diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-06-23 20:22:40 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-06-24 15:44:43 -0500 |
commit | 760f6307a5770f53f64618dc775204f4231b52d4 (patch) | |
tree | e5790d0413d583ffb0095d7e374e0486a77b033d /src | |
parent | 4313b2f49d22f4e5a6db3c45f9f3a434079a7c1f (diff) |
Decompile more of battle_anim_812C144.c
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/battle_anim_812C144.c | 479 |
1 files changed, 479 insertions, 0 deletions
diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c index cef1fb97c..eeb2c3514 100644 --- a/src/battle/battle_anim_812C144.c +++ b/src/battle/battle_anim_812C144.c @@ -36,10 +36,14 @@ extern const union AffineAnimCmd gUnknown_084024B0[]; extern const union AffineAnimCmd gUnknown_08402518[]; extern const union AffineAnimCmd gUnknown_08402540[]; extern const union AffineAnimCmd gUnknown_08402590[]; +extern const union AffineAnimCmd gUnknown_08402610[]; extern const u32 gUnknown_08D2AA98[]; extern const u32 gUnknown_08D2A9E0[]; extern const u16 gUnknown_08D2AA80[]; extern const s8 gUnknown_084025C0[]; +extern const s8 gUnknown_08402604[]; +extern const u8 gUnknown_08402608[]; +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_84025EC; extern u8 gBattleMonForms[]; extern u8 gBankSpriteIds[]; @@ -65,6 +69,12 @@ static void sub_812D06C(u8 taskId); static void sub_812D254(struct Sprite *sprite); static void sub_812D4EC(struct Sprite *sprite); static void sub_812D5E8(struct Sprite *sprite); +static void sub_812DFEC(struct Sprite *sprite); +static void sub_812E09C(struct Sprite *sprite); +static void sub_812E0F8(struct Sprite *sprite); +static void sub_812E638(u8 taskId); +static void sub_812E7F0(struct Sprite *sprite); +static void sub_812E8B4(u8 taskId); void sub_812C144(struct Sprite *sprite) @@ -1362,3 +1372,472 @@ void sub_812DB84(u8 taskId) break; } } + +void sub_812DEAC(struct Sprite *sprite) +{ + s16 var0; + u8 spriteId1; + u8 spriteId2; + + var0 = Random(); + var0 &= 0x3F; + if (var0 > 31) + var0 = 32 - var0; + + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + var0; + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 32; + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + + spriteId1 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + spriteId2 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + StartSpriteAnim(&gSprites[spriteId1], 1); + StartSpriteAnim(&gSprites[spriteId2], 2); + + gSprites[spriteId1].data[1] = gBattleAnimArgs[0]; + gSprites[spriteId1].data[2] = gBattleAnimArgs[1]; + gSprites[spriteId2].data[1] = gBattleAnimArgs[0]; + gSprites[spriteId2].data[2] = gBattleAnimArgs[1]; + gSprites[spriteId1].data[7] = -1; + gSprites[spriteId2].data[7] = -1; + gSprites[spriteId1].invisible = 1; + gSprites[spriteId2].invisible = 1; + gSprites[spriteId1].callback = sub_812E0F8; + gSprites[spriteId2].callback = sub_812E0F8; + + sprite->data[6] = spriteId1; + sprite->data[7] = spriteId2; + sprite->callback = sub_812DFEC; +} + +static void sub_812DFEC(struct Sprite *sprite) +{ + int var0; + s8 var1; + + var0 = (u16)sprite->data[2] + (u16)sprite->data[3]; + var1 = var0 >> 8; + sprite->pos2.y -= var1; + sprite->data[3] = var0 & 0xFF; + if (sprite->data[4] == 0 && sprite->pos2.y < -8) + { + gSprites[sprite->data[6]].invisible = 0; + sprite->data[4]++; + } + + if (sprite->data[4] == 1 && sprite->pos2.y < -16) + { + gSprites[sprite->data[7]].invisible = 0; + sprite->data[4]++; + } + + if (--sprite->data[1] == -1) + { + sprite->invisible = 1; + sprite->callback = sub_812E09C; + } +} + +static void sub_812E09C(struct Sprite *sprite) +{ + if (gSprites[sprite->data[6]].callback == SpriteCallbackDummy + && gSprites[sprite->data[7]].callback == SpriteCallbackDummy) + { + DestroySprite(&gSprites[sprite->data[6]]); + DestroySprite(&gSprites[sprite->data[7]]); + DestroyAnimSprite(sprite); + } +} + +static void sub_812E0F8(struct Sprite *sprite) +{ + u16 d2; + register u16 d3 asm("r1"); + int var0; + s8 var1; + + if (!sprite->invisible) + { + d2 = sprite->data[2]; + d3 = sprite->data[3]; + var0 = d2 + d3; + var1 = var0 >> 8; + sprite->pos2.y -= var1; + sprite->data[3] = var0 & 0xFF; + if (--sprite->data[1] == -1) + { + sprite->invisible = 1; + sprite->callback = SpriteCallbackDummy; + } + } +} + +void sub_812E14C(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + + switch (gTasks[taskId].data[0]) + { + case 0: + REG_BLDCNT = BLDCNT_TGT2_BD | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 + | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1; + REG_BLDALPHA = 0xD03; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.priority = 1; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + sub_8078914(&subStruct); + DmaClear32(3, subStruct.field_4, 0x1000); + LZDecompressVram(gUnknown_08D2AA98, subStruct.field_4); + LZDecompressVram(gUnknown_08D2A9E0, subStruct.field_0); + LoadCompressedPalette(gUnknown_08D2AA80, subStruct.field_8 * 16, 32); + + if (IsContest()) + { + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + gBattle_BG1_X = -56; + gBattle_BG1_Y = 0; + } + else + { + u8 position = GetBattlerPosition(gAnimBankTarget); + if (IsDoubleBattle() == TRUE) + { + if (position == B_POSITION_OPPONENT_LEFT) + gBattle_BG1_X = -155; + if (position == B_POSITION_OPPONENT_RIGHT) + gBattle_BG1_X = -115; + if (position == B_POSITION_PLAYER_LEFT) + gBattle_BG1_X = 14; + if (position == B_POSITION_PLAYER_RIGHT) + gBattle_BG1_X = -20; + } + else + { + if (position == B_POSITION_OPPONENT_LEFT) + gBattle_BG1_X = -135; + if (position == B_POSITION_PLAYER_LEFT) + gBattle_BG1_X = -10; + } + + gBattle_BG1_Y = 0; + } + + gTasks[taskId].data[10] = gBattle_BG1_X; + gTasks[taskId].data[11] = gBattle_BG1_Y; + gTasks[taskId].data[0]++; + break; + case 1: + gTasks[taskId].data[3] = 0; + if (GetBattlerSide(gAnimBankTarget) == B_SIDE_OPPONENT) + gBattle_BG1_X = gTasks[taskId].data[10] + gUnknown_08402604[gTasks[taskId].data[2]]; + else + gBattle_BG1_X = gTasks[taskId].data[10] - gUnknown_08402604[gTasks[taskId].data[2]]; + + if (++gTasks[taskId].data[2] == 5) + gTasks[taskId].data[0] = 5; + else + gTasks[taskId].data[0]++; + break; + case 2: + if (--gTasks[taskId].data[1] <= 4) + gTasks[taskId].data[1] = 5; + + REG_BLDALPHA = (gTasks[taskId].data[1] << 8) | 3; + if (gTasks[taskId].data[1] == 5) + gTasks[taskId].data[0]++; + break; + case 3: + if (++gTasks[taskId].data[3] > gUnknown_08402608[gTasks[taskId].data[2]]) + gTasks[taskId].data[0]++; + break; + case 4: + if (++gTasks[taskId].data[1] > 13) + gTasks[taskId].data[1] = 13; + + REG_BLDALPHA = (gTasks[taskId].data[1] << 8) | 3; + if (gTasks[taskId].data[1] == 13) + gTasks[taskId].data[0] = 1; + break; + case 5: + sub_8078914(&subStruct); + DmaClear32(3, subStruct.field_4, 0x800); + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_BG1CNT_BITFIELD.priority = 1; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_812E498(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402610); + gTasks[taskId].data[0]++; + } + else + { + if (!sub_807992C(&gTasks[taskId])) + { + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_812E4F0(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + InitAnimSpritePos(sprite, 0); + sprite->data[0]++; + } + else if (sprite->data[0]++ > 20) + { + sprite->data[1] += 160; + sprite->data[2] += 128; + + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + sprite->pos2.x = -(sprite->data[1] >> 8); + else + sprite->pos2.x = sprite->data[1] >> 8; + + sprite->pos2.y += sprite->data[2] >> 8; + if (sprite->pos2.y > 64) + DestroyAnimSprite(sprite); + } +} + +void sub_812E568(u8 taskId) +{ + u8 side; + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[1] == 0) + { + DestroyAnimVisualTask(taskId); + return; + } + + if (gBattleAnimArgs[2] < 0) + gBattleAnimArgs[2] = 0; + if (gBattleAnimArgs[2] > 2) + gBattleAnimArgs[2] = 2; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 8 - (2 * gBattleAnimArgs[2]); + task->data[4] = 0x100 + (gBattleAnimArgs[2] * 128); + task->data[5] = gBattleAnimArgs[2] + 2; + task->data[6] = gBattleAnimArgs[1] - 1; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + + if (gBattleAnimArgs[0] == 0) + side = GetBattlerSide(gAnimBankAttacker); + else + side = GetBattlerSide(gAnimBankTarget); + + if (side == B_SIDE_OPPONENT) + { + task->data[4] *= -1; + task->data[5] *= -1; + } + + sub_8078E70(task->data[15], 0); + task->func = sub_812E638; +} + +static void sub_812E638(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + gSprites[task->data[15]].pos2.x += task->data[5]; + task->data[2] -= task->data[4]; + obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]); + sub_8078F9C(task->data[15]); + if (++task->data[1] >= task->data[3]) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 1: + gSprites[task->data[15]].pos2.x -= task->data[5]; + task->data[2] += task->data[4]; + obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]); + sub_8078F9C(task->data[15]); + if (++task->data[1] >= task->data[3] * 2) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + gSprites[task->data[15]].pos2.x += task->data[5]; + task->data[2] -= task->data[4]; + obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]); + sub_8078F9C(task->data[15]); + if (++task->data[1] >= task->data[3]) + { + if (task->data[6]) + { + task->data[6]--; + task->data[1] = 0; + task->data[0] = 0; + } + else + { + task->data[0]++; + } + } + break; + case 3: + sub_8078F40(task->data[15]); + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_812E7A0(struct Sprite *sprite) +{ + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + { + sprite->pos1.x = 0; + sprite->pos1.y = gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x = 240; + sprite->pos1.y = gBattleAnimArgs[0] - 30; + } + + sprite->data[2] = gBattleAnimArgs[2]; + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + sprite->callback = sub_812E7F0; +} + +static void sub_812E7F0(struct Sprite *sprite) +{ + sprite->data[0] += 3; + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + { + sprite->pos1.x += 5; + sprite->pos1.y -= 1; + + if (sprite->pos1.x > 240) + DestroyAnimSprite(sprite); + + sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16); + } + else + { + sprite->pos1.x -= 5; + sprite->pos1.y += 1; + + if (sprite->pos1.x < 0) + DestroyAnimSprite(sprite); + + sprite->pos2.y = Cos(sprite->data[0] & 0xFF, 16); + } +} + +void sub_812E860(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[12] = 0x20; + task->data[13] = 0x40; + task->data[14] = 0x800; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + + sub_8078E70(task->data[15], 0); + task->func = sub_812E8B4; +} + +static void sub_812E8B4(u8 taskId) +{ + int temp; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[2] += 0x200; + if (task->data[2] >= task->data[14]) + { + s16 diff = task->data[14] - task->data[2]; + s16 div = diff / (task->data[14] * 2); + s16 mod = diff % (task->data[14] * 2); + + if ((div & 1) == 0) + { + task->data[2] = task->data[14] - mod; + task->data[0] = 1; + } + else + { + task->data[2] = mod - task->data[14]; + } + } + break; + case 1: + task->data[2] -= 0x200; + if (task->data[2] <= -task->data[14]) + { + s16 diff = task->data[14] - task->data[2]; + s16 div = diff / (task->data[14] * 2); + s16 mod = diff % (task->data[14] * 2); + + if ((1 & div) == 0) + { + task->data[2] = mod - task->data[14]; + task->data[0] = 0; + } + else + { + task->data[2] = task->data[14] - mod; + } + } + break; + case 2: + sub_8078F40(task->data[15]); + DestroyAnimVisualTask(taskId); + return; + } + + obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]); + sub_8078F9C(task->data[15]); + gSprites[task->data[15]].pos2.x = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6); + + if (++task->data[1] > 8) + { + if (task->data[12]) + { + task->data[12]--; + task->data[14] -= task->data[13]; + if (task->data[14] < 16) + task->data[14] = 16; + } + else + { + task->data[0] = 2; + } + } +} |