diff options
Diffstat (limited to 'data/text/contest_strings.inc')
-rw-r--r-- | data/text/contest_strings.inc | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/data/text/contest_strings.inc b/data/text/contest_strings.inc index 8d7fd02d3..f435f5d15 100644 --- a/data/text/contest_strings.inc +++ b/data/text/contest_strings.inc @@ -31,9 +31,9 @@ ContestString_DescStartled12: ContestString_DescStartled13: .string "Startles all POKéMON that\nappealed before the user.$" ContestString_DescAttentionShift: - .string "Shifts the JUDGE’s\nattention from others.$" + .string "Shifts the JUDGE's\nattention from others.$" ContestString_DescStartled14: - .string "Startles the POKéMON that\nhas the JUDGE’s attention.$" + .string "Startles the POKéMON that\nhas the JUDGE's attention.$" ContestString_DescJamOthersMissTurn: .string "Jams the others, and misses\none turn of appeals.$" ContestString_DescStartled15: @@ -67,23 +67,23 @@ ContestString_DescAppealGoodBeforeOne: ContestString_DescBetterWhenLater: .string "The appeal works better\nthe later it is performed.$" ContestString_DescAffectedByTiming: - .string "The appeal’s quality varies\ndepending on its timing.$" + .string "The appeal's quality varies\ndepending on its timing.$" ContestString_DescBetterWhenSameType: - .string "Works well if it’s the same\ntype as the one before.$" + .string "Works well if it's the same\ntype as the one before.$" ContestString_DescBetterWhenDiffType: .string "Works well if different in\ntype than the one before.$" ContestString_DescAffectedByFront: .string "Affected by how well the\nappeal in front goes.$" ContestString_DescConditionUp: - .string "Ups the user’s condition.\nHelps prevent nervousness.$" + .string "Ups the user's condition.\nHelps prevent nervousness.$" ContestString_DescAffectedByCondition: - .string "The appeal works well if the\nuser’s condition is good.$" + .string "The appeal works well if the\nuser's condition is good.$" ContestString_DescAppealEarlier: .string "The next appeal can be made\nearlier next turn.$" ContestString_DescAppealLater: .string "The next appeal can be made\nlater next turn.$" ContestString_DescRandomOrderEasier: - .string "Makes the next turn’s order\nmore easily scrambled.$" + .string "Makes the next turn's order\nmore easily scrambled.$" ContestString_DescRandomOrder: .string "Scrambles the order of\nappeals on the next turn.$" ContestString_DescAnyExcitement: @@ -212,7 +212,7 @@ gText_Contest_WhichMoveWillBePlayed:: @ 83CAF84 .string "Appeal no. {NAME_END}!\nWhich move will be played?$" gText_Contest_ButItCantParticipate:: @ 83CAFAE - .string "Appeal no. {NAME_END}!\nBut it can’t participate!$" + .string "Appeal no. {NAME_END}!\nBut it can't participate!$" gUnknown_083CAFD7:: @ 83CAFD7 .string "{STR_VAR_1} appealed with\n{STR_VAR_2}!$" @@ -222,14 +222,14 @@ gUnknown_083CB00D:: @ 83CB00D .string "{STR_VAR_1} was watching\nthe others.{PAUSE 60}$" gUnknown_083CB02C:: @ 83CB02C - .string "We’re all out of\nAppeal Time!{PAUSE 60}$" - .string "{STR_VAR_1}’s {STR_VAR_3}\nmove {STR_VAR_2}!{PAUSE 60}$" + .string "We're all out of\nAppeal Time!{PAUSE 60}$" + .string "{STR_VAR_1}'s {STR_VAR_3}\nmove {STR_VAR_2}!{PAUSE 60}$" .string "TRICK$" .string "SPECIAL$" ContestString_AppealJammed: .string "But the appeal was\njammed.$" ContestString_FollowLead: - .string "It followed another\nPOKéMON’s lead.$" + .string "It followed another\nPOKéMON's lead.$" ContestString_MessedUp: .string "But it messed up.$" ContestString_BetterUsual: @@ -239,7 +239,7 @@ ContestString_JudgeLookAway: ContestString_WorkHard: .string "It worked hard to build on\npast mistakes.$" ContestString_NoMoreMoves: - .string "It can’t make any more\nmoves.$" + .string "It can't make any more\nmoves.$" ContestString_WorkReallyWell: .string "It worked frighteningly\nwell.$" ContestString_WorkHardStandout: @@ -269,7 +269,7 @@ ContestString_WorkBetter: ContestString_StandOutNone: .string "{STR_VAR_1} failed to\nstand out at all...{PAUSE_UNTIL_PRESS}$" ContestString_StandOutNotMuch: - .string "{STR_VAR_1} didn’t stand\nout very much...{PAUSE_UNTIL_PRESS}$" + .string "{STR_VAR_1} didn't stand\nout very much...{PAUSE_UNTIL_PRESS}$" ContestString_StandOutLittle: .string "{STR_VAR_1} caught a\nlittle attention.{PAUSE_UNTIL_PRESS}$" ContestString_StandOutLot: @@ -277,7 +277,7 @@ ContestString_StandOutLot: ContestString_StandOutTotal: .string "{STR_VAR_1} commanded\ntotal attention.{PAUSE_UNTIL_PRESS}$" ContestString_StandOutDidnt: - .string "{STR_VAR_1} hasn’t made\nits appeal.{PAUSE_UNTIL_PRESS}$" + .string "{STR_VAR_1} hasn't made\nits appeal.{PAUSE_UNTIL_PRESS}$" .align 2 gContestStandOutStrings:: @ 83CB2F0 @@ -289,43 +289,43 @@ gContestStandOutStrings:: @ 83CB2F0 .4byte ContestString_StandOutDidnt ContestString_AppealAnticipation3: - .string "Anticipation swelled for\n{STR_VAR_1}’s appeal next.$" + .string "Anticipation swelled for\n{STR_VAR_1}'s appeal next.$" ContestString_JudgeSatisfied: .string "The JUDGE was very\nsatisfied.$" ContestString_Terminator: .string "$" ContestString_JudgeHeldFirm: - .string "The JUDGE ’s views on\n{STR_VAR_1} held firm.$" + .string "The JUDGE 's views on\n{STR_VAR_1} held firm.$" ContestString_ChangedPerceptions: - .string "{STR_VAR_1}’s {STR_VAR_3}\nchanged perceptions.$" + .string "{STR_VAR_1}'s {STR_VAR_3}\nchanged perceptions.$" ContestString_AppealWoreOff: - .string "{STR_VAR_1}’s appeal\neffect wore off.$" + .string "{STR_VAR_1}'s appeal\neffect wore off.$" ContestString_AppealWoreOff2: - .string "The special appeal’s\neffect wore off.$" + .string "The special appeal's\neffect wore off.$" ContestString_AppealLookSame: - .string "Everyone’s appeals were\nmade to look the same.$" + .string "Everyone's appeals were\nmade to look the same.$" ContestString_AppealCheapened: - .string "{STR_VAR_2}’s appeal was\ncheapened.$" + .string "{STR_VAR_2}'s appeal was\ncheapened.$" ContestString_AppealCheapened2: .string "It cheapened the appeal\nof those ahead.$" ContestString_AppealAttentionStolen: .string "It stole attention away\nfrom {STR_VAR_2}.$" ContestString_AppealCheapened3: - .string "It cheapened\n{STR_VAR_2}’s appeal.$" + .string "It cheapened\n{STR_VAR_2}'s appeal.$" ContestString_AppealCheapened4: .string "It severely cheapened\nother appeals.$" ContestString_AppealAnticipation: - .string "Anticipation swelled for\n{STR_VAR_1}’s appeal next.$" + .string "Anticipation swelled for\n{STR_VAR_1}'s appeal next.$" ContestString_AppealCheapened5: .string "It cheapened the appeal\nof those ahead.$" ContestString_AppealCheapened6: - .string "It cheapened the JUDGE’s\nfavorite appeal.$" + .string "It cheapened the JUDGE's\nfavorite appeal.$" ContestString_AppealCheapened7: .string "The appeals of others\nwere cheapened by half.$" ContestString_JammedStoodOut: .string "It stood out to make up\nfor being jammed.$" ContestString_AppealNoMore: - .string "It can’t participate in\nappeals any more.$" + .string "It can't participate in\nappeals any more.$" ContestString_AppealTouched: .string "It touched the JUDGE for\na fantastic appeal.$" ContestString_AppealAnticipation2: @@ -337,7 +337,7 @@ ContestString_AppealStoodOut3: ContestString_JammedAppealsNotice: .string "Jammed appeals were made\neven less noticeable.$" ContestString_AppealSame: - .string "Everyone’s appeals were\nmade the same.$" + .string "Everyone's appeals were\nmade the same.$" ContestString_AppealFullWorse: .string "Its {STR_VAR_1} is full.\nIt worsened its appeal.$" @@ -371,7 +371,7 @@ ContestString_AppealFullWorse: ContestString_MoreConscious: .string "It became more conscious\nof the other POKéMON.{PAUSE 60}$" ContestString_NoAppeal: - .string "{STR_VAR_1} can’t make an\nappeal after this.{PAUSE 60}$" + .string "{STR_VAR_1} can't make an\nappeal after this.{PAUSE 60}$" ContestString_SettleDown: .string "It settled down just a\nlittle bit.{PAUSE 60}$" ContestString_ObliviousToOthers: @@ -405,43 +405,43 @@ ContestString_WorkHardUnnoticed: ContestString_WorkBefore: .string "It worked as much as\nPOKéMON before it.{PAUSE 60}$" ContestString_AppealNotWell: - .string "{STR_VAR_1}’s appeal did\nnot go well.{PAUSE 60}$" + .string "{STR_VAR_1}'s appeal did\nnot go well.{PAUSE 60}$" ContestString_WorkPreceding: .string "It worked as much as the\npreceding POKéMON.{PAUSE 60}$" ContestString_AppealNotWell2: - .string "{STR_VAR_1}’s appeal did\nnot go well.{PAUSE 60}$" + .string "{STR_VAR_1}'s appeal did\nnot go well.{PAUSE 60}$" ContestString_AppealNotShownWell: - .string "{STR_VAR_1}’s appeal\ncouldn’t be shown well.{PAUSE 60}$" + .string "{STR_VAR_1}'s appeal\ncouldn't be shown well.{PAUSE 60}$" ContestString_AppealSlightlyWell: - .string "{STR_VAR_1}’s appeal\nwent slightly well.{PAUSE 60}$" + .string "{STR_VAR_1}'s appeal\nwent slightly well.{PAUSE 60}$" ContestString_AppealPrettyWell: - .string "{STR_VAR_1}’s appeal\nwent pretty well.{PAUSE 60}$" + .string "{STR_VAR_1}'s appeal\nwent pretty well.{PAUSE 60}$" ContestString_AppealExcellently: - .string "{STR_VAR_1}’s appeal\nwent excellently.{PAUSE 60}$" + .string "{STR_VAR_1}'s appeal\nwent excellently.{PAUSE 60}$" ContestString_AppealDud: - .string "{STR_VAR_1}’s appeal was\na dud.{PAUSE 60}$" + .string "{STR_VAR_1}'s appeal was\na dud.{PAUSE 60}$" ContestString_AppealNotVeryWell: - .string "{STR_VAR_1}’s appeal did\nnot work very well.{PAUSE 60}$" + .string "{STR_VAR_1}'s appeal did\nnot work very well.{PAUSE 60}$" ContestString_AppealSlightlyWell2: - .string "{STR_VAR_1}’s appeal\nwent slightly well.{PAUSE 60}$" + .string "{STR_VAR_1}'s appeal\nwent slightly well.{PAUSE 60}$" ContestString_AppealPrettyWell2: - .string "{STR_VAR_1}’s appeal\nwent pretty well.{PAUSE 60}$" + .string "{STR_VAR_1}'s appeal\nwent pretty well.{PAUSE 60}$" ContestString_AppealVeryWell: - .string "{STR_VAR_1}’s appeal\nwent very well.{PAUSE 60}$" + .string "{STR_VAR_1}'s appeal\nwent very well.{PAUSE 60}$" ContestString_AppealExcellently2: - .string "{STR_VAR_1}’s appeal\nwent excellently.{PAUSE 60}$" + .string "{STR_VAR_1}'s appeal\nwent excellently.{PAUSE 60}$" ContestString_SameTypeGood: - .string "It’s the same type as the\nPOKéMON before - good!{PAUSE 60}$" + .string "It's the same type as the\nPOKéMON before - good!{PAUSE 60}$" ContestString_DiffTypeGood: - .string "It’s not the same type as\nthe one before - good!{PAUSE 60}$" + .string "It's not the same type as\nthe one before - good!{PAUSE 60}$" ContestString_StoodOutAsMuch: .string "It stood out much more\nthan the POKéMON before.{PAUSE 60}$" ContestString_NotAsWell: - .string "It didn’t do as well as the\nPOKéMON before.{PAUSE 60}$" + .string "It didn't do as well as the\nPOKéMON before.{PAUSE 60}$" ContestString_ConditionRose: - .string "{STR_VAR_1}’s condition\nrose above usual.{PAUSE 60}$" + .string "{STR_VAR_1}'s condition\nrose above usual.{PAUSE 60}$" ContestString_HotStatus: - .string "{STR_VAR_1}’s hot status\nmade it a great appeal!{PAUSE 60}$" + .string "{STR_VAR_1}'s hot status\nmade it a great appeal!{PAUSE 60}$" ContestString_MoveUpLine: .string "It moved up in line for\nthe next appeal.{PAUSE 60}$" ContestString_MoveBackLine: @@ -469,7 +469,7 @@ ContestString_AvertGaze: ContestString_AvoidSeeing: .string "{STR_VAR_1} managed to\navoid seeing it.{PAUSE 60}$" ContestString_NotFazed: - .string "{STR_VAR_1} isn’t fazed\nby that sort of thing.{PAUSE 60}$" + .string "{STR_VAR_1} isn't fazed\nby that sort of thing.{PAUSE 60}$" ContestString_LittleDistracted: .string "{STR_VAR_1} became a\nlittle distracted.{PAUSE 60}$" ContestString_AttemptStartle: @@ -479,9 +479,9 @@ ContestString_LookedDown: ContestString_TurnedBack: .string "{STR_VAR_1} turned back\nout of distraction.{PAUSE 60}$" ContestString_UtterCry: - .string "{STR_VAR_1} couldn’t help\nuttering a cry.{PAUSE 60}$" + .string "{STR_VAR_1} couldn't help\nuttering a cry.{PAUSE 60}$" ContestString_LeaptUp: - .string "{STR_VAR_1} couldn’t help\nleaping up.{PAUSE 60}$" + .string "{STR_VAR_1} couldn't help\nleaping up.{PAUSE 60}$" ContestString_TrippedOver: .string "{STR_VAR_1} tripped over\nout of distraction.{PAUSE 60}$" @@ -497,7 +497,7 @@ ContestString_FailedAnyoneNervous: ContestString_Ignored: .string "But it was ignored...{PAUSE 60}$" ContestString_NoConditionImprove: - .string "But it couldn’t improve\nits condition...{PAUSE 60}$" + .string "But it couldn't improve\nits condition...{PAUSE 60}$" ContestString_BadConditionWeakAppeal: .string "Its bad condition\nresulted in a weak appeal.{PAUSE 60}$" ContestString_Unaffected: @@ -509,21 +509,21 @@ ContestString_DissapointedRepeat:: gUnknown_083CC0A0:: @ 83CC0A0 ContestString_WentOverGreat:: - .string "{STR_VAR_1}’s {STR_VAR_3}\nwent over great.{PAUSE 60}$" + .string "{STR_VAR_1}'s {STR_VAR_3}\nwent over great.{PAUSE 60}$" gUnknown_083CC0BC:: @ 83CC0BC ContestString_DidntGoWell:: - .string "{STR_VAR_1}’s {STR_VAR_3}\ndidn’t go over well here...{PAUSE 60}$" + .string "{STR_VAR_1}'s {STR_VAR_3}\ndidn't go over well here...{PAUSE 60}$" gUnknown_083CC0E3:: @ 83CC0E3 ContestString_GotCrowdGoing:: - .string "{STR_VAR_1}’s {STR_VAR_3}\ngot the crowd going.{PAUSE 60}$" + .string "{STR_VAR_1}'s {STR_VAR_3}\ngot the crowd going.{PAUSE 60}$" gUnknown_083CC103:: @ 83CC103 ContestString_CantAppealNextTurn:: - .string "{STR_VAR_1} can’t appeal\nnext turn...{PAUSE 60}$" + .string "{STR_VAR_1} can't appeal\nnext turn...{PAUSE 60}$" ContestString_AttractedAttention:: - .string "It attracted the crowd’s\nattention.{PAUSE 60}$" + .string "It attracted the crowd's\nattention.{PAUSE 60}$" gUnknown_083CC14A:: @ 83CC14A ContestString_CrowdWatches:: @@ -531,7 +531,7 @@ ContestString_CrowdWatches:: gUnknown_083CC16E:: @ 83CC16E ContestString_Ignored2:: - .string "{STR_VAR_1}’s\n{STR_VAR_2} is ignored.{PAUSE 60}$" + .string "{STR_VAR_1}'s\n{STR_VAR_2} is ignored.{PAUSE 60}$" .align 2 gUnknown_083CC188:: @ 83CC188 |