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authorMarcus Huderle <huderlem@gmail.com>2017-12-19 15:44:14 -0600
committerMarcus Huderle <huderlem@gmail.com>2017-12-19 15:44:14 -0600
commitf17a25cdc3a944be2a8ea5d8ec97f75047e99e2c (patch)
treee94b4044d391b75ea925907e84a5825e4753a5dc /src
parent030611fd93070a802f581c0cbb882fc21d553307 (diff)
Decompile battle_anim wisp_orb
Diffstat (limited to 'src')
-rw-r--r--src/battle/anim/wisp_orb.c105
1 files changed, 105 insertions, 0 deletions
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
new file mode 100644
index 000000000..0e13fa119
--- /dev/null
+++ b/src/battle/anim/wisp_orb.c
@@ -0,0 +1,105 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "constants/songs.h"
+#include "rom_8077ABC.h"
+#include "sound.h"
+#include "trig.h"
+
+extern s16 gBattleAnimArgs[8];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+extern u16 gBattleTypeFlags;
+extern u8 gUnknown_0202F7D2;
+
+static void sub_80D5C5C(struct Sprite *);
+
+// wisp_orb (animates the wisp orbs)
+// Used in Will-O-Wisp
+
+void sub_80D5B0C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sub_80787B0(sprite, 0);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[7] = gBattleAnimArgs[2];
+
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ sprite->data[4] = 4;
+ }
+ else
+ {
+ sprite->data[4] = -4;
+ }
+
+ sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget);
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->data[1] += 192;
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+ }
+ else
+ {
+ sprite->pos2.y = sprite->data[1] >> 8;
+ }
+
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
+
+ if (++sprite->data[3] == 1)
+ {
+ sprite->data[3] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
+
+ if (++sprite->data[3] == 31)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->data[0] = 256;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+
+ sub_8078BD4(sprite);
+ sprite->callback = sub_80D5C5C;
+ }
+ break;
+ }
+}
+
+static void sub_80D5C5C(struct Sprite *sprite)
+{
+ s16 initialData5;
+ s16 newData5;
+
+ if (!sub_8078B5C(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 16);
+ initialData5 = sprite->data[5];
+ sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
+ newData5 = sprite->data[5];
+
+ if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0)
+ {
+ PlaySE12WithPanning(SE_W172, gUnknown_0202F7D2);
+ }
+ }
+ else
+ {
+ move_anim_8072740(sprite);
+ }
+}