diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-04-27 18:38:42 -0700 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-04-27 18:48:07 -0700 |
commit | aa111f33373e0481df975e6e8298dbec9ececc3f (patch) | |
tree | 6d4e93b9c58244d89e12d5107ed560efbf879659 /src | |
parent | eaea33115ef0227edc293331761b6fe0c336d6da (diff) |
Finish decompiling current.s
Diffstat (limited to 'src')
-rwxr-xr-x | src/battle/anim/current.c | 397 |
1 files changed, 397 insertions, 0 deletions
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c index 0ad04b117..af9003e87 100755 --- a/src/battle/anim/current.c +++ b/src/battle/anim/current.c @@ -2,8 +2,10 @@ #include "battle_anim.h" #include "main.h" #include "rom_8077ABC.h" +#include "sound.h" #include "trig.h" #include "constants/battle_constants.h" +#include "constants/songs.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; @@ -13,6 +15,9 @@ extern u8 gAnimVisualTaskCount; extern const struct SpriteTemplate gSpriteTemplate_83D9938; extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9950; extern const struct SpriteTemplate gSpriteTemplate_83D99B8; +extern const struct SpriteTemplate gSpriteTemplate_83D9B10; +extern const struct SpriteTemplate gSpriteTemplate_83D9B40; +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D97D0; extern s8 gUnknown_083D9968[][2]; static void sub_80D6514(struct Sprite *sprite); @@ -22,6 +27,10 @@ static void sub_80D6AF0(struct Sprite *sprite); static void sub_80D6BB8(u8 taskId); static void sub_80D6D00(struct Sprite *sprite); static void sub_80D6E38(struct Sprite *sprite); +static bool8 sub_80D7194(struct Task *task, u8 taskId); +static bool8 sub_80D7470(struct Task *task, u8 taskId); +static bool8 sub_80D7654(struct Task *task, u8 taskId); +static void sub_80D76C4(struct Sprite *sprite); void sub_80D648C(struct Sprite *sprite) @@ -152,6 +161,72 @@ void sub_80D681C(u8 taskId) gTasks[taskId].func = sub_80D6874; } +#ifdef NONMATCHING // couldn't get the proper tail merging in the "CreateSprite" switch cases. +static void sub_80D6874(u8 taskId) +{ + u16 r8; + s16 r12; + s16 r2; + u8 spriteId = 0; + u8 r7 = 0; + u8 sp = gTasks[taskId].data[2]; + s16 r4 = gTasks[taskId].data[0]; + s16 r6 = gTasks[taskId].data[1]; + + if (gTasks[taskId].data[2] == 0) + { + r8 = 0; + r2 = 1; + r12 = 16; + } + else + { + r12 = 16; + r8 = 8; + r2 = 4; + } + + switch (gTasks[taskId].data[10]) + { + case 0: + r8 += r2 * 0; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 1), 2); + r7++; + break; + case 2: + r8 += r2; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 2), 2); + r7++; + break; + case 4: + r8 += r2 * 2; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 3), 2); + r7++; + break; + case 6: + r8 += r2 * 3; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 4), 2); + r7++; + break; + case 8: + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 5), 2); + r7++; + break; + case 10: + DestroyAnimVisualTask(taskId); + return; + } + + if (r7) + { + gSprites[spriteId].oam.tileNum += r8; + gSprites[spriteId].data[0] = sp; + gSprites[spriteId].callback(&gSprites[spriteId]); + } + + gTasks[taskId].data[10]++; +} +#else NAKED static void sub_80D6874(u8 taskId) { @@ -365,6 +440,7 @@ _080D6A14: .4byte 0xfffffc00\n\ _080D6A18: .4byte gTasks\n\ .syntax divided\n"); } +#endif void sub_80D6A1C(struct Sprite *sprite) { @@ -626,3 +702,324 @@ void sub_80D6E9C(u8 taskId) break; } } + +void sub_80D700C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch(task->data[0]) + { + case 0: + task->data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER ? 1 : -1; + + switch (gBattleAnimArgs[0]) + { + case 0: + task->data[3] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[5] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + task->data[4] = (task->data[1] * 128) + 120; + break; + case 4: + task->data[3] = 120 - (task->data[1] * 128); + task->data[5] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + task->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 2) - (task->data[1] * 32); + break; + default: + if ((gBattleAnimArgs[0] & 1) != 0) + { + task->data[3] = 256; + task->data[4] = -16; + } + else + { + task->data[3] = -16; + task->data[4] = 256; + } + + if (task->data[1] == 1) + { + task->data[5] = 80 - gBattleAnimArgs[0] * 10; + } + else + { + u16 temp; + task->data[5] = gBattleAnimArgs[0] * 10 + 40; + temp = task->data[3]; + task->data[3] = task->data[4]; + task->data[4] = temp; + } + break; + } + + if (task->data[3] < task->data[4]) + { + task->data[1] = 1; + task->data[6] = 0; + } + else + { + task->data[1] = -1; + task->data[6] = 3; + } + + task->data[0]++; + break; + case 1: + if (++task->data[2] > 0) + { + task->data[2] = 0; + if (sub_80D7194(task, taskId) || sub_80D7194(task, taskId)) + task->data[0]++; + } + break; + case 2: + if (task->data[7] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static bool8 sub_80D7194(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83D9B10, task->data[3], task->data[5], 35); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 7; + task->data[7]++; + } + + task->data[6] += task->data[1]; + if (task->data[6] < 0) + task->data[6] = 3; + + if (task->data[6] > 3) + task->data[6] = 0; + + task->data[3] += task->data[1] * 16; + + if ((task->data[1] == 1 && task->data[3] >= task->data[4]) + || (task->data[1] == -1 && task->data[3] <= task->data[4])) + { + return TRUE; + } + else + { + return FALSE; + } +} + +void sub_80D7230(struct Sprite *sprite) +{ + if (++sprite->data[0] > 12) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } +} + +void sub_80D727C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + StartSpriteAffineAnim(sprite, 2); + sprite->data[0]++; + break; + case 1: + if (sprite->affineAnimEnded) + move_anim_8074EE0(sprite); + break; + } +} + +void sub_80D72DC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[6] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + task->data[8] = 4; + task->data[10] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[9] = (task->data[10] - task->data[6]) / 5; + task->data[4] = 7; + task->data[5] = -1; + task->data[11] = 12; + task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76); + task->data[13] = BattleAnimAdjustPanning(63); + task->data[14] = task->data[12]; + task->data[15] = (task->data[13] - task->data[12]) / 3; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 0) + { + task->data[1] = 0; + if (sub_80D7470(task, taskId)) + { + if (task->data[2] == 5) + task->data[0] = 3; + else + task->data[0]++; + } + } + + if (task->data[11]) + task->data[11]--; + break; + case 2: + if (task->data[11]) + task->data[11]--; + + if (++task->data[1] > 4) + { + task->data[1] = 0; + if (task->data[2] & 1) + { + task->data[7] = 4; + task->data[8] = 68; + task->data[4] = 0; + task->data[5] = 1; + } + else + { + task->data[7] = 68; + task->data[8] = 4; + task->data[4] = 7; + task->data[5] = -1; + } + + if (task->data[11]) + task->data[0] = 4; + else + task->data[0] = 1; + } + break; + case 3: + if (task->data[3] == 0) + DestroyAnimVisualTask(taskId); + break; + case 4: + if (task->data[11]) + task->data[11]--; + else + task->data[0] = 1; + break; + } +} + +static bool8 sub_80D7470(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83D9B40, task->data[6], task->data[7], 35); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].oam.tileNum += task->data[4]; + task->data[4] += task->data[5]; + if (task->data[4] < 0) + task->data[4] = 7; + if (task->data[4] > 7) + task->data[4] = 0; + + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 3; + task->data[3]++; + } + + if (task->data[4] == 0 && task->data[5] > 0) + { + task->data[14] += task->data[15]; + PlaySE12WithPanning(SE_W085, task->data[14]); + } + + if ((task->data[5] < 0 && task->data[7] <= task->data[8]) + || (task->data[5] > 0 && task->data[7] >= task->data[8])) + { + task->data[2]++; + task->data[6] += task->data[9]; + return TRUE; + } + else + { + task->data[7] += task->data[5] * 8; + return FALSE; + } +} + +void sub_80D755C(struct Sprite *sprite) +{ + if (++sprite->data[0] > 12) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } +} + +void sub_80D759C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 32; + task->data[14] = task->data[15]; + while (task->data[14] > 16) + { + task->data[14] -= 32; + } + + task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[12] = sub_8079E90(gAnimBankTarget) - 2; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if (sub_80D7654(task, taskId)) + task->data[0]++; + } + break; + case 2: + if (task->data[10] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static bool8 sub_80D7654(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D97D0, task->data[13], task->data[14], task->data[12]); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].callback = sub_80D76C4; + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 10; + task->data[10]++; + } + + if (task->data[14] >= task->data[15]) + { + return TRUE; + } + else + { + task->data[14] += 32; + return FALSE; + } +} + +static void sub_80D76C4(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } +} |