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-rwxr-xr-xasm/bug.s545
-rw-r--r--ld_script.txt1
-rw-r--r--src/battle/anim/bug.c314
3 files changed, 313 insertions, 547 deletions
diff --git a/asm/bug.s b/asm/bug.s
deleted file mode 100755
index 3d1fb8669..000000000
--- a/asm/bug.s
+++ /dev/null
@@ -1,545 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ bug
-
- thumb_func_start sub_80DCA70
-sub_80DCA70: @ 80DCA70
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080DCAA0 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldr r0, _080DCAA4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCAAC
- ldr r0, _080DCAA8 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080DCAB8
- .align 2, 0
-_080DCAA0: .4byte gAnimBankTarget
-_080DCAA4: .4byte gAnimBankAttacker
-_080DCAA8: .4byte gBattleAnimArgs
-_080DCAAC:
- ldr r1, _080DCAE0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r0, r1, 0
-_080DCAB8:
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080DCAE4 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DCAD4
- ldrh r0, [r4, 0x22]
- adds r0, 0x8
- strh r0, [r4, 0x22]
-_080DCAD4:
- ldr r0, _080DCAE8 @ =sub_80DCAEC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCAE0: .4byte gBattleAnimArgs
-_080DCAE4: .4byte gAnimBankTarget
-_080DCAE8: .4byte sub_80DCAEC
- thumb_func_end sub_80DCA70
-
- thumb_func_start sub_80DCAEC
-sub_80DCAEC: @ 80DCAEC
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DCB20
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080DCB20:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080DCB34
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080DCB34:
- pop {r0}
- bx r0
- thumb_func_end sub_80DCAEC
-
- thumb_func_start sub_80DCB38
-sub_80DCB38: @ 80DCB38
- ldr r2, _080DCB54 @ =REG_BLDCNT
- movs r3, 0xFD
- lsls r3, 6
- adds r1, r3, 0
- strh r1, [r2]
- adds r2, 0x2
- movs r1, 0x10
- strh r1, [r2]
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- ldr r1, _080DCB58 @ =sub_80DCB5C
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080DCB54: .4byte REG_BLDCNT
-_080DCB58: .4byte sub_80DCB5C
- thumb_func_end sub_80DCB38
-
- thumb_func_start sub_80DCB5C
-sub_80DCB5C: @ 80DCB5C
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x32]
- movs r2, 0x32
- ldrsh r0, [r3, r2]
- cmp r0, 0x13
- bgt _080DCB70
- adds r0, r1, 0x1
- strh r0, [r3, 0x32]
- b _080DCBA8
-_080DCB70:
- ldrh r1, [r3, 0x30]
- adds r0, r1, 0x1
- strh r0, [r3, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DCBA8
- ldrh r1, [r3, 0x2E]
- subs r1, 0x1
- strh r1, [r3, 0x2E]
- ldr r2, _080DCBAC @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080DCBA8
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DCBB0 @ =sub_80DCBB4
- str r0, [r3, 0x1C]
-_080DCBA8:
- pop {r0}
- bx r0
- .align 2, 0
-_080DCBAC: .4byte REG_BLDALPHA
-_080DCBB0: .4byte sub_80DCBB4
- thumb_func_end sub_80DCB5C
-
- thumb_func_start sub_80DCBB4
-sub_80DCBB4: @ 80DCBB4
- push {lr}
- ldr r1, _080DCBC8 @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- bl DestroyAnimSprite
- pop {r0}
- bx r0
- .align 2, 0
-_080DCBC8: .4byte REG_BLDCNT
- thumb_func_end sub_80DCBB4
-
- thumb_func_start sub_80DCBCC
-sub_80DCBCC: @ 80DCBCC
- push {r4-r7,lr}
- sub sp, 0x4
- adds r7, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DCBEC
- ldr r1, _080DCBE8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- b _080DCC0E
- .align 2, 0
-_080DCBE8: .4byte gBattleAnimArgs
-_080DCBEC:
- ldr r0, _080DCCE8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCC0E
- ldr r1, _080DCCEC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_080DCC0E:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080DCC5E
- ldr r0, _080DCCE8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- adds r4, r0, 0
- ldr r5, _080DCCF0 @ =gAnimBankTarget
- ldrb r0, [r5]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080DCC5E
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- beq _080DCC4C
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DCC5E
-_080DCC4C:
- ldr r0, _080DCCEC @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0, 0x4]
- movs r2, 0
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0]
-_080DCC5E:
- adds r0, r7, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r5, _080DCCF0 @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBankPosition
- adds r4, r0, 0
- lsls r4, 24
- ldr r6, _080DCCEC @ =gBattleAnimArgs
- lsrs r4, 24
- ldrh r0, [r6, 0x4]
- adds r4, r0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBankPosition
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r6, 0x6]
- adds r1, r2
- lsls r1, 16
- ldrh r2, [r7, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- subs r0, r2
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r7, 0x22]
- lsrs r5, r1, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r7, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- ldrh r0, [r6, 0x8]
- strh r0, [r7, 0x2E]
- strh r4, [r7, 0x32]
- strh r5, [r7, 0x36]
- ldr r0, _080DCCF4 @ =sub_8078B34
- str r0, [r7, 0x1C]
- ldr r1, _080DCCF8 @ =DestroyAnimSprite
- adds r0, r7, 0
- bl StoreSpriteCallbackInData
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCCE8: .4byte gAnimBankAttacker
-_080DCCEC: .4byte gBattleAnimArgs
-_080DCCF0: .4byte gAnimBankTarget
-_080DCCF4: .4byte sub_8078B34
-_080DCCF8: .4byte DestroyAnimSprite
- thumb_func_end sub_80DCBCC
-
- thumb_func_start sub_80DCCFC
-sub_80DCCFC: @ 80DCCFC
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080DCD68 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCD1C
- ldr r1, _080DCD6C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080DCD1C:
- ldr r4, _080DCD6C @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, _080DCD70 @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- strh r0, [r6, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- adds r0, r6, 0
- bl sub_80786EC
- ldr r0, _080DCD74 @ =sub_80DCD78
- str r0, [r6, 0x1C]
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCD68: .4byte gAnimBankAttacker
-_080DCD6C: .4byte gBattleAnimArgs
-_080DCD70: .4byte gAnimBankTarget
-_080DCD74: .4byte sub_80DCD78
- thumb_func_end sub_80DCCFC
-
- thumb_func_start sub_80DCD78
-sub_80DCD78: @ 80DCD78
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r2]
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080DCDA4
- adds r0, r4, 0
- bl DestroyAnimSprite
- b _080DCE34
-_080DCDA4:
- movs r0, 0x2E
- adds r0, r4
- mov r8, r0
- ldrh r7, [r4, 0x20]
- ldrh r5, [r4, 0x24]
- ldrh r1, [r4, 0x22]
- mov r12, r1
- ldrh r6, [r4, 0x26]
- mov r2, r8
- add r1, sp, 0x4
- movs r3, 0x7
-_080DCDBA:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _080DCDBA
- adds r0, r7, r5
- lsls r0, 16
- lsrs r5, r0, 16
- mov r2, r12
- adds r0, r2, r6
- lsls r0, 16
- lsrs r6, r0, 16
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- bne _080DCE34
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- lsls r1, r5, 16
- asrs r1, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r1, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r1, r2
- lsls r2, r6, 16
- asrs r2, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r4, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- add r2, sp, 0x4
- mov r1, r8
- movs r3, 0x7
-_080DCE26:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _080DCE26
-_080DCE34:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80DCD78
-
- thumb_func_start sub_80DCE40
-sub_80DCE40: @ 80DCE40
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DCE54 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DCE5C
- ldr r4, _080DCE58 @ =gAnimBankAttacker
- b _080DCE5E
- .align 2, 0
-_080DCE54: .4byte gBattleAnimArgs
-_080DCE58: .4byte gAnimBankAttacker
-_080DCE5C:
- ldr r4, _080DCE90 @ =gAnimBankTarget
-_080DCE5E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x12
- strh r0, [r5, 0x22]
- ldr r1, _080DCE94 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080DCE98 @ =sub_80785E4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCE90: .4byte gAnimBankTarget
-_080DCE94: .4byte move_anim_8074EE0
-_080DCE98: .4byte sub_80785E4
- thumb_func_end sub_80DCE40
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/ld_script.txt b/ld_script.txt
index ba0705659..c8ede2726 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -293,7 +293,6 @@ SECTIONS {
asm/flying.o(.text);
asm/psychic.o(.text);
src/battle/anim/bug.o(.text);
- asm/bug.o(.text);
asm/rock.o(.text);
asm/ghost.o(.text);
asm/dragon.o(.text);
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index e9372ed9e..3736a86a8 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -10,6 +10,10 @@ extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void sub_80DCA38(struct Sprite *sprite);
+static void sub_80DCAEC(struct Sprite *sprite);
+static void sub_80DCB5C(struct Sprite *sprite);
+static void sub_80DCBB4(struct Sprite *sprite);
+void sub_80DCD78(struct Sprite *sprite);
// used in Move_MEGAHORN
void sub_80DC824(struct Sprite *sprite)
@@ -102,4 +106,312 @@ static void sub_80DCA38(struct Sprite *sprite)
sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]);
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
-} \ No newline at end of file
+}
+
+// used in Move_STRING_SHOT
+void sub_80DCA70(struct Sprite *sprite)
+{
+ sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBankSide(gAnimBankAttacker))
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ if (!GetBankSide(gAnimBankTarget))
+ sprite->pos1.y += 8;
+
+ sprite->callback = sub_80DCAEC;
+}
+
+static void sub_80DCAEC(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 3)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible ^= 1;
+ }
+
+ if (++sprite->data[1] == 51)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// used in Move_SPIDER_WEB
+void sub_80DCB38(struct Sprite *sprite)
+{
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 16;
+
+ sprite->data[0] = 16;
+ sprite->callback = sub_80DCB5C;
+}
+
+static void sub_80DCB5C(struct Sprite *sprite)
+{
+ if (sprite->data[2] < 20)
+ {
+ sprite->data[2]++;
+ }
+ else if (sprite->data[1]++ & 1)
+ {
+ sprite->data[0]--;
+ REG_BLDALPHA = sprite->data[0] | ((16 - sprite->data[0]) << 8);
+
+ if (sprite->data[0] == 0)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = sub_80DCBB4;
+ }
+ }
+}
+
+static void sub_80DCBB4(struct Sprite *sprite)
+{
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimSprite(sprite);
+}
+
+// used in 3 moves:
+// Move_POISON_STING, Move_TWINEEDLE, Move_SPIKE_CANNON
+void sub_80DCBCC(struct Sprite *sprite)
+{
+ s16 lVarX, lVarY;
+ u16 rot;
+
+ if (IsContest())
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+ else
+ {
+ if (GetBankSide(gAnimBankAttacker))
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+ }
+
+ if (!IsContest())
+ {
+ if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ {
+ if (GetBankIdentity(gAnimBankTarget) == 0 || GetBankIdentity(gAnimBankTarget) == 1)
+ {
+ s16 temp1, temp2;
+
+ temp1 = gBattleAnimArgs[2];
+ gBattleAnimArgs[2] = -temp1;
+
+ temp2 = gBattleAnimArgs[0];
+ gBattleAnimArgs[0] = -temp2;
+ }
+ }
+ }
+
+ sub_80787B0(sprite, 1);
+
+ lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ rot = sub_80790F0(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
+ rot += 0xC000;
+ sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = lVarX;
+ sprite->data[4] = lVarY;
+
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+// used in 2 moves:
+// Move_PIN_MISSILE, Move_ICICLE_SPEAR
+void sub_80DCCFC(struct Sprite *sprite)
+{
+ sub_80787B0(sprite, 1);
+
+ if (GetBankSide(gAnimBankAttacker))
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sub_80786EC(sprite);
+
+ sprite->callback = sub_80DCD78;
+ sprite->invisible = TRUE;
+}
+
+#ifdef NONMATCHING
+void sub_80DCD78(struct Sprite *sprite)
+{
+ int i;
+ s16 x1, x2, y1, y2;
+ // s16 scale;
+ // u16 *data;
+ u16 tempData[8];
+ s16 rot;
+
+ sprite->invisible = FALSE;
+
+ if (sub_8078718(sprite))
+ {
+ DestroyAnimSprite(sprite);
+ return;
+ }
+
+ // data = &sprite->data[7];
+ x1 = sprite->pos1.x;
+ x2 = sprite->pos2.x;
+ y1 = sprite->pos1.y;
+ y2 = sprite->pos2.y;
+ for (i = 0; i < 8; i++)
+ {
+ tempData[i] = sprite->data[i];
+ }
+ x2 += x1;
+ y2 += y1;
+
+ if (!sub_8078718(sprite))
+ {
+ rot = sub_80790F0(sprite->pos1.x + sprite->pos2.x - x2,
+ sprite->pos1.y + sprite->pos2.y - y2);
+ rot += 0xC000;
+ // scale = 0x100
+ sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
+
+ for (i = 0; i < 8; i++)
+ {
+ sprite->data[i] = tempData[1];
+ }
+ }
+}
+#else
+__attribute__((naked))
+void sub_80DCD78(struct Sprite *sprite)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ sub sp, 0x14\n\
+ adds r4, r0, 0\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x3E\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x5\n\
+ negs r1, r1\n\
+ ands r1, r0\n\
+ strb r1, [r2]\n\
+ adds r0, r4, 0\n\
+ bl sub_8078718\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080DCDA4\n\
+ adds r0, r4, 0\n\
+ bl DestroyAnimSprite\n\
+ b _080DCE34\n\
+_080DCDA4:\n\
+ movs r0, 0x2E\n\
+ adds r0, r4\n\
+ mov r8, r0\n\
+ ldrh r7, [r4, 0x20]\n\
+ ldrh r5, [r4, 0x24]\n\
+ ldrh r1, [r4, 0x22]\n\
+ mov r12, r1\n\
+ ldrh r6, [r4, 0x26]\n\
+ mov r2, r8\n\
+ add r1, sp, 0x4\n\
+ movs r3, 0x7\n\
+_080DCDBA:\n\
+ ldrh r0, [r2]\n\
+ strh r0, [r1]\n\
+ adds r2, 0x2\n\
+ adds r1, 0x2\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _080DCDBA\n\
+ adds r0, r7, r5\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ mov r2, r12\n\
+ adds r0, r2, r6\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+ adds r0, r4, 0\n\
+ bl sub_8078718\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _080DCE34\n\
+ ldrh r0, [r4, 0x24]\n\
+ ldrh r1, [r4, 0x20]\n\
+ adds r0, r1\n\
+ lsls r1, r5, 16\n\
+ asrs r1, 16\n\
+ subs r0, r1\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ ldrh r1, [r4, 0x26]\n\
+ ldrh r2, [r4, 0x22]\n\
+ adds r1, r2\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ subs r1, r2\n\
+ lsls r1, 16\n\
+ asrs r1, 16\n\
+ bl sub_80790F0\n\
+ lsls r0, 16\n\
+ movs r1, 0xC0\n\
+ lsls r1, 24\n\
+ adds r0, r1\n\
+ lsrs r0, 16\n\
+ movs r3, 0x80\n\
+ lsls r3, 1\n\
+ str r0, [sp]\n\
+ adds r0, r4, 0\n\
+ movs r1, 0\n\
+ adds r2, r3, 0\n\
+ bl sub_8078FDC\n\
+ add r2, sp, 0x4\n\
+ mov r1, r8\n\
+ movs r3, 0x7\n\
+_080DCE26:\n\
+ ldrh r0, [r2]\n\
+ strh r0, [r1]\n\
+ adds r2, 0x2\n\
+ adds r1, 0x2\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _080DCE26\n\
+_080DCE34:\n\
+ add sp, 0x14\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+void sub_80DCE40(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 18;
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + 18;
+ }
+
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80785E4;
+}