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authorMarcus Huderle <huderlem@gmail.com>2018-04-27 18:38:42 -0700
committerMarcus Huderle <huderlem@gmail.com>2018-04-27 18:48:07 -0700
commitaa111f33373e0481df975e6e8298dbec9ececc3f (patch)
tree6d4e93b9c58244d89e12d5107ed560efbf879659 /src
parenteaea33115ef0227edc293331761b6fe0c336d6da (diff)
Finish decompiling current.s
Diffstat (limited to 'src')
-rwxr-xr-xsrc/battle/anim/current.c397
1 files changed, 397 insertions, 0 deletions
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c
index 0ad04b117..af9003e87 100755
--- a/src/battle/anim/current.c
+++ b/src/battle/anim/current.c
@@ -2,8 +2,10 @@
#include "battle_anim.h"
#include "main.h"
#include "rom_8077ABC.h"
+#include "sound.h"
#include "trig.h"
#include "constants/battle_constants.h"
+#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
@@ -13,6 +15,9 @@ extern u8 gAnimVisualTaskCount;
extern const struct SpriteTemplate gSpriteTemplate_83D9938;
extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9950;
extern const struct SpriteTemplate gSpriteTemplate_83D99B8;
+extern const struct SpriteTemplate gSpriteTemplate_83D9B10;
+extern const struct SpriteTemplate gSpriteTemplate_83D9B40;
+extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D97D0;
extern s8 gUnknown_083D9968[][2];
static void sub_80D6514(struct Sprite *sprite);
@@ -22,6 +27,10 @@ static void sub_80D6AF0(struct Sprite *sprite);
static void sub_80D6BB8(u8 taskId);
static void sub_80D6D00(struct Sprite *sprite);
static void sub_80D6E38(struct Sprite *sprite);
+static bool8 sub_80D7194(struct Task *task, u8 taskId);
+static bool8 sub_80D7470(struct Task *task, u8 taskId);
+static bool8 sub_80D7654(struct Task *task, u8 taskId);
+static void sub_80D76C4(struct Sprite *sprite);
void sub_80D648C(struct Sprite *sprite)
@@ -152,6 +161,72 @@ void sub_80D681C(u8 taskId)
gTasks[taskId].func = sub_80D6874;
}
+#ifdef NONMATCHING // couldn't get the proper tail merging in the "CreateSprite" switch cases.
+static void sub_80D6874(u8 taskId)
+{
+ u16 r8;
+ s16 r12;
+ s16 r2;
+ u8 spriteId = 0;
+ u8 r7 = 0;
+ u8 sp = gTasks[taskId].data[2];
+ s16 r4 = gTasks[taskId].data[0];
+ s16 r6 = gTasks[taskId].data[1];
+
+ if (gTasks[taskId].data[2] == 0)
+ {
+ r8 = 0;
+ r2 = 1;
+ r12 = 16;
+ }
+ else
+ {
+ r12 = 16;
+ r8 = 8;
+ r2 = 4;
+ }
+
+ switch (gTasks[taskId].data[10])
+ {
+ case 0:
+ r8 += r2 * 0;
+ spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 1), 2);
+ r7++;
+ break;
+ case 2:
+ r8 += r2;
+ spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 2), 2);
+ r7++;
+ break;
+ case 4:
+ r8 += r2 * 2;
+ spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 3), 2);
+ r7++;
+ break;
+ case 6:
+ r8 += r2 * 3;
+ spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 4), 2);
+ r7++;
+ break;
+ case 8:
+ spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 5), 2);
+ r7++;
+ break;
+ case 10:
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ if (r7)
+ {
+ gSprites[spriteId].oam.tileNum += r8;
+ gSprites[spriteId].data[0] = sp;
+ gSprites[spriteId].callback(&gSprites[spriteId]);
+ }
+
+ gTasks[taskId].data[10]++;
+}
+#else
NAKED
static void sub_80D6874(u8 taskId)
{
@@ -365,6 +440,7 @@ _080D6A14: .4byte 0xfffffc00\n\
_080D6A18: .4byte gTasks\n\
.syntax divided\n");
}
+#endif
void sub_80D6A1C(struct Sprite *sprite)
{
@@ -626,3 +702,324 @@ void sub_80D6E9C(u8 taskId)
break;
}
}
+
+void sub_80D700C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch(task->data[0])
+ {
+ case 0:
+ task->data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER ? 1 : -1;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[3] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[5] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[4] = (task->data[1] * 128) + 120;
+ break;
+ case 4:
+ task->data[3] = 120 - (task->data[1] * 128);
+ task->data[5] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ task->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 2) - (task->data[1] * 32);
+ break;
+ default:
+ if ((gBattleAnimArgs[0] & 1) != 0)
+ {
+ task->data[3] = 256;
+ task->data[4] = -16;
+ }
+ else
+ {
+ task->data[3] = -16;
+ task->data[4] = 256;
+ }
+
+ if (task->data[1] == 1)
+ {
+ task->data[5] = 80 - gBattleAnimArgs[0] * 10;
+ }
+ else
+ {
+ u16 temp;
+ task->data[5] = gBattleAnimArgs[0] * 10 + 40;
+ temp = task->data[3];
+ task->data[3] = task->data[4];
+ task->data[4] = temp;
+ }
+ break;
+ }
+
+ if (task->data[3] < task->data[4])
+ {
+ task->data[1] = 1;
+ task->data[6] = 0;
+ }
+ else
+ {
+ task->data[1] = -1;
+ task->data[6] = 3;
+ }
+
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[2] > 0)
+ {
+ task->data[2] = 0;
+ if (sub_80D7194(task, taskId) || sub_80D7194(task, taskId))
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (task->data[7] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static bool8 sub_80D7194(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gSpriteTemplate_83D9B10, task->data[3], task->data[5], 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 7;
+ task->data[7]++;
+ }
+
+ task->data[6] += task->data[1];
+ if (task->data[6] < 0)
+ task->data[6] = 3;
+
+ if (task->data[6] > 3)
+ task->data[6] = 0;
+
+ task->data[3] += task->data[1] * 16;
+
+ if ((task->data[1] == 1 && task->data[3] >= task->data[4])
+ || (task->data[1] == -1 && task->data[3] <= task->data[4]))
+ {
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+void sub_80D7230(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80D727C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ StartSpriteAffineAnim(sprite, 2);
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ move_anim_8074EE0(sprite);
+ break;
+ }
+}
+
+void sub_80D72DC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[6] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[8] = 4;
+ task->data[10] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[9] = (task->data[10] - task->data[6]) / 5;
+ task->data[4] = 7;
+ task->data[5] = -1;
+ task->data[11] = 12;
+ task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
+ task->data[13] = BattleAnimAdjustPanning(63);
+ task->data[14] = task->data[12];
+ task->data[15] = (task->data[13] - task->data[12]) / 3;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 0)
+ {
+ task->data[1] = 0;
+ if (sub_80D7470(task, taskId))
+ {
+ if (task->data[2] == 5)
+ task->data[0] = 3;
+ else
+ task->data[0]++;
+ }
+ }
+
+ if (task->data[11])
+ task->data[11]--;
+ break;
+ case 2:
+ if (task->data[11])
+ task->data[11]--;
+
+ if (++task->data[1] > 4)
+ {
+ task->data[1] = 0;
+ if (task->data[2] & 1)
+ {
+ task->data[7] = 4;
+ task->data[8] = 68;
+ task->data[4] = 0;
+ task->data[5] = 1;
+ }
+ else
+ {
+ task->data[7] = 68;
+ task->data[8] = 4;
+ task->data[4] = 7;
+ task->data[5] = -1;
+ }
+
+ if (task->data[11])
+ task->data[0] = 4;
+ else
+ task->data[0] = 1;
+ }
+ break;
+ case 3:
+ if (task->data[3] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 4:
+ if (task->data[11])
+ task->data[11]--;
+ else
+ task->data[0] = 1;
+ break;
+ }
+}
+
+static bool8 sub_80D7470(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gSpriteTemplate_83D9B40, task->data[6], task->data[7], 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].oam.tileNum += task->data[4];
+ task->data[4] += task->data[5];
+ if (task->data[4] < 0)
+ task->data[4] = 7;
+ if (task->data[4] > 7)
+ task->data[4] = 0;
+
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 3;
+ task->data[3]++;
+ }
+
+ if (task->data[4] == 0 && task->data[5] > 0)
+ {
+ task->data[14] += task->data[15];
+ PlaySE12WithPanning(SE_W085, task->data[14]);
+ }
+
+ if ((task->data[5] < 0 && task->data[7] <= task->data[8])
+ || (task->data[5] > 0 && task->data[7] >= task->data[8]))
+ {
+ task->data[2]++;
+ task->data[6] += task->data[9];
+ return TRUE;
+ }
+ else
+ {
+ task->data[7] += task->data[5] * 8;
+ return FALSE;
+ }
+}
+
+void sub_80D755C(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80D759C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 32;
+ task->data[14] = task->data[15];
+ while (task->data[14] > 16)
+ {
+ task->data[14] -= 32;
+ }
+
+ task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[12] = sub_8079E90(gAnimBankTarget) - 2;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (sub_80D7654(task, taskId))
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (task->data[10] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static bool8 sub_80D7654(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D97D0, task->data[13], task->data[14], task->data[12]);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].callback = sub_80D76C4;
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 10;
+ task->data[10]++;
+ }
+
+ if (task->data[14] >= task->data[15])
+ {
+ return TRUE;
+ }
+ else
+ {
+ task->data[14] += 32;
+ return FALSE;
+ }
+}
+
+static void sub_80D76C4(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+}