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Diffstat (limited to 'src/battle/anim/bullet.c')
-rwxr-xr-xsrc/battle/anim/bullet.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 11306873a..90b2021f1 100755
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -6,8 +6,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D0030(struct Sprite* sprite);
static void sub_80D00B4(struct Sprite* sprite);
@@ -19,8 +19,8 @@ void sub_80CFFD8(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
sprite->data[0] = 20;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sprite->callback = sub_8078B34;
sprite->affineAnimPaused = 1;
StoreSpriteCallbackInData(sprite, sub_80D0030);
@@ -31,7 +31,7 @@ void sub_80D0030(struct Sprite* sprite)
int i;
u16 rand;
s16* ptr;
- PlaySE12WithPanning(0xA6, sub_8076F98(0x3F));
+ PlaySE12WithPanning(0xA6, BattleAnimAdjustPanning(0x3F));
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
@@ -64,6 +64,6 @@ void sub_80D00B4(struct Sprite* sprite)
sprite->data[1] = 0;
sprite->data[2] /= 2;
if (++sprite->data[3] == 1)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}