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-rw-r--r--data/text/contest_strings.inc108
1 files changed, 54 insertions, 54 deletions
diff --git a/data/text/contest_strings.inc b/data/text/contest_strings.inc
index 8d7fd02d3..f435f5d15 100644
--- a/data/text/contest_strings.inc
+++ b/data/text/contest_strings.inc
@@ -31,9 +31,9 @@ ContestString_DescStartled12:
ContestString_DescStartled13:
.string "Startles all POKéMON that\nappealed before the user.$"
ContestString_DescAttentionShift:
- .string "Shifts the JUDGE’s\nattention from others.$"
+ .string "Shifts the JUDGE's\nattention from others.$"
ContestString_DescStartled14:
- .string "Startles the POKéMON that\nhas the JUDGE’s attention.$"
+ .string "Startles the POKéMON that\nhas the JUDGE's attention.$"
ContestString_DescJamOthersMissTurn:
.string "Jams the others, and misses\none turn of appeals.$"
ContestString_DescStartled15:
@@ -67,23 +67,23 @@ ContestString_DescAppealGoodBeforeOne:
ContestString_DescBetterWhenLater:
.string "The appeal works better\nthe later it is performed.$"
ContestString_DescAffectedByTiming:
- .string "The appeal’s quality varies\ndepending on its timing.$"
+ .string "The appeal's quality varies\ndepending on its timing.$"
ContestString_DescBetterWhenSameType:
- .string "Works well if it’s the same\ntype as the one before.$"
+ .string "Works well if it's the same\ntype as the one before.$"
ContestString_DescBetterWhenDiffType:
.string "Works well if different in\ntype than the one before.$"
ContestString_DescAffectedByFront:
.string "Affected by how well the\nappeal in front goes.$"
ContestString_DescConditionUp:
- .string "Ups the user’s condition.\nHelps prevent nervousness.$"
+ .string "Ups the user's condition.\nHelps prevent nervousness.$"
ContestString_DescAffectedByCondition:
- .string "The appeal works well if the\nuser’s condition is good.$"
+ .string "The appeal works well if the\nuser's condition is good.$"
ContestString_DescAppealEarlier:
.string "The next appeal can be made\nearlier next turn.$"
ContestString_DescAppealLater:
.string "The next appeal can be made\nlater next turn.$"
ContestString_DescRandomOrderEasier:
- .string "Makes the next turn’s order\nmore easily scrambled.$"
+ .string "Makes the next turn's order\nmore easily scrambled.$"
ContestString_DescRandomOrder:
.string "Scrambles the order of\nappeals on the next turn.$"
ContestString_DescAnyExcitement:
@@ -212,7 +212,7 @@ gText_Contest_WhichMoveWillBePlayed:: @ 83CAF84
.string "Appeal no. {NAME_END}!\nWhich move will be played?$"
gText_Contest_ButItCantParticipate:: @ 83CAFAE
- .string "Appeal no. {NAME_END}!\nBut it can’t participate!$"
+ .string "Appeal no. {NAME_END}!\nBut it can't participate!$"
gUnknown_083CAFD7:: @ 83CAFD7
.string "{STR_VAR_1} appealed with\n{STR_VAR_2}!$"
@@ -222,14 +222,14 @@ gUnknown_083CB00D:: @ 83CB00D
.string "{STR_VAR_1} was watching\nthe others.{PAUSE 60}$"
gUnknown_083CB02C:: @ 83CB02C
- .string "We’re all out of\nAppeal Time!{PAUSE 60}$"
- .string "{STR_VAR_1}’s {STR_VAR_3}\nmove {STR_VAR_2}!{PAUSE 60}$"
+ .string "We're all out of\nAppeal Time!{PAUSE 60}$"
+ .string "{STR_VAR_1}'s {STR_VAR_3}\nmove {STR_VAR_2}!{PAUSE 60}$"
.string "TRICK$"
.string "SPECIAL$"
ContestString_AppealJammed:
.string "But the appeal was\njammed.$"
ContestString_FollowLead:
- .string "It followed another\nPOKéMON’s lead.$"
+ .string "It followed another\nPOKéMON's lead.$"
ContestString_MessedUp:
.string "But it messed up.$"
ContestString_BetterUsual:
@@ -239,7 +239,7 @@ ContestString_JudgeLookAway:
ContestString_WorkHard:
.string "It worked hard to build on\npast mistakes.$"
ContestString_NoMoreMoves:
- .string "It can’t make any more\nmoves.$"
+ .string "It can't make any more\nmoves.$"
ContestString_WorkReallyWell:
.string "It worked frighteningly\nwell.$"
ContestString_WorkHardStandout:
@@ -269,7 +269,7 @@ ContestString_WorkBetter:
ContestString_StandOutNone:
.string "{STR_VAR_1} failed to\nstand out at all...{PAUSE_UNTIL_PRESS}$"
ContestString_StandOutNotMuch:
- .string "{STR_VAR_1} didn’t stand\nout very much...{PAUSE_UNTIL_PRESS}$"
+ .string "{STR_VAR_1} didn't stand\nout very much...{PAUSE_UNTIL_PRESS}$"
ContestString_StandOutLittle:
.string "{STR_VAR_1} caught a\nlittle attention.{PAUSE_UNTIL_PRESS}$"
ContestString_StandOutLot:
@@ -277,7 +277,7 @@ ContestString_StandOutLot:
ContestString_StandOutTotal:
.string "{STR_VAR_1} commanded\ntotal attention.{PAUSE_UNTIL_PRESS}$"
ContestString_StandOutDidnt:
- .string "{STR_VAR_1} hasn’t made\nits appeal.{PAUSE_UNTIL_PRESS}$"
+ .string "{STR_VAR_1} hasn't made\nits appeal.{PAUSE_UNTIL_PRESS}$"
.align 2
gContestStandOutStrings:: @ 83CB2F0
@@ -289,43 +289,43 @@ gContestStandOutStrings:: @ 83CB2F0
.4byte ContestString_StandOutDidnt
ContestString_AppealAnticipation3:
- .string "Anticipation swelled for\n{STR_VAR_1}’s appeal next.$"
+ .string "Anticipation swelled for\n{STR_VAR_1}'s appeal next.$"
ContestString_JudgeSatisfied:
.string "The JUDGE was very\nsatisfied.$"
ContestString_Terminator:
.string "$"
ContestString_JudgeHeldFirm:
- .string "The JUDGE ’s views on\n{STR_VAR_1} held firm.$"
+ .string "The JUDGE 's views on\n{STR_VAR_1} held firm.$"
ContestString_ChangedPerceptions:
- .string "{STR_VAR_1}’s {STR_VAR_3}\nchanged perceptions.$"
+ .string "{STR_VAR_1}'s {STR_VAR_3}\nchanged perceptions.$"
ContestString_AppealWoreOff:
- .string "{STR_VAR_1}’s appeal\neffect wore off.$"
+ .string "{STR_VAR_1}'s appeal\neffect wore off.$"
ContestString_AppealWoreOff2:
- .string "The special appeal’s\neffect wore off.$"
+ .string "The special appeal's\neffect wore off.$"
ContestString_AppealLookSame:
- .string "Everyone’s appeals were\nmade to look the same.$"
+ .string "Everyone's appeals were\nmade to look the same.$"
ContestString_AppealCheapened:
- .string "{STR_VAR_2}’s appeal was\ncheapened.$"
+ .string "{STR_VAR_2}'s appeal was\ncheapened.$"
ContestString_AppealCheapened2:
.string "It cheapened the appeal\nof those ahead.$"
ContestString_AppealAttentionStolen:
.string "It stole attention away\nfrom {STR_VAR_2}.$"
ContestString_AppealCheapened3:
- .string "It cheapened\n{STR_VAR_2}’s appeal.$"
+ .string "It cheapened\n{STR_VAR_2}'s appeal.$"
ContestString_AppealCheapened4:
.string "It severely cheapened\nother appeals.$"
ContestString_AppealAnticipation:
- .string "Anticipation swelled for\n{STR_VAR_1}’s appeal next.$"
+ .string "Anticipation swelled for\n{STR_VAR_1}'s appeal next.$"
ContestString_AppealCheapened5:
.string "It cheapened the appeal\nof those ahead.$"
ContestString_AppealCheapened6:
- .string "It cheapened the JUDGE’s\nfavorite appeal.$"
+ .string "It cheapened the JUDGE's\nfavorite appeal.$"
ContestString_AppealCheapened7:
.string "The appeals of others\nwere cheapened by half.$"
ContestString_JammedStoodOut:
.string "It stood out to make up\nfor being jammed.$"
ContestString_AppealNoMore:
- .string "It can’t participate in\nappeals any more.$"
+ .string "It can't participate in\nappeals any more.$"
ContestString_AppealTouched:
.string "It touched the JUDGE for\na fantastic appeal.$"
ContestString_AppealAnticipation2:
@@ -337,7 +337,7 @@ ContestString_AppealStoodOut3:
ContestString_JammedAppealsNotice:
.string "Jammed appeals were made\neven less noticeable.$"
ContestString_AppealSame:
- .string "Everyone’s appeals were\nmade the same.$"
+ .string "Everyone's appeals were\nmade the same.$"
ContestString_AppealFullWorse:
.string "Its {STR_VAR_1} is full.\nIt worsened its appeal.$"
@@ -371,7 +371,7 @@ ContestString_AppealFullWorse:
ContestString_MoreConscious:
.string "It became more conscious\nof the other POKéMON.{PAUSE 60}$"
ContestString_NoAppeal:
- .string "{STR_VAR_1} can’t make an\nappeal after this.{PAUSE 60}$"
+ .string "{STR_VAR_1} can't make an\nappeal after this.{PAUSE 60}$"
ContestString_SettleDown:
.string "It settled down just a\nlittle bit.{PAUSE 60}$"
ContestString_ObliviousToOthers:
@@ -405,43 +405,43 @@ ContestString_WorkHardUnnoticed:
ContestString_WorkBefore:
.string "It worked as much as\nPOKéMON before it.{PAUSE 60}$"
ContestString_AppealNotWell:
- .string "{STR_VAR_1}’s appeal did\nnot go well.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s appeal did\nnot go well.{PAUSE 60}$"
ContestString_WorkPreceding:
.string "It worked as much as the\npreceding POKéMON.{PAUSE 60}$"
ContestString_AppealNotWell2:
- .string "{STR_VAR_1}’s appeal did\nnot go well.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s appeal did\nnot go well.{PAUSE 60}$"
ContestString_AppealNotShownWell:
- .string "{STR_VAR_1}’s appeal\ncouldn’t be shown well.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s appeal\ncouldn't be shown well.{PAUSE 60}$"
ContestString_AppealSlightlyWell:
- .string "{STR_VAR_1}’s appeal\nwent slightly well.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s appeal\nwent slightly well.{PAUSE 60}$"
ContestString_AppealPrettyWell:
- .string "{STR_VAR_1}’s appeal\nwent pretty well.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s appeal\nwent pretty well.{PAUSE 60}$"
ContestString_AppealExcellently:
- .string "{STR_VAR_1}’s appeal\nwent excellently.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s appeal\nwent excellently.{PAUSE 60}$"
ContestString_AppealDud:
- .string "{STR_VAR_1}’s appeal was\na dud.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s appeal was\na dud.{PAUSE 60}$"
ContestString_AppealNotVeryWell:
- .string "{STR_VAR_1}’s appeal did\nnot work very well.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s appeal did\nnot work very well.{PAUSE 60}$"
ContestString_AppealSlightlyWell2:
- .string "{STR_VAR_1}’s appeal\nwent slightly well.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s appeal\nwent slightly well.{PAUSE 60}$"
ContestString_AppealPrettyWell2:
- .string "{STR_VAR_1}’s appeal\nwent pretty well.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s appeal\nwent pretty well.{PAUSE 60}$"
ContestString_AppealVeryWell:
- .string "{STR_VAR_1}’s appeal\nwent very well.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s appeal\nwent very well.{PAUSE 60}$"
ContestString_AppealExcellently2:
- .string "{STR_VAR_1}’s appeal\nwent excellently.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s appeal\nwent excellently.{PAUSE 60}$"
ContestString_SameTypeGood:
- .string "It’s the same type as the\nPOKéMON before - good!{PAUSE 60}$"
+ .string "It's the same type as the\nPOKéMON before - good!{PAUSE 60}$"
ContestString_DiffTypeGood:
- .string "It’s not the same type as\nthe one before - good!{PAUSE 60}$"
+ .string "It's not the same type as\nthe one before - good!{PAUSE 60}$"
ContestString_StoodOutAsMuch:
.string "It stood out much more\nthan the POKéMON before.{PAUSE 60}$"
ContestString_NotAsWell:
- .string "It didn’t do as well as the\nPOKéMON before.{PAUSE 60}$"
+ .string "It didn't do as well as the\nPOKéMON before.{PAUSE 60}$"
ContestString_ConditionRose:
- .string "{STR_VAR_1}’s condition\nrose above usual.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s condition\nrose above usual.{PAUSE 60}$"
ContestString_HotStatus:
- .string "{STR_VAR_1}’s hot status\nmade it a great appeal!{PAUSE 60}$"
+ .string "{STR_VAR_1}'s hot status\nmade it a great appeal!{PAUSE 60}$"
ContestString_MoveUpLine:
.string "It moved up in line for\nthe next appeal.{PAUSE 60}$"
ContestString_MoveBackLine:
@@ -469,7 +469,7 @@ ContestString_AvertGaze:
ContestString_AvoidSeeing:
.string "{STR_VAR_1} managed to\navoid seeing it.{PAUSE 60}$"
ContestString_NotFazed:
- .string "{STR_VAR_1} isn’t fazed\nby that sort of thing.{PAUSE 60}$"
+ .string "{STR_VAR_1} isn't fazed\nby that sort of thing.{PAUSE 60}$"
ContestString_LittleDistracted:
.string "{STR_VAR_1} became a\nlittle distracted.{PAUSE 60}$"
ContestString_AttemptStartle:
@@ -479,9 +479,9 @@ ContestString_LookedDown:
ContestString_TurnedBack:
.string "{STR_VAR_1} turned back\nout of distraction.{PAUSE 60}$"
ContestString_UtterCry:
- .string "{STR_VAR_1} couldn’t help\nuttering a cry.{PAUSE 60}$"
+ .string "{STR_VAR_1} couldn't help\nuttering a cry.{PAUSE 60}$"
ContestString_LeaptUp:
- .string "{STR_VAR_1} couldn’t help\nleaping up.{PAUSE 60}$"
+ .string "{STR_VAR_1} couldn't help\nleaping up.{PAUSE 60}$"
ContestString_TrippedOver:
.string "{STR_VAR_1} tripped over\nout of distraction.{PAUSE 60}$"
@@ -497,7 +497,7 @@ ContestString_FailedAnyoneNervous:
ContestString_Ignored:
.string "But it was ignored...{PAUSE 60}$"
ContestString_NoConditionImprove:
- .string "But it couldn’t improve\nits condition...{PAUSE 60}$"
+ .string "But it couldn't improve\nits condition...{PAUSE 60}$"
ContestString_BadConditionWeakAppeal:
.string "Its bad condition\nresulted in a weak appeal.{PAUSE 60}$"
ContestString_Unaffected:
@@ -509,21 +509,21 @@ ContestString_DissapointedRepeat::
gUnknown_083CC0A0:: @ 83CC0A0
ContestString_WentOverGreat::
- .string "{STR_VAR_1}’s {STR_VAR_3}\nwent over great.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s {STR_VAR_3}\nwent over great.{PAUSE 60}$"
gUnknown_083CC0BC:: @ 83CC0BC
ContestString_DidntGoWell::
- .string "{STR_VAR_1}’s {STR_VAR_3}\ndidn’t go over well here...{PAUSE 60}$"
+ .string "{STR_VAR_1}'s {STR_VAR_3}\ndidn't go over well here...{PAUSE 60}$"
gUnknown_083CC0E3:: @ 83CC0E3
ContestString_GotCrowdGoing::
- .string "{STR_VAR_1}’s {STR_VAR_3}\ngot the crowd going.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s {STR_VAR_3}\ngot the crowd going.{PAUSE 60}$"
gUnknown_083CC103:: @ 83CC103
ContestString_CantAppealNextTurn::
- .string "{STR_VAR_1} can’t appeal\nnext turn...{PAUSE 60}$"
+ .string "{STR_VAR_1} can't appeal\nnext turn...{PAUSE 60}$"
ContestString_AttractedAttention::
- .string "It attracted the crowd’s\nattention.{PAUSE 60}$"
+ .string "It attracted the crowd's\nattention.{PAUSE 60}$"
gUnknown_083CC14A:: @ 83CC14A
ContestString_CrowdWatches::
@@ -531,7 +531,7 @@ ContestString_CrowdWatches::
gUnknown_083CC16E:: @ 83CC16E
ContestString_Ignored2::
- .string "{STR_VAR_1}’s\n{STR_VAR_2} is ignored.{PAUSE 60}$"
+ .string "{STR_VAR_1}'s\n{STR_VAR_2} is ignored.{PAUSE 60}$"
.align 2
gUnknown_083CC188:: @ 83CC188