else
{
- ewram17810[gActiveBank].unk4 = 0;
- gBattleBankFunc[gActiveBank] = sub_8039B64;
+ ewram17810[gActiveBattler].unk4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_8039B64;
}
}
}
void sub_8039B64(void)
{
- u16 r4 = gBattleBufferA[gActiveBank][1]
- | (gBattleBufferA[gActiveBank][2] << 8);
- u8 r7 = gBattleBufferA[gActiveBank][11];
+ u16 r4 = gBattleBufferA[gActiveBattler][1]
+ | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 r7 = gBattleBufferA[gActiveBattler][11];
- switch (ewram17810[gActiveBank].unk4)
+ switch (ewram17810[gActiveBattler].unk4)
{
case 0:
- if (ewram17800[gActiveBank].substituteSprite && !ewram17800[gActiveBank].unk0_3)
+ if (ewram17800[gActiveBattler].substituteSprite && !ewram17800[gActiveBattler].unk0_3)
{
- ewram17800[gActiveBank].unk0_3 = 1;
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17800[gActiveBattler].unk0_3 = 1;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
}
- ewram17810[gActiveBank].unk4 = 1;
+ ewram17810[gActiveBattler].unk4 = 1;
break;
case 1:
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
sub_80326EC(0);
DoMoveAnim(r4);
- ewram17810[gActiveBank].unk4 = 2;
+ ewram17810[gActiveBattler].unk4 = 2;
}
break;
case 2:
@@ -1386,22 +1386,22 @@ void sub_8039B64(void)
if (!gAnimScriptActive)
{
sub_80326EC(1);
- if ((ewram17800[gActiveBank].substituteSprite) && r7 <= 1)
+ if ((ewram17800[gActiveBattler].substituteSprite) && r7 <= 1)
{
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
- ewram17800[gActiveBank].unk0_3 = 0;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 6);
+ ewram17800[gActiveBattler].unk0_3 = 0;
}
- ewram17810[gActiveBank].unk4 = 3;
+ ewram17810[gActiveBattler].unk4 = 3;
}
break;
case 3:
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
sub_8031F24();
sub_80324BC(
- gActiveBank,
- gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- ewram17810[gActiveBank].unk4 = 0;
+ gActiveBattler,
+ gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ ewram17810[gActiveBattler].unk4 = 0;
LinkOpponentBufferExecCompleted();
}
break;
@@ -1412,9 +1412,9 @@ void LinkOpponentHandlePrintString(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
+ BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBattler][2]);
Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15);
- gBattleBankFunc[gActiveBank] = sub_8037C2C;
+ gBattleBankFunc[gActiveBattler] = sub_8037C2C;
}
void LinkOpponentHandlePrintStringPlayerOnly(void)
@@ -1457,21 +1457,21 @@ void LinkOpponentHandleHealthBarUpdate(void)
s16 r7;
load_gfxc_health_bar(0);
- r7 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ r7 = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (r7 != 0x7FFF)
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 hp = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 hp = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, hp, r7);
+ sub_8043D84(gActiveBattler, gHealthboxIDs[gActiveBattler], maxHP, hp, r7);
}
else
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
+ sub_8043D84(gActiveBattler, gHealthboxIDs[gActiveBattler], maxHP, 0, r7);
}
- gBattleBankFunc[gActiveBank] = sub_8037B24;
+ gBattleBankFunc[gActiveBattler] = sub_8037B24;
}
void LinkOpponentHandleExpBarUpdate(void)
@@ -1481,25 +1481,25 @@ void LinkOpponentHandleExpBarUpdate(void)
void LinkOpponentHandleStatusIconUpdate(void)
{
- if (mplay_80342A4(gActiveBank) == 0)
+ if (mplay_80342A4(gActiveBattler) == 0)
{
- sub_8045A5C(gHealthboxIDs[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], 9);
- ewram17810[gActiveBank].unk0_4 = 0;
- gBattleBankFunc[gActiveBank] = sub_8037FAC;
+ sub_8045A5C(gHealthboxIDs[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], 9);
+ ewram17810[gActiveBattler].unk0_4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_8037FAC;
}
}
void LinkOpponentHandleStatusAnimation(void)
{
- if (mplay_80342A4(gActiveBank) == 0)
+ if (mplay_80342A4(gActiveBattler) == 0)
{
move_anim_start_t2_for_situation(
- gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2]
- | (gBattleBufferA[gActiveBank][3] << 8)
- | (gBattleBufferA[gActiveBank][4] << 16)
- | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = sub_8037FAC;
+ gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2]
+ | (gBattleBufferA[gActiveBattler][3] << 8)
+ | (gBattleBufferA[gActiveBattler][4] << 16)
+ | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattleBankFunc[gActiveBattler] = sub_8037FAC;
}
}
@@ -1556,7 +1556,7 @@ void LinkOpponentHandlecmd37(void)
void LinkOpponentHandlecmd38(void)
{
- gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBattler][1];
LinkOpponentBufferExecCompleted();
}
@@ -1574,16 +1574,16 @@ void LinkOpponentHandlecmd40(void)
void LinkOpponentHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
{
LinkOpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- sub_8047858(gActiveBank);
- gBattleBankFunc[gActiveBank] = dp01t_0F_4_move_anim;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
+ sub_8047858(gActiveBattler);
+ gBattleBankFunc[gActiveBattler] = dp01t_0F_4_move_anim;
}
}
@@ -1596,31 +1596,31 @@ void LinkOpponentHandleEffectivenessSound(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
pan = -64;
else
pan = 63;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
LinkOpponentBufferExecCompleted();
}
void LinkOpponentHandlecmd44(void)
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
LinkOpponentBufferExecCompleted();
}
void LinkOpponentHandleFaintingCry(void)
{
PlayCry3(
- GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES),
25, 5);
LinkOpponentBufferExecCompleted();
}
void LinkOpponentHandleIntroSlide(void)
{
- StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]);
+ StartBattleIntroAnim(gBattleBufferA[gActiveBattler][1]);
gUnknown_02024DE8 |= 1;
LinkOpponentBufferExecCompleted();
}
@@ -1629,42 +1629,42 @@ void LinkOpponentHandleTrainerBallThrow(void)
{
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
- StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_803A3A8);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_803A3A8);
taskId = CreateTask(sub_803A2C4, 5);
- gTasks[taskId].data[0] = gActiveBank;
- if (ewram17810[gActiveBank].unk0_0)
- gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ gTasks[taskId].data[0] = gActiveBattler;
+ if (ewram17810[gActiveBattler].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBattler]].func = sub_8044CA0;
ewram17840.unk9_0 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_47;
+ gBattleBankFunc[gActiveBattler] = nullsub_47;
}
void sub_803A2C4(u8 taskId)
{
u8 r9;
- r9 = gActiveBank;
- gActiveBank = gTasks[taskId].data[0];
+ r9 = gActiveBattler;
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_8039430(gActiveBank, 0);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8039430(gActiveBattler, 0);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_8039430(gActiveBank, 0);
- gActiveBank ^= 2;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_8039430(gActiveBank, 0);
- gActiveBank ^= 2;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8039430(gActiveBattler, 0);
+ gActiveBattler ^= 2;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8039430(gActiveBattler, 0);
+ gActiveBattler ^= 2;
}
- gBattleBankFunc[gActiveBank] = sub_8037840;
- gActiveBank = r9;
+ gBattleBankFunc[gActiveBattler] = sub_8037840;
+ gActiveBattler = r9;
DestroyTask(taskId);
}
@@ -1678,49 +1678,49 @@ void sub_803A3A8(struct Sprite *sprite)
void LinkOpponentHandlecmd48(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == 0)
{
LinkOpponentBufferExecCompleted();
return;
}
- ewram17810[gActiveBank].unk0_0 = 1;
- if (gBattleBufferA[gActiveBank][2] != 0)
+ ewram17810[gActiveBattler].unk0_0 = 1;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
{
- if (ewram17810[gActiveBank].unk1_1 < 2)
+ if (ewram17810[gActiveBattler].unk1_1 < 2)
{
- ewram17810[gActiveBank].unk1_1++;
+ ewram17810[gActiveBattler].unk1_1++;
return;
}
else
{
- ewram17810[gActiveBank].unk1_1 = 0;
+ ewram17810[gActiveBattler].unk1_1 = 0;
}
}
- gUnknown_02024E68[gActiveBank] = sub_8044804(
- gActiveBank,
- (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4],
- gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2]);
- ewram17810[gActiveBank].unk5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- ewram17810[gActiveBank].unk5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_803A4E0;
+ gUnknown_02024E68[gActiveBattler] = sub_8044804(
+ gActiveBattler,
+ (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBattler][4],
+ gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2]);
+ ewram17810[gActiveBattler].unk5 = 0;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ ewram17810[gActiveBattler].unk5 = 0x5D;
+ gBattleBankFunc[gActiveBattler] = sub_803A4E0;
}
void sub_803A4E0(void)
{
- if (ewram17810[gActiveBank].unk5++ >= 93)
+ if (ewram17810[gActiveBattler].unk5++ >= 93)
{
- ewram17810[gActiveBank].unk5 = 0;
+ ewram17810[gActiveBattler].unk5 = 0;
LinkOpponentBufferExecCompleted();
}
}
void LinkOpponentHandlecmd49(void)
{
- if (ewram17810[gActiveBank].unk0_0)
- gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ if (ewram17810[gActiveBattler].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBattler]].func = sub_8044CA0;
LinkOpponentBufferExecCompleted();
}
@@ -1731,25 +1731,25 @@ void LinkOpponentHandlecmd50(void)
void LinkOpponentHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank) != 0)
+ if (IsBankSpritePresent(gActiveBattler) != 0)
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- sub_8031F88(gActiveBank);
+ gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ sub_8031F88(gActiveBattler);
}
LinkOpponentBufferExecCompleted();
}
void LinkOpponentHandleBattleAnimation(void)
{
- if (mplay_80342A4(gActiveBank) == 0)
+ if (mplay_80342A4(gActiveBattler) == 0)
{
- u8 r3 = gBattleBufferA[gActiveBank][1];
- u16 r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 r3 = gBattleBufferA[gActiveBattler][1];
+ u16 r4 = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, r3, r4) != 0)
+ if (move_anim_start_t3(gActiveBattler, gActiveBattler, gActiveBattler, r3, r4) != 0)
LinkOpponentBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = sub_8037FD8;
+ gBattleBankFunc[gActiveBattler] = sub_8037FD8;
}
}
@@ -1765,14 +1765,14 @@ void LinkOpponentHandleResetActionMoveSelection(void)
void LinkOpponentHandlecmd55(void)
{
- if (gBattleBufferA[gActiveBank][1] == 3)
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ if (gBattleBufferA[gActiveBattler][1] == 3)
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
else
- gBattleOutcome = gBattleBufferA[gActiveBank][1] ^ 3;
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ 3;
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
LinkOpponentBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_8037F34;
+ gBattleBankFunc[gActiveBattler] = sub_8037F34;
}
void LinkOpponentHandlecmd56(void)
diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c
index 1d42f56c3..0baeca43e 100644
--- a/src/battle/battle_controller_linkpartner.c
+++ b/src/battle/battle_controller_linkpartner.c
@@ -32,9 +32,9 @@ struct MovePpInfo
extern u16 gBattleTypeFlags;
extern u8 gDisplayedStringBattle[];
extern u8 gBattleBufferA[][0x200];
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern u32 gBattleExecBuffer;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 gBankSpriteIds[];
extern u8 gBattleOutcome;
extern u16 gUnknown_02024DE8;
@@ -85,7 +85,7 @@ extern u8 sub_8046400();
extern void sub_80312F0(struct Sprite *);
extern u8 CreateInvisibleSpriteWithCallback();
extern void BattleLoadPlayerMonSprite();
-extern u8 GetBankPosition();
+extern u8 GetBattlerSpriteCoord();
extern u8 sub_8077F68();
extern u8 sub_8079E90();
extern void nullsub_10();
@@ -244,15 +244,15 @@ void nullsub_74(void)
void SetBankFuncToLinkPartnerBufferRunCommand(void)
{
- gBattleBankFunc[gActiveBank] = LinkPartnerBufferRunCommand;
+ gBattleBankFunc[gActiveBattler] = LinkPartnerBufferRunCommand;
}
void LinkPartnerBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleExecBuffer & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] <= 0x38)
- gLinkPartnerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] <= 0x38)
+ gLinkPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
LinkPartnerBufferExecCompleted();
}
@@ -260,26 +260,26 @@ void LinkPartnerBufferRunCommand(void)
void sub_811DAE4(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
LinkPartnerBufferExecCompleted();
}
void sub_811DB1C(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_10(0);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
LinkPartnerBufferExecCompleted();
}
}
void sub_811DB84(void)
{
- if ((--ewram17810[gActiveBank].unk9) == 0xFF)
+ if ((--ewram17810[gActiveBattler].unk9) == 0xFF)
{
- ewram17810[gActiveBank].unk9 = 0;
+ ewram17810[gActiveBattler].unk9 = 0;
LinkPartnerBufferExecCompleted();
}
}
@@ -290,21 +290,21 @@ void sub_811DBC0(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & 0x40)))
{
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthboxIDs[gActiveBank ^ 2]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxIDs[gActiveBattler ^ 2]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
if (IsCryPlayingOrClearCrySongs())
r6 = FALSE;
if (r6)
{
- ewram17810[gActiveBank].unk9 = 3;
- gBattleBankFunc[gActiveBank] = sub_811DB84;
+ ewram17810[gActiveBattler].unk9 = 3;
+ gBattleBankFunc[gActiveBattler] = sub_811DB84;
}
}
@@ -312,34 +312,34 @@ void sub_811DCA0(void)
{
u8 r2;
- if (!ewram17810[gActiveBank].unk0_3)
+ if (!ewram17810[gActiveBattler].unk0_3)
{
// I couldn't get it to work as a bitfield here
- r2 = *((u8 *)&ewram17810[gActiveBank ^ 2]) & 8;
- if (!r2 && (++ewram17810[gActiveBank].unk9) != 1)
+ r2 = *((u8 *)&ewram17810[gActiveBattler ^ 2]) & 8;
+ if (!r2 && (++ewram17810[gActiveBattler].unk9) != 1)
{
- ewram17810[gActiveBank].unk9 = r2;
+ ewram17810[gActiveBattler].unk9 = r2;
if (IsDoubleBattle() && !(gBattleTypeFlags & 0x40))
{
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]);
- sub_8045A5C(gHealthboxIDs[gActiveBank ^ 2], &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], 0);
- sub_804777C(gActiveBank ^ 2);
- sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]);
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler ^ 2]]);
+ sub_8045A5C(gHealthboxIDs[gActiveBattler ^ 2], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ 2]], 0);
+ sub_804777C(gActiveBattler ^ 2);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler ^ 2]);
}
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
- sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
- sub_804777C(gActiveBank);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler]]);
+ sub_8045A5C(gHealthboxIDs[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 0);
+ sub_804777C(gActiveBattler);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
(s8)ewram17810[4].unk9 &= ~1;
- gBattleBankFunc[gActiveBank] = sub_811DBC0;
+ gBattleBankFunc[gActiveBattler] = sub_811DBC0;
}
}
}
void sub_811DDE8(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].animEnded
- && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].animEnded
+ && gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
LinkPartnerBufferExecCompleted();
}
@@ -347,38 +347,38 @@ void bx_t3_healthbar_update(void)
{
s16 r4;
- r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ r4 = sub_8045C78(gActiveBattler, gHealthboxIDs[gActiveBattler], 0, 0);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
if (r4 != -1)
{
- sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0);
+ sub_80440EC(gHealthboxIDs[gActiveBattler], r4, 0);
}
else
{
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
LinkPartnerBufferExecCompleted();
}
}
void sub_811DE98(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > 160)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].pos1.y + gSprites[gBankSpriteIds[gActiveBattler]].pos2.y > 160)
{
- nullsub_9(GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ nullsub_9(GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
LinkPartnerBufferExecCompleted();
}
}
void sub_811DF34(void)
{
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
LinkPartnerBufferExecCompleted();
}
}
@@ -391,7 +391,7 @@ void sub_811DFA0(void)
void bx_blink_t3(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
gSprites[spriteId].data[1] = 0;
@@ -411,48 +411,48 @@ void bx_blink_t3(void)
void sub_811E034(void)
{
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy)
{
- if (ewram17800[gActiveBank].substituteSprite)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
- gBattleBankFunc[gActiveBank] = sub_811E0A0;
+ if (ewram17800[gActiveBattler].substituteSprite)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 6);
+ gBattleBankFunc[gActiveBattler] = sub_811E0A0;
}
}
void sub_811E0A0(void)
{
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
LinkPartnerBufferExecCompleted();
}
void sub_811E0CC(void)
{
- if (ewram17810[gActiveBank].unk1_0)
+ if (ewram17810[gActiveBattler].unk1_0)
{
- ewram17810[gActiveBank].unk0_7 = 0;
- ewram17810[gActiveBank].unk1_0 = 0;
+ ewram17810[gActiveBattler].unk0_7 = 0;
+ ewram17810[gActiveBattler].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
- sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
- sub_804777C(gActiveBank);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
- sub_8031F88(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_811E034;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
+ sub_8045A5C(gHealthboxIDs[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 0);
+ sub_804777C(gActiveBattler);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
+ sub_8031F88(gActiveBattler);
+ gBattleBankFunc[gActiveBattler] = sub_811E034;
}
}
void sub_811E1BC(void)
{
- if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
- sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
- if (gSprites[gUnknown_0300434C[gActiveBank]].callback == SpriteCallbackDummy
- && !ewram17810[gActiveBank].unk0_3)
+ if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler].unk0_7)
+ sub_8141828(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (gSprites[gUnknown_0300434C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !ewram17810[gActiveBattler].unk0_3)
{
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
- gBattleBankFunc[gActiveBank] = sub_811E0CC;
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler]]);
+ gBattleBankFunc[gActiveBattler] = sub_811E0CC;
}
}
@@ -474,7 +474,7 @@ void sub_811E29C(void)
if (gBattleTypeFlags & 2)
{
sub_800832C();
- gBattleBankFunc[gActiveBank] = sub_811E258;
+ gBattleBankFunc[gActiveBattler] = sub_811E258;
}
else
{
@@ -490,28 +490,28 @@ void LinkPartnerBufferExecCompleted(void)
{
u8 multiplayerId;
- gBattleBankFunc[gActiveBank] = LinkPartnerBufferRunCommand;
+ gBattleBankFunc[gActiveBattler] = LinkPartnerBufferRunCommand;
if (gBattleTypeFlags & 2)
{
multiplayerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &multiplayerId);
- gBattleBufferA[gActiveBank][0] = 0x38;
+ gBattleBufferA[gActiveBattler][0] = 0x38;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleExecBuffer &= ~gBitTable[gActiveBattler];
}
}
void sub_811E38C(void)
{
- if (!ewram17810[gActiveBank].unk0_4)
+ if (!ewram17810[gActiveBattler].unk0_4)
LinkPartnerBufferExecCompleted();
}
void sub_811E3B8(void)
{
- if (!ewram17810[gActiveBank].unk0_5)
+ if (!ewram17810[gActiveBattler].unk0_5)
LinkPartnerBufferExecCompleted();
}
@@ -521,13 +521,13 @@ void LinkPartnerHandleGetAttributes(void)
int r6 = 0;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- r6 = dp01_getattr_by_ch1_for_player_pokemon(gBattlePartyID[gActiveBank], unk);
+ r6 = dp01_getattr_by_ch1_for_player_pokemon(gBattlerPartyIndexes[gActiveBattler], unk);
}
else
{
- u8 r4 = gBattleBufferA[gActiveBank][2];
+ u8 r4 = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
@@ -551,7 +551,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon(u8 a, u8 *buffer)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
battlePokemon.species = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
@@ -613,7 +613,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon(u8 a, u8 *buffer)
case 5:
case 6:
case 7:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4);
buffer[0] = data16;
buffer[1] = data16 >> 8;
size = 2;
@@ -628,7 +628,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon(u8 a, u8 *buffer)
case 10:
case 11:
case 12:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9);
size = 1;
break;
case 17:
@@ -852,13 +852,13 @@ void LinkPartnerHandleSetAttributes(void)
u8 i;
u8 r4;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- sub_811EC68(gBattlePartyID[gActiveBank]);
+ sub_811EC68(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- r4 = gBattleBufferA[gActiveBank][2];
+ r4 = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (r4 & 1)
@@ -872,11 +872,11 @@ void LinkPartnerHandleSetAttributes(void)
// Duplicate of dp01_setattr_by_ch1_for_player_pokemon
void sub_811EC68(u8 a)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
{
@@ -917,10 +917,10 @@ void sub_811EC68(u8 a)
}
break;
case 1:
- SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case 2:
- SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case 3:
for (i = 0; i < 4; i++)
@@ -934,157 +934,157 @@ void sub_811EC68(u8 a)
case 5:
case 6:
case 7:
- SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4, &gBattleBufferA[gActiveBattler][3]);
break;
case 8:
- SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case 9:
case 10:
case 11:
case 12:
- SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9, &gBattleBufferA[gActiveBattler][3]);
break;
case 17:
- SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case 18:
- SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case 19:
- SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 20:
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 21:
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 22:
- SetMonData(&gPlayerParty[a], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 23:
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 24:
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 25:
- SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case 26:
- SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case 27:
- SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case 28:
- SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case 29:
- SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case 30:
- SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case 31:
- SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case 32:
- SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 33:
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 34:
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 35:
- SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 36:
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 37:
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 38:
- SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case 39:
- SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case 40:
- SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case 41:
- SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case 42:
- SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case 43:
- SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case 44:
- SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case 45:
- SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case 46:
- SetMonData(&gPlayerParty[a], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case 47:
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case 48:
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case 49:
- SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case 50:
- SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case 51:
- SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case 52:
- SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case 53:
- SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case 54:
- SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case 55:
- SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 56:
- SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 57:
- SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 58:
- SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 59:
- SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
void LinkPartnerHandlecmd3(void)
@@ -1092,37 +1092,37 @@ void LinkPartnerHandlecmd3(void)
u8 *dst;
u8 i;
- MEMSET_ALT(&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][3 + i], gBattleBufferA[gActiveBank][2], i, dst);
+ MEMSET_ALT(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][3 + i], gBattleBufferA[gActiveBattler][2], i, dst);
LinkPartnerBufferExecCompleted();
}
void LinkPartnerHandleLoadPokeSprite(void)
{
- BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
GetMonSpriteTemplate_803C56C(
- GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
- GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES),
+ GetBattlerPosition(gActiveBattler));
+ gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
- GetBankPosition(gActiveBank, 2),
- sub_8077F68(gActiveBank),
- sub_8079E90(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
- gBattleBankFunc[gActiveBank] = sub_811DDE8;
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ sub_8077F68(gActiveBattler),
+ sub_8079E90(gActiveBattler));
+ gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ gBattleBankFunc[gActiveBattler] = sub_811DDE8;
}
void LinkPartnerHandleSendOutPoke(void)
{
- sub_8032AA8(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_811F864(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_811E1BC;
+ sub_8032AA8(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_811F864(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattleBankFunc[gActiveBattler] = sub_811E1BC;
}
void sub_811F864(u8 a, u8 b)
@@ -1130,13 +1130,13 @@ void sub_811F864(u8 a, u8 b)
u16 species;
sub_8032AA8(a, b);
- gBattlePartyID[a] = gBattleBufferA[a][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[a] = gBattleBufferA[a][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[a]], MON_DATA_SPECIES);
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
- GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
+ GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(a));
gBankSpriteIds[a] = CreateSprite(
&gUnknown_02024E8C,
- GetBankPosition(a, 2),
+ GetBattlerSpriteCoord(a, 2),
sub_8077F68(a),
sub_8079E90(a));
gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
@@ -1151,35 +1151,35 @@ void sub_811F864(u8 a, u8 b)
void LinkPartnerHandleReturnPokeToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- ewram17810[gActiveBank].unk4 = 0;
- gBattleBankFunc[gActiveBank] = sub_811FA5C;
+ ewram17810[gActiveBattler].unk4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_811FA5C;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
LinkPartnerBufferExecCompleted();
}
}
void sub_811FA5C(void)
{
- switch (ewram17810[gActiveBank].unk4)
+ switch (ewram17810[gActiveBattler].unk4)
{
case 0:
- if (ewram17800[gActiveBank].substituteSprite)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
- ewram17810[gActiveBank].unk4 = 1;
+ if (ewram17800[gActiveBattler].substituteSprite)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
+ ewram17810[gActiveBattler].unk4 = 1;
break;
case 1:
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
- ewram17810[gActiveBank].unk4 = 0;
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 1);
- gBattleBankFunc[gActiveBank] = sub_811DF34;
+ ewram17810[gActiveBattler].unk4 = 0;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 1);
+ gBattleBankFunc[gActiveBattler] = sub_811DF34;
}
break;
}
@@ -1192,28 +1192,28 @@ void LinkPartnerHandleTrainerThrow(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if (GetBankIdentity(gActiveBank) & 2)
+ if (GetBattlerPosition(gActiveBattler) & 2)
xOffset = 16;
else
xOffset = -16;
- gender = gLinkPlayers[sub_803FC34(gActiveBank)].gender;
+ gender = gLinkPlayers[sub_803FC34(gActiveBattler)].gender;
}
else
{
xOffset = 0;
gender = gLinkPlayers[GetMultiplayerId() ^ 1].gender;
}
- LoadPlayerTrainerBankSprite(gender, gActiveBank);
- GetMonSpriteTemplate_803C5A0(gender, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ LoadPlayerTrainerBankSprite(gender, gActiveBattler);
+ GetMonSpriteTemplate_803C5A0(gender, GetBattlerPosition(gActiveBattler));
+ gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
80 + xOffset, 80 + 4 * (8 - gTrainerBackPicCoords[gender].coords),
- sub_8079E90(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
- gBattleBankFunc[gActiveBank] = sub_811DAE4;
+ sub_8079E90(gActiveBattler));
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBattler] = sub_811DAE4;
}
void LinkPartnerHandleTrainerSlide(void)
@@ -1223,32 +1223,32 @@ void LinkPartnerHandleTrainerSlide(void)
void LinkPartnerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
- StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_811DB1C;
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattleBankFunc[gActiveBattler] = sub_811DB1C;
}
void LinkPartnerHandlecmd10(void)
{
- if (ewram17810[gActiveBank].unk4 == 0)
+ if (ewram17810[gActiveBattler].unk4 == 0)
{
- if (ewram17800[gActiveBank].substituteSprite)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
- ewram17810[gActiveBank].unk4++;
+ if (ewram17800[gActiveBattler].substituteSprite)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
+ ewram17810[gActiveBattler].unk4++;
}
- else if (!ewram17810[gActiveBank].unk0_6)
+ else if (!ewram17810[gActiveBattler].unk0_6)
{
- ewram17810[gActiveBank].unk4 = 0;
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ ewram17810[gActiveBattler].unk4 = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80105EC;
- gBattleBankFunc[gActiveBank] = sub_811DE98;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80105EC;
+ gBattleBankFunc[gActiveBattler] = sub_811DE98;
}
}
@@ -1274,56 +1274,56 @@ void LinkPartnerHandlePuase(void)
void LinkPartnerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u32 r0 = gBattleBufferA[gActiveBank][1]
- | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4]
- | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6]
- | (gBattleBufferA[gActiveBank][7] << 8)
- | (gBattleBufferA[gActiveBank][8] << 16)
- | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
- | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u32 r0 = gBattleBufferA[gActiveBattler][1]
+ | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4]
+ | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6]
+ | (gBattleBufferA[gActiveBattler][7] << 8)
+ | (gBattleBufferA[gActiveBattler][8] << 16)
+ | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12]
+ | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (sub_8031720(r0, gAnimMoveTurn) != 0)
LinkPartnerBufferExecCompleted();
else
{
- ewram17810[gActiveBank].unk4 = 0;
- gBattleBankFunc[gActiveBank] = sub_811FF30;
+ ewram17810[gActiveBattler].unk4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_811FF30;
}
}
}
void sub_811FF30(void)
{
- u16 r4 = gBattleBufferA[gActiveBank][1]
- | (gBattleBufferA[gActiveBank][2] << 8);
- u8 r7 = gBattleBufferA[gActiveBank][11];
+ u16 r4 = gBattleBufferA[gActiveBattler][1]
+ | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 r7 = gBattleBufferA[gActiveBattler][11];
- switch (ewram17810[gActiveBank].unk4)
+ switch (ewram17810[gActiveBattler].unk4)
{
case 0:
- if (ewram17800[gActiveBank].substituteSprite && !ewram17800[gActiveBank].unk0_3)
+ if (ewram17800[gActiveBattler].substituteSprite && !ewram17800[gActiveBattler].unk0_3)
{
- ewram17800[gActiveBank].unk0_3 = 1;
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17800[gActiveBattler].unk0_3 = 1;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
}
- ewram17810[gActiveBank].unk4 = 1;
+ ewram17810[gActiveBattler].unk4 = 1;
break;
case 1:
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
sub_80326EC(0);
DoMoveAnim(r4);
- ewram17810[gActiveBank].unk4 = 2;
+ ewram17810[gActiveBattler].unk4 = 2;
}
break;
case 2:
@@ -1331,22 +1331,22 @@ void sub_811FF30(void)
if (!gAnimScriptActive)
{
sub_80326EC(1);
- if ((ewram17800[gActiveBank].substituteSprite) && r7 <= 1)
+ if ((ewram17800[gActiveBattler].substituteSprite) && r7 <= 1)
{
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
- ewram17800[gActiveBank].unk0_3 = 0;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 6);
+ ewram17800[gActiveBattler].unk0_3 = 0;
}
- ewram17810[gActiveBank].unk4 = 3;
+ ewram17810[gActiveBattler].unk4 = 3;
}
break;
case 3:
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
sub_8031F24();
sub_80324BC(
- gActiveBank,
- gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- ewram17810[gActiveBank].unk4 = 0;
+ gActiveBattler,
+ gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ ewram17810[gActiveBattler].unk4 = 0;
LinkPartnerBufferExecCompleted();
}
break;
@@ -1357,9 +1357,9 @@ void LinkPartnerHandlePrintString(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
+ BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBattler][2]);
Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15);
- gBattleBankFunc[gActiveBank] = sub_811DFA0;
+ gBattleBankFunc[gActiveBattler] = sub_811DFA0;
}
void LinkPartnerHandlePrintStringPlayerOnly(void)
@@ -1402,21 +1402,21 @@ void LinkPartnerHandleHealthBarUpdate(void)
s16 r7;
load_gfxc_health_bar(0);
- r7 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ r7 = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (r7 != 0x7FFF)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 hp = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 hp = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, hp, r7);
+ sub_8043D84(gActiveBattler, gHealthboxIDs[gActiveBattler], maxHP, hp, r7);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
+ sub_8043D84(gActiveBattler, gHealthboxIDs[gActiveBattler], maxHP, 0, r7);
}
- gBattleBankFunc[gActiveBank] = bx_t3_healthbar_update;
+ gBattleBankFunc[gActiveBattler] = bx_t3_healthbar_update;
}
void LinkPartnerHandleExpBarUpdate(void)
@@ -1426,25 +1426,25 @@ void LinkPartnerHandleExpBarUpdate(void)
void LinkPartnerHandleStatusIconUpdate(void)
{
- if (mplay_80342A4(gActiveBank) == 0)
+ if (mplay_80342A4(gActiveBattler) == 0)
{
- sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 9);
- ewram17810[gActiveBank].unk0_4 = 0;
- gBattleBankFunc[gActiveBank] = sub_811E38C;
+ sub_8045A5C(gHealthboxIDs[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 9);
+ ewram17810[gActiveBattler].unk0_4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_811E38C;
}
}
void LinkPartnerHandleStatusAnimation(void)
{
- if (mplay_80342A4(gActiveBank) == 0)
+ if (mplay_80342A4(gActiveBattler) == 0)
{
move_anim_start_t2_for_situation(
- gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2]
- | (gBattleBufferA[gActiveBank][3] << 8)
- | (gBattleBufferA[gActiveBank][4] << 16)
- | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = sub_811E38C;
+ gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2]
+ | (gBattleBufferA[gActiveBattler][3] << 8)
+ | (gBattleBufferA[gActiveBattler][4] << 16)
+ | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattleBankFunc[gActiveBattler] = sub_811E38C;
}
}
@@ -1501,7 +1501,7 @@ void LinkPartnerHandlecmd37(void)
void LinkPartnerHandlecmd38(void)
{
- gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBattler][1];
LinkPartnerBufferExecCompleted();
}
@@ -1519,16 +1519,16 @@ void LinkPartnerHandlecmd40(void)
void LinkPartnerHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
{
LinkPartnerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- sub_8047858(gActiveBank);
- gBattleBankFunc[gActiveBank] = bx_blink_t3;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
+ sub_8047858(gActiveBattler);
+ gBattleBankFunc[gActiveBattler] = bx_blink_t3;
}
}
@@ -1541,31 +1541,31 @@ void LinkPartnerHandleEffectivenessSound(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
pan = -64;
else
pan = 63;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
LinkPartnerBufferExecCompleted();
}
void LinkPartnerHandlecmd44(void)
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
LinkPartnerBufferExecCompleted();
}
void LinkPartnerHandleFaintingCry(void)
{
PlayCry3(
- GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES),
-25, 5);
LinkPartnerBufferExecCompleted();
}
void LinkPartnerHandleIntroSlide(void)
{
- StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]);
+ StartBattleIntroAnim(gBattleBufferA[gActiveBattler][1]);
gUnknown_02024DE8 |= 1;
LinkPartnerBufferExecCompleted();
}
@@ -1575,25 +1575,25 @@ void LinkPartnerHandleTrainerBallThrow(void)
u8 r4;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
- StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
r4 = AllocSpritePalette(0xD6F9);
LoadCompressedPalette(
- gTrainerBackPicPaletteTable[gLinkPlayers[sub_803FC34(gActiveBank)].gender].data,
+ gTrainerBackPicPaletteTable[gLinkPlayers[sub_803FC34(gActiveBattler)].gender].data,
0x100 + r4 * 16, 0x20);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = r4;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = r4;
taskId = CreateTask(sub_812071C, 5);
- gTasks[taskId].data[0] = gActiveBank;
- if (ewram17810[gActiveBank].unk0_0)
- gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ gTasks[taskId].data[0] = gActiveBattler;
+ if (ewram17810[gActiveBattler].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBattler]].func = sub_8044CA0;
ewram17840.unk9_0 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_74;
+ gBattleBankFunc[gActiveBattler] = nullsub_74;
}
void sub_812071C(u8 taskId)
@@ -1606,61 +1606,61 @@ void sub_812071C(u8 taskId)
return;
}
- r9 = gActiveBank;
- gActiveBank = gTasks[taskId].data[0];
+ r9 = gActiveBattler;
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_811F864(gActiveBank, 0);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_811F864(gActiveBattler, 0);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_811F864(gActiveBank, 0);
- gActiveBank ^= 2;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_811F864(gActiveBank, 0);
- gActiveBank ^= 2;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_811F864(gActiveBattler, 0);
+ gActiveBattler ^= 2;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_811F864(gActiveBattler, 0);
+ gActiveBattler ^= 2;
}
- gBattleBankFunc[gActiveBank] = sub_811DCA0;
- gActiveBank = r9;
+ gBattleBankFunc[gActiveBattler] = sub_811DCA0;
+ gActiveBattler = r9;
DestroyTask(taskId);
}
void LinkPartnerHandlecmd48(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == 0)
{
LinkPartnerBufferExecCompleted();
return;
}
- ewram17810[gActiveBank].unk0_0 = 1;
- gUnknown_02024E68[gActiveBank] = sub_8044804(
- gActiveBank,
- (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4],
- gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2]);
- ewram17810[gActiveBank].unk5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- ewram17810[gActiveBank].unk5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_81208E0;
+ ewram17810[gActiveBattler].unk0_0 = 1;
+ gUnknown_02024E68[gActiveBattler] = sub_8044804(
+ gActiveBattler,
+ (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBattler][4],
+ gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2]);
+ ewram17810[gActiveBattler].unk5 = 0;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ ewram17810[gActiveBattler].unk5 = 0x5D;
+ gBattleBankFunc[gActiveBattler] = sub_81208E0;
}
void sub_81208E0(void)
{
- if (ewram17810[gActiveBank].unk5++ >= 93)
+ if (ewram17810[gActiveBattler].unk5++ >= 93)
{
- ewram17810[gActiveBank].unk5 = 0;
+ ewram17810[gActiveBattler].unk5 = 0;
LinkPartnerBufferExecCompleted();
}
}
void LinkPartnerHandlecmd49(void)
{
- if (ewram17810[gActiveBank].unk0_0)
- gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ if (ewram17810[gActiveBattler].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBattler]].func = sub_8044CA0;
LinkPartnerBufferExecCompleted();
}
@@ -1671,25 +1671,25 @@ void LinkPartnerHandlecmd50(void)
void LinkPartnerHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank) != 0)
+ if (IsBankSpritePresent(gActiveBattler) != 0)
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- sub_8031F88(gActiveBank);
+ gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ sub_8031F88(gActiveBattler);
}
LinkPartnerBufferExecCompleted();
}
void LinkPartnerHandleBattleAnimation(void)
{
- if (mplay_80342A4(gActiveBank) == 0)
+ if (mplay_80342A4(gActiveBattler) == 0)
{
- u8 r3 = gBattleBufferA[gActiveBank][1];
- u16 r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 r3 = gBattleBufferA[gActiveBattler][1];
+ u16 r4 = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, r3, r4) != 0)
+ if (move_anim_start_t3(gActiveBattler, gActiveBattler, gActiveBattler, r3, r4) != 0)
LinkPartnerBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = sub_811E3B8;
+ gBattleBankFunc[gActiveBattler] = sub_811E3B8;
}
}
@@ -1705,11 +1705,11 @@ void LinkPartnerHandleResetActionMoveSelection(void)
void LinkPartnerHandlecmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
LinkPartnerBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_811E29C;
+ gBattleBankFunc[gActiveBattler] = sub_811E29C;
}
void LinkPartnerHandlecmd56(void)
diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c
index e986eb38d..583690c27 100644
--- a/src/battle/battle_controller_opponent.c
+++ b/src/battle/battle_controller_opponent.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "battle.h"
+#include "battle_ai_switch_items.h"
#include "battle_anim.h"
#include "battle_interface.h"
#include "data2.h"
@@ -31,9 +32,9 @@ struct MovePpInfo
};
extern u8 gUnknown_02023A14_50;
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern u8 gBattleBufferA[][0x200];
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 gBankSpriteIds[];
extern u8 gBattleMonForms[];
extern struct SpriteTemplate gUnknown_02024E8C;
@@ -55,7 +56,7 @@ extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG0_X;
extern u8 gDisplayedStringBattle[];
extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
+extern u8 gAbsentBattlerFlags;
extern bool8 gDoingBattleAnim;
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
@@ -66,12 +67,12 @@ extern struct MusicPlayerInfo gMPlay_SE2;
extern struct MusicPlayerInfo gMPlay_BGM;
extern u32 gBattleExecBuffer;
-extern u8 GetBankPosition();
+extern u8 GetBattlerSpriteCoord();
extern u8 sub_8077F68();
extern u8 sub_8079E90();
extern void sub_8033018(void);
extern void BattleLoadOpponentMonSprite();
-extern u8 GetBankIdentity(u8);
+extern u8 GetBattlerPosition(u8);
extern void sub_8032984(u8, u16);
extern void sub_80333D4(void);
extern void sub_80312F0(struct Sprite *);
@@ -98,9 +99,8 @@ extern void sub_8031F24(void);
extern void sub_80324BC();
extern void BufferStringBattle();
extern void sub_80331D0(void);
-extern void sub_8036B0C(void);
-extern u8 GetBankByIdentity(u8);
-extern u8 sub_8036CD4(void);
+extern void AI_TrySwitchOrUseItem(void);
+extern u8 GetBattlerAtPosition(u8);
extern void sub_80330C8(void);
extern void sub_8043D84();
extern void sub_8045A5C();
@@ -108,7 +108,7 @@ void sub_8033494(void);
extern void move_anim_start_t2_for_situation();
extern void bx_blink_t7(void);
extern void sub_8047858();
-extern u8 GetBankSide(u8);
+extern u8 GetBattlerSide(u8);
extern void StartBattleIntroAnim();
extern void sub_8044CA0(u8);
extern void nullsub_45(void);
@@ -264,15 +264,15 @@ void nullsub_45(void)
void SetBankFuncToOpponentBufferRunCommand(void)
{
- gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
+ gBattleBankFunc[gActiveBattler] = OpponentBufferRunCommand;
}
void OpponentBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleExecBuffer & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] <= 0x38)
- gOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] <= 0x38)
+ gOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
OpponentBufferExecCompleted();
}
@@ -280,34 +280,34 @@ void OpponentBufferRunCommand(void)
void sub_8032B4C(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
// Duplicate of sub_8032B4C
void sub_8032B84(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
void sub_8032BBC(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- sub_8031B74(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
- gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = gSprites[gBankSpriteIds[gActiveBank]].data[5];
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ sub_8031B74(gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam);
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.tileNum = gSprites[gBankSpriteIds[gActiveBattler]].data[5];
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
OpponentBufferExecCompleted();
}
}
void sub_8032C4C(void)
{
- if ((--ewram17810[gActiveBank].unk9) == 0xFF)
+ if ((--ewram17810[gActiveBattler].unk9) == 0xFF)
{
- ewram17810[gActiveBank].unk9 = 0;
+ ewram17810[gActiveBattler].unk9 = 0;
OpponentBufferExecCompleted();
}
}
@@ -318,86 +318,86 @@ void sub_8032C88(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthboxIDs[gActiveBank ^ 2]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxIDs[gActiveBattler ^ 2]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
if (IsCryPlayingOrClearCrySongs())
r6 = FALSE;
- if (r6 && ewram17810[gActiveBank].unk1_0 && ewram17810[gActiveBank ^ 2].unk1_0)
+ if (r6 && ewram17810[gActiveBattler].unk1_0 && ewram17810[gActiveBattler ^ 2].unk1_0)
{
- ewram17810[gActiveBank].unk0_7 = 0;
- ewram17810[gActiveBank].unk1_0 = 0;
- ewram17810[gActiveBank ^ 2].unk0_7 = 0;
- ewram17810[gActiveBank ^ 2].unk1_0 = 0;
+ ewram17810[gActiveBattler].unk0_7 = 0;
+ ewram17810[gActiveBattler].unk1_0 = 0;
+ ewram17810[gActiveBattler ^ 2].unk0_7 = 0;
+ ewram17810[gActiveBattler ^ 2].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
m4aMPlayContinue(&gMPlay_BGM);
else
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
- ewram17810[gActiveBank].unk9 = 3;
- gBattleBankFunc[gActiveBank] = sub_8032C4C;
+ ewram17810[gActiveBattler].unk9 = 3;
+ gBattleBankFunc[gActiveBattler] = sub_8032C4C;
}
}
void sub_8032E2C(void)
{
- if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
- sub_8141828(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
- if (!ewram17810[gActiveBank ^ 2].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_7)
- sub_8141828(gActiveBank ^ 2, &gEnemyParty[gBattlePartyID[gActiveBank ^ 2]]);
- if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_3)
+ if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler].unk0_7)
+ sub_8141828(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!ewram17810[gActiveBattler ^ 2].unk0_3 && !ewram17810[gActiveBattler ^ 2].unk0_7)
+ sub_8141828(gActiveBattler ^ 2, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ 2]]);
+ if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler ^ 2].unk0_3)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]);
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler ^ 2]]);
sub_8045A5C(
- gHealthboxIDs[gActiveBank ^ 2],
- &gEnemyParty[gBattlePartyID[gActiveBank ^ 2]],
+ gHealthboxIDs[gActiveBattler ^ 2],
+ &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ 2]],
0);
- sub_804777C(gActiveBank ^ 2);
- sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]);
+ sub_804777C(gActiveBattler ^ 2);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler ^ 2]);
sub_8032984(
- gActiveBank ^ 2,
- GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ 2]], MON_DATA_SPECIES));
+ gActiveBattler ^ 2,
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ 2]], MON_DATA_SPECIES));
}
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler]]);
sub_8045A5C(
- gHealthboxIDs[gActiveBank],
- &gEnemyParty[gBattlePartyID[gActiveBank]],
+ gHealthboxIDs[gActiveBattler],
+ &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
0);
- sub_804777C(gActiveBank);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_804777C(gActiveBattler);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
sub_8032984(
- gActiveBank,
- GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ gActiveBattler,
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
ewram17840.unk9_0 = 0;
- gBattleBankFunc[gActiveBank] = sub_8032C88;
+ gBattleBankFunc[gActiveBattler] = sub_8032C88;
}
}
void sub_8033018(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].animEnded == TRUE
- && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].animEnded == TRUE
+ && gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
{
- if (!ewram17810[gActiveBank].unk0_7)
+ if (!ewram17810[gActiveBattler].unk0_7)
{
- sub_8141828(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ sub_8141828(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
return;
}
- if (ewram17810[gActiveBank].unk1_0)
+ if (ewram17810[gActiveBattler].unk1_0)
{
- ewram17810[gActiveBank].unk0_7 = 0;
- ewram17810[gActiveBank].unk1_0 = 0;
+ ewram17810[gActiveBattler].unk0_7 = 0;
+ ewram17810[gActiveBattler].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
OpponentBufferExecCompleted();
@@ -408,32 +408,32 @@ void sub_8033018(void)
void sub_80330C8(void)
{
- s16 r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0);
+ s16 r4 = sub_8045C78(gActiveBattler, gHealthboxIDs[gActiveBattler], 0, 0);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
if (r4 != -1)
- sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0);
+ sub_80440EC(gHealthboxIDs[gActiveBattler], r4, 0);
else
OpponentBufferExecCompleted();
}
void sub_803311C(void)
{
- if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
+ if (!gSprites[gBankSpriteIds[gActiveBattler]].inUse)
{
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
void sub_8033160(void)
{
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_8032A08(gActiveBank);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ sub_8032A08(gActiveBattler);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
@@ -446,7 +446,7 @@ void sub_80331D0(void)
void bx_blink_t7(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -465,17 +465,17 @@ void bx_blink_t7(void)
void sub_8033264(void)
{
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy)
{
- if (ewram17800[gActiveBank].substituteSprite)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
- gBattleBankFunc[gActiveBank] = sub_80332D0;
+ if (ewram17800[gActiveBattler].substituteSprite)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 6);
+ gBattleBankFunc[gActiveBattler] = sub_80332D0;
}
}
void sub_80332D0(void)
{
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
CreateTask(c3_0802FDF4, 10);
OpponentBufferExecCompleted();
@@ -484,53 +484,53 @@ void sub_80332D0(void)
void sub_8033308(void)
{
- if (ewram17810[gActiveBank].unk1_0)
+ if (ewram17810[gActiveBattler].unk1_0)
{
- ewram17810[gActiveBank].unk0_7 = 0;
- ewram17810[gActiveBank].unk1_0 = 0;
+ ewram17810[gActiveBattler].unk0_7 = 0;
+ ewram17810[gActiveBattler].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
sub_8045A5C(
- gHealthboxIDs[gActiveBank],
- &gEnemyParty[gBattlePartyID[gActiveBank]],
+ gHealthboxIDs[gActiveBattler],
+ &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
0);
- sub_804777C(gActiveBank);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
- sub_8031F88(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_8033264;
+ sub_804777C(gActiveBattler);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
+ sub_8031F88(gActiveBattler);
+ gBattleBankFunc[gActiveBattler] = sub_8033264;
}
}
void sub_80333D4(void)
{
- if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
- sub_8141828(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
- if (gSprites[gUnknown_0300434C[gActiveBank]].callback == SpriteCallbackDummy
- && !ewram17810[gActiveBank].unk0_3)
+ if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler].unk0_7)
+ sub_8141828(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (gSprites[gUnknown_0300434C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !ewram17810[gActiveBattler].unk0_3)
{
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
- sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_8033308;
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler]]);
+ sub_8032984(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattleBankFunc[gActiveBattler] = sub_8033308;
}
}
void sub_8033494(void)
{
- if (!ewram17810[gActiveBank].unk0_4)
+ if (!ewram17810[gActiveBattler].unk0_4)
OpponentBufferExecCompleted();
}
void sub_80334C0(void)
{
- if (!ewram17810[gActiveBank].unk0_5)
+ if (!ewram17810[gActiveBattler].unk0_5)
OpponentBufferExecCompleted();
}
void OpponentBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleBankFunc[gActiveBattler] = OpponentBufferRunCommand;
+ gBattleExecBuffer &= ~gBitTable[gActiveBattler];
}
void OpponentHandleGetAttributes(void)
@@ -539,13 +539,13 @@ void OpponentHandleGetAttributes(void)
int r6 = 0;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- r6 = sub_8033598(gBattlePartyID[gActiveBank], buffer);
+ r6 = sub_8033598(gBattlerPartyIndexes[gActiveBattler], buffer);
}
else
{
- u8 r4 = gBattleBufferA[gActiveBank][2];
+ u8 r4 = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
@@ -568,7 +568,7 @@ u32 sub_8033598(u8 a, u8 *buffer)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
battlePokemon.species = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES);
@@ -630,7 +630,7 @@ u32 sub_8033598(u8 a, u8 *buffer)
case 5:
case 6:
case 7:
- data16 = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4);
buffer[0] = data16;
buffer[1] = data16 >> 8;
size = 2;
@@ -645,7 +645,7 @@ u32 sub_8033598(u8 a, u8 *buffer)
case 10:
case 11:
case 12:
- buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9);
size = 1;
break;
case 17:
@@ -864,11 +864,11 @@ void OpponentHandlecmd1(void)
struct BattlePokemon buffer;
u8 i;
// TODO: Maybe fix this. Integrating this into MEMSET_ALT is too hard.
- u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *dst;
- MEMSET_ALT(&buffer + gBattleBufferA[gActiveBank][1], src[i], gBattleBufferA[gActiveBank][2], i, dst);
- Emitcmd29(1, gBattleBufferA[gActiveBank][2], dst);
+ MEMSET_ALT(&buffer + gBattleBufferA[gActiveBattler][1], src[i], gBattleBufferA[gActiveBattler][2], i, dst);
+ Emitcmd29(1, gBattleBufferA[gActiveBattler][2], dst);
OpponentBufferExecCompleted();
}
@@ -877,13 +877,13 @@ void OpponentHandleSetAttributes(void)
u8 i;
u8 r4;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- sub_8033E24(gBattlePartyID[gActiveBank]);
+ sub_8033E24(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- r4 = gBattleBufferA[gActiveBank][2];
+ r4 = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (r4 & 1)
@@ -896,11 +896,11 @@ void OpponentHandleSetAttributes(void)
void sub_8033E24(u8 a)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
{
@@ -941,10 +941,10 @@ void sub_8033E24(u8 a)
}
break;
case 1:
- SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case 2:
- SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case 3:
for (i = 0; i < 4; i++)
@@ -958,154 +958,154 @@ void sub_8033E24(u8 a)
case 5:
case 6:
case 7:
- SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4, &gBattleBufferA[gActiveBattler][3]);
break;
case 8:
- SetMonData(&gEnemyParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case 9:
case 10:
case 11:
case 12:
- SetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9, &gBattleBufferA[gActiveBattler][3]);
break;
case 17:
- SetMonData(&gEnemyParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case 18:
- SetMonData(&gEnemyParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case 19:
- SetMonData(&gEnemyParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 20:
- SetMonData(&gEnemyParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 21:
- SetMonData(&gEnemyParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 22:
- SetMonData(&gEnemyParty[a], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 23:
- SetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 24:
- SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 25:
- SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case 26:
- SetMonData(&gEnemyParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case 27:
- SetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case 28:
- SetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case 29:
- SetMonData(&gEnemyParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case 30:
- SetMonData(&gEnemyParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case 31:
- SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case 32:
- SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 33:
- SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 34:
- SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 35:
- SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 36:
- SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 37:
- SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 38:
- SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case 39:
- SetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case 40:
- SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case 41:
- SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case 42:
- SetMonData(&gEnemyParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case 43:
- SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case 44:
- SetMonData(&gEnemyParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case 45:
- SetMonData(&gEnemyParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case 46:
- SetMonData(&gEnemyParty[a], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case 47:
- SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case 48:
- SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case 49:
- SetMonData(&gEnemyParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case 50:
- SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case 51:
- SetMonData(&gEnemyParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case 52:
- SetMonData(&gEnemyParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case 53:
- SetMonData(&gEnemyParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case 54:
- SetMonData(&gEnemyParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case 55:
- SetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 56:
- SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 57:
- SetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 58:
- SetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 59:
- SetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
}
@@ -1115,37 +1115,37 @@ void OpponentHandlecmd3(void)
u8 *dst;
u8 i;
- MEMSET_ALT(&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i],
- gBattleBufferA[gActiveBank][2], i, dst);
+ MEMSET_ALT(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][3 + i],
+ gBattleBufferA[gActiveBattler][2], i, dst);
OpponentBufferExecCompleted();
}
void OpponentHandleLoadPokeSprite(void)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
- BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
- GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(gActiveBattler));
+ gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
- GetBankPosition(gActiveBank, 2),
- sub_8077F68(gActiveBank),
- sub_8079E90(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = species;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
- sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- gBattleBankFunc[gActiveBank] = sub_8033018;
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ sub_8077F68(gActiveBattler),
+ sub_8079E90(gActiveBattler));
+ gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[2] = species;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ sub_8032984(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattleBankFunc[gActiveBattler] = sub_8033018;
}
void OpponentHandleSendOutPoke(void)
{
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
- sub_803495C(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_80333D4;
+ sub_803495C(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattleBankFunc[gActiveBattler] = sub_80333D4;
}
void sub_803495C(u8 a, u8 b)
@@ -1153,14 +1153,14 @@ void sub_803495C(u8 a, u8 b)
u16 species;
sub_8032AA8(a, b);
- gBattlePartyID[a] = gBattleBufferA[a][1];
- species = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[a] = gBattleBufferA[a][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[a]], MON_DATA_SPECIES);
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
- BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
- GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[a]], a);
+ GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(a));
gBankSpriteIds[a] = CreateSprite(
&gUnknown_02024E8C,
- GetBankPosition(a, 2),
+ GetBattlerSpriteCoord(a, 2),
sub_8077F68(a),
sub_8079E90(a));
gSprites[gBankSpriteIds[a]].data[0] = a;
@@ -1175,36 +1175,36 @@ void sub_803495C(u8 a, u8 b)
void OpponentHandleReturnPokeToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- ewram17810[gActiveBank].unk4 = 0;
- gBattleBankFunc[gActiveBank] = sub_8034B74;
+ ewram17810[gActiveBattler].unk4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_8034B74;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_8032A08(gActiveBank);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ sub_8032A08(gActiveBattler);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
void sub_8034B74(void)
{
- switch (ewram17810[gActiveBank].unk4)
+ switch (ewram17810[gActiveBattler].unk4)
{
case 0:
- if (ewram17800[gActiveBank].substituteSprite)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
- ewram17810[gActiveBank].unk4 = 1;
+ if (ewram17800[gActiveBattler].substituteSprite)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
+ ewram17810[gActiveBattler].unk4 = 1;
break;
case 1:
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
- ewram17810[gActiveBank].unk4 = 0;
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 2);
- gBattleBankFunc[gActiveBank] = sub_8033160;
+ ewram17810[gActiveBattler].unk4 = 0;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 2);
+ gBattleBankFunc[gActiveBattler] = sub_8033160;
}
break;
}
@@ -1232,21 +1232,21 @@ void OpponentHandleTrainerThrow(void)
trainerPicIndex = gTrainers[gTrainerBattleOpponent].trainerPic;
}
- sub_8031A6C(trainerPicIndex, gActiveBank);
- GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ sub_8031A6C(trainerPicIndex, gActiveBattler);
+ GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBattlerPosition(gActiveBattler));
+ gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
0xB0,
40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
- sub_8079E90(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum;
- gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicIndex;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
- gBattleBankFunc[gActiveBank] = sub_8032B4C;
+ sub_8079E90(gActiveBattler));
+ gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gSprites[gBankSpriteIds[gActiveBattler]].oam.tileNum;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicIndex;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBattler] = sub_8032B4C;
}
void OpponentHandleTrainerSlide(void)
@@ -1262,49 +1262,49 @@ void OpponentHandleTrainerSlide(void)
else
trainerPicIndex = gTrainers[gTrainerBattleOpponent].trainerPic;
- sub_8031A6C(trainerPicIndex, gActiveBank);
- GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ sub_8031A6C(trainerPicIndex, gActiveBattler);
+ GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBattlerPosition(gActiveBattler));
+ gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
0xB0,
40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
0x1E);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96;
- gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum;
- gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicIndex;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
- gBattleBankFunc[gActiveBank] = sub_8032B84;
+ gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 96;
+ gSprites[gBankSpriteIds[gActiveBattler]].pos1.x += 32;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gSprites[gBankSpriteIds[gActiveBattler]].oam.tileNum;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicIndex;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBattler] = sub_8032B84;
}
void OpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
- StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- gBattleBankFunc[gActiveBank] = sub_8032BBC;
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattleBankFunc[gActiveBattler] = sub_8032BBC;
}
void OpponentHandlecmd10(void)
{
- if (ewram17810[gActiveBank].unk4 == 0)
+ if (ewram17810[gActiveBattler].unk4 == 0)
{
- if (ewram17800[gActiveBank].substituteSprite)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
- ewram17810[gActiveBank].unk4++;
+ if (ewram17800[gActiveBattler].substituteSprite)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
+ ewram17810[gActiveBattler].unk4++;
}
- else if (!ewram17810[gActiveBank].unk0_6)
+ else if (!ewram17810[gActiveBattler].unk0_6)
{
- ewram17810[gActiveBank].unk4 = 0;
+ ewram17810[gActiveBattler].unk4 = 0;
PlaySE12WithPanning(SE_POKE_DEAD, 63);
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8010384;
- gBattleBankFunc[gActiveBank] = sub_803311C;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8010384;
+ gBattleBankFunc[gActiveBattler] = sub_803311C;
}
}
@@ -1330,23 +1330,23 @@ void OpponentHandlePuase(void)
void OpponentHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u32 r0 = gBattleBufferA[gActiveBank][1]
- | (gBattleBufferA[gActiveBank][2] << 8);
-
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4]
- | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6]
- | (gBattleBufferA[gActiveBank][7] << 8)
- | (gBattleBufferA[gActiveBank][8] << 16)
- | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
- | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ u32 r0 = gBattleBufferA[gActiveBattler][1]
+ | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4]
+ | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6]
+ | (gBattleBufferA[gActiveBattler][7] << 8)
+ | (gBattleBufferA[gActiveBattler][8] << 16)
+ | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12]
+ | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
// Dead code. sub_8031720 always returns 0.
if (sub_8031720(r0, gAnimMoveTurn) != 0)
@@ -1355,34 +1355,34 @@ void OpponentHandleMoveAnimation(void)
}
else
{
- ewram17810[gActiveBank].unk4 = 0;
- gBattleBankFunc[gActiveBank] = sub_8035238;
+ ewram17810[gActiveBattler].unk4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_8035238;
}
}
}
void sub_8035238(void)
{
- u16 r4 = gBattleBufferA[gActiveBank][1]
- | (gBattleBufferA[gActiveBank][2] << 8);
- u8 r7 = gBattleBufferA[gActiveBank][11];
+ u16 r4 = gBattleBufferA[gActiveBattler][1]
+ | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 r7 = gBattleBufferA[gActiveBattler][11];
- switch (ewram17810[gActiveBank].unk4)
+ switch (ewram17810[gActiveBattler].unk4)
{
case 0:
- if (ewram17800[gActiveBank].substituteSprite && !ewram17800[gActiveBank].unk0_3)
+ if (ewram17800[gActiveBattler].substituteSprite && !ewram17800[gActiveBattler].unk0_3)
{
- ewram17800[gActiveBank].unk0_3 = 1;
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17800[gActiveBattler].unk0_3 = 1;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
}
- ewram17810[gActiveBank].unk4 = 1;
+ ewram17810[gActiveBattler].unk4 = 1;
break;
case 1:
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
sub_80326EC(0);
DoMoveAnim(r4);
- ewram17810[gActiveBank].unk4 = 2;
+ ewram17810[gActiveBattler].unk4 = 2;
}
break;
case 2:
@@ -1390,22 +1390,22 @@ void sub_8035238(void)
if (!gAnimScriptActive)
{
sub_80326EC(1);
- if ((ewram17800[gActiveBank].substituteSprite) && r7 <= 1)
+ if ((ewram17800[gActiveBattler].substituteSprite) && r7 <= 1)
{
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
- ewram17800[gActiveBank].unk0_3 = 0;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 6);
+ ewram17800[gActiveBattler].unk0_3 = 0;
}
- ewram17810[gActiveBank].unk4 = 3;
+ ewram17810[gActiveBattler].unk4 = 3;
}
break;
case 3:
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
sub_8031F24();
sub_80324BC(
- gActiveBank,
- gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- ewram17810[gActiveBank].unk4 = 0;
+ gActiveBattler,
+ gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ ewram17810[gActiveBattler].unk4 = 0;
OpponentBufferExecCompleted();
}
break;
@@ -1416,9 +1416,9 @@ void OpponentHandlePrintString(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
+ BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBattler][2]);
Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15);
- gBattleBankFunc[gActiveBank] = sub_80331D0;
+ gBattleBankFunc[gActiveBattler] = sub_80331D0;
}
void OpponentHandlePrintStringPlayerOnly(void)
@@ -1428,7 +1428,7 @@ void OpponentHandlePrintStringPlayerOnly(void)
void OpponentHandlecmd18(void)
{
- sub_8036B0C();
+ AI_TrySwitchOrUseItem();
OpponentBufferExecCompleted();
}
@@ -1447,7 +1447,7 @@ void OpponentHandlecmd20(void)
mov r6, r9\n\
mov r5, r8\n\
push {r5, r6, r7}\n\
- ldr r6, ._549 @ gActiveBank\n\
+ ldr r6, ._549 @ gActiveBattler\n\
ldrb r0, [r6]\n\
lsl r0, r0, #0x9\n\
ldr r1, ._549 + 4 @ gBattleBufferA\n\
@@ -1489,7 +1489,7 @@ void OpponentHandlecmd20(void)
._550:\n\
.align 2, 0\n\
._549:\n\
- .word gActiveBank\n\
+ .word gActiveBattler\n\
.word gBattleBufferA+4\n\
.word gUnknown_02023A14_50\n\
.word gBattleMoves\n\
@@ -1543,7 +1543,7 @@ void OpponentHandlecmd20(void)
bne ._557 @cond_branch\n\
mov r1, sl\n\
ldrb r0, [r1]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
mov r1, #0x2\n\
eor r0, r0, r1\n\
lsl r0, r0, #0x18\n\
@@ -1564,7 +1564,7 @@ void OpponentHandlecmd20(void)
._557:\n\
mov r0, #0x0\n\
._558:\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
lsl r0, r0, #0x18\n\
lsr r0, r0, #0x18\n\
._561:\n\
@@ -1635,10 +1635,10 @@ void OpponentHandlecmd20(void)
cmp r0, #0\n\
beq ._572 @cond_branch\n\
mov r0, #0x0\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
ldr r5, ._574 + 4 @ gBankTarget\n\
strb r0, [r5]\n\
- ldr r0, ._574 + 8 @ gAbsentBankFlags\n\
+ ldr r0, ._574 + 8 @ gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r2, ._574 + 12 @ gBitTable\n\
ldrb r0, [r5]\n\
@@ -1649,7 +1649,7 @@ void OpponentHandlecmd20(void)
cmp r1, #0\n\
beq ._572 @cond_branch\n\
mov r0, #0x2\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
strb r0, [r5]\n\
._572:\n\
ldr r0, ._574 + 4 @ gBankTarget\n\
@@ -1665,7 +1665,7 @@ void OpponentHandlecmd20(void)
._574:\n\
.word gBattleMoves\n\
.word gBankTarget\n\
- .word gAbsentBankFlags\n\
+ .word gAbsentBattlerFlags\n\
.word gBitTable\n\
._563:\n\
mov r6, #0x3\n\
@@ -1688,7 +1688,7 @@ void OpponentHandlecmd20(void)
and r0, r0, r1\n\
cmp r0, #0\n\
beq ._577 @cond_branch\n\
- ldr r0, ._579 + 4 @ gActiveBank\n\
+ ldr r0, ._579 + 4 @ gActiveBattler\n\
ldrb r2, [r0]\n\
lsl r2, r2, #0x8\n\
b ._578\n\
@@ -1696,7 +1696,7 @@ void OpponentHandlecmd20(void)
.align 2, 0\n\
._579:\n\
.word gBattleMoves\n\
- .word gActiveBank\n\
+ .word gActiveBattler\n\
._577:\n\
ldr r0, ._583 @ gBattleTypeFlags\n\
ldrh r1, [r0]\n\
@@ -1710,7 +1710,7 @@ void OpponentHandlecmd20(void)
lsl r1, r1, #0x18\n\
lsr r1, r1, #0x18\n\
add r0, r1, #0\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
add r2, r0, #0\n\
lsl r2, r2, #0x18\n\
lsr r2, r2, #0x10\n\
@@ -1726,7 +1726,7 @@ void OpponentHandlecmd20(void)
.word gBattleTypeFlags\n\
._581:\n\
mov r0, #0x0\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
add r2, r0, #0\n\
lsl r2, r2, #0x18\n\
lsr r2, r2, #0x10\n\
@@ -1751,7 +1751,7 @@ void OpponentHandlecmd20(void)
{
u16 r4;
// Needed to match closer
- struct {u16 moves[4];} *r5 = (void *)&gBattleBufferA[gActiveBank][4];
+ struct {u16 moves[4];} *r5 = (void *)&gBattleBufferA[gActiveBattler][4];
if (gBattleTypeFlags & 0x498)
{
@@ -1767,12 +1767,12 @@ void OpponentHandlecmd20(void)
break;
default:
if (gBattleMoves[r5->moves[r4]].target & 0x12)
- gBankTarget = gActiveBank;
+ gBankTarget = gActiveBattler;
if (gBattleMoves[r5->moves[r4]].target & 8)
{
- gBankTarget = GetBankByIdentity(0);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(2);
+ gBankTarget = GetBattlerAtPosition(0);
+ if (gAbsentBattlerFlags & gBitTable[gBankTarget])
+ gBankTarget = GetBattlerAtPosition(2);
}
r4 |= gBankTarget << 8;
Emitcmd33(1, 10, r4);
@@ -1793,18 +1793,18 @@ void OpponentHandlecmd20(void)
if (gBattleMoves[r2].target & 0x12)
{
- r4 |= gActiveBank << 8;
+ r4 |= gActiveBattler << 8;
Emitcmd33(1, 10, r4);
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- u16 r2 = GetBankByIdentity(Random() & 2) << 8;
+ u16 r2 = GetBattlerAtPosition(Random() & 2) << 8;
Emitcmd33(1, 10, r4 | r2);
}
else
{
- u16 r2 = GetBankByIdentity(0) << 8;
+ u16 r2 = GetBattlerAtPosition(0) << 8;
Emitcmd33(1, 10, r4 | r2);
}
@@ -1817,7 +1817,7 @@ void OpponentHandlecmd20(void)
{
asm(".syntax unified\n\
push {r4-r6,lr}\n\
- ldr r6, _0803545C @ =gActiveBank\n\
+ ldr r6, _0803545C @ =gActiveBattler\n\
ldrb r0, [r6]\n\
lsls r0, 9\n\
ldr r1, _08035460 @ =gBattleBufferA+4\n\
@@ -1841,7 +1841,7 @@ void OpponentHandlecmd20(void)
movs r1, 0x4\n\
b _0803546C\n\
.align 2, 0\n\
-_0803545C: .4byte gActiveBank\n\
+_0803545C: .4byte gActiveBattler\n\
_08035460: .4byte gBattleBufferA+4\n\
_08035464: .4byte gBattleTypeFlags\n\
_08035468:\n\
@@ -1880,10 +1880,10 @@ _08035494:\n\
cmp r0, 0\n\
beq _080354CE\n\
movs r0, 0\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
ldr r5, _080354EC @ =gBankTarget\n\
strb r0, [r5]\n\
- ldr r0, _080354F0 @ =gAbsentBankFlags\n\
+ ldr r0, _080354F0 @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r2, _080354F4 @ =gBitTable\n\
ldrb r0, [r5]\n\
@@ -1894,7 +1894,7 @@ _08035494:\n\
cmp r1, 0\n\
beq _080354CE\n\
movs r0, 0x2\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
strb r0, [r5]\n\
_080354CE:\n\
ldr r0, _080354EC @ =gBankTarget\n\
@@ -1911,7 +1911,7 @@ _080354E0:\n\
.align 2, 0\n\
_080354E8: .4byte gBattleMoves\n\
_080354EC: .4byte gBankTarget\n\
-_080354F0: .4byte gAbsentBankFlags\n\
+_080354F0: .4byte gAbsentBattlerFlags\n\
_080354F4: .4byte gBitTable\n\
_080354F8:\n\
movs r6, 0x3\n\
@@ -1934,7 +1934,7 @@ _080354FA:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0803553C\n\
- ldr r0, _08035538 @ =gActiveBank\n\
+ ldr r0, _08035538 @ =gActiveBattler\n\
ldrb r0, [r0]\n\
lsls r0, 8\n\
orrs r4, r0\n\
@@ -1945,7 +1945,7 @@ _080354FA:\n\
b _08035586\n\
.align 2, 0\n\
_08035534: .4byte gBattleMoves\n\
-_08035538: .4byte gActiveBank\n\
+_08035538: .4byte gActiveBattler\n\
_0803553C:\n\
ldr r0, _0803556C @ =gBattleTypeFlags\n\
ldrh r1, [r0]\n\
@@ -1959,7 +1959,7 @@ _0803553C:\n\
lsls r1, 24\n\
lsrs r1, 24\n\
adds r0, r1, 0\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
adds r2, r0, 0\n\
lsls r2, 24\n\
lsrs r2, 16\n\
@@ -1972,7 +1972,7 @@ _0803553C:\n\
_0803556C: .4byte gBattleTypeFlags\n\
_08035570:\n\
movs r0, 0\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
adds r2, r0, 0\n\
lsls r2, 24\n\
lsrs r2, 16\n\
@@ -1994,7 +1994,7 @@ _0803558A:\n\
void OpponentHandleOpenBag(void)
{
// What is this?
- Emitcmd35(1, ewram160D4(gActiveBank));
+ Emitcmd35(1, ewram160D4(gActiveBattler));
OpponentBufferExecCompleted();
}
@@ -2002,39 +2002,39 @@ void OpponentHandlecmd22(void)
{
s32 r4;
- if (ewram160C8arr(GetBankIdentity(gActiveBank)) == 6)
+ if (ewram160C8arr(GetBattlerPosition(gActiveBattler)) == 6)
{
u8 r6;
u8 r5;
- r4 = sub_8036CD4();
+ r4 = GetMostSuitableMonToSwitchInto();
if (r4 == 6)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- r5 = GetBankByIdentity(1);
+ r5 = GetBattlerAtPosition(1);
r6 = r5;
}
else
{
- r6 = GetBankByIdentity(1);
- r5 = GetBankByIdentity(3);
+ r6 = GetBattlerAtPosition(1);
+ r5 = GetBattlerAtPosition(3);
}
for (r4 = 0; r4 < 6; r4++)
{
if (GetMonData(&gEnemyParty[r4], MON_DATA_HP) != 0
- && r4 != gBattlePartyID[r6]
- && r4 != gBattlePartyID[r5])
+ && r4 != gBattlerPartyIndexes[r6]
+ && r4 != gBattlerPartyIndexes[r5])
break;
}
}
}
else
{
- r4 = ewram160C8arr(GetBankIdentity(gActiveBank));
- ewram160C8arr(GetBankIdentity(gActiveBank)) = 6;
+ r4 = ewram160C8arr(GetBattlerPosition(gActiveBattler));
+ ewram160C8arr(GetBattlerPosition(gActiveBattler)) = 6;
}
- ewram16068arr(gActiveBank) = r4;
+ ewram16068arr(gActiveBattler) = r4;
Emitcmd34(1, r4, 0);
OpponentBufferExecCompleted();
}
@@ -2049,21 +2049,21 @@ void OpponentHandleHealthBarUpdate(void)
s16 r7;
load_gfxc_health_bar(0);
- r7 = (gBattleBufferA[gActiveBank][3] << 8) | gBattleBufferA[gActiveBank][2];
+ r7 = (gBattleBufferA[gActiveBattler][3] << 8) | gBattleBufferA[gActiveBattler][2];
if (r7 != 0x7FFF)
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 hp = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 hp = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, hp, r7);
+ sub_8043D84(gActiveBattler, gHealthboxIDs[gActiveBattler], maxHP, hp, r7);
}
else
{
- u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
+ sub_8043D84(gActiveBattler, gHealthboxIDs[gActiveBattler], maxHP, 0, r7);
}
- gBattleBankFunc[gActiveBank] = sub_80330C8;
+ gBattleBankFunc[gActiveBattler] = sub_80330C8;
}
void OpponentHandleExpBarUpdate(void)
@@ -2073,25 +2073,25 @@ void OpponentHandleExpBarUpdate(void)
void OpponentHandleStatusIconUpdate(void)
{
- if (mplay_80342A4(gActiveBank) == 0)
+ if (mplay_80342A4(gActiveBattler) == 0)
{
- sub_8045A5C(gHealthboxIDs[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], 9);
- ewram17810[gActiveBank].unk0_4 = 0;
- gBattleBankFunc[gActiveBank] = sub_8033494;
+ sub_8045A5C(gHealthboxIDs[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], 9);
+ ewram17810[gActiveBattler].unk0_4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_8033494;
}
}
void OpponentHandleStatusAnimation(void)
{
- if (mplay_80342A4(gActiveBank) == 0)
+ if (mplay_80342A4(gActiveBattler) == 0)
{
move_anim_start_t2_for_situation(
- gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2]
- | (gBattleBufferA[gActiveBank][3] << 8)
- | (gBattleBufferA[gActiveBank][4] << 16)
- | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = sub_8033494;
+ gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2]
+ | (gBattleBufferA[gActiveBattler][3] << 8)
+ | (gBattleBufferA[gActiveBattler][4] << 16)
+ | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattleBankFunc[gActiveBattler] = sub_8033494;
}
}
@@ -2148,7 +2148,7 @@ void OpponentHandlecmd37(void)
void OpponentHandlecmd38(void)
{
- gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBattler][1];
OpponentBufferExecCompleted();
}
@@ -2166,16 +2166,16 @@ void OpponentHandlecmd40(void)
void OpponentHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
{
OpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- sub_8047858(gActiveBank);
- gBattleBankFunc[gActiveBank] = bx_blink_t7;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
+ sub_8047858(gActiveBattler);
+ gBattleBankFunc[gActiveBattler] = bx_blink_t7;
}
}
@@ -2188,31 +2188,31 @@ void OpponentHandleEffectivenessSound(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
pan = -64;
else
pan = 63;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
OpponentBufferExecCompleted();
}
void OpponentHandlecmd44(void)
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
OpponentBufferExecCompleted();
}
void OpponentHandleFaintingCry(void)
{
PlayCry3(
- GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES),
25, 5);
OpponentBufferExecCompleted();
}
void OpponentHandleIntroSlide(void)
{
- StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]);
+ StartBattleIntroAnim(gBattleBufferA[gActiveBattler][1]);
gUnknown_02024DE8 |= 1;
OpponentBufferExecCompleted();
}
@@ -2221,18 +2221,18 @@ void OpponentHandleTrainerBallThrow(void)
{
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
- StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8035C10);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8035C10);
taskId = CreateTask(sub_8035C44, 5);
- gTasks[taskId].data[0] = gActiveBank;
- if (ewram17810[gActiveBank].unk0_0)
- gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ gTasks[taskId].data[0] = gActiveBattler;
+ if (ewram17810[gActiveBattler].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBattler]].func = sub_8044CA0;
ewram17840.unk9_0 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_45;
+ gBattleBankFunc[gActiveBattler] = nullsub_45;
}
void sub_8035C10(struct Sprite *sprite)
@@ -2247,72 +2247,72 @@ void sub_8035C44(u8 taskId)
{
u8 r9;
- r9 = gActiveBank;
- gActiveBank = gTasks[taskId].data[0];
+ r9 = gActiveBattler;
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_803495C(gActiveBank, 0);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_803495C(gActiveBattler, 0);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_803495C(gActiveBank, 0);
- gActiveBank ^= 2;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_803495C(gActiveBank, 0);
- gActiveBank ^= 2;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_803495C(gActiveBattler, 0);
+ gActiveBattler ^= 2;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_803495C(gActiveBattler, 0);
+ gActiveBattler ^= 2;
}
- gBattleBankFunc[gActiveBank] = sub_8032E2C;
- gActiveBank = r9;
+ gBattleBankFunc[gActiveBattler] = sub_8032E2C;
+ gActiveBattler = r9;
DestroyTask(taskId);
}
void OpponentHandlecmd48(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == 0)
{
OpponentBufferExecCompleted();
return;
}
- ewram17810[gActiveBank].unk0_0 = 1;
- if (gBattleBufferA[gActiveBank][2] != 0)
+ ewram17810[gActiveBattler].unk0_0 = 1;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
{
- if (ewram17810[gActiveBank].unk1_1 < 2)
+ if (ewram17810[gActiveBattler].unk1_1 < 2)
{
- ewram17810[gActiveBank].unk1_1++;
+ ewram17810[gActiveBattler].unk1_1++;
return;
}
else
{
- ewram17810[gActiveBank].unk1_1 = 0;
+ ewram17810[gActiveBattler].unk1_1 = 0;
}
}
- gUnknown_02024E68[gActiveBank] = sub_8044804(
- gActiveBank,
- (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4],
- gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2]);
- ewram17810[gActiveBank].unk5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- ewram17810[gActiveBank].unk5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_8035E2C;
+ gUnknown_02024E68[gActiveBattler] = sub_8044804(
+ gActiveBattler,
+ (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBattler][4],
+ gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2]);
+ ewram17810[gActiveBattler].unk5 = 0;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ ewram17810[gActiveBattler].unk5 = 0x5D;
+ gBattleBankFunc[gActiveBattler] = sub_8035E2C;
}
void sub_8035E2C(void)
{
- if (ewram17810[gActiveBank].unk5++ >= 93)
+ if (ewram17810[gActiveBattler].unk5++ >= 93)
{
- ewram17810[gActiveBank].unk5 = 0;
+ ewram17810[gActiveBattler].unk5 = 0;
OpponentBufferExecCompleted();
}
}
void OpponentHandlecmd49(void)
{
- if (ewram17810[gActiveBank].unk0_0)
- gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ if (ewram17810[gActiveBattler].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBattler]].func = sub_8044CA0;
OpponentBufferExecCompleted();
}
@@ -2323,25 +2323,25 @@ void OpponentHandlecmd50(void)
void OpponentHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank) != 0)
+ if (IsBankSpritePresent(gActiveBattler) != 0)
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- sub_8031F88(gActiveBank);
+ gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ sub_8031F88(gActiveBattler);
}
OpponentBufferExecCompleted();
}
void OpponentHandleBattleAnimation(void)
{
- if (mplay_80342A4(gActiveBank) == 0)
+ if (mplay_80342A4(gActiveBattler) == 0)
{
- u8 r3 = gBattleBufferA[gActiveBank][1];
- u16 r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 r3 = gBattleBufferA[gActiveBattler][1];
+ u16 r4 = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, r3, r4) != 0)
+ if (move_anim_start_t3(gActiveBattler, gActiveBattler, gActiveBattler, r3, r4) != 0)
OpponentBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = sub_80334C0;
+ gBattleBankFunc[gActiveBattler] = sub_80334C0;
}
}
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index f9190eb39..50ab1eb7e 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -46,13 +46,13 @@ extern u8 gBankAttacker;
extern u8 gBankTarget;
extern u32 gOamMatrixAllocBitmap;
extern u8 gUnknown_020297ED;
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern u8 gActionSelectionCursor[];
extern u8 gDisplayedStringBattle[];
extern u8 gMoveSelectionCursor[];
extern u8 gBattleBufferA[][0x200];
extern u8 gBankInMenu;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 gHealthboxIDs[];
extern u8 gDoingBattleAnim;
extern u8 gBankSpriteIds[];
@@ -101,7 +101,7 @@ extern bool8 mplay_80342A4(u8);
extern void move_anim_start_t2_for_situation();
extern void bx_blink_t1(void);
extern void sub_8047858();
-extern u8 GetBankSide(u8);
+extern u8 GetBattlerSide(u8);
extern void StartBattleIntroAnim();
extern void oamt_add_pos2_onto_pos1();
extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
@@ -121,24 +121,24 @@ extern void sub_8031F24(void);
extern void sub_80324BC();
extern u8 sub_8031720();
extern void bx_wait_t1(void);
-extern u8 GetBankByIdentity(u8);
+extern u8 GetBattlerAtPosition(u8);
extern void sub_802DE10(void);
extern void sub_80105EC(struct Sprite *);
extern void sub_802D274(void);
extern void sub_802D23C(void);
-extern u8 GetBankIdentity(u8);
+extern u8 GetBattlerPosition(u8);
extern void LoadPlayerTrainerBankSprite();
extern void sub_80313A0(struct Sprite *);
extern void sub_802D204(void);
extern u8 sub_8079E90();
extern void sub_802DEAC(void);
extern void sub_80312F0(struct Sprite *);
-extern u8 GetBankPosition();
+extern u8 GetBattlerSpriteCoord();
extern u8 sub_8077F68();
extern u8 sub_8046400();
extern void sub_802D798(void);
extern void bx_0802E404(void);
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern void (*gBattleBankFunc[])(void);
extern bool8 gDoingBattleAnim;
extern u16 gBattleTypeFlags;
@@ -147,10 +147,10 @@ extern u8 gBattleBufferA[][0x200];
extern u8 gBankSpriteIds[];
extern u8 gActionSelectionCursor[];
extern u8 gMoveSelectionCursor[];
-extern u8 gAbsentBankFlags;
+extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_03004344;
-extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[];
+extern u8 gBattlersCount;
+extern u16 gBattlerPartyIndexes[];
extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG0_X;
extern struct Window gUnknown_03004210;
@@ -169,8 +169,8 @@ extern u8 gDisplayedStringBattle[];
extern const u8 BattleText_LinkStandby[];
extern void dp11b_obj_instanciate(u8, u8, s8, s8);
-extern u8 GetBankIdentity(u8);
-extern u8 GetBankByIdentity(u8);
+extern u8 GetBattlerPosition(u8);
+extern u8 GetBattlerAtPosition(u8);
extern void dp11b_obj_free(u8, u8);
extern void sub_8010520(struct Sprite *);
extern void sub_8010574(struct Sprite *);
@@ -338,32 +338,32 @@ void nullsub_91(void)
void SetBankFuncToPlayerBufferRunCommand(void)
{
- gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
+ gBattleBankFunc[gActiveBattler] = PlayerBufferRunCommand;
gDoingBattleAnim = FALSE;
}
void PlayerBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
+ gBattleBankFunc[gActiveBattler] = PlayerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = 0x38;
+ gBattleBufferA[gActiveBattler][0] = 0x38;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleExecBuffer &= ~gBitTable[gActiveBattler];
}
}
void PlayerBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleExecBuffer & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < 0x39)
- gPlayerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < 0x39)
+ gPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
PlayerBufferExecCompleted();
}
@@ -371,23 +371,23 @@ void PlayerBufferRunCommand(void)
void bx_0802E404(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
PlayerBufferExecCompleted();
}
void sub_802C098(void)
{
- u16 itemId = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
- dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 0, 7, 1);
if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
DestroyMenuCursor();
// Useless switch statement.
- switch (gActionSelectionCursor[gActiveBank])
+ switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
Emitcmd33(1, 0, 0);
@@ -406,52 +406,52 @@ void sub_802C098(void)
}
else if (gMain.newKeys & DPAD_LEFT)
{
- if (gActionSelectionCursor[gActiveBank] & 1)
+ if (gActionSelectionCursor[gActiveBattler] & 1)
{
PlaySE(SE_SELECT);
- nullsub_8(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ nullsub_8(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ sub_802E3E4(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_RIGHT)
{
- if (!(gActionSelectionCursor[gActiveBank] & 1))
+ if (!(gActionSelectionCursor[gActiveBattler] & 1))
{
PlaySE(SE_SELECT);
- nullsub_8(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ nullsub_8(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ sub_802E3E4(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_UP)
{
- if (gActionSelectionCursor[gActiveBank] & 2)
+ if (gActionSelectionCursor[gActiveBattler] & 2)
{
PlaySE(SE_SELECT);
- nullsub_8(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ nullsub_8(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ sub_802E3E4(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
- if (!(gActionSelectionCursor[gActiveBank] & 2))
+ if (!(gActionSelectionCursor[gActiveBattler] & 2))
{
PlaySE(SE_SELECT);
- nullsub_8(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ nullsub_8(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ sub_802E3E4(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & B_BUTTON)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- && GetBankIdentity(gActiveBank) == 2
- && !(gAbsentBankFlags & gBitTable[GetBankByIdentity(0)])
+ && GetBattlerPosition(gActiveBattler) == 2
+ && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(0)])
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- if (gBattleBufferA[gActiveBank][1] == 1)
+ if (gBattleBufferA[gActiveBattler][1] == 1)
{
// Add item to bag if it is a ball
if (itemId <= ITEM_PREMIER_BALL)
@@ -473,9 +473,9 @@ void sub_802C098(void)
void unref_sub_802C2B8(void)
{
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
- gBattleBankFunc[gActiveBank] = sub_802C2EC;
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
+ gBattleBankFunc[gActiveBattler] = sub_802C2EC;
}
// TODO: fix this function
@@ -486,21 +486,21 @@ void sub_802C2EC(void)
dp11b_obj_instanciate(gUnknown_03004344, 1, 15, 1);
i = 0;
- if (gNoOfAllBanks != 0)
+ if (gBattlersCount != 0)
{
do
{
if (i != gUnknown_03004344)
dp11b_obj_free(i, 1);
i++;
- } while (i < gNoOfAllBanks);
+ } while (i < gBattlersCount);
}
if (gMain.newKeys & A_BUTTON)
{
DestroyMenuCursor();
PlaySE(SE_SELECT);
gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
- Emitcmd33(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8));
+ Emitcmd33(1, 10, gMoveSelectionCursor[gActiveBattler] | (gUnknown_03004344 << 8));
dp11b_obj_free(gUnknown_03004344, 1);
PlayerBufferExecCompleted();
}
@@ -509,9 +509,9 @@ void sub_802C2EC(void)
{
PlaySE(SE_SELECT);
gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
- gBattleBankFunc[gActiveBank] = sub_802C68C;
- dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
- dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ gBattleBankFunc[gActiveBattler] = sub_802C68C;
+ dp11b_obj_instanciate(gActiveBattler, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 0, 7, 1);
dp11b_obj_free(gUnknown_03004344, 1);
}
else if (gMain.newKeys & 0x60)
@@ -520,7 +520,7 @@ void sub_802C2EC(void)
gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
do
{
- u8 var = GetBankIdentity(gUnknown_03004344);
+ u8 var = GetBattlerPosition(gUnknown_03004344);
for (i = 0; i < 4; i++)
{
@@ -532,19 +532,19 @@ void sub_802C2EC(void)
i--;
if (i < 0)
i = 3;
- gUnknown_03004344 = GetBankByIdentity(arr[i]);
- } while(gUnknown_03004344 == gNoOfAllBanks);
+ gUnknown_03004344 = GetBattlerAtPosition(arr[i]);
+ } while(gUnknown_03004344 == gBattlersCount);
i = 0;
- switch (GetBankIdentity(gUnknown_03004344))
+ switch (GetBattlerPosition(gUnknown_03004344))
{
case 0:
case 2:
- if (gActiveBank == gUnknown_03004344)
+ if (gActiveBattler == gUnknown_03004344)
{
u32 moveId;
asm("":::"memory");
- moveId = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank]);
+ moveId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler]);
if (!(gBattleMoves[moveId].target & 2))
break;
}
@@ -555,7 +555,7 @@ void sub_802C2EC(void)
i++;
}
//_0802C500
- if (gAbsentBankFlags & gBitTable[gUnknown_03004344])
+ if (gAbsentBattlerFlags & gBitTable[gUnknown_03004344])
i = 0;
} while (i == 0);
gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010520;
@@ -567,7 +567,7 @@ void sub_802C2EC(void)
gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
do
{
- u8 var = GetBankIdentity(gUnknown_03004344);
+ u8 var = GetBattlerPosition(gUnknown_03004344);
for (i = 0; i < 4; i++)
{
@@ -579,19 +579,19 @@ void sub_802C2EC(void)
i++;
if (i > 3)
i = 0;
- gUnknown_03004344 = GetBankByIdentity(arr[i]);
- } while (gUnknown_03004344 == gNoOfAllBanks);
+ gUnknown_03004344 = GetBattlerAtPosition(arr[i]);
+ } while (gUnknown_03004344 == gBattlersCount);
i = 0;
- switch (GetBankIdentity(gUnknown_03004344))
+ switch (GetBattlerPosition(gUnknown_03004344))
{
case 0:
case 2:
- if (gActiveBank == gUnknown_03004344)
+ if (gActiveBattler == gUnknown_03004344)
{
u32 moveId;
asm("":::"memory");
- moveId = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank]);
+ moveId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler]);
if (!(gBattleMoves[moveId].target & 2))
break;
}
@@ -601,7 +601,7 @@ void sub_802C2EC(void)
case 3:
i++;
}
- if (gAbsentBankFlags & gBitTable[gUnknown_03004344])
+ if (gAbsentBattlerFlags & gBitTable[gUnknown_03004344])
i = 0;
} while (i == 0);
gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010520;
@@ -628,7 +628,7 @@ void sub_802C68C(void)
#if DEBUG
u8 count = 0;
#endif
- struct ChooseMoveStruct *r6 = (struct ChooseMoveStruct *)(gBattleBufferA[gActiveBank] + 4);
+ struct ChooseMoveStruct *r6 = (struct ChooseMoveStruct *)(gBattleBufferA[gActiveBattler] + 4);
if (gMain.newKeys & A_BUTTON)
{
@@ -636,50 +636,50 @@ void sub_802C68C(void)
PlaySE(SE_SELECT);
- if (r6->moves[gMoveSelectionCursor[gActiveBank]] == MOVE_CURSE)
+ if (r6->moves[gMoveSelectionCursor[gActiveBattler]] == MOVE_CURSE)
r4 = (r6->unk12 != TYPE_GHOST && (r6->effectStringId ^ 7)) ? 0x10 : 0;
else
- r4 = gBattleMoves[r6->moves[gMoveSelectionCursor[gActiveBank]]].target;
+ r4 = gBattleMoves[r6->moves[gMoveSelectionCursor[gActiveBattler]]].target;
if (r4 & 0x10)
- gUnknown_03004344 = gActiveBank;
+ gUnknown_03004344 = gActiveBattler;
else
- gUnknown_03004344 = GetBankByIdentity((GetBankIdentity(gActiveBank) & 1) ^ 1);
+ gUnknown_03004344 = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & 1) ^ 1);
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- if ((r4 & 2) && gBattleBufferA[gActiveBank][2] == 0)
+ if ((r4 & 2) && gBattleBufferA[gActiveBattler][2] == 0)
r8++;
}
else
{
if (!(r4 & 0x7D))
r8++;
- if (r6->pp[gMoveSelectionCursor[gActiveBank]] == 0)
+ if (r6->pp[gMoveSelectionCursor[gActiveBattler]] == 0)
{
r8 = 0;
}
else if (!(r4 & 0x12) && CountAliveMons(0) <= 1)
{
- gUnknown_03004344 = sub_803C434(gActiveBank);
+ gUnknown_03004344 = sub_803C434(gActiveBattler);
r8 = 0;
}
}
if (r8 == 0)
{
DestroyMenuCursor();
- Emitcmd33(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8));
+ Emitcmd33(1, 10, gMoveSelectionCursor[gActiveBattler] | (gUnknown_03004344 << 8));
PlayerBufferExecCompleted();
}
else
{
- gBattleBankFunc[gActiveBank] = sub_802C2EC;
+ gBattleBankFunc[gActiveBattler] = sub_802C2EC;
if (r4 & 0x12)
- gUnknown_03004344 = gActiveBank;
- else if (gAbsentBankFlags & gBitTable[GetBankByIdentity(1)])
- gUnknown_03004344 = GetBankByIdentity(3);
+ gUnknown_03004344 = gActiveBattler;
+ else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(1)])
+ gUnknown_03004344 = GetBattlerAtPosition(3);
else
- gUnknown_03004344 = GetBankByIdentity(1);
+ gUnknown_03004344 = GetBattlerAtPosition(1);
gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010520;
}
}
@@ -694,50 +694,50 @@ void sub_802C68C(void)
}
else if (gMain.newKeys & DPAD_LEFT)
{
- if (gMoveSelectionCursor[gActiveBank] & 1)
+ if (gMoveSelectionCursor[gActiveBattler] & 1)
{
- nullsub_7(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ nullsub_7(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBattler], 0);
sub_802E220();
sub_802E2D4();
}
}
else if (gMain.newKeys & DPAD_RIGHT)
{
- if (!(gMoveSelectionCursor[gActiveBank] & 1)
- && (gMoveSelectionCursor[gActiveBank] ^ 1) < gUnknown_03004348)
+ if (!(gMoveSelectionCursor[gActiveBattler] & 1)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gUnknown_03004348)
{
- nullsub_7(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ nullsub_7(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBattler], 0);
sub_802E220();
sub_802E2D4();
}
}
else if (gMain.newKeys & DPAD_UP)
{
- if (gMoveSelectionCursor[gActiveBank] & 2)
+ if (gMoveSelectionCursor[gActiveBattler] & 2)
{
- nullsub_7(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ nullsub_7(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBattler], 0);
sub_802E220();
sub_802E2D4();
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
- if (!(gMoveSelectionCursor[gActiveBank] & 2)
- && (gMoveSelectionCursor[gActiveBank] ^ 2) < gUnknown_03004348)
+ if (!(gMoveSelectionCursor[gActiveBattler] & 2)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gUnknown_03004348)
{
- nullsub_7(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ nullsub_7(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBattler], 0);
sub_802E220();
sub_802E2D4();
}
@@ -746,16 +746,16 @@ void sub_802C68C(void)
{
if (gUnknown_03004348 > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
- sub_802E12C(gMoveSelectionCursor[gActiveBank], gUnknown_081FAE80);
- if (gMoveSelectionCursor[gActiveBank] != 0)
+ sub_802E12C(gMoveSelectionCursor[gActiveBattler], gUnknown_081FAE80);
+ if (gMoveSelectionCursor[gActiveBattler] != 0)
gUnknown_03004344 = 0;
else
- gUnknown_03004344 = gMoveSelectionCursor[gActiveBank] + 1;
+ gUnknown_03004344 = gMoveSelectionCursor[gActiveBattler] + 1;
sub_802E3B4(gUnknown_03004344, 27);
Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
Text_InitWindow(&gUnknown_03004210, BattleText_SwitchWhich, 0x290, 0x17, 0x37);
Text_PrintWindow8002F44(&gUnknown_03004210);
- gBattleBankFunc[gActiveBank] = sub_802CA60;
+ gBattleBankFunc[gActiveBattler] = sub_802CA60;
}
}
#if DEBUG
@@ -765,11 +765,11 @@ void sub_802C68C(void)
s32 i;
Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x3A);
- moveName = gMoveNames[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1)];
+ moveName = gMoveNames[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1)];
Text_InitWindowAndPrintText(&gUnknown_03004210, moveName, 0x100, 2, 0x37);
ConvertIntToDecimalStringN(
gDisplayedStringBattle,
- GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1),
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1),
2, 3);
Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x110, 10, 0x37);
Text_InitWindowAndPrintText(&gUnknown_03004210, gString_TurnJP, 0x116, 1, 0x39);
@@ -792,7 +792,7 @@ void sub_802C68C(void)
}
ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x12A, 14, 0x39);
- gBattleBankFunc[gActiveBank] = debug_sub_8030C24;
+ gBattleBankFunc[gActiveBattler] = debug_sub_8030C24;
}
#endif
}
@@ -814,69 +814,69 @@ void sub_802CA60(void)
if (gMain.newKeys & (A_BUTTON | SELECT_BUTTON))
{
PlaySE(SE_SELECT);
- if (gMoveSelectionCursor[gActiveBank] != gUnknown_03004344)
+ if (gMoveSelectionCursor[gActiveBattler] != gUnknown_03004344)
{
- struct ChooseMoveStruct *r9 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r9 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBattler][4];
s32 i;
- i = r9->moves[gMoveSelectionCursor[gActiveBank]];
- r9->moves[gMoveSelectionCursor[gActiveBank]] = r9->moves[gUnknown_03004344];
+ i = r9->moves[gMoveSelectionCursor[gActiveBattler]];
+ r9->moves[gMoveSelectionCursor[gActiveBattler]] = r9->moves[gUnknown_03004344];
r9->moves[gUnknown_03004344] = i;
- i = r9->pp[gMoveSelectionCursor[gActiveBank]];
- r9->pp[gMoveSelectionCursor[gActiveBank]] = r9->pp[gUnknown_03004344];
+ i = r9->pp[gMoveSelectionCursor[gActiveBattler]];
+ r9->pp[gMoveSelectionCursor[gActiveBattler]] = r9->pp[gUnknown_03004344];
r9->pp[gUnknown_03004344] = i;
- i = r9->unkC[gMoveSelectionCursor[gActiveBank]];
- r9->unkC[gMoveSelectionCursor[gActiveBank]] = r9->unkC[gUnknown_03004344];
+ i = r9->unkC[gMoveSelectionCursor[gActiveBattler]];
+ r9->unkC[gMoveSelectionCursor[gActiveBattler]] = r9->unkC[gUnknown_03004344];
r9->unkC[gUnknown_03004344] = i;
- if (gDisableStructs[gActiveBank].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBank]])
+ if (gDisableStructs[gActiveBattler].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBattler]])
{
- gDisableStructs[gActiveBank].unk18_b &= ~gBitTable[gMoveSelectionCursor[gActiveBank]];
- gDisableStructs[gActiveBank].unk18_b |= gBitTable[gUnknown_03004344];
+ gDisableStructs[gActiveBattler].unk18_b &= ~gBitTable[gMoveSelectionCursor[gActiveBattler]];
+ gDisableStructs[gActiveBattler].unk18_b |= gBitTable[gUnknown_03004344];
}
sub_802E1B0();
for (i = 0; i < 4; i++)
- perMovePPBonuses[i] = (gBattleMons[gActiveBank].ppBonuses & (3 << (i * 2))) >> (i * 2);
- totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
- perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gUnknown_03004344];
+ perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2);
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gUnknown_03004344];
perMovePPBonuses[gUnknown_03004344] = totalPPBonuses;
totalPPBonuses = 0;
for (i = 0; i < 4; i++)
totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
- gBattleMons[gActiveBank].ppBonuses = totalPPBonuses;
+ gBattleMons[gActiveBattler].ppBonuses = totalPPBonuses;
for (i = 0; i < 4; i++)
{
- gBattleMons[gActiveBank].moves[i] = r9->moves[i];
- gBattleMons[gActiveBank].pp[i] = r9->pp[i];
+ gBattleMons[gActiveBattler].moves[i] = r9->moves[i];
+ gBattleMons[gActiveBattler].pp[i] = r9->pp[i];
}
- if (!(gBattleMons[gActiveBank].status2 & 0x200000))
+ if (!(gBattleMons[gActiveBattler].status2 & 0x200000))
{
for (i = 0; i < 4; i++)
{
- sp0.moves[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i);
- sp0.pp[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i);
+ sp0.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i);
+ sp0.pp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i);
}
- totalPPBonuses = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES);
+ totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES);
for (i = 0; i < 4; i++)
perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
- i = sp0.moves[gMoveSelectionCursor[gActiveBank]];
- sp0.moves[gMoveSelectionCursor[gActiveBank]] = sp0.moves[gUnknown_03004344];
+ i = sp0.moves[gMoveSelectionCursor[gActiveBattler]];
+ sp0.moves[gMoveSelectionCursor[gActiveBattler]] = sp0.moves[gUnknown_03004344];
sp0.moves[gUnknown_03004344] = i;
- i = sp0.pp[gMoveSelectionCursor[gActiveBank]];
- sp0.pp[gMoveSelectionCursor[gActiveBank]] = sp0.pp[gUnknown_03004344];
+ i = sp0.pp[gMoveSelectionCursor[gActiveBattler]];
+ sp0.pp[gMoveSelectionCursor[gActiveBattler]] = sp0.pp[gUnknown_03004344];
sp0.pp[gUnknown_03004344] = i;
- totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
- perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gUnknown_03004344];
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gUnknown_03004344];
perMovePPBonuses[gUnknown_03004344] = totalPPBonuses;
totalPPBonuses = 0;
@@ -885,19 +885,19 @@ void sub_802CA60(void)
for (i = 0; i < 4; i++)
{
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, &sp0.moves[i]);
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i, &sp0.pp[i]);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i, &sp0.moves[i]);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i, &sp0.pp[i]);
}
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES, &totalPPBonuses);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES, &totalPPBonuses);
}
}
else
{
sub_802E12C(gUnknown_03004344, BattleText_Format);
}
- gBattleBankFunc[gActiveBank] = sub_802C68C;
- gMoveSelectionCursor[gActiveBank] = gUnknown_03004344;
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ gBattleBankFunc[gActiveBattler] = sub_802C68C;
+ gMoveSelectionCursor[gActiveBattler] = gUnknown_03004344;
+ sub_802E3B4(gMoveSelectionCursor[gActiveBattler], 0);
Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
Text_InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37);
Text_PrintWindow8002F44(&gUnknown_03004210);
@@ -908,9 +908,9 @@ void sub_802CA60(void)
{
PlaySE(SE_SELECT);
nullsub_7(gUnknown_03004344);
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
- sub_802E12C(gMoveSelectionCursor[gActiveBank], BattleText_Format);
- gBattleBankFunc[gActiveBank] = sub_802C68C;
+ sub_802E3B4(gMoveSelectionCursor[gActiveBattler], 0);
+ sub_802E12C(gMoveSelectionCursor[gActiveBattler], BattleText_Format);
+ gBattleBankFunc[gActiveBattler] = sub_802C68C;
Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
Text_InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37);
Text_PrintWindow8002F44(&gUnknown_03004210);
@@ -919,52 +919,52 @@ void sub_802CA60(void)
}
if ((gMain.newKeys & DPAD_LEFT) && (gUnknown_03004344 & 1))
{
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBattler])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBattler], 0x1D);
else
nullsub_7(gUnknown_03004344);
gUnknown_03004344 ^= 1;
PlaySE(SE_SELECT);
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBattler])
sub_802E3B4(gUnknown_03004344, 0);
else
sub_802E3B4(gUnknown_03004344, 0x1B);
}
if ((gMain.newKeys & DPAD_RIGHT) && !(gUnknown_03004344 & 1) && (gUnknown_03004344 ^ 1) < gUnknown_03004348)
{
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBattler])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBattler], 0x1D);
else
nullsub_7(gUnknown_03004344);
gUnknown_03004344 ^= 1;
PlaySE(SE_SELECT);
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBattler])
sub_802E3B4(gUnknown_03004344, 0);
else
sub_802E3B4(gUnknown_03004344, 0x1B);
}
if ((gMain.newKeys & DPAD_UP) && (gUnknown_03004344 & 2))
{
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBattler])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBattler], 0x1D);
else
nullsub_7(gUnknown_03004344);
gUnknown_03004344 ^= 2;
PlaySE(SE_SELECT);
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBattler])
sub_802E3B4(gUnknown_03004344, 0);
else
sub_802E3B4(gUnknown_03004344, 0x1B);
}
if ((gMain.newKeys & DPAD_DOWN) && !(gUnknown_03004344 & 2) && (gUnknown_03004344 ^ 2) < gUnknown_03004348)
{
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBattler])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBattler], 0x1D);
else
nullsub_7(gUnknown_03004344);
gUnknown_03004344 ^= 2;
PlaySE(SE_SELECT);
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBattler])
sub_802E3B4(gUnknown_03004344, 0);
else
sub_802E3B4(gUnknown_03004344, 0x1B);
@@ -989,7 +989,7 @@ void sub_802D18C(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
sub_800832C();
- gBattleBankFunc[gActiveBank] = sub_802D148;
+ gBattleBankFunc[gActiveBattler] = sub_802D148;
}
else
{
@@ -1007,48 +1007,48 @@ void debug_sub_803107C(void);
void debug_sub_8030C24(void)
{
- s16 move = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1);
+ s16 move = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1);
switch (gMain.newAndRepeatedKeys)
{
case START_BUTTON:
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
- gBankAttacker = gActiveBank;
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
+ gBankAttacker = gActiveBattler;
if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
gBankTarget = gBankAttacker ^ 2;
else if ((gMain.heldKeysRaw & A_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
- gBankTarget = GetBankByIdentity(3);
+ gBankTarget = GetBattlerAtPosition(3);
else
- gBankTarget = GetBankByIdentity(1);
+ gBankTarget = GetBattlerAtPosition(1);
sub_80326EC(0);
DoMoveAnim(move);
- gBattleBankFunc[gActiveBank] = debug_sub_803107C;
+ gBattleBankFunc[gActiveBattler] = debug_sub_803107C;
break;
case SELECT_BUTTON:
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
- gBankTarget = gActiveBank;
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
+ gBankTarget = gActiveBattler;
if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
gBankAttacker = gBankTarget ^ 2;
else if ((gMain.heldKeysRaw & A_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
- gBankAttacker = GetBankByIdentity(3);
+ gBankAttacker = GetBattlerAtPosition(3);
else
- gBankAttacker = GetBankByIdentity(1);
+ gBankAttacker = GetBattlerAtPosition(1);
sub_80326EC(0);
DoMoveAnim(move);
- gBattleBankFunc[gActiveBank] = debug_sub_803107C;
+ gBattleBankFunc[gActiveBattler] = debug_sub_803107C;
break;
case R_BUTTON:
if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
- gBankAttacker = GetBankByIdentity(3);
- gBankTarget = GetBankByIdentity(1);
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
+ gBankAttacker = GetBattlerAtPosition(3);
+ gBankTarget = GetBattlerAtPosition(1);
sub_80326EC(0);
DoMoveAnim(move);
- gBattleBankFunc[gActiveBank] = debug_sub_803107C;
+ gBattleBankFunc[gActiveBattler] = debug_sub_803107C;
}
else
{
@@ -1056,8 +1056,8 @@ void debug_sub_8030C24(void)
case DPAD_RIGHT:
if (++move > 354)
move = 1;
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1, &move);
- gBattleMons[gActiveBank].moves[0] = move;
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1, &move);
+ gBattleMons[gActiveBattler].moves[0] = move;
Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x38);
Text_InitWindowAndPrintText(&gUnknown_03004210, gMoveNames[move], 0x100, 2, 0x37);
ConvertIntToDecimalStringN(gDisplayedStringBattle, move, 2, 3);
@@ -1067,13 +1067,13 @@ void debug_sub_8030C24(void)
case L_BUTTON:
if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
- gBankAttacker = GetBankByIdentity(1);
- gBankTarget = GetBankByIdentity(3);
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
+ gBankAttacker = GetBattlerAtPosition(1);
+ gBankTarget = GetBattlerAtPosition(3);
sub_80326EC(0);
DoMoveAnim(move);
- gBattleBankFunc[gActiveBank] = debug_sub_803107C;
+ gBattleBankFunc[gActiveBattler] = debug_sub_803107C;
}
else
{
@@ -1081,8 +1081,8 @@ void debug_sub_8030C24(void)
case DPAD_LEFT:
if (--move <= 0)
move = 354;
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1, &move);
- gBattleMons[gActiveBank].moves[0] = move;
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1, &move);
+ gBattleMons[gActiveBattler].moves[0] = move;
Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x38);
Text_InitWindowAndPrintText(&gUnknown_03004210, gMoveNames[move], 0x100, 2, 0x37);
ConvertIntToDecimalStringN(gDisplayedStringBattle, move, 2, 3);
@@ -1108,7 +1108,7 @@ void debug_sub_8030C24(void)
for (i = 0; i < 4; i++)
{
StringCopy(gDisplayedStringBattle, BattleText_Format);
- move = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i);
+ move = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i);
StringAppend(gDisplayedStringBattle, gMoveNames[move]);
Text_InitWindow(
&gUnknown_03004210,
@@ -1118,7 +1118,7 @@ void debug_sub_8030C24(void)
(i < 2) ? 0x37 : 0x39);
Text_PrintWindow8002F44(&gUnknown_03004210);
}
- gBattleBankFunc[gActiveBank] = sub_802C68C;
+ gBattleBankFunc[gActiveBattler] = sub_802C68C;
}
}
@@ -1132,8 +1132,8 @@ void debug_sub_803107C(void)
s32 i;
sub_80326EC(1);
- dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
- dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 0, 7, 1);
for (i = 0, count = 0; i < MAX_SPRITES; i++)
{
@@ -1155,7 +1155,7 @@ void debug_sub_803107C(void)
ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 298, 14, 0x39);
- gBattleBankFunc[gActiveBank] = debug_sub_8030C24;
+ gBattleBankFunc[gActiveBattler] = debug_sub_8030C24;
}
}
@@ -1163,33 +1163,33 @@ void debug_sub_803107C(void)
void sub_802D204(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
// duplicate of sub_802D204
void sub_802D23C(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
void sub_802D274(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_10(gSaveBlock2.playerGender);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
PlayerBufferExecCompleted();
}
}
void sub_802D2E0(void)
{
- if (--ewram17810[gActiveBank].unk9 == 0xFF)
+ if (--ewram17810[gActiveBattler].unk9 == 0xFF)
{
- ewram17810[gActiveBank].unk9 = 0;
+ ewram17810[gActiveBattler].unk9 = 0;
PlayerBufferExecCompleted();
}
}
@@ -1200,106 +1200,106 @@ void sub_802D31C(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthboxIDs[gActiveBank ^ 2]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxIDs[gActiveBattler ^ 2]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
if (IsCryPlayingOrClearCrySongs())
r6 = FALSE;
- if (r6 && ewram17810[gActiveBank].unk1_0 && ewram17810[gActiveBank ^ 2].unk1_0)
+ if (r6 && ewram17810[gActiveBattler].unk1_0 && ewram17810[gActiveBattler ^ 2].unk1_0)
{
- ewram17810[gActiveBank].unk0_7 = 0;
- ewram17810[gActiveBank].unk1_0 = 0;
- ewram17810[gActiveBank ^ 2].unk0_7 = 0;
- ewram17810[gActiveBank ^ 2].unk1_0 = 0;
+ ewram17810[gActiveBattler].unk0_7 = 0;
+ ewram17810[gActiveBattler].unk1_0 = 0;
+ ewram17810[gActiveBattler ^ 2].unk0_7 = 0;
+ ewram17810[gActiveBattler ^ 2].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
m4aMPlayContinue(&gMPlay_BGM);
else
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle())
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2);
- ewram17810[gActiveBank].unk9 = 3;
- gBattleBankFunc[gActiveBank] = sub_802D2E0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ 2]], gActiveBattler ^ 2);
+ ewram17810[gActiveBattler].unk9 = 3;
+ gBattleBankFunc[gActiveBattler] = sub_802D2E0;
}
}
void sub_802D500(void)
{
- if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
- sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
- if (!ewram17810[gActiveBank ^ 2].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_7)
- sub_8141828(gActiveBank ^ 2, &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]]);
- if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_3)
+ if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler].unk0_7)
+ sub_8141828(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!ewram17810[gActiveBattler ^ 2].unk0_3 && !ewram17810[gActiveBattler ^ 2].unk0_7)
+ sub_8141828(gActiveBattler ^ 2, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ 2]]);
+ if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler ^ 2].unk0_3)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]);
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler ^ 2]]);
sub_8045A5C(
- gHealthboxIDs[gActiveBank ^ 2],
- &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]],
+ gHealthboxIDs[gActiveBattler ^ 2],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ 2]],
0);
- sub_804777C(gActiveBank ^ 2);
- sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]);
+ sub_804777C(gActiveBattler ^ 2);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler ^ 2]);
}
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler]]);
sub_8045A5C(
- gHealthboxIDs[gActiveBank],
- &gPlayerParty[gBattlePartyID[gActiveBank]],
+ gHealthboxIDs[gActiveBattler],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
0);
- sub_804777C(gActiveBank);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_804777C(gActiveBattler);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
ewram17840.unk9_0 = 0;
- gBattleBankFunc[gActiveBank] = sub_802D31C;
+ gBattleBankFunc[gActiveBattler] = sub_802D31C;
}
}
void sub_802D680(void)
{
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
- && ewram17810[gActiveBank].unk1_0)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy
+ && ewram17810[gActiveBattler].unk1_0)
{
- ewram17810[gActiveBank].unk0_7 = 0;
- ewram17810[gActiveBank].unk1_0 = 0;
+ ewram17810[gActiveBattler].unk0_7 = 0;
+ ewram17810[gActiveBattler].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- if (ewram17800[gActiveBank].substituteSprite)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
- gBattleBankFunc[gActiveBank] = sub_802D730;
+ if (ewram17800[gActiveBattler].substituteSprite)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 6);
+ gBattleBankFunc[gActiveBattler] = sub_802D730;
}
}
void sub_802D730(void)
{
- if (!ewram17810[gActiveBank].unk0_6 && !IsCryPlayingOrClearCrySongs())
+ if (!ewram17810[gActiveBattler].unk0_6 && !IsCryPlayingOrClearCrySongs())
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlayerBufferExecCompleted();
}
}
void sub_802D798(void)
{
- if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
- sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
- if (gSprites[gUnknown_0300434C[gActiveBank]].callback == SpriteCallbackDummy
- && !ewram17810[gActiveBank].unk0_3)
+ if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler].unk0_7)
+ sub_8141828(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (gSprites[gUnknown_0300434C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !ewram17810[gActiveBattler].unk0_3)
{
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
- sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
- sub_804777C(gActiveBank);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
- sub_8031F88(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_802D680;
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler]]);
+ sub_8045A5C(gHealthboxIDs[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 0);
+ sub_804777C(gActiveBattler);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
+ sub_8031F88(gActiveBattler);
+ gBattleBankFunc[gActiveBattler] = sub_802D680;
}
}
@@ -1314,16 +1314,16 @@ void c3_0802FDF4(u8 taskId)
void bx_t1_healthbar_update(void)
{
- s16 r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0);
+ s16 r4 = sub_8045C78(gActiveBattler, gHealthboxIDs[gActiveBattler], 0, 0);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
if (r4 != -1)
{
- sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0);
+ sub_80440EC(gHealthboxIDs[gActiveBattler], r4, 0);
}
else
{
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlayerBufferExecCompleted();
}
}
@@ -1341,7 +1341,7 @@ void sub_802D924(u8 taskId)
u8 bank = gTasks[taskId].data[2];
s16 gainedExp = gTasks[taskId].data[1];
- if (IsDoubleBattle() == TRUE || pkmnIndex != gBattlePartyID[bank])
+ if (IsDoubleBattle() == TRUE || pkmnIndex != gBattlerPartyIndexes[bank])
{
struct Pokemon *pkmn = &gPlayerParty[pkmnIndex];
u16 species = GetMonData(pkmn, MON_DATA_SPECIES);
@@ -1356,13 +1356,13 @@ void sub_802D924(u8 taskId)
SetMonData(pkmn, MON_DATA_EXP, &nextLvlExp);
CalculateMonStats(pkmn);
gainedExp -= nextLvlExp - currExp;
- savedActiveBank = gActiveBank;
- gActiveBank = bank;
+ savedActiveBank = gActiveBattler;
+ gActiveBattler = bank;
Emitcmd33(1, 11, gainedExp);
- gActiveBank = savedActiveBank;
+ gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
- && ((u16)pkmnIndex == gBattlePartyID[bank] || (u16)pkmnIndex == gBattlePartyID[bank ^ 2]))
+ && ((u16)pkmnIndex == gBattlerPartyIndexes[bank] || (u16)pkmnIndex == gBattlerPartyIndexes[bank ^ 2]))
gTasks[taskId].func = sub_802DCB0;
else
gTasks[taskId].func = sub_802DDC4;
@@ -1441,10 +1441,10 @@ void sub_802DB6C(u8 taskId)
asdf = sp0 - sp4;
//asdf = r10 - (sp0 - sp4);
r10 -= asdf;
- r5 = gActiveBank;
- gActiveBank = r7;
+ r5 = gActiveBattler;
+ gActiveBattler = r7;
Emitcmd33(1, 11, r10);
- gActiveBank = r5;
+ gActiveBattler = r5;
gTasks[taskId].func = sub_802DCB0;
}
else
@@ -1566,7 +1566,7 @@ _0802DB9C:\n\
ldrh r0, [r0]\n\
subs r2, r0\n\
subs r2, r4, r2\n\
- ldr r4, _0802DC74 @ =gActiveBank\n\
+ ldr r4, _0802DC74 @ =gActiveBattler\n\
ldrb r5, [r4]\n\
strb r7, [r4]\n\
lsls r2, 16\n\
@@ -1583,7 +1583,7 @@ _0802DC64: .4byte gHealthboxIDs\n\
_0802DC68: .4byte gPlayerParty\n\
_0802DC6C: .4byte gExperienceTables\n\
_0802DC70: .4byte gBaseStats\n\
-_0802DC74: .4byte gActiveBank\n\
+_0802DC74: .4byte gActiveBattler\n\
_0802DC78: .4byte sub_802DCB0\n\
_0802DC7C:\n\
str r0, [sp, 0x4]\n\
@@ -1618,7 +1618,7 @@ void sub_802DCB0(u8 taskId)
u8 bank = gTasks[taskId].data[2];
u8 pkmnIndex = gTasks[taskId].data[0];
- if (IsDoubleBattle() == TRUE && pkmnIndex == gBattlePartyID[bank ^ 2])
+ if (IsDoubleBattle() == TRUE && pkmnIndex == gBattlerPartyIndexes[bank ^ 2])
bank ^= 2;
move_anim_start_t4(bank, bank, bank, 0);
gTasks[taskId].func = sub_802DD10;
@@ -1633,7 +1633,7 @@ void sub_802DD10(u8 taskId)
u8 pkmnIndex = gTasks[taskId].data[0];
GetMonData(&gPlayerParty[pkmnIndex], MON_DATA_LEVEL); // Unused return value
- if (IsDoubleBattle() == TRUE && pkmnIndex == gBattlePartyID[bank ^ 2])
+ if (IsDoubleBattle() == TRUE && pkmnIndex == gBattlerPartyIndexes[bank ^ 2])
sub_8045A5C(gHealthboxIDs[bank ^ 2], &gPlayerParty[pkmnIndex], 0);
else
sub_8045A5C(gHealthboxIDs[bank], &gPlayerParty[pkmnIndex], 0);
@@ -1655,25 +1655,25 @@ void sub_802DDC4(u8 taskId)
void sub_802DE10(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].pos1.y + gSprites[gBankSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_9(species);
- FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
PlayerBufferExecCompleted();
}
}
void sub_802DEAC(void)
{
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
PlayerBufferExecCompleted();
}
}
@@ -1691,9 +1691,9 @@ void sub_802DF30(void)
{
u8 r4;
- gBattleBankFunc[gActiveBank] = sub_802DF88;
- r4 = gTasks[gUnknown_0300434C[gActiveBank]].data[0];
- DestroyTask(gUnknown_0300434C[gActiveBank]);
+ gBattleBankFunc[gActiveBattler] = sub_802DF88;
+ r4 = gTasks[gUnknown_0300434C[gActiveBattler]].data[0];
+ DestroyTask(gUnknown_0300434C[gActiveBattler]);
sub_8094E20(r4);
}
}
@@ -1706,7 +1706,7 @@ void sub_802DF88(void)
Emitcmd34(1, gUnknown_0202E8F5, gUnknown_02038470);
else
Emitcmd34(1, 6, NULL);
- if ((gBattleBufferA[gActiveBank][1] & 0xF) == 1)
+ if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1)
b_link_standby_message();
PlayerBufferExecCompleted();
}
@@ -1716,7 +1716,7 @@ void sub_802E004(void)
{
if (!gPaletteFade.active)
{
- gBattleBankFunc[gActiveBank] = sub_802E03C;
+ gBattleBankFunc[gActiveBattler] = sub_802E03C;
nullsub_14();
sub_80A6DCC();
}
@@ -1733,13 +1733,13 @@ void sub_802E03C(void)
void bx_wait_t1(void)
{
- if (!gDoingBattleAnim || !ewram17810[gActiveBank].unk0_6)
+ if (!gDoingBattleAnim || !ewram17810[gActiveBattler].unk0_6)
PlayerBufferExecCompleted();
}
void bx_blink_t1(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -1758,7 +1758,7 @@ void bx_blink_t1(void)
void sub_802E12C(s32 a, const u8 *b)
{
- struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBattler][4];
StringCopy(gDisplayedStringBattle, b);
StringAppend(gDisplayedStringBattle, gMoveNames[r4->moves[a]]);
@@ -1773,7 +1773,7 @@ void sub_802E12C(s32 a, const u8 *b)
void sub_802E1B0(void)
{
- struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBattler][4];
s32 i;
gUnknown_03004348 = 0;
@@ -1789,9 +1789,9 @@ void sub_802E1B0(void)
void sub_802E220(void)
{
- if (gBattleBufferA[gActiveBank][2] != 1)
+ if (gBattleBufferA[gActiveBattler][2] != 1)
{
- struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBattler][4];
u8 *str = gDisplayedStringBattle;
str = StringCopy(str, BattleText_Format);
@@ -1803,9 +1803,9 @@ void sub_802E220(void)
str[1] = 0x14;
str[2] = 6;
str += 3;
- str = ConvertIntToDecimalStringN(str, r4->pp[gMoveSelectionCursor[gActiveBank]], 1, 2);
+ str = ConvertIntToDecimalStringN(str, r4->pp[gMoveSelectionCursor[gActiveBattler]], 1, 2);
*str++ = CHAR_SLASH;
- ConvertIntToDecimalStringN(str, r4->unkC[gMoveSelectionCursor[gActiveBank]], 1, 2);
+ ConvertIntToDecimalStringN(str, r4->unkC[gMoveSelectionCursor[gActiveBattler]], 1, 2);
Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2A2, 0x19, 0x37);
Text_PrintWindow8002F44(&gUnknown_03004210);
}
@@ -1816,18 +1816,18 @@ extern const u8 gTypeNames[][7];
void sub_802E2D4(void)
{
- if (gBattleBufferA[gActiveBank][2] == 1)
+ if (gBattleBufferA[gActiveBattler][2] == 1)
{
Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
Text_InitWindow(&gUnknown_03004210, BattleText_ForgetMove, 0x290, 0x13, 0x37);
}
else
{
- struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBattler][4];
u8 *str = gDisplayedStringBattle;
str = StringCopy(str, BattleText_Format);
- StringCopy(str, gTypeNames[gBattleMoves[r4->moves[gMoveSelectionCursor[gActiveBank]]].type]);
+ StringCopy(str, gTypeNames[gBattleMoves[r4->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x39, 0x1C, 0x3A);
Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2C0, 0x17, 0x39);
}
@@ -1886,13 +1886,13 @@ void sub_802E424(void)
void sub_802E434(void)
{
- if (!ewram17810[gActiveBank].unk0_4)
+ if (!ewram17810[gActiveBattler].unk0_4)
PlayerBufferExecCompleted();
}
void sub_802E460(void)
{
- if (!ewram17810[gActiveBank].unk0_5)
+ if (!ewram17810[gActiveBattler].unk0_5)
PlayerBufferExecCompleted();
}
@@ -1913,13 +1913,13 @@ void PlayerHandleGetAttributes(void)
u8 r4;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- offset += dp01_getattr_by_ch1_for_player_pokemon_(gBattlePartyID[gActiveBank], unkData);
+ offset += dp01_getattr_by_ch1_for_player_pokemon_(gBattlerPartyIndexes[gActiveBattler], unkData);
}
else
{
- r4 = gBattleBufferA[gActiveBank][2];
+ r4 = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (r4 & 1)
@@ -1942,7 +1942,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
battlePokemon.species = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
@@ -2004,7 +2004,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer)
case 5:
case 6:
case 7:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4);
buffer[0] = data16;
buffer[1] = data16 >> 8;
size = 2;
@@ -2019,7 +2019,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer)
case 10:
case 11:
case 12:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9);
size = 1;
break;
case 17:
@@ -2238,11 +2238,11 @@ void PlayerHandlecmd1(void)
struct BattlePokemon battleMon;
u8 i;
// TODO: Maybe fix this. Integrating this into MEMSET_ALT is too hard.
- u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *src = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *dst;
- MEMSET_ALT(&battleMon + gBattleBufferA[gActiveBank][1], src[i], gBattleBufferA[gActiveBank][2], i, dst);
- Emitcmd29(1, gBattleBufferA[gActiveBank][2], dst);
+ MEMSET_ALT(&battleMon + gBattleBufferA[gActiveBattler][1], src[i], gBattleBufferA[gActiveBattler][2], i, dst);
+ Emitcmd29(1, gBattleBufferA[gActiveBattler][2], dst);
PlayerBufferExecCompleted();
}
@@ -2251,13 +2251,13 @@ void PlayerHandleSetAttributes(void)
u8 r4;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- dp01_setattr_by_ch1_for_player_pokemon(gBattlePartyID[gActiveBank]);
+ dp01_setattr_by_ch1_for_player_pokemon(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- r4 = gBattleBufferA[gActiveBank][2];
+ r4 = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (r4 & 1)
@@ -2271,11 +2271,11 @@ void PlayerHandleSetAttributes(void)
// Duplicate of sub_811EC68
void dp01_setattr_by_ch1_for_player_pokemon(u8 a)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
{
@@ -2316,10 +2316,10 @@ void dp01_setattr_by_ch1_for_player_pokemon(u8 a)
}
break;
case 1:
- SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case 2:
- SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case 3:
for (i = 0; i < 4; i++)
@@ -2333,157 +2333,157 @@ void dp01_setattr_by_ch1_for_player_pokemon(u8 a)
case 5:
case 6:
case 7:
- SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4, &gBattleBufferA[gActiveBattler][3]);
break;
case 8:
- SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case 9:
case 10:
case 11:
case 12:
- SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9, &gBattleBufferA[gActiveBattler][3]);
break;
case 17:
- SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case 18:
- SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case 19:
- SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 20:
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 21:
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 22:
- SetMonData(&gPlayerParty[a], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 23:
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 24:
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 25:
- SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case 26:
- SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case 27:
- SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case 28:
- SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case 29:
- SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case 30:
- SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case 31:
- SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case 32:
- SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 33:
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 34:
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 35:
- SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 36:
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 37:
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 38:
- SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case 39:
- SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case 40:
- SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case 41:
- SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case 42:
- SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case 43:
- SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case 44:
- SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case 45:
- SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case 46:
- SetMonData(&gPlayerParty[a], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case 47:
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case 48:
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case 49:
- SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case 50:
- SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case 51:
- SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case 52:
- SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case 53:
- SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case 54:
- SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case 55:
- SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 56:
- SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 57:
- SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 58:
- SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 59:
- SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
void PlayerHandlecmd3(void)
@@ -2491,27 +2491,27 @@ void PlayerHandlecmd3(void)
u8 i;
u8 *dst;
- MEMSET_ALT(&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i],
- gBattleBufferA[gActiveBank][2], i, dst);
+ MEMSET_ALT(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][3 + i],
+ gBattleBufferA[gActiveBattler][2], i, dst);
PlayerBufferExecCompleted();
}
void PlayerHandleLoadPokeSprite(void)
{
- BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gBattleBankFunc[gActiveBank] = bx_0802E404;
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gBattleBankFunc[gActiveBattler] = bx_0802E404;
}
void PlayerHandleSendOutPoke(void)
{
- sub_8032AA8(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
- sub_802F934(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_802D798;
+ sub_8032AA8(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
+ sub_802F934(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattleBankFunc[gActiveBattler] = sub_802D798;
}
void sub_802F934(u8 bank, u8 b)
@@ -2519,13 +2519,13 @@ void sub_802F934(u8 bank, u8 b)
u16 species;
sub_8032AA8(bank, b);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
- GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
+ GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(
&gUnknown_02024E8C,
- GetBankPosition(bank, 2),
+ GetBattlerSpriteCoord(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
gSprites[gUnknown_0300434C[bank]].data[1] = gBankSpriteIds[bank];
@@ -2540,35 +2540,35 @@ void sub_802F934(u8 bank, u8 b)
void PlayerHandleReturnPokeToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- ewram17810[gActiveBank].unk4 = 0;
- gBattleBankFunc[gActiveBank] = sub_802FB2C;
+ ewram17810[gActiveBattler].unk4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_802FB2C;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
PlayerBufferExecCompleted();
}
}
void sub_802FB2C(void)
{
- switch (ewram17810[gActiveBank].unk4)
+ switch (ewram17810[gActiveBattler].unk4)
{
case 0:
- if (ewram17800[gActiveBank].substituteSprite)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
- ewram17810[gActiveBank].unk4 = 1;
+ if (ewram17800[gActiveBattler].substituteSprite)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
+ ewram17810[gActiveBattler].unk4 = 1;
break;
case 1:
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
- ewram17810[gActiveBank].unk4 = 0;
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 1);
- gBattleBankFunc[gActiveBank] = sub_802DEAC;
+ ewram17810[gActiveBattler].unk4 = 0;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 1);
+ gBattleBankFunc[gActiveBattler] = sub_802DEAC;
}
}
}
@@ -2579,7 +2579,7 @@ void PlayerHandleTrainerThrow(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if (GetBankIdentity(gActiveBank) & 2)
+ if (GetBattlerPosition(gActiveBattler) & 2)
r7 = 16;
else
r7 = -16;
@@ -2588,67 +2588,67 @@ void PlayerHandleTrainerThrow(void)
{
r7 = 0;
}
- LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
- GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBattler);
+ GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBattlerPosition(gActiveBattler));
+ gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
r7 + 80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
- sub_8079E90(gActiveBank));
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
- gBattleBankFunc[gActiveBank] = sub_802D204;
+ sub_8079E90(gActiveBattler));
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBattler] = sub_802D204;
}
void PlayerHandleTrainerSlide(void)
{
- LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
- GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBattler);
+ GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBattlerPosition(gActiveBattler));
+ gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
- gBattleBankFunc[gActiveBank] = sub_802D23C;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBattler] = sub_802D23C;
}
void PlayerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
- StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
- gBattleBankFunc[gActiveBank] = sub_802D274;
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
+ gBattleBankFunc[gActiveBattler] = sub_802D274;
}
void PlayerHandlecmd10(void)
{
- if (ewram17810[gActiveBank].unk4 == 0)
+ if (ewram17810[gActiveBattler].unk4 == 0)
{
- if (ewram17800[gActiveBank].substituteSprite)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
- ewram17810[gActiveBank].unk4++;
+ if (ewram17800[gActiveBattler].substituteSprite)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
+ ewram17810[gActiveBattler].unk4++;
}
else
{
- if (ewram17810[gActiveBank].unk0_6 == 0)
+ if (ewram17810[gActiveBattler].unk0_6 == 0)
{
- ewram17810[gActiveBank].unk4 = 0;
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ ewram17810[gActiveBattler].unk4 = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80105EC;
- gBattleBankFunc[gActiveBank] = sub_802DE10;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80105EC;
+ gBattleBankFunc[gActiveBattler] = sub_802DE10;
}
}
}
@@ -2663,23 +2663,23 @@ void PlayerHandlecmd12(void)
{
ewram17840.unk8 = 4;
gDoingBattleAnim = 1;
- move_anim_start_t4(gActiveBank, gActiveBank, GetBankByIdentity(1), 3);
- gBattleBankFunc[gActiveBank] = bx_wait_t1;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, GetBattlerAtPosition(1), 3);
+ gBattleBankFunc[gActiveBattler] = bx_wait_t1;
}
void PlayerHandleBallThrow(void)
{
- u8 var = gBattleBufferA[gActiveBank][1];
+ u8 var = gBattleBufferA[gActiveBattler][1];
ewram17840.unk8 = var;
gDoingBattleAnim = 1;
- move_anim_start_t4(gActiveBank, gActiveBank, GetBankByIdentity(1), 3);
- gBattleBankFunc[gActiveBank] = bx_wait_t1;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, GetBattlerAtPosition(1), 3);
+ gBattleBankFunc[gActiveBattler] = bx_wait_t1;
}
void PlayerHandlePuase(void)
{
- u8 var = gBattleBufferA[gActiveBank][1];
+ u8 var = gBattleBufferA[gActiveBattler][1];
// WTF is this??
while (var != 0)
@@ -2690,17 +2690,17 @@ void PlayerHandlePuase(void)
void PlayerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 r0 = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (sub_8031720(r0, gAnimMoveTurn) != 0)
{
// Dead code. sub_8031720 always returns 0.
@@ -2708,33 +2708,33 @@ void PlayerHandleMoveAnimation(void)
}
else
{
- ewram17810[gActiveBank].unk4 = 0;
- gBattleBankFunc[gActiveBank] = sub_8030190;
+ ewram17810[gActiveBattler].unk4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_8030190;
}
}
}
void sub_8030190(void)
{
- u16 r4 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 r7 = gBattleBufferA[gActiveBank][11];
+ u16 r4 = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 r7 = gBattleBufferA[gActiveBattler][11];
- switch (ewram17810[gActiveBank].unk4)
+ switch (ewram17810[gActiveBattler].unk4)
{
case 0:
- if (ewram17800[gActiveBank].substituteSprite == 1 && ewram17800[gActiveBank].unk0_3 == 0)
+ if (ewram17800[gActiveBattler].substituteSprite == 1 && ewram17800[gActiveBattler].unk0_3 == 0)
{
- ewram17800[gActiveBank].unk0_3 = 1;
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17800[gActiveBattler].unk0_3 = 1;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
}
- ewram17810[gActiveBank].unk4 = 1;
+ ewram17810[gActiveBattler].unk4 = 1;
break;
case 1:
- if (ewram17810[gActiveBank].unk0_6 == 0)
+ if (ewram17810[gActiveBattler].unk0_6 == 0)
{
sub_80326EC(0);
DoMoveAnim(r4);
- ewram17810[gActiveBank].unk4 = 2;
+ ewram17810[gActiveBattler].unk4 = 2;
}
break;
case 2:
@@ -2742,20 +2742,20 @@ void sub_8030190(void)
if (!gAnimScriptActive)
{
sub_80326EC(1);
- if (ewram17800[gActiveBank].substituteSprite == 1 && r7 < 2)
+ if (ewram17800[gActiveBattler].substituteSprite == 1 && r7 < 2)
{
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
- ewram17800[gActiveBank].unk0_3 = 0;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 6);
+ ewram17800[gActiveBattler].unk0_3 = 0;
}
- ewram17810[gActiveBank].unk4 = 3;
+ ewram17810[gActiveBattler].unk4 = 3;
}
break;
case 3:
- if (ewram17810[gActiveBank].unk0_6 == 0)
+ if (ewram17810[gActiveBattler].unk0_6 == 0)
{
sub_8031F24();
- sub_80324BC(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- ewram17810[gActiveBank].unk4 = 0;
+ sub_80324BC(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ ewram17810[gActiveBattler].unk4 = 0;
PlayerBufferExecCompleted();
}
break;
@@ -2766,14 +2766,14 @@ void PlayerHandlePrintString(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
+ BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBattler][2]);
Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15);
- gBattleBankFunc[gActiveBank] = sub_802DF18;
+ gBattleBankFunc[gActiveBattler] = sub_802DF18;
}
void PlayerHandlePrintStringPlayerOnly(void)
{
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
PlayerHandlePrintString();
else
PlayerBufferExecCompleted();
@@ -2788,7 +2788,7 @@ void PlayerHandlecmd18(void)
Text_FillWindowRect(&gUnknown_03004210, 10, 2, 15, 27, 18);
Text_FillWindowRect(&gUnknown_03004210, 10, 2, 35, 16, 38);
- gBattleBankFunc[gActiveBank] = sub_802C098;
+ gBattleBankFunc[gActiveBattler] = sub_802C098;
Text_InitWindow(&gUnknown_03004210, BattleText_MenuOptions, 400, 18, 35);
Text_PrintWindow8002F44(&gUnknown_03004210);
@@ -2797,7 +2797,7 @@ void PlayerHandlecmd18(void)
for (r4 = 0; r4 < 4; r4++)
nullsub_8(r4);
- sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ sub_802E3E4(gActionSelectionCursor[gActiveBattler], 0);
StrCpyDecodeToDisplayedStringBattle(BattleText_OtherMenu);
Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_803037C_TILE_DATA_OFFSET, 2, 35);
@@ -2812,7 +2812,7 @@ void PlayerHandlecmd20(void)
{
MenuCursor_Create814A5C0(0, 0xFFFF, 12, 0x2D9F, 0);
sub_80304A8();
- gBattleBankFunc[gActiveBank] = sub_802C68C;
+ gBattleBankFunc[gActiveBattler] = sub_802C68C;
}
void sub_80304A8(void)
@@ -2821,8 +2821,8 @@ void sub_80304A8(void)
gBattle_BG0_Y = 320;
sub_802E1B0();
gUnknown_03004344 = 0xFF;
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
- if (gBattleBufferA[gActiveBank][2] != 1)
+ sub_802E3B4(gMoveSelectionCursor[gActiveBattler], 0);
+ if (gBattleBufferA[gActiveBattler][2] != 1)
{
Text_InitWindow(&gUnknown_03004210, BattleText_PP, 656, 23, 55);
Text_PrintWindow8002F44(&gUnknown_03004210);
@@ -2836,26 +2836,26 @@ void PlayerHandleOpenBag(void)
s32 i;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
- gBattleBankFunc[gActiveBank] = sub_802E004;
- gBankInMenu = gActiveBank;
+ gBattleBankFunc[gActiveBattler] = sub_802E004;
+ gBankInMenu = gActiveBattler;
for (i = 0; i < 3; i++)
- gUnknown_02038470[i] = gBattleBufferA[gActiveBank][1 + i];
+ gUnknown_02038470[i] = gBattleBufferA[gActiveBattler][1 + i];
}
void PlayerHandlecmd22(void)
{
s32 i;
- gUnknown_0300434C[gActiveBank] = CreateTask(TaskDummy, 0xFF);
- gTasks[gUnknown_0300434C[gActiveBank]].data[0] = gBattleBufferA[gActiveBank][1] & 0xF;
- ewram16054 = gBattleBufferA[gActiveBank][1] >> 4;
- EWRAM_1609D = gBattleBufferA[gActiveBank][2];
- ewram160C0 = gBattleBufferA[gActiveBank][3];
+ gUnknown_0300434C[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
+ gTasks[gUnknown_0300434C[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
+ ewram16054 = gBattleBufferA[gActiveBattler][1] >> 4;
+ EWRAM_1609D = gBattleBufferA[gActiveBattler][2];
+ ewram160C0 = gBattleBufferA[gActiveBattler][3];
for (i = 0; i < 3; i++)
- gUnknown_02038470[i] = gBattleBufferA[gActiveBank][4 + i];
+ gUnknown_02038470[i] = gBattleBufferA[gActiveBattler][4 + i];
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
- gBattleBankFunc[gActiveBank] = sub_802DF30;
- gBankInMenu = gActiveBank;
+ gBattleBankFunc[gActiveBattler] = sub_802DF30;
+ gBankInMenu = gActiveBattler;
}
void PlayerHandlecmd23(void)
@@ -2870,27 +2870,27 @@ void PlayerHandleHealthBarUpdate(void)
s16 r7;
load_gfxc_health_bar(0);
- r7 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ r7 = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (r7 != 0x7FFF)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, curHP, r7);
+ sub_8043D84(gActiveBattler, gHealthboxIDs[gActiveBattler], maxHP, curHP, r7);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
- sub_80440EC(gHealthboxIDs[gActiveBank], 0, 0);
+ sub_8043D84(gActiveBattler, gHealthboxIDs[gActiveBattler], maxHP, 0, r7);
+ sub_80440EC(gHealthboxIDs[gActiveBattler], 0, 0);
}
- gBattleBankFunc[gActiveBank] = bx_t1_healthbar_update;
+ gBattleBankFunc[gActiveBattler] = bx_t1_healthbar_update;
}
void PlayerHandleExpBarUpdate(void)
{
- u8 r7 = gBattleBufferA[gActiveBank][1];
+ u8 r7 = gBattleBufferA[gActiveBattler][1];
if (GetMonData(&gPlayerParty[r7], MON_DATA_LEVEL) >= 100)
{
@@ -2903,41 +2903,41 @@ void PlayerHandleExpBarUpdate(void)
load_gfxc_health_bar(1);
GetMonData(&gPlayerParty[r7], MON_DATA_SPECIES); // unused return value
- r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ r4 = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
taskId = CreateTask(sub_802D924, 10);
gTasks[taskId].data[0] = r7;
gTasks[taskId].data[1] = r4;
- gTasks[taskId].data[2] = gActiveBank;
- gBattleBankFunc[gActiveBank] = nullsub_91;
+ gTasks[taskId].data[2] = gActiveBattler;
+ gBattleBankFunc[gActiveBattler] = nullsub_91;
}
}
void PlayerHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 9);
- ewram17810[gActiveBank].unk0_4 = 0;
- gBattleBankFunc[gActiveBank] = sub_802E434;
+ sub_8045A5C(gHealthboxIDs[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 9);
+ ewram17810[gActiveBattler].unk0_4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_802E434;
}
}
void PlayerHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
move_anim_start_t2_for_situation(
- gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = sub_802E434;
+ gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattleBankFunc[gActiveBattler] = sub_802E434;
}
}
void PlayerHandleStatusXor(void)
{
- u8 val = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBank][1];
+ u8 val = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1];
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS, &val);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS, &val);
PlayerBufferExecCompleted();
}
@@ -2948,19 +2948,19 @@ void PlayerHandlecmd29(void)
void PlayerHandleDMATransfer(void)
{
- u32 val1 = gBattleBufferA[gActiveBank][1]
- | (gBattleBufferA[gActiveBank][2] << 8)
- | (gBattleBufferA[gActiveBank][3] << 16)
- | (gBattleBufferA[gActiveBank][4] << 24);
- u16 val2 = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8);
+ u32 val1 = gBattleBufferA[gActiveBattler][1]
+ | (gBattleBufferA[gActiveBattler][2] << 8)
+ | (gBattleBufferA[gActiveBattler][3] << 16)
+ | (gBattleBufferA[gActiveBattler][4] << 24);
+ u16 val2 = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8);
- Dma3CopyLarge16_(&gBattleBufferA[gActiveBank][7], (u8 *)val1, val2);
+ Dma3CopyLarge16_(&gBattleBufferA[gActiveBattler][7], (u8 *)val1, val2);
PlayerBufferExecCompleted();
}
void PlayerHandlecmd31(void)
{
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
PlayerBufferExecCompleted();
}
@@ -3001,7 +3001,7 @@ void PlayerHandlecmd37(void)
void PlayerHandlecmd38(void)
{
- gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBattler][1];
PlayerBufferExecCompleted();
}
@@ -3019,16 +3019,16 @@ void PlayerHandlecmd40(void)
void PlayerHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
{
PlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = 1;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- sub_8047858(gActiveBank);
- gBattleBankFunc[gActiveBank] = bx_blink_t1;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
+ sub_8047858(gActiveBattler);
+ gBattleBankFunc[gActiveBattler] = bx_blink_t1;
}
}
@@ -3041,23 +3041,23 @@ void PlayerHandleEffectivenessSound(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
pan = -64;
else
pan = 63;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
PlayerBufferExecCompleted();
}
void PlayerHandlecmd44(void)
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
PlayerBufferExecCompleted();
}
void PlayerHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
PlayerBufferExecCompleted();
@@ -3065,7 +3065,7 @@ void PlayerHandleFaintingCry(void)
void PlayerHandleIntroSlide(void)
{
- StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]);
+ StartBattleIntroAnim(gBattleBufferA[gActiveBattler][1]);
gUnknown_02024DE8 |= 1;
PlayerBufferExecCompleted();
}
@@ -3075,23 +3075,23 @@ void PlayerHandleTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
- StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2.playerGender].data, 0x100 + paletteNum * 16, 32);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(task05_08033660, 5);
- gTasks[taskId].data[0] = gActiveBank;
- if (ewram17810[gActiveBank].unk0_0)
- gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ gTasks[taskId].data[0] = gActiveBattler;
+ if (ewram17810[gActiveBattler].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBattler]].func = sub_8044CA0;
ewram17810[4].unk9 |= 1;
- gBattleBankFunc[gActiveBank] = nullsub_91;
+ gBattleBankFunc[gActiveBattler] = nullsub_91;
}
void sub_8030E38(struct Sprite *sprite)
@@ -3101,7 +3101,7 @@ void sub_8030E38(struct Sprite *sprite)
FreeSpriteOamMatrix(sprite);
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
DestroySprite(sprite);
- BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[r4]], r4);
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlerPartyIndexes[r4]], r4);
StartSpriteAnim(&gSprites[gBankSpriteIds[r4]], 0);
}
@@ -3113,104 +3113,104 @@ void task05_08033660(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & 0x40))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_802F934(gActiveBank, 0);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_802F934(gActiveBattler, 0);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_802F934(gActiveBank, 0);
- gActiveBank ^= 2;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_802F934(gActiveBank, 0);
- gActiveBank ^= 2;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_802F934(gActiveBattler, 0);
+ gActiveBattler ^= 2;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_802F934(gActiveBattler, 0);
+ gActiveBattler ^= 2;
}
- gBattleBankFunc[gActiveBank] = sub_802D500;
- gActiveBank = savedActiveBank;
+ gBattleBankFunc[gActiveBattler] = sub_802D500;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
void PlayerHandlecmd48(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == 0)
{
PlayerBufferExecCompleted();
}
else
{
- ewram17810[gActiveBank].unk0_0 = 1;
- gUnknown_02024E68[gActiveBank] = sub_8044804(gActiveBank, (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- ewram17810[gActiveBank].unk5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- ewram17810[gActiveBank].unk5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_8031064;
+ ewram17810[gActiveBattler].unk0_0 = 1;
+ gUnknown_02024E68[gActiveBattler] = sub_8044804(gActiveBattler, (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ ewram17810[gActiveBattler].unk5 = 0;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ ewram17810[gActiveBattler].unk5 = 0x5D;
+ gBattleBankFunc[gActiveBattler] = sub_8031064;
}
}
void sub_8031064(void)
{
- if (ewram17810[gActiveBank].unk5++ > 0x5C)
+ if (ewram17810[gActiveBattler].unk5++ > 0x5C)
{
- ewram17810[gActiveBank].unk5 = 0;
+ ewram17810[gActiveBattler].unk5 = 0;
PlayerBufferExecCompleted();
}
}
void PlayerHandlecmd49(void)
{
- if (ewram17810[gActiveBank].unk0_0)
- gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ if (ewram17810[gActiveBattler].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBattler]].func = sub_8044CA0;
PlayerBufferExecCompleted();
}
void PlayerHandlecmd50(void)
{
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
PlayerBufferExecCompleted();
}
void PlayerHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBankSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- sub_8031F88(gActiveBank);
+ gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ sub_8031F88(gActiveBattler);
}
PlayerBufferExecCompleted();
}
void PlayerHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 val2 = gBattleBufferA[gActiveBank][1];
- u16 val = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 val2 = gBattleBufferA[gActiveBattler][1];
+ u16 val = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, val2, val))
+ if (move_anim_start_t3(gActiveBattler, gActiveBattler, gActiveBattler, val2, val))
PlayerBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = sub_802E460;
+ gBattleBankFunc[gActiveBattler] = sub_802E460;
}
}
void PlayerHandleLinkStandbyMsg(void)
{
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
b_link_standby_message();
// fall through
case 1:
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
break;
case 2:
b_link_standby_message();
@@ -3221,17 +3221,17 @@ void PlayerHandleLinkStandbyMsg(void)
void PlayerHandleResetActionMoveSelection(void)
{
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
break;
case 1:
- gActionSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
break;
case 2:
- gMoveSelectionCursor[gActiveBank] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
break;
}
PlayerBufferExecCompleted();
@@ -3239,11 +3239,11 @@ void PlayerHandleResetActionMoveSelection(void)
void PlayerHandlecmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
PlayerBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_802D18C;
+ gBattleBankFunc[gActiveBattler] = sub_802D18C;
}
void PlayerHandlecmd56(void)
diff --git a/src/battle/battle_controller_safari.c b/src/battle/battle_controller_safari.c
index 03cf8759d..53c4d71d7 100644
--- a/src/battle/battle_controller_safari.c
+++ b/src/battle/battle_controller_safari.c
@@ -20,7 +20,7 @@ extern u8 gDisplayedStringBattle[];
extern u8 gActionSelectionCursor[];
extern const u8 BattleText_PlayerMenu[];
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern const u8 BattleText_MenuOptionsSafari[];
extern void *gBattleBankFunc[];
@@ -36,13 +36,13 @@ extern u16 gSpecialVar_ItemId;
extern MainCallback gPreBattleCallback1;
extern u8 gBankInMenu;
extern u8 gHealthboxIDs[];
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u16 gUnknown_02024DE8;
extern u8 gBattleOutcome;
-extern u8 GetBankSide(u8);
-extern u8 GetBankByIdentity(u8);
-extern u8 GetBankIdentity(u8);
+extern u8 GetBattlerSide(u8);
+extern u8 GetBattlerAtPosition(u8);
+extern u8 GetBattlerPosition(u8);
extern void LoadPlayerTrainerBankSprite();
extern u8 sub_8079E90();
extern void sub_80313A0(struct Sprite *);
@@ -194,15 +194,15 @@ void unref_sub_812B464(void)
void SetBankFuncToSafariBufferRunCommand(void)
{
- gBattleBankFunc[gActiveBank] = SafariBufferRunCommand;
+ gBattleBankFunc[gActiveBattler] = SafariBufferRunCommand;
}
void SafariBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleExecBuffer & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < 0x39)
- gSafariBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < 0x39)
+ gSafariBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
SafariBufferExecCompleted();
}
@@ -216,7 +216,7 @@ void bx_battle_menu_t6_2(void)
DestroyMenuCursor();
// Useless switch statement.
- switch (gActionSelectionCursor[gActiveBank])
+ switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
Emitcmd33(1, 5, 0);
@@ -235,49 +235,49 @@ void bx_battle_menu_t6_2(void)
}
else if (gMain.newKeys & DPAD_LEFT)
{
- if (gActionSelectionCursor[gActiveBank] & 1)
+ if (gActionSelectionCursor[gActiveBattler] & 1)
{
PlaySE(SE_SELECT);
- nullsub_8(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ nullsub_8(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ sub_802E3E4(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_RIGHT)
{
- if (!(gActionSelectionCursor[gActiveBank] & 1))
+ if (!(gActionSelectionCursor[gActiveBattler] & 1))
{
PlaySE(SE_SELECT);
- nullsub_8(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ nullsub_8(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ sub_802E3E4(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_UP)
{
- if (gActionSelectionCursor[gActiveBank] & 2)
+ if (gActionSelectionCursor[gActiveBattler] & 2)
{
PlaySE(SE_SELECT);
- nullsub_8(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ nullsub_8(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ sub_802E3E4(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
- if (!(gActionSelectionCursor[gActiveBank] & 2))
+ if (!(gActionSelectionCursor[gActiveBattler] & 2))
{
PlaySE(SE_SELECT);
- nullsub_8(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ nullsub_8(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ sub_802E3E4(gActionSelectionCursor[gActiveBattler], 0);
}
}
#if DEBUG
else if (gMain.newKeys & R_BUTTON)
{
- if (!ewram17810[gActiveBank].unk0_5)
- move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, 4, 0);
+ if (!ewram17810[gActiveBattler].unk0_5)
+ move_anim_start_t3(gActiveBattler, gActiveBattler, gActiveBattler, 4, 0);
}
else if (gMain.newKeys & START_BUTTON)
{
@@ -288,7 +288,7 @@ void bx_battle_menu_t6_2(void)
void sub_812B65C(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
SafariBufferExecCompleted();
}
@@ -310,7 +310,7 @@ void sub_812B6AC(void)
void bx_wait_t6(void)
{
- if (!gDoingBattleAnim || !ewram17810[gActiveBank].unk0_6)
+ if (!gDoingBattleAnim || !ewram17810[gActiveBattler].unk0_6)
SafariBufferExecCompleted();
}
@@ -318,7 +318,7 @@ void sub_812B724(void)
{
if (!gPaletteFade.active)
{
- gBattleBankFunc[gActiveBank] = sub_812B758;
+ gBattleBankFunc[gActiveBattler] = sub_812B758;
sub_810BADC();
}
}
@@ -334,29 +334,29 @@ void sub_812B758(void)
void sub_812B794(void)
{
- if (!ewram17810[gActiveBank].unk0_5)
+ if (!ewram17810[gActiveBattler].unk0_5)
SafariBufferExecCompleted();
}
void SafariBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = SafariBufferRunCommand;
+ gBattleBankFunc[gActiveBattler] = SafariBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = 0x38;
+ gBattleBufferA[gActiveBattler][0] = 0x38;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleExecBuffer &= ~gBitTable[gActiveBattler];
}
}
void unref_sub_812B838(void)
{
- if (!ewram17810[gActiveBank].unk0_4)
+ if (!ewram17810[gActiveBattler].unk0_4)
SafariBufferExecCompleted();
}
@@ -397,18 +397,18 @@ void SafariHandleReturnPokeToBall(void)
void SafariHandleTrainerThrow(void)
{
- LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
- GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBattler);
+ GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBattlerPosition(gActiveBattler));
+ gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
- gBattleBankFunc[gActiveBank] = sub_812B65C;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBattler] = sub_812B65C;
}
void SafariHandleTrainerSlide(void)
@@ -435,18 +435,18 @@ void SafariHandlecmd12(void)
{
ewram17840.unk8 = 4;
gDoingBattleAnim = 1;
- move_anim_start_t4(gActiveBank, gActiveBank, GetBankByIdentity(1), 4);
- gBattleBankFunc[gActiveBank] = bx_wait_t6;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, GetBattlerAtPosition(1), 4);
+ gBattleBankFunc[gActiveBattler] = bx_wait_t6;
}
void SafariHandleBallThrow(void)
{
- u8 var = gBattleBufferA[gActiveBank][1];
+ u8 var = gBattleBufferA[gActiveBattler][1];
ewram17840.unk8 = var;
gDoingBattleAnim = 1;
- move_anim_start_t4(gActiveBank, gActiveBank, GetBankByIdentity(1), 4);
- gBattleBankFunc[gActiveBank] = bx_wait_t6;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, GetBattlerAtPosition(1), 4);
+ gBattleBankFunc[gActiveBattler] = bx_wait_t6;
}
// TODO: spell Pause correctly
@@ -464,14 +464,14 @@ void SafariHandlePrintString(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
+ BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBattler][2]);
Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15);
- gBattleBankFunc[gActiveBank] = sub_812B694;
+ gBattleBankFunc[gActiveBattler] = sub_812B694;
}
void SafariHandlePrintStringPlayerOnly(void)
{
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
SafariHandlePrintString();
else
SafariBufferExecCompleted();
@@ -486,7 +486,7 @@ void SafariHandlecmd18(void)
gUnknown_03004210.paletteNum = 0;
Text_FillWindowRectDefPalette(&gUnknown_03004210, 10, 2, 15, 27, 18);
Text_FillWindowRectDefPalette(&gUnknown_03004210, 10, 2, 35, 16, 36);
- gBattleBankFunc[gActiveBank] = bx_battle_menu_t6_2;
+ gBattleBankFunc[gActiveBattler] = bx_battle_menu_t6_2;
Text_InitWindow(&gUnknown_03004210, BattleText_MenuOptionsSafari, 400, 18, 35);
Text_PrintWindow8002F44(&gUnknown_03004210);
@@ -495,7 +495,7 @@ void SafariHandlecmd18(void)
for (i = 0; i < 4; i++)
nullsub_8(i);
- sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ sub_802E3E4(gActionSelectionCursor[gActiveBattler], 0);
StrCpyDecodeToDisplayedStringBattle(BattleText_PlayerMenu);
Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_812BB10_TILE_DATA_OFFSET, 2, 35);
@@ -515,8 +515,8 @@ void SafariHandlecmd20(void)
void SafariHandleOpenBag(void)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
- gBattleBankFunc[gActiveBank] = sub_812B724;
- gBankInMenu = gActiveBank;
+ gBattleBankFunc[gActiveBattler] = sub_812B724;
+ gBankInMenu = gActiveBattler;
}
void SafariHandlecmd22(void)
@@ -541,7 +541,7 @@ void SafariHandleExpBarUpdate(void)
void SafariHandleStatusIconUpdate(void)
{
- sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 11);
+ sub_8045A5C(gHealthboxIDs[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 11);
SafariBufferExecCompleted();
}
@@ -629,23 +629,23 @@ void SafariHandleEffectivenessSound(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
pan = -64;
else
pan = 63;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
SafariBufferExecCompleted();
}
void SafariHandlecmd44(void)
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
SafariBufferExecCompleted();
}
void SafariHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry1(species, 25);
SafariBufferExecCompleted();
@@ -653,16 +653,16 @@ void SafariHandleFaintingCry(void)
void SafariHandleIntroSlide(void)
{
- StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]);
+ StartBattleIntroAnim(gBattleBufferA[gActiveBattler][1]);
gUnknown_02024DE8 |= 1;
SafariBufferExecCompleted();
}
void SafariHandleTrainerBallThrow(void)
{
- sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 10);
- sub_804777C(gActiveBank);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_8045A5C(gHealthboxIDs[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 10);
+ sub_804777C(gActiveBattler);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
SafariBufferExecCompleted();
}
@@ -688,13 +688,13 @@ void SafariHandleSpriteInvisibility(void)
void SafariHandleBattleAnimation(void)
{
- u8 r3 = gBattleBufferA[gActiveBank][1];
- u16 r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 r3 = gBattleBufferA[gActiveBattler][1];
+ u16 r4 = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, r3, r4) != 0)
+ if (move_anim_start_t3(gActiveBattler, gActiveBattler, gActiveBattler, r3, r4) != 0)
SafariBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = sub_812B794;
+ gBattleBankFunc[gActiveBattler] = sub_812B794;
}
void SafariHandleLinkStandbyMsg(void)
@@ -709,12 +709,12 @@ void SafariHandleResetActionMoveSelection(void)
void SafariHandlecmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
SafariBufferExecCompleted();
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
- gBattleBankFunc[gActiveBank] = sub_812B6AC;
+ gBattleBankFunc[gActiveBattler] = sub_812B6AC;
}
void SafariHandlecmd56(void)
diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c
index c590b487c..26348b434 100644
--- a/src/battle/battle_controller_wally.c
+++ b/src/battle/battle_controller_wally.c
@@ -27,14 +27,14 @@ struct MovePpInfo
u8 ppBonuses;
};
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern void (*gBattleBankFunc[])(void);
extern u32 gBattleExecBuffer;
extern u8 gBattleBufferA[][0x200];
extern u8 gBankSpriteIds[];
extern MainCallback gPreBattleCallback1;
extern bool8 gDoingBattleAnim;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 gHealthboxIDs[];
extern u16 gBattleTypeFlags;
extern u16 gAnimMovePower;
@@ -73,16 +73,16 @@ extern bool8 IsDoubleBattle(void);
extern void c3_0802FDF4(u8);
extern void PlayerHandlecmd1(void);
extern void LoadPlayerTrainerBankSprite();
-extern u8 GetBankIdentity(u8);
+extern u8 GetBattlerPosition(u8);
extern void sub_80313A0(struct Sprite *);
-extern u8 GetBankByIdentity(u8);
+extern u8 GetBattlerAtPosition(u8);
extern u8 sub_8031720();
extern void DoMoveAnim();
extern void sub_80326EC();
extern void sub_8031F24(void);
extern void sub_80324BC();
extern void BufferStringBattle();
-extern u8 GetBankSide(u8);
+extern u8 GetBattlerSide(u8);
extern void sub_80304A8(void);
extern void sub_8047858();
extern void StartBattleIntroAnim();
@@ -91,7 +91,7 @@ extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_8030E38(struct Sprite *);
extern void StoreSpriteCallbackInData();
extern u8 sub_8046400();
-extern u8 GetBankPosition();
+extern u8 GetBattlerSpriteCoord();
extern u8 sub_8077F68();
extern u8 sub_8079E90();
extern void sub_80312F0(struct Sprite *);
@@ -238,7 +238,7 @@ void unref_sub_8137220(void)
void SetBankFuncToWallyBufferRunCommand(void)
{
- gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
+ gBattleBankFunc[gActiveBattler] = WallyBufferRunCommand;
ewram160A8 = 0;
ewram160A9 = 0;
ewram160AA = 0;
@@ -247,10 +247,10 @@ void SetBankFuncToWallyBufferRunCommand(void)
void WallyBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleExecBuffer & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < 0x39)
- gWallyBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < 0x39)
+ gWallyBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
WallyBufferExecCompleted();
}
@@ -325,7 +325,7 @@ void sub_81372BC(void)
void sub_813741C(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
@@ -355,7 +355,7 @@ void sub_81374C4(void)
{
if (!gPaletteFade.active)
{
- gBattleBankFunc[gActiveBank] = sub_81374FC;
+ gBattleBankFunc[gActiveBattler] = sub_81374FC;
nullsub_14();
PrepareBagForWallyTutorial();
}
@@ -373,27 +373,27 @@ void sub_81374FC(void)
void sub_8137538(void)
{
- if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
- sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler].unk0_7)
+ sub_8141828(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (!ewram17810[gActiveBank ^ 2].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_7)
- sub_8141828(gActiveBank ^ 2, &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]]);
+ if (!ewram17810[gActiveBattler ^ 2].unk0_3 && !ewram17810[gActiveBattler ^ 2].unk0_7)
+ sub_8141828(gActiveBattler ^ 2, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ 2]]);
- if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_3)
+ if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler ^ 2].unk0_3)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]);
- sub_8045A5C(gHealthboxIDs[gActiveBank ^ 2], &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], 0);
- sub_804777C(gActiveBank ^ 2);
- sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]);
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler ^ 2]]);
+ sub_8045A5C(gHealthboxIDs[gActiveBattler ^ 2], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ 2]], 0);
+ sub_804777C(gActiveBattler ^ 2);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler ^ 2]);
}
- DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
- sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
- sub_804777C(gActiveBank);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler]]);
+ sub_8045A5C(gHealthboxIDs[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 0);
+ sub_804777C(gActiveBattler);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
ewram17840.unk9_0 = 0;
- gBattleBankFunc[gActiveBank] = sub_81376B8;
+ gBattleBankFunc[gActiveBattler] = sub_81376B8;
}
}
@@ -401,18 +401,18 @@ void sub_81376B8(void)
{
bool8 r4 = FALSE;
- if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy)
r4 = TRUE;
- if (r4 && ewram17810[gActiveBank].unk1_0 && ewram17810[gActiveBank ^ 2].unk1_0)
+ if (r4 && ewram17810[gActiveBattler].unk1_0 && ewram17810[gActiveBattler ^ 2].unk1_0)
{
- ewram17810[gActiveBank].unk0_7 = 0;
- ewram17810[gActiveBank].unk1_0 = 0;
- ewram17810[gActiveBank ^ 2].unk0_7 = 0;
- ewram17810[gActiveBank ^ 2].unk1_0 = 0;
+ ewram17810[gActiveBattler].unk0_7 = 0;
+ ewram17810[gActiveBattler].unk1_0 = 0;
+ ewram17810[gActiveBattler ^ 2].unk0_7 = 0;
+ ewram17810[gActiveBattler ^ 2].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
WallyBufferExecCompleted();
}
}
@@ -421,22 +421,22 @@ void sub_81377B0(void)
{
s16 r4;
- r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0);
- sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ r4 = sub_8045C78(gActiveBattler, gHealthboxIDs[gActiveBattler], 0, 0);
+ sub_8043DFC(gHealthboxIDs[gActiveBattler]);
if (r4 != -1)
{
- sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0);
+ sub_80440EC(gHealthboxIDs[gActiveBattler], r4, 0);
}
else
{
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
WallyBufferExecCompleted();
}
}
void bx_blink_t5(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -455,11 +455,11 @@ void bx_blink_t5(void)
void sub_813789C(void)
{
- if (!ewram17810[gActiveBank].unk0_6)
+ if (!ewram17810[gActiveBattler].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
WallyBufferExecCompleted();
}
}
@@ -467,35 +467,35 @@ void sub_813789C(void)
// Duplicate of sub_813741C
void sub_8137908(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
void sub_8137940(void)
{
- if (!ewram17810[gActiveBank].unk0_5)
+ if (!ewram17810[gActiveBattler].unk0_5)
WallyBufferExecCompleted();
}
void WallyBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
+ gBattleBankFunc[gActiveBattler] = WallyBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 multiplayerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &multiplayerId);
- gBattleBufferA[gActiveBank][0] = 0x38;
+ gBattleBufferA[gActiveBattler][0] = 0x38;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleExecBuffer &= ~gBitTable[gActiveBattler];
}
}
void unref_sub_81379E4(void)
{
- if (!ewram17810[gActiveBank].unk0_4)
+ if (!ewram17810[gActiveBattler].unk0_4)
WallyBufferExecCompleted();
}
@@ -506,13 +506,13 @@ void WallyHandleGetAttributes(void)
u8 r4;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- r6 = sub_8137A84(gBattlePartyID[gActiveBank], arr);
+ r6 = sub_8137A84(gBattlerPartyIndexes[gActiveBattler], arr);
}
else
{
- r4 = gBattleBufferA[gActiveBank][2];
+ r4 = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (r4 & 1)
@@ -534,7 +534,7 @@ u32 sub_8137A84(u8 a, u8 *buffer)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
battlePokemon.species = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
@@ -596,7 +596,7 @@ u32 sub_8137A84(u8 a, u8 *buffer)
case 5:
case 6:
case 7:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4);
buffer[0] = data16;
buffer[1] = data16 >> 8;
size = 2;
@@ -611,7 +611,7 @@ u32 sub_8137A84(u8 a, u8 *buffer)
case 10:
case 11:
case 12:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9);
size = 1;
break;
case 17:
@@ -835,13 +835,13 @@ void WallyHandleSetAttributes(void)
u8 r4;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- sub_8138294(gBattlePartyID[gActiveBank]);
+ sub_8138294(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- r4 = gBattleBufferA[gActiveBank][2];
+ r4 = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (r4 & 1)
@@ -854,11 +854,11 @@ void WallyHandleSetAttributes(void)
void sub_8138294(u8 a)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
{
@@ -899,10 +899,10 @@ void sub_8138294(u8 a)
}
break;
case 1:
- SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case 2:
- SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case 3:
for (i = 0; i < 4; i++)
@@ -916,157 +916,157 @@ void sub_8138294(u8 a)
case 5:
case 6:
case 7:
- SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4, &gBattleBufferA[gActiveBattler][3]);
break;
case 8:
- SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case 9:
case 10:
case 11:
case 12:
- SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9, &gBattleBufferA[gActiveBattler][3]);
break;
case 17:
- SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case 18:
- SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case 19:
- SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 20:
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 21:
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 22:
- SetMonData(&gPlayerParty[a], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 23:
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 24:
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case 25:
- SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case 26:
- SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case 27:
- SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case 28:
- SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case 29:
- SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case 30:
- SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case 31:
- SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case 32:
- SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 33:
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 34:
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 35:
- SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 36:
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 37:
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case 38:
- SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case 39:
- SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case 40:
- SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case 41:
- SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case 42:
- SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case 43:
- SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case 44:
- SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case 45:
- SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case 46:
- SetMonData(&gPlayerParty[a], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case 47:
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case 48:
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case 49:
- SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case 50:
- SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case 51:
- SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case 52:
- SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case 53:
- SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case 54:
- SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case 55:
- SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 56:
- SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 57:
- SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 58:
- SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case 59:
- SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
void WallyHandlecmd3(void)
@@ -1086,48 +1086,48 @@ void WallyHandleSendOutPoke(void)
void WallyHandleReturnPokeToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 1);
- gBattleBankFunc[gActiveBank] = sub_813789C;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 1);
+ gBattleBankFunc[gActiveBattler] = sub_813789C;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBattler]);
WallyBufferExecCompleted();
}
}
void WallyHandleTrainerThrow(void)
{
- LoadPlayerTrainerBankSprite(2, gActiveBank);
- GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ LoadPlayerTrainerBankSprite(2, gActiveBattler);
+ GetMonSpriteTemplate_803C5A0(2, GetBattlerPosition(gActiveBattler));
+ gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
80, 80 + 4 * (8 - gTrainerBackPicCoords[2].coords),
30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
- gBattleBankFunc[gActiveBank] = sub_813741C;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBattler] = sub_813741C;
}
void WallyHandleTrainerSlide(void)
{
- LoadPlayerTrainerBankSprite(2, gActiveBank);
- GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(
+ LoadPlayerTrainerBankSprite(2, gActiveBattler);
+ GetMonSpriteTemplate_803C5A0(2, GetBattlerPosition(gActiveBattler));
+ gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
80, 80 + 4 * (8 - gTrainerBackPicCoords[2].coords),
30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
- gBattleBankFunc[gActiveBank] = sub_8137908;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBattler] = sub_8137908;
}
void WallyHandleTrainerSlideBack(void)
@@ -1149,18 +1149,18 @@ void WallyHandlecmd12(void)
{
ewram17840.unk8 = 4;
gDoingBattleAnim = TRUE;
- move_anim_start_t4(gActiveBank, gActiveBank, GetBankByIdentity(1), 4);
- gBattleBankFunc[gActiveBank] = bx_wait_t5;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, GetBattlerAtPosition(1), 4);
+ gBattleBankFunc[gActiveBattler] = bx_wait_t5;
}
void WallyHandleBallThrow(void)
{
- u8 val = gBattleBufferA[gActiveBank][1];
+ u8 val = gBattleBufferA[gActiveBattler][1];
ewram17840.unk8 = val;
gDoingBattleAnim = TRUE;
- move_anim_start_t4(gActiveBank, gActiveBank, GetBankByIdentity(1), 4);
- gBattleBankFunc[gActiveBank] = bx_wait_t5;
+ move_anim_start_t4(gActiveBattler, gActiveBattler, GetBattlerAtPosition(1), 4);
+ gBattleBankFunc[gActiveBattler] = bx_wait_t5;
}
void WallyHandlePuase(void)
@@ -1170,15 +1170,15 @@ void WallyHandlePuase(void)
void WallyHandleMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (sub_8031720(move, gAnimMoveTurn) != 0)
{
// Dead code. sub_8031720 always returns 0.
@@ -1186,32 +1186,32 @@ void WallyHandleMoveAnimation(void)
}
else
{
- ewram17810[gActiveBank].unk4 = 0;
- gBattleBankFunc[gActiveBank] = sub_81390D0;
+ ewram17810[gActiveBattler].unk4 = 0;
+ gBattleBankFunc[gActiveBattler] = sub_81390D0;
}
}
void sub_81390D0(void)
{
- u16 r4 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 r4 = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
#ifndef NONMATCHING
asm("":::"r6");
#endif
- switch (ewram17810[gActiveBank].unk4)
+ switch (ewram17810[gActiveBattler].unk4)
{
case 0:
- if (ewram17800[gActiveBank].substituteSprite == 1)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
- ewram17810[gActiveBank].unk4 = 1;
+ if (ewram17800[gActiveBattler].substituteSprite == 1)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5);
+ ewram17810[gActiveBattler].unk4 = 1;
break;
case 1:
- if (ewram17810[gActiveBank].unk0_6 == 0)
+ if (ewram17810[gActiveBattler].unk0_6 == 0)
{
sub_80326EC(0);
DoMoveAnim(r4);
- ewram17810[gActiveBank].unk4 = 2;
+ ewram17810[gActiveBattler].unk4 = 2;
}
break;
case 2:
@@ -1219,17 +1219,17 @@ void sub_81390D0(void)
if (!gAnimScriptActive)
{
sub_80326EC(1);
- if (ewram17800[gActiveBank].substituteSprite == 1)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
- ewram17810[gActiveBank].unk4 = 3;
+ if (ewram17800[gActiveBattler].substituteSprite == 1)
+ move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 6);
+ ewram17810[gActiveBattler].unk4 = 3;
}
break;
case 3:
- if (ewram17810[gActiveBank].unk0_6 == 0)
+ if (ewram17810[gActiveBattler].unk0_6 == 0)
{
sub_8031F24();
- sub_80324BC(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- ewram17810[gActiveBank].unk4 = 0;
+ sub_80324BC(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ ewram17810[gActiveBattler].unk4 = 0;
WallyBufferExecCompleted();
}
break;
@@ -1242,17 +1242,17 @@ void WallyHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- ptr = (u16 *)&gBattleBufferA[gActiveBank][2];
+ ptr = (u16 *)&gBattleBufferA[gActiveBattler][2];
if (*ptr == 2)
DestroyMenuCursor();
BufferStringBattle(*ptr);
Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15);
- gBattleBankFunc[gActiveBank] = sub_8137454;
+ gBattleBankFunc[gActiveBattler] = sub_8137454;
}
void WallyHandlePrintStringPlayerOnly(void)
{
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
WallyHandlePrintString();
else
WallyBufferExecCompleted();
@@ -1267,7 +1267,7 @@ void WallyHandlecmd18(void)
gUnknown_03004210.paletteNum = 0;
Text_FillWindowRectDefPalette(&gUnknown_03004210, 10, 2, 15, 27, 18);
Text_FillWindowRectDefPalette(&gUnknown_03004210, 10, 2, 35, 16, 36);
- gBattleBankFunc[gActiveBank] = sub_81372BC;
+ gBattleBankFunc[gActiveBattler] = sub_81372BC;
Text_InitWindow(&gUnknown_03004210, BattleText_MenuOptions, 400, 18, 35);
Text_PrintWindow8002F44(&gUnknown_03004210);
MenuCursor_Create814A5C0(0, 0xFFFF, 12, 0x2D9F, 0);
@@ -1313,8 +1313,8 @@ void WallyHandlecmd20(void)
void WallyHandleOpenBag(void)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
- gBattleBankFunc[gActiveBank] = sub_81374C4;
- gBankInMenu = gActiveBank;
+ gBattleBankFunc[gActiveBattler] = sub_81374C4;
+ gBankInMenu = gActiveBattler;
}
void WallyHandlecmd22(void)
@@ -1332,22 +1332,22 @@ void WallyHandleHealthBarUpdate(void)
s16 r7;
load_gfxc_health_bar(0);
- r7 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ r7 = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (r7 != 0x7FFF)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, curHP, r7);
+ sub_8043D84(gActiveBattler, gHealthboxIDs[gActiveBattler], maxHP, curHP, r7);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
- sub_80440EC(gHealthboxIDs[gActiveBank], 0, 0);
+ sub_8043D84(gActiveBattler, gHealthboxIDs[gActiveBattler], maxHP, 0, r7);
+ sub_80440EC(gHealthboxIDs[gActiveBattler], 0, 0);
}
- gBattleBankFunc[gActiveBank] = sub_81377B0;
+ gBattleBankFunc[gActiveBattler] = sub_81377B0;
}
void WallyHandleExpBarUpdate(void)
@@ -1432,16 +1432,16 @@ void WallyHandlecmd40(void)
void WallyHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
{
WallyBufferExecCompleted();
}
else
{
gDoingBattleAnim = 1;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- sub_8047858(gActiveBank);
- gBattleBankFunc[gActiveBank] = bx_blink_t5;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
+ sub_8047858(gActiveBattler);
+ gBattleBankFunc[gActiveBattler] = bx_blink_t5;
}
}
@@ -1452,25 +1452,25 @@ void WallyHandlecmd42(void)
void WallyHandleEffectivenessSound(void)
{
- PlaySE(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
WallyBufferExecCompleted();
}
void WallyHandlecmd44(void)
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
WallyBufferExecCompleted();
}
void WallyHandleFaintingCry(void)
{
- PlayCry1(GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES), 25);
+ PlayCry1(GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES), 25);
WallyBufferExecCompleted();
}
void WallyHandleIntroSlide(void)
{
- StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]);
+ StartBattleIntroAnim(gBattleBufferA[gActiveBattler][1]);
gUnknown_02024DE8 |= 1;
WallyBufferExecCompleted();
}
@@ -1480,23 +1480,23 @@ void WallyHandleTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
- StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
+ gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[2].data, 0x100 + paletteNum * 16, 32);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_8139A2C, 5);
- gTasks[taskId].data[0] = gActiveBank;
- if (ewram17810[gActiveBank].unk0_0)
- gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ gTasks[taskId].data[0] = gActiveBattler;
+ if (ewram17810[gActiveBattler].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBattler]].func = sub_8044CA0;
ewram17810[4].unk9 |= 1;
- gBattleBankFunc[gActiveBank] = nullsub_91;
+ gBattleBankFunc[gActiveBattler] = nullsub_91;
}
void sub_81398BC(u8 bank)
@@ -1504,13 +1504,13 @@ void sub_81398BC(u8 bank)
u16 species;
ewram17800[bank].transformedSpecies = 0;
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
- GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
+ GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(
&gUnknown_02024E8C,
- GetBankPosition(bank, 2),
+ GetBattlerSpriteCoord(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
gSprites[gUnknown_0300434C[bank]].data[1] = gBankSpriteIds[bank];
@@ -1531,27 +1531,27 @@ void sub_8139A2C(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_81398BC(gActiveBank);
- gBattleBankFunc[gActiveBank] = sub_8137538;
- gActiveBank = savedActiveBank;
+ gActiveBattler = gTasks[taskId].data[0];
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_81398BC(gActiveBattler);
+ gBattleBankFunc[gActiveBattler] = sub_8137538;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
void WallyHandlecmd48(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == 0)
{
WallyBufferExecCompleted();
}
else
{
- ewram17810[gActiveBank].unk0_0 = 1;
- gUnknown_02024E68[gActiveBank] = sub_8044804(gActiveBank, (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
+ ewram17810[gActiveBattler].unk0_0 = 1;
+ gUnknown_02024E68[gActiveBattler] = sub_8044804(gActiveBattler, (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
WallyBufferExecCompleted();
}
}
@@ -1573,13 +1573,13 @@ void WallyHandleSpriteInvisibility(void)
void WallyHandleBattleAnimation(void)
{
- u8 val2 = gBattleBufferA[gActiveBank][1];
- u16 val = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 val2 = gBattleBufferA[gActiveBattler][1];
+ u16 val = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, val2, val))
+ if (move_anim_start_t3(gActiveBattler, gActiveBattler, gActiveBattler, val2, val))
WallyBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = sub_8137940;
+ gBattleBankFunc[gActiveBattler] = sub_8137940;
}
void WallyHandleLinkStandbyMsg(void)
@@ -1594,12 +1594,12 @@ void WallyHandleResetActionMoveSelection(void)
void WallyHandlecmd55(void)
{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
WallyBufferExecCompleted();
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
- gBattleBankFunc[gActiveBank] = sub_813746C;
+ gBattleBankFunc[gActiveBattler] = sub_813746C;
}
void WallyHandlecmd56(void)
diff --git a/src/battle/battle_interface.c b/src/battle/battle_interface.c
index 4022f07ce..bd954ae8d 100644
--- a/src/battle/battle_interface.c
+++ b/src/battle/battle_interface.c
@@ -423,8 +423,8 @@ u8 *const gUnknown_0820A904[10] =
};
extern u8 gDisplayedStringBattle[];
-extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[];
+extern u8 gBattlersCount;
+extern u16 gBattlerPartyIndexes[];
extern u8 gBanksBySide[];
extern u8 gHealthboxIDs[];
@@ -783,7 +783,7 @@ u8 battle_make_oam_normal_battle(u8 a)
if (!IsDoubleBattle())
{
- if (GetBankSide(a) == 0)
+ if (GetBattlerSide(a) == 0)
{
spriteId1 = CreateSprite(&gSpriteTemplates_820A4EC[0], 240, 160, 1);
spriteId2 = CreateSpriteAtEnd(&gSpriteTemplates_820A4EC[0], 240, 160, 1);
@@ -809,10 +809,10 @@ u8 battle_make_oam_normal_battle(u8 a)
//_08043A28
else
{
- if (GetBankSide(a) == 0)
+ if (GetBattlerSide(a) == 0)
{
- spriteId1 = CreateSprite(&gSpriteTemplates_820A4EC[GetBankIdentity(a) / 2], 240, 160, 1);
- spriteId2 = CreateSpriteAtEnd(&gSpriteTemplates_820A4EC[GetBankIdentity(a) / 2], 240, 160, 1);
+ spriteId1 = CreateSprite(&gSpriteTemplates_820A4EC[GetBattlerPosition(a) / 2], 240, 160, 1);
+ spriteId2 = CreateSpriteAtEnd(&gSpriteTemplates_820A4EC[GetBattlerPosition(a) / 2], 240, 160, 1);
gSprites[spriteId1].oam.affineParam = spriteId2;
gSprites[spriteId2].data[5] = spriteId1;
@@ -823,8 +823,8 @@ u8 battle_make_oam_normal_battle(u8 a)
//_08043ACC
else
{
- spriteId1 = CreateSprite(&gSpriteTemplates_820A51C[GetBankIdentity(a) / 2], 240, 160, 1);
- spriteId2 = CreateSpriteAtEnd(&gSpriteTemplates_820A51C[GetBankIdentity(a) / 2], 240, 160, 1);
+ spriteId1 = CreateSprite(&gSpriteTemplates_820A51C[GetBattlerPosition(a) / 2], 240, 160, 1);
+ spriteId2 = CreateSpriteAtEnd(&gSpriteTemplates_820A51C[GetBattlerPosition(a) / 2], 240, 160, 1);
gSprites[spriteId1].oam.affineParam = spriteId2;
gSprites[spriteId2].data[5] = spriteId1;
@@ -838,7 +838,7 @@ u8 battle_make_oam_normal_battle(u8 a)
spriteId3 = CreateSpriteAtEnd(&gSpriteTemplates_820A56C[gBanksBySide[a]], 140, 60, 0);
sprite = &gSprites[spriteId3];
- SetSubspriteTables(sprite, &gSubspriteTables_820A684[GetBankSide(a)]);
+ SetSubspriteTables(sprite, &gSubspriteTables_820A684[GetBattlerSide(a)]);
sprite->subspriteMode = 2;
sprite->oam.priority = 1;
CpuCopy32(sub_8043CDC(1), OBJ_VRAM0 + sprite->oam.tileNum * 32, 64);
@@ -951,7 +951,7 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority)
{
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
u8 spriteId1;
u8 spriteId2;
@@ -973,7 +973,7 @@ void sub_8043F44(u8 a)
if (!IsDoubleBattle())
{
- if (GetBankSide(a) != 0)
+ if (GetBattlerSide(a) != 0)
{
x = 44;
y = 30;
@@ -986,7 +986,7 @@ void sub_8043F44(u8 a)
}
else
{
- switch (GetBankIdentity(a))
+ switch (GetBattlerPosition(a))
{
case 0:
x = 159;
@@ -1027,14 +1027,14 @@ void sub_8043F44(u8 a)
memcpy(str, gUnknown_0820A81C, sizeof(str));
if (!IsDoubleBattle())
{
- if (GetBankSide(gSprites[a].data[6]) == 0)
+ if (GetBattlerSide(gSprites[a].data[6]) == 0)
r7 = gUnknown_0820A804;
else
r7 = gUnknown_0820A80C;
}
else
{
- if (GetBankSide(gSprites[a].data[6]) == 0)
+ if (GetBattlerSide(gSprites[a].data[6]) == 0)
r7 = gUnknown_0820A814;
else
r7 = gUnknown_0820A80C;
@@ -1084,7 +1084,7 @@ void sub_80440EC(u8 a, s16 b, u8 c)
memcpy(str, gUnknown_0820A864, sizeof(str));
foo = gSprites[a].data[6];
- if (IsDoubleBattle() == TRUE || GetBankSide(foo) == 1)
+ if (IsDoubleBattle() == TRUE || GetBattlerSide(foo) == 1)
{
//_08044136
sub_8044210(a, b, c);
@@ -1094,7 +1094,7 @@ void sub_80440EC(u8 a, s16 b, u8 c)
ptr = str + 6;
if (c == 0)
{
- if (GetBankSide(gSprites[a].data[6]) == 0)
+ if (GetBattlerSide(gSprites[a].data[6]) == 0)
r4 = gUnknown_0820A83C;
else
r4 = gUnknown_0820A848;
@@ -1106,7 +1106,7 @@ void sub_80440EC(u8 a, s16 b, u8 c)
}
else
{
- if (GetBankSide(gSprites[a].data[6]) == 0)
+ if (GetBattlerSide(gSprites[a].data[6]) == 0)
r4 = gUnknown_0820A854;
else
r4 = gUnknown_0820A85C;
@@ -1156,7 +1156,7 @@ void sub_80440EC(u8 a, s16 b, u8 c)
beq _08044136\n\
lsls r0, r5, 24\n\
lsrs r0, 24\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, 0x1\n\
@@ -1180,7 +1180,7 @@ _0804414C:\n\
ldrh r0, [r4, 0x3A]\n\
lsls r0, 24\n\
lsrs r0, 24\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
ldr r4, _08044188 @ =gUnknown_0820A848\n\
cmp r0, 0\n\
@@ -1208,7 +1208,7 @@ _08044190:\n\
ldrh r0, [r4, 0x3A]\n\
lsls r0, 24\n\
lsrs r0, 24\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
ldr r4, _080441FC @ =gUnknown_0820A85C\n\
cmp r0, 0\n\
@@ -1297,7 +1297,7 @@ _0804420C: .4byte 0x04000008\n\
r7 = gUnknown_0820A894;
r10 = 2;
sub_8003504(ptr, b, 0xF, 1);
- if (GetBankSide(r4) == 0)
+ if (GetBattlerSide(r4) == 0)
{
CpuCopy32(sub_8043CDC(0x74), OBJ_VRAM0 + (gSprites[a].oam.tileNum + 0x34) * 32, 32);
}
@@ -1323,7 +1323,7 @@ void sub_8044338(u8 a, struct Pokemon *pkmn)
// TODO: make this a local variable
memcpy(str, gUnknown_0820A864, sizeof(str));
- r6 = ewram520[GetBankIdentity(gSprites[a].data[6])].filler0;
+ r6 = ewram520[GetBattlerPosition(gSprites[a].data[6])].filler0;
r8 = 5;
nature = GetNature(pkmn);
StringCopy(str + 6, gNatureNames[nature]);
@@ -1407,7 +1407,7 @@ void sub_8044338(u8 a, struct Pokemon *pkmn)
ldrh r0, [r0, 0x3A]\n\
lsls r0, 24\n\
lsrs r0, 24\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
lsls r0, 24\n\
lsrs r0, 24\n\
lsls r1, r0, 1\n\
@@ -1648,21 +1648,21 @@ void sub_804454C(void)
s32 i;
u8 spriteId;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gSprites[gHealthboxIDs[i]].callback == SpriteCallbackDummy
#if DEBUG
- && (gUnknown_020297ED != 0 || GetBankSide(i) != 1)
+ && (gUnknown_020297ED != 0 || GetBattlerSide(i) != 1)
#else
- && GetBankSide(i) != 1
+ && GetBattlerSide(i) != 1
#endif
- && (IsDoubleBattle() || GetBankSide(i) != 0))
+ && (IsDoubleBattle() || GetBattlerSide(i) != 0))
{
u8 r6;
ewram17800[i].unk0_4 ^= 1;
r6 = ewram17800[i].unk0_4;
- if (GetBankSide(i) == 0)
+ if (GetBattlerSide(i) == 0)
{
if (!IsDoubleBattle())
@@ -1675,13 +1675,13 @@ void sub_804454C(void)
spriteId = gSprites[gHealthboxIDs[i]].data[5];
CpuFill32(0, OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32, 0x100);
- sub_8044210(gHealthboxIDs[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_HP), 0);
- sub_8044210(gHealthboxIDs[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_MAX_HP), 1);
+ sub_8044210(gHealthboxIDs[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP), 0);
+ sub_8044210(gHealthboxIDs[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), 1);
}
else
{
draw_status_ailment_maybe(gHealthboxIDs[i]);
- sub_8045A5C(gHealthboxIDs[i], &gPlayerParty[gBattlePartyID[i]], 5);
+ sub_8045A5C(gHealthboxIDs[i], &gPlayerParty[gBattlerPartyIndexes[i]], 5);
CpuCopy32(sub_8043CDC(0x75), OBJ_VRAM0 + 0x680 + gSprites[gHealthboxIDs[i]].oam.tileNum * 32, 32);
}
}
@@ -1691,23 +1691,23 @@ void sub_804454C(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
{
- sub_8044338(gHealthboxIDs[i], &gEnemyParty[gBattlePartyID[i]]);
+ sub_8044338(gHealthboxIDs[i], &gEnemyParty[gBattlerPartyIndexes[i]]);
}
else
{
spriteId = gSprites[gHealthboxIDs[i]].data[5];
CpuFill32(0, OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32, 0x100);
- sub_8044210(gHealthboxIDs[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_HP), 0);
- sub_8044210(gHealthboxIDs[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_MAX_HP), 1);
+ sub_8044210(gHealthboxIDs[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_HP), 0);
+ sub_8044210(gHealthboxIDs[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), 1);
}
}
else
{
draw_status_ailment_maybe(gHealthboxIDs[i]);
- sub_8045A5C(gHealthboxIDs[i], &gEnemyParty[gBattlePartyID[i]], 5);
+ sub_8045A5C(gHealthboxIDs[i], &gEnemyParty[gBattlerPartyIndexes[i]], 5);
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- sub_8045A5C(gHealthboxIDs[i], &gEnemyParty[gBattlePartyID[i]], 4);
+ sub_8045A5C(gHealthboxIDs[i], &gEnemyParty[gBattlerPartyIndexes[i]], 4);
}
}
gSprites[gHealthboxIDs[i]].data[7] ^= 1;
@@ -1731,9 +1731,9 @@ u8 sub_8044804(u8 a, const struct BattleInterfaceStruct2 *b, u8 c, u8 d)
u8 sp18;
u8 taskId;
- if (c == 0 || GetBankIdentity(a) != 3)
+ if (c == 0 || GetBattlerPosition(a) != 3)
{
- if (GetBankSide(a) == 0)
+ if (GetBattlerSide(a) == 0)
{
r7 = 0;
x = 136;
@@ -1826,7 +1826,7 @@ u8 sub_8044804(u8 a, const struct BattleInterfaceStruct2 *b, u8 c, u8 d)
gSprites[sp[i]].data[2] = r7;
}
//_08044A76
- if (GetBankSide(a) == 0)
+ if (GetBattlerSide(a) == 0)
{
for (i = 0; i < 6; i++) //_08044A9A
{
@@ -1947,14 +1947,14 @@ u8 sub_8044804(u8 a, const struct BattleInterfaceStruct2 *b, u8 c, u8 d)
str r3, [sp, 0x10]\n\
cmp r4, 0\n\
beq _08044834\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, 0x3\n\
beq _08044878\n\
_08044834:\n\
ldr r0, [sp, 0x8]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _08044854\n\
@@ -2236,7 +2236,7 @@ _08044A56:\n\
b _08044970\n\
_08044A76:\n\
ldr r0, [sp, 0x8]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _08044B5E\n\
@@ -2542,7 +2542,7 @@ void sub_8044CA0(u8 taskId)
{
for (i = 0; i < 6; i++)
{
- if (GetBankSide(sp8) != 0)
+ if (GetBattlerSide(sp8) != 0)
{
gSprites[sp[5 - i]].data[1] = 7 * i;
gSprites[sp[5 - i]].data[3] = 0;
@@ -2779,7 +2779,7 @@ void sub_8045180(struct Sprite *sprite)
ptr[1] = 0x13;
ptr[2] = 0x37;
ptr[3] = EOS;
- ptr = ewram520_2 + GetBankIdentity(gSprites[a].data[6]) * 0x180;
+ ptr = ewram520_2 + GetBattlerPosition(gSprites[a].data[6]) * 0x180;
sub_80034D4(ptr, gDisplayedStringBattle);
i = 0;
@@ -2816,7 +2816,7 @@ void sub_8045180(struct Sprite *sprite)
for (; i < _7; i++)
CpuCopy32(sub_8043CDC(0x2B), ptr + 64 * i, 32);
- if (GetBankSide(gSprites[a].data[6]) == 0 && !IsDoubleBattle())
+ if (GetBattlerSide(gSprites[a].data[6]) == 0 && !IsDoubleBattle())
{
r1 = (u8 *const *)gUnknown_0820A8B4;
for (i = 0; i < _7; i++)
@@ -2834,7 +2834,7 @@ void sub_8045180(struct Sprite *sprite)
}
else
{
- if (GetBankSide(gSprites[a].data[6]) == 0)
+ if (GetBattlerSide(gSprites[a].data[6]) == 0)
r1 = (u8 *const *)gUnknown_0820A904;
else
r1 = (u8 *const *)gUnknown_0820A8DC;
@@ -2863,9 +2863,9 @@ static void sub_8045458(u8 a, u8 b)
return;
r4 = gSprites[a].data[6];
- if (GetBankSide(r4) != 0)
+ if (GetBattlerSide(r4) != 0)
{
- u16 species = GetMonData(&gEnemyParty[gBattlePartyID[r4]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[r4]], MON_DATA_SPECIES);
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), 1) != 0)
{
r4 = gSprites[a].data[5];
@@ -2890,9 +2890,9 @@ static void sub_8045458(u8 a, u8 b)
r7 = gSprites[a].data[6];
r10 = gSprites[a].data[5];
- if (GetBankSide(r7) == 0)
+ if (GetBattlerSide(r7) == 0)
{
- r4 = GetMonData(&gPlayerParty[gBattlePartyID[r7]], MON_DATA_STATUS);
+ r4 = GetMonData(&gPlayerParty[gBattlerPartyIndexes[r7]], MON_DATA_STATUS);
if (!IsDoubleBattle())
r8 = 0x1A;
else
@@ -2900,7 +2900,7 @@ static void sub_8045458(u8 a, u8 b)
}
else
{
- r4 = GetMonData(&gEnemyParty[gBattlePartyID[r7]], MON_DATA_STATUS);
+ r4 = GetMonData(&gEnemyParty[gBattlerPartyIndexes[r7]], MON_DATA_STATUS);
r8 = 0x11;
}
if (r4 & 7)
@@ -2948,7 +2948,7 @@ static void sub_8045458(u8 a, u8 b)
FillPalette(r0[gBattleInterfaceStatusIcons_DynPal], r4_2 + 0x100, 2);
CpuCopy16(gPlttBufferUnfaded + 0x100 + r4_2, (void *)(OBJ_PLTT + r4_2 * 2), 2);
CpuCopy32(r6, OBJ_VRAM0 + (gSprites[a].oam.tileNum + r8) * 32, 96);
- if (IsDoubleBattle() == TRUE || GetBankSide(r7) == TRUE)
+ if (IsDoubleBattle() == TRUE || GetBattlerSide(r7) == TRUE)
{
if (!ewram17800[r7].unk0_4)
{
@@ -3027,7 +3027,7 @@ static u8 sub_80457E8(u8 a, u8 b)
s32 r7;
u8 *addr;
- r6 = ewram520_2 + GetBankIdentity(gSprites[a].data[6]) * 0x180;
+ r6 = ewram520_2 + GetBattlerPosition(gSprites[a].data[6]) * 0x180;
r8 = 7;
sub_80034D4(r6, BattleText_SafariBalls);
for (i = 0; i < r8; i++)
@@ -3055,7 +3055,7 @@ static u8 sub_80457E8(u8 a, u8 b)
r7 = StringCopy(gDisplayedStringBattle, BattleText_SafariBallsLeft);
r7 = sub_8003504(r7, gNumSafariBalls, 10, 1);
StringAppend(r7, BattleText_HighlightRed);
- status = GetBankIdentity(gSprites[a].data[6]);
+ status = GetBattlerPosition(gSprites[a].data[6]);
r7 = ewram520_2 + status * 0x180;
r6 = 5;
sub_80034D4(r7, gDisplayedStringBattle);
@@ -3074,7 +3074,7 @@ void sub_8045A5C(u8 a, struct Pokemon *pkmn, u8 c)
u32 currhp;
r10 = gSprites[a].data[6];
- if (GetBankSide(r10) == 0)
+ if (GetBattlerSide(r10) == 0)
{
if (c == 3 || c == 0)
sub_8043FC0(a, GetMonData(pkmn, MON_DATA_LEVEL));
@@ -3202,7 +3202,7 @@ static void sub_8045D58(u8 a, u8 b)
break;
case 1:
sub_804602C(ewram17850[a].unk4, ewram17850[a].unk8, ewram17850[a].unkC, &ewram17850[a].unk10, sp8, 8);
- r0 = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_LEVEL);
+ r0 = GetMonData(&gPlayerParty[gBattlerPartyIndexes[a]], MON_DATA_LEVEL);
if (r0 == 100)
{
for (i = 0; i < 8; i++)
diff --git a/src/battle/battle_message.c b/src/battle/battle_message.c
index ed7ab3a35..f87e1f152 100644
--- a/src/battle/battle_message.c
+++ b/src/battle/battle_message.c
@@ -155,7 +155,7 @@ extern const u8* const gBattleStringsTable[BATTLESTRINGS_NO];
extern u16 gLastUsedItem;
extern u8 gLastUsedAbility;
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern u8 gBankAttacker;
extern u8 gBankTarget;
extern u8 gStringBank;
@@ -172,7 +172,7 @@ extern u8 gDisplayedStringBattle[];
extern u8 gStringVar1[];
extern u8 gStringVar2[];
extern u8 gStringVar3[];
-extern u16 gBattlePartyID[4];
+extern u16 gBattlerPartyIndexes[4];
extern struct BattleEnigmaBerry gEnigmaBerries[4];
extern u8 gBattleBufferA[4][0x200];
@@ -197,14 +197,14 @@ void sub_8121D1C(u8* textBuff);
void sub_8121D74(u8* textBuff);
void StrCpyDecodeBattleTextBuff(u8* src, u8* dst);
-u8 GetBankSide(u8 bank);
+u8 GetBattlerSide(u8 bank);
s32 sub_803FC34(u16);
void get_trainer_name(u8* dst);
u8 get_trainer_class_name_index(void);
u8 GetMultiplayerId(void);
-u8 GetBankByIdentity(u8 ID);
-u8 GetBankSide(u8 bank);
-u8 GetBankIdentity(u8 bank);
+u8 GetBattlerAtPosition(u8 ID);
+u8 GetBattlerSide(u8 bank);
+u8 GetBattlerPosition(u8 bank);
#ifdef GERMAN
extern u8 *de_sub_804110C();
#endif
@@ -214,7 +214,7 @@ void BufferStringBattle(u16 stringID)
int i;
const u8* stringPtr = NULL;
- gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBank][4]);
+ gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBattler][4]);
gLastUsedItem = gStringInfo->lastItem;
gLastUsedAbility = gStringInfo->lastAbility;
gBattleStruct->scriptingActive = gStringInfo->scrActive;
@@ -265,7 +265,7 @@ void BufferStringBattle(u16 stringID)
}
break;
case 1: // poke first send-out
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -305,7 +305,7 @@ void BufferStringBattle(u16 stringID)
}
break;
case 2: // sending poke to ball msg
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
{
if (gBattleStruct->hpScale == 0)
stringPtr = BattleText_ComeBackSingle1;
@@ -335,7 +335,7 @@ void BufferStringBattle(u16 stringID)
}
break;
case 3: // switch-in msg
- if (GetBankSide(gBattleStruct->scriptingActive) == 0)
+ if (GetBattlerSide(gBattleStruct->scriptingActive) == 0)
{
if (gBattleStruct->hpScale == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
stringPtr = BattleText_SentOutSingle7;
@@ -377,7 +377,7 @@ void BufferStringBattle(u16 stringID)
if (gBattleTextBuff1[0] & 0x80)
{
gBattleTextBuff1[0] &= ~(0x80);
- if (GetBankSide(gActiveBank) == 1 && gBattleTextBuff1[0] != 3)
+ if (GetBattlerSide(gActiveBattler) == 1 && gBattleTextBuff1[0] != 3)
gBattleTextBuff1[0] ^= 3;
if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW)
stringPtr = BattleText_GotAwaySafely;
@@ -391,7 +391,7 @@ void BufferStringBattle(u16 stringID)
}
else
{
- if (GetBankSide(gActiveBank) == 1 && gBattleTextBuff1[0] != 3)
+ if (GetBattlerSide(gActiveBattler) == 1 && gBattleTextBuff1[0] != 3)
gBattleTextBuff1[0] ^= 3;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@@ -483,7 +483,7 @@ extern u8 *de_sub_8041024(s32, u32);
#ifdef ENGLISH
#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \
- if (GetBankSide(bank) != 0) \
+ if (GetBattlerSide(bank) != 0) \
{ \
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
toCpy = BattleText_Foe; \
@@ -505,7 +505,7 @@ extern u8 *de_sub_8041024(s32, u32);
toCpy = text;
#else
#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \
- if (GetBankSide(bank) != 0) \
+ if (GetBattlerSide(bank) != 0) \
{ \
GetMonData(&gEnemyParty[monIndex], MON_DATA_NICKNAME, text); \
StringGetEnd10(text); \
@@ -575,71 +575,71 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst)
toCpy = gBattleTextBuff3;
break;
case 2: // first player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(0)]], MON_DATA_NICKNAME, text);
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(0)]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case 3: // first enemy poke name
- GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(1)]], MON_DATA_NICKNAME, text);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(1)]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case 4: // second player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(2)]], MON_DATA_NICKNAME, text);
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(2)]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case 5: // second enemy poke name
- GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(3)]], MON_DATA_NICKNAME, text);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(3)]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case 6: // link first player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18]], MON_DATA_NICKNAME, text);
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case 7: // link first opponent poke name
- GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]], MON_DATA_NICKNAME, text);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case 8: // link second player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]], MON_DATA_NICKNAME, text);
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case 9: // link second opponent poke name
- GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]], MON_DATA_NICKNAME, text);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case 10: // attacker name with prefix, only bank 0/1
- HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[GetBankByIdentity(GetBankIdentity(gBankAttacker) & 1)])
+ HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) & 1)])
break;
case 11: // attacker partner name, only bank 0/1
- if (GetBankSide(gBankAttacker) == 0)
- GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(GetBankIdentity(gBankAttacker) & 1) + 2]], MON_DATA_NICKNAME, text);
+ if (GetBattlerSide(gBankAttacker) == 0)
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) & 1) + 2]], MON_DATA_NICKNAME, text);
else
- GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(GetBankIdentity(gBankAttacker) & 1) + 2]], MON_DATA_NICKNAME, text);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) & 1) + 2]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case 12: // attacker name with prefix
- HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[gBankAttacker])
+ HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlerPartyIndexes[gBankAttacker])
break;
case 13: // target name with prefix
- HANDLE_NICKNAME_STRING_CASE(gBankTarget, gBattlePartyID[gBankTarget])
+ HANDLE_NICKNAME_STRING_CASE(gBankTarget, gBattlerPartyIndexes[gBankTarget])
break;
case 14: // effect bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank])
+ HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlerPartyIndexes[gEffectBank])
break;
case 15: // active bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(gActiveBank, gBattlePartyID[gActiveBank])
+ HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
break;
case 16: // scripting active bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(gBattleStruct->scriptingActive, gBattlePartyID[gBattleStruct->scriptingActive])
+ HANDLE_NICKNAME_STRING_CASE(gBattleStruct->scriptingActive, gBattlerPartyIndexes[gBattleStruct->scriptingActive])
break;
case 17: // current move name
if (gStringInfo->currentMove > 0x162)
@@ -771,37 +771,37 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst)
toCpy = BattleText_Someone;
break;
case 38:
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
toCpy = BattleText_Ally2;
else
toCpy = BattleText_Foe3;
break;
case 39:
- if (GetBankSide(gBankTarget) == 0)
+ if (GetBattlerSide(gBankTarget) == 0)
toCpy = BattleText_Ally2;
else
toCpy = BattleText_Foe3;
break;
case 36:
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
toCpy = BattleText_Ally;
else
toCpy = BattleText_Foe2;
break;
case 37:
- if (GetBankSide(gBankTarget) == 0)
+ if (GetBattlerSide(gBankTarget) == 0)
toCpy = BattleText_Ally;
else
toCpy = BattleText_Foe2;
break;
case 40:
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
toCpy = BattleText_Ally3;
else
toCpy = BattleText_Foe4;
break;
case 41:
- if (GetBankSide(gBankTarget) == 0)
+ if (GetBattlerSide(gBankTarget) == 0)
toCpy = BattleText_Ally3;
else
toCpy = BattleText_Foe4;
@@ -884,7 +884,7 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst)
break;
case 4: // poke nick with prefix
#ifdef ENGLISH
- if (GetBankSide(src[srcID + 1]) == 0)
+ if (GetBattlerSide(src[srcID + 1]) == 0)
{
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
}
@@ -899,7 +899,7 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst)
StringGetEnd10(text);
StringAppend(dst, text);
#else
- if (GetBankSide(src[srcID + 1]) == 0)
+ if (GetBattlerSide(src[srcID + 1]) == 0)
{
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
@@ -927,7 +927,7 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst)
srcID += 3;
break;
case 7: // poke nick without prefix
- if (GetBankSide(src[srcID + 1]) == 0)
+ if (GetBattlerSide(src[srcID + 1]) == 0)
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
else
GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
diff --git a/src/battle/battle_party_menu.c b/src/battle/battle_party_menu.c
index ed8cf4583..be376a9f1 100644
--- a/src/battle/battle_party_menu.c
+++ b/src/battle/battle_party_menu.c
@@ -31,8 +31,8 @@ extern void nullsub_14();
extern u8 sub_803FBBC(void);
extern u8 gPlayerPartyCount;
-extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[];
+extern u8 gBattlersCount;
+extern u16 gBattlerPartyIndexes[];
extern u8 gBankInMenu;
extern u8 gUnknown_0202E8F4;
extern u8 gUnknown_0202E8F5;
@@ -122,7 +122,7 @@ static void sub_8094998(u8 arg[3], u8 player_number)
if (!IsDoubleBattle())
{
pos = 1;
- *temp = gBattlePartyID[GetBankByIdentity(0)];
+ *temp = gBattlerPartyIndexes[GetBattlerAtPosition(0)];
for (i = 0; i <= 5; i++)
if (i != *temp)
temp[pos++] = i;
@@ -130,8 +130,8 @@ static void sub_8094998(u8 arg[3], u8 player_number)
else
{
pos = 2;
- *temp = gBattlePartyID[GetBankByIdentity(0)];
- temp[1] = gBattlePartyID[GetBankByIdentity(2)];
+ *temp = gBattlerPartyIndexes[GetBattlerAtPosition(0)];
+ temp[1] = gBattlerPartyIndexes[GetBattlerAtPosition(2)];
for (i = 0; i <= 5; i++)
if ((i != *temp) && (i != temp[1]))
temp[pos++] = i;
@@ -145,15 +145,15 @@ static void sub_8094A74(u8 arg[3], u8 player_number, u32 arg3)
{
int i, j;
u8 temp[6];
- if (!GetBankSide(arg3))
+ if (!GetBattlerSide(arg3))
{
- i = GetBankByIdentity(0);
- j = GetBankByIdentity(2);
+ i = GetBattlerAtPosition(0);
+ j = GetBattlerAtPosition(2);
}
else
{
- i = GetBankByIdentity(1);
- j = GetBankByIdentity(3);
+ i = GetBattlerAtPosition(1);
+ j = GetBattlerAtPosition(3);
}
if (IsLinkDoubleBattle() == TRUE)
{
@@ -175,7 +175,7 @@ static void sub_8094A74(u8 arg[3], u8 player_number, u32 arg3)
if (!IsDoubleBattle())
{
int pos = 1;
- *temp = gBattlePartyID[i];
+ *temp = gBattlerPartyIndexes[i];
for (i = 0; i <= 5; i++)
if (i != *temp)
temp[pos++] = i;
@@ -183,8 +183,8 @@ static void sub_8094A74(u8 arg[3], u8 player_number, u32 arg3)
else
{
int pos = 2;
- *temp = gBattlePartyID[i];
- temp[1] = gBattlePartyID[j];
+ *temp = gBattlerPartyIndexes[i];
+ temp[1] = gBattlerPartyIndexes[j];
for (i = 0; i <= 5; i++)
if ((i != *temp) && (i != temp[1]))
temp[pos++] = i;
@@ -662,10 +662,10 @@ static void Task_BattlePartyMenuShift(u8 taskId)
gTasks[taskId].func = Task_80954C0;
return;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) == 0
- && sub_8094C20(partySelection) == gBattlePartyID[i])
+ if (GetBattlerSide(i) == 0
+ && sub_8094C20(partySelection) == gBattlerPartyIndexes[i])
{
sub_806D5A4();
GetMonNickname(&gPlayerParty[partySelection], gStringVar1);
@@ -706,7 +706,7 @@ static void Task_BattlePartyMenuShift(u8 taskId)
u8 r4 = gBankInMenu;
sub_806D5A4();
- r0 = pokemon_order_func(gBattlePartyID[r4]);
+ r0 = pokemon_order_func(gBattlerPartyIndexes[r4]);
GetMonNickname(&gPlayerParty[r0], gStringVar1);
StringExpandPlaceholders(gStringVar4, gOtherText_CantBeSwitched);
sub_806E834(gStringVar4, 0);
@@ -715,7 +715,7 @@ static void Task_BattlePartyMenuShift(u8 taskId)
}
gUnknown_0202E8F5 = sub_8094C20(partySelection);
gUnknown_0202E8F4 = 1;
- r4 = pokemon_order_func(gBattlePartyID[gBankInMenu]);
+ r4 = pokemon_order_func(gBattlerPartyIndexes[gBankInMenu]);
sub_8094C98(r4, partySelection);
SwapPokemon(&gPlayerParty[r4], &gPlayerParty[partySelection]);
gTasks[taskId].func = Task_809527C;
diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c
index 194a002d3..e164a60dc 100644
--- a/src/battle/battle_util.c
+++ b/src/battle/battle_util.c
@@ -25,7 +25,7 @@
extern u8 gUnknown_02023A14_50;
extern const u8* gBattlescriptCurrInstr;
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern u8 gBattleBufferB[4][0x200];
extern u8* gUnknown_02024C1C[4]; //battlescript location when you try to choose a move you're not allowed to
extern u16 gLastUsedMove[4];
@@ -36,7 +36,7 @@ extern u16 gLastUsedItem;
extern u16 gCurrentMove;
extern const u32 gBitTable[];
extern u16 gBattleTypeFlags;
-extern u8 gNoOfAllBanks;
+extern u8 gBattlersCount;
extern u32 gStatuses3[4];
extern u8 gBankAttacker;
extern u8 gBankTarget;
@@ -44,17 +44,17 @@ extern u8 gBanksByTurnOrder[4];
extern u16 gSideAffecting[2];
extern u16 gBattleWeather;
extern void (*gBattleMainFunc)(void);
-extern u8 gAbsentBankFlags;
+extern u8 gAbsentBattlerFlags;
extern u8 gBattleCommunication[];
extern u32 gHitMarker;
extern u8 gEffectBank;
extern u8 gBank1;
extern s32 gBattleMoveDamage;
-extern u16 gBattlePartyID[4];
+extern u16 gBattlerPartyIndexes[4];
extern u16 gChosenMovesByBanks[4];
extern s32 gTakenDmg[4];
extern u8 gTakenDmgBanks[4];
-extern u8 gBattleMoveFlags;
+extern u8 gMoveResultFlags;
extern u8 gLastUsedAbility;
extern u8 gBattleTextBuff2[];
extern u8 gCurrentActionFuncId;
@@ -77,9 +77,9 @@ extern const u8 gStatusConditionString_LoveJpn[];
extern const BattleCmdFunc gBattleScriptingCommandsTable[];
u8 IsImprisoned(u8 bank, u16 move);
-u8 GetBankByIdentity(u8 ID);
-u8 GetBankIdentity(u8 bank);
-u8 GetBankSide(u8 bank);
+u8 GetBattlerAtPosition(u8 ID);
+u8 GetBattlerPosition(u8 bank);
+u8 GetBattlerSide(u8 bank);
void SetMoveEffect(bool8 primary, u8 certainArg);
bool8 UproarWakeUpCheck(u8 bank);
bool8 sub_8018018(u8 bank, u8, u8);
@@ -259,9 +259,9 @@ void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move)
if (!(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[bankAtk].unk18_b & gBitTable[i]))
{
- gActiveBank = bankAtk;
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = bankAtk;
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
@@ -269,11 +269,11 @@ void PressurePPLoseOnUsingImprision(u8 bankAtk)
{
s32 i, j;
s32 imprisionPos = 4;
- u8 atkSide = GetBankSide(bankAtk);
+ u8 atkSide = GetBattlerSide(bankAtk);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (atkSide != GetBankSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
+ if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
{
for (j = 0; j < 4; j++)
{
@@ -293,9 +293,9 @@ void PressurePPLoseOnUsingImprision(u8 bankAtk)
&& !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[bankAtk].unk18_b & gBitTable[imprisionPos]))
{
- gActiveBank = bankAtk;
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBank].pp[imprisionPos]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = bankAtk;
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisionPos]);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
@@ -304,7 +304,7 @@ void PressurePPLoseOnUsingPerishSong(u8 bankAtk)
s32 i, j;
s32 perishSongPos = 4;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_PRESSURE && i != bankAtk)
{
@@ -326,9 +326,9 @@ void PressurePPLoseOnUsingPerishSong(u8 bankAtk)
&& !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[bankAtk].unk18_b & gBitTable[perishSongPos]))
{
- gActiveBank = bankAtk;
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBank].pp[perishSongPos]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = bankAtk;
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
@@ -339,12 +339,12 @@ void MarkAllBufferBanksForExecution(void) // unused
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
gBattleExecBuffer |= gBitTable[i] << 0x1C;
}
else
{
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
gBattleExecBuffer |= gBitTable[i];
}
}
@@ -402,9 +402,9 @@ bool8 WasUnableToUseMove(u8 bank)
void PrepareStringBattle(u16 stringId, u8 bank)
{
- gActiveBank = bank;
+ gActiveBattler = bank;
EmitPrintString(0, stringId);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
void ResetSentPokesToOpponentValue(void)
@@ -415,11 +415,11 @@ void ResetSentPokesToOpponentValue(void)
gSentPokesToOpponent[0] = 0;
gSentPokesToOpponent[1] = 0;
- for (i = 0; i < gNoOfAllBanks; i += 2)
- bits |= gBitTable[gBattlePartyID[i]];
+ for (i = 0; i < gBattlersCount; i += 2)
+ bits |= gBitTable[gBattlerPartyIndexes[i]];
- for (i = 1; i < gNoOfAllBanks; i += 2)
- gSentPokesToOpponent[(i & BIT_MON) >> 1] = bits;
+ for (i = 1; i < gBattlersCount; i += 2)
+ gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits;
}
void sub_8015740(u8 bank)
@@ -427,15 +427,15 @@ void sub_8015740(u8 bank)
s32 i = 0;
u32 bits = 0;
- if (GetBankSide(bank) == SIDE_OPPONENT)
+ if (GetBattlerSide(bank) == B_SIDE_OPPONENT)
{
- u8 id = ((bank & BIT_MON) >> 1);
+ u8 id = ((bank & BIT_FLANK) >> 1);
gSentPokesToOpponent[id] = 0;
- for (i = 0; i < gNoOfAllBanks; i += 2)
+ for (i = 0; i < gBattlersCount; i += 2)
{
- if (!(gAbsentBankFlags & gBitTable[i]))
- bits |= gBitTable[gBattlePartyID[i]];
+ if (!(gAbsentBattlerFlags & gBitTable[i]))
+ bits |= gBitTable[gBattlerPartyIndexes[i]];
}
gSentPokesToOpponent[id] = bits;
@@ -444,15 +444,15 @@ void sub_8015740(u8 bank)
void sub_80157C4(u8 bank)
{
- if (GetBankSide(bank) == SIDE_OPPONENT)
+ if (GetBattlerSide(bank) == B_SIDE_OPPONENT)
{
sub_8015740(bank);
}
else
{
s32 i;
- for (i = 1; i < gNoOfAllBanks; i++)
- gSentPokesToOpponent[(i & BIT_MON) >> 1] |= gBitTable[gBattlePartyID[bank]];
+ for (i = 1; i < gBattlersCount; i++)
+ gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[bank]];
}
}
@@ -474,49 +474,49 @@ void BattleScriptPop(void)
u8 TrySetCantSelectMoveBattleScript(void) //msg can't select a move
{
u8 limitations = 0;
- u16 move = gBattleMons[gActiveBank].moves[gBattleBufferB[gActiveBank][2]];
+ u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]];
u8 holdEffect;
- u16* choicedMove = CHOICED_MOVE(gActiveBank);
- if (gDisableStructs[gActiveBank].disabledMove == move && move)
+ u16* choicedMove = CHOICED_MOVE(gActiveBattler);
+ if (gDisableStructs[gActiveBattler].disabledMove == move && move)
{
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
gCurrentMove = move;
- gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionDisabledMove;
+ gUnknown_02024C1C[gActiveBattler] = BattleScript_MoveSelectionDisabledMove;
limitations++;
}
- if (move == gLastUsedMove[gActiveBank] && move != MOVE_STRUGGLE && gBattleMons[gActiveBank].status2 & STATUS2_TORMENT)
+ if (move == gLastUsedMove[gActiveBattler] && move != MOVE_STRUGGLE && gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT)
{
- CancelMultiTurnMoves(gActiveBank);
- gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionTormented;
+ CancelMultiTurnMoves(gActiveBattler);
+ gUnknown_02024C1C[gActiveBattler] = BattleScript_MoveSelectionTormented;
limitations++;
}
- if (gDisableStructs[gActiveBank].tauntTimer1 && gBattleMoves[move].power == 0)
+ if (gDisableStructs[gActiveBattler].tauntTimer1 && gBattleMoves[move].power == 0)
{
gCurrentMove = move;
- gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionTaunted;
+ gUnknown_02024C1C[gActiveBattler] = BattleScript_MoveSelectionTaunted;
limitations++;
}
- if (IsImprisoned(gActiveBank, move))
+ if (IsImprisoned(gActiveBattler, move))
{
gCurrentMove = move;
- gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionImprisoned;
+ gUnknown_02024C1C[gActiveBattler] = BattleScript_MoveSelectionImprisoned;
limitations++;
}
- if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
- holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
+ if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
else
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
- gStringBank = gActiveBank;
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
+ gStringBank = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
{
gCurrentMove = *choicedMove;
- gLastUsedItem = gBattleMons[gActiveBank].item;
- gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionChoiceBanded;
+ gLastUsedItem = gBattleMons[gActiveBattler].item;
+ gUnknown_02024C1C[gActiveBattler] = BattleScript_MoveSelectionChoiceBanded;
limitations++;
}
- if (gBattleMons[gActiveBank].pp[gBattleBufferB[gActiveBank][2]] == 0)
+ if (gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]] == 0)
{
- gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionNoPP;
+ gUnknown_02024C1C[gActiveBattler] = BattleScript_MoveSelectionNoPP;
limitations++;
}
return limitations;
@@ -564,29 +564,29 @@ u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
bool8 AreAllMovesUnusable(void)
{
u8 unusable;
- unusable = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+ unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
if (unusable == 0xF) //all moves are unusable
{
- gProtectStructs[gActiveBank].onlyStruggle = 1;
- gUnknown_02024C1C[gActiveBank] = BattleScript_NoMovesLeft;
+ gProtectStructs[gActiveBattler].onlyStruggle = 1;
+ gUnknown_02024C1C[gActiveBattler] = BattleScript_NoMovesLeft;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- gBattleBufferB[gActiveBank][3] = GetBankByIdentity((GetBankIdentity(gActiveBank) ^ 1) | (Random() & 2));
+ gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) ^ 1) | (Random() & 2));
else
- gBattleBufferB[gActiveBank][3] = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ 1);
+ gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ 1);
}
else
- gProtectStructs[gActiveBank].onlyStruggle = 0;
+ gProtectStructs[gActiveBattler].onlyStruggle = 0;
return (unusable == 0xF);
}
u8 IsImprisoned(u8 bank, u16 move)
{
u8 imprisionedMoves = 0;
- u8 bankSide = GetBankSide(bank);
+ u8 bankSide = GetBattlerSide(bank);
s32 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISIONED)
+ if (bankSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISIONED)
{
s32 j;
for (j = 0; j < 4; j++)
@@ -606,10 +606,10 @@ u8 UpdateTurnCounters(void)
u8 effect = 0;
s32 i;
- for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankAttacker]; gBankAttacker++)
+ for (gBankAttacker = 0; gBankAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBankAttacker]; gBankAttacker++)
{
}
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankTarget]; gBankTarget++)
+ for (gBankTarget = 0; gBankTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBankTarget]; gBankTarget++)
{
}
@@ -620,14 +620,14 @@ u8 UpdateTurnCounters(void)
switch (gBattleStruct->turncountersTracker)
{
case 0:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
gBanksByTurnOrder[i] = i;
}
- for (i = 0; i < gNoOfAllBanks - 1; i++)
+ for (i = 0; i < gBattlersCount - 1; i++)
{
s32 j;
- for (j = i + 1; j < gNoOfAllBanks; j++)
+ for (j = i + 1; j < gBattlersCount; j++)
{
if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 0))
SwapTurnOrder(i, j);
@@ -638,7 +638,7 @@ u8 UpdateTurnCounters(void)
case 1:
while (gBattleStruct->turnSideTracker < 2)
{
- gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBankAttacker = sideBank = gBattleStruct->turnSideTracker;
if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT)
{
@@ -668,7 +668,7 @@ u8 UpdateTurnCounters(void)
case 2:
while (gBattleStruct->turnSideTracker < 2)
{
- gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBankAttacker = sideBank = gBattleStruct->turnSideTracker;
if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN)
{
if (--gSideTimers[sideBank].lightscreenTimer == 0)
@@ -697,7 +697,7 @@ u8 UpdateTurnCounters(void)
case 3:
while (gBattleStruct->turnSideTracker < 2)
{
- gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBankAttacker = sideBank = gBattleStruct->turnSideTracker;
if (gSideTimers[sideBank].mistTimer && --gSideTimers[sideBank].mistTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
@@ -723,7 +723,7 @@ u8 UpdateTurnCounters(void)
case 4:
while (gBattleStruct->turnSideTracker < 2)
{
- gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBankAttacker = sideBank = gBattleStruct->turnSideTracker;
if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD)
{
if (--gSideTimers[sideBank].safeguardTimer == 0)
@@ -744,12 +744,12 @@ u8 UpdateTurnCounters(void)
}
break;
case 5:
- while (gBattleStruct->turnSideTracker < gNoOfAllBanks)
+ while (gBattleStruct->turnSideTracker < gBattlersCount)
{
- gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker];
- if (gWishFutureKnock.wishCounter[gActiveBank] && --gWishFutureKnock.wishCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp)
+ gActiveBattler = gBanksByTurnOrder[gBattleStruct->turnSideTracker];
+ if (gWishFutureKnock.wishCounter[gActiveBattler] && --gWishFutureKnock.wishCounter[gActiveBattler] == 0 && gBattleMons[gActiveBattler].hp)
{
- gBankTarget = gActiveBank;
+ gBankTarget = gActiveBattler;
BattleScriptExecute(BattleScript_WishComesTrue);
effect++;
}
@@ -854,10 +854,10 @@ u8 TurnBasedEffects(void)
u8 effect = 0;
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
- while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
+ while (gBattleStruct->turnEffectsBank < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
{
- gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank];
- if (gAbsentBankFlags & gBitTable[gActiveBank])
+ gActiveBattler = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank];
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
gBattleStruct->turnEffectsBank++;
}
@@ -866,11 +866,11 @@ u8 TurnBasedEffects(void)
switch (gBattleStruct->turnEffectsTracker)
{
case 0: // ingrain
- if ((gStatuses3[gActiveBank] & STATUS3_ROOTED)
- && gBattleMons[gActiveBank].hp != gBattleMons[gActiveBank].maxHP
- && gBattleMons[gActiveBank].hp != 0)
+ if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED)
+ && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP
+ && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
@@ -880,25 +880,25 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 1: // end turn abilities
- if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case 2: // item effects
- if (ItemBattleEffects(1, gActiveBank, 0))
+ if (ItemBattleEffects(1, gActiveBattler, 0))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case 18: // item effects again
- if (ItemBattleEffects(1, gActiveBank, 1))
+ if (ItemBattleEffects(1, gActiveBattler, 1))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case 3: // leech seed
- if (gStatuses3[gActiveBank] & STATUS3_LEECHSEED && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0 && gBattleMons[gActiveBank].hp != 0)
+ if (gStatuses3[gActiveBattler] & STATUS3_LEECHSEED && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK].hp != 0 && gBattleMons[gActiveBattler].hp != 0)
{
- gBankTarget = gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ gBankTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleStruct->animArg1 = gBankTarget;
@@ -909,9 +909,9 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 4: // poison
- if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status1 & STATUS_POISON) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_PoisonTurnDmg);
@@ -920,23 +920,23 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 5: // toxic poison
- if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) //not 16 turns
- gBattleMons[gActiveBank].status1 += 0x100;
- gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8;
+ if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) //not 16 turns
+ gBattleMons[gActiveBattler].status1 += 0x100;
+ gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8;
BattleScriptExecute(BattleScript_PoisonTurnDmg);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case 6: // burn
- if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status1 & STATUS_BURN) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_BurnTurnDmg);
@@ -945,10 +945,10 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 7: // spooky nightmares
- if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0)
{
// missing sleep check
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_NightmareTurnDmg);
@@ -957,9 +957,9 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 8: // curse
- if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_CurseTurnDmg);
@@ -968,20 +968,20 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 9: // wrap
- if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0)
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0)
{
- gBattleMons[gActiveBank].status2 -= 0x2000;
- if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap
+ gBattleMons[gActiveBattler].status2 -= 0x2000;
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap
{
- gBattleStruct->animArg1 = ewram16004arr(0, gActiveBank);
- gBattleStruct->animArg2 = ewram16004arr(1, gActiveBank);
+ gBattleStruct->animArg1 = ewram16004arr(0, gActiveBattler);
+ gBattleStruct->animArg2 = ewram16004arr(1, gActiveBattler);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
- gBattleTextBuff1[2] = ewram16004arr(0, gActiveBank);
- gBattleTextBuff1[3] = ewram16004arr(1, gActiveBank);
+ gBattleTextBuff1[2] = ewram16004arr(0, gActiveBattler);
+ gBattleTextBuff1[3] = ewram16004arr(1, gActiveBattler);
gBattleTextBuff1[4] = EOS;
gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
@@ -989,8 +989,8 @@ u8 TurnBasedEffects(void)
{
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
- gBattleTextBuff1[2] = ewram16004arr(0, gActiveBank);
- gBattleTextBuff1[3] = ewram16004arr(1, gActiveBank);
+ gBattleTextBuff1[2] = ewram16004arr(0, gActiveBattler);
+ gBattleTextBuff1[3] = ewram16004arr(1, gActiveBattler);
gBattleTextBuff1[4] = EOS;
gBattlescriptCurrInstr = BattleScript_WrapEnds;
}
@@ -1000,9 +1000,9 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 10: // uproar
- if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
{
- for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks; gBankAttacker++)
+ for (gBankAttacker = 0; gBankAttacker < gBattlersCount; gBankAttacker++)
{
if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
&& gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
@@ -1011,35 +1011,35 @@ u8 TurnBasedEffects(void)
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptExecute(BattleScript_MonWokeUpInUproar);
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBankAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
break;
}
}
- if (gBankAttacker != gNoOfAllBanks)
+ if (gBankAttacker != gBattlersCount)
{
effect = 2; // a pokemon was awaken
break;
}
else
{
- gBankAttacker = gActiveBank;
- gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down
- if (WasUnableToUseMove(gActiveBank))
+ gBankAttacker = gActiveBattler;
+ gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down
+ if (WasUnableToUseMove(gActiveBattler))
{
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
- else if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- gBattleMons[gActiveBank].status2 |= STATUS2_MULTIPLETURNS;
+ gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
}
BattleScriptExecute(BattleScript_PrintUproarOverTurns);
effect = 1;
@@ -1049,20 +1049,20 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 11: // thrash
- if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
{
- gBattleMons[gActiveBank].status2 -= 0x400;
- if (WasUnableToUseMove(gActiveBank))
- CancelMultiTurnMoves(gActiveBank);
- else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
- && (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS))
+ gBattleMons[gActiveBattler].status2 -= 0x400;
+ if (WasUnableToUseMove(gActiveBattler))
+ CancelMultiTurnMoves(gActiveBattler);
+ else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
+ && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS))
{
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_MULTIPLETURNS);
- if (!(gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION))
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION))
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47;
SetMoveEffect(1, 0);
- if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
BattleScriptExecute(BattleScript_ThrashConfuses);
effect++;
}
@@ -1071,22 +1071,22 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 12: // disable
- if (gDisableStructs[gActiveBank].disableTimer1 != 0)
+ if (gDisableStructs[gActiveBattler].disableTimer1 != 0)
{
int i;
for (i = 0; i < 4; i++)
{
- if (gDisableStructs[gActiveBank].disabledMove == gBattleMons[gActiveBank].moves[i])
+ if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i])
break;
}
if (i == 4) // pokemon does not have the disabled move anymore
{
- gDisableStructs[gActiveBank].disabledMove = 0;
- gDisableStructs[gActiveBank].disableTimer1 = 0;
+ gDisableStructs[gActiveBattler].disabledMove = 0;
+ gDisableStructs[gActiveBattler].disableTimer1 = 0;
}
- else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends
+ else if (--gDisableStructs[gActiveBattler].disableTimer1 == 0) // disable ends
{
- gDisableStructs[gActiveBank].disabledMove = 0;
+ gDisableStructs[gActiveBattler].disabledMove = 0;
BattleScriptExecute(BattleScript_DisabledNoMore);
effect++;
}
@@ -1094,18 +1094,18 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 13: // encore
- if (gDisableStructs[gActiveBank].encoreTimer1 != 0)
+ if (gDisableStructs[gActiveBattler].encoreTimer1 != 0)
{
- if (gBattleMons[gActiveBank].moves[gDisableStructs[gActiveBank].encoredMovePos] != gDisableStructs[gActiveBank].encoredMove) // pokemon does not have the encored move anymore
+ if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
{
- gDisableStructs[gActiveBank].encoredMove = 0;
- gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ gDisableStructs[gActiveBattler].encoredMove = 0;
+ gDisableStructs[gActiveBattler].encoreTimer1 = 0;
}
- else if (--gDisableStructs[gActiveBank].encoreTimer1 == 0
- || gBattleMons[gActiveBank].pp[gDisableStructs[gActiveBank].encoredMovePos] == 0)
+ else if (--gDisableStructs[gActiveBattler].encoreTimer1 == 0
+ || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
{
- gDisableStructs[gActiveBank].encoredMove = 0;
- gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ gDisableStructs[gActiveBattler].encoredMove = 0;
+ gDisableStructs[gActiveBattler].encoreTimer1 = 0;
BattleScriptExecute(BattleScript_EncoredNoMore);
effect++;
}
@@ -1113,33 +1113,33 @@ u8 TurnBasedEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case 14: // lock-on decrement
- if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS)
- gStatuses3[gActiveBank] -= 0x8;
+ if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS)
+ gStatuses3[gActiveBattler] -= 0x8;
gBattleStruct->turnEffectsTracker++;
break;
case 15: // charge
- if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0)
- gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP;
+ if (gDisableStructs[gActiveBattler].chargeTimer1 && --gDisableStructs[gActiveBattler].chargeTimer1 == 0)
+ gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
gBattleStruct->turnEffectsTracker++;
break;
case 16: // taunt
- if (gDisableStructs[gActiveBank].tauntTimer1)
- gDisableStructs[gActiveBank].tauntTimer1--;
+ if (gDisableStructs[gActiveBattler].tauntTimer1)
+ gDisableStructs[gActiveBattler].tauntTimer1--;
gBattleStruct->turnEffectsTracker++;
break;
case 17: // yawn
- if (gStatuses3[gActiveBank] & STATUS3_YAWN)
- {
- gStatuses3[gActiveBank] -= 0x800;
- if (!(gStatuses3[gActiveBank] & STATUS3_YAWN) && !(gBattleMons[gActiveBank].status1 & STATUS_ANY)
- && gBattleMons[gActiveBank].ability != ABILITY_VITAL_SPIRIT
- && gBattleMons[gActiveBank].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBank))
- {
- CancelMultiTurnMoves(gActiveBank);
- gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
- gEffectBank = gActiveBank;
+ if (gStatuses3[gActiveBattler] & STATUS3_YAWN)
+ {
+ gStatuses3[gActiveBattler] -= 0x800;
+ if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS_ANY)
+ && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT
+ && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler))
+ {
+ CancelMultiTurnMoves(gActiveBattler);
+ gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
+ gEffectBank = gActiveBattler;
BattleScriptExecute(BattleScript_YawnMakesAsleep);
effect++;
}
@@ -1165,28 +1165,28 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
switch (gBattleStruct->sub80170DC_Tracker)
{
case 0: // future sight
- while (gBattleStruct->sub80170DC_Bank < gNoOfAllBanks)
+ while (gBattleStruct->sub80170DC_Bank < gBattlersCount)
{
- gActiveBank = gBattleStruct->sub80170DC_Bank;
- if (gAbsentBankFlags & gBitTable[gActiveBank])
+ gActiveBattler = gBattleStruct->sub80170DC_Bank;
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
gBattleStruct->sub80170DC_Bank++;
else
{
gBattleStruct->sub80170DC_Bank++;
- if (gWishFutureKnock.futureSightCounter[gActiveBank] && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp)
+ if (gWishFutureKnock.futureSightCounter[gActiveBattler] && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 && gBattleMons[gActiveBattler].hp)
{
- if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT)
+ if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else //Doom Desire
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
- gBattleTextBuff1[2] = gWishFutureKnock.futureSightMove[gActiveBank];
- gBattleTextBuff1[3] = gWishFutureKnock.futureSightMove[gActiveBank] >> 8;
+ gBattleTextBuff1[2] = gWishFutureKnock.futureSightMove[gActiveBattler];
+ gBattleTextBuff1[3] = gWishFutureKnock.futureSightMove[gActiveBattler] >> 8;
gBattleTextBuff1[4] = 0xFF;
- gBankTarget = gActiveBank;
- gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
- gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
+ gBankTarget = gActiveBattler;
+ gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
+ gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler];
gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
BattleScriptExecute(BattleScript_MonTookFutureAttack);
return 1;
@@ -1196,31 +1196,31 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
gBattleStruct->sub80170DC_Tracker = 1;
gBattleStruct->sub80170DC_Bank = 0;
case 1: // perish song
- while (gBattleStruct->sub80170DC_Bank < gNoOfAllBanks)
+ while (gBattleStruct->sub80170DC_Bank < gBattlersCount)
{
- gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->sub80170DC_Bank];
- if (gAbsentBankFlags & gBitTable[gActiveBank])
+ gActiveBattler = gBankAttacker = gBanksByTurnOrder[gBattleStruct->sub80170DC_Bank];
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
gBattleStruct->sub80170DC_Bank++;
else
{
gBattleStruct->sub80170DC_Bank++;
- if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG)
+ if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
{
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 1;
gBattleTextBuff1[2] = 1;
gBattleTextBuff1[3] = 1;
- gBattleTextBuff1[4] = gDisableStructs[gActiveBank].perishSong1;
+ gBattleTextBuff1[4] = gDisableStructs[gActiveBattler].perishSongTimer1;
gBattleTextBuff1[5] = 0xFF;
- if (gDisableStructs[gActiveBank].perishSong1 == 0)
+ if (gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
{
- gStatuses3[gActiveBank] &= ~(STATUS3_PERISH_SONG);
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ gStatuses3[gActiveBattler] &= ~(STATUS3_PERISH_SONG);
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
gBattlescriptCurrInstr = BattleScript_PerishSongHits;
}
else
{
- gDisableStructs[gActiveBank].perishSong1--;
+ gDisableStructs[gActiveBattler].perishSongTimer1--;
gBattlescriptCurrInstr = BattleScript_PerishSongTimerGoesDown;
}
BattleScriptExecute(gBattlescriptCurrInstr);
@@ -1248,27 +1248,27 @@ bool8 HandleFaintedMonActions(void)
case 0:
gBattleStruct->unk1605A = 0;
gBattleStruct->sub80173A4_Tracker++;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gAbsentBankFlags & gBitTable[i] && !sub_8018018(i, 6, 6))
- gAbsentBankFlags &= ~(gBitTable[i]);
+ if (gAbsentBattlerFlags & gBitTable[i] && !sub_8018018(i, 6, 6))
+ gAbsentBattlerFlags &= ~(gBitTable[i]);
}
case 1:
do
{
gBank1 = gBankTarget = gBattleStruct->unk1605A;
- if (gBattleMons[gBattleStruct->unk1605A].hp == 0 && !(gBattleStruct->unk16113 & gBitTable[gBattlePartyID[gBattleStruct->unk1605A]]) && !(gAbsentBankFlags & gBitTable[gBattleStruct->unk1605A]))
+ if (gBattleMons[gBattleStruct->unk1605A].hp == 0 && !(gBattleStruct->unk16113 & gBitTable[gBattlerPartyIndexes[gBattleStruct->unk1605A]]) && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->unk1605A]))
{
BattleScriptExecute(BattleScript_GiveExp);
gBattleStruct->sub80173A4_Tracker = 2;
return 1;
}
- } while (++gBattleStruct->unk1605A != gNoOfAllBanks);
+ } while (++gBattleStruct->unk1605A != gBattlersCount);
gBattleStruct->sub80173A4_Tracker = 3;
break;
case 2:
sub_8015740(gBank1);
- if (++gBattleStruct->unk1605A == gNoOfAllBanks)
+ if (++gBattleStruct->unk1605A == gBattlersCount)
gBattleStruct->sub80173A4_Tracker = 3;
else
gBattleStruct->sub80173A4_Tracker = 1;
@@ -1280,17 +1280,17 @@ bool8 HandleFaintedMonActions(void)
do
{
gBank1 = gBankTarget = gBattleStruct->unk1605A; //or should banks be switched?
- if (gBattleMons[gBattleStruct->unk1605A].hp == 0 && !(gAbsentBankFlags & gBitTable[gBattleStruct->unk1605A]))
+ if (gBattleMons[gBattleStruct->unk1605A].hp == 0 && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->unk1605A]))
{
BattleScriptExecute(BattleScript_HandleFaintedMon);
gBattleStruct->sub80173A4_Tracker = 5;
return 1;
}
- } while (++gBattleStruct->unk1605A != gNoOfAllBanks);
+ } while (++gBattleStruct->unk1605A != gBattlersCount);
gBattleStruct->sub80173A4_Tracker = 6;
break;
case 5:
- if (++gBattleStruct->unk1605A == gNoOfAllBanks)
+ if (++gBattleStruct->unk1605A == gBattlersCount)
gBattleStruct->sub80173A4_Tracker = 6;
else
gBattleStruct->sub80173A4_Tracker = 4;
@@ -1310,7 +1310,7 @@ bool8 HandleFaintedMonActions(void)
void TryClearRageStatuses(void)
{
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].status2 & STATUS2_RAGE && gChosenMovesByBanks[i] != MOVE_RAGE)
gBattleMons[i].status2 &= ~(STATUS2_RAGE);
@@ -1410,7 +1410,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
@@ -1546,7 +1546,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gCurrentMove = MOVE_BIDE;
*bideDmg = gTakenDmg[gBankAttacker] * 2;
gBankTarget = gTakenDmgBanks[gBankAttacker];
- if (gAbsentBankFlags & gBitTable[gBankTarget])
+ if (gAbsentBattlerFlags & gBitTable[gBankTarget])
gBankTarget = GetMoveTarget(MOVE_BIDE, 1);
gBattlescriptCurrInstr = BattleScript_BideAttack;
}
@@ -1579,9 +1579,9 @@ u8 AtkCanceller_UnableToUseMove(void)
if (effect == 2)
{
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBankAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
}
return effect;
}
@@ -1597,7 +1597,7 @@ bool8 sub_8018018(u8 bank, u8 r1, u8 r2)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
r7 = sub_803FC34(bank);
- if (GetBankSide(bank) == 0)
+ if (GetBattlerSide(bank) == 0)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1611,22 +1611,22 @@ bool8 sub_8018018(u8 bank, u8 r1, u8 r2)
}
else
{
- if (GetBankSide(bank) == 1)
+ if (GetBattlerSide(bank) == 1)
{
- r7 = GetBankByIdentity(1);
- r6 = GetBankByIdentity(3);
+ r7 = GetBattlerAtPosition(1);
+ r6 = GetBattlerAtPosition(3);
party = gEnemyParty;
}
else
{
- r7 = GetBankByIdentity(0);
- r6 = GetBankByIdentity(2);
+ r7 = GetBattlerAtPosition(0);
+ r6 = GetBattlerAtPosition(2);
party = gPlayerParty;
}
if (r1 == 6)
- r1 = gBattlePartyID[r7];
+ r1 = gBattlerPartyIndexes[r7];
if (r2 == 6)
- r2 = gBattlePartyID[r6];
+ r2 = gBattlerPartyIndexes[r6];
for (i = 0; i < 6; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) && GetMonData(&party[i], MON_DATA_SPECIES2) && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG && i != r1 && i != r2 && i != ewram16068arr(r7) && i != ewram16068arr(r6))
@@ -1695,19 +1695,19 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
u32 pidAtk;
u32 pidDef;
- if (gBankAttacker >= gNoOfAllBanks)
+ if (gBankAttacker >= gBattlersCount)
gBankAttacker = bank;
- if (GetBankSide(gBankAttacker) == 0)
- pokeAtk = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ if (GetBattlerSide(gBankAttacker) == 0)
+ pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBankAttacker]];
else
- pokeAtk = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+ pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBankAttacker]];
- if (gBankTarget >= gNoOfAllBanks)
+ if (gBankTarget >= gBattlersCount)
gBankTarget = bank;
- if (GetBankSide(gBankTarget) == 0)
- pokeDef = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ if (GetBattlerSide(gBankTarget) == 0)
+ pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBankTarget]];
else
- pokeDef = &gEnemyParty[gBattlePartyID[gBankTarget]];
+ pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBankTarget]];
speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES);
pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY);
@@ -1741,7 +1741,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
switch (caseID)
{
case ABILITYEFFECT_ON_SWITCHIN: // 0
- if (gBankAttacker >= gNoOfAllBanks)
+ if (gBankAttacker >= gBattlersCount)
gBankAttacker = bank;
switch (gLastUsedAbility)
{
@@ -1838,7 +1838,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
case ABILITY_AIR_LOCK:
{
// that's a weird choice for a variable, why not use i or bank?
- for (target1 = 0; target1 < gNoOfAllBanks; target1++)
+ for (target1 = 0; target1 < gBattlersCount; target1++)
{
effect = CastformDataTypeChange(target1);
if (effect != 0)
@@ -1888,10 +1888,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleMons[bank].status1 = 0;
// BUG: The nightmare status does not get cleared here. This was fixed in Emerald.
//gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
- gBattleStruct->scriptingActive = gActiveBank = bank;
+ gBattleStruct->scriptingActive = gActiveBattler = bank;
BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
effect++;
}
break;
@@ -2002,7 +2002,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
switch (gLastUsedAbility)
{
case ABILITY_COLOR_CHANGE:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& move != MOVE_STRUGGLE
&& gBattleMoves[move].power != 0
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
@@ -2022,7 +2022,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_ROUGH_SKIN:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
@@ -2039,7 +2039,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
case ABILITY_EFFECT_SPORE:
if (DEBUG && (gUnknown_02023A14_50 & 4))
{
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
@@ -2060,7 +2060,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
else
{
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
@@ -2084,7 +2084,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
case ABILITY_POISON_POINT:
if (DEBUG && (gUnknown_02023A14_50 & 4))
{
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
@@ -2099,7 +2099,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
else
{
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
@@ -2117,7 +2117,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
case ABILITY_STATIC:
if (DEBUG && (gUnknown_02023A14_50 & 4))
{
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
@@ -2132,7 +2132,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
else
{
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
@@ -2150,7 +2150,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
case ABILITY_FLAME_BODY:
if (DEBUG && (gUnknown_02023A14_50 & 4))
{
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
@@ -2165,7 +2165,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
else
{
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
@@ -2183,7 +2183,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
case ABILITY_CUTE_CHARM:
if (DEBUG && (gUnknown_02023A14_50 & 4))
{
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
@@ -2203,7 +2203,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
else
{
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
@@ -2227,7 +2227,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
break;
case ABILITYEFFECT_IMMUNITY: // 5
{
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ for (bank = 0; bank < gBattlersCount; bank++)
{
switch (gBattleMons[bank].ability)
{
@@ -2300,9 +2300,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
gBattleStruct->scriptingActive = bank;
- gActiveBank = bank;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = bank;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
return effect;
}
}
@@ -2310,7 +2310,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
break;
case ABILITYEFFECT_FORECAST: // 6
{
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ for (bank = 0; bank < gBattlersCount; bank++)
{
if (gBattleMons[bank].ability == ABILITY_FORECAST)
{
@@ -2357,7 +2357,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_INTIMIDATE1: // 9
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES)
{
@@ -2371,42 +2371,42 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_TRACE: // 11
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
{
u8 target2;
- side = (GetBankIdentity(i) ^ 1) & 1;
- target1 = GetBankByIdentity(side);
- target2 = GetBankByIdentity(side + 2);
+ side = (GetBattlerPosition(i) ^ 1) & 1;
+ target1 = GetBattlerAtPosition(side);
+ target2 = GetBattlerAtPosition(side + 2);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
&& gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
{
- gActiveBank = GetBankByIdentity(((Random() & 1) * 2) | side);
- gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side);
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
{
- gActiveBank = target1;
- gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ gActiveBattler = target1;
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
{
- gActiveBank = target2;
- gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ gActiveBattler = target2;
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
}
else
{
- gActiveBank = target1;
+ gActiveBattler = target1;
if (gBattleMons[target1].ability && gBattleMons[target1].hp)
{
gBattleMons[i].ability = gBattleMons[target1].ability;
@@ -2422,8 +2422,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 4;
- gBattleTextBuff1[2] = gActiveBank;
- gBattleTextBuff1[3] = gBattlePartyID[gActiveBank];
+ gBattleTextBuff1[2] = gActiveBattler;
+ gBattleTextBuff1[3] = gBattlerPartyIndexes[gActiveBattler];
gBattleTextBuff1[4] = EOS;
gBattleTextBuff2[0] = 0xFD;
@@ -2436,7 +2436,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_INTIMIDATE2: // 10
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES))
{
@@ -2451,10 +2451,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12
- side = GetBankSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ side = GetBattlerSide(bank);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
+ if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect = i + 1;
@@ -2462,10 +2462,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_BANK_SIDE: // 13
- side = GetBankSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ side = GetBattlerSide(bank);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
+ if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect = i + 1;
@@ -2476,21 +2476,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
switch (gLastUsedAbility)
{
case 0xFD:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_MUDSPORT)
effect = i + 1;
}
break;
case 0xFE:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_WATERSPORT)
effect = i + 1;
}
break;
default:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ability)
{
@@ -2502,7 +2502,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_ON_FIELD: // 19
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0)
{
@@ -2512,7 +2512,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ability && i != bank)
{
@@ -2522,10 +2522,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_COUNT_OTHER_SIZE: // 16
- side = GetBankSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ side = GetBattlerSide(bank);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
+ if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect++;
@@ -2533,10 +2533,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_COUNT_BANK_SIDE: // 17
- side = GetBankSide(bank);
- for (i = 0; i < gNoOfAllBanks; i++)
+ side = GetBattlerSide(bank);
+ for (i = 0; i < gBattlersCount; i++)
{
- if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
+ if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect++;
@@ -2544,7 +2544,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_COUNT_ON_FIELD: // 18
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ability && i != bank)
{
@@ -2663,7 +2663,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
gBattleStruct->scriptingActive = bank;
gStringBank = bank;
- gActiveBank = gBankAttacker = bank;
+ gActiveBattler = gBankAttacker = bank;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
@@ -2692,10 +2692,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
u8 ppBonuses;
u16 move;
- if (GetBankSide(bank) == 0)
- poke = &gPlayerParty[gBattlePartyID[bank]];
+ if (GetBattlerSide(bank) == 0)
+ poke = &gPlayerParty[gBattlerPartyIndexes[bank]];
else
- poke = &gEnemyParty[gBattlePartyID[bank]];
+ poke = &gEnemyParty[gBattlerPartyIndexes[bank]];
for (i = 0; i < 4; i++)
{
move = GetMonData(poke, MON_DATA_MOVE1 + i);
@@ -2718,7 +2718,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleTextBuff1[4] = 0xFF;
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
effect = ITEM_PP_CHANGE;
}
}
@@ -2736,7 +2736,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
gBattleStruct->scriptingActive = bank;
gStringBank = bank;
- gActiveBank = gBankAttacker = bank;
+ gActiveBattler = gBankAttacker = bank;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
@@ -3097,12 +3097,12 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
gBattleStruct->scriptingActive = bank;
gStringBank = bank;
- gActiveBank = gBankAttacker = bank;
+ gActiveBattler = gBankAttacker = bank;
switch (effect)
{
case ITEM_STATUS_CHANGE:
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
break;
case ITEM_PP_CHANGE:
if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[bank].unk18_b & gBitTable[i]))
@@ -3115,7 +3115,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case 2:
break;
case 3:
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ for (bank = 0; bank < gBattlersCount; bank++)
{
gLastUsedItem = gBattleMons[bank].item;
if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
@@ -3255,9 +3255,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
gBattleStruct->scriptingActive = bank;
gStringBank = bank;
- gActiveBank = bank;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = bank;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
break;
}
}
@@ -3268,7 +3268,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
switch (atkHoldEffect)
{
case HOLD_EFFECT_FLINCH:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
&& (Random() % 100) < bankQuality
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
@@ -3281,7 +3281,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SHELL_BELL:
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gSpecialStatuses[gBankTarget].moveturnLostHP != 0
&& gSpecialStatuses[gBankTarget].moveturnLostHP != 0xFFFF
&& gBankAttacker != gBankTarget
@@ -3331,22 +3331,22 @@ void unref_sub_801B40C(void)
u8 bank = 0;
do
{
- u8 absent = gAbsentBankFlags;
+ u8 absent = gAbsentBattlerFlags;
if (gBitTable[bank] & absent || absent & gBitTable[bank + 2])
bank++;
else
{
if (sCombinedMoves[i].move1 == gChosenMovesByBanks[bank] && sCombinedMoves[i].move2 == gChosenMovesByBanks[bank + 2])
{
- gSideTimers[GetBankIdentity(bank) & 1].field3 = (bank) | ((bank + 2) << 4);
- gSideTimers[GetBankIdentity(bank) & 1].field4 = sCombinedMoves[i].newMove;
- gSideAffecting[GetBankIdentity(bank) & 1] |= SIDE_STATUS_X4;
+ gSideTimers[GetBattlerPosition(bank) & 1].field3 = (bank) | ((bank + 2) << 4);
+ gSideTimers[GetBattlerPosition(bank) & 1].field4 = sCombinedMoves[i].newMove;
+ gSideAffecting[GetBattlerPosition(bank) & 1] |= SIDE_STATUS_X4;
}
if (sCombinedMoves[i].move1 == gChosenMovesByBanks[bank + 2] && sCombinedMoves[i].move2 == gChosenMovesByBanks[bank])
{
- gSideTimers[GetBankIdentity(bank) & 1].field3 = (bank + 2) | ((bank) << 4);
- gSideTimers[GetBankIdentity(bank) & 1].field4 = sCombinedMoves[i].newMove;
- gSideAffecting[GetBankIdentity(bank) & 1] |= SIDE_STATUS_X4;
+ gSideTimers[GetBattlerPosition(bank) & 1].field3 = (bank + 2) | ((bank) << 4);
+ gSideTimers[GetBattlerPosition(bank) & 1].field4 = sCombinedMoves[i].newMove;
+ gSideAffecting[GetBattlerPosition(bank) & 1] |= SIDE_STATUS_X4;
}
bank++;
}
@@ -3376,16 +3376,16 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) //get move target
switch (moveTarget)
{
case 0:
- side = GetBankSide(gBankAttacker) ^ 1;
+ side = GetBattlerSide(gBankAttacker) ^ 1;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBank = gSideTimers[side].followmeTarget;
else
{
- side = GetBankSide(gBankAttacker);
+ side = GetBattlerSide(gBankAttacker);
do
{
- targetBank = Random() % gNoOfAllBanks;
- } while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]);
+ targetBank = Random() % gBattlersCount;
+ } while (targetBank == gBankAttacker || side == GetBattlerSide(targetBank) || gAbsentBattlerFlags & gBitTable[targetBank]);
if (gBattleMoves[move].type == TYPE_ELECTRIC
&& AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
&& gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD)
@@ -3400,35 +3400,35 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) //get move target
case 8:
case 32:
case 64:
- targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1);
- if (gAbsentBankFlags & gBitTable[targetBank])
+ targetBank = GetBattlerAtPosition((GetBattlerPosition(gBankAttacker) & 1) ^ 1);
+ if (gAbsentBattlerFlags & gBitTable[targetBank])
targetBank ^= 2;
break;
case 4:
- side = GetBankSide(gBankAttacker) ^ 1;
+ side = GetBattlerSide(gBankAttacker) ^ 1;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBank = gSideTimers[side].followmeTarget;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & 4)
{
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
{
if (Random() & 1)
- targetBank = GetBankByIdentity(1);
+ targetBank = GetBattlerAtPosition(1);
else
- targetBank = GetBankByIdentity(3);
+ targetBank = GetBattlerAtPosition(3);
}
else
{
if (Random() & 1)
- targetBank = GetBankByIdentity(0);
+ targetBank = GetBattlerAtPosition(0);
else
- targetBank = GetBankByIdentity(2);
+ targetBank = GetBattlerAtPosition(2);
}
- if (gAbsentBankFlags & gBitTable[targetBank])
+ if (gAbsentBattlerFlags & gBitTable[targetBank])
targetBank ^= 2;
}
else
- targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1);
+ targetBank = GetBattlerAtPosition((GetBattlerPosition(gBankAttacker) & 1) ^ 1);
break;
case 2:
case 16:
@@ -3446,7 +3446,7 @@ u8 IsMonDisobedient(void)
s32 calc;
if (gBattleTypeFlags & BATTLE_TYPE_LINK
- || GetBankSide(gBankAttacker) == 1
+ || GetBattlerSide(gBankAttacker) == 1
|| !IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName))
return 0;
@@ -3519,12 +3519,12 @@ u8 IsMonDisobedient(void)
{
// try putting asleep
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].status2 & STATUS2_UPROAR)
break;
}
- if (i == gNoOfAllBanks)
+ if (i == gBattlersCount)
{
gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
return 1;
diff --git a/src/battle/calculate_base_damage.c b/src/battle/calculate_base_damage.c
index 217ab28a3..5e63ee92c 100644
--- a/src/battle/calculate_base_damage.c
+++ b/src/battle/calculate_base_damage.c
@@ -71,7 +71,7 @@ const u8 gHoldEffectToType[][2] =
{HOLD_EFFECT_NORMAL_POWER, TYPE_NORMAL}
};
-u8 GetBankSide(u8 bank);
+u8 GetBattlerSide(u8 bank);
#define APPLY_STAT_MOD(var, mon, stat, statIndex) \
{ \
@@ -137,7 +137,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& gTrainerBattleOpponent != 1024
&& FlagGet(FLAG_BADGE01_GET)
- && !GetBankSide(bankAtk))
+ && !GetBattlerSide(bankAtk))
attack = (110 * attack) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
@@ -145,7 +145,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& gTrainerBattleOpponent != 1024
&& FlagGet(FLAG_BADGE05_GET)
- && !GetBankSide(bankDef))
+ && !GetBattlerSide(bankDef))
defense = (110 * defense) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
@@ -153,7 +153,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& gTrainerBattleOpponent != 1024
&& FlagGet(FLAG_BADGE07_GET)
- && !GetBankSide(bankAtk))
+ && !GetBattlerSide(bankAtk))
spAttack = (110 * spAttack) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
@@ -161,7 +161,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& gTrainerBattleOpponent != 1024
&& FlagGet(FLAG_BADGE07_GET)
- && !GetBankSide(bankDef))
+ && !GetBattlerSide(bankDef))
spDefense = (110 * spDefense) / 100;
}
diff --git a/src/battle/pokeball.c b/src/battle/pokeball.c
index 20c6d8676..be2adbf1b 100644
--- a/src/battle/pokeball.c
+++ b/src/battle/pokeball.c
@@ -19,8 +19,8 @@
extern struct MusicPlayerInfo gMPlay_BGM;
extern u16 gBattleTypeFlags;
extern u8 gBankTarget;
-extern u8 gActiveBank;
-extern u16 gBattlePartyID[];
+extern u8 gActiveBattler;
+extern u16 gBattlerPartyIndexes[];
extern u8 gBankSpriteIds[];
extern u8 gDoingBattleAnim;
extern u8 gHealthboxIDs[];
@@ -333,11 +333,11 @@ u8 sub_8046400(u16 a, u8 b)
u8 taskId;
gDoingBattleAnim = 1;
- ewram17810[gActiveBank].unk0_3 = 1;
+ ewram17810[gActiveBattler].unk0_3 = 1;
taskId = CreateTask(sub_8046464, 5);
gTasks[taskId].data[1] = a;
gTasks[taskId].data[2] = b;
- gTasks[taskId].data[3] = gActiveBank;
+ gTasks[taskId].data[3] = gActiveBattler;
return 0;
}
@@ -357,10 +357,10 @@ static void sub_8046464(u8 taskId)
}
r8 = gTasks[taskId].data[2];
r5 = gTasks[taskId].data[3];
- if (GetBankSide(r5) != 0)
- ball = GetMonData(&gEnemyParty[gBattlePartyID[r5]], MON_DATA_POKEBALL);
+ if (GetBattlerSide(r5) != 0)
+ ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[r5]], MON_DATA_POKEBALL);
else
- ball = GetMonData(&gPlayerParty[gBattlePartyID[r5]], MON_DATA_POKEBALL);
+ ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[r5]], MON_DATA_POKEBALL);
r4 = ball_number_to_ball_processing_index(ball);
sub_80478DC(r4);
spriteId = CreateSprite(&gBallSpriteTemplates[r4], 32, 80, 0x1D);
@@ -376,14 +376,14 @@ static void sub_8046464(u8 taskId)
gSprites[spriteId].callback = sub_8047074;
break;
case 0xFE:
- gSprites[spriteId].pos1.x = GetBankPosition(r5, 0);
- gSprites[spriteId].pos1.y = GetBankPosition(r5, 1) + 24;
+ gSprites[spriteId].pos1.x = GetBattlerSpriteCoord(r5, 0);
+ gSprites[spriteId].pos1.y = GetBattlerSpriteCoord(r5, 1) + 24;
gBankTarget = r5;
gSprites[spriteId].data[0] = 0;
gSprites[spriteId].callback = sub_8047254;
break;
default:
- gBankTarget = GetBankByIdentity(1);
+ gBankTarget = GetBattlerAtPosition(1);
sp0 = TRUE;
break;
}
@@ -394,8 +394,8 @@ static void sub_8046464(u8 taskId)
return;
}
gSprites[spriteId].data[0] = 0x22;
- gSprites[spriteId].data[2] = GetBankPosition(gBankTarget, 0);
- gSprites[spriteId].data[4] = GetBankPosition(gBankTarget, 1) - 16;
+ gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBankTarget, 0);
+ gSprites[spriteId].data[4] = GetBattlerSpriteCoord(gBankTarget, 1) - 16;
gSprites[spriteId].data[5] = -40;
InitAnimSpriteTranslationOverDuration(&gSprites[spriteId]);
gSprites[spriteId].oam.affineParam = taskId;
@@ -711,18 +711,18 @@ static void sub_8046C78(struct Sprite *sprite)
u16 r4_2;
u8 taskId;
- if (GetBankSide(r5) != 0)
+ if (GetBattlerSide(r5) != 0)
{
- pkmn = &gEnemyParty[gBattlePartyID[r5]];
+ pkmn = &gEnemyParty[gBattlerPartyIndexes[r5]];
r8 = 25;
}
else
{
- pkmn = &gPlayerParty[gBattlePartyID[r5]];
+ pkmn = &gPlayerParty[gBattlerPartyIndexes[r5]];
r8 = -25;
}
species = GetMonData(pkmn, MON_DATA_SPECIES);
- if ((r5 == GetBankByIdentity(0) || r5 == GetBankByIdentity(1))
+ if ((r5 == GetBattlerAtPosition(0) || r5 == GetBattlerAtPosition(1))
&& IsDoubleBattle() && ewram17840.unk9_0)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
@@ -737,7 +737,7 @@ static void sub_8046C78(struct Sprite *sprite)
}
if (!IsDoubleBattle() || !ewram17840.unk9_0)
r4_2 = 0;
- else if (r5 == GetBankByIdentity(0) || r5 == GetBankByIdentity(1))
+ else if (r5 == GetBattlerAtPosition(0) || r5 == GetBattlerAtPosition(1))
r4_2 = 1;
else
r4_2 = 2;
@@ -830,8 +830,8 @@ static void sub_8046FBC(struct Sprite *sprite)
static void sub_8047074(struct Sprite *sprite)
{
sprite->data[0] = 25;
- sprite->data[2] = GetBankPosition(sprite->data[6], 2);
- sprite->data[4] = GetBankPosition(sprite->data[6], 3) + 24;
+ sprite->data[2] = GetBattlerSpriteCoord(sprite->data[6], 2);
+ sprite->data[4] = GetBattlerSpriteCoord(sprite->data[6], 3) + 24;
sprite->data[5] = -30;
sprite->oam.affineParam = sprite->data[6];
InitAnimSpriteTranslationOverDuration(sprite);
@@ -885,7 +885,7 @@ static void sub_80470C4(struct Sprite *sprite)
sprite->data[6] = sprite->oam.affineParam & 0xFF;
sprite->data[0] = 0;
if (IsDoubleBattle() && ewram17840.unk9_0
- && sprite->data[6] == GetBankByIdentity(2))
+ && sprite->data[6] == GetBattlerAtPosition(2))
sprite->callback = sub_8047230;
else
sprite->callback = sub_8046C78;
@@ -910,7 +910,7 @@ static void sub_8047254(struct Sprite *sprite)
{
sprite->data[0] = 0;
if (IsDoubleBattle() && ewram17840.unk9_0
- && sprite->data[6] == GetBankByIdentity(3))
+ && sprite->data[6] == GetBattlerAtPosition(3))
sprite->callback = sub_8047230;
else
sprite->callback = sub_8046C78;
@@ -1102,7 +1102,7 @@ void sub_804777C(u8 a)
sprite->pos2.x = 0x73;
sprite->pos2.y = 0;
sprite->callback = sub_8047830;
- if (GetBankSide(a) != 0)
+ if (GetBattlerSide(a) != 0)
{
sprite->data[0] = -sprite->data[0];
sprite->data[1] = -sprite->data[1];
@@ -1110,7 +1110,7 @@ void sub_804777C(u8 a)
sprite->pos2.y = -sprite->pos2.y;
}
gSprites[sprite->data[5]].callback(&gSprites[sprite->data[5]]);
- if (GetBankIdentity(a) == 2)
+ if (GetBattlerPosition(a) == 2)
sprite->callback = sub_804780C;
}
@@ -1187,8 +1187,8 @@ void sub_804794C(u8 a)
static u16 sub_8047978(u8 a)
{
- if (GetBankSide(a) == 0)
- return GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_POKEBALL);
+ if (GetBattlerSide(a) == 0)
+ return GetMonData(&gPlayerParty[gBattlerPartyIndexes[a]], MON_DATA_POKEBALL);
else
- return GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_POKEBALL);
+ return GetMonData(&gEnemyParty[gBattlerPartyIndexes[a]], MON_DATA_POKEBALL);
}
diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c
index 85aa78ca0..f602d4835 100644
--- a/src/battle/reshow_battle_screen.c
+++ b/src/battle/reshow_battle_screen.c
@@ -22,8 +22,8 @@ extern u16 gBattle_BG0_Y;
extern u8 gReservedSpritePaletteCount;
extern u8 gActionSelectionCursor[4];
extern u8 gBankInMenu;
-extern u16 gBattlePartyID[4];
-extern u8 gNoOfAllBanks;
+extern u16 gBattlerPartyIndexes[4];
+extern u8 gBattlersCount;
extern u16 gBattleTypeFlags;
extern u8 gBankSpriteIds[4];
extern u8 gBattleMonForms[4];
@@ -171,14 +171,14 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
sub_80327CC();
- opponentBank = GetBankByIdentity(1);
- species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
+ opponentBank = GetBattlerAtPosition(1);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
sub_8032984(opponentBank, species);
if (IsDoubleBattle())
{
- opponentBank = GetBankByIdentity(3);
- species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
+ opponentBank = GetBattlerAtPosition(3);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
sub_8032984(opponentBank, species);
}
sub_802E3E4(gActionSelectionCursor[gBankInMenu], 0);
@@ -205,12 +205,12 @@ static void sub_807B06C(void)
static bool8 LoadAppropiateBankSprite(u8 bank)
{
- if (bank < gNoOfAllBanks)
+ if (bank < gBattlersCount)
{
- if (GetBankSide(bank))
+ if (GetBattlerSide(bank))
{
if (!ewram17800[bank].substituteSprite)
- BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[bank]], bank);
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
else
BattleLoadSubstituteSprite(bank, 0);
}
@@ -219,7 +219,7 @@ static bool8 LoadAppropiateBankSprite(u8 bank)
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
LoadPlayerTrainerBankSprite(2, 0);
else if (!ewram17800[bank].substituteSprite)
- BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[bank]], bank);
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
else
BattleLoadSubstituteSprite(bank, 0);
@@ -230,7 +230,7 @@ static bool8 LoadAppropiateBankSprite(u8 bank)
static void sub_807B184(u8 bank)
{
- if (bank < gNoOfAllBanks)
+ if (bank < gBattlersCount)
{
u8 posY;
@@ -238,21 +238,21 @@ static void sub_807B184(u8 bank)
posY = sub_8077F7C(bank);
else
posY = sub_8077F68(bank);
- if (GetBankSide(bank))
+ if (GetBattlerSide(bank))
{
- if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
return;
- GetMonSpriteTemplate_803C56C(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
+ GetMonSpriteTemplate_803C56C(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBattlerSpriteCoord(bank, 2), posY, sub_8079E90(bank));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
{
- GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(0));
+ GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBattlerPosition(0));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
sub_8079E90(0));
@@ -262,7 +262,7 @@ static void sub_807B184(u8 bank)
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
{
- GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(0));
+ GetMonSpriteTemplate_803C5A0(2, GetBattlerPosition(0));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
(8 - gTrainerBackPicCoords[2].coords) * 4 + 80,
sub_8079E90(0));
@@ -272,14 +272,14 @@ static void sub_807B184(u8 bank)
}
else
{
- if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
return;
- GetMonSpriteTemplate_803C56C(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
+ GetMonSpriteTemplate_803C56C(GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBattlerSpriteCoord(bank, 2), posY, sub_8079E90(bank));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
}
gSprites[gBankSpriteIds[bank]].invisible = ewram17800[bank].invisible;
@@ -288,7 +288,7 @@ static void sub_807B184(u8 bank)
static void sub_807B508(u8 bank)
{
- if (bank < gNoOfAllBanks)
+ if (bank < gBattlersCount)
{
u8 healthboxID;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
@@ -300,24 +300,24 @@ static void sub_807B508(u8 bank)
gHealthboxIDs[bank] = healthboxID;
sub_8043F44(bank);
sub_8043DFC(healthboxID);
- if (GetBankSide(bank))
- sub_8045A5C(gHealthboxIDs[bank], &gEnemyParty[gBattlePartyID[bank]], 0);
+ if (GetBattlerSide(bank))
+ sub_8045A5C(gHealthboxIDs[bank], &gEnemyParty[gBattlerPartyIndexes[bank]], 0);
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- sub_8045A5C(gHealthboxIDs[bank], &gPlayerParty[gBattlePartyID[bank]], 10);
+ sub_8045A5C(gHealthboxIDs[bank], &gPlayerParty[gBattlerPartyIndexes[bank]], 10);
else
- sub_8045A5C(gHealthboxIDs[bank], &gPlayerParty[gBattlePartyID[bank]], 0);
- if (GetBankIdentity(bank) == 3 || GetBankIdentity(bank) == 2)
+ sub_8045A5C(gHealthboxIDs[bank], &gPlayerParty[gBattlerPartyIndexes[bank]], 0);
+ if (GetBattlerPosition(bank) == 3 || GetBattlerPosition(bank) == 2)
nullsub_11(gHealthboxIDs[bank], 1);
else
nullsub_11(gHealthboxIDs[bank], 0);
- if (GetBankSide(bank))
+ if (GetBattlerSide(bank))
{
- if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
sub_8043DB0(healthboxID);
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
{
- if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
sub_8043DB0(healthboxID);
}
}
diff --git a/src/contest.c b/src/contest.c
index 2d953241a..031cf768f 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -5421,8 +5421,8 @@ void sub_80B2968(void)
sprite->pos2.x = 0;
sprite->pos2.y = 0;
- sprite->pos1.x = GetBankPosition(3, 0);
- sprite->pos1.y = GetBankPosition(3, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(3, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(3, 1);
sprite->invisible = TRUE;
}
diff --git a/src/item_use.c b/src/item_use.c
index a0fbb13b2..a14abbe3e 100644
--- a/src/item_use.c
+++ b/src/item_use.c
@@ -48,7 +48,7 @@ extern u8 gBankInMenu;
extern u8 gUnknown_081A1654[];
extern u8 gUnknown_081A168F[];
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u16 gBattleTypeFlags;
@@ -1044,7 +1044,7 @@ void sub_80CA2BC(u8 taskId)
void ItemUseInBattle_StatIncrease(u8 taskId)
{
- u16 partyId = gBattlePartyID[gBankInMenu];
+ u16 partyId = gBattlerPartyIndexes[gBankInMenu];
Menu_EraseWindowRect(0, 0xD, 0xD, 0x14);
diff --git a/src/pokemon_2.c b/src/pokemon_2.c
index 17f073815..9c60ea108 100644
--- a/src/pokemon_2.c
+++ b/src/pokemon_2.c
@@ -22,13 +22,13 @@ extern u8 gPlayerPartyCount;
extern u8 gEnemyPartyCount;
extern u16 gBattleTypeFlags;
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern struct BattlePokemon gBattleMons[4];
extern u16 gCurrentMove;
extern u8 gLastUsedAbility;
extern u8 gBankAttacker;
extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
+extern u8 gAbsentBattlerFlags;
extern u8 gXXX_CritRelated;
extern u16 gBattleWeather;
extern struct BattleEnigmaBerry gEnigmaBerries[];
@@ -60,21 +60,21 @@ u8 CountAliveMons(u8 a1)
case 0:
for (i = 0; i < 4; i++)
{
- if (i != gActiveBank && !(gAbsentBankFlags & gBitTable[i]))
+ if (i != gActiveBattler && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
case 1:
for (i = 0; i < 4; i++)
{
- if (GetBankSide(i) == GetBankSide(gBankAttacker) && !(gAbsentBankFlags & gBitTable[i]))
+ if (GetBattlerSide(i) == GetBattlerSide(gBankAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
case 2:
for (i = 0; i < 4; i++)
{
- if (GetBankSide(i) == GetBankSide(gBankTarget) && !(gAbsentBankFlags & gBitTable[i]))
+ if (GetBattlerSide(i) == GetBattlerSide(gBankTarget) && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
@@ -85,11 +85,11 @@ u8 CountAliveMons(u8 a1)
u8 sub_803C434(u8 a1)
{
- u8 status = GetBankIdentity(a1) & 1;
+ u8 status = GetBattlerPosition(a1) & 1;
status ^= 1;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
- return GetBankByIdentity(status);
+ return GetBattlerAtPosition(status);
if (CountAliveMons(0) > 1)
{
u8 val;
@@ -98,14 +98,14 @@ u8 sub_803C434(u8 a1)
val = status ^ 2;
else
val = status;
- return GetBankByIdentity(val);
+ return GetBattlerAtPosition(val);
}
else
{
- if ((gAbsentBankFlags & gBitTable[status]))
- return GetBankByIdentity(status ^ 2);
+ if ((gAbsentBattlerFlags & gBitTable[status]))
+ return GetBattlerAtPosition(status ^ 2);
else
- return GetBankByIdentity(status);
+ return GetBattlerAtPosition(status);
}
}
@@ -1226,7 +1226,7 @@ void CopyPlayerPartyMonToBattleData(u8 battleIndex, u8 partyIndex)
GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname);
StringCopy10(gBattleMons[battleIndex].nickname, nickname);
GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[battleIndex].otName);
- ewram160BC[GetBankSide(battleIndex)] = gBattleMons[battleIndex].hp;
+ ewram160BC[GetBattlerSide(battleIndex)] = gBattleMons[battleIndex].hp;
for (i = 0; i < 8; i++)
gBattleMons[battleIndex].statStages[i] = 6;
diff --git a/src/pokemon_3.c b/src/pokemon_3.c
index 9346031a6..791dd5d2f 100644
--- a/src/pokemon_3.c
+++ b/src/pokemon_3.c
@@ -28,7 +28,7 @@
extern u8 gPlayerPartyCount;
extern u8 gEnemyPartyCount;
extern struct BattlePokemon gBattleMons[4];
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern struct BattleEnigmaBerry gEnigmaBerries[];
extern u16 gSpeciesToHoennPokedexNum[];
extern u16 gSpeciesToNationalPokedexNum[];
@@ -51,7 +51,7 @@ extern const u8 BattleText_Wally[];
extern s8 gPokeblockFlavorCompatibilityTable[];
extern u8 gLastUsedAbility;
extern const u8 BattleText_PreventedSwitch[];
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 BattleText_Rose[];
extern u8 BattleText_UnknownString3[];
@@ -95,7 +95,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
if (itemId == ITEM_ENIGMA_BERRY)
{
- temp = gEnigmaBerries[gActiveBank].itemEffect;
+ temp = gEnigmaBerries[gActiveBattler].itemEffect;
}
itemEffect = temp;
@@ -1298,14 +1298,14 @@ void sub_8040B8C(void)
gBattleTextBuff1[1] = 4;
gBattleTextBuff1[2] = gBattleStruct->unk16054;
gBattleTextBuff1[4] = EOS;
- if (!GetBankSide(gBattleStruct->unk16054))
- gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->unk16054]);
+ if (!GetBattlerSide(gBattleStruct->unk16054))
+ gBattleTextBuff1[3] = pokemon_order_func(gBattlerPartyIndexes[gBattleStruct->unk16054]);
else
- gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->unk16054];
+ gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->unk16054];
gBattleTextBuff2[0] = 0xFD;
gBattleTextBuff2[1] = 4;
gBattleTextBuff2[2] = gBankInMenu;
- gBattleTextBuff2[3] = pokemon_order_func(gBattlePartyID[gBankInMenu]);
+ gBattleTextBuff2[3] = pokemon_order_func(gBattlerPartyIndexes[gBankInMenu]);
gBattleTextBuff2[4] = EOS;
StrCpyDecodeBattle(BattleText_PreventedSwitch, gStringVar4);
}
diff --git a/src/pokemon_item_effect.c b/src/pokemon_item_effect.c
index 4ebece3b3..d26546f02 100644
--- a/src/pokemon_item_effect.c
+++ b/src/pokemon_item_effect.c
@@ -16,11 +16,11 @@
#include "util.h"
extern s32 gBattleMoveDamage;
-extern u8 gAbsentBankFlags;
+extern u8 gAbsentBattlerFlags;
extern u8 gBankInMenu;
-extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[];
-extern u8 gActiveBank;
+extern u8 gBattlersCount;
+extern u16 gBattlerPartyIndexes[];
+extern u8 gActiveBattler;
extern u8 gStringBank;
extern struct BattlePokemon gBattleMons[];
extern struct BattleEnigmaBerry gEnigmaBerries[];
@@ -78,11 +78,11 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
gStringBank = gBankInMenu;
if (gMain.inBattle)
{
- gActiveBank = gBankInMenu;
- cmdIndex = (GetBankSide(gActiveBank) != 0);
- while (cmdIndex < gNoOfAllBanks)
+ gActiveBattler = gBankInMenu;
+ cmdIndex = (GetBattlerSide(gActiveBattler) != 0);
+ while (cmdIndex < gBattlersCount)
{
- if (gBattlePartyID[cmdIndex] == partyIndex)
+ if (gBattlerPartyIndexes[cmdIndex] == partyIndex)
{
sp34 = cmdIndex;
break;
@@ -92,7 +92,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
}
else
{
- gActiveBank = 0;
+ gActiveBattler = 0;
sp34 = 4;
}
@@ -104,7 +104,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
if (item == ITEM_ENIGMA_BERRY)
{
if (gMain.inBattle)
- itemEffect = gEnigmaBerries[gActiveBank].itemEffect;
+ itemEffect = gEnigmaBerries[gActiveBattler].itemEffect;
else
itemEffect = gSaveBlock1.enigmaBerry.itemEffect;
}
@@ -126,63 +126,63 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0x30)
- && !(gBattleMons[gActiveBank].status2 & STATUS2_FOCUS_ENERGY))
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY))
{
- gBattleMons[gActiveBank].status2 |= STATUS2_FOCUS_ENERGY;
+ gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0xF)
- && gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12)
{
- gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF;
- if (gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] > 12)
- gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] = 12;
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] = 12;
retVal = FALSE;
}
break;
// in-battle stat boosting effects?
case 1:
if ((itemEffect[cmdIndex] & 0xF0)
- && gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12)
{
- gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4;
- if (gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] > 12)
- gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] = 12;
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] = 12;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0xF)
- && gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12)
{
- gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF;
- if (gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] > 12)
- gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] = 12;
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] = 12;
retVal = FALSE;
}
break;
// more stat boosting effects?
case 2:
if ((itemEffect[cmdIndex] & 0xF0)
- && gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12)
{
- gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4;
- if (gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] > 12)
- gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] = 12;
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] = 12;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0xF)
- && gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12)
{
- gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF;
- if (gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] > 12)
- gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] = 12;
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] = 12;
retVal = FALSE;
}
break;
case 3:
if ((itemEffect[cmdIndex] & 0x80)
- && gSideTimers[GetBankSide(gActiveBank)].mistTimer == 0)
+ && gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0)
{
- gSideTimers[GetBankSide(gActiveBank)].mistTimer = 5;
+ gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer = 5;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0x40) // raise level
@@ -278,15 +278,15 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
{
if (sp34 != 4)
{
- gAbsentBankFlags &= ~gBitTable[sp34];
- CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlePartyID[sp34]));
- if (GetBankSide(gActiveBank) == 0 && gBattleResults.unk4 < 255)
+ gAbsentBattlerFlags &= ~gBitTable[sp34];
+ CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34]));
+ if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
gBattleResults.unk4++;
}
else
{
- gAbsentBankFlags &= ~gBitTable[gActiveBank ^ 2];
- if (GetBankSide(gActiveBank) == 0 && gBattleResults.unk4 < 255)
+ gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
+ if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
gBattleResults.unk4++;
}
}
@@ -325,16 +325,16 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
if (gMain.inBattle && sp34 != 4)
{
gBattleMons[sp34].hp = data;
- if (!(r10 & 0x10) && GetBankSide(gActiveBank) == 0)
+ if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0)
{
if (gBattleResults.unk3 < 255)
gBattleResults.unk3++;
// I have to re-use this variable to match.
- r5 = gActiveBank;
- gActiveBank = sp34;
+ r5 = gActiveBattler;
+ gActiveBattler = sp34;
EmitGetAttributes(0, 0, 0);
- MarkBufferBankForExecution(gActiveBank);
- gActiveBank = r5;
+ MarkBufferBankForExecution(gActiveBattler);
+ gActiveBattler = r5;
}
}
}
diff --git a/src/rom3.c b/src/rom3.c
index 7b3051b86..a9433695d 100644
--- a/src/rom3.c
+++ b/src/rom3.c
@@ -30,10 +30,10 @@ static EWRAM_DATA u8 gUnknown_020238C6 = 0;
extern u32 gUnknown_020239FC;
extern u8 gBattleBufferA[][0x200];
extern u8 gBattleBufferB[][0x200];
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern u32 gBattleExecBuffer;
-extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[];
+extern u8 gBattlersCount;
+extern u16 gBattlerPartyIndexes[];
extern u8 gBanksBySide[];
extern u16 gCurrentMove;
extern u16 gChosenMove;
@@ -43,7 +43,7 @@ extern u8 gBankAttacker;
extern u8 gBankTarget;
extern u8 gEffectBank;
extern u8 gStringBank;
-extern u8 gAbsentBankFlags;
+extern u8 gAbsentBattlerFlags;
extern u8 gMultiHitCounter;
extern u8 gUnknown_02024C78;
extern u8 gBattleOutcome;
@@ -120,7 +120,7 @@ void sub_800B950(void)
sub_800BD54();
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
sub_8094978(i, 0);
}
}
@@ -139,7 +139,7 @@ void sub_800B9A8(void)
gBanksBySide[0] = 0;
gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
gBanksBySide[1] = 1;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
}
else
{
@@ -152,7 +152,7 @@ void sub_800B9A8(void)
gBanksBySide[2] = 2;
gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
gBanksBySide[3] = 3;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
}
@@ -170,7 +170,7 @@ void sub_800BA78(void)
gBanksBySide[0] = 0;
gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
gBanksBySide[1] = 1;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
}
else
{
@@ -178,7 +178,7 @@ void sub_800BA78(void)
gBanksBySide[1] = 0;
gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand;
gBanksBySide[0] = 1;
- gNoOfAllBanks = 2;
+ gBattlersCount = 2;
}
return;
}
@@ -195,7 +195,7 @@ void sub_800BA78(void)
gBanksBySide[2] = 2;
gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand;
gBanksBySide[3] = 3;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
else
{
@@ -207,7 +207,7 @@ void sub_800BA78(void)
gBanksBySide[3] = 2;
gBattleBankFunc[2] = SetBankFuncToLinkOpponentBufferRunCommand;
gBanksBySide[2] = 3;
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
return;
@@ -237,12 +237,12 @@ void sub_800BA78(void)
case 0:
case 3:
gBanksBySide[gLinkPlayers[i].lp_field_18] = 0;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
gBanksBySide[gLinkPlayers[i].lp_field_18] = 2;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
@@ -257,12 +257,12 @@ void sub_800BA78(void)
case 0:
case 3:
gBanksBySide[gLinkPlayers[i].lp_field_18] = 0;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
gBanksBySide[gLinkPlayers[i].lp_field_18] = 2;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
@@ -274,18 +274,18 @@ void sub_800BA78(void)
case 0:
case 3:
gBanksBySide[gLinkPlayers[i].lp_field_18] = 1;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0;
break;
case 1:
case 2:
gBanksBySide[gLinkPlayers[i].lp_field_18] = 3;
- gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3;
break;
}
}
}
}
- gNoOfAllBanks = 4;
+ gBattlersCount = 4;
}
void sub_800BD54(void)
@@ -295,7 +295,7 @@ void sub_800BD54(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
for (j = 0; j < 6; j++)
{
@@ -308,7 +308,7 @@ void sub_800BD54(void)
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0)
{
- gBattlePartyID[i] = j;
+ gBattlerPartyIndexes[i] = j;
break;
}
}
@@ -319,7 +319,7 @@ void sub_800BD54(void)
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0)
{
- gBattlePartyID[i] = j;
+ gBattlerPartyIndexes[i] = j;
break;
}
}
@@ -332,9 +332,9 @@ void sub_800BD54(void)
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != 0 //Probably a typo by Game Freak. The rest use SPECIES2
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0
- && gBattlePartyID[i - 2] != j)
+ && gBattlerPartyIndexes[i - 2] != j)
{
- gBattlePartyID[i] = j;
+ gBattlerPartyIndexes[i] = j;
break;
}
}
@@ -344,9 +344,9 @@ void sub_800BD54(void)
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != 0
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0
- && gBattlePartyID[i - 2] != j)
+ && gBattlerPartyIndexes[i - 2] != j)
{
- gBattlePartyID[i] = j;
+ gBattlerPartyIndexes[i] = j;
break;
}
}
@@ -371,14 +371,14 @@ void PrepareBufferDataTransfer(u8 a, u8 *data, u16 size)
case 0:
for (i = 0; i < size; i++)
{
- gBattleBufferA[gActiveBank][i] = *data;
+ gBattleBufferA[gActiveBattler][i] = *data;
data++;
}
break;
case 1:
for (i = 0; i < size; i++)
{
- gBattleBufferB[gActiveBank][i] = *data;
+ gBattleBufferB[gActiveBattler][i] = *data;
data++;
}
break;
@@ -416,12 +416,12 @@ void PrepareBufferDataTransferLink(u8 a, u16 size, u8 *data)
}
ewram14000arr(0, gTasks[gUnknown_020238C4].data[14]) = a;
- ewram14000arr(1, gTasks[gUnknown_020238C4].data[14]) = gActiveBank;
+ ewram14000arr(1, gTasks[gUnknown_020238C4].data[14]) = gActiveBattler;
ewram14000arr(2, gTasks[gUnknown_020238C4].data[14]) = gBankAttacker;
ewram14000arr(3, gTasks[gUnknown_020238C4].data[14]) = gBankTarget;
ewram14000arr(4, gTasks[gUnknown_020238C4].data[14]) = r9;
ewram14000arr(5, gTasks[gUnknown_020238C4].data[14]) = (r9 & 0x0000FF00) >> 8;
- ewram14000arr(6, gTasks[gUnknown_020238C4].data[14]) = gAbsentBankFlags;
+ ewram14000arr(6, gTasks[gUnknown_020238C4].data[14]) = gAbsentBattlerFlags;
ewram14000arr(7, gTasks[gUnknown_020238C4].data[14]) = gEffectBank;
for (i = 0; i < size; i++)
@@ -563,7 +563,7 @@ void sub_800C47C(u8 taskId)
{
gBankAttacker = ewram15000arr(2, gTasks[taskId].data[15]);
gBankTarget = ewram15000arr(3, gTasks[taskId].data[15]);
- gAbsentBankFlags = ewram15000arr(6, gTasks[taskId].data[15]);
+ gAbsentBattlerFlags = ewram15000arr(6, gTasks[taskId].data[15]);
gEffectBank = ewram15000arr(7, gTasks[taskId].data[15]);
}
break;
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index 4be3390ee..cccedc89c 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -27,7 +27,7 @@
#define NUM_BATTLE_SLOTS 4
-#define gBattleMonPartyPositions gBattlePartyID
+#define gBattleMonPartyPositions gBattlerPartyIndexes
#define gCastformElevations gUnknownCastformData_0837F5A8
#define gCastformBackSpriteYCoords gUnknown_0837F5AC
#define gTransformPersonalities gTransformedPersonalities
@@ -70,7 +70,7 @@ extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern s16 gBattleAnimArgs[8];
extern u8 gBanksBySide[NUM_BATTLE_SLOTS];
-extern u8 gNoOfAllBanks; // gNumBattleMons?
+extern u8 gBattlersCount; // gNumBattleMons?
extern struct OamMatrix gOamMatrices[];
extern struct Struct_2017810 unk_2017810[];
extern u8 gAnimFriendship;
@@ -154,7 +154,7 @@ const struct SpriteSheet gUnknown_0837F5E0[] =
// pkmn_form.c
-u8 GetBankPosition(u8 slot, u8 a2)
+u8 GetBattlerSpriteCoord(u8 slot, u8 a2)
{
u8 var;
u16 species;
@@ -169,10 +169,10 @@ u8 GetBankPosition(u8 slot, u8 a2)
{
case 0:
case 2:
- var = gUnknown_0837F578[IS_DOUBLE_BATTLE()][GetBankIdentity(slot)].field_0;
+ var = gUnknown_0837F578[IS_DOUBLE_BATTLE()][GetBattlerPosition(slot)].field_0;
break;
case 1:
- var = gUnknown_0837F578[IS_DOUBLE_BATTLE()][GetBankIdentity(slot)].field_1;
+ var = gUnknown_0837F578[IS_DOUBLE_BATTLE()][GetBattlerPosition(slot)].field_1;
break;
case 3:
case 4:
@@ -186,7 +186,7 @@ u8 GetBankPosition(u8 slot, u8 a2)
}
else
{
- if (GetBankSide(slot))
+ if (GetBattlerSide(slot))
{
transform = &eTransformStatuses[slot];
if (!transform->species)
@@ -220,7 +220,7 @@ u8 sub_8077BFC(u8 slot, u16 species)
u8 ret;
u16 var;
- if (GetBankSide(slot) == 0 || IsContest())
+ if (GetBattlerSide(slot) == 0 || IsContest())
{
if (species == SPECIES_UNOWN)
{
@@ -294,7 +294,7 @@ u8 sub_8077BFC(u8 slot, u16 species)
u8 sub_8077DD8(u8 slot, u16 species)
{
u8 ret = 0;
- if (GetBankSide(slot) == 1)
+ if (GetBattlerSide(slot) == 1)
{
if (!IsContest())
{
@@ -314,7 +314,7 @@ u8 sub_8077E44(u8 slot, u16 species, u8 a3)
u16 offset;
u8 y;
- if (GetBankSide(slot) == 0 || IsContest())
+ if (GetBattlerSide(slot) == 0 || IsContest())
{
offset = sub_8077BFC(slot, species);
}
@@ -323,10 +323,10 @@ u8 sub_8077E44(u8 slot, u16 species, u8 a3)
offset = sub_8077BFC(slot, species);
offset -= sub_8077DD8(slot, species);
}
- y = offset + gUnknown_0837F578[IS_DOUBLE_BATTLE()][GetBankIdentity(slot)].field_1;
+ y = offset + gUnknown_0837F578[IS_DOUBLE_BATTLE()][GetBattlerPosition(slot)].field_1;
if (a3)
{
- if (GetBankSide(slot) == 0)
+ if (GetBattlerSide(slot) == 0)
y += 8;
if (y > 104)
y = 104;
@@ -362,22 +362,22 @@ u8 sub_8077EE4(u8 slot, u8 a2)
}
else
{
- return GetBankPosition(slot, a2);
+ return GetBattlerSpriteCoord(slot, a2);
}
}
u8 sub_8077F68(u8 slot)
{
- return GetBankPosition(slot, 4);
+ return GetBattlerSpriteCoord(slot, 4);
}
u8 sub_8077F7C(u8 slot)
{
u16 var;
- if (GetBankSide(slot) != 0)
- var = GetBankPosition(slot, 1) + 16;
+ if (GetBattlerSide(slot) != 0)
+ var = GetBattlerSpriteCoord(slot, 1) + 16;
else
- var = GetBankPosition(slot, 1) + 17;
+ var = GetBattlerSpriteCoord(slot, 1) + 17;
return var;
}
@@ -387,10 +387,10 @@ u8 sub_8077FC0(u8 slot)
u8 r6;
struct TransformStatus *transform;
- r6 = GetBankPosition(slot, 1);
+ r6 = GetBattlerSpriteCoord(slot, 1);
if (!IsContest())
{
- if (GetBankSide(slot) != 0)
+ if (GetBattlerSide(slot) != 0)
{
transform = &eTransformStatuses[slot];
if (!transform->species) {
@@ -407,13 +407,13 @@ u8 sub_8077FC0(u8 slot)
else
var = transform->species;
}
- if (GetBankSide(slot) != 0)
+ if (GetBattlerSide(slot) != 0)
r6 -= sub_8077DD8(slot, var);
}
return r6;
}
-u8 GetAnimBankSpriteId(u8 whichBank)
+u8 GetAnimBattlerSpriteId(u8 whichBank)
{
u8 *sprites;
@@ -634,8 +634,8 @@ void unref_sub_8078414(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->callback = sub_80782F8;
}
@@ -702,8 +702,8 @@ void unref_sub_8078588(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->callback = sub_80782F8;
}
@@ -741,14 +741,14 @@ void sub_8078634(u8 task)
void sub_8078650(struct Sprite *sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
}
void sub_807867C(struct Sprite *sprite, s16 a2)
{
- u16 v1 = GetBankPosition(gAnimBankAttacker, 0);
- u16 v2 = GetBankPosition(gAnimBankTarget, 0);
+ u16 v1 = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ u16 v2 = GetBattlerSpriteCoord(gAnimBankTarget, 0);
if (v1 > v2)
{
@@ -760,7 +760,7 @@ void sub_807867C(struct Sprite *sprite, s16 a2)
}
else
{
- if (GetBankSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gAnimBankAttacker) != 0)
sprite->pos1.x -= a2;
else
sprite->pos1.x += a2;
@@ -820,21 +820,21 @@ void InitAnimSpritePos(struct Sprite *sprite, u8 a2)
sprite->pos1.y += gBattleAnimArgs[1];
}
-u8 GetBankSide(u8 slot)
+u8 GetBattlerSide(u8 slot)
{
return gBanksBySide[slot] & 1;
}
-u8 GetBankIdentity(u8 slot)
+u8 GetBattlerPosition(u8 slot)
{
return gBanksBySide[slot];
}
-u8 GetBankByIdentity(u8 slot)
+u8 GetBattlerAtPosition(u8 slot)
{
u8 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBanksBySide[i] == slot)
break;
@@ -856,7 +856,7 @@ bool8 IsBankSpritePresent(u8 slot)
{
if (gBanksBySide[slot] == 0xff)
return FALSE;
- if (GetBankSide(slot) != SIDE_PLAYER)
+ if (GetBattlerSide(slot) != B_SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattleMonPartyPositions[slot]], MON_DATA_HP) != 0)
return TRUE;
@@ -899,7 +899,7 @@ void sub_8078954(struct Struct_sub_8078914 *unk)
unk->field_4 = (u8 *)(VRAM + 0xf000);
unk->field_8 = 0xe;
}
- else if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
+ else if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
{
unk->field_0 = (u8 *)(VRAM + 0x4000);
unk->field_4 = (u8 *)(VRAM + 0xe000);
@@ -1159,7 +1159,7 @@ bool8 sub_8078E38()
{
if (IsContest())
{
- if (gSprites[GetAnimBankSpriteId(0)].data[2] == 0xc9 /* XXX SPECIES_UNOWN? */)
+ if (gSprites[GetAnimBattlerSpriteId(0)].data[2] == 0xc9 /* XXX SPECIES_UNOWN? */)
return FALSE;
return TRUE;
}
@@ -1338,25 +1338,25 @@ u32 sub_80792C0(u8 a1, u8 a2, u8 a3, u8 a4)
}
} else {
if (a1) {
- if (IsAnimBankSpriteVisible(GetBankByIdentity(0))) {
- var |= 1 << (GetBankByIdentity(0) + 16);
+ if (IsAnimBankSpriteVisible(GetBattlerAtPosition(0))) {
+ var |= 1 << (GetBattlerAtPosition(0) + 16);
}
}
if (a2) {
- if (IsAnimBankSpriteVisible(GetBankByIdentity(2))) {
- shift = GetBankByIdentity(2) + 16;
+ if (IsAnimBankSpriteVisible(GetBattlerAtPosition(2))) {
+ shift = GetBattlerAtPosition(2) + 16;
var |= 1 << shift;
}
}
if (a3) {
- if (IsAnimBankSpriteVisible(GetBankByIdentity(1))) {
- shift = GetBankByIdentity(1) + 16;
+ if (IsAnimBankSpriteVisible(GetBattlerAtPosition(1))) {
+ shift = GetBattlerAtPosition(1) + 16;
var |= 1 << shift;
}
}
if (a4) {
- if (IsAnimBankSpriteVisible(GetBankByIdentity(3))) {
- shift = GetBankByIdentity(3) + 16;
+ if (IsAnimBankSpriteVisible(GetBattlerAtPosition(3))) {
+ shift = GetBattlerAtPosition(3) + 16;
var |= 1 << shift;
}
}
@@ -1371,7 +1371,7 @@ u8 sub_80793A8(u8 a1)
u8 unref_sub_80793B0(u8 a1)
{
- return GetBankByIdentity(a1);
+ return GetBattlerAtPosition(a1);
}
void sub_80793C4(struct Sprite *sprite)
@@ -1421,12 +1421,12 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
v2 = 1;
InitAnimSpritePos(sprite, v1);
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankTarget, v2) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, v2) + gBattleAnimArgs[3];
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -1434,11 +1434,11 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
void sub_80794A8(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_8079518;
@@ -1474,12 +1474,12 @@ void sub_8079534(struct Sprite *sprite)
sub_8078764(sprite, r4);
slot = gAnimBankTarget;
}
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sub_8078764(sprite, r4);
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(slot, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(slot, r7) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(slot, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(slot, r7) + gBattleAnimArgs[3];
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -1487,7 +1487,7 @@ void sub_8079534(struct Sprite *sprite)
s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8 a1)
{
u16 i;
- u8 sprite = GetAnimBankSpriteId(a1);
+ u8 sprite = GetAnimBattlerSpriteId(a1);
if (sprite != 0xff)
{
@@ -1573,7 +1573,7 @@ void sub_80796F8(u8 taskId)
// arg 4: number of times to blend in and out
void AnimTask_BlendMonInAndOut(u8 task)
{
- u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
{
DestroyAnimVisualTask(task);
@@ -1767,7 +1767,7 @@ u16 sub_8079B10(u8 sprite)
}
else
{
- if (!GetBankSide(i))
+ if (!GetBattlerSide(i))
{
transform = &eTransformStatuses[slot];
if (!transform->species)
@@ -1872,7 +1872,7 @@ void sub_8079E24()
{
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (IsAnimBankSpriteVisible(i))
{
@@ -1896,12 +1896,12 @@ u8 sub_8079E90(u8 bank)
}
else
{
- identity = GetBankIdentity(bank);
- if (identity == IDENTITY_PLAYER_MON1)
+ identity = GetBattlerPosition(bank);
+ if (identity == B_POSITION_PLAYER_LEFT)
ret = 30;
- else if (identity == IDENTITY_PLAYER_MON2)
+ else if (identity == B_POSITION_PLAYER_RIGHT)
ret = 20;
- else if (identity == IDENTITY_OPPONENT_MON1)
+ else if (identity == B_POSITION_OPPONENT_LEFT)
ret = 40;
else
ret = 50;
@@ -1911,7 +1911,7 @@ u8 sub_8079E90(u8 bank)
u8 sub_8079ED4(u8 slot)
{
- u8 status = GetBankIdentity(slot);
+ u8 status = GetBattlerPosition(slot);
if (IsContest())
return 2;
@@ -1921,13 +1921,13 @@ u8 sub_8079ED4(u8 slot)
return BG1CNT.priority;
}
-u8 GetBankIdentity_permutated(u8 slot)
+u8 GetBattlerPosition_permutated(u8 slot)
{
u8 status;
if (!IsContest())
{
- status = GetBankIdentity(slot);
+ status = GetBattlerPosition(slot);
if (status == 0 || status == 3)
return 2;
else
@@ -2037,7 +2037,7 @@ s16 sub_807A100(u8 slot, u8 a2)
}
else
{
- if (!GetBankSide(slot))
+ if (!GetBattlerSide(slot))
{
transform = &eTransformStatuses[slot];
if (!transform->species)
@@ -2112,15 +2112,15 @@ s16 sub_807A100(u8 slot, u8 a2)
case 1:
return (coords->coords >> 4) * 8;
case 4:
- return GetBankPosition(slot, 2) - ((coords->coords >> 4) * 4);
+ return GetBattlerSpriteCoord(slot, 2) - ((coords->coords >> 4) * 4);
case 5:
- return GetBankPosition(slot, 2) + ((coords->coords >> 4) * 4);
+ return GetBattlerSpriteCoord(slot, 2) + ((coords->coords >> 4) * 4);
case 2:
- return GetBankPosition(slot, 3) - ((coords->coords & 0xf) * 4);
+ return GetBattlerSpriteCoord(slot, 3) - ((coords->coords & 0xf) * 4);
case 3:
- return GetBankPosition(slot, 3) + ((coords->coords & 0xf) * 4);
+ return GetBattlerSpriteCoord(slot, 3) + ((coords->coords & 0xf) * 4);
case 6:
- ret = GetBankPosition(slot, 1) + 0x1f;
+ ret = GetBattlerSpriteCoord(slot, 1) + 0x1f;
return ret - coords->y_offset;
default:
return 0;
@@ -2143,12 +2143,12 @@ void SetAverageBattlerPositions(u8 slot, bool8 a2, s16 *x, s16 *y)
v1 = 2;
v2 = 3;
}
- v3 = GetBankPosition(slot, v1);
- v4 = GetBankPosition(slot, v2);
+ v3 = GetBattlerSpriteCoord(slot, v1);
+ v4 = GetBattlerSpriteCoord(slot, v2);
if (IsDoubleBattle() && !IsContest())
{
- v5 = GetBankPosition(slot ^ 2, v1);
- v6 = GetBankPosition(slot ^ 2, v2);
+ v5 = GetBattlerSpriteCoord(slot ^ 2, v1);
+ v6 = GetBattlerSpriteCoord(slot ^ 2, v2);
}
else
{
@@ -2176,7 +2176,7 @@ u8 sub_807A4A0(int bank, u8 sprite, int species)
void sub_807A544(struct Sprite *sprite)
{
sub_8078650(sprite);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -2197,7 +2197,7 @@ void sub_807A544(struct Sprite *sprite)
void sub_807A5C4(struct Sprite *sprite)
{
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] *= -1;
@@ -2221,7 +2221,7 @@ void sub_807A5C4(struct Sprite *sprite)
void sub_807A63C(struct Sprite *sprite)
{
sub_8078650(sprite);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -2237,8 +2237,8 @@ void sub_807A69C(u8 taskId)
u16 src;
u16 dest;
struct Task *task = &gTasks[taskId];
- task->data[0] = GetAnimBankSpriteId(0);
- task->data[1] = (GetBankSide(gAnimBankAttacker)) ? -8 : 8;
+ task->data[0] = GetAnimBattlerSpriteId(0);
+ task->data[1] = (GetBattlerSide(gAnimBankAttacker)) ? -8 : 8;
task->data[2] = 0;
task->data[3] = 0;
gSprites[task->data[0]].pos2.x -= task->data[0];
@@ -2318,9 +2318,9 @@ void sub_807A8D4(struct Sprite *sprite)
// file_4
void sub_807A908(struct Sprite *sprite) {
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
- if (!GetBankSide(gAnimBankAttacker))
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ if (!GetBattlerSide(gAnimBankAttacker))
sprite->data[0] = 5;
else
sprite->data[0] = -10;
@@ -2346,7 +2346,7 @@ void sub_807A9BC(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5];
- if (!GetBankSide(gAnimBankTarget))
+ if (!GetBattlerSide(gAnimBankTarget))
{
x = (u16)gBattleAnimArgs[4] + 30;
sprite->pos1.x += x;