diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2018-02-07 00:40:22 -0500 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2018-02-07 00:40:22 -0500 |
commit | dcd35c895cb1c5680f92360cb084e6924ed3b76f (patch) | |
tree | e3b12bfd9f67e1237832602f03fe5bfd7380ab0b /src/battle/battle_controller_player.c | |
parent | eff6795887cc27f2c5139df9a6da70f4f02338b4 (diff) | |
parent | c79d259508d47a8b5bde5b9060b8fe8c6989bd44 (diff) |
Merge branch 'master' into unk_text_8095904
Diffstat (limited to 'src/battle/battle_controller_player.c')
-rw-r--r-- | src/battle/battle_controller_player.c | 889 |
1 files changed, 800 insertions, 89 deletions
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index 70773473d..e03e21849 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -35,13 +35,15 @@ struct MovePpInfo #define SUB_803037C_TILE_DATA_OFFSET 444 #endif -extern u16 gUnknown_030042A4; -extern u16 gUnknown_030042A0; +extern u16 gBattle_BG0_X; +extern u16 gBattle_BG0_Y; extern struct Window gUnknown_03004210; extern void (*gBattleBankFunc[])(void); +extern u32 gOamMatrixAllocBitmap; +extern u8 gUnknown_020297ED; extern u8 gActiveBank; extern u8 gActionSelectionCursor[]; extern u8 gDisplayedStringBattle[]; @@ -67,12 +69,12 @@ extern u8 gUnknown_02024E68[]; extern struct SpriteTemplate gUnknown_02024E8C; extern u8 gAnimMoveTurn; extern u8 gUnknown_02038470[]; -extern u16 gUnknown_030041B0; +extern u16 gBattle_BG3_X; extern u16 gBattle_BG1_Y; -extern u16 gUnknown_030041B8; +extern u16 gBattle_BG3_Y; extern u16 gBattle_BG2_Y; extern u16 gBattle_BG2_X; -extern u16 gUnknown_030042A4; +extern u16 gBattle_BG0_X; extern u16 gBattle_BG1_X; extern u8 gUnknown_03004344; extern u8 gUnknown_0300434C[]; @@ -87,7 +89,7 @@ extern void sub_802E220(); extern void sub_802E2D4(); extern void sub_802E004(void); extern void sub_802DF30(void); -extern void BattleMusicStop(void); +extern void BattleStopLowHpSound(void); extern void PlayerBufferExecCompleted(void); extern void bx_t1_healthbar_update(void); extern void nullsub_91(void); @@ -98,7 +100,7 @@ extern void move_anim_start_t2_for_situation(); extern void bx_blink_t1(void); extern void sub_8047858(); extern u8 GetBankSide(u8); -extern void sub_80E43C0(); +extern void StartBattleIntroAnim(); extern void oamt_add_pos2_onto_pos1(); extern void sub_8078B34(struct Sprite *); extern void StoreSpriteCallbackInData(); @@ -118,7 +120,7 @@ extern void sub_8031F24(void); extern void sub_80324BC(); extern u8 sub_8031720(); extern void bx_wait_t1(void); -extern u8 GetBankByPlayerAI(u8); +extern u8 GetBankByIdentity(u8); extern void sub_802DE10(void); extern void sub_80105EC(struct Sprite *); extern void sub_802D274(void); @@ -148,8 +150,8 @@ extern u8 gAbsentBankFlags; extern u8 gUnknown_03004344; extern u8 gNoOfAllBanks; extern u16 gBattlePartyID[]; -extern u16 gUnknown_030042A0; -extern u16 gUnknown_030042A4; +extern u16 gBattle_BG0_Y; +extern u16 gBattle_BG0_X; extern struct Window gUnknown_03004210; extern const u8 BattleText_SwitchWhich[]; extern u8 gUnknown_03004348; @@ -167,7 +169,7 @@ extern const u8 BattleText_LinkStandby[]; extern void dp11b_obj_instanciate(u8, u8, s8, s8); extern u8 GetBankIdentity(u8); -extern u8 GetBankByPlayerAI(u8); +extern u8 GetBankByIdentity(u8); extern void dp11b_obj_free(u8, u8); extern void sub_8010520(struct Sprite *); extern void sub_8010574(struct Sprite *); @@ -445,7 +447,7 @@ void sub_802C098(void) { if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && GetBankIdentity(gActiveBank) == 2 - && !(gAbsentBankFlags & gBitTable[GetBankByPlayerAI(0)]) + && !(gAbsentBankFlags & gBitTable[GetBankByIdentity(0)]) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { if (gBattleBufferA[gActiveBank][1] == 1) @@ -529,7 +531,7 @@ void sub_802C2EC(void) i--; if (i < 0) i = 3; - gUnknown_03004344 = GetBankByPlayerAI(arr[i]); + gUnknown_03004344 = GetBankByIdentity(arr[i]); } while(gUnknown_03004344 == gNoOfAllBanks); i = 0; switch (GetBankIdentity(gUnknown_03004344)) @@ -576,7 +578,7 @@ void sub_802C2EC(void) i++; if (i > 3) i = 0; - gUnknown_03004344 = GetBankByPlayerAI(arr[i]); + gUnknown_03004344 = GetBankByIdentity(arr[i]); } while (gUnknown_03004344 == gNoOfAllBanks); i = 0; switch (GetBankIdentity(gUnknown_03004344)) @@ -617,9 +619,14 @@ struct ChooseMoveStruct const u8 gUnknown_081FAE80[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT_BLUE WHITE2}"); +void debug_sub_8030C24(void); + void sub_802C68C(void) { u32 r8 = 0; +#if DEBUG + u8 count = 0; +#endif struct ChooseMoveStruct *r6 = (struct ChooseMoveStruct *)(gBattleBufferA[gActiveBank] + 4); if (gMain.newKeys & A_BUTTON) @@ -636,7 +643,7 @@ void sub_802C68C(void) if (r4 & 0x10) gUnknown_03004344 = gActiveBank; else - gUnknown_03004344 = GetBankByPlayerAI((GetBankIdentity(gActiveBank) & 1) ^ 1); + gUnknown_03004344 = GetBankByIdentity((GetBankIdentity(gActiveBank) & 1) ^ 1); if (gBattleBufferA[gActiveBank][1] == 0) { @@ -668,10 +675,10 @@ void sub_802C68C(void) gBattleBankFunc[gActiveBank] = sub_802C2EC; if (r4 & 0x12) gUnknown_03004344 = gActiveBank; - else if (gAbsentBankFlags & gBitTable[GetBankByPlayerAI(1)]) - gUnknown_03004344 = GetBankByPlayerAI(3); + else if (gAbsentBankFlags & gBitTable[GetBankByIdentity(1)]) + gUnknown_03004344 = GetBankByIdentity(3); else - gUnknown_03004344 = GetBankByPlayerAI(1); + gUnknown_03004344 = GetBankByIdentity(1); gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520; } } @@ -679,8 +686,8 @@ void sub_802C68C(void) { DestroyMenuCursor(); PlaySE(SE_SELECT); - gUnknown_030042A4 = 0; - gUnknown_030042A0 = 320; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 320; Emitcmd33(1, 10, 0xFFFF); PlayerBufferExecCompleted(); } @@ -744,12 +751,49 @@ void sub_802C68C(void) else gUnknown_03004344 = gMoveSelectionCursor[gActiveBank] + 1; sub_802E3B4(gUnknown_03004344, 27); - FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, BattleText_SwitchWhich, 0x290, 0x17, 0x37); - sub_8002F44(&gUnknown_03004210); + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + Text_InitWindow(&gUnknown_03004210, BattleText_SwitchWhich, 0x290, 0x17, 0x37); + Text_PrintWindow8002F44(&gUnknown_03004210); gBattleBankFunc[gActiveBank] = sub_802CA60; } } +#if DEBUG + else if (gUnknown_020297ED == 1 && (gMain.newKeys & START_BUTTON)) + { + const u8 *moveName; + s32 i; + + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x3A); + moveName = gMoveNames[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1)]; + Text_InitWindowAndPrintText(&gUnknown_03004210, moveName, 0x100, 2, 0x37); + ConvertIntToDecimalStringN( + gDisplayedStringBattle, + GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1), + 2, 3); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x110, 10, 0x37); + Text_InitWindowAndPrintText(&gUnknown_03004210, gString_TurnJP, 0x116, 1, 0x39); + ConvertIntToDecimalStringN(gDisplayedStringBattle, gAnimMoveTurn, 2, 3); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x11C, 4, 0x39); + for (i = 0; i < 64; i++) + { + if (gSprites[i].inUse) + count++; + } + ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x122, 8, 0x39); + count = GetTaskCount(); + ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x126, 11, 0x39); + for (i = 0, count = 0; i < 32; i++) + { + if (gOamMatrixAllocBitmap & (1 << i)) + count++; + } + ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x12A, 14, 0x39); + gBattleBankFunc[gActiveBank] = debug_sub_8030C24; + } +#endif } extern const u8 BattleText_Format[]; @@ -853,9 +897,9 @@ void sub_802CA60(void) gBattleBankFunc[gActiveBank] = sub_802C68C; gMoveSelectionCursor[gActiveBank] = gUnknown_03004344; sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); - FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37); - sub_8002F44(&gUnknown_03004210); + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + Text_InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37); + Text_PrintWindow8002F44(&gUnknown_03004210); sub_802E220(); sub_802E2D4(); } @@ -866,9 +910,9 @@ void sub_802CA60(void) sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); sub_802E12C(gMoveSelectionCursor[gActiveBank], BattleText_Format); gBattleBankFunc[gActiveBank] = sub_802C68C; - FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37); - sub_8002F44(&gUnknown_03004210); + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + Text_InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37); + Text_PrintWindow8002F44(&gUnknown_03004210); sub_802E220(); sub_802E2D4(); } @@ -956,6 +1000,688 @@ void sub_802D18C(void) } } +#if DEBUG +__attribute__((naked)) +void debug_sub_8030C24(void) +{ + asm("\ + push {r4, r5, r6, lr}\n\ + add sp, sp, #0xfffffff4\n\ + ldr r1, ._293 @ gBattlePartyID\n\ + ldr r4, ._293 + 4 @ gActiveBank\n\ + ldrb r0, [r4]\n\ + lsl r0, r0, #0x1\n\ + add r0, r0, r1\n\ + ldrh r1, [r0]\n\ + mov r0, #0x64\n\ + mul r0, r0, r1\n\ + ldr r1, ._293 + 8 @ gPlayerParty\n\ + add r0, r0, r1\n\ + mov r1, #0xd\n\ + bl GetMonData\n\ + add r1, sp, #0x8\n\ + strh r0, [r1]\n\ + ldr r5, ._293 + 12 @ gMain\n\ + ldrh r1, [r5, #0x30]\n\ + cmp r1, #0x20\n\ + bne ._286 @cond_branch\n\ + b ._287\n\ +._286:\n\ + cmp r1, #0x20\n\ + bgt ._288 @cond_branch\n\ + cmp r1, #0x8\n\ + beq ._289 @cond_branch\n\ + cmp r1, #0x8\n\ + bgt ._290 @cond_branch\n\ + cmp r1, #0x4\n\ + beq ._291 @cond_branch\n\ + b ._348\n\ +._294:\n\ + .align 2, 0\n\ +._293:\n\ + .word gBattlePartyID\n\ + .word gActiveBank\n\ + .word gPlayerParty\n\ + .word gMain\n\ +._290:\n\ + cmp r1, #0x10\n\ + bne ._295 @cond_branch\n\ + b ._296\n\ +._295:\n\ + b ._348\n\ +._288:\n\ + cmp r1, #0x80\n\ + bne ._298 @cond_branch\n\ + b ._302\n\ +._298:\n\ + cmp r1, #0x80\n\ + bgt ._300 @cond_branch\n\ + cmp r1, #0x40\n\ + bne ._301 @cond_branch\n\ + b ._302\n\ +._301:\n\ + b ._348\n\ +._300:\n\ + mov r0, #0x80\n\ + lsl r0, r0, #0x1\n\ + cmp r1, r0\n\ + bne ._304 @cond_branch\n\ + b ._305\n\ +._304:\n\ + mov r0, #0x80\n\ + lsl r0, r0, #0x2\n\ + cmp r1, r0\n\ + bne ._306 @cond_branch\n\ + b ._307\n\ +._306:\n\ + b ._348\n\ +._289:\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + bl dp11b_obj_free\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + bl dp11b_obj_free\n\ + ldr r0, ._312 @ gBankAttacker\n\ + ldrb r2, [r4]\n\ + strb r2, [r0]\n\ + ldrh r1, [r5, #0x28]\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._310 @cond_branch\n\ + ldr r0, ._312 + 4 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._310 @cond_branch\n\ + ldr r0, ._312 + 8 @ gBankTarget\n\ + mov r1, #0x2\n\ + eor r1, r1, r2\n\ + strb r1, [r0]\n\ + b ._311\n\ +._313:\n\ + .align 2, 0\n\ +._312:\n\ + .word gBankAttacker\n\ + .word gBattleTypeFlags\n\ + .word gBankTarget\n\ +._310:\n\ + ldr r0, ._317 @ gMain\n\ + ldrh r1, [r0, #0x28]\n\ + mov r2, #0x1\n\ + add r0, r2, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._315 @cond_branch\n\ + ldr r0, ._317 + 4 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + add r0, r2, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._315 @cond_branch\n\ + mov r0, #0x3\n\ + b ._316\n\ +._318:\n\ + .align 2, 0\n\ +._317:\n\ + .word gMain\n\ + .word gBattleTypeFlags\n\ +._315:\n\ + mov r0, #0x1\n\ +._316:\n\ + bl GetBankByIdentity\n\ + ldr r1, ._320 @ gBankTarget\n\ + strb r0, [r1]\n\ +._311:\n\ + mov r0, #0x0\n\ + bl sub_80326EC\n\ + add r0, sp, #0x8\n\ + ldrh r0, [r0]\n\ + bl DoMoveAnim\n\ + ldr r1, ._320 + 4 @ gBattleBankFunc\n\ + ldr r0, ._320 + 8 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + b ._332\n\ +._321:\n\ + .align 2, 0\n\ +._320:\n\ + .word gBankTarget\n\ + .word gBattleBankFunc\n\ + .word gActiveBank\n\ +._291:\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + bl dp11b_obj_free\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + bl dp11b_obj_free\n\ + ldr r0, ._325 @ gBankTarget\n\ + ldrb r2, [r4]\n\ + strb r2, [r0]\n\ + ldrh r1, [r5, #0x28]\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._323 @cond_branch\n\ + ldr r0, ._325 + 4 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._323 @cond_branch\n\ + ldr r0, ._325 + 8 @ gBankAttacker\n\ + mov r1, #0x2\n\ + eor r1, r1, r2\n\ + strb r1, [r0]\n\ + b ._324\n\ +._326:\n\ + .align 2, 0\n\ +._325:\n\ + .word gBankTarget\n\ + .word gBattleTypeFlags\n\ + .word gBankAttacker\n\ +._323:\n\ + ldr r0, ._330 @ gMain\n\ + ldrh r1, [r0, #0x28]\n\ + mov r2, #0x1\n\ + add r0, r2, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._328 @cond_branch\n\ + ldr r0, ._330 + 4 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + add r0, r2, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._328 @cond_branch\n\ + mov r0, #0x3\n\ + b ._329\n\ +._331:\n\ + .align 2, 0\n\ +._330:\n\ + .word gMain\n\ + .word gBattleTypeFlags\n\ +._328:\n\ + mov r0, #0x1\n\ +._329:\n\ + bl GetBankByIdentity\n\ + ldr r1, ._333 @ gBankAttacker\n\ + strb r0, [r1]\n\ +._324:\n\ + mov r0, #0x0\n\ + bl sub_80326EC\n\ + add r0, sp, #0x8\n\ + ldrh r0, [r0]\n\ + bl DoMoveAnim\n\ + ldr r1, ._333 + 4 @ gBattleBankFunc\n\ + ldr r0, ._333 + 8 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + b ._332\n\ +._334:\n\ + .align 2, 0\n\ +._333:\n\ + .word gBankAttacker\n\ + .word gBattleBankFunc\n\ + .word gActiveBank\n\ +._305:\n\ + ldrh r1, [r5, #0x28]\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._336 @cond_branch\n\ + ldr r0, ._338 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._336 @cond_branch\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + bl dp11b_obj_free\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + bl dp11b_obj_free\n\ + mov r0, #0x3\n\ + bl GetBankByIdentity\n\ + ldr r1, ._338 + 4 @ gBankAttacker\n\ + strb r0, [r1]\n\ + mov r0, #0x1\n\ + b ._337\n\ +._339:\n\ + .align 2, 0\n\ +._338:\n\ + .word gBattleTypeFlags\n\ + .word gBankAttacker\n\ +._336:\n\ + add r0, sp, #0x8\n\ + mov r1, #0x0\n\ + ldsh r0, [r0, r1]\n\ + add r0, r0, #0x9\n\ + add r1, sp, #0x8\n\ + strh r0, [r1]\n\ +._296:\n\ + add r0, sp, #0x8\n\ + mov r2, #0x0\n\ + ldsh r0, [r0, r2]\n\ + add r0, r0, #0x1\n\ + lsl r2, r0, #0x10\n\ + add r1, sp, #0x8\n\ + strh r0, [r1]\n\ + mov r0, #0xb1\n\ + lsl r0, r0, #0x11\n\ + cmp r2, r0\n\ + ble ._347 @cond_branch\n\ + mov r1, #0x1\n\ + add r0, sp, #0x8\n\ + strh r1, [r0]\n\ + b ._347\n\ +._307:\n\ + ldrh r1, [r5, #0x28]\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._343 @cond_branch\n\ + ldr r0, ._345 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._343 @cond_branch\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + bl dp11b_obj_free\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + bl dp11b_obj_free\n\ + mov r0, #0x1\n\ + bl GetBankByIdentity\n\ + ldr r1, ._345 + 4 @ gBankAttacker\n\ + strb r0, [r1]\n\ + mov r0, #0x3\n\ +._337:\n\ + bl GetBankByIdentity\n\ + ldr r1, ._345 + 8 @ gBankTarget\n\ + strb r0, [r1]\n\ + mov r0, #0x0\n\ + bl sub_80326EC\n\ + add r0, sp, #0x8\n\ + ldrh r0, [r0]\n\ + bl DoMoveAnim\n\ + ldr r1, ._345 + 12 @ gBattleBankFunc\n\ + ldrb r0, [r4]\n\ +._332:\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r1\n\ + ldr r1, ._345 + 16 @ debug_sub_803107C\n\ + str r1, [r0]\n\ + b ._348\n\ +._346:\n\ + .align 2, 0\n\ +._345:\n\ + .word gBattleTypeFlags\n\ + .word gBankAttacker\n\ + .word gBankTarget\n\ + .word gBattleBankFunc\n\ + .word debug_sub_803107C+1\n\ +._343:\n\ + add r1, sp, #0x8\n\ + add r0, r1, #0\n\ + ldrh r0, [r0]\n\ + sub r0, r0, #0x9\n\ + strh r0, [r1]\n\ +._287:\n\ + add r1, sp, #0x8\n\ + add r0, r1, #0\n\ + ldrh r0, [r0]\n\ + sub r0, r0, #0x1\n\ + strh r0, [r1]\n\ + lsl r0, r0, #0x10\n\ + cmp r0, #0\n\ + bgt ._347 @cond_branch\n\ + mov r2, #0xb1\n\ + lsl r2, r2, #0x1\n\ + add r0, r2, #0\n\ + strh r0, [r1]\n\ +._347:\n\ + ldr r1, ._349 @ gBattlePartyID\n\ + ldr r4, ._349 + 4 @ gActiveBank\n\ + ldrb r0, [r4]\n\ + lsl r0, r0, #0x1\n\ + add r0, r0, r1\n\ + ldrh r1, [r0]\n\ + mov r0, #0x64\n\ + mul r0, r0, r1\n\ + ldr r1, ._349 + 8 @ gPlayerParty\n\ + add r0, r0, r1\n\ + mov r1, #0xd\n\ + add r2, sp, #0x8\n\ + bl SetMonData\n\ + ldr r2, ._349 + 12 @ gBattleMons\n\ + ldrb r1, [r4]\n\ + mov r0, #0x58\n\ + mul r0, r0, r1\n\ + add r0, r0, r2\n\ + add r1, sp, #0x8\n\ + ldrh r1, [r1]\n\ + strh r1, [r0, #0xc]\n\ + ldr r5, ._349 + 16 @ gUnknown_03004210\n\ + ldr r1, ._349 + 20 @ 0x1016\n\ + mov r0, #0x10\n\ + str r0, [sp]\n\ + mov r0, #0x38\n\ + str r0, [sp, #0x4]\n\ + add r0, r5, #0\n\ + mov r2, #0x1\n\ + mov r3, #0x37\n\ + bl Text_FillWindowRect\n\ + add r0, sp, #0x8\n\ + mov r2, #0x0\n\ + ldsh r1, [r0, r2]\n\ + mov r0, #0xd\n\ + mul r1, r1, r0\n\ + ldr r0, ._349 + 24 @ gMoveNames\n\ + add r1, r1, r0\n\ + mov r2, #0x80\n\ + lsl r2, r2, #0x1\n\ + mov r6, #0x37\n\ + str r6, [sp]\n\ + add r0, r5, #0\n\ + mov r3, #0x2\n\ + bl Text_InitWindowAndPrintText\n\ + ldr r4, ._349 + 28 @ gDisplayedStringBattle\n\ + add r0, sp, #0x8\n\ + mov r2, #0x0\n\ + ldsh r1, [r0, r2]\n\ + add r0, r4, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x3\n\ + bl ConvertIntToDecimalStringN\n\ + mov r2, #0x88\n\ + lsl r2, r2, #0x1\n\ + str r6, [sp]\n\ + add r0, r5, #0\n\ + add r1, r4, #0\n\ + mov r3, #0xa\n\ + bl Text_InitWindowAndPrintText\n\ + b ._348\n\ +._350:\n\ + .align 2, 0\n\ +._349:\n\ + .word gBattlePartyID\n\ + .word gActiveBank\n\ + .word gPlayerParty\n\ + .word gBattleMons\n\ + .word gUnknown_03004210\n\ + .word 0x1016\n\ + .word gMoveNames\n\ + .word gDisplayedStringBattle\n\ +._302:\n\ + ldr r0, ._353 @ gMain\n\ + ldrh r0, [r0, #0x30]\n\ + cmp r0, #0x40\n\ + bne ._351 @cond_branch\n\ + ldr r1, ._353 + 4 @ gAnimMoveTurn\n\ + ldrb r0, [r1]\n\ + sub r0, r0, #0x1\n\ + b ._352\n\ +._354:\n\ + .align 2, 0\n\ +._353:\n\ + .word gMain\n\ + .word gAnimMoveTurn\n\ +._351:\n\ + ldr r1, ._359 @ gAnimMoveTurn\n\ + ldrb r0, [r1]\n\ + add r0, r0, #0x1\n\ +._352:\n\ + strb r0, [r1]\n\ + ldr r4, ._359 + 4 @ gDisplayedStringBattle\n\ + ldrb r1, [r1]\n\ + add r0, r4, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x3\n\ + bl ConvertIntToDecimalStringN\n\ + ldr r0, ._359 + 8 @ gUnknown_03004210\n\ + mov r2, #0x8e\n\ + lsl r2, r2, #0x1\n\ + mov r1, #0x39\n\ + str r1, [sp]\n\ + add r1, r4, #0\n\ + mov r3, #0x4\n\ + bl Text_InitWindowAndPrintText\n\ +._348:\n\ + ldr r0, ._359 + 12 @ gMain\n\ + ldrh r2, [r0, #0x28]\n\ + mov r1, #0xc0\n\ + lsl r1, r1, #0x2\n\ + add r0, r1, #0\n\ + and r0, r0, r2\n\ + cmp r0, r1\n\ + bne ._355 @cond_branch\n\ + mov r4, #0x0\n\ + ldr r5, ._359 + 4 @ gDisplayedStringBattle\n\ + ldr r6, ._359 + 8 @ gUnknown_03004210\n\ +._361:\n\ + add r0, r5, #0\n\ + ldr r1, ._359 + 16 @ BattleText_Format\n\ + bl StringCopy\n\ + ldr r1, ._359 + 20 @ gBattlePartyID\n\ + ldr r0, ._359 + 24 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + lsl r0, r0, #0x1\n\ + add r0, r0, r1\n\ + ldrh r1, [r0]\n\ + mov r0, #0x64\n\ + mul r0, r0, r1\n\ + ldr r1, ._359 + 28 @ gPlayerParty\n\ + add r0, r0, r1\n\ + add r1, r4, #0\n\ + add r1, r1, #0xd\n\ + bl GetMonData\n\ + mov r1, #0xd\n\ + mul r1, r1, r0\n\ + ldr r0, ._359 + 32 @ gMoveNames\n\ + add r1, r1, r0\n\ + add r0, r5, #0\n\ + bl StringAppend\n\ + lsl r0, r4, #0x14\n\ + mov r1, #0x80\n\ + lsl r1, r1, #0x11\n\ + add r0, r0, r1\n\ + lsr r2, r0, #0x10\n\ + mov r0, #0x1\n\ + and r0, r0, r4\n\ + mov r3, #0x2\n\ + cmp r0, #0\n\ + beq ._356 @cond_branch\n\ + mov r3, #0xa\n\ +._356:\n\ + cmp r4, #0x1\n\ + bhi ._357 @cond_branch\n\ + mov r0, #0x37\n\ + b ._358\n\ +._360:\n\ + .align 2, 0\n\ +._359:\n\ + .word gAnimMoveTurn\n\ + .word gDisplayedStringBattle\n\ + .word gUnknown_03004210\n\ + .word gMain\n\ + .word BattleText_Format\n\ + .word gBattlePartyID\n\ + .word gActiveBank\n\ + .word gPlayerParty\n\ + .word gMoveNames\n\ +._357:\n\ + mov r0, #0x39\n\ +._358:\n\ + str r0, [sp]\n\ + add r0, r6, #0\n\ + add r1, r5, #0\n\ + bl Text_InitWindow\n\ + ldr r0, ._362 @ gUnknown_03004210\n\ + bl Text_PrintWindow8002F44\n\ + add r0, r4, #1\n\ + lsl r0, r0, #0x18\n\ + lsr r4, r0, #0x18\n\ + cmp r4, #0x3\n\ + bls ._361 @cond_branch\n\ + ldr r1, ._362 + 4 @ gBattleBankFunc\n\ + ldr r0, ._362 + 8 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r1\n\ + ldr r1, ._362 + 12 @ sub_802C68C\n\ + str r1, [r0]\n\ +._355:\n\ + add sp, sp, #0xc\n\ + pop {r4, r5, r6}\n\ + pop {r0}\n\ + bx r0\n\ +._363:\n\ + .align 2, 0\n\ +._362:\n\ + .word gUnknown_03004210\n\ + .word gBattleBankFunc\n\ + .word gActiveBank\n\ + .word sub_802C68C+1"); +} + +__attribute__((naked)) +void debug_sub_803107C(void) +{ + asm("\ + push {r4, r5, r6, r7, lr}\n\ + add sp, sp, #0xfffffffc\n\ + mov r7, #0x0\n\ + ldr r0, ._369 @ gAnimScriptCallback\n\ + ldr r0, [r0]\n\ + bl _call_via_r0\n\ + ldr r0, ._369 + 4 @ gAnimScriptActive\n\ + ldrb r0, [r0]\n\ + cmp r0, #0\n\ + bne ._364 @cond_branch\n\ + mov r0, #0x1\n\ + bl sub_80326EC\n\ + ldr r4, ._369 + 8 @ gActiveBank\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + mov r2, #0x7\n\ + mov r3, #0x1\n\ + bl dp11b_obj_instanciate\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + mov r2, #0x7\n\ + mov r3, #0x1\n\ + bl dp11b_obj_instanciate\n\ + ldr r0, ._369 + 12 @ gSprites\n\ + add r2, r0, #0\n\ + add r2, r2, #0x3e\n\ + mov r1, #0x3f\n\ +._366:\n\ + ldrb r0, [r2]\n\ + lsl r0, r0, #0x1f\n\ + cmp r0, #0\n\ + beq ._365 @cond_branch\n\ + add r0, r7, #1\n\ + lsl r0, r0, #0x18\n\ + lsr r7, r0, #0x18\n\ +._365:\n\ + add r2, r2, #0x44\n\ + sub r1, r1, #0x1\n\ + cmp r1, #0\n\ + bge ._366 @cond_branch\n\ + ldr r4, ._369 + 16 @ gDisplayedStringBattle\n\ + add r0, r4, #0\n\ + add r1, r7, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x2\n\ + bl ConvertIntToDecimalStringN\n\ + ldr r6, ._369 + 20 @ gUnknown_03004210\n\ + mov r2, #0x91\n\ + lsl r2, r2, #0x1\n\ + mov r5, #0x39\n\ + str r5, [sp]\n\ + add r0, r6, #0\n\ + add r1, r4, #0\n\ + mov r3, #0x8\n\ + bl Text_InitWindowAndPrintText\n\ + bl GetTaskCount\n\ + lsl r0, r0, #0x18\n\ + lsr r7, r0, #0x18\n\ + add r0, r4, #0\n\ + add r1, r7, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x2\n\ + bl ConvertIntToDecimalStringN\n\ + mov r2, #0x93\n\ + lsl r2, r2, #0x1\n\ + str r5, [sp]\n\ + add r0, r6, #0\n\ + add r1, r4, #0\n\ + mov r3, #0xb\n\ + bl Text_InitWindowAndPrintText\n\ + mov r1, #0x0\n\ + mov r7, #0x0\n\ + ldr r0, ._369 + 24 @ gOamMatrixAllocBitmap\n\ + mov r3, #0x1\n\ + ldr r2, [r0]\n\ +._368:\n\ + add r0, r3, #0\n\ + LSL r0, r1\n\ + and r0, r0, r2\n\ + cmp r0, #0\n\ + beq ._367 @cond_branch\n\ + add r0, r7, #1\n\ + lsl r0, r0, #0x18\n\ + lsr r7, r0, #0x18\n\ +._367:\n\ + add r1, r1, #0x1\n\ + cmp r1, #0x1f\n\ + ble ._368 @cond_branch\n\ + ldr r4, ._369 + 16 @ gDisplayedStringBattle\n\ + add r0, r4, #0\n\ + add r1, r7, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x2\n\ + bl ConvertIntToDecimalStringN\n\ + ldr r0, ._369 + 20 @ gUnknown_03004210\n\ + mov r2, #0x95\n\ + lsl r2, r2, #0x1\n\ + mov r1, #0x39\n\ + str r1, [sp]\n\ + add r1, r4, #0\n\ + mov r3, #0xe\n\ + bl Text_InitWindowAndPrintText\n\ + ldr r1, ._369 + 28 @ gBattleBankFunc\n\ + ldr r0, ._369 + 8 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r1\n\ + ldr r1, ._369 + 32 @ debug_sub_8030C24\n\ + str r1, [r0]\n\ +._364:\n\ + add sp, sp, #0x4\n\ + pop {r4, r5, r6, r7}\n\ + pop {r0}\n\ + bx r0\n\ +._370:\n\ + .align 2, 0\n\ +._369:\n\ + .word gAnimScriptCallback\n\ + .word gAnimScriptActive\n\ + .word gActiveBank\n\ + .word gSprites\n\ + .word gDisplayedStringBattle\n\ + .word gUnknown_03004210\n\ + .word gOamMatrixAllocBitmap\n\ + .word gBattleBankFunc\n\ + .word debug_sub_8030C24+1"); +} +#endif + void sub_802D204(void) { if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy) @@ -1019,9 +1745,9 @@ void sub_802D31C(void) m4aMPlayContinue(&gMPlay_BGM); else m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256); - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); if (IsDoubleBattle()) - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2); ewram17810[gActiveBank].unk9 = 3; gBattleBankFunc[gActiveBank] = sub_802D2E0; } @@ -1077,7 +1803,7 @@ void sub_802D730(void) if (!ewram17810[gActiveBank].unk0_6 && !IsCryPlayingOrClearCrySongs()) { m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); PlayerBufferExecCompleted(); } } @@ -1118,7 +1844,7 @@ void bx_t1_healthbar_update(void) } else { - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); PlayerBufferExecCompleted(); } } @@ -1495,7 +2221,7 @@ void sub_802DF30(void) void sub_802DF88(void) { - if (gMain.callback2 == sub_800F808 && !gPaletteFade.active) + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { if (gUnknown_0202E8F4 == 1) Emitcmd34(1, gUnknown_0202E8F5, gUnknown_02038470); @@ -1519,7 +2245,7 @@ void sub_802E004(void) void sub_802E03C(void) { - if (gMain.callback2 == sub_800F808 && !gPaletteFade.active) + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { Emitcmd35(1, gSpecialVar_ItemId); PlayerBufferExecCompleted(); @@ -1557,13 +2283,13 @@ void sub_802E12C(s32 a, const u8 *b) StringCopy(gDisplayedStringBattle, b); StringAppend(gDisplayedStringBattle, gMoveNames[r4->moves[a]]); - InitWindow( + Text_InitWindow( &gUnknown_03004210, gDisplayedStringBattle, 0x300 + a * 20, (a & 1) ? 11 : 1, (a < 2) ? 0x37 : 0x39); - sub_8002F44(&gUnknown_03004210); + Text_PrintWindow8002F44(&gUnknown_03004210); } void sub_802E1B0(void) @@ -1572,7 +2298,7 @@ void sub_802E1B0(void) s32 i; gUnknown_03004348 = 0; - FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 0x14, 0x3A); + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 0x14, 0x3A); for (i = 0; i < 4; i++) { nullsub_7(i); @@ -1601,8 +2327,8 @@ void sub_802E220(void) str = ConvertIntToDecimalStringN(str, r4->pp[gMoveSelectionCursor[gActiveBank]], 1, 2); *str++ = CHAR_SLASH; ConvertIntToDecimalStringN(str, r4->unkC[gMoveSelectionCursor[gActiveBank]], 1, 2); - InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2A2, 0x19, 0x37); - sub_8002F44(&gUnknown_03004210); + Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2A2, 0x19, 0x37); + Text_PrintWindow8002F44(&gUnknown_03004210); } } @@ -1613,8 +2339,8 @@ void sub_802E2D4(void) { if (gBattleBufferA[gActiveBank][2] == 1) { - FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, BattleText_ForgetMove, 0x290, 0x13, 0x37); + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + Text_InitWindow(&gUnknown_03004210, BattleText_ForgetMove, 0x290, 0x13, 0x37); } else { @@ -1623,10 +2349,10 @@ void sub_802E2D4(void) str = StringCopy(str, BattleText_Format); StringCopy(str, gTypeNames[gBattleMoves[r4->moves[gMoveSelectionCursor[gActiveBank]]].type]); - FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x39, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2C0, 0x17, 0x39); + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x39, 0x1C, 0x3A); + Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2C0, 0x17, 0x39); } - sub_8002F44(&gUnknown_03004210); + Text_PrintWindow8002F44(&gUnknown_03004210); } const u8 gUnknown_081FAE89[][2] = @@ -1652,7 +2378,7 @@ const u8 gUnknown_081FAE91[][2] = void sub_802E3B4(u8 a, int unused) { sub_814A958(0x48); - sub_814A880(gUnknown_081FAE89[a][0], gUnknown_081FAE89[a][1]); + MenuCursor_SetPos814A880(gUnknown_081FAE89[a][0], gUnknown_081FAE89[a][1]); } void nullsub_7(u8 a) @@ -1662,7 +2388,7 @@ void nullsub_7(u8 a) void sub_802E3E4(u8 a, int unused) { sub_814A958(0x2A); - sub_814A880(gUnknown_081FAE91[a][0], gUnknown_081FAE91[a][1]); + MenuCursor_SetPos814A880(gUnknown_081FAE91[a][0], gUnknown_081FAE91[a][1]); } void nullsub_8(u8 a) @@ -1695,9 +2421,9 @@ void b_link_standby_message(void) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) { - gUnknown_030042A4 = 0; - gUnknown_030042A0 = 0; - sub_8002EB0(&gUnknown_03004210, BattleText_LinkStandby, 0x90, 2, 15); + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + Text_InitWindow8002EB0(&gUnknown_03004210, BattleText_LinkStandby, 0x90, 2, 15); } } @@ -2278,7 +3004,7 @@ void dp01_setattr_by_ch1_for_player_pokemon(u8 a) SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); break; } - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); } void PlayerHandlecmd3(void) @@ -2438,7 +3164,7 @@ void PlayerHandlecmd10(void) if (ewram17810[gActiveBank].unk0_6 == 0) { ewram17810[gActiveBank].unk4 = 0; - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); PlaySE12WithPanning(SE_POKE_DEAD, -64); gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0; gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5; @@ -2458,7 +3184,7 @@ void PlayerHandlecmd12(void) { ewram17840.unk8 = 4; gDoingBattleAnim = 1; - move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 3); + move_anim_start_t4(gActiveBank, gActiveBank, GetBankByIdentity(1), 3); gBattleBankFunc[gActiveBank] = bx_wait_t1; } @@ -2468,7 +3194,7 @@ void PlayerHandleBallThrow(void) ewram17840.unk8 = var; gDoingBattleAnim = 1; - move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 3); + move_anim_start_t4(gActiveBank, gActiveBank, GetBankByIdentity(1), 3); gBattleBankFunc[gActiveBank] = bx_wait_t1; } @@ -2559,10 +3285,10 @@ void sub_8030190(void) void PlayerHandlePrintString(void) { - gUnknown_030042A4 = 0; - gUnknown_030042A0 = 0; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]); - sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15); + Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15); gBattleBankFunc[gActiveBank] = sub_802DF18; } @@ -2578,16 +3304,16 @@ void PlayerHandlecmd18(void) { int r4; - gUnknown_030042A4 = 0; - gUnknown_030042A0 = 160; - FillWindowRect(&gUnknown_03004210, 10, 2, 15, 27, 18); - FillWindowRect(&gUnknown_03004210, 10, 2, 35, 16, 38); + gBattle_BG0_X = 0; + gBattle_BG0_Y = 160; + Text_FillWindowRect(&gUnknown_03004210, 10, 2, 15, 27, 18); + Text_FillWindowRect(&gUnknown_03004210, 10, 2, 35, 16, 38); gBattleBankFunc[gActiveBank] = sub_802C098; - InitWindow(&gUnknown_03004210, BattleText_MenuOptions, 400, 18, 35); - sub_8002F44(&gUnknown_03004210); - sub_814A5C0(0, 0xFFFF, 12, 11679, 0); + Text_InitWindow(&gUnknown_03004210, BattleText_MenuOptions, 400, 18, 35); + Text_PrintWindow8002F44(&gUnknown_03004210); + MenuCursor_Create814A5C0(0, 0xFFFF, 12, 11679, 0); for (r4 = 0; r4 < 4; r4++) nullsub_8(r4); @@ -2595,8 +3321,8 @@ void PlayerHandlecmd18(void) sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); StrCpyDecodeToDisplayedStringBattle(BattleText_OtherMenu); - InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_803037C_TILE_DATA_OFFSET, 2, 35); - sub_8002F44(&gUnknown_03004210); + Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_803037C_TILE_DATA_OFFSET, 2, 35); + Text_PrintWindow8002F44(&gUnknown_03004210); } void PlayerHandlecmd19() @@ -2605,22 +3331,22 @@ void PlayerHandlecmd19() void PlayerHandlecmd20(void) { - sub_814A5C0(0, 0xFFFF, 12, 0x2D9F, 0); + MenuCursor_Create814A5C0(0, 0xFFFF, 12, 0x2D9F, 0); sub_80304A8(); gBattleBankFunc[gActiveBank] = sub_802C68C; } void sub_80304A8(void) { - gUnknown_030042A4 = 0; - gUnknown_030042A0 = 320; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 320; sub_802E1B0(); gUnknown_03004344 = 0xFF; sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); if (gBattleBufferA[gActiveBank][2] != 1) { - InitWindow(&gUnknown_03004210, BattleText_PP, 656, 23, 55); - sub_8002F44(&gUnknown_03004210); + Text_InitWindow(&gUnknown_03004210, BattleText_PP, 656, 23, 55); + Text_PrintWindow8002F44(&gUnknown_03004210); } sub_802E220(); sub_802E2D4(); @@ -2655,7 +3381,7 @@ void PlayerHandlecmd22(void) void PlayerHandlecmd23(void) { - BattleMusicStop(); + BattleStopLowHpSound(); BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0); PlayerBufferExecCompleted(); } @@ -2749,22 +3475,7 @@ void PlayerHandleDMATransfer(void) | (gBattleBufferA[gActiveBank][4] << 24); u16 val2 = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8); - const u8 *src = &gBattleBufferA[gActiveBank][7]; - u8 *dst = (u8 *)val1; - u32 size = val2; - - while (1) - { - if (size <= 0x1000) - { - DmaCopy16(3, src, dst, size); - break; - } - DmaCopy16(3, src, dst, 0x1000); - src += 0x1000; - dst += 0x1000; - size -= 0x1000; - } + Dma3CopyLarge16_(&gBattleBufferA[gActiveBank][7], (u8 *)val1, val2); PlayerBufferExecCompleted(); } @@ -2875,7 +3586,7 @@ void PlayerHandleFaintingCry(void) void PlayerHandleIntroSlide(void) { - sub_80E43C0(gBattleBufferA[gActiveBank][1]); + StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]); gUnknown_02024DE8 |= 1; PlayerBufferExecCompleted(); } |