diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-04-26 19:41:03 -0700 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2018-04-27 18:48:07 -0700 |
commit | eaea33115ef0227edc293331761b6fe0c336d6da (patch) | |
tree | 58822a28ea0b01ebdf1e1528f2326d469ba29893 /src | |
parent | 051a6b380164f85c863dcf460f2a296ed5930775 (diff) |
Decompile more of current.s
Diffstat (limited to 'src')
-rwxr-xr-x | src/battle/anim/current.c | 487 |
1 files changed, 486 insertions, 1 deletions
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c index d38ae94a7..0ad04b117 100755 --- a/src/battle/anim/current.c +++ b/src/battle/anim/current.c @@ -8,10 +8,20 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; +extern u8 gAnimVisualTaskCount; + +extern const struct SpriteTemplate gSpriteTemplate_83D9938; +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9950; +extern const struct SpriteTemplate gSpriteTemplate_83D99B8; +extern s8 gUnknown_083D9968[][2]; static void sub_80D6514(struct Sprite *sprite); static void sub_80D672C(struct Sprite *sprite); -extern void sub_80D6874(u8 taskId); +static void sub_80D6874(u8 taskId); +static void sub_80D6AF0(struct Sprite *sprite); +static void sub_80D6BB8(u8 taskId); +static void sub_80D6D00(struct Sprite *sprite); +static void sub_80D6E38(struct Sprite *sprite); void sub_80D648C(struct Sprite *sprite) @@ -141,3 +151,478 @@ void sub_80D681C(u8 taskId) gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].func = sub_80D6874; } + +NAKED +static void sub_80D6874(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ + movs r5, 0\n\ + movs r7, 0\n\ + ldr r1, _080D68B4 @ =gTasks\n\ + lsls r0, 2\n\ + add r0, r9\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + ldrb r2, [r0, 0xC]\n\ + str r2, [sp]\n\ + ldrh r4, [r0, 0x8]\n\ + ldrh r6, [r0, 0xA]\n\ + movs r3, 0xC\n\ + ldrsh r0, [r0, r3]\n\ + mov r10, r1\n\ + cmp r0, 0\n\ + bne _080D68B8\n\ + movs r0, 0\n\ + mov r8, r0\n\ + movs r2, 0x1\n\ + movs r1, 0x10\n\ + mov r12, r1\n\ + b _080D68C2\n\ + .align 2, 0\n\ +_080D68B4: .4byte gTasks\n\ +_080D68B8:\n\ + movs r2, 0x10\n\ + mov r12, r2\n\ + movs r3, 0x8\n\ + mov r8, r3\n\ + movs r2, 0x4\n\ +_080D68C2:\n\ + mov r0, r9\n\ + lsls r1, r0, 2\n\ + adds r0, r1, r0\n\ + lsls r0, 3\n\ + add r0, r10\n\ + movs r3, 0x1C\n\ + ldrsh r0, [r0, r3]\n\ + mov r10, r1\n\ + cmp r0, 0xA\n\ + bhi _080D69B8\n\ + lsls r0, 2\n\ + ldr r1, _080D68E0 @ =_080D68E4\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .align 2, 0\n\ +_080D68E0: .4byte _080D68E4\n\ + .align 2, 0\n\ +_080D68E4:\n\ + .4byte _080D6910\n\ + .4byte _080D69B8\n\ + .4byte _080D6924\n\ + .4byte _080D69B8\n\ + .4byte _080D6944\n\ + .4byte _080D69B8\n\ + .4byte _080D695A\n\ + .4byte _080D69B8\n\ + .4byte _080D697C\n\ + .4byte _080D69B8\n\ + .4byte _080D69B0\n\ +_080D6910:\n\ + ldr r0, _080D6920 @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + mov r4, r12\n\ + lsls r3, r4, 16\n\ + b _080D6992\n\ + .align 2, 0\n\ +_080D6920: .4byte gSpriteTemplate_83D9938\n\ +_080D6924:\n\ + mov r0, r12\n\ + lsls r3, r0, 17\n\ + mov r1, r8\n\ + adds r0, r1, r2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + ldr r0, _080D6940 @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + b _080D6992\n\ + .align 2, 0\n\ +_080D6940: .4byte gSpriteTemplate_83D9938\n\ +_080D6944:\n\ + mov r3, r12\n\ + lsls r0, r3, 16\n\ + asrs r0, 16\n\ + lsls r3, r0, 1\n\ + adds r3, r0\n\ + lsls r0, r2, 1\n\ + add r0, r8\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + b _080D6986\n\ +_080D695A:\n\ + mov r0, r12\n\ + lsls r3, r0, 18\n\ + lsls r0, r2, 1\n\ + adds r0, r2\n\ + add r0, r8\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + ldr r0, _080D6978 @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + b _080D6992\n\ + .align 2, 0\n\ +_080D6978: .4byte gSpriteTemplate_83D9938\n\ +_080D697C:\n\ + mov r1, r12\n\ + lsls r0, r1, 16\n\ + asrs r0, 16\n\ + lsls r3, r0, 2\n\ + adds r3, r0\n\ +_080D6986:\n\ + ldr r0, _080D69AC @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + lsls r3, 16\n\ +_080D6992:\n\ + asrs r3, 16\n\ + adds r2, r3\n\ + lsls r2, 16\n\ + asrs r2, 16\n\ + movs r3, 0x2\n\ + bl CreateSprite\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + adds r0, r7, 0x1\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + b _080D69B8\n\ + .align 2, 0\n\ +_080D69AC: .4byte gSpriteTemplate_83D9938\n\ +_080D69B0:\n\ + mov r0, r9\n\ + bl DestroyAnimVisualTask\n\ + b _080D69FC\n\ +_080D69B8:\n\ + cmp r7, 0\n\ + beq _080D69EC\n\ + ldr r4, _080D6A0C @ =gSprites\n\ + lsls r3, r5, 4\n\ + adds r3, r5\n\ + lsls r3, 2\n\ + adds r0, r3, r4\n\ + ldrh r5, [r0, 0x4]\n\ + lsls r2, r5, 22\n\ + lsrs r2, 22\n\ + add r2, r8\n\ + ldr r6, _080D6A10 @ =0x000003ff\n\ + adds r1, r6, 0\n\ + ands r2, r1\n\ + ldr r1, _080D6A14 @ =0xfffffc00\n\ + ands r1, r5\n\ + orrs r1, r2\n\ + strh r1, [r0, 0x4]\n\ + mov r1, sp\n\ + ldrh r1, [r1]\n\ + strh r1, [r0, 0x2E]\n\ + adds r4, 0x1C\n\ + adds r3, r4\n\ + ldr r1, [r3]\n\ + bl _call_via_r1\n\ +_080D69EC:\n\ + ldr r0, _080D6A18 @ =gTasks\n\ + mov r1, r10\n\ + add r1, r9\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x1C]\n\ + adds r0, 0x1\n\ + strh r0, [r1, 0x1C]\n\ +_080D69FC:\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080D6A0C: .4byte gSprites\n\ +_080D6A10: .4byte 0x000003ff\n\ +_080D6A14: .4byte 0xfffffc00\n\ +_080D6A18: .4byte gTasks\n\ + .syntax divided\n"); +} + +void sub_80D6A1C(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->oam.shape = 2; + sprite->oam.size = 0; + } + else + { + sprite->oam.shape = 0; + sprite->oam.size = 1; + } + + if (++sprite->data[1] == 15) + DestroySprite(sprite); +} + +void sub_80D6A6C(struct Sprite *sprite) +{ + u8 spriteId; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D9950, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority); + gSprites[spriteId].oam.tileNum += 8; + gAnimVisualTaskCount++; + gSprites[spriteId].callback = sub_80D6AF0; + sprite->callback = sub_80D6AF0; +} + +static void sub_80D6AF0(struct Sprite *sprite) +{ + if (++sprite->data[0] == 3) + { + sprite->data[0] = 0; + sprite->invisible ^= 1; + } + + if (++sprite->data[1] == 51) + DestroyAnimSprite(sprite); +} + +void sub_80D6B3C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[0] == 0) + { + task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[15] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + else + { + task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + + task->data[6] = gBattleAnimArgs[1]; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 0; + task->data[10] = 0; + task->data[11] = gBattleAnimArgs[3]; + task->data[12] = 0; + task->data[13] = gBattleAnimArgs[2]; + task->func = sub_80D6BB8; +} + +static void sub_80D6BB8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (task->data[6]) + { + if (++task->data[12] > task->data[13]) + { + u8 spriteId; + task->data[12] = 0; + spriteId = CreateSprite(&gSpriteTemplate_83D99B8, task->data[14], task->data[15], 2); + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + sprite->pos1.x += gUnknown_083D9968[task->data[9]][0]; + sprite->pos1.y += gUnknown_083D9968[task->data[9]][1]; + + sprite->data[0] = 40 - task->data[8] * 5; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[14]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[15]; + sprite->data[5] = taskId; + + InitAnimSpriteTranslationDeltas(sprite); + StoreSpriteCallbackInData(sprite, sub_80D6D00); + sprite->callback = sub_8078600; + + if (++task->data[9] > 15) + task->data[9] = 0; + + if (++task->data[10] >= task->data[11]) + { + task->data[10] = 0; + if (task->data[8] <= 5) + task->data[8]++; + } + + task->data[7]++; + task->data[6]--; + } + } + } + else + { + if (task->data[7] == 0) + { + DestroyAnimVisualTask(taskId); + } + } +} + +static void sub_80D6CCC(struct Sprite *sprite) +{ + if (TranslateAnimSpriteByDeltas(sprite)) + { + gTasks[sprite->data[5]].data[7]--; + DestroySprite(sprite); + } +} + +static void sub_80D6D00(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 1); + sprite->callback = sub_80D6CCC; +} + +void sub_80D6D18(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} + +void sub_80D6D70(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = sub_8078600; +} + +void sub_80D6DD8(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->data[6] = GetAnimBattlerSpriteId(0); + sprite->data[7] = 16; + + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT) + sprite->data[7] *= -1; + + sprite->callback = sub_80D6E38; +} + +static void sub_80D6E38(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[1] > 40) + sprite->data[0]++; + break; + case 1: + sprite->pos1.x += sprite->data[7]; + gSprites[sprite->data[6]].pos2.x += sprite->data[7]; + if ((u16)(sprite->pos1.x + 80) > 400) + { + move_anim_8074EE0(sprite); + } + break; + } +} + +void sub_80D6E9C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[15] = GetAnimBattlerSpriteId(0); + task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + { + task->data[14] = -32; + task->data[13] = 2; + } + else + { + task->data[14] = 32; + task->data[13] = -2; + } + + gSprites[task->data[15]].pos2.x = task->data[14]; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + gSprites[task->data[15]].invisible ^= 1; + + if (task->data[14]) + { + task->data[14] += task->data[13]; + gSprites[task->data[15]].pos2.x = task->data[14]; + } + else + { + task->data[0]++; + } + } + break; + case 2: + if (++task->data[1] > 1) + { + task->data[1] = 0; + gSprites[task->data[15]].invisible ^= 1; + + if (++task->data[2] == 8) + task->data[0]++; + } + break; + case 3: + gSprites[task->data[15]].invisible = 0; + DestroyAnimVisualTask(taskId); + break; + } +} |