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-rwxr-xr-xsrc/battle/anim/alert.c8
-rwxr-xr-xsrc/battle/anim/angel.c6
-rwxr-xr-xsrc/battle/anim/angel_kiss.c8
-rwxr-xr-xsrc/battle/anim/anger.c12
-rw-r--r--src/battle/anim/aurora.c12
-rw-r--r--src/battle/anim/beta_beat_up.c6
-rwxr-xr-xsrc/battle/anim/blow_kiss.c10
-rwxr-xr-xsrc/battle/anim/bottle.c10
-rwxr-xr-xsrc/battle/anim/brace.c14
-rwxr-xr-xsrc/battle/anim/breath.c14
-rw-r--r--src/battle/anim/bubble.c20
-rwxr-xr-xsrc/battle/anim/bullet.c12
-rwxr-xr-xsrc/battle/anim/copy_orb.c16
-rwxr-xr-xsrc/battle/anim/cube.c12
-rwxr-xr-xsrc/battle/anim/curtain.c22
-rwxr-xr-xsrc/battle/anim/cutter.c26
-rwxr-xr-xsrc/battle/anim/cyclone.c8
-rw-r--r--src/battle/anim/devil.c6
-rwxr-xr-xsrc/battle/anim/draw.c28
-rwxr-xr-xsrc/battle/anim/drum.c10
-rwxr-xr-xsrc/battle/anim/egg.c12
-rw-r--r--src/battle/anim/energy_wave.c34
-rwxr-xr-xsrc/battle/anim/espeed.c10
-rwxr-xr-xsrc/battle/anim/evasion.c8
-rwxr-xr-xsrc/battle/anim/fang.c6
-rwxr-xr-xsrc/battle/anim/flash.c4
-rwxr-xr-xsrc/battle/anim/flying_hearts.c6
-rwxr-xr-xsrc/battle/anim/flying_path.c16
-rwxr-xr-xsrc/battle/anim/flying_petals.c12
-rw-r--r--src/battle/anim/fury_cutter_count.c6
-rwxr-xr-xsrc/battle/anim/glitter.c20
-rwxr-xr-xsrc/battle/anim/glow.c8
-rwxr-xr-xsrc/battle/anim/grip.c10
-rwxr-xr-xsrc/battle/anim/grow.c4
-rw-r--r--src/battle/anim/guard.c14
-rwxr-xr-xsrc/battle/anim/guillotine.c10
-rwxr-xr-xsrc/battle/anim/heal.c6
-rwxr-xr-xsrc/battle/anim/heart_1.c6
-rw-r--r--src/battle/anim/heated_rock.c8
-rwxr-xr-xsrc/battle/anim/homing.c16
-rwxr-xr-xsrc/battle/anim/hop.c20
-rwxr-xr-xsrc/battle/anim/hop_2.c14
-rwxr-xr-xsrc/battle/anim/kiss_fountain.c6
-rwxr-xr-xsrc/battle/anim/leaf.c12
-rwxr-xr-xsrc/battle/anim/love_bg.c18
-rwxr-xr-xsrc/battle/anim/lunge_1.c24
-rwxr-xr-xsrc/battle/anim/lunge_2.c8
-rwxr-xr-xsrc/battle/anim/money.c16
-rwxr-xr-xsrc/battle/anim/moon.c8
-rw-r--r--src/battle/anim/noise.c12
-rwxr-xr-xsrc/battle/anim/note_rain.c12
-rwxr-xr-xsrc/battle/anim/note_scatter.c10
-rwxr-xr-xsrc/battle/anim/note_scatter_2.c6
-rw-r--r--src/battle/anim/note_spin.c10
-rwxr-xr-xsrc/battle/anim/note_wave.c10
-rwxr-xr-xsrc/battle/anim/orbit.c26
-rwxr-xr-xsrc/battle/anim/orbit_fast.c12
-rwxr-xr-xsrc/battle/anim/orbit_scatter.c10
-rwxr-xr-xsrc/battle/anim/orbs.c42
-rwxr-xr-xsrc/battle/anim/osmose.c10
-rwxr-xr-xsrc/battle/anim/perceive.c6
-rwxr-xr-xsrc/battle/anim/powder.c6
-rwxr-xr-xsrc/battle/anim/ring.c32
-rwxr-xr-xsrc/battle/anim/roots.c18
-rwxr-xr-xsrc/battle/anim/scan.c14
-rwxr-xr-xsrc/battle/anim/scary_face.c22
-rwxr-xr-xsrc/battle/anim/seed.c12
-rwxr-xr-xsrc/battle/anim/shadow_enlarge.c4
-rwxr-xr-xsrc/battle/anim/shadow_minimize.c6
-rwxr-xr-xsrc/battle/anim/shield.c16
-rwxr-xr-xsrc/battle/anim/shimmer.c4
-rw-r--r--src/battle/anim/shock.c34
-rwxr-xr-xsrc/battle/anim/silhouette.c6
-rwxr-xr-xsrc/battle/anim/slash.c22
-rwxr-xr-xsrc/battle/anim/sleep.c6
-rwxr-xr-xsrc/battle/anim/slice.c32
-rwxr-xr-xsrc/battle/anim/smoke.c4
-rwxr-xr-xsrc/battle/anim/sonic.c16
-rwxr-xr-xsrc/battle/anim/sonic_task.c30
-rwxr-xr-xsrc/battle/anim/spin_finger.c10
-rwxr-xr-xsrc/battle/anim/spit.c10
-rwxr-xr-xsrc/battle/anim/splash.c4
-rwxr-xr-xsrc/battle/anim/startle.c4
-rwxr-xr-xsrc/battle/anim/strike.c14
-rw-r--r--src/battle/anim/struggle.c16
-rw-r--r--src/battle/anim/sunlight.c2
-rw-r--r--src/battle/anim/swipe.c2
-rwxr-xr-xsrc/battle/anim/switch.c10
-rwxr-xr-xsrc/battle/anim/sword.c6
-rwxr-xr-xsrc/battle/anim/taunt_finger.c10
-rwxr-xr-xsrc/battle/anim/tendrils.c6
-rwxr-xr-xsrc/battle/anim/thought.c12
-rwxr-xr-xsrc/battle/anim/thrashing.c6
-rw-r--r--src/battle/anim/thunder.c8
-rwxr-xr-xsrc/battle/anim/tile_in.c12
-rwxr-xr-xsrc/battle/anim/tile_out.c10
-rwxr-xr-xsrc/battle/anim/twinkle.c8
-rwxr-xr-xsrc/battle/anim/unused_1.c4
-rwxr-xr-xsrc/battle/anim/unused_2.c10
-rwxr-xr-xsrc/battle/anim/unused_3.c8
-rwxr-xr-xsrc/battle/anim/unused_4.c10
-rwxr-xr-xsrc/battle/anim/unused_5.c4
-rwxr-xr-xsrc/battle/anim/unused_6.c10
-rwxr-xr-xsrc/battle/anim/unused_7.c12
-rwxr-xr-xsrc/battle/anim/unused_8.c6
-rwxr-xr-xsrc/battle/anim/unused_9.c8
-rw-r--r--src/battle/anim/water.c48
-rwxr-xr-xsrc/battle/anim/wave_finger.c8
-rwxr-xr-xsrc/battle/anim/whip.c12
-rw-r--r--src/battle/anim/wisp_orb.c16
-rwxr-xr-xsrc/battle/anim/withdraw.c10
-rw-r--r--src/battle/battle_2.c56
-rw-r--r--src/battle/battle_3.c84
-rw-r--r--src/battle/battle_4.c922
-rw-r--r--src/battle/battle_7.c48
-rw-r--r--src/battle/battle_anim.c1799
-rw-r--r--src/battle/battle_anim_807B69C.c20
-rw-r--r--src/battle/battle_anim_80A7E7C.c74
-rw-r--r--src/battle/battle_controller_linkopponent.c44
-rw-r--r--src/battle/battle_controller_linkpartner.c54
-rw-r--r--src/battle/battle_controller_opponent.c46
-rw-r--r--src/battle/battle_controller_player.c69
-rw-r--r--src/battle/battle_controller_wally.c43
-rw-r--r--src/battle/battle_interface.c2
-rw-r--r--src/battle/battle_message.c2
-rw-r--r--src/battle/battle_setup.c115
-rw-r--r--src/battle/pokeball.c12
-rw-r--r--src/battle/reshow_battle_screen.c20
-rw-r--r--src/contest.c144
-rwxr-xr-xsrc/data/battle_strings_de.h92
-rwxr-xr-xsrc/data/battle_strings_en.h92
-rw-r--r--src/debug/matsuda_debug_menu.c24
-rw-r--r--src/debug/mori_debug_menu.c2
-rw-r--r--src/engine/record_mixing.c2
-rw-r--r--src/engine/sprite.c2
-rw-r--r--src/engine/trade.c12
-rw-r--r--src/engine/trainer_card.c2
-rw-r--r--src/field/battle_tower.c18
-rw-r--r--src/field/berry_tag_screen.c20
-rw-r--r--src/field/dewford_trend.c6
-rw-r--r--src/field/easy_chat.c2
-rw-r--r--src/field/event_data.c4
-rw-r--r--src/field/field_control_avatar.c2
-rw-r--r--src/field/field_fadetransition.c2
-rw-r--r--src/field/field_specials.c133
-rw-r--r--src/field/field_tasks.c6
-rw-r--r--src/field/item_menu.c4
-rw-r--r--src/field/money.c4
-rw-r--r--src/field/overworld.c6
-rw-r--r--src/field/pokeblock.c6
-rw-r--r--src/field/scrcmd.c4
-rw-r--r--src/field/secret_base.c6
-rw-r--r--src/field/tv.c705
-rw-r--r--src/pokemon/learn_move.c2
-rw-r--r--src/pokemon/pokedex.c2
-rw-r--r--src/pokemon/pokemon_summary_screen.c50
-rw-r--r--src/rom3.c8
-rw-r--r--src/rom_8077ABC.c244
-rw-r--r--src/scene/berry_blender.c10
-rw-r--r--src/scene/evolution_scene.c48
-rw-r--r--src/scene/title_screen.c10
-rw-r--r--src/script_pokemon_util_80C4BF0.c8
-rw-r--r--src/script_pokemon_util_80F99CC.c10
-rw-r--r--src/unknown_task.c16
164 files changed, 3114 insertions, 3372 deletions
diff --git a/src/battle/anim/alert.c b/src/battle/anim/alert.c
index 538008be0..7cd42c17b 100755
--- a/src/battle/anim/alert.c
+++ b/src/battle/anim/alert.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// alert (red thunder from the sides of a Pokemon, simulating more alert behavior.)
// Used in Kinesis.
@@ -16,7 +16,7 @@ void sub_80CF610(struct Sprite* sprite)
sub_8078650(sprite);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->hFlip = 1;
if (gBattleAnimArgs[2] != 0)
@@ -29,5 +29,5 @@ void sub_80CF610(struct Sprite* sprite)
}
sprite->callback = sub_8078600;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/angel.c b/src/battle/anim/angel.c
index 916ebfdfd..5ec083887 100755
--- a/src/battle/anim/angel.c
+++ b/src/battle/anim/angel.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// angel (a little angel descends from somewhere towards a position)
// Used in Sweet Kiss.
@@ -33,5 +33,5 @@ void sub_80D2938(struct Sprite* sprite)
}
if (sprite->data[0] > 0x64)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/angel_kiss.c b/src/battle/anim/angel_kiss.c
index 453c4d802..d5be6e2af 100755
--- a/src/battle/anim/angel_kiss.c
+++ b/src/battle/anim/angel_kiss.c
@@ -6,8 +6,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// angel_kiss (a different variation of kiss_fountain.)
// Used in Sweet Kiss.
@@ -22,7 +22,7 @@ void sub_80D29CC(struct Sprite* sprite)
sprite->invisible = sprite->data[5] % 2;
if (sprite->data[5] > 30)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80D2A38(struct Sprite* sprite)
@@ -62,7 +62,7 @@ void sub_80D2A38(struct Sprite* sprite)
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 0);
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) - 1;
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) - 1;
sprite->data[2] = 1;
}
diff --git a/src/battle/anim/anger.c b/src/battle/anim/anger.c
index 8962e0855..011aa68ce 100755
--- a/src/battle/anim/anger.c
+++ b/src/battle/anim/anger.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// anger (anger emotes, usually above the Pokemon's head, indicating annoyed emotions.)
// Used in Frustration, Rage, Swagger, Torment, and Taunt.
@@ -15,17 +15,17 @@ void sub_80D09C0(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
if (GetBankSide(bank) == 1)
{
gBattleAnimArgs[1] *= -1;
}
- sprite->pos1.x = sub_8077ABC(bank, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(bank, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[2];
if (sprite->pos1.y <= 7)
sprite->pos1.y = 8;
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index 1ca5e649f..90fa5c879 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -6,8 +6,8 @@
#include "task.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D344C(struct Sprite *);
static void sub_80D34D4(u8);
@@ -17,15 +17,15 @@ void sub_80D33B4(struct Sprite *sprite)
s16 r6;
sub_80787B0(sprite, 1);
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
r6 = -gBattleAnimArgs[2];
else
r6 = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + r6;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r6;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->callback = sub_80D344C;
sprite->affineAnimPaused = TRUE;
@@ -40,7 +40,7 @@ static void sub_80D344C(struct Sprite *sprite)
sprite->affineAnimPaused = FALSE;
}
if (sub_8078B5C(sprite) != 0)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80D3490(u8 taskId)
diff --git a/src/battle/anim/beta_beat_up.c b/src/battle/anim/beta_beat_up.c
index 499e52a80..3af6dd926 100644
--- a/src/battle/anim/beta_beat_up.c
+++ b/src/battle/anim/beta_beat_up.c
@@ -4,8 +4,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D6278(struct Sprite *);
@@ -13,7 +13,7 @@ static void sub_80D6278(struct Sprite *);
void sub_80D6234(struct Sprite *sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index e63f7189d..e7b49471d 100755
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D1FA4(struct Sprite* sprite);
@@ -18,9 +18,9 @@ void sub_80D1F58(struct Sprite* sprite)
sub_80787B0(sprite, 1);
sprite->data[0] = 0x5F;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->callback = sub_80D1FA4;
}
@@ -34,6 +34,6 @@ void sub_80D1FA4(struct Sprite* sprite)
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/bottle.c b/src/battle/anim/bottle.c
index ac5e51881..5485bcf5d 100755
--- a/src/battle/anim/bottle.c
+++ b/src/battle/anim/bottle.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CCF70(struct Sprite* sprite);
static void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2);
@@ -16,8 +16,8 @@ static void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2);
void sub_80CCF04(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + 0xFFE8;
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + 0xFFE8;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
@@ -98,7 +98,7 @@ void sub_80CCF70(struct Sprite* sprite)
case 4:
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
break;
}
}
diff --git a/src/battle/anim/brace.c b/src/battle/anim/brace.c
index 7b084efbb..19ea4297b 100755
--- a/src/battle/anim/brace.c
+++ b/src/battle/anim/brace.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CDF70(struct Sprite* sprite);
@@ -17,13 +17,13 @@ void sub_80CDF0C(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -41,5 +41,5 @@ void sub_80CDF70(struct Sprite* sprite)
sprite->pos1.y -= sprite->data[0];
if (sprite->animEnded)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/breath.c b/src/battle/anim/breath.c
index 0fcc7fa08..831b222ad 100755
--- a/src/battle/anim/breath.c
+++ b/src/battle/anim/breath.c
@@ -5,32 +5,32 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// breath (a puff of smoke, usually from the mouth or nose of the Pokemon.)
// Used in Swagger and Bulk Up.
void sub_80D0930(struct Sprite* sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
StartSpriteAnim(sprite, 0);
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + 32;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + 32;
sprite->data[1] = 0x40;
}
else
{
StartSpriteAnim(sprite, 1);
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - 32;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) - 32;
sprite->data[1] = -0x40;
}
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = 0x34;
sprite->data[2] = 0;
sprite->data[3] = 0;
sprite->data[4] = 0;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078394;
}
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index 5da0d9929..403003ce3 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -5,8 +5,8 @@
#include "util.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D32E8(struct Sprite *sprite);
static void sub_80D3370(struct Sprite *sprite);
@@ -19,29 +19,29 @@ void sub_80D31C8(struct Sprite* sprite)
{
u8 newSpriteId;
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) - gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
}
sprite->animPaused = 1;
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[6];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 11306873a..90b2021f1 100755
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -6,8 +6,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D0030(struct Sprite* sprite);
static void sub_80D00B4(struct Sprite* sprite);
@@ -19,8 +19,8 @@ void sub_80CFFD8(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
sprite->data[0] = 20;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sprite->callback = sub_8078B34;
sprite->affineAnimPaused = 1;
StoreSpriteCallbackInData(sprite, sub_80D0030);
@@ -31,7 +31,7 @@ void sub_80D0030(struct Sprite* sprite)
int i;
u16 rand;
s16* ptr;
- PlaySE12WithPanning(0xA6, sub_8076F98(0x3F));
+ PlaySE12WithPanning(0xA6, BattleAnimAdjustPanning(0x3F));
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
@@ -64,6 +64,6 @@ void sub_80D00B4(struct Sprite* sprite)
sprite->data[1] = 0;
sprite->data[2] /= 2;
if (++sprite->data[3] == 1)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/copy_orb.c b/src/battle/anim/copy_orb.c
index 96d2910f0..4fa8ea163 100755
--- a/src/battle/anim/copy_orb.c
+++ b/src/battle/anim/copy_orb.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// copy_orb
// Used in Mimic.
@@ -16,14 +16,14 @@ void sub_80CB4CC(struct Sprite* sprite)
{
case 0:
{
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ if (GetBankSide(gAnimBankTarget) == 0)
{
s16 a = gBattleAnimArgs[0];
gBattleAnimArgs[0] = -a;
}
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[1];
sprite->invisible = 1;
sprite->data[0]++;
break;
@@ -35,10 +35,10 @@ void sub_80CB4CC(struct Sprite* sprite)
{
ChangeSpriteAffineAnim(sprite, 1);
sprite->data[0] = 25;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->callback = sub_8078CC0;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
break;
}
}
diff --git a/src/battle/anim/cube.c b/src/battle/anim/cube.c
index 07b3ea517..9adf46e32 100755
--- a/src/battle/anim/cube.c
+++ b/src/battle/anim/cube.c
@@ -6,8 +6,8 @@
#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CE000(struct Sprite* sprite);
@@ -16,14 +16,14 @@ static void sub_80CE000(struct Sprite* sprite);
void sub_80CDFB0(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) - 12;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) - 12;
sprite->data[0] = 0;
sprite->data[1] = 2;
sprite->data[2] = 0;
sprite->data[3] = 0;
sprite->data[4] = 0;
- sprite->data[5] = sub_8076F98(-0x40);
+ sprite->data[5] = BattleAnimAdjustPanning(-0x40);
sprite->callback = sub_80CE000;
}
@@ -48,5 +48,5 @@ void sub_80CE000(struct Sprite* sprite)
}
if (sprite->animEnded && sprite->data[1] > 16 && sprite->invisible)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/curtain.c b/src/battle/anim/curtain.c
index 1f34cb173..3c9e4e84c 100755
--- a/src/battle/anim/curtain.c
+++ b/src/battle/anim/curtain.c
@@ -6,11 +6,11 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
-extern u16 gUnknown_03004240;
-extern u16 gUnknown_030042C4;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN0H;
static void sub_80D1D48(u8 taskId);
static void sub_80D1D9C(u8 taskId);
@@ -21,7 +21,7 @@ static void sub_80D1D9C(u8 taskId);
void sub_80D1CD0(u8 taskId)
{
int zero;
- bool8 result = NotInBattle();
+ bool8 result = IsContest();
u16 var = 0xF0;
if (result)
{
@@ -33,8 +33,8 @@ void sub_80D1CD0(u8 taskId)
zero = 0;
}
- gUnknown_030042C4 = var;
- gUnknown_03004240 = 0xA0;
+ gBattle_WIN0H = var;
+ gBattle_WIN0V = 0xA0;
REG_WIN0H = var;
REG_WIN0V = 0xA0;
REG_WININ = 0x3F1F;
@@ -52,12 +52,12 @@ void sub_80D1D48(u8 taskId)
gTasks[taskId].data[1] -= 13;
if (gTasks[taskId].data[0] >= gTasks[taskId].data[1])
{
- gUnknown_030042C4 = 0;
+ gBattle_WIN0H = 0;
gTasks[taskId].func = sub_80D1D9C;
}
else
{
- gUnknown_030042C4 = gTasks[taskId].data[1] | (gTasks[taskId].data[0] << 8);
+ gBattle_WIN0H = gTasks[taskId].data[1] | (gTasks[taskId].data[0] << 8);
}
}
@@ -71,8 +71,8 @@ void sub_80D1D9C(u8 taskId)
}
else if (gTasks[taskId].data[10] > 4)
{
- gUnknown_030042C4 = 0;
- gUnknown_03004240 = 0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
REG_WININ = 0x3F3F;
REG_WINOUT = 0x3F3F;
REG_BLDCNT = 0;
diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c
index 9859497e5..2234ebacb 100755
--- a/src/battle/anim/cutter.c
+++ b/src/battle/anim/cutter.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CB09C(struct Sprite* sprite);
static void sub_80CB1A4(struct Sprite* sprite);
@@ -16,7 +16,7 @@ static void sub_80CB1A4(struct Sprite* sprite);
void sub_80CAFD0(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
@@ -24,19 +24,19 @@ void sub_80CAFD0(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[4];
if (!(gBattleAnimArgs[6]))
{
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
}
else
{
- sub_807A3FC(gBattleAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
sprite->data[5] = gBattleAnimArgs[5];
sub_80786EC(sprite);
- if (GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget))
+ if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
sprite->data[0] = 1;
}
@@ -77,14 +77,14 @@ void sub_80CB09C(struct Sprite* sprite)
c = TRUE;
if (c)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80CB144(struct Sprite* sprite)
{
- if (!NotInBattle() && IsDoubleBattle() == TRUE)
+ if (!IsContest() && IsDoubleBattle() == TRUE)
{
- sub_807A3FC(gBattleAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ sub_807A3FC(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
}
sprite->pos1.y += 32;
@@ -117,14 +117,14 @@ void sub_80CB1A4(struct Sprite* sprite)
sprite->pos2.y = Sin(sprite->data[5], 5);
if (sprite->data[5] <= 0x7F)
{
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget) - 1;
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget) - 1;
}
else
{
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget) + 1;
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget) + 1;
}
sprite->data[0]--;
if (!sprite->data[0])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
index b19304f17..0f83df211 100755
--- a/src/battle/anim/cyclone.c
+++ b/src/battle/anim/cyclone.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// cyclone (creates a circling motion like a cyclone, usually a wind sprite.)
// Used in Razor Wind.
@@ -14,7 +14,7 @@ extern u8 gBattleAnimBankTarget;
void sub_80D0118(struct Sprite* sprite)
{
sub_80787B0(sprite, 0);
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
sprite->pos1.y += 16;
sprite->data[0] = gBattleAnimArgs[4];
@@ -23,6 +23,6 @@ void sub_80D0118(struct Sprite* sprite)
sprite->data[3] = gBattleAnimArgs[6];
sprite->data[4] = gBattleAnimArgs[3];
sprite->callback = sub_8078114;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback(sprite);
}
diff --git a/src/battle/anim/devil.c b/src/battle/anim/devil.c
index 345ee53ea..c628abfc0 100644
--- a/src/battle/anim/devil.c
+++ b/src/battle/anim/devil.c
@@ -5,7 +5,7 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankTarget;
void sub_80D2ABC(struct Sprite *sprite)
{
@@ -14,7 +14,7 @@ void sub_80D2ABC(struct Sprite *sprite)
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 0);
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) - 1;
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) - 1;
sprite->data[2] = 1;
}
sprite->data[0] += sprite->data[2];
@@ -33,5 +33,5 @@ void sub_80D2ABC(struct Sprite *sprite)
else
sprite->invisible = FALSE;
if (sprite->data[3] > 0x5A)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index c075af097..3adb62e06 100755
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -6,11 +6,11 @@
#include "unknown_task.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
-extern u16 gUnknown_03004288;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG1_X;
static void sub_80D0D68(u8 taskId);
static void sub_80D0E8C(struct Sprite* sprite);
@@ -23,21 +23,21 @@ void sub_80D0C88(u8 taskId)
struct Task* task = &gTasks[taskId];
struct UnknownTaskStruct sp;
s16 i;
- task->data[0] = sub_8077FC0(gBattleAnimBankTarget) + 32;
+ task->data[0] = sub_8077FC0(gAnimBankTarget) + 32;
task->data[1] = 4;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = 0;
task->data[5] = 0;
- task->data[15] = sub_807A100(gBattleAnimBankTarget, 0);
- if (GetBankIdentity_permutated(gBattleAnimBankTarget) == 1)
+ task->data[15] = sub_807A100(gAnimBankTarget, 0);
+ if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
{
- task->data[6] = gUnknown_030042C0;
+ task->data[6] = gBattle_BG1_X;
sp.dest = (u16 *)REG_ADDR_BG1HOFS;
}
else
{
- task->data[6] = gUnknown_03004288;
+ task->data[6] = gBattle_BG2_X;
sp.dest = (u16 *)REG_ADDR_BG2HOFS;
}
@@ -220,15 +220,15 @@ _080D0E2C: .4byte gUnknown_03004DC0\n\
void sub_80D0E30(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) - 16;
- sprite->pos1.y = sub_8077FC0(gBattleAnimBankTarget) + 16;
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) - 16;
+ sprite->pos1.y = sub_8077FC0(gAnimBankTarget) + 16;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[3] = 16;
sprite->data[4] = 0;
- sprite->data[5] = sub_807A100(gBattleAnimBankTarget, 0) + 2;
- sprite->data[6] = sub_8076F98(0x3F);
+ sprite->data[5] = sub_807A100(gAnimBankTarget, 0) + 2;
+ sprite->data[6] = BattleAnimAdjustPanning(0x3F);
sprite->callback = sub_80D0E8C;
}
@@ -285,7 +285,7 @@ void sub_80D0E8C(struct Sprite* sprite)
if (++sprite->data[1] > 16)
{
sprite->invisible = 0;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
break;
}
diff --git a/src/battle/anim/drum.c b/src/battle/anim/drum.c
index 60cb2acc1..6306778ae 100755
--- a/src/battle/anim/drum.c
+++ b/src/battle/anim/drum.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// drum (using hands to slap the Pokemon's belly in a rhythm.)
// Used in Belly Drum.
@@ -24,9 +24,9 @@ void sub_80CEDF0(struct Sprite* sprite)
a = -16;
}
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + a;
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + 8;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + a;
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 8;
sprite->data[0] = 8;
sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/egg.c b/src/battle/anim/egg.c
index a5bcffa6d..8004b3bf5 100755
--- a/src/battle/anim/egg.c
+++ b/src/battle/anim/egg.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D13AC(struct Sprite* sprite);
static void sub_80D1424(struct Sprite* sprite);
@@ -23,7 +23,7 @@ void sub_80D1368(struct Sprite* sprite)
{
s16 r1;
sub_80787B0(sprite, 0);
- r1 = (GetBankSide(gBattleAnimBankAttacker)) ? -0xA0 : 0xA0;
+ r1 = (GetBankSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[0] = 0x380;
sprite->data[1] = r1;
sprite->data[7] = gBattleAnimArgs[2];
@@ -36,7 +36,7 @@ void sub_80D13AC(struct Sprite* sprite)
sprite->pos2.y -= (sprite->data[0] >> 8);
sprite->pos2.x = sprite->data[1] >> 8;
sprite->data[0] -= 32;
- add = (GetBankSide(gBattleAnimBankAttacker)) ? -0xA0 : 0xA0;
+ add = (GetBankSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[1] += add;
if (sprite->pos2.y > 0)
{
@@ -110,7 +110,7 @@ void sub_80D154C(struct Sprite* sprite)
if (sprite->data[7] == 0)
sprite->callback = sub_80D158C;
else
- sprite->callback = move_anim_8072740;
+ sprite->callback = DestroyAnimSprite;
}
}
@@ -118,5 +118,5 @@ void sub_80D158C(struct Sprite* sprite)
{
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index ffba5c300..15045f5bd 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -6,8 +6,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern const struct SpriteTemplate gSpriteTemplate_83D9130[];
static void sub_80D35DC(struct Sprite *);
@@ -24,9 +24,9 @@ void sub_80D3554(struct Sprite *sprite)
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);
@@ -51,7 +51,7 @@ static void sub_80D35DC(struct Sprite *sprite)
{
if (sub_8078B5C(sprite))
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]);
@@ -86,15 +86,15 @@ void sub_80D3698(struct Sprite *sprite)
{
u8 subpriority;
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
sprite->pos2.y = -10;
- subpriority = sub_8079E90(gBattleAnimBankAttacker);
+ subpriority = sub_8079E90(gAnimBankAttacker);
- if (!NotInBattle())
+ if (!IsContest())
{
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
sprite->pos2.x = 10;
sprite->subpriority = subpriority + 2;
@@ -118,7 +118,7 @@ static void sub_80D370C(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -126,11 +126,11 @@ void sub_80D3728(struct Sprite *sprite)
{
int var1, var2;
- if (GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget))
+ if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
gBattleAnimArgs[0] *= -1;
- if (GetBankIdentity(gBattleAnimBankAttacker) == 0 || GetBankIdentity(gBattleAnimBankAttacker) == 1)
+ if (GetBankIdentity(gAnimBankAttacker) == 0 || GetBankIdentity(gAnimBankAttacker) == 1)
{
gBattleAnimArgs[0] *= -1;
}
@@ -149,14 +149,14 @@ void sub_80D3728(struct Sprite *sprite)
sub_80787B0(sprite, var1);
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, var2) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, var2) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/espeed.c b/src/battle/anim/espeed.c
index 621d386e1..469522092 100755
--- a/src/battle/anim/espeed.c
+++ b/src/battle/anim/espeed.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern s8 gUnknown_083D7A00[4][2];
@@ -51,7 +51,7 @@ void sub_80D1638(u8 taskId)
task->data[2] = 0;
task->data[3] = 0;
task->data[12] = 3;
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ if (GetBankSide(gAnimBankTarget) == 0)
{
task->data[13] = 0xFFFF;
task->data[14] = 8;
@@ -169,8 +169,8 @@ void sub_80D18D4(u8 taskId)
task->data[7] = 0;
task->data[8] = 0;
task->data[13] = 0;
- task->data[14] = sub_8077ABC(gBattleAnimBankAttacker, 0);
- task->data[15] = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ task->data[14] = GetBankPosition(gAnimBankAttacker, 0);
+ task->data[15] = GetBankPosition(gAnimBankAttacker, 1);
task->func = sub_80D1930;
}
diff --git a/src/battle/anim/evasion.c b/src/battle/anim/evasion.c
index b4e81009b..ded8428d4 100755
--- a/src/battle/anim/evasion.c
+++ b/src/battle/anim/evasion.c
@@ -7,8 +7,8 @@
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CE910(u8 taskId);
static void sub_80CE974(struct Sprite* sprite);
@@ -47,7 +47,7 @@ void sub_80CE7E0(u8 taskId)
}
task->func = sub_80CE910;
- if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1)
+ if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
{
REG_DISPCNT &= 0xFDFF;
}
@@ -62,7 +62,7 @@ void sub_80CE910(u8 taskId)
struct Task* task = &gTasks[taskId];
if (!task->data[3])
{
- if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1)
+ if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
REG_DISPCNT |= 0x200;
else
REG_DISPCNT |= 0x400;
diff --git a/src/battle/anim/fang.c b/src/battle/anim/fang.c
index 4df450691..5ed7372a8 100755
--- a/src/battle/anim/fang.c
+++ b/src/battle/anim/fang.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// fang
// Used by Super Fang (and probably Hyper Fang, but the actual callbacks are not in this file.)
@@ -14,6 +14,6 @@ extern u8 gBattleAnimBankTarget;
void sub_80CEA04(struct Sprite* sprite)
{
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078600;
}
diff --git a/src/battle/anim/flash.c b/src/battle/anim/flash.c
index 0e087ec2d..eaa38e5b7 100755
--- a/src/battle/anim/flash.c
+++ b/src/battle/anim/flash.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FC8;
extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FF8;
diff --git a/src/battle/anim/flying_hearts.c b/src/battle/anim/flying_hearts.c
index 5b7d31a51..d2d22602a 100755
--- a/src/battle/anim/flying_hearts.c
+++ b/src/battle/anim/flying_hearts.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D2094(struct Sprite* sprite);
@@ -35,6 +35,6 @@ void sub_80D2094(struct Sprite* sprite)
{
sprite->invisible = sprite->data[3] % 2;
if (y <= 0x40)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index 017f89858..441ac0e6d 100755
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct SpriteTemplate gSpriteTemplate_83D6884;
@@ -22,12 +22,12 @@ void sub_80CBDF4(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- task->data[4] = sub_8079E90(gBattleAnimBankTarget) - 1;
- task->data[6] = sub_8077ABC(gBattleAnimBankTarget, 2);
- task->data[7] = sub_8077ABC(gBattleAnimBankTarget, 3);
- task->data[10] = sub_807A100(gBattleAnimBankTarget, 1);
- task->data[11] = sub_807A100(gBattleAnimBankTarget, 0);
- task->data[5] = (GetBankSide(gBattleAnimBankTarget) == 1) ? 1 : -1;
+ task->data[4] = sub_8079E90(gAnimBankTarget) - 1;
+ task->data[6] = GetBankPosition(gAnimBankTarget, 2);
+ task->data[7] = GetBankPosition(gAnimBankTarget, 3);
+ task->data[10] = sub_807A100(gAnimBankTarget, 1);
+ task->data[11] = sub_807A100(gAnimBankTarget, 0);
+ task->data[5] = (GetBankSide(gAnimBankTarget) == 1) ? 1 : -1;
task->data[9] = 0x38 - (task->data[5] * 64);
task->data[8] = task->data[7] - task->data[9] + task->data[6];
task->data[2] = CreateSprite(&gSpriteTemplate_83D6884, task->data[8], task->data[9], task->data[4]);
diff --git a/src/battle/anim/flying_petals.c b/src/battle/anim/flying_petals.c
index ed6497b7a..4eeaa5215 100755
--- a/src/battle/anim/flying_petals.c
+++ b/src/battle/anim/flying_petals.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CC580(struct Sprite* sprite);
@@ -17,9 +17,9 @@ void sub_80CC474(struct Sprite* sprite)
{
u8 bank;
if (!gBattleAnimArgs[6])
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
if (GetBankSide(bank) != 0)
{
@@ -48,11 +48,11 @@ void sub_80CC474(struct Sprite* sprite)
sprite->oam.priority = sub_8079ED4(bank) + 1;
break;
case 2:
- sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[0];
sprite->oam.priority = sub_8079ED4(bank);
break;
case 3:
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[0];
GetAnimBankSpriteId(1);
sprite->oam.priority = sub_8079ED4(bank) + 1;
break;
diff --git a/src/battle/anim/fury_cutter_count.c b/src/battle/anim/fury_cutter_count.c
index 17b084585..6b41055cb 100644
--- a/src/battle/anim/fury_cutter_count.c
+++ b/src/battle/anim/fury_cutter_count.c
@@ -1,20 +1,20 @@
#include "global.h"
+#include "battle.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[8];
-extern u8 *gDisableStructMoveAnim; // TODO: this is declared with a different type in different files
// fury_cutter (updates the direction and count of the fury cutter animation)
// Used in Fury Cutter.
void UpdateFuryCutterAnimDirection(u8 taskId)
{
- gBattleAnimArgs[7] = gDisableStructMoveAnim[16] & 1;
+ gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter & 1;
DestroyAnimVisualTask(taskId);
}
void UpdateFuryCutterAnimCount(u8 taskId)
{
- gBattleAnimArgs[7] = gDisableStructMoveAnim[16];
+ gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter;
DestroyAnimVisualTask(taskId);
}
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
index 548397932..e4577f1e1 100755
--- a/src/battle/anim/glitter.c
+++ b/src/battle/anim/glitter.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// glitter (the sparkling effect seen on Pokemon, usually after healing or a beneficial effect.)
// Used by Heal Bell, Cosmic Power, and Aromatherapy.
@@ -21,7 +21,7 @@ void sub_80CD140(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078394;
}
@@ -29,9 +29,9 @@ void sub_80CD190(struct Sprite* sprite)
{
u8 bank;
if (!gBattleAnimArgs[2])
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
@@ -43,13 +43,13 @@ void sub_80CD190(struct Sprite* sprite)
{
if (!gBattleAnimArgs[6])
{
- sprite->pos1.x = sub_8077ABC(bank, 0);
- sprite->pos1.y = sub_8077ABC(bank, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(bank, 0);
+ sprite->pos1.y = GetBankPosition(bank, 1) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = sub_8077ABC(bank, 2);
- sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(bank, 2);
+ sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[1];
}
sub_807867C(sprite, gBattleAnimArgs[0]);
@@ -58,6 +58,6 @@ void sub_80CD190(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078394;
}
diff --git a/src/battle/anim/glow.c b/src/battle/anim/glow.c
index 6038825af..63466c0ff 100755
--- a/src/battle/anim/glow.c
+++ b/src/battle/anim/glow.c
@@ -8,8 +8,8 @@
#include "decompress.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gUnknown_083D7A5C[5];
@@ -32,11 +32,11 @@ void sub_80D1ADC(u8 taskId)
}
src = &gBattleAnimSpritePalette_206;
- dest = (NotInBattle()) ? gSharedMem + 0x18000 - 0x3800: gSharedMem + 0x18000;
+ dest = (IsContest()) ? gSharedMem + 0x18000 - 0x3800: gSharedMem + 0x18000;
LZDecompressWram(src, dest);
for (i = 0; i <= 4; i++)
{
- what = ((NotInBattle()) ? gSharedMem + 0x14800 : gSharedMem + 0x18000) + (i << 5);
+ what = ((IsContest()) ? gSharedMem + 0x14800 : gSharedMem + 0x18000) + (i << 5);
LoadPalette(what, (u16)((sp[i] << 4) + 0x100), 32);
}
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
index 93c3dba96..c4d7b1cef 100755
--- a/src/battle/anim/grip.c
+++ b/src/battle/anim/grip.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D020C(struct Sprite* sprite);
@@ -31,8 +31,8 @@ void sub_80D0178(struct Sprite* sprite)
sprite->pos1.x += r7;
sprite->pos1.y += r4;
sprite->data[0] = 6;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + r8;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + r6;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r8;
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, sub_80D020C);
}
@@ -40,5 +40,5 @@ void sub_80D0178(struct Sprite* sprite)
void sub_80D020C(struct Sprite* sprite)
{
if (sprite->animEnded == 1)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/grow.c b/src/battle/anim/grow.c
index 35047c8b0..8788b32fe 100755
--- a/src/battle/anim/grow.c
+++ b/src/battle/anim/grow.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct AffineAnimFrameCmd gUnknown_083D7714;
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c
index 4769db2e4..ab093eab1 100644
--- a/src/battle/anim/guard.c
+++ b/src/battle/anim/guard.c
@@ -3,8 +3,8 @@
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gBattleTypeFlags;
// guard (moves guard rings upwards)
@@ -12,17 +12,17 @@ extern u16 gBattleTypeFlags;
void sub_80D3014(struct Sprite *sprite)
{
- if ((gBattleTypeFlags & 1) && IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
+ if ((gBattleTypeFlags & 1) && IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- sub_807A3FC(gBattleAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ sub_807A3FC(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.y += 40;
StartSpriteAffineAnim(sprite, 1);
}
else
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + 40;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + 40;
}
sprite->data[0] = 13;
@@ -30,5 +30,5 @@ void sub_80D3014(struct Sprite *sprite)
sprite->data[4] = sprite->pos1.y - 72;
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index b710f372a..b3d842cdf 100755
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D02D0(struct Sprite* sprite);
static void sub_80D0344(struct Sprite* sprite);
@@ -34,9 +34,9 @@ void sub_80D0228(struct Sprite* sprite)
sprite->pos1.y += r4;
sprite->data[0] = 6;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + r9;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r9;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + r6;
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
@@ -86,5 +86,5 @@ void sub_80D0344(struct Sprite* sprite)
void sub_80D03A8(struct Sprite* sprite)
{
if (sub_8078B5C(sprite) != 0)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/heal.c b/src/battle/anim/heal.c
index c5950650c..a8c14ea1c 100755
--- a/src/battle/anim/heal.c
+++ b/src/battle/anim/heal.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// heal (healing sparkles on a Pokemon)
// Used in Present, if the move heals instead of damages.
@@ -22,6 +22,6 @@ void sub_80CBAA4(struct Sprite* sprite)
sprite->pos2.y = sprite->data[1] * sprite->data[0];
if (sprite->animEnded)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c
index 1ab83136c..5df89f929 100755
--- a/src/battle/anim/heart_1.c
+++ b/src/battle/anim/heart_1.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// heart_1 (a floating heart in a wave pattern upward.)
// Used in Charm, Covet, and when a Pokemon is infatuated.
@@ -21,5 +21,5 @@ void sub_80D1C80(struct Sprite* sprite)
sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
sprite->data[2] -= 0x80;
if (sprite->data[0] == 0x3C)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/heated_rock.c b/src/battle/anim/heated_rock.c
index 1d59669cf..51cfbd007 100644
--- a/src/battle/anim/heated_rock.c
+++ b/src/battle/anim/heated_rock.c
@@ -3,8 +3,8 @@
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gBattleTypeFlags;
void sub_80D59B0(struct Sprite *);
@@ -28,7 +28,7 @@ u16 sub_80D5940(u8 spriteId)
{
u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
var1 = ((var1 << 16) + 0x4A0000) >> 16;
}
@@ -198,7 +198,7 @@ static void sub_80D5A74(struct Sprite *sprite)
if (++sprite->data[3] > 16)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
break;
}
diff --git a/src/battle/anim/homing.c b/src/battle/anim/homing.c
index c5e372d78..6fb4a76d8 100755
--- a/src/battle/anim/homing.c
+++ b/src/battle/anim/homing.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CC7D4(struct Sprite* sprite);
@@ -23,19 +23,19 @@ void sub_80CC6CC(struct Sprite* sprite)
if (gBattleAnimArgs[4] == 0)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
else
{
if (gBattleAnimArgs[0] == 0)
{
- a = sub_8077ABC(gBattleAnimBankAttacker, 2);
- b = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ a = GetBankPosition(gAnimBankAttacker, 2);
+ b = GetBankPosition(gAnimBankAttacker, 3);
}
else
{
- a = sub_8077ABC(gBattleAnimBankTarget, 2);
- b = sub_8077ABC(gBattleAnimBankTarget, 3);
+ a = GetBankPosition(gAnimBankTarget, 2);
+ b = GetBankPosition(gAnimBankTarget, 3);
}
sprite->data[0] = gBattleAnimArgs[4];
@@ -61,7 +61,7 @@ void sub_80CC6CC(struct Sprite* sprite)
sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4];
sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4];
c = sub_80790F0(sprite->data[5] - x, sprite->data[6] - y);
- if (NotInBattle())
+ if (IsContest())
c -= 0x8000;
sub_8078FDC(sprite, 0, 0x100, 0x100, c);
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index 60f3b8a48..4006e2d43 100755
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// hop (where a sprite "hops" across the screen)
// Used by Present, Trick, and the item knock off effect.
@@ -65,7 +65,7 @@ void sub_80CB8B8(struct Sprite* sprite)
sprite->data[0]++;
if (sprite->data[0] > 50)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -92,9 +92,9 @@ void sub_80CB94C(struct Sprite* sprite)
s16 e1;
s16 e2;
sub_80787B0(sprite, 0);
- e1 = sub_8077ABC(gBattleAnimBankTarget, 0);
- e2 = sub_8077ABC(gBattleAnimBankTarget, 1);
- if ((gBattleAnimBankAttacker ^ 2) == gBattleAnimBankTarget)
+ e1 = GetBankPosition(gAnimBankTarget, 0);
+ e2 = GetBankPosition(gAnimBankTarget, 1);
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
{
sprite->data[6] = e1;
sprite->data[7] = e2 + 10;
@@ -129,14 +129,14 @@ void sub_80CB9C4(struct Sprite* sprite)
{
sprite->pos2.y = zero;
sprite->data[0] = zero;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
void sub_80CBA28(struct Sprite* sprite)
{
- s16 e = sub_8077ABC(gBattleAnimBankTarget, 1);
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ s16 e = GetBankPosition(gAnimBankTarget, 1);
+ if (GetBankSide(gAnimBankTarget) == 0)
{
sprite->data[6] = 0;
sprite->data[7] = e + 10;
@@ -149,7 +149,7 @@ void sub_80CBA28(struct Sprite* sprite)
{
sprite->data[6] = 255;
sprite->data[7] = e + 10;
- if (NotInBattle())
+ if (IsContest())
sprite->data[6] = 0;
sub_80CB7EC(sprite, 0x28);
diff --git a/src/battle/anim/hop_2.c b/src/battle/anim/hop_2.c
index 5458c4599..1bc3f46af 100755
--- a/src/battle/anim/hop_2.c
+++ b/src/battle/anim/hop_2.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern void sub_80CB7EC(struct Sprite* sprite, s16 c);
extern bool8 sub_80CB814(struct Sprite* sprite);
@@ -22,9 +22,9 @@ void sub_80CBAE8(struct Sprite* sprite)
s16 p1;
s16 p2;
sub_8078764(sprite, 0);
- p1 = sub_8077ABC(gBattleAnimBankAttacker, 0);
- p2 = sub_8077ABC(gBattleAnimBankAttacker, 1);
- if ((gBattleAnimBankTarget ^ 2) == gBattleAnimBankAttacker)
+ p1 = GetBankPosition(gAnimBankAttacker, 0);
+ p2 = GetBankPosition(gAnimBankAttacker, 1);
+ if ((gAnimBankTarget ^ 2) == gAnimBankAttacker)
{
sprite->data[6] = p1;
sprite->data[7] = p2 + 10;
@@ -57,7 +57,7 @@ void sub_80CBB60(struct Sprite* sprite)
sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
if (sprite->pos2.y == 0)
{
- PlaySE12WithPanning(0x7D, sub_8076F98(0x3F));
+ PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(0x3F));
}
if (sub_80CB814(sprite))
@@ -65,6 +65,6 @@ void sub_80CBB60(struct Sprite* sprite)
sprite->pos2.y = 0;
sprite->data[0] = 0;
sprite->callback = sub_80CB8B8;
- PlaySE12WithPanning(0x7D, sub_8076F98(-0x40));
+ PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(-0x40));
}
}
diff --git a/src/battle/anim/kiss_fountain.c b/src/battle/anim/kiss_fountain.c
index 2e7f64c11..d3270ee65 100755
--- a/src/battle/anim/kiss_fountain.c
+++ b/src/battle/anim/kiss_fountain.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// kiss_fountain (a series of hearts pour out of a target Pokemon.)
// Used in Attract and Sweet Kiss.
@@ -32,7 +32,7 @@ void sub_80D1FDC(struct Sprite* sprite)
if (sprite->data[3] > 0x78)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
}
diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c
index 13d1bc9f5..676734717 100755
--- a/src/battle/anim/leaf.c
+++ b/src/battle/anim/leaf.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CAF20(struct Sprite* sprite);
static void sub_80CAF6C(struct Sprite* sprite);
@@ -15,8 +15,8 @@ static void sub_80CAF6C(struct Sprite* sprite);
void sub_80CAED8(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -51,7 +51,7 @@ void sub_80CAF20(struct Sprite* sprite)
void sub_80CAF6C(struct Sprite* sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
sprite->pos2.x = -Sin(sprite->data[0], 0x19);
}
@@ -69,6 +69,6 @@ void sub_80CAF6C(struct Sprite* sprite)
if (sprite->data[1] > 0x50)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/love_bg.c b/src/battle/anim/love_bg.c
index 1e49b536c..bd3d22ca6 100755
--- a/src/battle/anim/love_bg.c
+++ b/src/battle/anim/love_bg.c
@@ -7,15 +7,15 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct INCBIN_U8 gAttractTilemap;
extern struct INCBIN_U8 gAttractGfx;
extern struct INCBIN_U8 gAttractPal;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG1_X;
static void sub_80D21F0(u8 taskId);
@@ -30,11 +30,11 @@ void sub_80D2100(u8 taskId)
REG_BLDALPHA = 0x1000;
REG_BG1CNT_BITFIELD.priority = 3;
REG_BG1CNT_BITFIELD.screenSize = 0;
- if (!NotInBattle())
+ if (!IsContest())
REG_BG1CNT_BITFIELD.charBaseBlock = 1;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
REG_BG1HOFS = 0;
REG_BG1VOFS = 0;
sub_8078914(&subStruct);
@@ -43,7 +43,7 @@ void sub_80D2100(u8 taskId)
LZDecompressVram(&gAttractTilemap, tempvar);
LZDecompressVram(&gAttractGfx, subStruct.field_0);
LoadCompressedPalette(&gAttractPal, subStruct.field_8 << 4, 32);
- if (NotInBattle())
+ if (IsContest())
sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
gTasks[taskId].func = sub_80D21F0;
@@ -106,7 +106,7 @@ void sub_80D21F0(u8 taskId)
}
}
DmaClear32(3, subStruct.field_4, 0x800);
- if (!NotInBattle())
+ if (!IsContest())
REG_BG1CNT_BITFIELD.charBaseBlock = 0;
gTasks[taskId].data[12]++;
diff --git a/src/battle/anim/lunge_1.c b/src/battle/anim/lunge_1.c
index f1e1e35b6..d379c8f09 100755
--- a/src/battle/anim/lunge_1.c
+++ b/src/battle/anim/lunge_1.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -44,9 +44,9 @@ void sub_80CD774(struct Sprite* sprite)
void sub_80CD7CC(struct Sprite* sprite)
{
sprite->data[0] = 6;
- sprite->data[1] = (GetBankSide(gBattleAnimBankAttacker)) ? 2 : -2;
+ sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? 2 : -2;
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
+ sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD81C);
sprite->callback = sub_8078458;
}
@@ -55,9 +55,9 @@ void sub_80CD81C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
+ sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
sub_8078E70(sprite->data[3], 0);
- sprite->data[4] = (sprite->data[6] = GetBankSide(gBattleAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
+ sprite->data[4] = (sprite->data[6] = GetBankSide(gAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
sprite->data[5] = 0;
}
@@ -74,9 +74,9 @@ void sub_80CD81C(struct Sprite* sprite)
void sub_80CD8A8(struct Sprite* sprite)
{
sprite->data[0] = 4;
- sprite->data[1] = (GetBankSide(gBattleAnimBankAttacker)) ? -3 : 3;
+ sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? -3 : 3;
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
+ sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD9B8);
sprite->callback = sub_8078458;
}
@@ -94,9 +94,9 @@ void sub_80CD91C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
- sprite->data[6] = GetBankSide(gBattleAnimBankAttacker);
- if (GetBankSide(gBattleAnimBankAttacker))
+ sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[6] = GetBankSide(gAnimBankAttacker);
+ if (GetBankSide(gAnimBankAttacker))
{
sprite->data[4] = 0xFC00;
sprite->data[5] = 0xC00;
@@ -120,5 +120,5 @@ void sub_80CD91C(struct Sprite* sprite)
void sub_80CD9B8(struct Sprite* sprite)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/lunge_2.c b/src/battle/anim/lunge_2.c
index 3972bee59..fe2470567 100755
--- a/src/battle/anim/lunge_2.c
+++ b/src/battle/anim/lunge_2.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -20,8 +20,8 @@ void sub_80CDAC8(u8 taskId)
{
u8 a;
- gTasks[taskId].data[0] = gObjectBankIDs[gBattleAnimBankAttacker];
- a = GetBankSide(gBattleAnimBankAttacker);
+ gTasks[taskId].data[0] = gObjectBankIDs[gAnimBankAttacker];
+ a = GetBankSide(gAnimBankAttacker);
gTasks[taskId].data[1] = a;
gTasks[taskId].data[2] = 0;
switch (gBattleAnimArgs[0])
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
index 91eaf20b1..8358d23db 100755
--- a/src/battle/anim/money.c
+++ b/src/battle/anim/money.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CFF68(struct Sprite* sprite);
@@ -20,9 +20,9 @@ void sub_80CFE9C(struct Sprite* sprite)
u16 var;
sub_80787B0(sprite, 1);
- r6 = sub_8077ABC(gBattleAnimBankTarget, 2);
- r7 = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ r6 = GetBankPosition(gAnimBankTarget, 2);
+ r7 = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ if (GetBankSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
r6 += gBattleAnimArgs[2];
@@ -33,7 +33,7 @@ void sub_80CFE9C(struct Sprite* sprite)
sprite->data[2] = r6;
sprite->data[4] = r7;
sprite->callback = sub_8078C00;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CFF50(struct Sprite* sprite)
@@ -47,7 +47,7 @@ void sub_80CFF68(struct Sprite* sprite)
{
sprite->data[0] += 0x80;
sprite->pos2.x = sprite->data[0] >> 8;
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
sprite->pos2.x = -sprite->pos2.x;
sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]);
@@ -57,6 +57,6 @@ void sub_80CFF68(struct Sprite* sprite)
sprite->data[1] = 0;
sprite->data[2] /= 2;
if (++sprite->data[3] == 2)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/moon.c b/src/battle/anim/moon.c
index e2a31d14d..c532e8057 100755
--- a/src/battle/anim/moon.c
+++ b/src/battle/anim/moon.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CE354(struct Sprite* sprite);
@@ -15,7 +15,7 @@ static void sub_80CE354(struct Sprite* sprite);
void sub_80CE30C(struct Sprite* sprite)
{
- if (NotInBattle())
+ if (IsContest())
{
sprite->pos1.x = 0x30;
sprite->pos1.y = 0x28;
@@ -35,5 +35,5 @@ void sub_80CE30C(struct Sprite* sprite)
void sub_80CE354(struct Sprite* sprite)
{
if (sprite->data[0])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/noise.c b/src/battle/anim/noise.c
index 78953d96a..369650d82 100644
--- a/src/battle/anim/noise.c
+++ b/src/battle/anim/noise.c
@@ -3,8 +3,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D2E30(struct Sprite *);
@@ -14,15 +14,15 @@ static void sub_80D2E30(struct Sprite *);
void sub_80D2D68(struct Sprite* sprite)
{
int var1;
- u8 slot = gBattleAnimArgs[0] == 0 ? gBattleAnimBankAttacker : gBattleAnimBankTarget;
+ u8 slot = gBattleAnimArgs[0] == 0 ? gAnimBankAttacker : gAnimBankTarget;
if (GetBankSide(slot) == 1)
{
gBattleAnimArgs[1] *= -1;
}
- sprite->pos1.x = sub_8077ABC(slot, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(slot, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(slot, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(slot, 3) + gBattleAnimArgs[2];
sprite->data[0] = 0;
sprite->data[1] = (u16)sprite->pos1.x << 3;
sprite->data[2] = (u16)sprite->pos1.y << 3;
@@ -51,6 +51,6 @@ static void sub_80D2E30(struct Sprite *sprite)
if (++sprite->data[0] > 16)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
index fd62b7176..715462d73 100755
--- a/src/battle/anim/note_rain.c
+++ b/src/battle/anim/note_rain.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gUnknown_083D7A5C[5];
@@ -25,13 +25,13 @@ void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
void sub_80D1C08(struct Sprite* sprite)
{
sub_80787B0(sprite, 0);
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
}
diff --git a/src/battle/anim/note_scatter.c b/src/battle/anim/note_scatter.c
index 9ff49ee9d..8564c58fe 100755
--- a/src/battle/anim/note_scatter.c
+++ b/src/battle/anim/note_scatter.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CED78(struct Sprite* sprite);
@@ -16,14 +16,14 @@ static void sub_80CED78(struct Sprite* sprite);
void sub_80CECE8(struct Sprite* sprite)
{
int a;
- if (GetBankSide(gBattleAnimBankAttacker) == 1)
+ if (GetBankSide(gAnimBankAttacker) == 1)
{
a = gBattleAnimArgs[1];
(u16)gBattleAnimArgs[1] = -a;
}
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
sprite->data[2] = 0;
sprite->data[3] = 0;
diff --git a/src/battle/anim/note_scatter_2.c b/src/battle/anim/note_scatter_2.c
index a163aa9a5..524c51c08 100755
--- a/src/battle/anim/note_scatter_2.c
+++ b/src/battle/anim/note_scatter_2.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gUnknown_083D712C[4][6];
@@ -52,6 +52,6 @@ void sub_80CEEE8(struct Sprite* sprite)
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/note_spin.c b/src/battle/anim/note_spin.c
index bdc0f4615..026ee1856 100644
--- a/src/battle/anim/note_spin.c
+++ b/src/battle/anim/note_spin.c
@@ -4,8 +4,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D2F80(struct Sprite *);
static void sub_80D2FA4(struct Sprite *);
@@ -28,7 +28,7 @@ void sub_80D2E68(struct Sprite *sprite)
if (sprite->data[0] == sprite->data[1] + 80)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -100,11 +100,11 @@ static void sub_80D2FA4(struct Sprite *sprite)
{
int var1 = sprite->data[2];
sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1);
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
if (sprite->data[4] == 4)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/note_wave.c b/src/battle/anim/note_wave.c
index 4dc3ceb75..80ed2256f 100755
--- a/src/battle/anim/note_wave.c
+++ b/src/battle/anim/note_wave.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gUnknown_083D712C[4][6];
@@ -74,15 +74,15 @@ void sub_80CEB0C(struct Sprite* sprite)
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = 0;
sprite->data[3] = gBattleAnimArgs[2];
- if (NotInBattle())
+ if (IsContest())
{
a = 0x30;
b = 0x28;
}
else
{
- a = sub_8077ABC(gBattleAnimBankTarget, 2);
- b = sub_8077ABC(gBattleAnimBankTarget, 3);
+ a = GetBankPosition(gAnimBankTarget, 2);
+ b = GetBankPosition(gAnimBankTarget, 3);
}
sprite->data[4] = sprite->pos1.x << 4;
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index 9b77552fa..c8cf339d2 100755
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CAC44(struct Sprite* sprite);
static void sub_80CADA8(struct Sprite* sprite);
@@ -37,11 +37,11 @@ void sub_80CAC44(struct Sprite* sprite)
sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
if ((u16)(sprite->data[1] - 0x40) < 0x80)
{
- sprite->oam.priority = (sub_8079ED4(gBattleAnimBankTarget) & 3);
+ sprite->oam.priority = (sub_8079ED4(gAnimBankTarget) & 3);
}
else
{
- var1 = sub_8079ED4(gBattleAnimBankTarget) + 1;
+ var1 = sub_8079ED4(gAnimBankTarget) + 1;
if (var1 > 3)
{
var1 = 3;
@@ -53,18 +53,18 @@ void sub_80CAC44(struct Sprite* sprite)
sprite->data[1] = (sprite->data[1] + 2) & 0xFF;
sprite->data[0]--;
if (sprite->data[0] == -1)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80CACEC(u8 taskId)
{
- if (NotInBattle() || !IsDoubleBattle())
+ if (IsContest() || !IsDoubleBattle())
{
DestroyAnimVisualTask(taskId);
}
else
{
- if (GetBankIdentity_permutated(gBattleAnimBankTarget) == 1)
+ if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
{
REG_BG2CNT_BITFIELD.priority = 3;
}
@@ -84,7 +84,7 @@ void sub_80CAD54(struct Sprite* sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
@@ -99,18 +99,18 @@ void sub_80CADA8(struct Sprite* sprite)
sprite->pos2.y += Cos(sprite->data[5], -5);
if ((u16)(sprite->data[5] - 0x40) < 0x80)
{
- sprite->subpriority = sub_8079E90(gBattleAnimBankAttacker) - 1;
+ sprite->subpriority = sub_8079E90(gAnimBankAttacker) - 1;
}
else
{
- sprite->subpriority = sub_8079E90(gBattleAnimBankAttacker) + 1;
+ sprite->subpriority = sub_8079E90(gAnimBankAttacker) + 1;
}
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -121,7 +121,7 @@ void sub_80CAE20(struct Sprite* sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
@@ -142,6 +142,6 @@ void sub_80CAE74(struct Sprite* sprite)
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/orbit_fast.c b/src/battle/anim/orbit_fast.c
index 30396f398..92b67672b 100755
--- a/src/battle/anim/orbit_fast.c
+++ b/src/battle/anim/orbit_fast.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D2704(struct Sprite* sprite);
@@ -15,12 +15,12 @@ static void sub_80D2704(struct Sprite* sprite);
void sub_80D26A4(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->affineAnimPaused = 1;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
- sprite->data[7] = sub_8079E90(gBattleAnimBankAttacker);
+ sprite->data[7] = sub_8079E90(gAnimBankAttacker);
sprite->callback = sub_80D2704;
sub_80D2704(sprite);
}
@@ -58,5 +58,5 @@ void sub_80D2704(struct Sprite* sprite)
}
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/orbit_scatter.c b/src/battle/anim/orbit_scatter.c
index 6cebc9375..54c157839 100755
--- a/src/battle/anim/orbit_scatter.c
+++ b/src/battle/anim/orbit_scatter.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D2834(struct Sprite* sprite);
@@ -15,8 +15,8 @@ static void sub_80D2834(struct Sprite* sprite);
void sub_80D27E0(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->callback = sub_80D2834;
@@ -27,5 +27,5 @@ void sub_80D2834(struct Sprite* sprite)
sprite->pos2.x += sprite->data[0];
sprite->pos2.y += sprite->data[1];
if (sprite->pos1.x + sprite->pos2.x + 16 > 0x110u || sprite->pos1.y + sprite->pos2.y > 0xA0 || sprite->pos1.y + sprite->pos2.y < -16)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 22e7d3895..6ca2fa71c 100755
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -5,8 +5,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CA8B4(struct Sprite* sprite);
static void sub_80CA9F8(struct Sprite* sprite);
@@ -21,8 +21,8 @@ void sub_80CA7B0(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
@@ -32,10 +32,10 @@ void sub_80CA800(struct Sprite* sprite)
sub_80787B0(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CA858(struct Sprite* sprite)
@@ -43,9 +43,9 @@ void sub_80CA858(struct Sprite* sprite)
sub_80787B0(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
@@ -62,11 +62,11 @@ void sub_80CA8B4(struct Sprite* sprite)
{
if (sprite->data[5] > 0x7F)
{
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 1;
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) + 1;
}
else
{
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 6;
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) + 6;
}
sprite->pos2.x += Sin(sprite->data[5], 5);
sprite->pos2.y += Cos(sprite->data[5], 14);
@@ -85,7 +85,7 @@ void sub_80CA928(u8 taskId)
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
- CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, sub_8079E90(gBattleAnimBankTarget) + 1);
+ CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, sub_8079E90(gAnimBankTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
@@ -96,8 +96,8 @@ void sub_80CA9A8(struct Sprite* sprite)
{
sub_8078764(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[5] = gBattleAnimArgs[2];
sub_80786EC(sprite);
sprite->callback = sub_80CA9F8;
@@ -106,7 +106,7 @@ void sub_80CA9A8(struct Sprite* sprite)
void sub_80CA9F8(struct Sprite* sprite)
{
if (sub_8078718(sprite))
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80CAA14(struct Sprite* sprite)
@@ -115,9 +115,9 @@ void sub_80CAA14(struct Sprite* sprite)
u16 b;
StartSpriteAnim(sprite, a & 7);
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- if (GetBankSide(gBattleAnimBankAttacker))
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ if (GetBankSide(gAnimBankAttacker))
{
sprite->pos1.x -= 20;
}
@@ -129,9 +129,9 @@ void sub_80CAA14(struct Sprite* sprite)
b = Random();
sprite->data[0] = (b & 31) + 64;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sub_8078D60(sprite);
sprite->data[5] = Random() & 0xFF;
sprite->data[6] = sprite->subpriority;
@@ -143,7 +143,7 @@ void sub_80CAACC(struct Sprite* sprite)
{
if (sub_8078CE8(sprite))
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
else
{
diff --git a/src/battle/anim/osmose.c b/src/battle/anim/osmose.c
index f1f1b25ff..1140aa34a 100755
--- a/src/battle/anim/osmose.c
+++ b/src/battle/anim/osmose.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// osmose (I didn't want to use "absorb" as thats confusing)
// Used by Ingrain.
@@ -14,8 +14,8 @@ void sub_80CB768(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
@@ -25,5 +25,5 @@ void sub_80CB768(struct Sprite* sprite)
sprite->pos2.x = sprite->data[1] * sprite->data[0];
sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
if (sprite->data[0] > sprite->data[3])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c
index 27afcbc0c..3b3153428 100755
--- a/src/battle/anim/perceive.c
+++ b/src/battle/anim/perceive.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// perceive (shows a sparkle in a set of eyes, usually for heightened perception.)
// Used in Glare, Tickle, and Scary Face.
@@ -14,7 +14,7 @@ extern u8 gBattleAnimBankTarget;
void sub_80D2904(struct Sprite* sprite)
{
if (sprite->animEnded)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80D2920(struct Sprite* sprite)
diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c
index 178a61737..a0be20d6f 100755
--- a/src/battle/anim/powder.c
+++ b/src/battle/anim/powder.c
@@ -4,7 +4,7 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
+extern u8 gAnimBankAttacker;
static void sub_80CA768(struct Sprite* sprite);
@@ -18,7 +18,7 @@ void sub_80CA710(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
sprite->data[3] = -gBattleAnimArgs[4];
}
@@ -43,6 +43,6 @@ void sub_80CA768(struct Sprite* sprite)
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 0a5816b23..915cadcbc 100755
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -7,8 +7,8 @@
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -25,18 +25,18 @@ void sub_80D0FD8(struct Sprite* sprite)
u8 r4;
if (gBattleAnimArgs[2] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
r4 = gBattleAnimArgs[3] ^ 1;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
sub_807A3FC(bank, r4, &sp0, &sp1);
if (r4 == 0)
- r4 = sub_8077ABC(bank, 0);
+ r4 = GetBankPosition(bank, 0);
else
- r4 = sub_8077ABC(bank, 2);
+ r4 = GetBankPosition(bank, 2);
if (GetBankSide(bank) != 0)
gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
@@ -53,7 +53,7 @@ void sub_80D1098(struct Sprite* sprite)
if (sub_8078B5C(sprite))
{
FreeSpriteOamMatrix(sprite);
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -70,13 +70,13 @@ void sub_80D10B8(struct Sprite* sprite)
if (gBattleAnimArgs[5] == 0)
{
- bankr7 = gBattleAnimBankAttacker;
- bankr8 = gBattleAnimBankTarget;
+ bankr7 = gAnimBankAttacker;
+ bankr8 = gAnimBankTarget;
}
else
{
- bankr7 = gBattleAnimBankTarget;
- bankr8 = gBattleAnimBankAttacker;
+ bankr7 = gAnimBankTarget;
+ bankr8 = gAnimBankAttacker;
}
if (gBattleAnimArgs[6] == 0)
@@ -92,7 +92,7 @@ void sub_80D10B8(struct Sprite* sprite)
if (GetBankSide(bankr7) != 0)
{
- r9 = sub_8077ABC(bankr7, r10) + gBattleAnimArgs[0];
+ r9 = GetBankPosition(bankr7, r10) + gBattleAnimArgs[0];
if (IsAnimBankSpriteVisible(bankr8 ^ 2))
sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1;
else
@@ -100,7 +100,7 @@ void sub_80D10B8(struct Sprite* sprite)
}
else
{
- r9 = sub_8077ABC(bankr7, r10) - gBattleAnimArgs[0];
+ r9 = GetBankPosition(bankr7, r10) - gBattleAnimArgs[0];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
{
if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x)
@@ -115,15 +115,15 @@ void sub_80D10B8(struct Sprite* sprite)
}
- r6 = sub_8077ABC(bankr7, sp4) + gBattleAnimArgs[1];
+ r6 = GetBankPosition(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
- sp0 = sub_8077ABC(bankr8, r10);
- sp1 = sub_8077ABC(bankr8, sp4);
+ sp0 = GetBankPosition(bankr8, r10);
+ sp1 = GetBankPosition(bankr8, sp4);
}
if (GetBankSide(bankr8))
diff --git a/src/battle/anim/roots.c b/src/battle/anim/roots.c
index 40c51808a..68f8a3e2f 100755
--- a/src/battle/anim/roots.c
+++ b/src/battle/anim/roots.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern s16 gUnknown_03000728[];
@@ -18,8 +18,8 @@ void sub_80CB59C(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
sprite->pos2.x = gBattleAnimArgs[0];
sprite->pos2.y = gBattleAnimArgs[1];
sprite->subpriority = gBattleAnimArgs[2] + 30;
@@ -36,10 +36,10 @@ void sub_80CB59C(struct Sprite* sprite)
void sub_80CB620(struct Sprite *sprite)
{
- s16 p1 = sub_8077ABC(gBattleAnimBankAttacker, 2);
- s16 p2 = sub_8077ABC(gBattleAnimBankAttacker, 3);
- s16 e1 = sub_8077ABC(gBattleAnimBankTarget, 2);
- s16 e2 = sub_8077ABC(gBattleAnimBankTarget, 3);
+ s16 p1 = GetBankPosition(gAnimBankAttacker, 2);
+ s16 p2 = GetBankPosition(gAnimBankAttacker, 3);
+ s16 e1 = GetBankPosition(gAnimBankTarget, 2);
+ s16 e2 = GetBankPosition(gAnimBankTarget, 3);
e1 -= p1;
e2 -= p2;
@@ -63,5 +63,5 @@ void sub_80CB710(struct Sprite* sprite)
sprite->invisible = sprite->data[0] % 2;
if (sprite->data[0] > sprite->data[2])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 5573758c3..22bb26973 100755
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern s8 gUnknown_083D6DDC[4][2];
@@ -50,7 +50,7 @@ void sub_80CD408(struct Sprite* sprite)
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, sub_80CD4B8);
sprite->data[5] += 0x100;
- PlaySE12WithPanning(0xD2, sub_8076F98(0x3F));
+ PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(0x3F));
break;
}
@@ -110,8 +110,8 @@ void sub_80CD4EC(struct Sprite* sprite)
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 6;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + a;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + b;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + a;
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + b;
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, sub_80CD654);
}
@@ -136,7 +136,7 @@ void sub_80CD5A8(struct Sprite* sprite)
sprite->data[2]++;
pal = sprite->oam.paletteNum;
LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
- PlaySE12WithPanning(0xC0, sub_8076F98(0x3F));
+ PlaySE12WithPanning(0xC0, BattleAnimAdjustPanning(0x3F));
}
else if (sprite->data[1] == 0)
{
@@ -164,7 +164,7 @@ void sub_80CD67C(struct Sprite* sprite)
sprite->data[0]++;
if (sprite->data[1] == 8)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80CD6CC(struct Sprite* sprite)
diff --git a/src/battle/anim/scary_face.c b/src/battle/anim/scary_face.c
index 0c5056704..47776a3cb 100755
--- a/src/battle/anim/scary_face.c
+++ b/src/battle/anim/scary_face.c
@@ -7,8 +7,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceContest;
extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFacePlayer;
@@ -16,8 +16,8 @@ extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceOpponent;
extern struct INCBIN_U8 gBattleAnimBackgroundImage_ScaryFace;
extern struct INCBIN_U8 gBattleAnimBackgroundPalette_ScaryFace;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG1_X;
static void sub_80D24E0(u8 taskId);
@@ -32,26 +32,26 @@ void sub_80D23B4(u8 taskId)
REG_BLDALPHA = 0x1000;
REG_BG1CNT_BITFIELD.priority = 1;
REG_BG1CNT_BITFIELD.screenSize = 0;
- if (!NotInBattle())
+ if (!IsContest())
REG_BG1CNT_BITFIELD.charBaseBlock = 1;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
REG_BG1HOFS = 0;
REG_BG1VOFS = 0;
sub_8078914(&subStruct);
tempvar = subStruct.field_4;
DmaFill32(3, 0x0, tempvar, 0x1000);
- if (NotInBattle())
+ if (IsContest())
LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceContest, subStruct.field_4);
- else if (GetBankSide(gBattleAnimBankTarget) == 1)
+ else if (GetBankSide(gAnimBankTarget) == 1)
LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFacePlayer, subStruct.field_4);
else
LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceOpponent, subStruct.field_4);
LZDecompressVram(&gBattleAnimBackgroundImage_ScaryFace, subStruct.field_0);
LoadCompressedPalette(&gBattleAnimBackgroundPalette_ScaryFace, subStruct.field_8 << 4, 32);
- if (NotInBattle())
+ if (IsContest())
sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
gTasks[taskId].func = sub_80D24E0;
@@ -114,7 +114,7 @@ void sub_80D24E0(u8 taskId)
}
}
DmaClear32(3, subStruct.field_4, 0x800);
- if (!NotInBattle())
+ if (!IsContest())
REG_BG1CNT_BITFIELD.charBaseBlock = 0;
gTasks[taskId].data[12]++;
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index bd072849a..be8613a74 100755
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CAB88(struct Sprite* sprite);
static void sub_80CABC0(struct Sprite* sprite);
@@ -16,14 +16,14 @@ static void sub_80CABC0(struct Sprite* sprite);
void sub_80CAB18(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
sub_80786EC(sprite);
sprite->callback = sub_80CAB88;
@@ -46,5 +46,5 @@ void sub_80CABC0(struct Sprite* sprite)
StartSpriteAnim(sprite, 1);
sprite->data[0] = 60;
sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/shadow_enlarge.c b/src/battle/anim/shadow_enlarge.c
index bed6c7ea3..399cf1ba4 100755
--- a/src/battle/anim/shadow_enlarge.c
+++ b/src/battle/anim/shadow_enlarge.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D0428(u8 taskId);
diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c
index 22ebeab7a..94069374f 100755
--- a/src/battle/anim/shadow_minimize.c
+++ b/src/battle/anim/shadow_minimize.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D04E0(u8 taskId);
void sub_80D0614(struct Task* task, u8 taskId);
@@ -27,7 +27,7 @@ void sub_80D0488(u8 taskId)
task->data[4] = 0x100;
task->data[5] = 0;
task->data[6] = 0;
- task->data[7] = sub_8079E90(gBattleAnimBankAttacker);
+ task->data[7] = sub_8079E90(gAnimBankAttacker);
task->func = sub_80D04E0;
}
diff --git a/src/battle/anim/shield.c b/src/battle/anim/shield.c
index 8ed4f9796..676318545 100755
--- a/src/battle/anim/shield.c
+++ b/src/battle/anim/shield.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CCE0C(struct Sprite* sprite);
@@ -16,17 +16,17 @@ static void sub_80CCE0C(struct Sprite* sprite);
void sub_80CCD24(struct Sprite* sprite)
{
- if (NotInBattle() != 0)
+ if (IsContest() != 0)
{
gBattleAnimArgs[1] += 8;
}
- sprite->pos1.x = sub_8077EE4(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077EE4(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
- if (GetBankSide(gBattleAnimBankAttacker) == 0 || NotInBattle())
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankAttacker) + 1;
+ sprite->pos1.x = sub_8077EE4(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077EE4(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ if (GetBankSide(gAnimBankAttacker) == 0 || IsContest())
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker) + 1;
else
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankAttacker);
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = (IndexOfSpritePaletteTag(0x2828) << 4) + 0x100;
diff --git a/src/battle/anim/shimmer.c b/src/battle/anim/shimmer.c
index ecb3dcdf9..9e7bea1e4 100755
--- a/src/battle/anim/shimmer.c
+++ b/src/battle/anim/shimmer.c
@@ -6,8 +6,8 @@
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gUnknown_083D6984[];
diff --git a/src/battle/anim/shock.c b/src/battle/anim/shock.c
index 35c380f23..16e04c9db 100644
--- a/src/battle/anim/shock.c
+++ b/src/battle/anim/shock.c
@@ -4,8 +4,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct OamMatrix gOamMatrices[];
extern void sub_80DA48C(struct Sprite *);
@@ -15,10 +15,10 @@ extern void sub_80DA48C(struct Sprite *);
void sub_80D6294(struct Sprite *sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y -= gBattleAnimArgs[1];
@@ -47,43 +47,43 @@ void sub_80D6328(struct Sprite *sprite)
switch (gBattleAnimArgs[4])
{
case 0:
- slot = gBattleAnimBankAttacker;
+ slot = gAnimBankAttacker;
break;
case 1:
default:
- slot = gBattleAnimBankTarget;
+ slot = gAnimBankTarget;
break;
case 2:
- if (!IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
+ if (!IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- slot = gBattleAnimBankAttacker;
+ slot = gAnimBankAttacker;
}
else
{
- slot = gBattleAnimBankAttacker ^ 2;
+ slot = gAnimBankAttacker ^ 2;
}
break;
case 3:
- if (IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- slot = gBattleAnimBankTarget ^ 2;
+ slot = gAnimBankTarget ^ 2;
}
else
{
- slot = gBattleAnimBankTarget;
+ slot = gAnimBankTarget;
}
break;
}
if (gBattleAnimArgs[5] == 0)
{
- sprite->pos1.x = sub_8077ABC(slot, 0);
- sprite->pos1.y = sub_8077ABC(slot, 1);
+ sprite->pos1.x = GetBankPosition(slot, 0);
+ sprite->pos1.y = GetBankPosition(slot, 1);
}
else
{
- sprite->pos1.x = sub_8077ABC(slot, 2);
- sprite->pos1.y = sub_8077ABC(slot, 3);
+ sprite->pos1.x = GetBankPosition(slot, 2);
+ sprite->pos1.y = GetBankPosition(slot, 3);
}
sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
diff --git a/src/battle/anim/silhouette.c b/src/battle/anim/silhouette.c
index 71ff3dae2..a3147f598 100755
--- a/src/battle/anim/silhouette.c
+++ b/src/battle/anim/silhouette.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CB3A8(u8 taskId);
static void sub_80CB438(u8 taskId);
@@ -35,7 +35,7 @@ void sub_80CB3A8(u8 taskId)
u8 spriteId = GetAnimBankSpriteId(1);
gTasks[taskId].data[10] += gTasks[taskId].data[0];
gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
- if (GetBankSide(gBattleAnimBankTarget))
+ if (GetBankSide(gAnimBankTarget))
{
gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
}
diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c
index c5869c4ab..6adcaf098 100755
--- a/src/battle/anim/slash.c
+++ b/src/battle/anim/slash.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CDE78(struct Sprite* sprite);
static void sub_80CDEB0(struct Sprite* sprite);
@@ -19,13 +19,13 @@ void sub_80CDD74(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -36,16 +36,16 @@ void sub_80CDD74(struct Sprite* sprite)
void sub_80CDDDC(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0;
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + 0xFFD0;
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
StoreSpriteCallbackInData(sprite, sub_80CDE78);
sprite->callback = sub_8078600;
}
void sub_80CDE24(struct Sprite* sprite)
{
- sprite->pos1.x = sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->pos1.x = sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
StartSpriteAnim(sprite, 1);
sprite->data[0] = 0;
sprite->data[1] = 0;
@@ -78,6 +78,6 @@ void sub_80CDEC0(struct Sprite* sprite)
sprite->data[0] = 0;
sprite->invisible = !sprite->invisible;
if (++sprite->data[1] > 8)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/sleep.c b/src/battle/anim/sleep.c
index 58ecc702f..0f0e54f80 100755
--- a/src/battle/anim/sleep.c
+++ b/src/battle/anim/sleep.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CD394(struct Sprite* sprite);
@@ -16,7 +16,7 @@ static void sub_80CD394(struct Sprite* sprite);
void sub_80CD328(struct Sprite* sprite)
{
sub_8078650(sprite);
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c
index 8e33dcb06..fe8745483 100755
--- a/src/battle/anim/slice.c
+++ b/src/battle/anim/slice.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CCB00(struct Sprite* sprite);
@@ -15,9 +15,9 @@ static void sub_80CCB00(struct Sprite* sprite);
void sub_80CC914(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1);
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ if (GetBankSide(gAnimBankTarget) == 0)
sprite->pos1.y += 8;
sprite->callback = sub_80CCB00;
@@ -46,28 +46,28 @@ void sub_80CC9BC(struct Sprite* sprite)
switch (gBattleAnimArgs[3])
{
case 1:
- a = sub_8077ABC(gBattleAnimBankTarget ^ 2, 0);
- b = sub_8077ABC(gBattleAnimBankTarget ^ 2, 1);
+ a = GetBankPosition(gAnimBankTarget ^ 2, 0);
+ b = GetBankPosition(gAnimBankTarget ^ 2, 1);
break;
case 2:
- a = sub_8077ABC(gBattleAnimBankTarget, 0);
- b = sub_8077ABC(gBattleAnimBankTarget, 1);
- if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2))
+ a = GetBankPosition(gAnimBankTarget, 0);
+ b = GetBankPosition(gAnimBankTarget, 1);
+ if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
- a = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 0) + a) / 2;
- b = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 1) + b) / 2;
+ a = (GetBankPosition(gAnimBankTarget ^ 2, 0) + a) / 2;
+ b = (GetBankPosition(gAnimBankTarget ^ 2, 1) + b) / 2;
}
break;
case 0:
default:
- a = sub_8077ABC(gBattleAnimBankTarget, 0);
- b = sub_8077ABC(gBattleAnimBankTarget, 1);
+ a = GetBankPosition(gAnimBankTarget, 0);
+ b = GetBankPosition(gAnimBankTarget, 1);
break;
}
sprite->pos1.x = a;
sprite->pos1.y = b;
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ if (GetBankSide(gAnimBankTarget) == 0)
sprite->pos1.y += 8;
sprite->callback = sub_80CCB00;
@@ -104,7 +104,7 @@ void sub_80CCB00(struct Sprite* sprite)
sprite->data[0]++;
if (sprite->data[0] == 20)
{
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->data[0] = 3;
sprite->callback = sub_80782D8;
}
diff --git a/src/battle/anim/smoke.c b/src/battle/anim/smoke.c
index c6ce91b76..7ab873e63 100755
--- a/src/battle/anim/smoke.c
+++ b/src/battle/anim/smoke.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// smoke (smoke on the ground around a sprite.)
// Used in Extremespeed.
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 684516ba7..0897ec6e3 100755
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -6,8 +6,8 @@
#include "battle_anim_80CA710.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// sonic (shoots a projectile towards the target.)
// Used in Sonic Boom and Air Cutter.
@@ -18,11 +18,11 @@ void sub_80CF6DC(struct Sprite* sprite)
s16 b;
u16 c;
- if (NotInBattle())
+ if (IsContest())
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
- else if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ else if (GetBankSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -30,11 +30,11 @@ void sub_80CF6DC(struct Sprite* sprite)
}
sub_80787B0(sprite, 1);
- a = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- b = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ a = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ b = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
c += 0xF000;
- if (NotInBattle())
+ if (IsContest())
c -= 0x6000;
sub_8078FDC(sprite, 0, 0x100, 0x100, c);
@@ -42,7 +42,7 @@ void sub_80CF6DC(struct Sprite* sprite)
sprite->data[2] = a;
sprite->data[4] = b;
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CF7E0(struct Sprite* sprite)
diff --git a/src/battle/anim/sonic_task.c b/src/battle/anim/sonic_task.c
index efd13dff6..924b1b568 100755
--- a/src/battle/anim/sonic_task.c
+++ b/src/battle/anim/sonic_task.c
@@ -7,8 +7,8 @@
#include "battle.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gBanksBySide[];
extern u16 gBattleTypeFlags;
@@ -46,7 +46,7 @@ void sub_80CFA20(u8 taskId)
gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId;
gTasks[taskId].data[0] = gTasks[taskId].data[3];
gTasks[taskId].data[1]++;
- PlaySE12WithPanning(0x9A, sub_8076F98(-0x3F));
+ PlaySE12WithPanning(0x9A, BattleAnimAdjustPanning(-0x3F));
if (gTasks[taskId].data[1] > 2)
gTasks[taskId].func = sub_80CF9F8;
}
@@ -60,7 +60,7 @@ void sub_80CFB04(u8 taskId)
s16 sp2 = 0;
s16 r4;
- if (NotInBattle())
+ if (IsContest())
{
gTasks[taskId].data[4] = 2;
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -71,7 +71,7 @@ void sub_80CFB04(u8 taskId)
}
else
{
- if ((gBanksBySide[gBattleAnimBankTarget] & 1) == 0)
+ if ((gBanksBySide[gAnimBankTarget] & 1) == 0)
{
gTasks[taskId].data[4] = 1;
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -82,17 +82,17 @@ void sub_80CFB04(u8 taskId)
gBattleAnimArgs[2] |= 1;
}
}
- r6 = gTasks[taskId].data[9] = sub_8077ABC(gBattleAnimBankAttacker, 0);
- r9 = gTasks[taskId].data[10] = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ r6 = gTasks[taskId].data[9] = GetBankPosition(gAnimBankAttacker, 0);
+ r9 = gTasks[taskId].data[10] = GetBankPosition(gAnimBankAttacker, 1);
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- && IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2))
+ && IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
- sub_807A3FC(gBattleAnimBankTarget, 0, &sp1, &sp2);
+ sub_807A3FC(gAnimBankTarget, 0, &sp1, &sp2);
}
else
{
- sp1 = sub_8077ABC(gBattleAnimBankTarget, 0);
- sp2 = sub_8077ABC(gBattleAnimBankTarget, 1);
+ sp1 = GetBankPosition(gAnimBankTarget, 0);
+ sp2 = GetBankPosition(gAnimBankTarget, 1);
}
sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0];
@@ -122,12 +122,12 @@ void sub_80CFB04(u8 taskId)
gBattleAnimArgs[4] ^= 0x80;
if (gBattleAnimArgs[4] >= 64)
{
- u16 var = sub_8079E90(gBattleAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ u16 var = sub_8079E90(gAnimBankTarget) + (gBattleAnimArgs[4] - 64);
gTasks[taskId].data[2] = var;
}
else
{
- u16 var = sub_8079E90(gBattleAnimBankTarget) - gBattleAnimArgs[4];
+ u16 var = sub_8079E90(gAnimBankTarget) - gBattleAnimArgs[4];
gTasks[taskId].data[2] = var;
}
}
@@ -135,12 +135,12 @@ void sub_80CFB04(u8 taskId)
{
if (gBattleAnimArgs[4] >= 64)
{
- u16 var = sub_8079E90(gBattleAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ u16 var = sub_8079E90(gAnimBankTarget) + (gBattleAnimArgs[4] - 64);
gTasks[taskId].data[2] = var;
}
else
{
- u16 var = sub_8079E90(gBattleAnimBankTarget) - gBattleAnimArgs[4];
+ u16 var = sub_8079E90(gAnimBankTarget) - gBattleAnimArgs[4];
gTasks[taskId].data[2] = var;
}
}
diff --git a/src/battle/anim/spin_finger.c b/src/battle/anim/spin_finger.c
index adf41b261..8eb060358 100755
--- a/src/battle/anim/spin_finger.c
+++ b/src/battle/anim/spin_finger.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern void sub_80CF088(struct Sprite* sprite);
static void sub_80CF138(struct Sprite* sprite);
@@ -19,11 +19,11 @@ void sub_80CF0BC(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
- sprite->pos1.x = sub_8077ABC(bank, 0);
+ sprite->pos1.x = GetBankPosition(bank, 0);
sprite->pos1.y = sub_807A100(bank, 2);
if (sprite->pos1.y <= 9)
sprite->pos1.y = 10;
diff --git a/src/battle/anim/spit.c b/src/battle/anim/spit.c
index f9ad462ae..1e65ba53e 100755
--- a/src/battle/anim/spit.c
+++ b/src/battle/anim/spit.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// spit (hurls sprites outward from the pokemon. Similar to orbit_fast, but takes another argument.)
// Used in Spit Up.
@@ -16,13 +16,13 @@ void sub_80D287C(struct Sprite* sprite)
sprite->pos2.x += sprite->data[0];
sprite->pos2.y += sprite->data[1];
if (sprite->data[3]++ >= sprite->data[2])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80D28AC(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->data[2] = gBattleAnimArgs[1];
diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c
index 1b0ceba93..570ef0dca 100755
--- a/src/battle/anim/splash.c
+++ b/src/battle/anim/splash.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct AffineAnimFrameCmd gUnknown_083D76F4;
diff --git a/src/battle/anim/startle.c b/src/battle/anim/startle.c
index acbf80fec..50e78af37 100755
--- a/src/battle/anim/startle.c
+++ b/src/battle/anim/startle.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct AffineAnimFrameCmd gUnknown_083D7A98;
diff --git a/src/battle/anim/strike.c b/src/battle/anim/strike.c
index f2fbdb5a4..bfa1dc4f7 100755
--- a/src/battle/anim/strike.c
+++ b/src/battle/anim/strike.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CE798(struct Sprite* sprite);
@@ -23,11 +23,11 @@ void sub_80CE670(struct Sprite* sprite)
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[6] = sprite->pos1.x;
sprite->data[7] = sprite->pos1.y;
- if (NotInBattle() != 0)
+ if (IsContest() != 0)
{
sprite->oam.matrixNum = 8;
sprite->pos1.x += 40;
@@ -37,7 +37,7 @@ void sub_80CE670(struct Sprite* sprite)
sprite->data[4] = sprite->pos1.y << 7;
sprite->data[5] = -0xA00 / sprite->data[1];
}
- else if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ else if (GetBankSide(gAnimBankAttacker) == 0)
{
sprite->pos1.x -= 40;
sprite->pos1.y += 20;
@@ -73,5 +73,5 @@ void sub_80CE798(struct Sprite* sprite)
}
if (sprite->data[1] == 0)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/struggle.c b/src/battle/anim/struggle.c
index 63a01a79e..20dbaf2dc 100644
--- a/src/battle/anim/struggle.c
+++ b/src/battle/anim/struggle.c
@@ -4,8 +4,8 @@
#include "sprite.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D2CC4(struct Sprite *);
@@ -13,19 +13,19 @@ void sub_80D2C38(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
else
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
}
else
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
}
if (gBattleAnimArgs[1] == 0)
@@ -47,6 +47,6 @@ static void sub_80D2CC4(struct Sprite *sprite)
if (--sprite->data[0] != 0)
StartSpriteAnim(sprite, sprite->data[1]);
else
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/sunlight.c b/src/battle/anim/sunlight.c
index f6cb8a077..e6fd49a11 100644
--- a/src/battle/anim/sunlight.c
+++ b/src/battle/anim/sunlight.c
@@ -13,5 +13,5 @@ void sub_80D517C(struct Sprite *sprite)
sprite->data[2] = 140;
sprite->data[4] = 80;
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/swipe.c b/src/battle/anim/swipe.c
index 15bee06ee..922b11a5f 100644
--- a/src/battle/anim/swipe.c
+++ b/src/battle/anim/swipe.c
@@ -15,6 +15,6 @@ void sub_80D2BE8(struct Sprite *sprite)
}
else if (sprite->animEnded)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/switch.c b/src/battle/anim/switch.c
index a1be144df..c4082b6aa 100755
--- a/src/battle/anim/switch.c
+++ b/src/battle/anim/switch.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern s8 gUnknown_083D680C[11][3];
@@ -24,7 +24,7 @@ void sub_80CBBF0(struct Sprite* sprite)
if (sprite->data[0] == 0)
{
- if (!NotInBattle())
+ if (!IsContest())
{
sprite->data[1] = gBattleAnimArgs[1];
sprite->pos1.x = 0x78;
@@ -101,7 +101,7 @@ void sub_80CBCF8(struct Sprite* sprite)
{
sprite->data[2]++;
sprite->data[1] = (gUnknown_083D680C[sprite->data[0]][0] * gUnknown_083D680C[sprite->data[0]][2] + sprite->data[1]) & 0xFF;
- if (!NotInBattle())
+ if (!IsContest())
{
if ((u16)(sprite->data[1] - 1) <= 0xBE)
{
@@ -121,7 +121,7 @@ void sub_80CBCF8(struct Sprite* sprite)
void sub_80CBDB0(struct Sprite* sprite)
{
if (sprite->data[0] > 20)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
sprite->invisible = sprite->data[0] % 2;
sprite->data[0]++;
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
index 536f89b26..b46fe6759 100755
--- a/src/battle/anim/sword.c
+++ b/src/battle/anim/sword.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CF6B4(struct Sprite* sprite);
@@ -26,5 +26,5 @@ void sub_80CF6B4(struct Sprite* sprite)
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 32;
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/taunt_finger.c b/src/battle/anim/taunt_finger.c
index 7024f85a0..023e14e45 100755
--- a/src/battle/anim/taunt_finger.c
+++ b/src/battle/anim/taunt_finger.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
static void sub_80CF228(struct Sprite* sprite);
@@ -19,9 +19,9 @@ void sub_80CF1C8(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
if (GetBankSide(bank) == 0)
@@ -52,5 +52,5 @@ void sub_80CF228(struct Sprite* sprite)
void sub_80CF264(struct Sprite* sprite)
{
if (++sprite->data[1] > 5)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/tendrils.c b/src/battle/anim/tendrils.c
index ba1014d2f..9f57ffd45 100755
--- a/src/battle/anim/tendrils.c
+++ b/src/battle/anim/tendrils.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CB298(struct Sprite* sprite);
static void sub_80CB2D4(struct Sprite* sprite);
@@ -61,7 +61,7 @@ void sub_80CB2D4(struct Sprite* sprite)
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
} \ No newline at end of file
diff --git a/src/battle/anim/thought.c b/src/battle/anim/thought.c
index 9cffafe14..c3ab6f82c 100755
--- a/src/battle/anim/thought.c
+++ b/src/battle/anim/thought.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CF008(struct Sprite* sprite);
@@ -20,7 +20,7 @@ void sub_80CEF44(u8 bank, struct Sprite* sprite)
else
sprite->pos1.x = sub_807A100(bank, 4) - 8;
- sprite->pos1.y = sub_8077ABC(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
+ sprite->pos1.y = GetBankPosition(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
}
void sub_80CEF9C(struct Sprite* sprite)
@@ -28,9 +28,9 @@ void sub_80CEF9C(struct Sprite* sprite)
u8 a;
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
a = (GetBankSide(bank) == 0) ? 0 : 1;
@@ -45,7 +45,7 @@ void sub_80CF008(struct Sprite* sprite)
{
if (--sprite->data[0] == 0)
{
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
StartSpriteAnim(sprite, sprite->data[1]);
sprite->callback = sub_8078600;
}
diff --git a/src/battle/anim/thrashing.c b/src/battle/anim/thrashing.c
index 9811c546a..3fde815ae 100755
--- a/src/battle/anim/thrashing.c
+++ b/src/battle/anim/thrashing.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct AffineAnimFrameCmd gUnknown_083D77B0;
@@ -48,7 +48,7 @@ void sub_80D0AB8(u8 taskId)
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 2;
- if (GetBankSide(gBattleAnimBankAttacker) == 1)
+ if (GetBankSide(gAnimBankAttacker) == 1)
task->data[2] *= -1;
task->func = sub_80D0B3C;
diff --git a/src/battle/anim/thunder.c b/src/battle/anim/thunder.c
index 5064148ef..2ed073221 100644
--- a/src/battle/anim/thunder.c
+++ b/src/battle/anim/thunder.c
@@ -3,8 +3,8 @@
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gBattleTypeFlags;
static void sub_80D6218(struct Sprite *);
@@ -14,7 +14,7 @@ static void sub_80D6218(struct Sprite *);
void sub_80D61C8(struct Sprite *sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
@@ -31,6 +31,6 @@ static void sub_80D6218(struct Sprite *sprite)
{
if (sprite->animEnded)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/tile_in.c b/src/battle/anim/tile_in.c
index 5fcbadbb7..a4a544a0c 100755
--- a/src/battle/anim/tile_in.c
+++ b/src/battle/anim/tile_in.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// tile_in (flips a white tile from the scene into facing the player.)
// Used in Conversion.
@@ -15,15 +15,15 @@ void sub_80CE09C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
- if (NotInBattle())
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ if (IsContest())
sprite->pos1.y += 10;
sprite->data[0]++;
}
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80CE108(u8 taskId)
diff --git a/src/battle/anim/tile_out.c b/src/battle/anim/tile_out.c
index 8b710268f..50468a440 100755
--- a/src/battle/anim/tile_out.c
+++ b/src/battle/anim/tile_out.c
@@ -6,8 +6,8 @@
#include "battle_interface.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gNoOfAllBanks;
extern u8 gHealthboxIDs[];
@@ -35,10 +35,10 @@ void sub_80CE1AC(struct Sprite* sprite)
{
sprite->animPaused = 0;
sprite->data[0] = 30;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
}
diff --git a/src/battle/anim/twinkle.c b/src/battle/anim/twinkle.c
index 56095c29d..e26669f63 100755
--- a/src/battle/anim/twinkle.c
+++ b/src/battle/anim/twinkle.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CE3B0(struct Sprite* sprite);
@@ -15,7 +15,7 @@ static void sub_80CE3B0(struct Sprite* sprite);
void sub_80CE36C(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
@@ -38,5 +38,5 @@ void sub_80CE3B0(struct Sprite* sprite)
}
if (sprite->data[0])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/unused_1.c b/src/battle/anim/unused_1.c
index fdcef0de9..d7e5fbfe4 100755
--- a/src/battle/anim/unused_1.c
+++ b/src/battle/anim/unused_1.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// unused effect file.
// Seems to be a beta effect for Beat Up, possibly.
diff --git a/src/battle/anim/unused_2.c b/src/battle/anim/unused_2.c
index f7f5be88d..122f39e02 100755
--- a/src/battle/anim/unused_2.c
+++ b/src/battle/anim/unused_2.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CCCB4(struct Sprite* sprite);
@@ -42,14 +42,14 @@ void unref_sub_80CCB6C(struct Sprite* sprite)
{
DestroySprite(&gSprites[sprite->data[0]]);
DestroySprite(&gSprites[sprite->data[1]]);
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
void sub_80CCC50(struct Sprite* sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -76,5 +76,5 @@ void sub_80CCCB4(struct Sprite* sprite)
sprite->pos2.y += sprite->data[5] >> 8;
sprite->data[2]++;
if (sprite->data[2] == sprite->data[3])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/unused_3.c b/src/battle/anim/unused_3.c
index 049e0ca1b..6dbcbfefe 100755
--- a/src/battle/anim/unused_3.c
+++ b/src/battle/anim/unused_3.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CD2D4(struct Sprite* sprite);
@@ -16,7 +16,7 @@ static void sub_80CD2D4(struct Sprite* sprite);
void sub_80CD274(struct Sprite* sprite)
{
sub_8078650(sprite);
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -41,5 +41,5 @@ void sub_80CD2D4(struct Sprite* sprite)
}
if (sprite->animEnded)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/unused_4.c b/src/battle/anim/unused_4.c
index 72ecde05c..bda476a0a 100755
--- a/src/battle/anim/unused_4.c
+++ b/src/battle/anim/unused_4.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -27,8 +27,8 @@ void sub_80CD9D4(struct Sprite* sprite)
{
case 0:
sprite->data[1] = 0;
- sprite->data[2] = gObjectBankIDs[gBattleAnimBankAttacker];
- sprite->data[3] = GetBankSide(gBattleAnimBankAttacker);
+ sprite->data[2] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = GetBankSide(gAnimBankAttacker);
sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200;
sprite->data[5] = 0;
sub_8078E70(sprite->data[2], 0);
@@ -51,7 +51,7 @@ void sub_80CD9D4(struct Sprite* sprite)
if (++sprite->data[1] > 3)
{
sub_8078F40(sprite->data[2]);
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
break;
}
diff --git a/src/battle/anim/unused_5.c b/src/battle/anim/unused_5.c
index 4dc2da70d..421cdd6bf 100755
--- a/src/battle/anim/unused_5.c
+++ b/src/battle/anim/unused_5.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// unused_5
diff --git a/src/battle/anim/unused_6.c b/src/battle/anim/unused_6.c
index f7c87647f..37e2031b0 100755
--- a/src/battle/anim/unused_6.c
+++ b/src/battle/anim/unused_6.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
static void sub_80CF310(struct Sprite* sprite);
@@ -17,9 +17,9 @@ void sub_80CF2D0(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
sprite->data[0] = 0;
@@ -43,7 +43,7 @@ void sub_80CF310(struct Sprite* sprite)
break;
case 2:
if (++sprite->data[1] == 0x40)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
break;
}
}
diff --git a/src/battle/anim/unused_7.c b/src/battle/anim/unused_7.c
index 3a8998f1d..2be6e7633 100755
--- a/src/battle/anim/unused_7.c
+++ b/src/battle/anim/unused_7.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -30,10 +30,10 @@ void sub_80CF374(struct Sprite* sprite)
void sub_80CF3C4(struct Sprite* sprite)
{
u8 a;
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- a = gObjectBankIDs[gBattleAnimBankTarget];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ a = gObjectBankIDs[gAnimBankTarget];
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c
index bcebfcd2b..03772f951 100755
--- a/src/battle/anim/unused_8.c
+++ b/src/battle/anim/unused_8.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CF490(struct Sprite* sprite);
static void sub_80CF4B8(struct Sprite* sprite);
@@ -35,7 +35,7 @@ void sub_80CF490(struct Sprite* sprite)
void sub_80CF4B8(struct Sprite* sprite)
{
if (sprite->data[5] == 0)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
else
sprite->data[5]--;
}
diff --git a/src/battle/anim/unused_9.c b/src/battle/anim/unused_9.c
index 579238fbc..cf3ccb0d4 100755
--- a/src/battle/anim/unused_9.c
+++ b/src/battle/anim/unused_9.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct SpriteTemplate gSpriteTemplate_83D75AC;
@@ -44,7 +44,7 @@ void sub_80CFE2C(struct Sprite* sprite)
gPlttBufferFaded[sprite->data[0] + 15] = r7;
if (++sprite->data[2] == 0x18)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
#else
@@ -101,7 +101,7 @@ _080CFE64:\n\
cmp r0, 0x18\n\
bne _080CFE90\n\
adds r0, r4, 0\n\
- bl move_anim_8072740\n\
+ bl DestroyAnimSprite\n\
_080CFE90:\n\
pop {r4-r7}\n\
pop {r0}\n\
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c
index 396a4637d..4068cbe78 100644
--- a/src/battle/anim/water.c
+++ b/src/battle/anim/water.c
@@ -5,8 +5,8 @@
#include "util.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D3874(struct Sprite *);
@@ -19,7 +19,7 @@ void sub_80D37FC(struct Sprite *sprite)
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80D3838(struct Sprite *sprite)
@@ -47,7 +47,7 @@ static void sub_80D3874(struct Sprite *sprite)
if (--sprite->data[7] == -1)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -139,7 +139,7 @@ _080D3920:\n\
ldr r1, _080D399C @ =0x85000400\n\
str r1, [r0, 0x8]\n\
ldr r0, [r0, 0x8]\n\
- bl NotInBattle\n\
+ bl IsContest\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _080D39B8\n\
@@ -151,7 +151,7 @@ _080D3920:\n\
movs r1, 0x4\n\
orrs r0, r1\n\
strb r0, [r2]\n\
- ldr r0, _080D39A0 @ =gBattleAnimBankAttacker\n\
+ ldr r0, _080D39A0 @ =gAnimBankAttacker\n\
ldrb r0, [r0]\n\
bl GetBankSide\n\
lsls r0, 24\n\
@@ -166,7 +166,7 @@ _080D3990: .4byte 0x00003f42\n\
_080D3994: .4byte REG_BG1CNT\n\
_080D3998: .4byte 0x040000d4\n\
_080D399C: .4byte 0x85000400\n\
-_080D39A0: .4byte gBattleAnimBankAttacker\n\
+_080D39A0: .4byte gAnimBankAttacker\n\
_080D39A4: .4byte gUnknown_08E70968\n\
_080D39A8:\n\
ldr r0, _080D39B4 @ =gUnknown_08E70C38\n\
@@ -245,18 +245,18 @@ _080D3A0E:\n\
lsls r0, 5\n\
strh r0, [r7, 0xA]\n\
strh r0, [r7, 0xC]\n\
- bl NotInBattle\n\
+ bl IsContest\n\
lsls r0, 24\n\
lsrs r4, r0, 24\n\
cmp r4, 0\n\
beq _080D3A94\n\
ldr r3, _080D3A84 @ =0x0000ffb0\n\
adds r0, r3, 0\n\
- ldr r1, _080D3A88 @ =gUnknown_030042C0\n\
+ ldr r1, _080D3A88 @ =gBattle_BG1_X\n\
strh r0, [r1]\n\
ldr r2, _080D3A8C @ =0x0000ffd0\n\
adds r0, r2, 0\n\
- ldr r3, _080D3A90 @ =gUnknown_030041B4\n\
+ ldr r3, _080D3A90 @ =gBattle_BG1_Y\n\
strh r0, [r3]\n\
movs r0, 0x2\n\
strh r0, [r6, 0x8]\n\
@@ -270,11 +270,11 @@ _080D3A78: .4byte gBattleAnimBackgroundImageMuddyWater_Pal\n\
_080D3A7C: .4byte sub_80D3D68\n\
_080D3A80: .4byte gTasks\n\
_080D3A84: .4byte 0x0000ffb0\n\
-_080D3A88: .4byte gUnknown_030042C0\n\
+_080D3A88: .4byte gBattle_BG1_X\n\
_080D3A8C: .4byte 0x0000ffd0\n\
-_080D3A90: .4byte gUnknown_030041B4\n\
+_080D3A90: .4byte gBattle_BG1_Y\n\
_080D3A94:\n\
- ldr r0, _080D3AC4 @ =gBattleAnimBankAttacker\n\
+ ldr r0, _080D3AC4 @ =gAnimBankAttacker\n\
ldrb r0, [r0]\n\
bl GetBankSide\n\
lsls r0, 24\n\
@@ -283,12 +283,12 @@ _080D3A94:\n\
bne _080D3AD8\n\
ldr r2, _080D3AC8 @ =0x0000ff20\n\
adds r0, r2, 0\n\
- ldr r3, _080D3ACC @ =gUnknown_030042C0\n\
+ ldr r3, _080D3ACC @ =gBattle_BG1_X\n\
strh r0, [r3]\n\
movs r2, 0x80\n\
lsls r2, 1\n\
adds r0, r2, 0\n\
- ldr r3, _080D3AD0 @ =gUnknown_030041B4\n\
+ ldr r3, _080D3AD0 @ =gBattle_BG1_Y\n\
strh r0, [r3]\n\
movs r0, 0x2\n\
strh r0, [r6, 0x8]\n\
@@ -297,17 +297,17 @@ _080D3A94:\n\
strh r1, [r7, 0xE]\n\
b _080D3AEE\n\
.align 2, 0\n\
-_080D3AC4: .4byte gBattleAnimBankAttacker\n\
+_080D3AC4: .4byte gAnimBankAttacker\n\
_080D3AC8: .4byte 0x0000ff20\n\
-_080D3ACC: .4byte gUnknown_030042C0\n\
-_080D3AD0: .4byte gUnknown_030041B4\n\
+_080D3ACC: .4byte gBattle_BG1_X\n\
+_080D3AD0: .4byte gBattle_BG1_Y\n\
_080D3AD4: .4byte 0x0000ffff\n\
_080D3AD8:\n\
- ldr r0, _080D3B1C @ =gUnknown_030042C0\n\
+ ldr r0, _080D3B1C @ =gBattle_BG1_X\n\
strh r4, [r0]\n\
ldr r1, _080D3B20 @ =0x0000ffd0\n\
adds r0, r1, 0\n\
- ldr r2, _080D3B24 @ =gUnknown_030041B4\n\
+ ldr r2, _080D3B24 @ =gBattle_BG1_Y\n\
strh r0, [r2]\n\
ldr r0, _080D3B28 @ =0x0000fffe\n\
strh r0, [r6, 0x8]\n\
@@ -316,11 +316,11 @@ _080D3AD8:\n\
strh r4, [r7, 0xE]\n\
_080D3AEE:\n\
ldr r1, _080D3B2C @ =REG_BG1HOFS\n\
- ldr r3, _080D3B1C @ =gUnknown_030042C0\n\
+ ldr r3, _080D3B1C @ =gBattle_BG1_X\n\
ldrh r0, [r3]\n\
strh r0, [r1]\n\
adds r1, 0x2\n\
- ldr r2, _080D3B24 @ =gUnknown_030041B4\n\
+ ldr r2, _080D3B24 @ =gBattle_BG1_Y\n\
ldrh r0, [r2]\n\
strh r0, [r1]\n\
ldr r1, _080D3B30 @ =gTasks\n\
@@ -338,9 +338,9 @@ _080D3AEE:\n\
movs r0, 0x70\n\
b _080D3B38\n\
.align 2, 0\n\
-_080D3B1C: .4byte gUnknown_030042C0\n\
+_080D3B1C: .4byte gBattle_BG1_X\n\
_080D3B20: .4byte 0x0000ffd0\n\
-_080D3B24: .4byte gUnknown_030041B4\n\
+_080D3B24: .4byte gBattle_BG1_Y\n\
_080D3B28: .4byte 0x0000fffe\n\
_080D3B2C: .4byte REG_BG1HOFS\n\
_080D3B30: .4byte gTasks\n\
diff --git a/src/battle/anim/wave_finger.c b/src/battle/anim/wave_finger.c
index 58f0f8778..2cf68c34c 100755
--- a/src/battle/anim/wave_finger.c
+++ b/src/battle/anim/wave_finger.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
void sub_80CF088(struct Sprite* sprite);
@@ -18,9 +18,9 @@ void sub_80CF040(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
sprite->data[0] = 0;
diff --git a/src/battle/anim/whip.c b/src/battle/anim/whip.c
index 3aa0758a9..cb3ce327e 100755
--- a/src/battle/anim/whip.c
+++ b/src/battle/anim/whip.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// whip (does a hitting animation that uses a rotating sprite to invoke the sprite getting hit.)
// Used by Slam and Vine Whip.
@@ -14,13 +14,13 @@ extern u8 gBattleAnimBankTarget;
void sub_80CC810(struct Sprite* sprite)
{
if (sprite->animEnded)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
// unused, beta effect for diagonal sprite movement?
void sub_80CC82C(struct Sprite* sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -32,12 +32,12 @@ void sub_80CC82C(struct Sprite* sprite)
}
sprite->callback = sub_8078600;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CC884(struct Sprite* sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
StartSpriteAnim(sprite, 1);
sprite->callback = sub_80CC810;
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
index 0e13fa119..0cbe6eed7 100644
--- a/src/battle/anim/wisp_orb.c
+++ b/src/battle/anim/wisp_orb.c
@@ -6,8 +6,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gBattleTypeFlags;
extern u8 gUnknown_0202F7D2;
@@ -25,7 +25,7 @@ void sub_80D5B0C(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->data[4] = 4;
}
@@ -34,12 +34,12 @@ void sub_80D5B0C(struct Sprite *sprite)
sprite->data[4] = -4;
}
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget);
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
sprite->data[0]++;
break;
case 1:
sprite->data[1] += 192;
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos2.y = -(sprite->data[1] >> 8);
}
@@ -70,9 +70,9 @@ void sub_80D5B0C(struct Sprite *sprite)
sprite->data[0] = 256;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sub_8078BD4(sprite);
sprite->callback = sub_80D5C5C;
@@ -100,6 +100,6 @@ static void sub_80D5C5C(struct Sprite *sprite)
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c
index 9abcff32d..e67248b9f 100755
--- a/src/battle/anim/withdraw.c
+++ b/src/battle/anim/withdraw.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -17,15 +17,15 @@ static void sub_80CF514(u8 taskId);
void sub_80CF4D8(u8 taskId)
{
- sub_8078E70(gObjectBankIDs[gBattleAnimBankAttacker], 0);
+ sub_8078E70(gObjectBankIDs[gAnimBankAttacker], 0);
gTasks[taskId].func = sub_80CF514;
}
void sub_80CF514(u8 taskId)
{
- u8 a = gObjectBankIDs[gBattleAnimBankAttacker];
+ u8 a = gObjectBankIDs[gAnimBankAttacker];
s16 b;
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
b = -gTasks[taskId].data[0];
}
diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c
index ff3df7235..b0654950b 100644
--- a/src/battle/battle_2.c
+++ b/src/battle/battle_2.c
@@ -96,21 +96,21 @@ extern u8 gActionSelectionCursor[];
extern u8 gMoveSelectionCursor[];
extern u8 gUnknown_02038470[];
extern u16 gUnknown_030041B0;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
extern u16 gUnknown_030041B8;
extern struct Window gUnknown_030041D0;
-extern u16 gUnknown_03004200;
+extern u16 gBattle_WIN1H;
extern struct Window gUnknown_03004210;
-extern u16 gUnknown_03004244;
+extern u16 gBattle_WIN1V;
extern struct Window gUnknown_03004250;
-extern u16 gUnknown_03004240;
-extern u16 gUnknown_03004280;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_BG2_Y;
extern u32 gUnknown_03004284;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030042A0;
extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_030042C4;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_WIN0H;
extern MainCallback gPreBattleCallback1;
extern void (*gBattleMainFunc)(void);
extern u8 gLeveledUpInBattle;
@@ -160,8 +160,8 @@ void InitBattle(void)
REG_WIN0V = 0x5051;
REG_WININ = 0;
REG_WINOUT = 0;
- gUnknown_030042C4 = 0xF0;
- gUnknown_03004240 = 0x5051;
+ gBattle_WIN0H = 0xF0;
+ gBattle_WIN0V = 0x5051;
dp12_8087EA4();
for (i = 0; i < 80; i++)
@@ -181,10 +181,10 @@ void InitBattle(void)
ResetPaletteFade();
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 0;
gUnknown_030041B8 = 0;
gBattleTerrain = BattleSetup_GetTerrain();
@@ -1003,16 +1003,16 @@ void sub_800FCFC(void)
Random(); // unused return value
REG_BG0HOFS = gUnknown_030042A4;
REG_BG0VOFS = gUnknown_030042A0;
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gUnknown_030041B0;
REG_BG3VOFS = gUnknown_030041B8;
- REG_WIN0H = gUnknown_030042C4;
- REG_WIN0V = gUnknown_03004240;
- REG_WIN1H = gUnknown_03004200;
- REG_WIN1V = gUnknown_03004244;
+ REG_WIN0H = gBattle_WIN0H;
+ REG_WIN0V = gBattle_WIN0V;
+ REG_WIN1H = gBattle_WIN1H;
+ REG_WIN1V = gBattle_WIN1V;
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
@@ -1138,8 +1138,8 @@ void c2_8011A1C(void)
REG_WIN0V = 0x5051;
REG_WININ = 0;
REG_WINOUT = 0;
- gUnknown_030042C4 = 0xF0;
- gUnknown_03004240 = 0x5051;
+ gBattle_WIN0H = 0xF0;
+ gBattle_WIN0V = 0x5051;
dp12_8087EA4();
for (i = 0; i < 80; i++)
@@ -1157,10 +1157,10 @@ void c2_8011A1C(void)
ResetPaletteFade();
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 0;
gUnknown_030041B8 = 0;
diff --git a/src/battle/battle_3.c b/src/battle/battle_3.c
index b21ec1572..e5a730598 100644
--- a/src/battle/battle_3.c
+++ b/src/battle/battle_3.c
@@ -110,22 +110,22 @@ extern u8 BattleScript_WrapEnds[];
extern u8 BattleScript_DisabledNoMore[];
extern u8 BattleScript_EncoredNoMore[];
-extern u8 gUnknown_081D9030[];
-extern u8 gUnknown_081D8F62[];
-extern u8 gUnknown_081D8FFF[];
-extern u8 gUnknown_081D8F7D[];
-extern u8 gUnknown_081D9016[];
-extern u8 gUnknown_081D9008[];
-extern u8 gUnknown_081D9041[];
-extern u8 gUnknown_081D950F[]; //uproar wakeup BS
-extern u8 gUnknown_081D957E[]; //uproar BS
+extern u8 BattleScript_SideStatusWoreOff[];
+extern u8 BattleScript_RainContinuesOrEnds[];
+extern u8 BattleScript_SandStormHailEnds[];
+extern u8 BattleScript_DamagingWeatherContinues[];
+extern u8 BattleScript_SunlightFaded[];
+extern u8 BattleScript_SunlightContinues[];
+extern u8 BattleScript_SafeguardEnds[];
+extern u8 BattleScript_MonWokeUpInUproar[]; //uproar wakeup BS
+extern u8 BattleScript_PrintUproarOverTurns[]; //uproar BS
extern u8 BattleScript_ThrashConfuses[];
extern u8 BattleScript_YawnMakesAsleep[];
-extern u8 BattleScript_FutureSightHits[];
+extern u8 BattleScript_MonTookFutureAttack[];
extern u8 BattleScript_PerishSongHits[];
extern u8 BattleScript_PerishSongTimerGoesDown[];
-extern u8 gUnknown_081D8C72[];
-extern u8 gUnknown_081D8C7B[];
+extern u8 BattleScript_GiveExp[];
+extern u8 BattleScript_HandleFaintedMon[];
extern u8 BattleScript_MoveUsedIsAsleep[];
extern u8 BattleScript_MoveUsedWokeUp[];
@@ -146,7 +146,7 @@ extern u8 BattleScript_BideStoringEnergy[];
extern u8 BattleScript_BideAttack[];
extern u8 BattleScript_BideNoEnergyToAttack[];
-extern u8 gUnknown_081D901D[]; //load weather from overworld
+extern u8 BattleScript_OverworldWeatherStarts[]; //load weather from overworld
extern u8 BattleScript_DrizzleActivates[];
extern u8 BattleScript_SandstreamActivates[];
extern u8 BattleScript_DroughtActivates[];
@@ -165,7 +165,7 @@ extern u8 BattleScript_ColorChangeActivates[];
extern u8 BattleScript_RoughSkinActivates[];
extern u8 BattleScript_ApplySecondaryEffect[];
extern u8 BattleScript_CuteCharmActivates[];
-extern u8 gUnknown_081D9956[]; //ability status clear
+extern u8 BattleScript_AbilityCuredStatus[]; //ability status clear
extern u8 BattleScript_SynchronizeActivates[];
extern u8 gUnknown_081D978C[]; //intimidate1
extern u8 gUnknown_081D9795[]; //intimidate2
@@ -185,20 +185,20 @@ extern u8 BattleScript_BerryCureBrnEnd2[];
extern u8 BattleScript_BerryCureFrzEnd2[];
extern u8 BattleScript_BerryCureSlpEnd2[];
extern u8 BattleScript_BerryCureConfusionEnd2[];
-extern u8 gUnknown_081D9A44[]; //berry cure any status end2
+extern u8 BattleScript_BerryCureChosenStatusEnd2[]; //berry cure any status end2
extern u8 BattleScript_BerryCureParRet[];
extern u8 BattleScript_BerryCurePsnRet[];
extern u8 BattleScript_BerryCureBrnRet[];
extern u8 BattleScript_BerryCureFrzRet[];
extern u8 BattleScript_BerryCureSlpRet[];
extern u8 BattleScript_BerryCureConfusionRet[];
-extern u8 gUnknown_081D9A4A[]; //berry cure any status return
+extern u8 BattleScript_BerryCureChosenStatusRet[]; //berry cure any status return
extern u8 BattleScript_ItemHealHP_Ret[];
extern u8 gUnknown_081D995F[]; //disobedient while asleep
-extern u8 gUnknown_081D996F[]; //disobedient, uses a random move
-extern u8 gUnknown_081D9989[]; //disobedient, went to sleep
+extern u8 BattleScript_IgnoresAndUsesRandomMove[]; //disobedient, uses a random move
+extern u8 BattleScript_IgnoresAndFallsAsleep[]; //disobedient, went to sleep
extern u8 gUnknown_081D99A0[]; //disobedient, hits itself
//array entries for battle communication
@@ -396,7 +396,7 @@ u8 UpdateTurnCounters(void)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
- b_call_bc_move_exec(gUnknown_081D9030);
+ b_call_bc_move_exec(BattleScript_SideStatusWoreOff);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
gBattleTextBuff1[2] = MOVE_REFLECT;
@@ -424,7 +424,7 @@ u8 UpdateTurnCounters(void)
if (--gSideTimer[sideBank].lightscreenTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
- b_call_bc_move_exec(gUnknown_081D9030);
+ b_call_bc_move_exec(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
@@ -451,7 +451,7 @@ u8 UpdateTurnCounters(void)
if (gSideTimer[sideBank].mistTimer && --gSideTimer[sideBank].mistTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
- b_call_bc_move_exec(gUnknown_081D9030);
+ b_call_bc_move_exec(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
@@ -479,7 +479,7 @@ u8 UpdateTurnCounters(void)
if (--gSideTimer[sideBank].safeguardTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
- b_call_bc_move_exec(gUnknown_081D9041);
+ b_call_bc_move_exec(BattleScript_SafeguardEnds);
effect++;
}
}
@@ -532,7 +532,7 @@ u8 UpdateTurnCounters(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- b_call_bc_move_exec(gUnknown_081D8F62);
+ b_call_bc_move_exec(BattleScript_RainContinuesOrEnds);
effect++;
}
BATTLE_STRUCT->turncountersTracker++;
@@ -543,10 +543,10 @@ u8 UpdateTurnCounters(void)
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
- gBattlescriptCurrInstr = gUnknown_081D8FFF;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
- gBattlescriptCurrInstr = gUnknown_081D8F7D;
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -561,10 +561,10 @@ u8 UpdateTurnCounters(void)
if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
- gBattlescriptCurrInstr = gUnknown_081D9016;
+ gBattlescriptCurrInstr = BattleScript_SunlightFaded;
}
else
- gBattlescriptCurrInstr = gUnknown_081D9008;
+ gBattlescriptCurrInstr = BattleScript_SunlightContinues;
b_call_bc_move_exec(gBattlescriptCurrInstr);
effect++;
@@ -577,10 +577,10 @@ u8 UpdateTurnCounters(void)
if (--gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_HAIL;
- gBattlescriptCurrInstr = gUnknown_081D8FFF;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
- gBattlescriptCurrInstr = gUnknown_081D8F7D;
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
BATTLE_STRUCT->animArg1 = B_ANIM_HAIL_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -760,7 +760,7 @@ u8 TurnBasedEffects(void)
gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- b_call_bc_move_exec(gUnknown_081D950F);
+ b_call_bc_move_exec(BattleScript_MonWokeUpInUproar);
gActiveBank = gBankAttacker;
EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
MarkBufferBankForExecution(gActiveBank);
@@ -791,7 +791,7 @@ u8 TurnBasedEffects(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
CancelMultiTurnMoves(gActiveBank);
}
- b_call_bc_move_exec(gUnknown_081D957E);
+ b_call_bc_move_exec(BattleScript_PrintUproarOverTurns);
effect = 1;
}
}
@@ -938,7 +938,7 @@ bool8 sub_80170DC(void) // handle future sight and perish song
gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
- b_call_bc_move_exec(BattleScript_FutureSightHits);
+ b_call_bc_move_exec(BattleScript_MonTookFutureAttack);
return 1;
}
}
@@ -1009,7 +1009,7 @@ bool8 sub_80173A4(void)
gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A;
if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(BATTLE_STRUCT->unk16113 & gBitTable[gBattlePartyID[BATTLE_STRUCT->unk1605A]]) && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A]))
{
- b_call_bc_move_exec(gUnknown_081D8C72);
+ b_call_bc_move_exec(BattleScript_GiveExp);
BATTLE_STRUCT->sub80173A4_Tracker = 2;
return 1;
}
@@ -1032,7 +1032,7 @@ bool8 sub_80173A4(void)
gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A; //or should banks be switched?
if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A]))
{
- b_call_bc_move_exec(gUnknown_081D8C7B);
+ b_call_bc_move_exec(BattleScript_HandleFaintedMon);
BATTLE_STRUCT->sub80173A4_Tracker = 5;
return 1;
}
@@ -1534,7 +1534,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (effect)
{
gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current();
- b_push_move_exec(gUnknown_081D901D);
+ b_push_move_exec(BattleScript_OverworldWeatherStarts);
}
break;
case ABILITY_DRIZZLE:
@@ -1969,7 +1969,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
break;
}
b_movescr_stack_push_cursor();
- gBattlescriptCurrInstr = gUnknown_081D9956;
+ gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
BATTLE_STRUCT->scriptingActive = bank;
gActiveBank = bank;
EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
@@ -2768,7 +2768,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattleMons[bank].status1 = 0;
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
- b_call_bc_move_exec(gUnknown_081D9A44);
+ b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
@@ -2777,7 +2777,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
- b_call_bc_move_exec(gUnknown_081D9A44);
+ b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2);
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
effect = ITEM_EFFECT_OTHER;
}
@@ -2882,7 +2882,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
b_movescr_stack_push_cursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- gBattlescriptCurrInstr = gUnknown_081D9A4A;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_EFFECT_OTHER;
}
break;
@@ -2918,7 +2918,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
b_movescr_stack_push_cursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- gBattlescriptCurrInstr = gUnknown_081D9A4A;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_STATUS_CHANGE;
}
break;
@@ -3186,7 +3186,7 @@ u8 IsPokeDisobedient(void)
gBattleCommunication[3] = 0;
gDynamicBasePower = 0;
BATTLE_STRUCT->dynamicMoveType = 0;
- gBattlescriptCurrInstr = gUnknown_081D996F;
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
gBankTarget = GetMoveTarget(gRandomMove, 0);
gHitMarker |= HITMARKER_x200000;
return 2;
@@ -3208,7 +3208,7 @@ u8 IsPokeDisobedient(void)
}
if (i == gNoOfAllBanks)
{
- gBattlescriptCurrInstr = gUnknown_081D9989;
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
return 1;
}
}
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
index 18585cebb..0c147e471 100644
--- a/src/battle/battle_4.c
+++ b/src/battle/battle_4.c
@@ -87,8 +87,8 @@ extern u8 gPlayerPartyCount;
extern u16 gMoveToLearn; //move to learn
extern const u8 gTrainerMoney[];
extern u16 gRandomMove;
-extern u8* gBattleScriptsEffectsTable[];
-extern u16 gUnknown_02024BE8; //last used move in battle
+extern u8* gBattleScriptsForMoveEffects[];
+extern u16 gChosenMove; //last used move in battle
extern u8 gBankInMenu;
extern u8 gActionForBanks[4];
extern u16 gUnknown_02024C2C[4]; //last used moves 2, used by sketch
@@ -167,7 +167,7 @@ bool8 IsLinkDoubleBattle(void);
void sub_8094B6C(u8 bank, u8 partyID, u8 r2);
//extern BattleScripts
-extern u8 BattleScript_EndTurn[];
+extern u8 BattleScript_MoveEnd[];
extern u8 BattleScript_NoPPForMove[];
extern u8 BattleScript_MagicCoatBounce[];
extern u8 BattleScript_TookAttack[];
@@ -205,21 +205,21 @@ extern u8 BattleScript_AllStatsUp[];
extern u8 BattleScript_AtkDefDown[];
extern u8 BattleScript_SAtkDown2[];
-extern u8 gUnknown_081D919F[]; //spikes1
-extern u8 gUnknown_081D9171[]; //spikes2
-extern u8 gUnknown_081D91CD[]; //spikes3
-extern u8 BattleScript_1D6F44[]; //present dmg
-extern u8 BattleScript_1D83B5[]; //present full hp
-extern u8 BattleScript_1D839B[]; //present hp heal
-extern u8 BattleScript_1D6F74[];
+extern u8 BattleScript_SpikesOnTarget[]; //spikes1
+extern u8 BattleScript_SpikesOnAttacker[]; //spikes2
+extern u8 BattleScript_SpikesOngBank1[]; //spikes3
+extern u8 BattleScript_HitFromCritCalc[]; //present dmg
+extern u8 BattleScript_AlreadyAtFullHp[]; //present full hp
+extern u8 BattleScript_PresentHealTarget[]; //present hp heal
+extern u8 BattleScript_MoveMissedPause[];
extern u8 BattleScript_CastformChange[];
-extern u8 gUnknown_081D9834[];
-extern u8 gUnknown_081D90FC[]; //bs random switchout
-extern u8 gUnknown_081D95DB[]; //bs payday money give
-extern u8 gUnknown_081D8C58[];
-extern u8 gUnknown_081D8C65[];
-extern u8 gUnknown_081D9156[];
-extern u8 gUnknown_081D9468[];
+extern u8 BattleScript_DampStopsExplosion[];
+extern u8 BattleScript_SuccessForceOut[]; //bs random switchout
+extern u8 BattleScript_PrintPayDayMoneyString[]; //bs payday money give
+extern u8 BattleScript_FaintAttacker[];
+extern u8 BattleScript_FaintTarget[];
+extern u8 BattleScript_DestinyBondTakesLife[];
+extern u8 BattleScript_SelectingImprisionedMoveInPalace[];
// read via orr
#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
@@ -282,41 +282,41 @@ static void atk01_accuracycheck(void);
static void atk02_attackstring(void);
static void atk03_ppreduce(void);
static void atk04_critcalc(void);
-static void atk05_damagecalc1(void);
+static void atk05_damagecalc(void);
static void atk06_typecalc(void);
-static void atk07_dmg_adjustment(void);
-static void atk08_dmg_adjustment2(void);
+static void atk07_adjustnormaldamage(void);
+static void atk08_adjustnormaldamage2(void);
static void atk09_attackanimation(void);
static void atk0A_waitanimation(void);
static void atk0B_healthbarupdate(void);
static void atk0C_datahpupdate(void);
static void atk0D_critmessage(void);
-static void atk0E_effectiveness_sound(void);
+static void atk0E_effectivenesssound(void);
static void atk0F_resultmessage(void);
static void atk10_printstring(void);
-static void atk11_printstring_playeronly(void);
+static void atk11_printselectionstring(void);
static void atk12_waitmessage(void);
static void atk13_printfromtable(void);
-static void atk14_printfromtable_playeronly(void);
-static void atk15_seteffectwithchancetarget(void);
+static void atk14_printselectionstringfromtable(void);
+static void atk15_seteffectwithchance(void);
static void atk16_seteffectprimary(void);
static void atk17_seteffectsecondary(void);
-static void atk18_status_effect_clear(void);
-static void atk19_faint_pokemon(void);
-static void atk1A_faint_animation(void);
-static void atk1B_faint_effects_clear(void);
+static void atk18_clearstatusfromeffect(void);
+static void atk19_tryfaintmon(void);
+static void atk1A_dofaintanimation(void);
+static void atk1B_cleareffectsonfaint(void);
static void atk1C_jumpifstatus(void);
static void atk1D_jumpifstatus2(void);
static void atk1E_jumpifability(void);
static void atk1F_jumpifsideaffecting(void);
static void atk20_jumpifstat(void);
-static void atk21_jumpifstatus3(void);
+static void atk21_jumpifstatus3condition(void);
static void atk22_jumpiftype(void);
static void atk23_getexp(void);
static void atk24(void);
-static void atk25_move_values_cleanup(void);
-static void atk26_set_multihit(void);
-static void atk27_decrement_multihit(void);
+static void atk25_movevaluescleanup(void);
+static void atk26_setmultihit(void);
+static void atk27_decrementmultihit(void);
static void atk28_goto(void);
static void atk29_jumpifbyte(void);
static void atk2A_jumpifhalfword(void);
@@ -327,7 +327,7 @@ static void atk2E_setbyte(void);
static void atk2F_addbyte(void);
static void atk30_subbyte(void);
static void atk31_copyarray(void);
-static void atk32_copyarray_withindex(void);
+static void atk32_copyarraywithindex(void);
static void atk33_orbyte(void);
static void atk34_orhalfword(void);
static void atk35_orword(void);
@@ -341,75 +341,75 @@ static void atk3C_return(void);
static void atk3D_end(void);
static void atk3E_end2(void);
static void atk3F_end3(void);
-static void atk40_jump_if_move_affected_by_protect(void);
+static void atk40_jumpifaffectedbyprotect(void);
static void atk41_call(void);
static void atk42_jumpiftype2(void);
static void atk43_jumpifabilitypresent(void);
-static void atk44(void);
+static void atk44_endselectionscript(void);
static void atk45_playanimation(void);
static void atk46_playanimation2(void);
static void atk47_setgraphicalstatchangevalues(void);
static void atk48_playstatchangeanimation(void);
-static void atk49_moveendturn(void);
+static void atk49_moveend(void);
static void atk4A_typecalc2(void);
-static void atk4B_return_atk_to_ball(void);
-static void atk4C_copy_poke_data(void);
-static void atk4D_switch_data_update(void);
-static void atk4E_switchin_anim(void);
-static void atk4F_jump_if_cannot_switch(void);
+static void atk4B_returnatktoball(void);
+static void atk4C_getswitchedmondata(void);
+static void atk4D_switchindataupdate(void);
+static void atk4E_switchinanim(void);
+static void atk4F_jumpifcantswitch(void);
static void atk50_openpartyscreen(void);
-static void atk51_switch_handle_order(void);
-static void atk52_switch_in_effects(void);
-static void atk53_trainer_slide(void);
-static void atk54_effectiveness_sound(void);
-static void atk55_play_sound(void);
-static void atk56_fainting_cry(void);
+static void atk51_switchhandleorder(void);
+static void atk52_switchineffects(void);
+static void atk53_trainerslidein(void);
+static void atk54_playse(void);
+static void atk55_fanfare(void);
+static void atk56_playfaintcry(void);
static void atk57(void);
-static void atk58_return_to_ball(void);
-void atk59_learnmove_inbattle(void);
-static void atk5A(void);
-static void atk5B_80256E0(void);
+static void atk58_returntoball(void);
+void atk59_handlelearnnewmove(void);
+static void atk5A_yesnoboxlearnmove(void);
+static void atk5B_yesnoboxstoplearningmove(void);
static void atk5C_hitanimation(void);
static void atk5D_getmoneyreward(void);
static void atk5E_8025A70(void);
static void atk5F_8025B24(void);
-static void atk60_increment_gamestat(void);
-static void atk61_8025BA4(void);
+static void atk60_incrementgamestat(void);
+static void atk61_drawpartystatussummary(void);
static void atk62_08025C6C(void);
static void atk63_jumptorandomattack(void);
static void atk64_statusanimation(void);
static void atk65_status2animation(void);
static void atk66_chosenstatusanimation(void);
-static void atk67_8025ECC(void);
-static void atk68_80246A0(void);
-static void atk69_dmg_adjustment2(void);
+static void atk67_yesnobox(void);
+static void atk68_cancelallactions(void);
+static void atk69_adjustsetdamage(void);
void atk6A_removeitem(void);
static void atk6B_atknameinbuff1(void);
-static void atk6C_lvlbox_display(void);
-static void atk6D_set_sentpokes_values(void);
-static void atk6E_set_atk_to_player0(void);
-static void atk6F_set_visible(void);
-static void atk70_record_ability(void);
-static void atk71_buffer_move_to_learn(void);
-static void atk72_jump_if_can_run_frombattle(void);
-static void atk73_hp_thresholds(void);
-static void atk74_hp_thresholds2(void);
-static void atk75_8026A58(void);
+static void atk6C_drawlvlupbox(void);
+static void atk6D_resetsentmonsvalue(void);
+static void atk6E_setatktoplayer0(void);
+static void atk6F_makevisible(void);
+static void atk70_recordlastability(void);
+static void atk71_buffermovetolearn(void);
+static void atk72_jumpifplayerran(void);
+static void atk73_hpthresholds(void);
+static void atk74_hpthresholds2(void);
+static void atk75_useitemonopponent(void);
static void atk76_various(void);
-static void atk77_setprotect(void);
+static void atk77_setprotectlike(void);
static void atk78_faintifabilitynotdamp(void);
static void atk79_setatkhptozero(void);
-static void atk7A_jumpwhiletargetvalid(void);
-static void atk7B_healhalfHP_if_possible(void);
-static void atk7C_8025508(void);
-static void atk7D_set_rain(void);
+static void atk7A_jumpifnexttargetvalid(void);
+static void atk7B_tryhealhalfhealth(void);
+static void atk7C_trymirrormove(void);
+static void atk7D_setrain(void);
static void atk7E_setreflect(void);
static void atk7F_setseeded(void);
static void atk80_manipulatedamage(void);
-static void atk81_setrest(void);
+static void atk81_trysetrest(void);
static void atk82_jumpifnotfirstturn(void);
static void atk83_nop(void);
-static void atk84_jump_if_cant_sleep(void);
+static void atk84_jumpifcantmakeasleep(void);
static void atk85_stockpile(void);
static void atk86_stockpiletobasedamage(void);
static void atk87_stockpiletohpheal(void);
@@ -419,64 +419,64 @@ static void atk89_statbuffchange(void);
static void atk8A_normalisebuffs(void);
static void atk8B_setbide(void);
static void atk8C_confuseifrepeatingattackends(void);
-static void atk8D_setmultihit_counter(void);
-static void atk8E_prepare_multihit(void);
+static void atk8D_setmultihitcounter(void);
+static void atk8E_initmultihitstring(void);
static void atk8F_forcerandomswitch(void);
-static void atk90_conversion_type_change(void);
+static void atk90_tryconversiontypechange(void);
static void atk91_givepaydaymoney(void);
static void atk92_setlightscreen(void);
-static void atk93_ko_move(void);
-static void atk94_gethalfcurrentenemyhp(void);
+static void atk93_tryKO(void);
+static void atk94_damagetohalftargethp(void);
static void atk95_setsandstorm(void);
static void atk96_weatherdamage(void);
-static void atk97_try_infatuation(void);
-static void atk98_status_icon_update(void);
+static void atk97_tryinfatuating(void);
+static void atk98_updatestatusicon(void);
static void atk99_setmist(void);
-static void atk9A_set_focusenergy(void);
+static void atk9A_setfocusenergy(void);
static void atk9B_transformdataexecution(void);
-static void atk9C_set_substitute(void);
-static void atk9D_copyattack(void);
+static void atk9C_setsubstitute(void);
+static void atk9D_mimicattackcopy(void);
static void atk9E_metronome(void);
static void atk9F_dmgtolevel(void);
static void atkA0_psywavedamageeffect(void);
static void atkA1_counterdamagecalculator(void);
static void atkA2_mirrorcoatdamagecalculator(void);
static void atkA3_disablelastusedattack(void);
-static void atkA4_setencore(void);
+static void atkA4_trysetencore(void);
static void atkA5_painsplitdmgcalc(void);
static void atkA6_settypetorandomresistance(void);
static void atkA7_setalwayshitflag(void);
static void atkA8_copymovepermanently(void);
-static void atkA9_sleeptalk_choose_move(void);
-static void atkAA_set_destinybond(void);
-static void atkAB_DestinyBondFlagUpdate(void);
+static void atkA9_trychoosesleeptalkmove(void);
+static void atkAA_setdestinybond(void);
+static void atkAB_trysetdestinybondtohappen(void);
static void atkAC_remaininghptopower(void);
-static void atkAD_spite_ppreduce(void);
-static void atkAE_heal_party_status(void);
+static void atkAD_tryspiteppreduce(void);
+static void atkAE_healpartystatus(void);
static void atkAF_cursetarget(void);
-static void atkB0_set_spikes(void);
-static void atkB1_set_foresight(void);
-static void atkB2_setperishsong(void);
+static void atkB0_trysetspikes(void);
+static void atkB1_setforesight(void);
+static void atkB2_trysetperishsong(void);
static void atkB3_rolloutdamagecalculation(void);
static void atkB4_jumpifconfusedandstatmaxed(void);
static void atkB5_furycuttercalc(void);
static void atkB6_happinesstodamagecalculation(void);
static void atkB7_presentdamagecalculation(void);
-static void atkB8_set_safeguard(void);
+static void atkB8_setsafeguard(void);
static void atkB9_magnitudedamagecalculation(void);
static void atkBA_jumpifnopursuitswitchdmg(void);
static void atkBB_setsunny(void);
static void atkBC_maxattackhalvehp(void);
static void atkBD_copyfoestats(void);
-static void atkBE_breakfree(void);
-static void atkBF_set_defense_curl(void);
+static void atkBE_rapidspinfree(void);
+static void atkBF_setdefensecurlbit(void);
static void atkC0_recoverbasedonsunlight(void);
-static void atkC1_hidden_power(void);
-static void atkC2_selectnexttarget(void);
-static void atkC3_setfutureattack(void);
-static void atkC4_beat_up(void);
-static void atkC5_hidepreattack(void);
-static void atkC6_unhidepostattack(void);
+static void atkC1_hiddenpowercalc(void);
+static void atkC2_selectfirstvalidtarget(void);
+static void atkC3_trysetfutureattack(void);
+static void atkC4_trydobeatup(void);
+static void atkC5_setsemiinvulnerablebit(void);
+static void atkC6_clearsemiinvulnerablebit(void);
static void atkC7_setminimize(void);
static void atkC8_sethail(void);
static void atkC9_jumpifattackandspecialattackcannotfall(void);
@@ -487,45 +487,45 @@ static void atkCD_cureifburnedparalysedorpoisoned(void);
static void atkCE_settorment(void);
static void atkCF_jumpifnodamage(void);
static void atkD0_settaunt(void);
-static void atkD1_set_helpinghand(void);
-static void atkD2_swap_items(void);
-static void atkD3_copy_ability(void);
-static void atkD4_wish_effect(void);
-static void atkD5_setroots(void);
+static void atkD1_trysethelpinghand(void);
+static void atkD2_tryswapitems(void);
+static void atkD3_trycopyability(void);
+static void atkD4_trywish(void);
+static void atkD5_trysetroots(void);
static void atkD6_doubledamagedealtifdamaged(void);
static void atkD7_setyawn(void);
static void atkD8_setdamagetohealthdifference(void);
static void atkD9_scaledamagebyhealthratio(void);
-static void atkDA_abilityswap(void);
-static void atkDB_imprisoneffect(void);
-static void atkDC_setgrudge(void);
+static void atkDA_tryswapabilities(void);
+static void atkDB_tryimprision(void);
+static void atkDC_trysetgrudge(void);
static void atkDD_weightdamagecalculation(void);
static void atkDE_asistattackselect(void);
-static void atkDF_setmagiccoat(void);
-static void atkE0_setstealstatchange(void);
-static void atkE1_intimidate_string_loader(void);
-static void atkE2_switchout_abilities(void);
-static void atkE3_jumpiffainted(void);
+static void atkDF_trysetmagiccoat(void);
+static void atkE0_trysetsnatch(void);
+static void atkE1_trygetintimidatetarget(void);
+static void atkE2_switchoutabilities(void);
+static void atkE3_jumpifhasnohp(void);
static void atkE4_getsecretpowereffect(void);
static void atkE5_pickup(void);
-static void atkE6_castform_change_animation(void);
-static void atkE7_castform_data_change(void);
+static void atkE6_docastformchangeanimation(void);
+static void atkE7_trycastformdatachange(void);
static void atkE8_settypebasedhalvers(void);
static void atkE9_setweatherballtype(void);
-static void atkEA_recycleitem(void);
+static void atkEA_tryrecycleitem(void);
static void atkEB_settypetoterrain(void);
-static void atkEC_pursuit_sth(void);
-static void atkED_802B4B4(void);
+static void atkEC_pursuitrelated(void);
+static void atkED_snatchsetbanks(void);
static void atkEE_removelightscreenreflect(void);
-void atkEF_pokeball_catch_calculation(void);
-static void atkF0_copy_caught_poke(void);
-static void atkF1_setpoke_as_caught(void);
-static void atkF2_display_dex_info(void);
-static void atkF3_nickname_caught_poke(void);
-static void atkF4_802BEF0(void);
+void atkEF_handleballthrow(void);
+static void atkF0_givecaughtmon(void);
+static void atkF1_trysetcaughtmondexflags(void);
+static void atkF2_displaydexinfo(void);
+static void atkF3_trygivecaughtmonnick(void);
+static void atkF4_subattackerhpbydmg(void);
static void atkF5_removeattackerstatus1(void);
-static void atkF6_802BF48(void);
-static void atkF7_802BF54(void);
+static void atkF6_finishaction(void);
+static void atkF7_finishturn(void);
const BattleCmdFunc gBattleScriptingCommandsTable[] =
{
@@ -534,41 +534,41 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] =
atk02_attackstring,
atk03_ppreduce,
atk04_critcalc,
- atk05_damagecalc1,
+ atk05_damagecalc,
atk06_typecalc,
- atk07_dmg_adjustment,
- atk08_dmg_adjustment2,
+ atk07_adjustnormaldamage,
+ atk08_adjustnormaldamage2,
atk09_attackanimation,
atk0A_waitanimation,
atk0B_healthbarupdate,
atk0C_datahpupdate,
atk0D_critmessage,
- atk0E_effectiveness_sound,
+ atk0E_effectivenesssound,
atk0F_resultmessage,
atk10_printstring,
- atk11_printstring_playeronly,
+ atk11_printselectionstring,
atk12_waitmessage,
atk13_printfromtable,
- atk14_printfromtable_playeronly,
- atk15_seteffectwithchancetarget,
+ atk14_printselectionstringfromtable,
+ atk15_seteffectwithchance,
atk16_seteffectprimary,
atk17_seteffectsecondary,
- atk18_status_effect_clear,
- atk19_faint_pokemon,
- atk1A_faint_animation,
- atk1B_faint_effects_clear,
+ atk18_clearstatusfromeffect,
+ atk19_tryfaintmon,
+ atk1A_dofaintanimation,
+ atk1B_cleareffectsonfaint,
atk1C_jumpifstatus,
atk1D_jumpifstatus2,
atk1E_jumpifability,
atk1F_jumpifsideaffecting,
atk20_jumpifstat,
- atk21_jumpifstatus3,
+ atk21_jumpifstatus3condition,
atk22_jumpiftype,
atk23_getexp,
atk24,
- atk25_move_values_cleanup,
- atk26_set_multihit,
- atk27_decrement_multihit,
+ atk25_movevaluescleanup,
+ atk26_setmultihit,
+ atk27_decrementmultihit,
atk28_goto,
atk29_jumpifbyte,
atk2A_jumpifhalfword,
@@ -579,7 +579,7 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] =
atk2F_addbyte,
atk30_subbyte,
atk31_copyarray,
- atk32_copyarray_withindex,
+ atk32_copyarraywithindex,
atk33_orbyte,
atk34_orhalfword,
atk35_orword,
@@ -593,75 +593,75 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] =
atk3D_end,
atk3E_end2,
atk3F_end3,
- atk40_jump_if_move_affected_by_protect,
+ atk40_jumpifaffectedbyprotect,
atk41_call,
atk42_jumpiftype2,
atk43_jumpifabilitypresent,
- atk44,
+ atk44_endselectionscript,
atk45_playanimation,
atk46_playanimation2,
atk47_setgraphicalstatchangevalues,
atk48_playstatchangeanimation,
- atk49_moveendturn,
+ atk49_moveend,
atk4A_typecalc2,
- atk4B_return_atk_to_ball,
- atk4C_copy_poke_data,
- atk4D_switch_data_update,
- atk4E_switchin_anim,
- atk4F_jump_if_cannot_switch,
+ atk4B_returnatktoball,
+ atk4C_getswitchedmondata,
+ atk4D_switchindataupdate,
+ atk4E_switchinanim,
+ atk4F_jumpifcantswitch,
atk50_openpartyscreen,
- atk51_switch_handle_order,
- atk52_switch_in_effects,
- atk53_trainer_slide,
- atk54_effectiveness_sound,
- atk55_play_sound,
- atk56_fainting_cry,
+ atk51_switchhandleorder,
+ atk52_switchineffects,
+ atk53_trainerslidein,
+ atk54_playse,
+ atk55_fanfare,
+ atk56_playfaintcry,
atk57,
- atk58_return_to_ball,
- atk59_learnmove_inbattle,
- atk5A,
- atk5B_80256E0,
+ atk58_returntoball,
+ atk59_handlelearnnewmove,
+ atk5A_yesnoboxlearnmove,
+ atk5B_yesnoboxstoplearningmove,
atk5C_hitanimation,
atk5D_getmoneyreward,
atk5E_8025A70,
atk5F_8025B24,
- atk60_increment_gamestat,
- atk61_8025BA4,
+ atk60_incrementgamestat,
+ atk61_drawpartystatussummary,
atk62_08025C6C,
atk63_jumptorandomattack,
atk64_statusanimation,
atk65_status2animation,
atk66_chosenstatusanimation,
- atk67_8025ECC,
- atk68_80246A0,
- atk69_dmg_adjustment2,
+ atk67_yesnobox,
+ atk68_cancelallactions,
+ atk69_adjustsetdamage,
atk6A_removeitem,
atk6B_atknameinbuff1,
- atk6C_lvlbox_display,
- atk6D_set_sentpokes_values,
- atk6E_set_atk_to_player0,
- atk6F_set_visible,
- atk70_record_ability,
- atk71_buffer_move_to_learn,
- atk72_jump_if_can_run_frombattle,
- atk73_hp_thresholds,
- atk74_hp_thresholds2,
- atk75_8026A58,
+ atk6C_drawlvlupbox,
+ atk6D_resetsentmonsvalue,
+ atk6E_setatktoplayer0,
+ atk6F_makevisible,
+ atk70_recordlastability,
+ atk71_buffermovetolearn,
+ atk72_jumpifplayerran,
+ atk73_hpthresholds,
+ atk74_hpthresholds2,
+ atk75_useitemonopponent,
atk76_various,
- atk77_setprotect,
+ atk77_setprotectlike,
atk78_faintifabilitynotdamp,
atk79_setatkhptozero,
- atk7A_jumpwhiletargetvalid,
- atk7B_healhalfHP_if_possible,
- atk7C_8025508,
- atk7D_set_rain,
+ atk7A_jumpifnexttargetvalid,
+ atk7B_tryhealhalfhealth,
+ atk7C_trymirrormove,
+ atk7D_setrain,
atk7E_setreflect,
atk7F_setseeded,
atk80_manipulatedamage,
- atk81_setrest,
+ atk81_trysetrest,
atk82_jumpifnotfirstturn,
atk83_nop,
- atk84_jump_if_cant_sleep,
+ atk84_jumpifcantmakeasleep,
atk85_stockpile,
atk86_stockpiletobasedamage,
atk87_stockpiletohpheal,
@@ -670,64 +670,64 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] =
atk8A_normalisebuffs,
atk8B_setbide,
atk8C_confuseifrepeatingattackends,
- atk8D_setmultihit_counter,
- atk8E_prepare_multihit,
+ atk8D_setmultihitcounter,
+ atk8E_initmultihitstring,
atk8F_forcerandomswitch,
- atk90_conversion_type_change,
+ atk90_tryconversiontypechange,
atk91_givepaydaymoney,
atk92_setlightscreen,
- atk93_ko_move,
- atk94_gethalfcurrentenemyhp,
+ atk93_tryKO,
+ atk94_damagetohalftargethp,
atk95_setsandstorm,
atk96_weatherdamage,
- atk97_try_infatuation,
- atk98_status_icon_update,
+ atk97_tryinfatuating,
+ atk98_updatestatusicon,
atk99_setmist,
- atk9A_set_focusenergy,
+ atk9A_setfocusenergy,
atk9B_transformdataexecution,
- atk9C_set_substitute,
- atk9D_copyattack,
+ atk9C_setsubstitute,
+ atk9D_mimicattackcopy,
atk9E_metronome,
atk9F_dmgtolevel,
atkA0_psywavedamageeffect,
atkA1_counterdamagecalculator,
atkA2_mirrorcoatdamagecalculator,
atkA3_disablelastusedattack,
- atkA4_setencore,
+ atkA4_trysetencore,
atkA5_painsplitdmgcalc,
atkA6_settypetorandomresistance,
atkA7_setalwayshitflag,
atkA8_copymovepermanently,
- atkA9_sleeptalk_choose_move,
- atkAA_set_destinybond,
- atkAB_DestinyBondFlagUpdate,
+ atkA9_trychoosesleeptalkmove,
+ atkAA_setdestinybond,
+ atkAB_trysetdestinybondtohappen,
atkAC_remaininghptopower,
- atkAD_spite_ppreduce,
- atkAE_heal_party_status,
+ atkAD_tryspiteppreduce,
+ atkAE_healpartystatus,
atkAF_cursetarget,
- atkB0_set_spikes,
- atkB1_set_foresight,
- atkB2_setperishsong,
+ atkB0_trysetspikes,
+ atkB1_setforesight,
+ atkB2_trysetperishsong,
atkB3_rolloutdamagecalculation,
atkB4_jumpifconfusedandstatmaxed,
atkB5_furycuttercalc,
atkB6_happinesstodamagecalculation,
atkB7_presentdamagecalculation,
- atkB8_set_safeguard,
+ atkB8_setsafeguard,
atkB9_magnitudedamagecalculation,
atkBA_jumpifnopursuitswitchdmg,
atkBB_setsunny,
atkBC_maxattackhalvehp,
atkBD_copyfoestats,
- atkBE_breakfree,
- atkBF_set_defense_curl,
+ atkBE_rapidspinfree,
+ atkBF_setdefensecurlbit,
atkC0_recoverbasedonsunlight,
- atkC1_hidden_power,
- atkC2_selectnexttarget,
- atkC3_setfutureattack,
- atkC4_beat_up,
- atkC5_hidepreattack,
- atkC6_unhidepostattack,
+ atkC1_hiddenpowercalc,
+ atkC2_selectfirstvalidtarget,
+ atkC3_trysetfutureattack,
+ atkC4_trydobeatup,
+ atkC5_setsemiinvulnerablebit,
+ atkC6_clearsemiinvulnerablebit,
atkC7_setminimize,
atkC8_sethail,
atkC9_jumpifattackandspecialattackcannotfall,
@@ -738,45 +738,45 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] =
atkCE_settorment,
atkCF_jumpifnodamage,
atkD0_settaunt,
- atkD1_set_helpinghand,
- atkD2_swap_items,
- atkD3_copy_ability,
- atkD4_wish_effect,
- atkD5_setroots,
+ atkD1_trysethelpinghand,
+ atkD2_tryswapitems,
+ atkD3_trycopyability,
+ atkD4_trywish,
+ atkD5_trysetroots,
atkD6_doubledamagedealtifdamaged,
atkD7_setyawn,
atkD8_setdamagetohealthdifference,
atkD9_scaledamagebyhealthratio,
- atkDA_abilityswap,
- atkDB_imprisoneffect,
- atkDC_setgrudge,
+ atkDA_tryswapabilities,
+ atkDB_tryimprision,
+ atkDC_trysetgrudge,
atkDD_weightdamagecalculation,
atkDE_asistattackselect,
- atkDF_setmagiccoat,
- atkE0_setstealstatchange,
- atkE1_intimidate_string_loader,
- atkE2_switchout_abilities,
- atkE3_jumpiffainted,
+ atkDF_trysetmagiccoat,
+ atkE0_trysetsnatch,
+ atkE1_trygetintimidatetarget,
+ atkE2_switchoutabilities,
+ atkE3_jumpifhasnohp,
atkE4_getsecretpowereffect,
atkE5_pickup,
- atkE6_castform_change_animation,
- atkE7_castform_data_change,
+ atkE6_docastformchangeanimation,
+ atkE7_trycastformdatachange,
atkE8_settypebasedhalvers,
atkE9_setweatherballtype,
- atkEA_recycleitem,
+ atkEA_tryrecycleitem,
atkEB_settypetoterrain,
- atkEC_pursuit_sth,
- atkED_802B4B4,
+ atkEC_pursuitrelated,
+ atkED_snatchsetbanks,
atkEE_removelightscreenreflect,
- atkEF_pokeball_catch_calculation,
- atkF0_copy_caught_poke,
- atkF1_setpoke_as_caught,
- atkF2_display_dex_info,
- atkF3_nickname_caught_poke,
- atkF4_802BEF0,
+ atkEF_handleballthrow,
+ atkF0_givecaughtmon,
+ atkF1_trysetcaughtmondexflags,
+ atkF2_displaydexinfo,
+ atkF3_trygivecaughtmonnick,
+ atkF4_subattackerhpbydmg,
atkF5_removeattackerstatus1,
- atkF6_802BF48,
- atkF7_802BF54,
+ atkF6_finishaction,
+ atkF7_finishturn,
};
struct statFractions
@@ -869,59 +869,59 @@ static const u32 gStatusFlagsForMoveEffects[] =
0x00000000
};
-extern u8 BattleScript_1D963E[];
-extern u8 BattleScript_1D965A[];
-extern u8 BattleScript_1D9669[];
-extern u8 BattleScript_1D9678[];
-extern u8 BattleScript_1D9687[];
-extern u8 BattleScript_1D969D[];
-extern u8 BattleScript_1D96BA[];
-extern u8 BattleScript_1D9696[];
-extern u8 BattleScript_1D96B1[];
-extern u8 BattleScript_1D96AA[];
-extern u8 BattleScript_1D96C8[];
+extern u8 BattleScript_MoveEffectSleep[];
+extern u8 BattleScript_MoveEffectPoison[];
+extern u8 BattleScript_MoveEffectBurn[];
+extern u8 BattleScript_MoveEffectFreeze[];
+extern u8 BattleScript_MoveEffectParalysis[];
+extern u8 BattleScript_MoveEffectToxic[];
+extern u8 BattleScript_MoveEffectConfusion[];
+extern u8 BattleScript_MoveEffectUproar[];
+extern u8 BattleScript_MoveEffectWrap[];
+extern u8 BattleScript_MoveEffectPayDay[];
+extern u8 BattleScript_MoveEffectRecoil33[];
u8* const gMoveEffectBS_Ptrs[] =
{
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D965A,
- BattleScript_1D9669,
- BattleScript_1D9678,
- BattleScript_1D9687,
- BattleScript_1D969D,
- BattleScript_1D96BA,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D9696,
- BattleScript_1D96AA,
- BattleScript_1D963E,
- BattleScript_1D96B1,
- BattleScript_1D96C8,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D96C8
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectPoison,
+ BattleScript_MoveEffectBurn,
+ BattleScript_MoveEffectFreeze,
+ BattleScript_MoveEffectParalysis,
+ BattleScript_MoveEffectToxic,
+ BattleScript_MoveEffectConfusion,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectUproar,
+ BattleScript_MoveEffectPayDay,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectWrap,
+ BattleScript_MoveEffectRecoil33,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectRecoil33
};
const u8 sUnreferencedBitMask1[] = {0, 1, 3, 7, 0xF, 0x1F, 0x3F};
@@ -1034,7 +1034,7 @@ static void atk00_attackcanceler(void)
if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
- gBattlescriptCurrInstr = BattleScript_EndTurn;
+ gBattlescriptCurrInstr = BattleScript_MoveEnd;
return;
}
if (AtkCanceller_UnableToUseMove())
@@ -1127,7 +1127,7 @@ static void JumpIfMoveFailed(u8 adder, u16 move)
gBattlescriptCurrInstr = to_store;
}
-static void atk40_jump_if_move_affected_by_protect(void)
+static void atk40_jumpifaffectedbyprotect(void)
{
if (TargetProtectAffected)
{
@@ -1383,7 +1383,7 @@ static void atk04_critcalc(void)
gBattlescriptCurrInstr++;
}
-static void atk05_damagecalc1(void)
+static void atk05_damagecalc(void)
{
u16 side_hword = gSideAffecting[GetBankIdentity(gBankTarget) & 1];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
@@ -1744,7 +1744,7 @@ void Unused_ApplyRandomDmgMultiplier(void)
ApplyRandomDmgMultiplier();
}
-static void atk07_dmg_adjustment(void)
+static void atk07_adjustnormaldamage(void)
{
u8 hold_effect, quality;
ApplyRandomDmgMultiplier();
@@ -1791,7 +1791,7 @@ static void atk07_dmg_adjustment(void)
gBattlescriptCurrInstr++;
}
-static void atk08_dmg_adjustment2(void) //literally the same as 0x7 except it doesn't check for false swipe move effect...
+static void atk08_adjustnormaldamage2(void) //literally the same as 0x7 except it doesn't check for false swipe move effect...
{
u8 hold_effect, quality;
ApplyRandomDmgMultiplier();
@@ -2050,7 +2050,7 @@ static void atk0D_critmessage(void)
}
}
-static void atk0E_effectiveness_sound(void)
+static void atk0E_effectivenesssound(void)
{
if (gBattleExecBuffer)
return;
@@ -2192,7 +2192,7 @@ static void atk10_printstring(void)
}
}
-static void atk11_printstring_playeronly(void)
+static void atk11_printselectionstring(void)
{
gActiveBank = gBankAttacker;
EmitPrintStringPlayerOnly(0, T2_READ_16(gBattlescriptCurrInstr + 1));
@@ -2234,7 +2234,7 @@ static void atk13_printfromtable(void)
}
}
-static void atk14_printfromtable_playeronly(void)
+static void atk14_printselectionstringfromtable(void)
{
if (gBattleExecBuffer == 0)
{
@@ -4919,7 +4919,7 @@ _0801F610: .4byte BattleScript_SAtkDown2\n\
#endif // NONMATCHING
-static void atk15_seteffectwithchancetarget(void)
+static void atk15_seteffectwithchance(void)
{
u32 PercentChance;
if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE)
@@ -4954,7 +4954,7 @@ static void atk17_seteffectsecondary(void)
SetMoveEffect(0, 0);
}
-static void atk18_status_effect_clear(void)
+static void atk18_clearstatusfromeffect(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6)
@@ -4967,7 +4967,7 @@ static void atk18_status_effect_clear(void)
BATTLE_STRUCT->unk16112 = 0;
}
-static void atk19_faint_pokemon(void)
+static void atk19_tryfaintmon(void)
{
u8 *r4;
@@ -4995,13 +4995,13 @@ static void atk19_faint_pokemon(void)
{
gActiveBank = gBankAttacker;
bank = gBankTarget;
- r4 = gUnknown_081D8C58;
+ r4 = BattleScript_FaintAttacker;
}
else
{
gActiveBank = gBankTarget;
bank = gBankAttacker;
- r4 = gUnknown_081D8C65;
+ r4 = BattleScript_FaintTarget;
}
if (!(gAbsentBankFlags & gBitTable[gActiveBank])
&& gBattleMons[gActiveBank].hp == 0)
@@ -5039,7 +5039,7 @@ static void atk19_faint_pokemon(void)
{
b_movescr_stack_push(gBattlescriptCurrInstr);
gBattleMoveDamage = gBattleMons[bank].hp;
- gBattlescriptCurrInstr = gUnknown_081D9156;
+ gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
}
if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE)
&& !(gHitMarker & HITMARKER_GRUDGE)
@@ -5051,7 +5051,7 @@ static void atk19_faint_pokemon(void)
gBattleMons[gBankAttacker].pp[moveIndex] = 0;
b_movescr_stack_push(gBattlescriptCurrInstr);
- gBattlescriptCurrInstr = gUnknown_081D9468;
+ gBattlescriptCurrInstr = BattleScript_SelectingImprisionedMoveInPalace;
gActiveBank = gBankAttacker;
EmitSetAttributes(0, moveIndex + 9, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]);
MarkBufferBankForExecution(gActiveBank);
@@ -5070,7 +5070,7 @@ static void atk19_faint_pokemon(void)
}
}
-static void atk1A_faint_animation(void)
+static void atk1A_dofaintanimation(void)
{
if (gBattleExecBuffer == 0)
{
@@ -5081,7 +5081,7 @@ static void atk1A_faint_animation(void)
}
}
-static void atk1B_faint_effects_clear(void)
+static void atk1B_cleareffectsonfaint(void)
{
//Clears things like attraction or trapping to other banks
if (gBattleExecBuffer == 0)
@@ -5220,7 +5220,7 @@ static void atk20_jumpifstat(void)
gBattlescriptCurrInstr += 9;
}
-static void atk21_jumpifstatus3(void)
+static void atk21_jumpifstatus3condition(void)
{
u32 flags;
void* jump_loc;
@@ -5265,14 +5265,14 @@ static void atk23_getexp(void)
u16* exp = &BATTLE_STRUCT->exp;
gBank1 = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
sent_in = gSentPokesToOpponent[(gBank1 & 2) >> 1];
- switch (BATTLE_STRUCT->atk23StateTracker)
+ switch (BATTLE_STRUCT->getexpStateTracker)
{
case 0: //check if should receive exp at all
if (GetBankSide(gBank1) != 1 || (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
- BATTLE_STRUCT->atk23StateTracker = 6; //goto last case
+ BATTLE_STRUCT->getexpStateTracker = 6; //goto last case
else
{
- BATTLE_STRUCT->atk23StateTracker++;
+ BATTLE_STRUCT->getexpStateTracker++;
((u8*)ewram)[0x16113] |= gBitTable[gBattlePartyID[gBank1]];
}
break;
@@ -5317,7 +5317,7 @@ static void atk23_getexp(void)
*exp = 1;
gExpShareExp = 0;
}
- BATTLE_STRUCT->atk23StateTracker++;
+ BATTLE_STRUCT->getexpStateTracker++;
BATTLE_STRUCT->expGetterID = 0;
BATTLE_STRUCT->sentInPokes = sent_in;
} //no break statement
@@ -5334,7 +5334,7 @@ static void atk23_getexp(void)
if ((hold_effect != HOLD_EFFECT_EXP_SHARE && !(BATTLE_STRUCT->sentInPokes & 1)))
{
BATTLE_STRUCT->sentInPokes >>= 1;
- tracker = &BATTLE_STRUCT->atk23StateTracker;
+ tracker = &BATTLE_STRUCT->getexpStateTracker;
zero = 0;
*tracker = 5; //increment looper
gBattleMoveDamage = zero; //used for exp
@@ -5342,7 +5342,7 @@ static void atk23_getexp(void)
else if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) == 100)
{
BATTLE_STRUCT->sentInPokes >>= 1;
- tracker = &BATTLE_STRUCT->atk23StateTracker;
+ tracker = &BATTLE_STRUCT->getexpStateTracker;
zero = 0;
*tracker = 5; //increment looper
gBattleMoveDamage = zero; //used for exp
@@ -5428,7 +5428,7 @@ static void atk23_getexp(void)
MonGainEVs(&gPlayerParty[BATTLE_STRUCT->expGetterID], gBattleMons[gBank1].species);
}
BATTLE_STRUCT->sentInPokes >>= 1;
- BATTLE_STRUCT->atk23StateTracker++;
+ BATTLE_STRUCT->getexpStateTracker++;
}
}
break;
@@ -5450,7 +5450,7 @@ static void atk23_getexp(void)
EmitExpBarUpdate(0, BATTLE_STRUCT->expGetterID, gBattleMoveDamage);
MarkBufferBankForExecution(gActiveBank);
}
- BATTLE_STRUCT->atk23StateTracker++;
+ BATTLE_STRUCT->getexpStateTracker++;
}
break;
case 4: //lvl up if necessary
@@ -5508,24 +5508,24 @@ static void atk23_getexp(void)
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED /*RIP*/);
gBattleMons[2].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK);
}
- BATTLE_STRUCT->atk23StateTracker = 5;
+ BATTLE_STRUCT->getexpStateTracker = 5;
}
else
{
gBattleMoveDamage = 0;
- BATTLE_STRUCT->atk23StateTracker = 5;
+ BATTLE_STRUCT->getexpStateTracker = 5;
}
}
break;
case 5: //looper increment
if (gBattleMoveDamage) //there is exp to give, goto case 3 that gives exp
- BATTLE_STRUCT->atk23StateTracker = 3;
+ BATTLE_STRUCT->getexpStateTracker = 3;
else
{
if (++BATTLE_STRUCT->expGetterID <= 5)
- BATTLE_STRUCT->atk23StateTracker = 2; //loop again
+ BATTLE_STRUCT->getexpStateTracker = 2; //loop again
else
- BATTLE_STRUCT->atk23StateTracker = 6; //we're done
+ BATTLE_STRUCT->getexpStateTracker = 6; //we're done
}
break;
case 6: //increment instruction
@@ -6966,19 +6966,19 @@ static void MoveValuesCleanUp(void)
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
}
-static void atk25_move_values_cleanup(void)
+static void atk25_movevaluescleanup(void)
{
MoveValuesCleanUp();
gBattlescriptCurrInstr += 1;
}
-static void atk26_set_multihit(void)
+static void atk26_setmultihit(void)
{
gMultiHitCounter = T2_READ_8(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr += 2;
}
-static void atk27_decrement_multihit(void)
+static void atk27_decrementmultihit(void)
{
if (--gMultiHitCounter == 0)
gBattlescriptCurrInstr += 5;
@@ -7184,7 +7184,7 @@ static void atk31_copyarray(void)
gBattlescriptCurrInstr += 10;
}
-static void atk32_copyarray_withindex(void)
+static void atk32_copyarraywithindex(void)
{
u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
@@ -7332,7 +7332,7 @@ static void atk43_jumpifabilitypresent(void)
gBattlescriptCurrInstr += 6;
}
-static void atk44(void)
+static void atk44_endselectionscript(void)
{
ewram16060(gBankAttacker) = 1;
}
@@ -7796,7 +7796,7 @@ _080217E6:\n\
#endif // NONMATCHING
#ifdef NONMATCHING
-static void atk49_moveendturn(void)
+static void atk49_moveend(void)
{
int i;
int effect = 0;
@@ -7831,7 +7831,7 @@ static void atk49_moveendturn(void)
{
gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++;
b_movescr_stack_push_cursor();
- gBattlescriptCurrInstr = gUnknown_081D9132;
+ gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
effect = 1;
}
BATTLE_STRUCT->cmd49StateTracker++;
@@ -7847,7 +7847,7 @@ static void atk49_moveendturn(void)
EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
MarkBufferBankForExecution(gActiveBank);
b_movescr_stack_push_cursor();
- gBattlescriptCurrInstr = gUnknown_081D955D;
+ gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
effect = 1;
}
BATTLE_STRUCT->cmd49StateTracker++;
@@ -7936,7 +7936,7 @@ static void atk49_moveendturn(void)
}
#else
__attribute__((naked))
-static void atk49_moveendturn(void)
+static void atk49_moveend(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -8008,7 +8008,7 @@ _08021874:\n\
adds r0, r3\n\
strb r4, [r0]\n\
bl MoveValuesCleanUp\n\
- ldr r2, _080218B4 @ =gBattleScriptsEffectsTable\n\
+ ldr r2, _080218B4 @ =gBattleScriptsForMoveEffects\n\
mov r4, r8\n\
ldrh r1, [r4]\n\
lsls r0, r1, 1\n\
@@ -8026,7 +8026,7 @@ _08021874:\n\
.align 2, 0\n\
_080218AC: .4byte gSharedMem\n\
_080218B0: .4byte 0x0001600c\n\
-_080218B4: .4byte gBattleScriptsEffectsTable\n\
+_080218B4: .4byte gBattleScriptsForMoveEffects\n\
_080218B8: .4byte gBattlescriptCurrInstr\n\
_080218BC: .4byte gUnknown_081D9B2D\n\
_080218C0:\n\
@@ -8166,7 +8166,7 @@ _080219C8:\n\
strb r0, [r1, 0x19]\n\
bl b_movescr_stack_push_cursor\n\
ldr r1, _08021A24 @ =gBattlescriptCurrInstr\n\
- ldr r0, _08021A28 @ =gUnknown_081D9132\n\
+ ldr r0, _08021A28 @ =BattleScript_RageIsBuilding\n\
str r0, [r1]\n\
movs r5, 0x1\n\
mov r10, r5\n\
@@ -8184,7 +8184,7 @@ _08021A18: .4byte gProtectStructs\n\
_08021A1C: .4byte gBattleMoves\n\
_08021A20: .4byte gCurrentMove\n\
_08021A24: .4byte gBattlescriptCurrInstr\n\
-_08021A28: .4byte gUnknown_081D9132\n\
+_08021A28: .4byte BattleScript_RageIsBuilding\n\
_08021A2C: .4byte gSharedMem\n\
_08021A30: .4byte 0x0001600c\n\
_08021A34:\n\
@@ -8264,7 +8264,7 @@ _08021A92:\n\
bl MarkBufferBankForExecution\n\
bl b_movescr_stack_push_cursor\n\
ldr r1, _08021AE8 @ =gBattlescriptCurrInstr\n\
- ldr r0, _08021AEC @ =gUnknown_081D955D\n\
+ ldr r0, _08021AEC @ =BattleScript_DefrostedViaFireMove\n\
str r0, [r1]\n\
movs r2, 0x1\n\
mov r10, r2\n\
@@ -8277,7 +8277,7 @@ _08021ADC: .4byte gSpecialStatuses\n\
_08021AE0: .4byte gBattleMoveFlags\n\
_08021AE4: .4byte gActiveBank\n\
_08021AE8: .4byte gBattlescriptCurrInstr\n\
-_08021AEC: .4byte gUnknown_081D955D\n\
+_08021AEC: .4byte BattleScript_DefrostedViaFireMove\n\
_08021AF0:\n\
ldr r0, _08021B14 @ =gBankTarget\n\
ldrb r1, [r0]\n\
@@ -8376,7 +8376,7 @@ _08021B9C:\n\
ldr r4, [sp, 0x8]\n\
cmp r4, 0x1D\n\
bne _08021BE0\n\
- ldr r0, _08021C2C @ =gUnknown_02024BE8\n\
+ ldr r0, _08021C2C @ =gChosenMove\n\
ldrh r2, [r0]\n\
adds r7, r0, 0\n\
cmp r2, 0xA5\n\
@@ -8444,7 +8444,7 @@ _08021C22:\n\
b _08022244\n\
.align 2, 0\n\
_08021C28: .4byte gHitMarker\n\
-_08021C2C: .4byte gUnknown_02024BE8\n\
+_08021C2C: .4byte gChosenMove\n\
_08021C30: .4byte 0x0000ffff\n\
_08021C34: .4byte gBattleMoveFlags\n\
_08021C38: .4byte gBattleMons\n\
@@ -8733,7 +8733,7 @@ _08021E70:\n\
str r3, [r5]\n\
_08021E9A:\n\
ldr r1, _08021F40 @ =gBattleMoves\n\
- ldr r2, _08021F44 @ =gUnknown_02024BE8\n\
+ ldr r2, _08021F44 @ =gChosenMove\n\
ldrh r3, [r2]\n\
lsls r0, r3, 1\n\
adds r0, r3\n\
@@ -8816,7 +8816,7 @@ _08021F34: .4byte gActiveBank\n\
_08021F38: .4byte gBankTarget\n\
_08021F3C: .4byte 0xffffefff\n\
_08021F40: .4byte gBattleMoves\n\
-_08021F44: .4byte gUnknown_02024BE8\n\
+_08021F44: .4byte gChosenMove\n\
_08021F48: .4byte gBattleMoveFlags\n\
_08021F4C: .4byte gUnknown_02024C2C\n\
_08021F50: .4byte gAbsentBankFlags\n\
@@ -8967,7 +8967,7 @@ _08022082:\n\
b _08022244\n\
_08022090:\n\
ldr r1, _0802213C @ =gBattleMoves\n\
- ldr r4, _08022140 @ =gUnknown_02024BE8\n\
+ ldr r4, _08022140 @ =gChosenMove\n\
ldrh r3, [r4]\n\
lsls r0, r3, 1\n\
adds r0, r3\n\
@@ -9051,7 +9051,7 @@ _08022130: .4byte gBitTable\n\
_08022134: .4byte gBankAttacker\n\
_08022138: .4byte 0x000160a6\n\
_0802213C: .4byte gBattleMoves\n\
-_08022140: .4byte gUnknown_02024BE8\n\
+_08022140: .4byte gChosenMove\n\
_08022144: .4byte gHitMarker\n\
_08022148: .4byte gBankTarget\n\
_0802214C: .4byte gBattleMoveFlags\n\
@@ -9322,7 +9322,7 @@ static void atk4A_typecalc2(void)
gBattlescriptCurrInstr++;
}
-static void atk4B_return_atk_to_ball(void)
+static void atk4B_returnatktoball(void)
{
gActiveBank = gBankAttacker;
if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
@@ -9333,7 +9333,7 @@ static void atk4B_return_atk_to_ball(void)
gBattlescriptCurrInstr++;
}
-static void atk4C_copy_poke_data(void)
+static void atk4C_getswitchedmondata(void)
{
if (gBattleExecBuffer)
return;
@@ -9357,7 +9357,7 @@ static inline u8 get_knocked_off_byte(u8 bank)
return *cc;
}
-static void atk4D_switch_data_update(void)
+static void atk4D_switchindataupdate(void)
{
struct BattlePokemon OldData;
int i;
@@ -9401,7 +9401,7 @@ static void atk4D_switch_data_update(void)
gBattlescriptCurrInstr += 2;
}
-static void atk4E_switchin_anim(void)
+static void atk4E_switchinanim(void)
{
if (gBattleExecBuffer)
return;
@@ -9417,7 +9417,7 @@ static void atk4E_switchin_anim(void)
gBattlescriptCurrInstr += 3;
}
-static void atk4F_jump_if_cannot_switch(void)
+static void atk4F_jumpifcantswitch(void)
{
int val, to_cmp;
register struct Pokemon *party;
@@ -10565,7 +10565,7 @@ _08023318: .4byte gBitTable\n\
.syntax divided");
}
-static void atk51_switch_handle_order(void)
+static void atk51_switchhandleorder(void)
{
int i;
if (gBattleExecBuffer)
@@ -10616,7 +10616,7 @@ static void atk51_switch_handle_order(void)
gBattlescriptCurrInstr += 3;
}
-static void atk52_switch_in_effects(void)
+static void atk52_switchineffects(void)
{
int i;
@@ -10641,11 +10641,11 @@ static void atk52_switch_in_effects(void)
b_movescr_stack_push_cursor();
if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0)
- gBattlescriptCurrInstr = gUnknown_081D919F;
+ gBattlescriptCurrInstr = BattleScript_SpikesOnTarget;
else if (T2_READ_8(gBattlescriptCurrInstr + 1) == 1)
- gBattlescriptCurrInstr = gUnknown_081D9171;
+ gBattlescriptCurrInstr = BattleScript_SpikesOnAttacker;
else
- gBattlescriptCurrInstr = gUnknown_081D91CD;
+ gBattlescriptCurrInstr = BattleScript_SpikesOngBank1;
}
else
{
@@ -10687,7 +10687,7 @@ static void atk52_switch_in_effects(void)
}
}
-static void atk53_trainer_slide(void)
+static void atk53_trainerslidein(void)
{
if (!T2_READ_8(gBattlescriptCurrInstr + 1))
gActiveBank = GetBankByPlayerAI(0);
@@ -10699,7 +10699,7 @@ static void atk53_trainer_slide(void)
gBattlescriptCurrInstr += 2;
}
-static void atk54_effectiveness_sound(void)
+static void atk54_playse(void)
{
gActiveBank = gBankAttacker;
EmitEffectivenessSound(0, T2_READ_16(gBattlescriptCurrInstr + 1));
@@ -10707,7 +10707,7 @@ static void atk54_effectiveness_sound(void)
gBattlescriptCurrInstr += 3;
}
-static void atk55_play_sound(void)
+static void atk55_fanfare(void)
{
gActiveBank = gBankAttacker;
Emitcmd44(0, T2_READ_16(gBattlescriptCurrInstr + 1));
@@ -10715,7 +10715,7 @@ static void atk55_play_sound(void)
gBattlescriptCurrInstr += 3;
}
-static void atk56_fainting_cry(void)
+static void atk56_playfaintcry(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
EmitFaintingCry(0);
@@ -10731,7 +10731,7 @@ static void atk57(void)
gBattlescriptCurrInstr += 1;
}
-static void atk58_return_to_ball(void)
+static void atk58_returntoball(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
EmitReturnPokeToBall(0, 1);
@@ -10739,7 +10739,7 @@ static void atk58_return_to_ball(void)
gBattlescriptCurrInstr += 2;
}
-void atk59_learnmove_inbattle(void)
+void atk59_handlelearnnewmove(void)
{
u8* loc1 = T1_READ_PTR(gBattlescriptCurrInstr + 1);
u8* loc2 = T1_READ_PTR(gBattlescriptCurrInstr + 5);
@@ -10785,7 +10785,7 @@ void sub_8023AD8(void)
DestroyMenuCursor();
}
-static void atk5A(void)
+static void atk5A_yesnoboxlearnmove(void)
{
gActiveBank = 0;
switch (BATTLE_STRUCT->atk5A_StateTracker)
@@ -10898,7 +10898,7 @@ static void atk5A(void)
}
}
-static void atk5B_80256E0(void)
+static void atk5B_yesnoboxstoplearningmove(void)
{
switch (BATTLE_STRUCT->atk5A_StateTracker)
{
@@ -11253,7 +11253,7 @@ static void atk5F_8025B24(void)
gBattlescriptCurrInstr++;
}
-static void atk60_increment_gamestat(void)
+static void atk60_incrementgamestat(void)
{
if (GetBankSide(gBankAttacker) == 0)
{
@@ -11262,7 +11262,7 @@ static void atk60_increment_gamestat(void)
gBattlescriptCurrInstr += 2;
}
-static void atk61_8025BA4(void)
+static void atk61_drawpartystatussummary(void)
{
int i;
struct Pokemon* party;
@@ -11307,8 +11307,8 @@ static void atk63_jumptorandomattack(void)
if (T2_READ_8(gBattlescriptCurrInstr + 1))
gCurrentMove = gRandomMove;
else
- gUnknown_02024BE8 = gCurrentMove = gRandomMove;
- gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gChosenMove = gCurrentMove = gRandomMove;
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
static void atk64_statusanimation(void)
@@ -11357,7 +11357,7 @@ static void atk66_chosenstatusanimation(void)
}
}
-static void atk67_8025ECC(void)
+static void atk67_yesnobox(void)
{
switch (gBattleCommunication[0])
{
@@ -11399,7 +11399,7 @@ static void atk67_8025ECC(void)
}
}
-static void atk68_80246A0(void)
+static void atk68_cancelallactions(void)
{
int i;
for (i = 0; i < gNoOfAllBanks; i++)
@@ -11409,7 +11409,7 @@ static void atk68_80246A0(void)
gBattlescriptCurrInstr++;
}
-static void atk69_dmg_adjustment2(void) //literally a copy of atk07 except theres no rand dmg modifier...
+static void atk69_adjustsetdamage(void) //literally a copy of atk07 except theres no rand dmg modifier...
{
u8 hold_effect, quality;
if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
@@ -11474,7 +11474,7 @@ static void atk6B_atknameinbuff1(void)
}
#ifdef NONMATCHING
-static void atk6C_lvlbox_display(void)
+static void atk6C_drawlvlupbox(void)
{
u8 r1 = 0;
u8 r7 = 0;
@@ -11489,7 +11489,7 @@ static void atk6C_lvlbox_display(void)
#else
__attribute__((naked))
-static void atk6C_lvlbox_display(void)
+static void atk6C_drawlvlupbox(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -11899,19 +11899,19 @@ _08024C48: .4byte gBattlescriptCurrInstr\n\
#endif
-static void atk6D_set_sentpokes_values(void)
+static void atk6D_resetsentmonsvalue(void)
{
sub_80156DC();
gBattlescriptCurrInstr++;
}
-static void atk6E_set_atk_to_player0(void)
+static void atk6E_setatktoplayer0(void)
{
gBankAttacker = GetBankByPlayerAI(0);
gBattlescriptCurrInstr++;
}
-static void atk6F_set_visible(void)
+static void atk6F_makevisible(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
EmitSpriteInvisibility(0, 0);
@@ -11919,7 +11919,7 @@ static void atk6F_set_visible(void)
gBattlescriptCurrInstr += 2;
}
-static void atk70_record_ability(void)
+static void atk70_recordlastability(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
RecordAbilityBattle(gActiveBank, gLastUsedAbility);
@@ -11935,13 +11935,13 @@ void sub_8024CEC(void)
gBattleTextBuff2[4] = 0xFF;
}
-static void atk71_buffer_move_to_learn(void)
+static void atk71_buffermovetolearn(void)
{
sub_8024CEC();
gBattlescriptCurrInstr++;
}
-static void atk72_jump_if_can_run_frombattle(void)
+static void atk72_jumpifplayerran(void)
{
if (sub_8014AB8(gBank1))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -11949,7 +11949,7 @@ static void atk72_jump_if_can_run_frombattle(void)
gBattlescriptCurrInstr += 5;
}
-static void atk73_hp_thresholds(void)
+static void atk73_hpthresholds(void)
{
u8 opposing_bank;
s32 result;
@@ -11975,7 +11975,7 @@ static void atk73_hp_thresholds(void)
gBattlescriptCurrInstr += 2;
}
-static void atk74_hp_thresholds2(void)
+static void atk74_hpthresholds2(void)
{
u8 opposing_bank;
u8 hp_switchout;
@@ -12000,7 +12000,7 @@ static void atk74_hp_thresholds2(void)
gBattlescriptCurrInstr += 2;
}
-static void atk75_8026A58(void)
+static void atk75_useitemonopponent(void)
{
gBankInMenu = gBankAttacker;
sub_803E1B0(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
@@ -12073,7 +12073,7 @@ static void atk76_various(void)
gBattlescriptCurrInstr += 3;
}
-static void atk77_setprotect(void) //protect and endure
+static void atk77_setprotectlike(void) //protect and endure
{
bool8 not_last_turn = 1;
u16 last_move = gUnknown_02024C4C[gBankAttacker];
@@ -12138,7 +12138,7 @@ static void atk78_faintifabilitynotdamp(void)
{
gLastUsedAbility = ABILITY_DAMP;
RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability);
- gBattlescriptCurrInstr = gUnknown_081D9834;
+ gBattlescriptCurrInstr = BattleScript_DampStopsExplosion;
}
}
@@ -12155,7 +12155,7 @@ static void atk79_setatkhptozero(void)
gBattlescriptCurrInstr++;
}
-static void atk7A_jumpwhiletargetvalid(void) //used by intimidate to loop through all targets
+static void atk7A_jumpifnexttargetvalid(void) //used by intimidate to loop through all targets
{
u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -12178,7 +12178,7 @@ static void atk7A_jumpwhiletargetvalid(void) //used by intimidate to loop throug
gBattlescriptCurrInstr += 5;
}
-static void atk7B_healhalfHP_if_possible(void)
+static void atk7B_tryhealhalfhealth(void)
{
u8* fail_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -12196,7 +12196,7 @@ static void atk7B_healhalfHP_if_possible(void)
gBattlescriptCurrInstr += 6;
}
-static void atk7C_8025508(void)
+static void atk7C_trymirrormove(void)
{
u16 r7 = ewram160ACarr2(0, gBankAttacker) | (ewram160ACarr2(1, gBankAttacker) << 8);
u16 r6 = ewram16100arr2(0, gBankAttacker) | (ewram16100arr2(1, gBankAttacker) << 8);
@@ -12207,7 +12207,7 @@ static void atk7C_8025508(void)
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = r7;
gBankTarget = GetMoveTarget(gCurrentMove, 0);
- gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else if (r6 != 0 && r5 != 0 && r6 != 0xFFFF && r5 != 0xFFFF)
{
@@ -12217,21 +12217,21 @@ static void atk7C_8025508(void)
else
gCurrentMove = r5;
gBankTarget = GetMoveTarget(gCurrentMove, 0);
- gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else if (r6 != 0 && r6 != 0xFFFF)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = r6;
gBankTarget = GetMoveTarget(gCurrentMove, 0);
- gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else if (r5 != 0 && r5 != 0xFFFF)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = r5;
gBankTarget = GetMoveTarget(gCurrentMove, 0);
- gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else
{
@@ -12240,7 +12240,7 @@ static void atk7C_8025508(void)
}
}
-static void atk7D_set_rain(void)
+static void atk7D_setrain(void)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
{
@@ -12319,7 +12319,7 @@ static void atk80_manipulatedamage(void)
gBattlescriptCurrInstr += 2;
}
-static void atk81_setrest(void)
+static void atk81_trysetrest(void)
{
u8* fail_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1);
gActiveBank = gBankTarget = gBankAttacker;
@@ -12377,7 +12377,7 @@ bool8 UproarWakeUpCheck(u8 bank)
return 1;
}
-static void atk84_jump_if_cant_sleep(void)
+static void atk84_jumpifcantmakeasleep(void)
{
u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (UproarWakeUpCheck(gBankTarget))
@@ -13264,7 +13264,7 @@ static void atk8C_confuseifrepeatingattackends(void)
gBattlescriptCurrInstr++;
}
-static void atk8D_setmultihit_counter(void)
+static void atk8D_setmultihitcounter(void)
{
if (T2_READ_8(gBattlescriptCurrInstr + 1))
gMultiHitCounter = T2_READ_8(gBattlescriptCurrInstr + 1);
@@ -13279,7 +13279,7 @@ static void atk8D_setmultihit_counter(void)
gBattlescriptCurrInstr += 2;
}
-static void atk8E_prepare_multihit(void)
+static void atk8E_initmultihitstring(void)
{
ewram160E0(0) = 0xFD;
ewram160E0(1) = 1;
@@ -13306,7 +13306,7 @@ static bool8 sub_80264C0(void)
}
ewram16064arr(gBankTarget) = gBattlePartyID[gBankTarget];
}
- gBattlescriptCurrInstr = gUnknown_081D90FC;
+ gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
return 1;
}
@@ -13399,7 +13399,7 @@ static void atk8F_forcerandomswitch(void)
}
}
-static void atk90_conversion_type_change(void)
+static void atk90_tryconversiontypechange(void)
{
//randomly changes user's type to one of its moves' type
u8 valid_moves = 0;
@@ -13472,7 +13472,7 @@ static void atk91_givepaydaymoney(void)
gBattleTextBuff1[5] = uBYTE1_16(gPaydayMoney);
gBattleTextBuff1[6] = 0xFF;
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
- gBattlescriptCurrInstr = gUnknown_081D95DB;
+ gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString;
}
else
gBattlescriptCurrInstr++;
@@ -13498,7 +13498,7 @@ static void atk92_setlightscreen(void)
}
#ifdef NOTMATCHING
-static void atk93_ko_move(void)
+static void atk93_tryKO(void)
{
if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
@@ -13552,7 +13552,7 @@ MOVESTATUS_MISSED_LABEL:
#else
__attribute((naked))
-static void atk93_ko_move(void)
+static void atk93_tryKO(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -13647,7 +13647,7 @@ _08026C0C:\n\
ldr r0, _08026C60 @ =gLastUsedAbility\n\
strb r3, [r0]\n\
ldr r1, _08026C64 @ =gBattlescriptCurrInstr\n\
- ldr r0, _08026C68 @ =gUnknown_081D9826\n\
+ ldr r0, _08026C68 @ =BattleScript_SturdyPreventsOHKO\n\
str r0, [r1]\n\
ldr r1, _08026C50 @ =gBankTarget\n\
ldrb r0, [r1]\n\
@@ -13662,7 +13662,7 @@ _08026C58: .4byte gBattleMons\n\
_08026C5C: .4byte gBattleMoveFlags\n\
_08026C60: .4byte gLastUsedAbility\n\
_08026C64: .4byte gBattlescriptCurrInstr\n\
-_08026C68: .4byte gUnknown_081D9826\n\
+_08026C68: .4byte BattleScript_SturdyPreventsOHKO\n\
_08026C6C:\n\
ldr r1, _08026CE0 @ =gStatuses3\n\
lsls r0, r2, 2\n\
@@ -13903,7 +13903,7 @@ _08026E54: .4byte gBattlescriptCurrInstr\n\
}
#endif // NOTMATCHING
-static void atk94_gethalfcurrentenemyhp(void) //super fang
+static void atk94_damagetohalftargethp(void) //super fang
{
gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2;
if (gBattleMoveDamage == 0)
@@ -13969,7 +13969,7 @@ static void atk96_weatherdamage(void)
gBattlescriptCurrInstr++;
}
-static void atk97_try_infatuation(void)
+static void atk97_tryinfatuating(void)
{
struct Pokemon *attacker, *target;
u16 atk_species, def_species;
@@ -14012,7 +14012,7 @@ static void atk97_try_infatuation(void)
}
}
-static void atk98_status_icon_update(void)
+static void atk98_updatestatusicon(void)
{
if (gBattleExecBuffer)
return;
@@ -14061,7 +14061,7 @@ static void atk99_setmist(void)
gBattlescriptCurrInstr++;
}
-static void atk9A_set_focusenergy(void)
+static void atk9A_setfocusenergy(void)
{
if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
@@ -14078,7 +14078,7 @@ static void atk9A_set_focusenergy(void)
static void atk9B_transformdataexecution(void)
{
- gUnknown_02024BE8 = 0xFFFF;
+ gChosenMove = 0xFFFF;
gBattlescriptCurrInstr++;
if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
{
@@ -14092,7 +14092,7 @@ static void atk9B_transformdataexecution(void)
gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED;
gDisableStructs[gBankAttacker].disabledMove = 0;
gDisableStructs[gBankAttacker].disableTimer1 = 0;
- gDisableStructs[gBankAttacker].unk0 = gBattleMons[gBankTarget].personality;
+ gDisableStructs[gBankAttacker].transformedMonPersonality = gBattleMons[gBankTarget].personality;
gDisableStructs[gBankAttacker].unk18_b = 0;
gBattleTextBuff1[0] = 0xFD;
@@ -14122,7 +14122,7 @@ static void atk9B_transformdataexecution(void)
}
}
-static void atk9C_set_substitute(void)
+static void atk9C_setsubstitute(void)
{
u32 hp = gBattleMons[gBankAttacker].maxHP / 4;
if (gBattleMons[gBankAttacker].maxHP / 4 == 0)
@@ -14153,9 +14153,9 @@ static bool8 IsMoveUncopyable(u16 move)
return (sUnknown_081FACFE[i] != 0xFFFE);
}
-static void atk9D_copyattack(void)
+static void atk9D_mimicattackcopy(void)
{
- gUnknown_02024BE8 = 0xFFFF;
+ gChosenMove = 0xFFFF;
if (IsMoveUncopyable(gLastUsedMove[gBankTarget]) || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED
|| gLastUsedMove[gBankTarget] == 0 || gLastUsedMove[gBankTarget] == 0xFFFF)
{
@@ -14203,7 +14203,7 @@ static void atk9E_metronome(void)
} while (sUnknown_081FACFE[i] != 0xFFFF);
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
- gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
gBankTarget = GetMoveTarget(gCurrentMove, 0);
}
@@ -14255,7 +14255,7 @@ _080278F8:\n\
ldr r1, _08027950 @ =0xfffffbff\n\
ands r0, r1\n\
str r0, [r2]\n\
- ldr r3, _08027954 @ =gBattleScriptsEffectsTable\n\
+ ldr r3, _08027954 @ =gBattleScriptsForMoveEffects\n\
ldr r2, _08027958 @ =gBattleMoves\n\
ldrh r1, [r4]\n\
lsls r0, r1, 1\n\
@@ -14286,7 +14286,7 @@ _08027944: .4byte 0x000001ff\n\
_08027948: .4byte 0x0000ffff\n\
_0802794C: .4byte gHitMarker\n\
_08027950: .4byte 0xfffffbff\n\
-_08027954: .4byte gBattleScriptsEffectsTable\n\
+_08027954: .4byte gBattleScriptsForMoveEffects\n\
_08027958: .4byte gBattleMoves\n\
_0802795C: .4byte gBankTarget\n\
.syntax divided");
@@ -14375,7 +14375,7 @@ static void atkA3_disablelastusedattack(void)
}
}
-static void atkA4_setencore(void)
+static void atkA4_trysetencore(void)
{
int i;
for (i = 0; i < 4; i++)
@@ -14742,7 +14742,7 @@ struct move_pp
static void atkA8_copymovepermanently(void)
{
- gUnknown_02024BE8 = 0xFFFF;
+ gChosenMove = 0xFFFF;
if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) && gUnknown_02024C2C[gBankTarget] != MOVE_STRUGGLE && gUnknown_02024C2C[gBankTarget] != 0 && gUnknown_02024C2C[gBankTarget] != 0xFFFF && gUnknown_02024C2C[gBankTarget] != MOVE_SKETCH)
{
int i;
@@ -14813,7 +14813,7 @@ static u8 AttacksThisTurn(u8 bank, u16 move) //Note: returns 1 if it's a chargin
return 2;
}
-static void atkA9_sleeptalk_choose_move(void)
+static void atkA9_trychoosesleeptalkmove(void)
{
u8 unusable_moves = 0;
int i;
@@ -14843,7 +14843,7 @@ static void atkA9_sleeptalk_choose_move(void)
}
}
-static void atkAA_set_destinybond(void)
+static void atkAA_setdestinybond(void)
{
gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND;
gBattlescriptCurrInstr++;
@@ -14857,7 +14857,7 @@ static void DestinyBondFlagUpdate(void)
gHitMarker |= HITMARKER_DESTINYBOND;
}
-static void atkAB_DestinyBondFlagUpdate(void)
+static void atkAB_trysetdestinybondtohappen(void)
{
DestinyBondFlagUpdate();
gBattlescriptCurrInstr++;
@@ -14876,7 +14876,7 @@ static void atkAC_remaininghptopower(void)
gBattlescriptCurrInstr++;
}
-static void atkAD_spite_ppreduce(void)
+static void atkAD_tryspiteppreduce(void)
{
if (gLastUsedMove[gBankTarget] != 0 && gLastUsedMove[gBankTarget] != 0xFFFF && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE))
{
@@ -14922,7 +14922,7 @@ static void atkAD_spite_ppreduce(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkAE_heal_party_status(void)
+static void atkAE_healpartystatus(void)
{
register u32 zero2 asm("r4") = 0;
u32 zero = zero2;
@@ -15015,7 +15015,7 @@ static void atkAF_cursetarget(void)
}
}
-static void atkB0_set_spikes(void)
+static void atkB0_trysetspikes(void)
{
u8 side = GetBankSide(gBankAttacker) ^ 1;
if (gSideTimer[side].spikesAmount == 3)
@@ -15031,13 +15031,13 @@ static void atkB0_set_spikes(void)
}
}
-static void atkB1_set_foresight(void)
+static void atkB1_setforesight(void)
{
gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT;
gBattlescriptCurrInstr++;
}
-static void atkB2_setperishsong(void)
+static void atkB2_trysetperishsong(void)
{
int not_affected_pokes = 0, i;
@@ -15065,7 +15065,7 @@ static void atkB3_rolloutdamagecalculation(void)
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
{
CancelMultiTurnMoves(gBankAttacker);
- gBattlescriptCurrInstr = BattleScript_1D6F74;
+ gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
@@ -15104,7 +15104,7 @@ static void atkB5_furycuttercalc(void)
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
{
gDisableStructs[gBankAttacker].furyCutterCounter = 0;
- gBattlescriptCurrInstr = BattleScript_1D6F74;
+ gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
@@ -15147,17 +15147,17 @@ static void atkB7_presentdamagecalculation(void)
gBattleMoveDamage *= -1;
}
if (rand < 204)
- gBattlescriptCurrInstr = BattleScript_1D6F44;
+ gBattlescriptCurrInstr = BattleScript_HitFromCritCalc;
else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp)
- gBattlescriptCurrInstr = BattleScript_1D83B5;
+ gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
else
{
//gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); only in Emerald
- gBattlescriptCurrInstr = BattleScript_1D839B;
+ gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
}
}
-static void atkB8_set_safeguard(void)
+static void atkB8_setsafeguard(void)
{
if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_SAFEGUARD)
{
@@ -15310,7 +15310,7 @@ static void atkBD_copyfoestats(void) //psych up
gBattlescriptCurrInstr += 5; //why not 1? possible unused fail possibility?
}
-static void atkBE_breakfree(void) //rapid spin
+static void atkBE_rapidspinfree(void) //rapid spin
{
if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED)
{
@@ -15342,7 +15342,7 @@ static void atkBE_breakfree(void) //rapid spin
gBattlescriptCurrInstr++;
}
-static void atkBF_set_defense_curl(void)
+static void atkBF_setdefensecurlbit(void)
{
gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL;
gBattlescriptCurrInstr++;
@@ -15371,7 +15371,7 @@ static void atkC0_recoverbasedonsunlight(void)
}
__attribute__((naked))
-static void atkC1_hidden_power(void)
+static void atkC1_hiddenpowercalc(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -15519,7 +15519,7 @@ _080298A8: .4byte gBattlescriptCurrInstr\n\
.syntax divided");
}
-static void atkC2_selectnexttarget(void)
+static void atkC2_selectfirstvalidtarget(void)
{
for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
{
@@ -15531,7 +15531,7 @@ static void atkC2_selectnexttarget(void)
gBattlescriptCurrInstr++;
}
-static void atkC3_setfutureattack(void)
+static void atkC3_trysetfutureattack(void)
{
if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0)
{
@@ -15559,7 +15559,7 @@ static void atkC3_setfutureattack(void)
}
#ifdef NONMATCHING
-static void atkC4_beat_up(void)
+static void atkC4_trydobeatup(void)
{
register struct Pokemon* party asm("r7");
if (GetBankSide(gBankAttacker) == 0)
@@ -15605,7 +15605,7 @@ static void atkC4_beat_up(void)
}
#else
__attribute__((naked))
-static void atkC4_beat_up(void)
+static void atkC4_trydobeatup(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -15858,7 +15858,7 @@ _08029C54: .4byte gBattlescriptCurrInstr\n\
}
#endif // NONMATCHING
-static void atkC5_hidepreattack(void)
+static void atkC5_setsemiinvulnerablebit(void)
{
switch (gCurrentMove)
{
@@ -15876,7 +15876,7 @@ static void atkC5_hidepreattack(void)
gBattlescriptCurrInstr++;
}
-static void atkC6_unhidepostattack(void)
+static void atkC6_clearsemiinvulnerablebit(void)
{
switch (gCurrentMove)
{
@@ -15953,7 +15953,7 @@ static void atkCC_callterrainattack(void) //nature power
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
gBankTarget = GetMoveTarget(gCurrentMove, 0);
- b_movescr_stack_push(gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]);
+ b_movescr_stack_push(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr++;
}
@@ -16002,7 +16002,7 @@ static void atkD0_settaunt(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkD1_set_helpinghand(void)
+static void atkD1_trysethelpinghand(void)
{
gBankTarget = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gBankTarget])
@@ -16016,7 +16016,7 @@ static void atkD1_set_helpinghand(void)
}
#ifdef NONMATCHING
-static void atkD2_swap_items(void)
+static void atkD2_tryswapitems(void)
{
if ((GetBankSide(gBankAttacker) != 1 || gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER) || gTrainerBattleOpponent == 0x400))
{
@@ -16029,7 +16029,7 @@ static void atkD2_swap_items(void)
#else
__attribute__((naked))
-static void atkD2_swap_items(void)
+static void atkD2_tryswapitems(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -16348,7 +16348,7 @@ _0802A4AC: .4byte gBattleCommunication\n\
}
#endif // NONMATCHING
-static void atkD3_copy_ability(void) //role play
+static void atkD3_trycopyability(void) //role play
{
if (gBattleMons[gBankTarget].ability != 0 && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD)
{
@@ -16360,7 +16360,7 @@ static void atkD3_copy_ability(void) //role play
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkD4_wish_effect(void)
+static void atkD4_trywish(void)
{
switch (T2_READ_8(gBattlescriptCurrInstr + 1))
{
@@ -16392,7 +16392,7 @@ static void atkD4_wish_effect(void)
}
}
-static void atkD5_setroots(void) //ingrain
+static void atkD5_trysetroots(void) //ingrain
{
if (gStatuses3[gBankAttacker] & STATUS3_ROOTED)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -16447,7 +16447,7 @@ static void atkD9_scaledamagebyhealthratio(void)
gBattlescriptCurrInstr++;
}
-static void atkDA_abilityswap(void)
+static void atkDA_tryswapabilities(void)
{
if ((gBattleMons[gBankAttacker].ability == 0 && gBattleMons[gBankTarget].ability == 0)
|| gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
@@ -16462,7 +16462,7 @@ static void atkDA_abilityswap(void)
}
}
-static void atkDB_imprisoneffect(void)
+static void atkDB_tryimprision(void)
{
u8 r8 = 0;
if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISIONED))
@@ -16502,7 +16502,7 @@ static void atkDB_imprisoneffect(void)
}
}
-static void atkDC_setgrudge(void)
+static void atkDC_trysetgrudge(void)
{
if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -16770,7 +16770,7 @@ _0802ABF8: .4byte gBattlescriptCurrInstr\n\
#endif // NONMATCHING
-static void atkDF_setmagiccoat(void)
+static void atkDF_trysetmagiccoat(void)
{
gBankTarget = gBankAttacker;
gSpecialStatuses[gBankAttacker].flag20 = 1;
@@ -16783,7 +16783,7 @@ static void atkDF_setmagiccoat(void)
}
}
-static void atkE0_setstealstatchange(void)
+static void atkE0_trysetsnatch(void)
{
gSpecialStatuses[gBankAttacker].flag20 = 1;
if (gCurrentMoveTurn == gNoOfAllBanks - 1) //last turn
@@ -16795,7 +16795,7 @@ static void atkE0_setstealstatchange(void)
}
}
-static void atkE1_intimidate_string_loader(void)
+static void atkE1_trygetintimidatetarget(void)
{
u8 side;
@@ -16820,7 +16820,7 @@ static void atkE1_intimidate_string_loader(void)
gBattlescriptCurrInstr += 5;
}
-static void atkE2_switchout_abilities(void)
+static void atkE2_switchoutabilities(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
switch (gBattleMons[gActiveBank].ability)
@@ -16834,7 +16834,7 @@ static void atkE2_switchout_abilities(void)
gBattlescriptCurrInstr += 2;
}
-static void atkE3_jumpiffainted(void)
+static void atkE3_jumpifhasnohp(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
if (gBattleMons[gActiveBank].hp == 0)
@@ -16906,7 +16906,7 @@ static void atkE5_pickup(void)
gBattlescriptCurrInstr++;
}
-static void atkE6_castform_change_animation(void)
+static void atkE6_docastformchangeanimation(void)
{
gActiveBank = BATTLE_STRUCT->scriptingActive;
if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE)
@@ -16916,7 +16916,7 @@ static void atkE6_castform_change_animation(void)
gBattlescriptCurrInstr++;
}
-static void atkE7_castform_data_change(void)
+static void atkE7_trycastformdatachange(void)
{
u8 form;
gBattlescriptCurrInstr++;
@@ -16975,7 +16975,7 @@ static void atkE9_setweatherballtype(void)
gBattlescriptCurrInstr++;
}
-static void atkEA_recycleitem(void)
+static void atkEA_tryrecycleitem(void)
{
u16* used_item;
gActiveBank = gBankAttacker;
@@ -17009,7 +17009,7 @@ static void atkEB_settypetoterrain(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkEC_pursuit_sth(void)
+static void atkEC_pursuitrelated(void)
{
gActiveBank = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]) && gActionForBanks[gActiveBank] == 0 && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
@@ -17025,7 +17025,7 @@ static void atkEC_pursuit_sth(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkED_802B4B4(void)
+static void atkED_snatchsetbanks(void)
{
gEffectBank = gBankAttacker;
if (gBankAttacker == gBankTarget)
@@ -17056,7 +17056,7 @@ static void atkEE_removelightscreenreflect(void) //brick break
gBattlescriptCurrInstr++;
}
-void atkEF_pokeball_catch_calculation(void)
+void atkEF_handleballthrow(void)
{
u8 ball_multiplier = 0;
if (gBattleExecBuffer)
@@ -17187,7 +17187,7 @@ void atkEF_pokeball_catch_calculation(void)
}
}
-static void atkF0_copy_caught_poke(void)
+static void atkF0_givecaughtmon(void)
{
GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]);
gBattleResults.caughtPoke = gBattleMons[gBankAttacker ^ 1].species;
@@ -17195,7 +17195,7 @@ static void atkF0_copy_caught_poke(void)
gBattlescriptCurrInstr++;
}
-static void atkF1_setpoke_as_caught(void)
+static void atkF1_trysetcaughtmondexflags(void)
{
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -17214,7 +17214,7 @@ extern const u32 gBattleTerrainTiles_Building[];
extern const u32 gBattleTerrainTilemap_Building[];
extern const u32 gBattleTerrainPalette_BattleTower[];
-static void atkF2_display_dex_info(void)
+static void atkF2_displaydexinfo(void)
{
switch (gBattleCommunication[0])
{
@@ -17348,7 +17348,7 @@ void nullsub_6(void)
return;
}
-static void atkF3_nickname_caught_poke(void)
+static void atkF3_trygivecaughtmonnick(void)
{
switch (gBattleCommunication[0])
{
@@ -17414,7 +17414,7 @@ static void atkF3_nickname_caught_poke(void)
}
}
-static void atkF4_802BEF0(void)
+static void atkF4_subattackerhpbydmg(void)
{
gBattleMons[gBankAttacker].hp -= gBattleMoveDamage;
gBattlescriptCurrInstr++;
@@ -17426,12 +17426,12 @@ static void atkF5_removeattackerstatus1(void)
gBattlescriptCurrInstr++;
}
-static void atkF6_802BF48(void)
+static void atkF6_finishaction(void)
{
gFightStateTracker = 0xC;
}
-static void atkF7_802BF54(void)
+static void atkF7_finishturn(void)
{
gFightStateTracker = 0xC;
gCurrentMoveTurn = gNoOfAllBanks;
diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c
index 5a30e012d..7ca9ac3c4 100644
--- a/src/battle/battle_7.c
+++ b/src/battle/battle_7.c
@@ -28,7 +28,7 @@ extern u8 gBanksBySide[];
extern u8 gObjectBankIDs[];
extern u16 gUnknown_02024DE8;
extern u8 gDoingBattleAnim;
-extern u32 gPID_perBank[];
+extern u32 gTransformedPersonalities[];
extern struct Window gUnknown_03004210;
extern void (*gBattleBankFunc[])(void);
extern u8 gHealthboxIDs[];
@@ -39,8 +39,8 @@ extern struct MusicPlayerInfo gMPlay_BGM;
extern u32 gBitTable[];
extern u16 gBattleTypeFlags;
extern u8 gBattleMonForms[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern void (*gAnimScriptCallback)(void);
extern u8 gAnimScriptActive;
extern const u8 *const gBattleAnims_General[];
@@ -66,8 +66,8 @@ extern void c3_0802FDF4(u8);
extern void sub_80440EC();
extern void sub_804777C();
extern void sub_8141828();
-extern u8 sub_8077ABC();
-extern u8 AnimBankSpriteExists(u8);
+extern u8 GetBankPosition();
+extern u8 IsBankSpritePresent(u8);
extern u8 sub_8077F68(u8);
extern u8 sub_8077F7C(u8);
extern void sub_8094958(void);
@@ -174,10 +174,10 @@ bool8 move_anim_start_t3(u8 a, u8 b, u8 c, u8 d, u16 e)
sub_80324E0(a);
return TRUE;
}
- gBattleAnimBankAttacker = b;
- gBattleAnimBankTarget = c;
+ gAnimBankAttacker = b;
+ gAnimBankTarget = c;
ewram17840.unk0 = e;
- DoMoveAnim(gBattleAnims_General, d, 0);
+ LaunchBattleAnimation(gBattleAnims_General, d, 0);
taskId = CreateTask(sub_80315E8, 10);
gTasks[taskId].data[0] = a;
ewram17810[gTasks[taskId].data[0]].unk0_5 = 1;
@@ -214,9 +214,9 @@ void move_anim_start_t4(u8 a, u8 b, u8 c, u8 d)
{
u8 taskId;
- gBattleAnimBankAttacker = b;
- gBattleAnimBankTarget = c;
- DoMoveAnim(gBattleAnims_Special, d, 0);
+ gAnimBankAttacker = b;
+ gAnimBankTarget = c;
+ LaunchBattleAnimation(gBattleAnims_Special, d, 0);
taskId = CreateTask(sub_80316CC, 10);
gTasks[taskId].data[0] = a;
ewram17810[gTasks[taskId].data[0]].unk0_6 = 1;
@@ -276,7 +276,7 @@ void BattleLoadOpponentMonSprite(struct Pokemon *pkmn, u8 b)
else
{
species = ewram17800[b].transformedSpecies;
- r7 = gPID_perBank[b];
+ r7 = gTransformedPersonalities[b];
}
otId = GetMonData(pkmn, MON_DATA_OT_ID);
var = GetBankIdentity(b);
@@ -328,7 +328,7 @@ void BattleLoadPlayerMonSprite(struct Pokemon *pkmn, u8 b)
else
{
species = ewram17800[b].transformedSpecies;
- r7 = gPID_perBank[b];
+ r7 = gTransformedPersonalities[b];
}
otId = GetMonData(pkmn, MON_DATA_OT_ID);
var = GetBankIdentity(b);
@@ -626,7 +626,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
const void *src;
void *dst;
- if (NotInBattle())
+ if (IsContest())
{
r10 = 0;
species = ewram19348.unk2;
@@ -659,7 +659,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
eVoidSharedArr2,
gUnknown_081FAF4C[r10],
species,
- gPID_perBank[a]);
+ gTransformedPersonalities[a]);
}
else
{
@@ -672,7 +672,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
eVoidSharedArr2,
gUnknown_081FAF4C[r10],
species,
- gPID_perBank[a]);
+ gTransformedPersonalities[a]);
}
}
src = gUnknown_081FAF4C[r10];
@@ -691,7 +691,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
}
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
- if (!NotInBattle())
+ if (!IsContest())
{
ewram17800[a].transformedSpecies = species;
gBattleMonForms[a] = gBattleMonForms[b];
@@ -711,11 +711,11 @@ void BattleLoadSubstituteSprite(u8 a, u8 b)
if (b == 0)
{
- if (NotInBattle())
+ if (IsContest())
r4 = 0;
else
r4 = GetBankIdentity(a);
- if (NotInBattle())
+ if (IsContest())
LZDecompressVram(gSubstituteDollTilemap, gUnknown_081FAF4C[r4]);
else if (GetBankSide(a) != 0)
LZDecompressVram(gSubstituteDollGfx, gUnknown_081FAF4C[r4]);
@@ -731,7 +731,7 @@ void BattleLoadSubstituteSprite(u8 a, u8 b)
}
else
{
- if (!NotInBattle())
+ if (!IsContest())
{
if (GetBankSide(a) != 0)
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
@@ -835,7 +835,7 @@ void sub_80326EC(u8 a)
for (i = 0; i < gNoOfAllBanks; i++)
{
- if (AnimBankSpriteExists(i) != 0)
+ if (IsBankSpritePresent(i) != 0)
{
gSprites[gObjectBankIDs[i]].oam.affineMode = a;
if (a == 0)
@@ -857,12 +857,12 @@ void sub_80327CC(void)
LoadCompressedObjectPic(&gUnknown_081FAF24);
r5 = GetBankByPlayerAI(1);
- ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, sub_8077ABC(r5, 0), sub_8077ABC(r5, 1) + 32, 0xC8);
+ ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, GetBankPosition(r5, 0), GetBankPosition(r5, 1) + 32, 0xC8);
gSprites[ewram17810[r5].unk7].data[0] = r5;
if (IsDoubleBattle())
{
r5 = GetBankByPlayerAI(3);
- ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, sub_8077ABC(r5, 0), sub_8077ABC(r5, 1) + 32, 0xC8);
+ ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, GetBankPosition(r5, 0), GetBankPosition(r5, 1) + 32, 0xC8);
gSprites[ewram17810[r5].unk7].data[0] = r5;
}
}
@@ -873,7 +873,7 @@ void sub_80328A4(struct Sprite *sprite)
u8 r4 = sprite->data[0];
struct Sprite *r7 = &gSprites[gObjectBankIDs[r4]];
- if (!r7->inUse || AnimBankSpriteExists(r4) == 0)
+ if (!r7->inUse || IsBankSpritePresent(r4) == 0)
{
sprite->callback = sub_8032978;
return;
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index 1a78b2863..8242a1ddd 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -17,42 +17,45 @@
// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
#define GET_TRUE_SPRITE_INDEX(i) (i - 10000)
+#define ANIM_SPRITE_INDEX_COUNT 8
+#define ANIM_ARGS_COUNT 8
+
extern u16 gBattlePartyID[4];
extern u8 gObjectBankIDs[];
extern u8 gBankAttacker;
extern u8 gBankTarget;
-EWRAM_DATA const u8 *gBattleAnimScriptPtr = NULL;
+EWRAM_DATA const u8 *sBattleAnimScriptPtr = NULL;
EWRAM_DATA const u8 *gBattleAnimScriptRetAddr = NULL;
EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL;
EWRAM_DATA s8 gAnimFramesToWait = 0;
EWRAM_DATA u8 gAnimScriptActive = FALSE;
EWRAM_DATA u8 gAnimVisualTaskCount = 0;
EWRAM_DATA u8 gAnimSoundTaskCount = 0;
-EWRAM_DATA u32 gDisableStructMoveAnim = 0;
-EWRAM_DATA u32 gMoveDmgMoveAnim = 0;
-EWRAM_DATA u16 gMovePowerMoveAnim = 0;
-EWRAM_DATA u8 gHappinessMoveAnim = 0;
+EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL;
+EWRAM_DATA u32 gAnimMoveDmg = 0;
+EWRAM_DATA u16 gAnimMovePower = 0;
+EWRAM_DATA u8 gAnimFriendship = 0;
EWRAM_DATA u16 gWeatherMoveAnim = 0;
EWRAM_DATA u8 gMonAnimTaskIdArray[2] = {0};
-EWRAM_DATA u8 gUnknown_0202F7C4 = 0;
-EWRAM_DATA u8 gUnknown_0202F7C5 = 0;
-EWRAM_DATA u16 gAnimMoveIndex = 0; // set but unused.
-EWRAM_DATA u8 gBattleAnimBankAttacker = 0;
-EWRAM_DATA u8 gBattleAnimBankTarget = 0;
-EWRAM_DATA u16 gUnknown_0202F7CA[4] = {0};
+EWRAM_DATA u8 gAnimMoveTurn = 0;
+EWRAM_DATA u8 sAnimBackgroundFadeState = 0;
+EWRAM_DATA u16 sAnimMoveIndex = 0; // set but unused.
+EWRAM_DATA u8 gAnimBankAttacker = 0;
+EWRAM_DATA u8 gAnimBankTarget = 0;
+EWRAM_DATA u16 gAnimSpeciesByBanks[4] = {0};
EWRAM_DATA u8 gUnknown_0202F7D2 = 0;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_03004200;
-extern u16 gUnknown_03004240;
-extern u16 gUnknown_03004244;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_03004288;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_030042C4;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_WIN1H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN1V;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_WIN0H;
u16 gSoundAnimFramesToWait;
-s16 gBattleAnimArgs[8];
-u16 gAnimSpriteIndexArray[8];
+s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
+u16 gAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT];
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlay_SE1;
@@ -65,10 +68,10 @@ extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
static void RunAnimScriptCommand(void);
-static void ScriptCmd_loadsprite(void);
-static void ScriptCmd_unloadsprite(void);
-static void ScriptCmd_sprite(void);
-static void ScriptCmd_createtask(void);
+static void ScriptCmd_loadspritegfx(void);
+static void ScriptCmd_unloadspritegfx(void);
+static void ScriptCmd_createsprite(void);
+static void ScriptCmd_createvisualtask(void);
static void ScriptCmd_delay(void);
static void ScriptCmd_waitforvisualfinish(void);
static void ScriptCmd_hang1(void);
@@ -88,33 +91,33 @@ static void ScriptCmd_setbldcnt(void);
static void ScriptCmd_blendoff(void);
static void ScriptCmd_call(void);
static void ScriptCmd_return(void);
-static void ScriptCmd_setvar(void);
-static void ScriptCmd_ifelse(void);
-static void ScriptCmd_jumpif(void);
+static void ScriptCmd_setarg(void);
+static void ScriptCmd_choosetwoturnanim(void);
+static void ScriptCmd_jumpifmoveturn(void);
static void ScriptCmd_jump(void);
static void ScriptCmd_fadetobg(void);
-static void ScriptCmd_fadetobg_25(void);
-static void task_p5_load_battle_screen_elements(u8);
-static void sub_8076DB8(u16);
-static void dp01t_11_3_message_for_player_only(void);
+static void ScriptCmd_fadetobgfromset(void);
+static void Task_FadeToBg(u8);
+static void LoadMoveBg(u16);
+static void LoadDefaultBg(void);
static void ScriptCmd_restorebg(void);
static void ScriptCmd_waitbgfadeout(void);
static void ScriptCmd_waitbgfadein(void);
static void ScriptCmd_changebg(void);
-static void ScriptCmd_panse_19(void);
+static void ScriptCmd_playsewithpan(void);
static void ScriptCmd_setpan(void);
static void ScriptCmd_panse_1B(void);
-static void c3_08073CEC(u8);
+static void Task_PanFromInitialToTarget(u8);
static void ScriptCmd_panse_26(void);
static void ScriptCmd_panse_27(void);
-static void ScriptCmd_panse_1C(void);
-static void sub_80774FC(u8);
-static void ScriptCmd_panse_1D(void);
-static void sub_80775CC(u8);
-static void ScriptCmd_createtask_1F(void);
+static void ScriptCmd_loopsewithpan(void);
+static void Task_LoopAndPlaySE(u8);
+static void ScriptCmd_waitplaysewithpan(void);
+static void Task_WaitAndPlaySE(u8);
+static void ScriptCmd_createsoundtask(void);
static void ScriptCmd_waitsound(void);
-static void ScriptCmd_jumpvareq(void);
-static void ScriptCmd_jumpunkcond(void);
+static void ScriptCmd_jumpargeq(void);
+static void ScriptCmd_jumpifcontest(void);
static void ScriptCmd_monbgprio_28(void);
static void ScriptCmd_monbgprio_29(void);
static void ScriptCmd_monbgprio_2A(void);
@@ -125,10 +128,10 @@ static void ScriptCmd_doublebattle_2E(void);
static void ScriptCmd_stopsound(void);
static void (*const sScriptCmdTable[])(void) = {
- ScriptCmd_loadsprite,
- ScriptCmd_unloadsprite,
- ScriptCmd_sprite,
- ScriptCmd_createtask,
+ ScriptCmd_loadspritegfx,
+ ScriptCmd_unloadspritegfx,
+ ScriptCmd_createsprite,
+ ScriptCmd_createvisualtask,
ScriptCmd_delay,
ScriptCmd_waitforvisualfinish,
ScriptCmd_hang1,
@@ -141,28 +144,28 @@ static void (*const sScriptCmdTable[])(void) = {
ScriptCmd_blendoff,
ScriptCmd_call,
ScriptCmd_return,
- ScriptCmd_setvar,
- ScriptCmd_ifelse,
- ScriptCmd_jumpif,
+ ScriptCmd_setarg,
+ ScriptCmd_choosetwoturnanim,
+ ScriptCmd_jumpifmoveturn,
ScriptCmd_jump,
ScriptCmd_fadetobg,
ScriptCmd_restorebg,
ScriptCmd_waitbgfadeout,
ScriptCmd_waitbgfadein,
ScriptCmd_changebg,
- ScriptCmd_panse_19,
+ ScriptCmd_playsewithpan,
ScriptCmd_setpan,
ScriptCmd_panse_1B,
- ScriptCmd_panse_1C,
- ScriptCmd_panse_1D,
+ ScriptCmd_loopsewithpan,
+ ScriptCmd_waitplaysewithpan,
ScriptCmd_setbldcnt,
- ScriptCmd_createtask_1F,
+ ScriptCmd_createsoundtask,
ScriptCmd_waitsound,
- ScriptCmd_jumpvareq,
+ ScriptCmd_jumpargeq,
ScriptCmd_monbg_22,
ScriptCmd_clearmonbg_23,
- ScriptCmd_jumpunkcond,
- ScriptCmd_fadetobg_25,
+ ScriptCmd_jumpifcontest,
+ ScriptCmd_fadetobgfromset,
ScriptCmd_panse_26,
ScriptCmd_panse_27,
ScriptCmd_monbgprio_28,
@@ -175,7 +178,7 @@ static void (*const sScriptCmdTable[])(void) = {
ScriptCmd_stopsound,
};
-void battle_anim_clear_some_data(void)
+void ClearBattleAnimationVars(void)
{
s32 i;
@@ -183,77 +186,77 @@ void battle_anim_clear_some_data(void)
gAnimScriptActive = FALSE;
gAnimVisualTaskCount = 0;
gAnimSoundTaskCount = 0;
- gDisableStructMoveAnim = 0;
- gMoveDmgMoveAnim = 0;
- gMovePowerMoveAnim = 0;
- gHappinessMoveAnim = 0;
+ gAnimDisableStructPtr = NULL;
+ gAnimMoveDmg = 0;
+ gAnimMovePower = 0;
+ gAnimFriendship = 0;
// clear index array.
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
gAnimSpriteIndexArray[i] |= 0xFFFF;
// clear anim args.
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
gMonAnimTaskIdArray[0] = 0xFF;
gMonAnimTaskIdArray[1] = 0xFF;
- gUnknown_0202F7C4 = 0;
- gUnknown_0202F7C5 = 0;
- gAnimMoveIndex = 0;
- gBattleAnimBankAttacker = 0;
- gBattleAnimBankTarget = 0;
+ gAnimMoveTurn = 0;
+ sAnimBackgroundFadeState = 0;
+ sAnimMoveIndex = 0;
+ gAnimBankAttacker = 0;
+ gAnimBankTarget = 0;
gUnknown_0202F7D2 = 0;
}
-void ExecuteMoveAnim(u16 move)
+void DoMoveAnim(u16 move)
{
- gBattleAnimBankAttacker = gBankAttacker;
- gBattleAnimBankTarget = gBankTarget;
- DoMoveAnim(gBattleAnims_Moves, move, 1);
+ gAnimBankAttacker = gBankAttacker;
+ gAnimBankTarget = gBankTarget;
+ LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
}
-void DoMoveAnim(const u8 *const moveAnims[], u16 move, u8 c)
+void LaunchBattleAnimation(const u8 *const moveAnims[], u16 move, u8 isMoveAnim)
{
s32 i;
- if (NotInBattle() == 0)
+ if (!IsContest())
{
sub_8079E24();
- sub_8043EB4(0);
+ UpdateOamPriorityInAllHealthboxes(0);
for (i = 0; i < 4; i++)
{
if (GetBankSide(i) != 0)
- gUnknown_0202F7CA[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
else
- gUnknown_0202F7CA[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
}
}
else
{
for (i = 0; i < 4; i++)
- gUnknown_0202F7CA[i] = EWRAM_19348;
+ gAnimSpeciesByBanks[i] = EWRAM_19348;
}
- if (c == 0)
- gAnimMoveIndex = 0;
+ if (isMoveAnim == 0)
+ sAnimMoveIndex = 0;
else
- gAnimMoveIndex = move;
+ sAnimMoveIndex = move;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
gMonAnimTaskIdArray[0] = 0xFF;
gMonAnimTaskIdArray[1] = 0xFF;
- gBattleAnimScriptPtr = moveAnims[move];
+ sBattleAnimScriptPtr = moveAnims[move];
gAnimScriptActive = TRUE;
gAnimFramesToWait = 0;
gAnimScriptCallback = RunAnimScriptCommand;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
gAnimSpriteIndexArray[i] |= 0xFFFF;
- if (c != 0)
+ if (isMoveAnim)
{
for (i = 0; gUnknown_081C7160[i] != 0xFFFF; i++)
{
@@ -265,13 +268,13 @@ void DoMoveAnim(const u8 *const moveAnims[], u16 move, u8 c)
}
}
- gUnknown_030042C4 = 0;
- gUnknown_03004240 = 0;
- gUnknown_03004200 = 0;
- gUnknown_03004244 = 0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ gBattle_WIN1H = 0;
+ gBattle_WIN1V = 0;
}
-void move_anim_8072740(struct Sprite *sprite)
+void DestroyAnimSprite(struct Sprite *sprite)
{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
@@ -294,7 +297,7 @@ static void AddSpriteIndex(u16 index)
{
s32 i;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (gAnimSpriteIndexArray[i] == 0xFFFF)
{
@@ -308,7 +311,7 @@ static void ClearSpriteIndex(u16 index)
{
s32 i;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (gAnimSpriteIndexArray[i] == index)
{
@@ -335,222 +338,87 @@ static void RunAnimScriptCommand(void)
{
do
{
- sScriptCmdTable[T1_READ_8(gBattleAnimScriptPtr)]();
- } while (gAnimFramesToWait == 0 && gAnimScriptActive != FALSE);
+ sScriptCmdTable[T1_READ_8(sBattleAnimScriptPtr)]();
+ } while (gAnimFramesToWait == 0 && gAnimScriptActive);
}
-static void ScriptCmd_loadsprite(void)
+static void ScriptCmd_loadspritegfx(void)
{
u16 index;
- gBattleAnimScriptPtr++;
- index = T1_READ_16(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ index = T1_READ_16(sBattleAnimScriptPtr);
LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
- gBattleAnimScriptPtr += 2;
+ sBattleAnimScriptPtr += 2;
AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
gAnimFramesToWait = 1;
gAnimScriptCallback = WaitAnimFrameCount;
}
-static void ScriptCmd_unloadsprite(void)
+static void ScriptCmd_unloadspritegfx(void)
{
u16 index;
- gBattleAnimScriptPtr++;
- index = T1_READ_16(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ index = T1_READ_16(sBattleAnimScriptPtr);
FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
- gBattleAnimScriptPtr += 2;
+ sBattleAnimScriptPtr += 2;
ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
}
-#ifdef NONMATCHING
-static void ScriptCmd_sprite(void)
+static void ScriptCmd_createsprite(void)
{
s32 i;
- struct SpriteTemplate *r7;
- u8 r4;
- u8 r0;
- u8 _r0;
- u16 r6;
- u8 r2;
- s8 r1;
-
- gBattleAnimScriptPtr++;
- r7 = (struct SpriteTemplate *)(T2_READ_32(gBattleAnimScriptPtr));
- gBattleAnimScriptPtr += 4;
- r4 = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
- r0 = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
- for (i = 0; i < r0; i++)
+ const struct SpriteTemplate *template;
+ u8 argVar;
+ u8 argsCount;
+ s16 subpriority;
+
+ sBattleAnimScriptPtr++;
+ template = (const struct SpriteTemplate *)(T2_READ_32(sBattleAnimScriptPtr));
+ sBattleAnimScriptPtr += 4;
+
+ argVar = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+
+ argsCount = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ for (i = 0; i < argsCount; i++)
{
- gBattleAnimArgs[i] = T1_READ_16(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr += 2;
+ gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
}
- if (r4 & 0x80)
+
+ if (argVar & 0x80)
{
- r4 ^= 0x80;
- if (r4 > 0x3F)
- r4 -= 0x40;
+ argVar ^= 0x80;
+ if (argVar >= 0x40)
+ argVar -= 0x40;
else
- r4 = -r4;
- _r0 = sub_8079E90(gBattleAnimBankTarget);
- r1 = r4;
+ argVar *= -1;
+ subpriority = sub_8079E90(gAnimBankTarget) + (s8)(argVar);
}
else
{
- //_08075B44
- if (r4 > 0x3F)
- r4 -= 0x40;
+ if (argVar >= 0x40)
+ argVar -= 0x40;
else
- r4 = -r4;
- _r0 = sub_8079E90(gBattleAnimBankAttacker);
- r1 = r4;
+ argVar *= -1;
+
+ subpriority = sub_8079E90(gAnimBankAttacker) + (s8)(argVar);
}
- r6 = _r0 + r1;
- if ((s16)r6 < 3)
- r6 = 3;
- r4 = sub_8077ABC(gBattleAnimBankTarget, 2);
- r2 = sub_8077ABC(gBattleAnimBankTarget, 3);
- CreateSpriteAndAnimate(r7, r4, r2, r6);
+ if (subpriority < 3)
+ subpriority = 3;
+
+ CreateSpriteAndAnimate(template, GetBankPosition(gAnimBankTarget, 2), GetBankPosition(gAnimBankTarget, 3), subpriority);
gAnimVisualTaskCount++;
}
-#else
-__attribute__((naked))
-static void ScriptCmd_sprite(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- ldr r5, _08075B2C @ =gBattleAnimScriptPtr\n\
- ldr r1, [r5]\n\
- adds r3, r1, 0x1\n\
- str r3, [r5]\n\
- ldrb r2, [r1, 0x1]\n\
- ldrb r0, [r3, 0x1]\n\
- lsls r0, 8\n\
- adds r2, r0\n\
- ldrb r0, [r3, 0x2]\n\
- lsls r0, 16\n\
- adds r2, r0\n\
- ldrb r0, [r3, 0x3]\n\
- lsls r0, 24\n\
- adds r7, r2, r0\n\
- adds r0, r1, 0x5\n\
- str r0, [r5]\n\
- ldrb r4, [r1, 0x5]\n\
- adds r0, r1, 0x6\n\
- str r0, [r5]\n\
- ldrb r0, [r1, 0x6]\n\
- adds r1, 0x7\n\
- str r1, [r5]\n\
- cmp r0, 0\n\
- beq _08075B14\n\
- adds r6, r5, 0\n\
- ldr r5, _08075B30 @ =gBattleAnimArgs\n\
- adds r3, r0, 0\n\
-_08075AFC:\n\
- ldr r2, [r6]\n\
- ldrb r1, [r2]\n\
- ldrb r0, [r2, 0x1]\n\
- lsls r0, 8\n\
- orrs r1, r0\n\
- strh r1, [r5]\n\
- adds r2, 0x2\n\
- str r2, [r6]\n\
- adds r5, 0x2\n\
- subs r3, 0x1\n\
- cmp r3, 0\n\
- bne _08075AFC\n\
-_08075B14:\n\
- movs r0, 0x80\n\
- ands r0, r4\n\
- cmp r0, 0\n\
- beq _08075B44\n\
- movs r0, 0x80\n\
- eors r4, r0\n\
- cmp r4, 0x3F\n\
- bls _08075B34\n\
- adds r0, r4, 0\n\
- subs r0, 0x40\n\
- b _08075B36\n\
- .align 2, 0\n\
-_08075B2C: .4byte gBattleAnimScriptPtr\n\
-_08075B30: .4byte gBattleAnimArgs\n\
-_08075B34:\n\
- negs r0, r4\n\
-_08075B36:\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- ldr r0, _08075B40 @ =gBattleAnimBankTarget\n\
- b _08075B56\n\
- .align 2, 0\n\
-_08075B40: .4byte gBattleAnimBankTarget\n\
-_08075B44:\n\
- cmp r4, 0x3F\n\
- bls _08075B4E\n\
- adds r0, r4, 0\n\
- subs r0, 0x40\n\
- b _08075B50\n\
-_08075B4E:\n\
- negs r0, r4\n\
-_08075B50:\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- ldr r0, _08075BAC @ =gBattleAnimBankAttacker\n\
-_08075B56:\n\
- ldrb r0, [r0]\n\
- bl sub_8079E90\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- lsls r1, r4, 24\n\
- asrs r1, 24\n\
- adds r0, r1\n\
- lsls r0, 16\n\
- lsrs r6, r0, 16\n\
- lsls r0, r6, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x2\n\
- bgt _08075B74\n\
- movs r6, 0x3\n\
-_08075B74:\n\
- ldr r5, _08075BB0 @ =gBattleAnimBankTarget\n\
- ldrb r0, [r5]\n\
- movs r1, 0x2\n\
- bl sub_8077ABC\n\
- adds r4, r0, 0\n\
- lsls r4, 24\n\
- lsrs r4, 24\n\
- ldrb r0, [r5]\n\
- movs r1, 0x3\n\
- bl sub_8077ABC\n\
- adds r2, r0, 0\n\
- lsls r2, 24\n\
- lsrs r2, 24\n\
- lsls r3, r6, 24\n\
- lsrs r3, 24\n\
- adds r0, r7, 0\n\
- adds r1, r4, 0\n\
- bl CreateSpriteAndAnimate\n\
- ldr r1, _08075BB4 @ =gAnimVisualTaskCount\n\
- ldrb r0, [r1]\n\
- adds r0, 0x1\n\
- strb r0, [r1]\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_08075BAC: .4byte gBattleAnimBankAttacker\n\
-_08075BB0: .4byte gBattleAnimBankTarget\n\
-_08075BB4: .4byte gAnimVisualTaskCount\n\
- .syntax divided\n");
-}
-#endif
-static void ScriptCmd_createtask(void)
+static void ScriptCmd_createvisualtask(void)
{
TaskFunc taskFunc;
u8 taskPriority;
@@ -558,18 +426,21 @@ static void ScriptCmd_createtask(void)
u8 numArgs;
s32 i;
- gBattleAnimScriptPtr++;
- taskFunc = (TaskFunc)T2_READ_32(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr += 4;
- taskPriority = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
- numArgs = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
+
+ taskFunc = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 4;
+
+ taskPriority = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+
+ numArgs = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
for (i = 0; i < numArgs; i++)
{
- gBattleAnimArgs[i] = T1_READ_16(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr += 2;
+ gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
}
taskId = CreateTask(taskFunc, taskPriority);
@@ -579,11 +450,11 @@ static void ScriptCmd_createtask(void)
static void ScriptCmd_delay(void)
{
- gBattleAnimScriptPtr++;
- gAnimFramesToWait = T1_READ_8(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = T1_READ_8(sBattleAnimScriptPtr);
if (gAnimFramesToWait == 0)
gAnimFramesToWait = -1;
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
gAnimScriptCallback = WaitAnimFrameCount;
}
@@ -592,7 +463,7 @@ static void ScriptCmd_waitforvisualfinish(void)
{
if (gAnimVisualTaskCount == 0)
{
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
else
@@ -641,7 +512,7 @@ static void ScriptCmd_end(void)
// the SE has halted, so set the SE Frame Counter to 0 and continue.
gSoundAnimFramesToWait = 0;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (gAnimSpriteIndexArray[i] != 0xFFFF)
{
@@ -651,13 +522,13 @@ static void ScriptCmd_end(void)
}
}
- if (continuousAnim == FALSE) // may have been used for debug?
+ if (!continuousAnim) // may have been used for debug?
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
- if (NotInBattle() == 0)
+ if (IsContest() == 0)
{
sub_8079E24();
- sub_8043EB4(1);
+ UpdateOamPriorityInAllHealthboxes(1);
}
gAnimScriptActive = FALSE;
}
@@ -665,178 +536,114 @@ static void ScriptCmd_end(void)
static void ScriptCmd_playse(void)
{
- gBattleAnimScriptPtr++;
- PlaySE(T1_READ_16(gBattleAnimScriptPtr));
- gBattleAnimScriptPtr += 2;
+ sBattleAnimScriptPtr++;
+ PlaySE(T1_READ_16(sBattleAnimScriptPtr));
+ sBattleAnimScriptPtr += 2;
}
static void ScriptCmd_monbg(void)
{
- u8 r6;
- u8 r5;
- u8 r0;
- u8 r7;
+ u8 animBank;
+ u8 bank;
+ u8 identity;
+ bool8 toBG_2;
u16 r4;
u8 taskId;
- gBattleAnimScriptPtr++;
- r6 = T1_READ_8(gBattleAnimScriptPtr);
- if (r6 == 0)
- r6 = 2;
- else if (r6 == 1)
- r6 = 3;
- if (r6 == 0 || r6 == 2)
- r5 = gBattleAnimBankAttacker;
+ sBattleAnimScriptPtr++;
+ animBank = T1_READ_8(sBattleAnimScriptPtr);
+ if (animBank == ANIM_BANK_ATTACKER)
+ animBank = ANIM_BANK_ATK_PARTNER;
+ else if (animBank == ANIM_BANK_TARGET)
+ animBank = ANIM_BANK_DEF_PARTNER;
+
+ if (animBank == ANIM_BANK_ATTACKER || animBank == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
else
- r5 = gBattleAnimBankTarget;
- if (IsAnimBankSpriteVisible(r5))
+ bank = gAnimBankTarget;
+
+ if (IsAnimBankSpriteVisible(bank))
{
- r0 = GetBankIdentity(r5);
- r0 += 0xFF;
- if (r0 <= 1 || NotInBattle() != 0)
- r7 = 0;
+ identity = GetBankIdentity(bank);
+ identity += 0xFF;
+ if (identity <= 1 || IsContest() != 0)
+ toBG_2 = 0;
else
- r7 = 1;
- sub_8076034(r5, r7);
- r4 = gObjectBankIDs[r5];
+ toBG_2 = 1;
+
+ sub_8076034(bank, toBG_2);
+ r4 = gObjectBankIDs[bank];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
gTasks[taskId].data[0] = r4;
gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x;
gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y;
- if (r7 == 0)
+ if (toBG_2 == 0)
{
- gTasks[taskId].data[3] = gUnknown_030042C0;
- gTasks[taskId].data[4] = gUnknown_030041B4;
+ gTasks[taskId].data[3] = gBattle_BG1_X;
+ gTasks[taskId].data[4] = gBattle_BG1_Y;
}
else
{
- gTasks[taskId].data[3] = gUnknown_03004288;
- gTasks[taskId].data[4] = gUnknown_03004280;
+ gTasks[taskId].data[3] = gBattle_BG2_X;
+ gTasks[taskId].data[4] = gBattle_BG2_Y;
}
- gTasks[taskId].data[5] = r7;
- gTasks[taskId].data[6] = r5;
+ gTasks[taskId].data[5] = toBG_2;
+ gTasks[taskId].data[6] = bank;
gMonAnimTaskIdArray[0] = taskId;
}
- r5 ^= 2;
- if (r6 > 1 && IsAnimBankSpriteVisible(r5))
+ bank ^= 2;
+ if (animBank > 1 && IsAnimBankSpriteVisible(bank))
{
- r0 = GetBankIdentity(r5);
- r0 += 0xFF;
- if (r0 <= 1 || NotInBattle() != 0)
- r7 = 0;
+ identity = GetBankIdentity(bank);
+ identity += 0xFF;
+ if (identity <= 1 || IsContest() != 0)
+ toBG_2 = 0;
else
- r7 = 1;
- sub_8076034(r5, r7);
- r4 = gObjectBankIDs[r5];
+ toBG_2 = 1;
+ sub_8076034(bank, toBG_2);
+ r4 = gObjectBankIDs[bank];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
gTasks[taskId].data[0] = r4;
gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x;
gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y;
- if (r7 == 0)
+ if (toBG_2 == 0)
{
- gTasks[taskId].data[3] = gUnknown_030042C0;
- gTasks[taskId].data[4] = gUnknown_030041B4;
+ gTasks[taskId].data[3] = gBattle_BG1_X;
+ gTasks[taskId].data[4] = gBattle_BG1_Y;
}
else
{
- gTasks[taskId].data[3] = gUnknown_03004288;
- gTasks[taskId].data[4] = gUnknown_03004280;
+ gTasks[taskId].data[3] = gBattle_BG2_X;
+ gTasks[taskId].data[4] = gBattle_BG2_Y;
}
- gTasks[taskId].data[5] = r7;
- gTasks[taskId].data[6] = r5;
+
+ gTasks[taskId].data[5] = toBG_2;
+ gTasks[taskId].data[6] = bank;
gMonAnimTaskIdArray[1] = taskId;
}
- gBattleAnimScriptPtr++;
+
+ sBattleAnimScriptPtr++;
}
-#ifdef NONMATCHING
-bool8 IsAnimBankSpriteVisible(u8 a)
+bool8 IsAnimBankSpriteVisible(u8 bank)
{
- if (NotInBattle())
+ if (IsContest())
{
- if (a == gBattleAnimBankAttacker)
+ if (bank == gAnimBankAttacker)
return TRUE;
else
return FALSE;
}
- if (!AnimBankSpriteExists(a))
+ if (!IsBankSpritePresent(bank))
return FALSE;
- if (NotInBattle())
+ if (IsContest())
return TRUE; // this line wont ever be reached.
- if (!(EWRAM_17800[a].unk0 & 1))
+ if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gObjectBankIDs[bank]].invisible)
return TRUE;
- if (gSprites[gObjectBankIDs[a]].invisible)
- return FALSE;
- return TRUE;
-}
-#else
-__attribute__((naked))
-bool8 IsAnimBankSpriteVisible(u8 a)
-{
- asm(".syntax unified\n\
- push {r4,r5,lr}\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- adds r5, r4, 0\n\
- bl NotInBattle\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- beq _08075FDC\n\
- ldr r0, _08075FD8 @ =gBattleAnimBankAttacker\n\
- ldrb r0, [r0]\n\
- cmp r4, r0\n\
- beq _0807601C\n\
- b _0807602C\n\
- .align 2, 0\n\
-_08075FD8: .4byte gBattleAnimBankAttacker\n\
-_08075FDC:\n\
- adds r0, r4, 0\n\
- bl AnimBankSpriteExists\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- beq _0807602C\n\
- bl NotInBattle\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- bne _0807601C\n\
- lsls r0, r5, 2\n\
- ldr r1, _08076020 @ =gSharedMem + 0x17800\n\
- adds r0, r1\n\
- ldrb r1, [r0]\n\
- movs r0, 0x1\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _0807601C\n\
- ldr r2, _08076024 @ =gSprites\n\
- ldr r0, _08076028 @ =gObjectBankIDs\n\
- adds r0, r5, r0\n\
- ldrb r1, [r0]\n\
- lsls r0, r1, 4\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r2\n\
- adds r0, 0x3E\n\
- ldrb r0, [r0]\n\
- lsls r0, 29\n\
- cmp r0, 0\n\
- blt _0807602C\n\
-_0807601C:\n\
- movs r0, 0x1\n\
- b _0807602E\n\
- .align 2, 0\n\
-_08076020: .4byte gSharedMem + 0x17800\n\
-_08076024: .4byte gSprites\n\
-_08076028: .4byte gObjectBankIDs\n\
-_0807602C:\n\
- movs r0, 0\n\
-_0807602E:\n\
- pop {r4,r5}\n\
- pop {r1}\n\
- bx r1\n\
- .syntax divided\n");
+
+ return FALSE;
}
-#endif
void sub_8076034(u8 a, u8 b)
{
@@ -876,25 +683,25 @@ void sub_8076034(u8 a, u8 b)
REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
spriteId = gObjectBankIDs[a];
- gUnknown_030042C0 = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
- if (NotInBattle() != 0 && sub_80AEB1C(EWRAM_19348) != 0)
- gUnknown_030042C0--;
- gUnknown_030041B4 = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
+ gBattle_BG1_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
+ if (IsContest() != 0 && IsSpeciesNotUnown(EWRAM_19348) != 0)
+ gBattle_BG1_X--;
+ gBattle_BG1_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
gSprites[gObjectBankIDs[a]].invisible = TRUE;
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, s.unk8 * 16, 32);
addr3 = (u16 *)PLTT + s.unk8 * 16;
DmaCopy32(3, gPlttBufferUnfaded + 0x100 + a * 16, addr3, 32);
- if (NotInBattle() != 0)
+ if (IsContest() != 0)
r2 = 0;
else
r2 = GetBankIdentity(a);
sub_80E4EF8(0, 0, r2, s.unk8, (u32)s.unk0, (((s32)s.unk4 - VRAM) / 2048), REG_BG1CNT_BITFIELD.charBaseBlock);
- if (NotInBattle() != 0)
+ if (IsContest() != 0)
sub_8076380();
}
else
@@ -926,12 +733,12 @@ void sub_8076034(u8 a, u8 b)
REG_BG2CNT_BITFIELD.areaOverflowMode = 0;
spriteId = gObjectBankIDs[a];
- gUnknown_03004288 = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
- gUnknown_03004280 = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
+ gBattle_BG2_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
+ gBattle_BG2_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
gSprites[gObjectBankIDs[a]].invisible = TRUE;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, 0x90, 32);
addr3 = (void *)(PLTT + 0x120);
@@ -948,7 +755,7 @@ static void sub_8076380(void)
struct UnknownStruct2 s;
u16 *ptr;
- if (sub_80AEB1C(EWRAM_19348) != 0)
+ if (IsSpeciesNotUnown(EWRAM_19348))
{
sub_8078914(&s);
ptr = s.unk4;
@@ -996,7 +803,7 @@ void sub_8076464(u8 a)
struct UnknownStruct2 s;
sub_8078914(&s);
- if (a == 0 || NotInBattle() != 0)
+ if (a == 0 || IsContest() != 0)
{
u16 *addr2;
@@ -1017,8 +824,8 @@ void sub_8076464(u8 a)
pointlessZero = 0;
addr2 = s.unk4;
DmaFill32(3, 0, addr2, 0x800);
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
}
else
{
@@ -1041,32 +848,31 @@ void sub_8076464(u8 a)
pointlessZero = 0;
addr2 = (void *)(VRAM + 0xF000);
DmaFill32(3, 0, addr2, 0x800);
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
}
}
static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
{
- u8 r4;
- u8 r6;
- s16 r3;
- s16 r2;
+ u8 spriteId, palIndex;
+ s16 x, y;
struct UnknownStruct2 s;
- r4 = gTasks[taskId].data[0];
- r6 = gTasks[taskId].data[6];
+ spriteId = gTasks[taskId].data[0];
+ palIndex = gTasks[taskId].data[6];
sub_8078914(&s);
- r3 = gTasks[taskId].data[1] - (gSprites[r4].pos1.x + gSprites[r4].pos2.x);
- r2 = gTasks[taskId].data[2] - (gSprites[r4].pos1.y + gSprites[r4].pos2.y);
+ x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
+ y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
+
if (gTasks[taskId].data[5] == 0)
{
u16 *src;
u16 *dst;
- gUnknown_030042C0 = r3 + gTasks[taskId].data[3];
- gUnknown_030041B4 = r2 + gTasks[taskId].data[4];
- src = gPlttBufferFaded + 0x100 + r6 * 16;
+ gBattle_BG1_X = x + gTasks[taskId].data[3];
+ gBattle_BG1_Y = y + gTasks[taskId].data[4];
+ src = gPlttBufferFaded + 0x100 + palIndex * 16;
dst = gPlttBufferFaded + 0x100 + s.unk8 * 16 - 256;
DmaCopy32(3, src, dst, 32);
}
@@ -1075,9 +881,9 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
u16 *src;
u16 *dst;
- gUnknown_03004288 = r3 + gTasks[taskId].data[3];
- gUnknown_03004280 = r2 + gTasks[taskId].data[4];
- src = gPlttBufferFaded + 0x100 + r6 * 16;
+ gBattle_BG2_X = x + gTasks[taskId].data[3];
+ gBattle_BG2_Y = y + gTasks[taskId].data[4];
+ src = gPlttBufferFaded + 0x100 + palIndex * 16;
dst = gPlttBufferFaded + 0x100 - 112;
DmaCopy32(3, src, dst, 32);
}
@@ -1085,55 +891,59 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
static void ScriptCmd_clearmonbg(void)
{
- u8 r4;
- u8 r5;
+ u8 animBankId;
+ u8 bank;
u8 taskId;
- gBattleAnimScriptPtr++;
- r4 = T1_READ_8(gBattleAnimScriptPtr);
- if (r4 == 0)
- r4 = 2;
- else if (r4 == 1)
- r4 = 3;
- if (r4 == 0 || r4 == 2)
- r5 = gBattleAnimBankAttacker;
+ sBattleAnimScriptPtr++;
+ animBankId = T1_READ_8(sBattleAnimScriptPtr);
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
else
- r5 = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
+
if (gMonAnimTaskIdArray[0] != 0xFF)
- gSprites[gObjectBankIDs[r5]].invisible = FALSE;
- if (r4 > 1 && gMonAnimTaskIdArray[1] != 0xFF)
- gSprites[gObjectBankIDs[r5 ^ 2]].invisible = FALSE;
+ gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ if (animBankId > 1 && gMonAnimTaskIdArray[1] != 0xFF)
+ gSprites[gObjectBankIDs[bank ^ 2]].invisible = FALSE;
else
- r4 = 0;
+ animBankId = 0;
+
taskId = CreateTask(sub_807672C, 5);
- gTasks[taskId].data[0] = r4;
- gTasks[taskId].data[2] = r5;
- gBattleAnimScriptPtr++;
+ gTasks[taskId].data[0] = animBankId;
+ gTasks[taskId].data[2] = bank;
+ sBattleAnimScriptPtr++;
}
static void sub_807672C(u8 taskId)
{
- u8 var;
- u8 r4;
+ u8 identity;
+ u8 to_BG2;
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
- var = GetBankIdentity(gTasks[taskId].data[2]);
- var += 0xFF;
- if (var <= 1 || NotInBattle() != 0)
- r4 = 0;
+ identity = GetBankIdentity(gTasks[taskId].data[2]);
+ identity += 0xFF;
+ if (identity <= 1 || IsContest() != 0)
+ to_BG2 = 0;
else
- r4 = 1;
+ to_BG2 = 1;
if (gMonAnimTaskIdArray[0] != 0xFF)
{
- sub_8076464(r4);
+ sub_8076464(to_BG2);
DestroyTask(gMonAnimTaskIdArray[0]);
gMonAnimTaskIdArray[0] = 0xFF;
}
if (gTasks[taskId].data[0] > 1)
{
- sub_8076464(r4 ^ 1);
+ sub_8076464(to_BG2 ^ 1);
DestroyTask(gMonAnimTaskIdArray[1]);
gMonAnimTaskIdArray[1] = 0xFF;
}
@@ -1143,187 +953,195 @@ static void sub_807672C(u8 taskId)
static void ScriptCmd_monbg_22(void)
{
- u8 r5;
- u8 r4;
- u8 r0;
+ u8 animBankId;
+ u8 bank;
+ u8 identity;
u8 r1;
- gBattleAnimScriptPtr++;
- r5 = T1_READ_8(gBattleAnimScriptPtr);
- if (r5 == 0)
- r5 = 2;
- else if (r5 == 1)
- r5 = 3;
- if (r5 == 0 || r5 == 2)
- r4 = gBattleAnimBankAttacker;
+ sBattleAnimScriptPtr++;
+ animBankId = T1_READ_8(sBattleAnimScriptPtr);
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
else
- r4 = gBattleAnimBankTarget;
- if (IsAnimBankSpriteVisible(r4))
+ bank = gAnimBankTarget;
+
+ if (IsAnimBankSpriteVisible(bank))
{
- r0 = GetBankIdentity(r4);
- r0 += 0xFF;
- if (r0 <= 1 || NotInBattle() != 0)
+ identity = GetBankIdentity(bank);
+ identity += 0xFF;
+ if (identity <= 1 || IsContest() != 0)
r1 = 0;
else
r1 = 1;
- sub_8076034(r4, r1);
- gSprites[gObjectBankIDs[r4]].invisible = FALSE;
+ sub_8076034(bank, r1);
+ gSprites[gObjectBankIDs[bank]].invisible = FALSE;
}
- r4 ^= 2;
- if (r5 > 1 && IsAnimBankSpriteVisible(r4))
+
+ bank ^= 2;
+ if (animBankId > ANIM_BANK_TARGET && IsAnimBankSpriteVisible(bank))
{
- r0 = GetBankIdentity(r4);
- r0 += 0xFF;
- if (r0 <= 1 || NotInBattle() != 0)
+ identity = GetBankIdentity(bank);
+ identity += 0xFF;
+ if (identity <= 1 || IsContest() != 0)
r1 = 0;
else
r1 = 1;
- sub_8076034(r4, r1);
- gSprites[gObjectBankIDs[r4]].invisible = FALSE;
+ sub_8076034(bank, r1);
+ gSprites[gObjectBankIDs[bank]].invisible = FALSE;
}
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
}
static void ScriptCmd_clearmonbg_23(void)
{
- u8 r5;
- u8 r6;
+ u8 animBankId;
+ u8 bank;
u8 taskId;
- gBattleAnimScriptPtr++;
- r5 = T1_READ_8(gBattleAnimScriptPtr);
- if (r5 == 0)
- r5 = 2;
- else if (r5 == 1)
- r5 = 3;
- if (r5 == 0 || r5 == 2)
- r6 = gBattleAnimBankAttacker;
+ sBattleAnimScriptPtr++;
+ animBankId = T1_READ_8(sBattleAnimScriptPtr);
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
else
- r6 = gBattleAnimBankTarget;
- if (IsAnimBankSpriteVisible(r6))
- gSprites[gObjectBankIDs[r6]].invisible = FALSE;
- if (r5 > 1 && IsAnimBankSpriteVisible(r6 ^ 2))
- gSprites[gObjectBankIDs[r6 ^ 2]].invisible = FALSE;
+ bank = gAnimBankTarget;
+
+ if (IsAnimBankSpriteVisible(bank))
+ gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ 2))
+ gSprites[gObjectBankIDs[bank ^ 2]].invisible = FALSE;
else
- r5 = 0;
+ animBankId = 0;
+
taskId = CreateTask(sub_80769A4, 5);
- gTasks[taskId].data[0] = r5;
- gTasks[taskId].data[2] = r6;
- gBattleAnimScriptPtr++;
+ gTasks[taskId].data[0] = animBankId;
+ gTasks[taskId].data[2] = bank;
+
+ sBattleAnimScriptPtr++;
}
static void sub_80769A4(u8 taskId)
{
- u8 r0;
- u8 r4;
- u8 r5;
+ u8 identity;
+ u8 bank;
+ u8 toBG_2;
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
- r4 = gTasks[taskId].data[2];
- r0 = GetBankIdentity(r4);
- r0 += 0xFF;
- if (r0 <= 1 || NotInBattle() != 0)
- r5 = 0;
+ bank = gTasks[taskId].data[2];
+ identity = GetBankIdentity(bank);
+ identity += 0xFF;
+ if (identity <= 1 || IsContest() != 0)
+ toBG_2 = 0;
else
- r5 = 1;
- if (IsAnimBankSpriteVisible(r4))
- sub_8076464(r5);
- if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(r4 ^ 2))
- sub_8076464(r5 ^ 1);
+ toBG_2 = 1;
+ if (IsAnimBankSpriteVisible(bank))
+ sub_8076464(toBG_2);
+ if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ 2))
+ sub_8076464(toBG_2 ^ 1);
DestroyTask(taskId);
}
}
static void ScriptCmd_setalpha(void)
{
- u16 r3;
- u16 r1;
+ u16 half1, half2;
- gBattleAnimScriptPtr++;
- r3 = *(gBattleAnimScriptPtr++);
- r1 = *(gBattleAnimScriptPtr++) << 8;
+ sBattleAnimScriptPtr++;
+ half1 = *(sBattleAnimScriptPtr++);
+ half2 = *(sBattleAnimScriptPtr++) << 8;
REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = r3 | r1;
+ REG_BLDALPHA = half1 | half2;
}
static void ScriptCmd_setbldcnt(void)
{
- u16 r3;
- u16 r1;
+ u16 half1, half2;
- gBattleAnimScriptPtr++;
- r3 = *(gBattleAnimScriptPtr++);
- r1 = *(gBattleAnimScriptPtr++) << 8;
- REG_BLDCNT = r3 | r1;
+ sBattleAnimScriptPtr++;
+ half1 = *(sBattleAnimScriptPtr++);
+ half2 = *(sBattleAnimScriptPtr++) << 8;
+ REG_BLDCNT = half1 | half2;
}
static void ScriptCmd_blendoff(void)
{
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
}
static void ScriptCmd_call(void)
{
- gBattleAnimScriptPtr++;
- gBattleAnimScriptRetAddr = gBattleAnimScriptPtr + 4;
- gBattleAnimScriptPtr = T2_READ_PTR(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ gBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4;
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
static void ScriptCmd_return(void)
{
- gBattleAnimScriptPtr = gBattleAnimScriptRetAddr;
+ sBattleAnimScriptPtr = gBattleAnimScriptRetAddr;
}
-static void ScriptCmd_setvar(void)
+static void ScriptCmd_setarg(void)
{
- const u8 *addr = gBattleAnimScriptPtr;
- u16 r4;
- u8 r2;
+ const u8 *addr = sBattleAnimScriptPtr;
+ u16 value;
+ u8 argId;
- gBattleAnimScriptPtr++;
- r2 = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
- r4 = T1_READ_16(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr = addr + 4;
- gBattleAnimArgs[r2] = r4;
+ sBattleAnimScriptPtr++;
+ argId = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ value = T1_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr = addr + 4;
+ gBattleAnimArgs[argId] = value;
}
-static void ScriptCmd_ifelse(void)
+static void ScriptCmd_choosetwoturnanim(void)
{
- gBattleAnimScriptPtr++;
- if (gUnknown_0202F7C4 & 1)
- gBattleAnimScriptPtr += 4;
- gBattleAnimScriptPtr = T2_READ_PTR(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ if (gAnimMoveTurn & 1)
+ sBattleAnimScriptPtr += 4;
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
-static void ScriptCmd_jumpif(void)
+static void ScriptCmd_jumpifmoveturn(void)
{
- u8 r1;
+ u8 toCheck;
- gBattleAnimScriptPtr++;
- r1 = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
- if (r1 == gUnknown_0202F7C4)
+ sBattleAnimScriptPtr++;
+ toCheck = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+
+ if (toCheck == gAnimMoveTurn)
{
- gBattleAnimScriptPtr = T2_READ_PTR(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
else
{
- gBattleAnimScriptPtr += 4;
+ sBattleAnimScriptPtr += 4;
}
}
static void ScriptCmd_jump(void)
{
- gBattleAnimScriptPtr++;
- gBattleAnimScriptPtr = T2_READ_PTR(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
-bool8 NotInBattle(void)
+bool8 IsContest(void)
{
if (!gMain.inBattle)
return TRUE;
@@ -1331,124 +1149,131 @@ bool8 NotInBattle(void)
return FALSE;
}
+#define tBackgroundId data[0]
+#define tState data[10]
+
static void ScriptCmd_fadetobg(void)
{
- u8 r4;
+ u8 backgroundId;
u8 taskId;
- gBattleAnimScriptPtr++;
- r4 = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
- taskId = CreateTask(task_p5_load_battle_screen_elements, 5);
- gTasks[taskId].data[0] = r4;
- gUnknown_0202F7C5 = 1;
+ sBattleAnimScriptPtr++;
+ backgroundId = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ taskId = CreateTask(Task_FadeToBg, 5);
+ gTasks[taskId].tBackgroundId = backgroundId;
+ sAnimBackgroundFadeState = 1;
}
-static void ScriptCmd_fadetobg_25(void)
+static void ScriptCmd_fadetobgfromset(void)
{
- u8 r8;
- u8 r7;
- u8 r6;
+ u8 bg1, bg2, bg3;
u8 taskId;
- gBattleAnimScriptPtr++;
- r8 = gBattleAnimScriptPtr[0];
- r7 = gBattleAnimScriptPtr[1];
- r6 = gBattleAnimScriptPtr[2];
- gBattleAnimScriptPtr += 3;
- taskId = CreateTask(task_p5_load_battle_screen_elements, 5);
- if (NotInBattle() != 0)
- gTasks[taskId].data[0] = r6;
- else if (GetBankSide(gBattleAnimBankTarget) == 0)
- gTasks[taskId].data[0] = r7;
+ sBattleAnimScriptPtr++;
+ bg1 = sBattleAnimScriptPtr[0];
+ bg2 = sBattleAnimScriptPtr[1];
+ bg3 = sBattleAnimScriptPtr[2];
+ sBattleAnimScriptPtr += 3;
+ taskId = CreateTask(Task_FadeToBg, 5);
+
+ if (IsContest())
+ gTasks[taskId].tBackgroundId = bg3;
+ else if (GetBankSide(gAnimBankTarget) == 0)
+ gTasks[taskId].tBackgroundId = bg2;
else
- gTasks[taskId].data[0] = r8;
- gUnknown_0202F7C5 = 1;
+ gTasks[taskId].tBackgroundId = bg1;
+
+ sAnimBackgroundFadeState = 1;
}
-static void task_p5_load_battle_screen_elements(u8 taskId)
+static void Task_FadeToBg(u8 taskId)
{
- if (gTasks[taskId].data[10] == 0)
+ if (gTasks[taskId].tState == 0)
{
BeginHardwarePaletteFade(0xE8, 0, 0, 16, 0);
- gTasks[taskId].data[10]++;
+ gTasks[taskId].tState++;
return;
}
if (gPaletteFade.active)
return;
- if (gTasks[taskId].data[10] == 1)
+ if (gTasks[taskId].tState == 1)
{
- gTasks[taskId].data[10]++;
- gUnknown_0202F7C5 = 2;
+ gTasks[taskId].tState++;
+ sAnimBackgroundFadeState = 2;
}
- else if (gTasks[taskId].data[10] == 2)
+ else if (gTasks[taskId].tState == 2)
{
- s16 data0 = (u16)gTasks[taskId].data[0];
+ s16 bgId = (u16)gTasks[taskId].tBackgroundId;
- if (data0 == -1)
- dp01t_11_3_message_for_player_only();
+ if (bgId == -1)
+ LoadDefaultBg();
else
- sub_8076DB8(data0);
+ LoadMoveBg(bgId);
+
BeginHardwarePaletteFade(0xE8, 0, 16, 0, 1);
- gTasks[taskId].data[10]++;
+ gTasks[taskId].tState++;
return;
}
if (gPaletteFade.active)
return;
- if (gTasks[taskId].data[10] == 3)
+ if (gTasks[taskId].tState == 3)
{
DestroyTask(taskId);
- gUnknown_0202F7C5 = 0;
+ sAnimBackgroundFadeState = 0;
}
}
-static void sub_8076DB8(u16 a)
+static void LoadMoveBg(u16 bgId)
{
- if (NotInBattle())
+ if (IsContest())
{
- void *tilemap = gBattleAnimBackgroundTable[a].tilemap;
+ void *tilemap = gBattleAnimBackgroundTable[bgId].tilemap;
void *dmaSrc;
void *dmaDest;
- LZDecompressWram(tilemap, NotInBattle() ? EWRAM_14800 : EWRAM_18000);
- sub_80763FC(sub_80789BC(), NotInBattle() ? EWRAM_14800 : EWRAM_18000, 0x100, 0);
- dmaSrc = NotInBattle() ? EWRAM_14800 : EWRAM_18000;
+ LZDecompressWram(tilemap, IsContest() ? EWRAM_14800 : EWRAM_18000);
+ sub_80763FC(sub_80789BC(), IsContest() ? EWRAM_14800 : EWRAM_18000, 0x100, 0);
+ dmaSrc = IsContest() ? EWRAM_14800 : EWRAM_18000;
dmaDest = (void *)(VRAM + 0xD000);
DmaCopy32(3, dmaSrc, dmaDest, 0x800);
- LZDecompressVram(gBattleAnimBackgroundTable[a].image, (void *)(VRAM + 0x2000));
- LoadCompressedPalette(gBattleAnimBackgroundTable[a].palette, sub_80789BC() * 16, 32);
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000));
+ LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80789BC() * 16, 32);
}
else
{
- LZDecompressVram(gBattleAnimBackgroundTable[a].tilemap, (void *)(VRAM + 0xD000));
- LZDecompressVram(gBattleAnimBackgroundTable[a].image, (void *)(VRAM + 0x8000));
- LoadCompressedPalette(gBattleAnimBackgroundTable[a].palette, 32, 32);
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000));
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000));
+ LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
}
}
-static void dp01t_11_3_message_for_player_only(void)
+static void LoadDefaultBg(void)
{
- if (NotInBattle())
- sub_80AB2AC();
+ if (IsContest())
+ LoadContestBgAfterMoveAnim();
else
- sub_800D7B8();
+ DrawMainBattleBackground();
}
static void ScriptCmd_restorebg(void)
{
u8 taskId;
- gBattleAnimScriptPtr++;
- taskId = CreateTask(task_p5_load_battle_screen_elements, 5);
- gTasks[taskId].data[0] = 0xFFFF;
- gUnknown_0202F7C5 = 1;
+ sBattleAnimScriptPtr++;
+ taskId = CreateTask(Task_FadeToBg, 5);
+ gTasks[taskId].tBackgroundId = 0xFFFF;
+ sAnimBackgroundFadeState = 1;
}
+#undef tBackgroundId
+#undef tState
+
static void ScriptCmd_waitbgfadeout(void)
{
- if (gUnknown_0202F7C5 == 2)
+ if (sAnimBackgroundFadeState == 2)
{
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
else
@@ -1459,9 +1284,9 @@ static void ScriptCmd_waitbgfadeout(void)
static void ScriptCmd_waitbgfadein(void)
{
- if (gUnknown_0202F7C5 == 0)
+ if (sAnimBackgroundFadeState == 0)
{
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
else
@@ -1472,25 +1297,25 @@ static void ScriptCmd_waitbgfadein(void)
static void ScriptCmd_changebg(void)
{
- gBattleAnimScriptPtr++;
- sub_8076DB8(T1_READ_8(gBattleAnimScriptPtr));
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
+ LoadMoveBg(T1_READ_8(sBattleAnimScriptPtr));
+ sBattleAnimScriptPtr++;
}
//Weird control flow
/*
-s8 sub_8076F98(s8 a)
+s8 BattleAnimAdjustPanning(s8 a)
{
- if (!NotInBattle() && (EWRAM_17810[gBattleAnimBankAttacker].unk0 & 0x10))
+ if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10))
{
- a = GetBankSide(gBattleAnimBankAttacker) ? 0xC0 : 0x3F;
+ a = GetBankSide(gAnimBankAttacker) ? 0xC0 : 0x3F;
}
//_08076FDC
else
{
- if (NotInBattle())
+ if (IsContest())
{
- if (gBattleAnimBankAttacker == gBattleAnimBankTarget && gBattleAnimBankAttacker == 2
+ if (gAnimBankAttacker == gAnimBankTarget && gAnimBankAttacker == 2
&& a == 0x3F)
{
//jump to _0807707A
@@ -1502,9 +1327,9 @@ s8 sub_8076F98(s8 a)
//_08077004
else
{
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ if (GetBankSide(gAnimBankTarget) == 0)
}
//_08077042
else
@@ -1518,17 +1343,17 @@ s8 sub_8076F98(s8 a)
}
*/
__attribute__((naked))
-s8 sub_8076F98(s8 a)
+s8 BattleAnimAdjustPanning(s8 a)
{
asm(".syntax unified\n\
push {r4,lr}\n\
lsls r0, 24\n\
lsrs r4, r0, 24\n\
- bl NotInBattle\n\
+ bl IsContest\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _08076FDC\n\
- ldr r0, _08076FD4 @ =gBattleAnimBankAttacker\n\
+ ldr r0, _08076FD4 @ =gAnimBankAttacker\n\
ldrb r2, [r0]\n\
lsls r0, r2, 1\n\
adds r0, r2\n\
@@ -1549,15 +1374,15 @@ s8 sub_8076F98(s8 a)
movs r4, 0x3F\n\
b _0807706E\n\
.align 2, 0\n\
-_08076FD4: .4byte gBattleAnimBankAttacker\n\
+_08076FD4: .4byte gAnimBankAttacker\n\
_08076FD8: .4byte gSharedMem + 0x17810\n\
_08076FDC:\n\
- bl NotInBattle\n\
+ bl IsContest\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08077004\n\
- ldr r0, _08076FFC @ =gBattleAnimBankAttacker\n\
- ldr r1, _08077000 @ =gBattleAnimBankTarget\n\
+ ldr r0, _08076FFC @ =gAnimBankAttacker\n\
+ ldr r1, _08077000 @ =gAnimBankTarget\n\
ldrb r0, [r0]\n\
ldrb r1, [r1]\n\
cmp r0, r1\n\
@@ -1568,16 +1393,16 @@ _08076FDC:\n\
beq _0807707A\n\
b _08077068\n\
.align 2, 0\n\
-_08076FFC: .4byte gBattleAnimBankAttacker\n\
-_08077000: .4byte gBattleAnimBankTarget\n\
+_08076FFC: .4byte gAnimBankAttacker\n\
+_08077000: .4byte gAnimBankTarget\n\
_08077004:\n\
- ldr r0, _0807702C @ =gBattleAnimBankAttacker\n\
+ ldr r0, _0807702C @ =gAnimBankAttacker\n\
ldrb r0, [r0]\n\
bl GetBankSide\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _08077042\n\
- ldr r0, _08077030 @ =gBattleAnimBankTarget\n\
+ ldr r0, _08077030 @ =gAnimBankTarget\n\
ldrb r0, [r0]\n\
bl GetBankSide\n\
lsls r0, 24\n\
@@ -1590,8 +1415,8 @@ _08077004:\n\
movs r4, 0xC0\n\
b _0807706E\n\
.align 2, 0\n\
-_0807702C: .4byte gBattleAnimBankAttacker\n\
-_08077030: .4byte gBattleAnimBankTarget\n\
+_0807702C: .4byte gAnimBankAttacker\n\
+_08077030: .4byte gAnimBankTarget\n\
_08077034:\n\
movs r0, 0x40\n\
negs r0, r0\n\
@@ -1601,7 +1426,7 @@ _08077034:\n\
lsls r0, 24\n\
b _0807706C\n\
_08077042:\n\
- ldr r0, _08077064 @ =gBattleAnimBankTarget\n\
+ ldr r0, _08077064 @ =gAnimBankTarget\n\
ldrb r0, [r0]\n\
bl GetBankSide\n\
lsls r0, 24\n\
@@ -1617,7 +1442,7 @@ _08077042:\n\
movs r4, 0x3F\n\
b _0807706E\n\
.align 2, 0\n\
-_08077064: .4byte gBattleAnimBankTarget\n\
+_08077064: .4byte gAnimBankTarget\n\
_08077068:\n\
lsls r0, r4, 24\n\
negs r0, r0\n\
@@ -1647,21 +1472,21 @@ _08077088:\n\
.syntax divided\n");
}
-s8 sub_8077094(s8 a)
+s8 BattleAnimAdjustPanning2(s8 pan)
{
- if (!NotInBattle() && (EWRAM_17810[gBattleAnimBankAttacker].unk0 & 0x10))
+ if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10))
{
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
- a = 0x3F;
+ if (GetBankSide(gAnimBankAttacker) != 0)
+ pan = 0x3F;
else
- a = 0xC0;
+ pan = 0xC0;
}
else
{
- if (GetBankSide(gBattleAnimBankAttacker) != 0 || NotInBattle() != 0)
- a = -a;
+ if (GetBankSide(gAnimBankAttacker) != 0 || IsContest() != 0)
+ pan = -pan;
}
- return a;
+ return pan;
}
s16 sub_8077104(s16 a)
@@ -1675,310 +1500,232 @@ s16 sub_8077104(s16 a)
return var;
}
-s16 sub_807712C(s16 a, s16 b, s16 c)
+s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan)
{
- u16 var;
+ u16 ret;
- if (a < b)
- var = ((c < 0) ? -c : c);
- else if (a > b)
- var = -((c < 0) ? -c : c);
+ if (sourcePan < targetPan)
+ ret = ((incrementPan < 0) ? -incrementPan : incrementPan);
+ else if (sourcePan > targetPan)
+ ret = -((incrementPan < 0) ? -incrementPan : incrementPan);
else
- var = 0;
- return var;
+ ret = 0;
+
+ return ret;
}
-static void ScriptCmd_panse_19(void)
+static void ScriptCmd_playsewithpan(void)
{
- u16 r4;
- s8 r0;
+ u16 songId;
+ s8 pan;
- gBattleAnimScriptPtr++;
- r4 = T1_READ_16(gBattleAnimScriptPtr);
- r0 = T1_READ_8(gBattleAnimScriptPtr + 2);
- PlaySE12WithPanning(r4, sub_8076F98(r0));
- gBattleAnimScriptPtr += 3;
+ sBattleAnimScriptPtr++;
+ songId = T1_READ_16(sBattleAnimScriptPtr);
+ pan = T1_READ_8(sBattleAnimScriptPtr + 2);
+ PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
+ sBattleAnimScriptPtr += 3;
}
static void ScriptCmd_setpan(void)
{
- s8 r0;
+ s8 pan;
- gBattleAnimScriptPtr++;
- r0 = T1_READ_8(gBattleAnimScriptPtr);
- SE12PanpotControl(sub_8076F98(r0));
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
+ pan = T1_READ_8(sBattleAnimScriptPtr);
+ SE12PanpotControl(BattleAnimAdjustPanning(pan));
+ sBattleAnimScriptPtr++;
}
+#define tInitialPan data[0]
+#define tTargetPan data[1]
+#define tIncrementPan data[2]
+#define tFramesToWait data[3]
+#define tCurrentPan data[4]
+#define tFrameCounter data[8]
+
static void ScriptCmd_panse_1B(void)
{
u16 songNum;
- s8 r0;
- s8 r4;
- s8 r6;
- u8 r7;
- s8 panning;
- s8 r8;
+ s8 currentPanArg, incrementPan, incrementPanArg, currentPan, targetPan;
+ u8 framesToWait;
u8 taskId;
- gBattleAnimScriptPtr++;
- songNum = T1_READ_16(gBattleAnimScriptPtr);
- r0 = T1_READ_8(gBattleAnimScriptPtr + 2);
- r4 = T1_READ_8(gBattleAnimScriptPtr + 3);
- r6 = T1_READ_8(gBattleAnimScriptPtr + 4);
- r7 = T1_READ_8(gBattleAnimScriptPtr + 5);
- panning = sub_8076F98(r0);
- r8 = sub_8076F98(r4);
- r4 = sub_807712C(panning, r8, r6);
- taskId = CreateTask(c3_08073CEC, 1);
- gTasks[taskId].data[0] = panning;
- gTasks[taskId].data[1] = r8;
- gTasks[taskId].data[2] = r4;
- gTasks[taskId].data[3] = r7;
- gTasks[taskId].data[4] = panning;
- PlaySE12WithPanning(songNum, panning);
+ sBattleAnimScriptPtr++;
+ songNum = T1_READ_16(sBattleAnimScriptPtr);
+ currentPanArg = T1_READ_8(sBattleAnimScriptPtr + 2);
+ incrementPan = T1_READ_8(sBattleAnimScriptPtr + 3);
+ incrementPanArg = T1_READ_8(sBattleAnimScriptPtr + 4);
+ framesToWait = T1_READ_8(sBattleAnimScriptPtr + 5);
+
+ currentPan = BattleAnimAdjustPanning(currentPanArg);
+ targetPan = BattleAnimAdjustPanning(incrementPan);
+ incrementPan = CalculatePanIncrement(currentPan, targetPan, incrementPanArg);
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songNum, currentPan);
+
gAnimSoundTaskCount++;
- gBattleAnimScriptPtr += 6;
+ sBattleAnimScriptPtr += 6;
}
-#ifdef NONMATCHING
-static void c3_08073CEC(u8 taskId)
+void Task_PanFromInitialToTarget(u8 taskId)
{
- u16 r7 = 0;
- s16 r0;
- s16 r6;
- s16 r3;
- s16 r4;
- int foo;
-
- r0 = gTasks[taskId].data[8];
- gTasks[taskId].data[8]++;
- if (r0 >= gTasks[taskId].data[3])
+ bool32 destroyTask = FALSE;
+ if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
{
- gTasks[taskId].data[8] = r7;
- r6 = gTasks[taskId].data[0];
- r3 = gTasks[taskId].data[1];
- foo = gTasks[taskId].data[4] + gTasks[taskId].data[2];
- r4 = foo;
- gTasks[taskId].data[4] = r4;
- if (gTasks[taskId].data[2] == 0)
+ s16 pan;
+ s16 initialPanning, targetPanning, currentPan, incrementPan;
+
+ gTasks[taskId].tFrameCounter = 0;
+ initialPanning = gTasks[taskId].tInitialPan;
+ targetPanning = gTasks[taskId].tTargetPan;
+ currentPan = gTasks[taskId].tCurrentPan;
+ incrementPan = gTasks[taskId].tIncrementPan;
+ pan = currentPan + incrementPan;
+ gTasks[taskId].tCurrentPan = pan;
+
+ if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately
{
- r4 = r3;
- DestroyTask(taskId);
- gAnimSoundTaskCount--;
+ destroyTask = TRUE;
}
- //_080772D8
- else
+ else if (initialPanning < targetPanning) // Panning increasing
{
- if (r6 < r3)
- {
- if (r4 < r3)
- goto check;
- DestroyTask(taskId);
- gAnimSoundTaskCount--;
- }
- else
- {
- if (r4 <= r3)
- r7 = 1;
- check:
- if (r7 != 0)
- {
- DestroyTask(taskId);
- gAnimSoundTaskCount--;
- }
- }
+ if (pan >= targetPanning) // Target reached
+ destroyTask = TRUE;
}
- //_080772F8
- SE12PanpotControl(r4);
+ else // Panning decreasing
+ {
+ if (pan <= targetPanning) // Target reached
+ destroyTask = TRUE;
+ }
+
+ if (destroyTask)
+ {
+ pan = targetPanning;
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+
+ SE12PanpotControl(pan);
}
- //_08077314
-}
-#else
-__attribute__((naked))
-static void c3_08073CEC(u8 taskId)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- lsls r0, 24\n\
- lsrs r5, r0, 24\n\
- movs r7, 0\n\
- ldr r1, _080772D4 @ =gTasks\n\
- lsls r0, r5, 2\n\
- adds r0, r5\n\
- lsls r0, 3\n\
- adds r2, r0, r1\n\
- ldrh r0, [r2, 0x18]\n\
- adds r1, r0, 0x1\n\
- strh r1, [r2, 0x18]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- movs r3, 0xE\n\
- ldrsh r1, [r2, r3]\n\
- cmp r0, r1\n\
- blt _08077314\n\
- strh r7, [r2, 0x18]\n\
- ldrh r6, [r2, 0x8]\n\
- ldrh r3, [r2, 0xA]\n\
- movs r4, 0x10\n\
- ldrsh r0, [r2, r4]\n\
- movs r4, 0xC\n\
- ldrsh r1, [r2, r4]\n\
- adds r0, r1\n\
- lsls r0, 16\n\
- lsrs r4, r0, 16\n\
- strh r4, [r2, 0x10]\n\
- cmp r1, 0\n\
- bne _080772D8\n\
- lsls r2, r3, 16\n\
- b _080772FC\n\
- .align 2, 0\n\
-_080772D4: .4byte gTasks\n\
-_080772D8:\n\
- lsls r1, r6, 16\n\
- lsls r0, r3, 16\n\
- asrs r3, r0, 16\n\
- adds r2, r0, 0\n\
- cmp r1, r2\n\
- bge _080772EE\n\
- lsls r0, r4, 16\n\
- asrs r0, 16\n\
- cmp r0, r3\n\
- blt _080772F8\n\
- b _080772FC\n\
-_080772EE:\n\
- lsls r0, r4, 16\n\
- asrs r0, 16\n\
- cmp r0, r3\n\
- bgt _080772F8\n\
- movs r7, 0x1\n\
-_080772F8:\n\
- cmp r7, 0\n\
- beq _0807730C\n\
-_080772FC:\n\
- lsrs r4, r2, 16\n\
- adds r0, r5, 0\n\
- bl DestroyTask\n\
- ldr r1, _0807731C @ =gAnimSoundTaskCount\n\
- ldrb r0, [r1]\n\
- subs r0, 0x1\n\
- strb r0, [r1]\n\
-_0807730C:\n\
- lsls r0, r4, 24\n\
- asrs r0, 24\n\
- bl SE12PanpotControl\n\
-_08077314:\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_0807731C: .4byte gAnimSoundTaskCount\n\
- .syntax divided\n");
}
-#endif
static void ScriptCmd_panse_26(void)
{
- u16 r8;
- s8 r4;
- s8 r5;
- s8 r6;
- u8 r10;
+ u16 songId;
+ s8 currentPan, targetPan, incrementPan;
+ u8 framesToWait;
u8 taskId;
- gBattleAnimScriptPtr++;
- r8 = T1_READ_16(gBattleAnimScriptPtr);
- r4 = T1_READ_8(gBattleAnimScriptPtr + 2);
- r5 = T1_READ_8(gBattleAnimScriptPtr + 3);
- r6 = T1_READ_8(gBattleAnimScriptPtr + 4);
- r10 = T1_READ_8(gBattleAnimScriptPtr + 5);
- taskId = CreateTask(c3_08073CEC, 1);
- gTasks[taskId].data[0] = r4;
- gTasks[taskId].data[1] = r5;
- gTasks[taskId].data[2] = r6;
- gTasks[taskId].data[3] = r10;
- gTasks[taskId].data[4] = r4;
- PlaySE12WithPanning(r8, r4);
+ sBattleAnimScriptPtr++;
+ songId = T1_READ_16(sBattleAnimScriptPtr);
+ currentPan = T1_READ_8(sBattleAnimScriptPtr + 2);
+ targetPan = T1_READ_8(sBattleAnimScriptPtr + 3);
+ incrementPan = T1_READ_8(sBattleAnimScriptPtr + 4);
+ framesToWait = T1_READ_8(sBattleAnimScriptPtr + 5);
+
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songId, currentPan);
+
gAnimSoundTaskCount++;
- gBattleAnimScriptPtr += 6;
+ sBattleAnimScriptPtr += 6;
}
static void ScriptCmd_panse_27(void)
{
- u16 r9;
- u8 r4;
- u8 r8;
- u8 r7;
- u8 r0;
- s8 r6;
- s8 r5;
- s8 r4_2;
+ u16 songId;
+ u8 targetPanArg, incrementPanArg, currentPan, currentPanArg;
+ s8 targetPan, incrementPan, framesToWait;
u8 taskId;
- gBattleAnimScriptPtr++;
- r9 = T1_READ_16(gBattleAnimScriptPtr);
- r0 = T1_READ_8(gBattleAnimScriptPtr + 2);
- r4 = T1_READ_8(gBattleAnimScriptPtr + 3);
- r8 = T1_READ_8(gBattleAnimScriptPtr + 4);
- r7 = T1_READ_8(gBattleAnimScriptPtr + 5);
- r6 = sub_8077094(r0);
- r5 = sub_8077094(r4);
- r4_2 = sub_8077094(r8);
- taskId = CreateTask(c3_08073CEC, 1);
- gTasks[taskId].data[0] = r6;
- gTasks[taskId].data[1] = r5;
- gTasks[taskId].data[2] = r4_2;
- gTasks[taskId].data[3] = r7;
- gTasks[taskId].data[4] = r6;
- PlaySE12WithPanning(r9, r6);
+ sBattleAnimScriptPtr++;
+ songId = T1_READ_16(sBattleAnimScriptPtr);
+ currentPanArg = T1_READ_8(sBattleAnimScriptPtr + 2);
+ targetPanArg = T1_READ_8(sBattleAnimScriptPtr + 3);
+ incrementPanArg = T1_READ_8(sBattleAnimScriptPtr + 4);
+ currentPan = T1_READ_8(sBattleAnimScriptPtr + 5);
+
+ targetPan = BattleAnimAdjustPanning2(currentPanArg);
+ incrementPan = BattleAnimAdjustPanning2(targetPanArg);
+ framesToWait = BattleAnimAdjustPanning2(incrementPanArg);
+
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].data[0] = targetPan;
+ gTasks[taskId].data[1] = incrementPan;
+ gTasks[taskId].data[2] = framesToWait;
+ gTasks[taskId].data[3] = currentPan;
+ gTasks[taskId].data[4] = targetPan;
+
+ PlaySE12WithPanning(songId, targetPan);
+
gAnimSoundTaskCount++;
- gBattleAnimScriptPtr += 6;
+ sBattleAnimScriptPtr += 6;
}
-static void ScriptCmd_panse_1C(void)
+#undef tInitialPan
+#undef tTargetPan
+#undef tIncrementPan
+#undef tFramesToWait
+#undef tCurrentPan
+#undef tFrameCounter
+
+#define tSongId data[0]
+#define tPanning data[1]
+#define tFramesToWait data[2]
+#define tNumberOfPlays data[3]
+#define tFrameCounter data[8]
+
+static void ScriptCmd_loopsewithpan(void)
{
- u16 r5;
- u8 r0;
- u8 r8;
- u8 r9;
- s8 r4;
+ u16 songId;
+ s8 panningArg, panning;
+ u8 framesToWait, numberOfPlays;
u8 taskId;
- gBattleAnimScriptPtr++;
- r5 = T1_READ_16(gBattleAnimScriptPtr);
- r0 = T1_READ_8(gBattleAnimScriptPtr + 2);
- r8 = T1_READ_8(gBattleAnimScriptPtr + 3);
- r9 = T1_READ_8(gBattleAnimScriptPtr + 4);
- r4 = sub_8076F98(r0);
- taskId = CreateTask(sub_80774FC, 1);
- gTasks[taskId].data[0] = r5;
- gTasks[taskId].data[1] = r4;
- gTasks[taskId].data[2] = r8;
- gTasks[taskId].data[3] = r9;
- gTasks[taskId].data[8] = r8;
+ sBattleAnimScriptPtr++;
+ songId = T1_READ_16(sBattleAnimScriptPtr);
+ panningArg = T1_READ_8(sBattleAnimScriptPtr + 2);
+ framesToWait = T1_READ_8(sBattleAnimScriptPtr + 3);
+ numberOfPlays = T1_READ_8(sBattleAnimScriptPtr + 4);
+ panning = BattleAnimAdjustPanning(panningArg);
+
+ taskId = CreateTask(Task_LoopAndPlaySE, 1);
+ gTasks[taskId].tSongId = songId;
+ gTasks[taskId].tPanning = panning;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tNumberOfPlays = numberOfPlays;
+ gTasks[taskId].tFrameCounter = framesToWait;
gTasks[taskId].func(taskId);
+
gAnimSoundTaskCount++;
- gBattleAnimScriptPtr += 5;
+ sBattleAnimScriptPtr += 5;
}
-static void sub_80774FC(u8 taskId)
+static void Task_LoopAndPlaySE(u8 taskId)
{
- s16 data8;
- u16 r0;
- s8 r1;
- u8 r4;
-
- data8 = gTasks[taskId].data[8];
- gTasks[taskId].data[8]++;
- if (data8 >= gTasks[taskId].data[2])
+ if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
{
- gTasks[taskId].data[8] = 0;
- r0 = gTasks[taskId].data[0];
- r1 = gTasks[taskId].data[1];
- gTasks[taskId].data[3]--;
- r4 = gTasks[taskId].data[3];
- PlaySE12WithPanning(r0, r1);
- if (r4 == 0)
+ u16 songId;
+ s8 panning;
+ u8 numberOfPlays;
+
+ gTasks[taskId].tFrameCounter = 0;
+ songId = gTasks[taskId].tSongId;
+ panning = gTasks[taskId].tPanning;
+ numberOfPlays = --gTasks[taskId].tNumberOfPlays;
+ PlaySE12WithPanning(songId, panning);
+ if (numberOfPlays == 0)
{
DestroyTask(taskId);
gAnimSoundTaskCount--;
@@ -1986,57 +1733,67 @@ static void sub_80774FC(u8 taskId)
}
}
-static void ScriptCmd_panse_1D(void)
+#undef tSongId
+#undef tPanning
+#undef tFramesToWait
+#undef tNumberOfPlays
+#undef tFrameCounter
+
+#define tSongId data[0]
+#define tPanning data[1]
+#define tFramesToWait data[2]
+
+static void ScriptCmd_waitplaysewithpan(void)
{
- u16 r5;
- u8 r0;
- u8 r8;
- s8 r4;
+ u16 songId;
+ s8 panningArg, panning;
+ u8 framesToWait;
u8 taskId;
- gBattleAnimScriptPtr++;
- r5 = T1_READ_16(gBattleAnimScriptPtr);
- r0 = T1_READ_8(gBattleAnimScriptPtr + 2);
- r8 = T1_READ_8(gBattleAnimScriptPtr + 3);
- r4 = sub_8076F98(r0);
- taskId = CreateTask(sub_80775CC, 1);
- gTasks[taskId].data[0] = r5;
- gTasks[taskId].data[1] = r4;
- gTasks[taskId].data[2] = r8;
+ sBattleAnimScriptPtr++;
+ songId = T1_READ_16(sBattleAnimScriptPtr);
+ panningArg = T1_READ_8(sBattleAnimScriptPtr + 2);
+ framesToWait = T1_READ_8(sBattleAnimScriptPtr + 3);
+ panning = BattleAnimAdjustPanning(panningArg);
+
+ taskId = CreateTask(Task_WaitAndPlaySE, 1);
+ gTasks[taskId].tSongId = songId;
+ gTasks[taskId].tPanning = panning;
+ gTasks[taskId].tFramesToWait = framesToWait;
+
gAnimSoundTaskCount++;
- gBattleAnimScriptPtr += 4;
+ sBattleAnimScriptPtr += 4;
}
-static void sub_80775CC(u8 taskId)
+static void Task_WaitAndPlaySE(u8 taskId)
{
- s16 r0;
-
- r0 = gTasks[taskId].data[2];
- gTasks[taskId].data[2]--;
- if (r0 <= 0)
+ if (gTasks[taskId].tFramesToWait-- <= 0)
{
- PlaySE12WithPanning(gTasks[taskId].data[0], gTasks[taskId].data[1]);
+ PlaySE12WithPanning(gTasks[taskId].tSongId, gTasks[taskId].tPanning);
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
}
-static void ScriptCmd_createtask_1F(void)
+#undef tSongId
+#undef tPanning
+#undef tFramesToWait
+
+static void ScriptCmd_createsoundtask(void)
{
TaskFunc func;
- u8 numArgs;
- int i;
- u8 taskId;
+ u8 numArgs, taskId;
+ s32 i;
- gBattleAnimScriptPtr++;
- func = (TaskFunc)T2_READ_32(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr += 4;
- numArgs = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
+ func = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 4;
+ numArgs = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
for (i = 0; i < numArgs; i++)
{
- gBattleAnimArgs[i] = T1_READ_16(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr += 2;
+ gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
}
taskId = CreateTask(func, 1);
func(taskId);
@@ -2066,61 +1823,51 @@ static void ScriptCmd_waitsound(void)
else
{
gSoundAnimFramesToWait = 0;
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
}
-static void ScriptCmd_jumpvareq(void)
+static void ScriptCmd_jumpargeq(void)
{
- u8 r2;
- s16 r1;
- u8 *addr;
+ u8 argId;
+ s16 valueToCheck;
- gBattleAnimScriptPtr++;
- r2 = T1_READ_8(gBattleAnimScriptPtr);
- r1 = T1_READ_16(gBattleAnimScriptPtr + 1);
- if (r1 == gBattleAnimArgs[r2])
- {
- addr = T2_READ_PTR(gBattleAnimScriptPtr + 3);
- gBattleAnimScriptPtr = addr;
- }
+ sBattleAnimScriptPtr++;
+ argId = T1_READ_8(sBattleAnimScriptPtr);
+ valueToCheck = T1_READ_16(sBattleAnimScriptPtr + 1);
+
+ if (valueToCheck == gBattleAnimArgs[argId])
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr + 3);
else
- {
- gBattleAnimScriptPtr += 7;
- }
+ sBattleAnimScriptPtr += 7;
}
-static void ScriptCmd_jumpunkcond(void)
+static void ScriptCmd_jumpifcontest(void)
{
- u8 *addr;
-
- gBattleAnimScriptPtr++;
- if (NotInBattle())
- {
- addr = T2_READ_PTR(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr = addr;
- }
+ sBattleAnimScriptPtr++;
+ if (IsContest())
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
else
- {
- gBattleAnimScriptPtr += 4;
- }
+ sBattleAnimScriptPtr += 4;
}
static void ScriptCmd_monbgprio_28(void)
{
- u8 r2;
- u8 r0;
- u8 r4;
+ u8 wantedBank;
+ u8 bank;
+ u8 bankIdentity;
+
+ wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
+ sBattleAnimScriptPtr += 2;
- r2 = T1_READ_8(gBattleAnimScriptPtr + 1);
- gBattleAnimScriptPtr += 2;
- if (r2 != 0)
- r0 = gBattleAnimBankTarget;
+ if (wantedBank != 0)
+ bank = gAnimBankTarget;
else
- r0 = gBattleAnimBankAttacker;
- r4 = GetBankIdentity(r0);
- if (!NotInBattle() && (r4 == 0 || r4 == 3))
+ bank = gAnimBankAttacker;
+
+ bankIdentity = GetBankIdentity(bank);
+ if (!IsContest() && (bankIdentity == 0 || bankIdentity == 3))
{
REG_BG1CNT_BITFIELD.priority = 1;
REG_BG2CNT_BITFIELD.priority = 2;
@@ -2129,8 +1876,8 @@ static void ScriptCmd_monbgprio_28(void)
static void ScriptCmd_monbgprio_29(void)
{
- gBattleAnimScriptPtr++;
- if (!NotInBattle())
+ sBattleAnimScriptPtr++;
+ if (!IsContest())
{
REG_BG1CNT_BITFIELD.priority = 1;
REG_BG2CNT_BITFIELD.priority = 2;
@@ -2139,20 +1886,20 @@ static void ScriptCmd_monbgprio_29(void)
static void ScriptCmd_monbgprio_2A(void)
{
- u8 r6;
- u8 r4;
- u8 r0;
+ u8 wantedBank;
+ u8 bankIdentity;
+ u8 bank;
- r6 = T1_READ_8(gBattleAnimScriptPtr + 1);
- gBattleAnimScriptPtr += 2;
- if (GetBankSide(gBattleAnimBankAttacker) != GetBankSide(gBattleAnimBankTarget))
+ wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
+ sBattleAnimScriptPtr += 2;
+ if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget))
{
- if (r6 != 0)
- r0 = gBattleAnimBankTarget;
+ if (wantedBank != 0)
+ bank = gAnimBankTarget;
else
- r0 = gBattleAnimBankAttacker;
- r4 = GetBankIdentity(r0);
- if (!NotInBattle() && (r4 == 0 || r4 == 3))
+ bank = gAnimBankAttacker;
+ bankIdentity = GetBankIdentity(bank);
+ if (!IsContest() && (bankIdentity == 0 || bankIdentity == 3))
{
REG_BG1CNT_BITFIELD.priority = 1;
REG_BG2CNT_BITFIELD.priority = 2;
@@ -2162,51 +1909,45 @@ static void ScriptCmd_monbgprio_2A(void)
static void ScriptCmd_invisible(void)
{
- u8 r0;
u8 spriteId;
- r0 = T1_READ_8(gBattleAnimScriptPtr + 1);
- spriteId = GetAnimBankSpriteId(r0);
+ spriteId = GetAnimBankSpriteId(T1_READ_8(sBattleAnimScriptPtr + 1));
if (spriteId != 0xFF)
- {
gSprites[spriteId].invisible = TRUE;
- }
- gBattleAnimScriptPtr += 2;
+
+ sBattleAnimScriptPtr += 2;
}
static void ScriptCmd_visible(void)
{
- u8 r0;
u8 spriteId;
- r0 = T1_READ_8(gBattleAnimScriptPtr + 1);
- spriteId = GetAnimBankSpriteId(r0);
+ spriteId = GetAnimBankSpriteId(T1_READ_8(sBattleAnimScriptPtr + 1));
if (spriteId != 0xFF)
- {
gSprites[spriteId].invisible = FALSE;
- }
- gBattleAnimScriptPtr += 2;
+
+ sBattleAnimScriptPtr += 2;
}
static void ScriptCmd_doublebattle_2D(void)
{
- u8 r7;
+ u8 wantedBank;
u8 r4;
u8 spriteId;
- r7 = T1_READ_8(gBattleAnimScriptPtr + 1);
- gBattleAnimScriptPtr += 2;
- if (!NotInBattle() && IsDoubleBattle()
- && GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget))
+ wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
+ sBattleAnimScriptPtr += 2;
+ if (!IsContest() && IsDoubleBattle()
+ && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
- if (r7 == 0)
+ if (wantedBank == 0)
{
- r4 = GetBankIdentity_permutated(gBattleAnimBankAttacker);
+ r4 = GetBankIdentity_permutated(gAnimBankAttacker);
spriteId = GetAnimBankSpriteId(0);
}
else
{
- r4 = GetBankIdentity_permutated(gBattleAnimBankTarget);
+ r4 = GetBankIdentity_permutated(gAnimBankTarget);
spriteId = GetAnimBankSpriteId(1);
}
if (spriteId != 0xFF)
@@ -2224,23 +1965,23 @@ static void ScriptCmd_doublebattle_2D(void)
static void ScriptCmd_doublebattle_2E(void)
{
- u8 r7;
+ u8 wantedBank;
u8 r4;
u8 spriteId;
- r7 = T1_READ_8(gBattleAnimScriptPtr + 1);
- gBattleAnimScriptPtr += 2;
- if (!NotInBattle() && IsDoubleBattle()
- && GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget))
+ wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
+ sBattleAnimScriptPtr += 2;
+ if (!IsContest() && IsDoubleBattle()
+ && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
- if (r7 == 0)
+ if (wantedBank == 0)
{
- r4 = GetBankIdentity_permutated(gBattleAnimBankAttacker);
+ r4 = GetBankIdentity_permutated(gAnimBankAttacker);
spriteId = GetAnimBankSpriteId(0);
}
else
{
- r4 = GetBankIdentity_permutated(gBattleAnimBankTarget);
+ r4 = GetBankIdentity_permutated(gAnimBankTarget);
spriteId = GetAnimBankSpriteId(1);
}
if (spriteId != 0xFF && r4 == 2)
@@ -2254,5 +1995,5 @@ static void ScriptCmd_stopsound(void)
{
m4aMPlayStop(&gMPlay_SE1);
m4aMPlayStop(&gMPlay_SE2);
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
}
diff --git a/src/battle/battle_anim_807B69C.c b/src/battle/battle_anim_807B69C.c
index 6c35a85c9..058a45769 100644
--- a/src/battle/battle_anim_807B69C.c
+++ b/src/battle/battle_anim_807B69C.c
@@ -9,12 +9,12 @@
#include "trig.h"
#include "ewram.h"
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern bool8 gAnimScriptActive;
extern void (*gAnimScriptCallback)(void);
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
@@ -22,7 +22,7 @@ extern const u8 *const gBattleAnims_StatusConditions[];
extern const struct OamData gOamData_837E05C;
extern const struct OamData gOamData_837DF24;
-extern u8 sub_8077ABC(u8, u8);
+extern u8 GetBankPosition(u8, u8);
extern void sub_80E32E0(u8);
@@ -180,11 +180,11 @@ static void sub_807B8A4(struct Sprite *sprite)
void sub_807B920(u8 taskId)
{
- s16 x = sub_8077ABC(gBattleAnimBankTarget, 2) - 32;
- s16 y = sub_8077ABC(gBattleAnimBankTarget, 3) - 36;
+ s16 x = GetBankPosition(gAnimBankTarget, 2) - 32;
+ s16 y = GetBankPosition(gAnimBankTarget, 3) - 36;
u8 spriteId;
- if (NotInBattle())
+ if (IsContest())
x -= 6;
REG_BLDCNT = 0x3F40;
REG_BLDALPHA = 0x1000;
@@ -336,9 +336,9 @@ void move_anim_start_t2(u8 a, u8 b)
{
u8 taskId;
- gBattleAnimBankAttacker = a;
- gBattleAnimBankTarget = a;
- DoMoveAnim(gBattleAnims_StatusConditions, b, 0);
+ gAnimBankAttacker = a;
+ gAnimBankTarget = a;
+ LaunchBattleAnimation(gBattleAnims_StatusConditions, b, 0);
taskId = CreateTask(sub_807BDAC, 10);
gTasks[taskId].data[0] = a;
}
diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c
index a1d916f0f..3097f1a0e 100644
--- a/src/battle/battle_anim_80A7E7C.c
+++ b/src/battle/battle_anim_80A7E7C.c
@@ -10,10 +10,10 @@
extern s16 gBattleAnimArgs[8];
extern u8 gObjectBankIDs[];
-extern s32 gMoveDmgMoveAnim;
-extern u16 gMovePowerMoveAnim;
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern s32 gAnimMoveDmg;
+extern u16 gAnimMovePower;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80A7EF0(u8 taskId);
static void sub_80A808C(u8 taskId);
@@ -129,7 +129,7 @@ void sub_80A7FA0(u8 taskId)
}
else
{
- sprite = gObjectBankIDs[gBattleAnimBankAttacker];
+ sprite = gObjectBankIDs[gAnimBankAttacker];
}
if (r6)
{
@@ -328,7 +328,7 @@ static void sub_80A8488(u8 taskId)
void sub_80A8500(u8 taskId)
{
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
@@ -338,7 +338,7 @@ void sub_80A8500(u8 taskId)
void sub_80A8530(struct Sprite *sprite)
{
sprite->invisible = TRUE;
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
sprite->data[1] = -gBattleAnimArgs[1];
}
@@ -348,7 +348,7 @@ void sub_80A8530(struct Sprite *sprite)
}
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
+ sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
sprite->data[4] = gBattleAnimArgs[0];
StoreSpriteCallbackInData(sprite, sub_80A85A4);
sprite->callback = sub_8078458;
@@ -359,7 +359,7 @@ static void sub_80A85A4(struct Sprite *sprite)
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
sprite->callback = sub_8078458;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80A85C8(struct Sprite *sprite)
@@ -381,7 +381,7 @@ void sub_80A8614(struct Sprite *sprite)
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
sprite->callback = sub_8078458;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80A8638(struct Sprite *sprite)
@@ -390,11 +390,11 @@ void sub_80A8638(struct Sprite *sprite)
int spriteId;
if (!gBattleAnimArgs[0])
{
- spriteId = gObjectBankIDs[gBattleAnimBankAttacker];
+ spriteId = gObjectBankIDs[gAnimBankAttacker];
}
else
{
- spriteId = gObjectBankIDs[gBattleAnimBankTarget];
+ spriteId = gObjectBankIDs[gAnimBankTarget];
}
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
@@ -439,7 +439,7 @@ static void sub_80A86F4(struct Sprite *sprite)
{
sprite2->pos2.y = 0;
}
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
else
{
@@ -457,11 +457,11 @@ void sub_80A8764(struct Sprite *sprite)
u8 spriteId;
if (!gBattleAnimArgs[0])
{
- v1 = gBattleAnimBankAttacker;
+ v1 = gAnimBankAttacker;
}
else
{
- v1 = gBattleAnimBankTarget;
+ v1 = gAnimBankTarget;
}
spriteId = gObjectBankIDs[v1];
if (GetBankSide(v1))
@@ -482,7 +482,7 @@ void sub_80A8764(struct Sprite *sprite)
sprite->data[4] = 0;
sprite->data[5] = spriteId;
sprite->invisible = TRUE;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_80784A8;
}
@@ -493,11 +493,11 @@ void sub_80A8818(struct Sprite *sprite)
sprite->invisible = TRUE;
if (!gBattleAnimArgs[0])
{
- v1 = gBattleAnimBankAttacker;
+ v1 = gAnimBankAttacker;
}
else
{
- v1 = gBattleAnimBankTarget;
+ v1 = gAnimBankTarget;
}
spriteId = gObjectBankIDs[v1];
if (GetBankSide(v1))
@@ -520,7 +520,7 @@ void sub_80A8818(struct Sprite *sprite)
sprite->data[6] = gBattleAnimArgs[5];
if (!gBattleAnimArgs[5])
{
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
else
{
@@ -534,14 +534,14 @@ static void sub_80A88F0(struct Sprite *sprite)
{
gSprites[sprite->data[5]].pos2.x = 0;
gSprites[sprite->data[5]].pos2.y = 0;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80A8920(u8 taskId)
{
s16 r7;
r7 = 0x8000 / gBattleAnimArgs[3];
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[5] = -gBattleAnimArgs[5];
@@ -603,27 +603,27 @@ void sub_80A8A80(u8 taskId)
spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
break;
case 2:
- if (!IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
+ if (!IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
DestroyAnimVisualTask(taskId);
return;
}
- spriteId = gObjectBankIDs[gBattleAnimBankAttacker ^ 2];
+ spriteId = gObjectBankIDs[gAnimBankAttacker ^ 2];
break;
case 3:
- if (!IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2))
+ if (!IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
DestroyAnimVisualTask(taskId);
return;
}
- spriteId = gObjectBankIDs[gBattleAnimBankTarget ^ 2];
+ spriteId = gObjectBankIDs[gAnimBankTarget ^ 2];
break;
default:
DestroyAnimVisualTask(taskId);
return;
}
TASK.data[0] = spriteId;
- if (GetBankSide(gBattleAnimBankTarget))
+ if (GetBankSide(gAnimBankTarget))
{
TASK.data[1] = gBattleAnimArgs[1];
}
@@ -648,7 +648,7 @@ static void sub_80A8B3C(u8 taskId)
void sub_80A8B88(u8 taskId)
{
u8 spriteId;
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
@@ -660,11 +660,11 @@ void sub_80A8B88(u8 taskId)
TASK.data[4] = spriteId;
if (gBattleAnimArgs[4] == 0)
{
- TASK.data[5] = gBattleAnimBankAttacker;
+ TASK.data[5] = gAnimBankAttacker;
}
else
{
- TASK.data[5] = gBattleAnimBankTarget;
+ TASK.data[5] = gAnimBankTarget;
}
TASK.data[12] = 1;
TASK.func = sub_80A8C0C;
@@ -769,7 +769,7 @@ void sub_80A8E04(u8 taskId)
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = spriteId;
TASK.data[6] = gBattleAnimArgs[3];
- if (NotInBattle())
+ if (IsContest())
{
TASK.data[7] = 1;
}
@@ -777,16 +777,16 @@ void sub_80A8E04(u8 taskId)
{
if (gBattleAnimArgs[2] == 0)
{
- TASK.data[7] = !GetBankSide(gBattleAnimBankAttacker);
+ TASK.data[7] = !GetBankSide(gAnimBankAttacker);
}
else
{
- TASK.data[7] = !GetBankSide(gBattleAnimBankTarget);
+ TASK.data[7] = !GetBankSide(gAnimBankTarget);
}
}
if (TASK.data[7])
{
- if (!NotInBattle())
+ if (!IsContest())
{
TASK.data[3] *= -1;
TASK.data[4] *= -1;
@@ -804,14 +804,14 @@ void sub_80A8EFC(u8 taskId)
TASK.data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[2] == 0)
{
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
}
else
{
- if (GetBankSide(gBattleAnimBankTarget))
+ if (GetBankSide(gAnimBankTarget))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
@@ -864,7 +864,7 @@ void sub_80A9058(u8 taskId)
{
if (!gBattleAnimArgs[0])
{
- TASK.data[15] = gMovePowerMoveAnim / 12;
+ TASK.data[15] = gAnimMovePower / 12;
if (TASK.data[15] < 1)
{
TASK.data[15] = 1;
@@ -876,7 +876,7 @@ void sub_80A9058(u8 taskId)
}
else
{
- TASK.data[15] = gMoveDmgMoveAnim / 12;
+ TASK.data[15] = gAnimMoveDmg / 12;
if (TASK.data[15] < 1)
{
TASK.data[15] = 1;
diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c
index 3259fc7ee..35d8f33c8 100644
--- a/src/battle/battle_controller_linkopponent.c
+++ b/src/battle/battle_controller_linkopponent.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "battle.h"
+#include "battle_anim.h"
#include "battle_interface.h"
#include "data2.h"
#include "link.h"
@@ -17,7 +18,7 @@
#include "util.h"
#include "ewram.h"
-struct UnknownStruct3
+struct MovePpInfo
{
u16 moves[4];
u8 pp[4];
@@ -32,12 +33,11 @@ extern u8 gHealthboxIDs[];
extern u16 gBattleTypeFlags;
extern u8 gBattleMonForms[];
extern void (*gBattleBankFunc[])(void);
-extern u32 *gDisableStructMoveAnim;
-extern u32 gMoveDmgMoveAnim;
-extern u16 gMovePowerMoveAnim;
-extern u8 gHappinessMoveAnim;
+extern u32 gAnimMoveDmg;
+extern u16 gAnimMovePower;
+extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
-extern u32 gPID_perBank[];
+extern u32 gTransformedPersonalities[];
extern u8 gAnimScriptActive;
extern void (*gAnimScriptCallback)(void);
extern u8 gDisplayedStringBattle[];
@@ -46,7 +46,7 @@ extern u8 gBattleOutcome;
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
extern struct SpriteTemplate gUnknown_02024E8C;
-extern u8 gUnknown_0202F7C4;
+extern u8 gAnimMoveTurn;
extern struct Window gUnknown_03004210;
extern u16 gUnknown_030042A0;
extern u16 gUnknown_030042A4;
@@ -79,7 +79,7 @@ extern void sub_8010384(struct Sprite *);
extern void sub_8037B78(void);
extern u8 sub_8031720();
extern bool8 mplay_80342A4(u8);
-extern void ExecuteMoveAnim();
+extern void DoMoveAnim();
extern void sub_80326EC();
extern void sub_8031F24(void);
extern void sub_80324BC();
@@ -100,7 +100,7 @@ extern void nullsub_47(void);
extern bool8 IsDoubleBattle(void);
extern void sub_8037840(void);
extern void sub_8031B74();
-extern u8 AnimBankSpriteExists();
+extern u8 IsBankSpritePresent();
extern u8 move_anim_start_t3();
extern void sub_8037FD8(void);
extern void sub_8037F34(void);
@@ -596,7 +596,7 @@ void LinkOpponentHandleGetAttributes(void)
u32 dp01_getattr_by_ch1_for_player_pokemon__(u8 a, u8 *buffer)
{
struct BattlePokemon battlePokemon;
- struct UnknownStruct3 moveData;
+ struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
@@ -925,7 +925,7 @@ void LinkOpponentHandleSetAttributes(void)
void sub_8038900(u8 a)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
s32 i;
switch (gBattleBufferA[gActiveBank][1])
@@ -1157,7 +1157,7 @@ void LinkOpponentHandleLoadPokeSprite(void)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(gActiveBank, 2),
+ GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
@@ -1187,7 +1187,7 @@ void sub_8039430(u8 a, u8 b)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
gObjectBankIDs[a] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(a, 2),
+ GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
@@ -1331,21 +1331,21 @@ void LinkOpponentHandleMoveAnimation(void)
u32 r0 = gBattleBufferA[gActiveBank][1]
| (gBattleBufferA[gActiveBank][2] << 8);
- gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
- gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4]
+ gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
+ gAnimMovePower = gBattleBufferA[gActiveBank][4]
| (gBattleBufferA[gActiveBank][5] << 8);
- gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6]
+ gAnimMoveDmg = gBattleBufferA[gActiveBank][6]
| (gBattleBufferA[gActiveBank][7] << 8)
| (gBattleBufferA[gActiveBank][8] << 16)
| (gBattleBufferA[gActiveBank][9] << 24);
- gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
| (gBattleBufferA[gActiveBank][13] << 8);
- gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
- gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
+ gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
// Dead code. sub_8031720 always returns 0.
- if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ if (sub_8031720(r0, gAnimMoveTurn) != 0)
{
LinkOpponentBufferExecCompleted();
}
@@ -1377,7 +1377,7 @@ void sub_8039B64(void)
if (!ewram17810[gActiveBank].unk0_6)
{
sub_80326EC(0);
- ExecuteMoveAnim(r4);
+ DoMoveAnim(r4);
ewram17810[gActiveBank].unk4 = 2;
}
break;
@@ -1731,7 +1731,7 @@ void LinkOpponentHandlecmd50(void)
void LinkOpponentHandleSpriteInvisibility(void)
{
- if (AnimBankSpriteExists(gActiveBank) != 0)
+ if (IsBankSpritePresent(gActiveBank) != 0)
{
gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c
index fc3fde661..adc3c1c85 100644
--- a/src/battle/battle_controller_linkpartner.c
+++ b/src/battle/battle_controller_linkpartner.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "battle.h"
+#include "battle_anim.h"
#include "battle_interface.h"
#include "data2.h"
#include "battle_811DA74.h"
@@ -21,15 +22,7 @@
#include "util.h"
#include "ewram.h"
-struct UnknownStruct1
-{
- u8 unk0;
- u8 unk1;
- u8 unk2[0x1FE];
-};
-
-//Possibly PokemonSubstruct1
-struct UnknownStruct3
+struct MovePpInfo
{
u16 moves[4];
u8 pp[4];
@@ -47,14 +40,13 @@ extern u8 gBattleOutcome;
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
extern u8 gDoingBattleAnim;
-extern u32 gPID_perBank[];
+extern u32 gTransformedPersonalities[];
extern struct SpriteTemplate gUnknown_02024E8C;
-extern u32 *gDisableStructMoveAnim;
-extern u32 gMoveDmgMoveAnim;
-extern u16 gMovePowerMoveAnim;
-extern u8 gHappinessMoveAnim;
+extern u32 gAnimMoveDmg;
+extern u16 gAnimMovePower;
+extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
-extern u8 gUnknown_0202F7C4;
+extern u8 gAnimMoveTurn;
extern struct Window gUnknown_03004210;
extern u16 gUnknown_030042A0;
extern u16 gUnknown_030042A4;
@@ -67,7 +59,7 @@ extern u8 gAnimScriptActive;
extern void (*gAnimScriptCallback)(void);
extern u8 move_anim_start_t3();
-extern u8 AnimBankSpriteExists();
+extern u8 IsBankSpritePresent();
extern void sub_8044CA0(u8);
extern void sub_8030E38(struct Sprite *);
extern void sub_80E43C0();
@@ -78,7 +70,7 @@ extern void sub_8043D84();
extern void BufferStringBattle();
extern void sub_8031F24(void);
extern void sub_80326EC();
-extern void ExecuteMoveAnim();
+extern void DoMoveAnim();
extern void sub_80324BC();
extern u8 sub_8031720();
extern u8 mplay_80342A4();
@@ -93,7 +85,7 @@ extern u8 sub_8046400();
extern void sub_80312F0(struct Sprite *);
extern u8 CreateInvisibleSpriteWithCallback();
extern void BattleLoadPlayerMonSprite();
-extern u8 sub_8077ABC();
+extern u8 GetBankPosition();
extern u8 sub_8077F68();
extern u8 sub_8079E90();
extern void nullsub_10();
@@ -552,7 +544,7 @@ void LinkPartnerHandleGetAttributes(void)
u32 dp01_getattr_by_ch1_for_player_pokemon(u8 a, u8 *buffer)
{
struct BattlePokemon battlePokemon;
- struct UnknownStruct3 moveData;
+ struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
@@ -881,7 +873,7 @@ void LinkPartnerHandleSetAttributes(void)
void sub_811EC68(u8 a)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
s32 i;
switch (gBattleBufferA[gActiveBank][1])
@@ -1114,7 +1106,7 @@ void LinkPartnerHandleLoadPokeSprite(void)
GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(gActiveBank, 2),
+ GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
@@ -1144,7 +1136,7 @@ void sub_811F864(u8 a, u8 b)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
gObjectBankIDs[a] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(a, 2),
+ GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
@@ -1287,20 +1279,20 @@ void LinkPartnerHandleMoveAnimation(void)
u32 r0 = gBattleBufferA[gActiveBank][1]
| (gBattleBufferA[gActiveBank][2] << 8);
- gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
- gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4]
+ gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
+ gAnimMovePower = gBattleBufferA[gActiveBank][4]
| (gBattleBufferA[gActiveBank][5] << 8);
- gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6]
+ gAnimMoveDmg = gBattleBufferA[gActiveBank][6]
| (gBattleBufferA[gActiveBank][7] << 8)
| (gBattleBufferA[gActiveBank][8] << 16)
| (gBattleBufferA[gActiveBank][9] << 24);
- gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
| (gBattleBufferA[gActiveBank][13] << 8);
- gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
- gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
+ gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
- if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ if (sub_8031720(r0, gAnimMoveTurn) != 0)
LinkPartnerBufferExecCompleted();
else
{
@@ -1330,7 +1322,7 @@ void sub_811FF30(void)
if (!ewram17810[gActiveBank].unk0_6)
{
sub_80326EC(0);
- ExecuteMoveAnim(r4);
+ DoMoveAnim(r4);
ewram17810[gActiveBank].unk4 = 2;
}
break;
@@ -1679,7 +1671,7 @@ void LinkPartnerHandlecmd50(void)
void LinkPartnerHandleSpriteInvisibility(void)
{
- if (AnimBankSpriteExists(gActiveBank) != 0)
+ if (IsBankSpritePresent(gActiveBank) != 0)
{
gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c
index a35687796..54bb9d7f9 100644
--- a/src/battle/battle_controller_opponent.c
+++ b/src/battle/battle_controller_opponent.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "battle.h"
+#include "battle_anim.h"
#include "battle_interface.h"
#include "data2.h"
#include "battle_811DA74.h"
@@ -22,7 +23,7 @@
#include "util.h"
#include "ewram.h"
-struct UnknownStruct3
+struct MovePpInfo
{
u16 moves[4];
u8 pp[4];
@@ -40,13 +41,12 @@ extern u8 gUnknown_0300434C[];
extern u8 gHealthboxIDs[];
extern u16 gBattleTypeFlags;
extern u16 gTrainerBattleOpponent;
-extern u32 *gDisableStructMoveAnim;
-extern u32 gMoveDmgMoveAnim;
-extern u16 gMovePowerMoveAnim;
-extern u8 gHappinessMoveAnim;
+extern u32 gAnimMoveDmg;
+extern u16 gAnimMovePower;
+extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
-extern u32 gPID_perBank[];
-extern u8 gUnknown_0202F7C4;
+extern u32 gTransformedPersonalities[];
+extern u8 gAnimMoveTurn;
extern u8 gAnimScriptActive;
extern void (*gAnimScriptCallback)(void);
extern struct Window gUnknown_03004210;
@@ -65,7 +65,7 @@ extern struct MusicPlayerInfo gMPlay_SE2;
extern struct MusicPlayerInfo gMPlay_BGM;
extern u32 gBattleExecBuffer;
-extern u8 sub_8077ABC();
+extern u8 GetBankPosition();
extern u8 sub_8077F68();
extern u8 sub_8079E90();
extern void sub_8033018(void);
@@ -91,7 +91,7 @@ extern void sub_803311C(void);
extern void sub_8010384(struct Sprite *);
extern bool8 mplay_80342A4(u8);
extern u8 sub_8031720();
-extern void ExecuteMoveAnim();
+extern void DoMoveAnim();
extern void sub_80326EC();
extern void sub_8031F24(void);
extern void sub_80324BC();
@@ -114,7 +114,7 @@ extern void nullsub_45(void);
extern void sub_8031B74();
extern bool8 IsDoubleBattle(void);
extern void sub_8032E2C(void);
-extern u8 AnimBankSpriteExists();
+extern u8 IsBankSpritePresent();
extern u8 move_anim_start_t3();
extern void sub_80334C0(void);
@@ -560,7 +560,7 @@ void OpponentHandleGetAttributes(void)
u32 sub_8033598(u8 a, u8 *buffer)
{
struct BattlePokemon battlePokemon;
- struct UnknownStruct3 moveData;
+ struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
@@ -896,7 +896,7 @@ void OpponentHandleSetAttributes(void)
void sub_8033E24(u8 a)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
s32 i;
switch (gBattleBufferA[gActiveBank][1])
@@ -1127,7 +1127,7 @@ void OpponentHandleLoadPokeSprite(void)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(gActiveBank, 2),
+ GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
@@ -1159,7 +1159,7 @@ void sub_803495C(u8 a, u8 b)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
gObjectBankIDs[a] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(a, 2),
+ GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
gSprites[gObjectBankIDs[a]].data[0] = a;
@@ -1325,21 +1325,21 @@ void OpponentHandleMoveAnimation(void)
u32 r0 = gBattleBufferA[gActiveBank][1]
| (gBattleBufferA[gActiveBank][2] << 8);
- gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
- gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4]
+ gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
+ gAnimMovePower = gBattleBufferA[gActiveBank][4]
| (gBattleBufferA[gActiveBank][5] << 8);
- gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6]
+ gAnimMoveDmg = gBattleBufferA[gActiveBank][6]
| (gBattleBufferA[gActiveBank][7] << 8)
| (gBattleBufferA[gActiveBank][8] << 16)
| (gBattleBufferA[gActiveBank][9] << 24);
- gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
| (gBattleBufferA[gActiveBank][13] << 8);
- gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
- gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
+ gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
// Dead code. sub_8031720 always returns 0.
- if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ if (sub_8031720(r0, gAnimMoveTurn) != 0)
{
OpponentBufferExecCompleted();
}
@@ -1371,7 +1371,7 @@ void sub_8035238(void)
if (!ewram17810[gActiveBank].unk0_6)
{
sub_80326EC(0);
- ExecuteMoveAnim(r4);
+ DoMoveAnim(r4);
ewram17810[gActiveBank].unk4 = 2;
}
break;
@@ -2003,7 +2003,7 @@ void OpponentHandlecmd50(void)
void OpponentHandleSpriteInvisibility(void)
{
- if (AnimBankSpriteExists(gActiveBank) != 0)
+ if (IsBankSpritePresent(gActiveBank) != 0)
{
gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index c2d34db0d..70773473d 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "data2.h"
#include "battle.h"
+#include "battle_anim.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "item.h"
@@ -21,8 +22,7 @@
#include "util.h"
#include "ewram.h"
-//Possibly PokemonSubstruct1
-struct UnknownStruct3
+struct MovePpInfo
{
u16 moves[4];
u8 pp[4];
@@ -56,25 +56,24 @@ extern u16 gBattleTypeFlags;
extern u8 gBattleOutcome;
extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
-extern u16 gMovePowerMoveAnim;
-extern u32 gMoveDmgMoveAnim;
-extern u8 gHappinessMoveAnim;
+extern u16 gAnimMovePower;
+extern u32 gAnimMoveDmg;
+extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
-extern u32 *gDisableStructMoveAnim;
-extern u32 gPID_perBank[];
+extern u32 gTransformedPersonalities[];
extern u8 gBattleMonForms[];
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
extern struct SpriteTemplate gUnknown_02024E8C;
-extern u8 gUnknown_0202F7C4;
+extern u8 gAnimMoveTurn;
extern u8 gUnknown_02038470[];
extern u16 gUnknown_030041B0;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
extern u16 gUnknown_030041B8;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_X;
extern u8 gUnknown_03004344;
extern u8 gUnknown_0300434C[];
@@ -106,7 +105,7 @@ extern void StoreSpriteCallbackInData();
extern void BattleLoadPlayerMonSprite();
extern bool8 IsDoubleBattle(void);
extern void sub_802D500(void);
-extern bool8 AnimBankSpriteExists(u8);
+extern bool8 IsBankSpritePresent(u8);
extern bool8 move_anim_start_t3();
extern void sub_802E460(void);
extern void b_link_standby_message(void);
@@ -114,7 +113,7 @@ extern void sub_802D18C(void);
extern void sub_802DF18(void);
extern void BufferStringBattle();
extern void sub_80326EC();
-extern void ExecuteMoveAnim();
+extern void DoMoveAnim();
extern void sub_8031F24(void);
extern void sub_80324BC();
extern u8 sub_8031720();
@@ -131,7 +130,7 @@ extern void sub_802D204(void);
extern u8 sub_8079E90();
extern void sub_802DEAC(void);
extern void sub_80312F0(struct Sprite *);
-extern u8 sub_8077ABC();
+extern u8 GetBankPosition();
extern u8 sub_8077F68();
extern u8 sub_8046400();
extern void sub_802D798(void);
@@ -606,7 +605,7 @@ void sub_802C2EC(void)
}
}
-struct UnknownStruct1
+struct ChooseMoveStruct
{
u16 moves[4];
u8 pp[4];
@@ -621,7 +620,7 @@ const u8 gUnknown_081FAE80[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT
void sub_802C68C(void)
{
u32 r8 = 0;
- struct UnknownStruct1 *r6 = (struct UnknownStruct1 *)(gBattleBufferA[gActiveBank] + 4);
+ struct ChooseMoveStruct *r6 = (struct ChooseMoveStruct *)(gBattleBufferA[gActiveBank] + 4);
if (gMain.newKeys & A_BUTTON)
{
@@ -764,7 +763,7 @@ void sub_802CA60(void)
u8 pp[4];
u8 filler18[8]; // what is this?
} sp0;
- //struct UnknownStruct1 sp0;
+ //struct ChooseMoveStruct sp0;
u8 totalPPBonuses;
if (gMain.newKeys & (A_BUTTON | SELECT_BUTTON))
@@ -772,7 +771,7 @@ void sub_802CA60(void)
PlaySE(SE_SELECT);
if (gMoveSelectionCursor[gActiveBank] != gUnknown_03004344)
{
- struct UnknownStruct1 *r9 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r9 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
s32 i;
i = r9->moves[gMoveSelectionCursor[gActiveBank]];
@@ -1554,7 +1553,7 @@ void bx_blink_t1(void)
void sub_802E12C(s32 a, const u8 *b)
{
- struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
StringCopy(gDisplayedStringBattle, b);
StringAppend(gDisplayedStringBattle, gMoveNames[r4->moves[a]]);
@@ -1569,7 +1568,7 @@ void sub_802E12C(s32 a, const u8 *b)
void sub_802E1B0(void)
{
- struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
s32 i;
gUnknown_03004348 = 0;
@@ -1587,7 +1586,7 @@ void sub_802E220(void)
{
if (gBattleBufferA[gActiveBank][2] != 1)
{
- struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
u8 *str = gDisplayedStringBattle;
str = StringCopy(str, BattleText_Format);
@@ -1619,7 +1618,7 @@ void sub_802E2D4(void)
}
else
{
- struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
u8 *str = gDisplayedStringBattle;
str = StringCopy(str, BattleText_Format);
@@ -1731,7 +1730,7 @@ void PlayerHandleGetAttributes(void)
u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer)
{
struct BattlePokemon battlePokemon;
- struct UnknownStruct3 moveData;
+ struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
@@ -2068,7 +2067,7 @@ void PlayerHandleSetAttributes(void)
void dp01_setattr_by_ch1_for_player_pokemon(u8 a)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
s32 i;
switch (gBattleBufferA[gActiveBank][1])
@@ -2321,7 +2320,7 @@ void sub_802F934(u8 bank, u8 b)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
gObjectBankIDs[bank] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(bank, 2),
+ GetBankPosition(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
gSprites[gUnknown_0300434C[bank]].data[1] = gObjectBankIDs[bank];
@@ -2490,14 +2489,14 @@ void PlayerHandleMoveAnimation(void)
{
u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
- gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
+ gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
- gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
- if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
+ gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ if (sub_8031720(r0, gAnimMoveTurn) != 0)
{
// Dead code. sub_8031720 always returns 0.
PlayerBufferExecCompleted();
@@ -2529,7 +2528,7 @@ void sub_8030190(void)
if (ewram17810[gActiveBank].unk0_6 == 0)
{
sub_80326EC(0);
- ExecuteMoveAnim(r4);
+ DoMoveAnim(r4);
ewram17810[gActiveBank].unk4 = 2;
}
break;
@@ -2990,7 +2989,7 @@ void PlayerHandlecmd50(void)
void PlayerHandleSpriteInvisibility(void)
{
- if (AnimBankSpriteExists(gActiveBank))
+ if (IsBankSpritePresent(gActiveBank))
{
gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c
index d81c43381..8ace11fc1 100644
--- a/src/battle/battle_controller_wally.c
+++ b/src/battle/battle_controller_wally.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "battle.h"
+#include "battle_anim.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "data2.h"
@@ -19,8 +20,7 @@
#include "util.h"
#include "ewram.h"
-//Possibly PokemonSubstruct1
-struct UnknownStruct3
+struct MovePpInfo
{
u16 moves[4];
u8 pp[4];
@@ -37,12 +37,11 @@ extern bool8 gDoingBattleAnim;
extern u16 gBattlePartyID[];
extern u8 gHealthboxIDs[];
extern u16 gBattleTypeFlags;
-extern u16 gMovePowerMoveAnim;
-extern u32 gMoveDmgMoveAnim;
-extern u8 gHappinessMoveAnim;
+extern u16 gAnimMovePower;
+extern u32 gAnimMoveDmg;
+extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
-extern u32 *gDisableStructMoveAnim;
-extern u32 gPID_perBank[];
+extern u32 gTransformedPersonalities[];
extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
extern u8 gDisplayedStringBattle[];
@@ -52,7 +51,7 @@ extern u8 gBattleOutcome;
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
extern struct SpriteTemplate gUnknown_02024E8C;
-extern u8 gUnknown_0202F7C4;
+extern u8 gAnimMoveTurn;
extern struct Window gUnknown_03004210;
extern u16 gUnknown_030042A0;
extern u16 gUnknown_030042A4;
@@ -78,7 +77,7 @@ extern u8 GetBankIdentity(u8);
extern void sub_80313A0(struct Sprite *);
extern u8 GetBankByPlayerAI(u8);
extern u8 sub_8031720();
-extern void ExecuteMoveAnim();
+extern void DoMoveAnim();
extern void sub_80326EC();
extern void sub_8031F24(void);
extern void sub_80324BC();
@@ -92,7 +91,7 @@ extern void sub_8078B34(struct Sprite *);
extern void sub_8030E38(struct Sprite *);
extern void StoreSpriteCallbackInData();
extern u8 sub_8046400();
-extern u8 sub_8077ABC();
+extern u8 GetBankPosition();
extern u8 sub_8077F68();
extern u8 sub_8079E90();
extern void sub_80312F0(struct Sprite *);
@@ -528,7 +527,7 @@ void WallyHandleGetAttributes(void)
u32 sub_8137A84(u8 a, u8 *buffer)
{
struct BattlePokemon battlePokemon;
- struct UnknownStruct3 moveData;
+ struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
@@ -856,7 +855,7 @@ void WallyHandleSetAttributes(void)
void sub_8138294(u8 a)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
s32 i;
switch (gBattleBufferA[gActiveBank][1])
@@ -1171,16 +1170,16 @@ void WallyHandlePuase(void)
void WallyHandleMoveAnimation(void)
{
- u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
- gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
+ gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
- gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
- if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
+ gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ if (sub_8031720(move, gAnimMoveTurn) != 0)
{
// Dead code. sub_8031720 always returns 0.
WallyBufferExecCompleted();
@@ -1211,7 +1210,7 @@ void sub_81390D0(void)
if (ewram17810[gActiveBank].unk0_6 == 0)
{
sub_80326EC(0);
- ExecuteMoveAnim(r4);
+ DoMoveAnim(r4);
ewram17810[gActiveBank].unk4 = 2;
}
break;
@@ -1511,7 +1510,7 @@ void sub_81398BC(u8 bank)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
gObjectBankIDs[bank] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(bank, 2),
+ GetBankPosition(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
gSprites[gUnknown_0300434C[bank]].data[1] = gObjectBankIDs[bank];
diff --git a/src/battle/battle_interface.c b/src/battle/battle_interface.c
index ea393277e..97568d254 100644
--- a/src/battle/battle_interface.c
+++ b/src/battle/battle_interface.c
@@ -583,7 +583,7 @@ void nullsub_11()
{
}
-void sub_8043EB4(u8 priority)
+void UpdateOamPriorityInAllHealthboxes(u8 priority)
{
s32 i;
diff --git a/src/battle/battle_message.c b/src/battle/battle_message.c
index 6faa3ace3..4ac8c7a6f 100644
--- a/src/battle/battle_message.c
+++ b/src/battle/battle_message.c
@@ -756,7 +756,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst)
toCpy = gSaveBlock2.playerName;
break;
case 33: // ?
- toCpy = sub_8082830();
+ toCpy = GetTrainerLoseText();
break;
case 34: // ?
HANDLE_NICKNAME_STRING_CASE(BATTLE_STRUCT->scriptingActive, BATTLE_STRUCT->unk1605E)
diff --git a/src/battle/battle_setup.c b/src/battle/battle_setup.c
index 2f94dd407..b4ff407fc 100644
--- a/src/battle/battle_setup.c
+++ b/src/battle/battle_setup.c
@@ -802,7 +802,7 @@ static u8 GetTrainerBattleTransition(void)
u8 enemyLevel;
u8 playerLevel;
- if (gTrainerBattleOpponent == 1024) // link battle?
+ if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT) // link battle?
return B_TRANSITION_STEVEN;
trainer = gTrainers;
@@ -915,20 +915,21 @@ static bool32 IsPlayerDefeated(u32 battleOutcome)
{
switch (battleOutcome)
{
- case 2:
- case 3:
+ case BATTLE_LOST:
+ case BATTLE_DREW:
return TRUE;
- case 1:
- case 4:
- case 5:
- case 6:
- case 7:
+ case BATTLE_WON:
+ case BATTLE_RAN:
+ case BATTLE_PLAYER_TELEPORTED:
+ case BATTLE_POKE_FLED:
+ case BATTLE_CAUGHT:
+ return FALSE;
+ default:
return FALSE;
}
- return FALSE;
}
-static void sub_80822BC(void)
+static void ResetTrainerOpponentIds(void)
{
sTrainerBattleMode = 0;
gTrainerBattleOpponent = 0;
@@ -976,7 +977,7 @@ static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, co
}
}
-static void battle_80801F0(void)
+static void SetMapVarsToTrainer(void)
{
if (sTrainerMapObjectLocalId)
{
@@ -987,7 +988,7 @@ static void battle_80801F0(void)
u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
{
- sub_80822BC();
+ ResetTrainerOpponentIds();
sTrainerBattleMode = TrainerBattleLoadArg8(data);
switch (sTrainerBattleMode)
@@ -997,31 +998,31 @@ u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
return gUnknown_0819F878;
case 4:
TrainerBattleLoadArgs(gTrainerBattleSpecs_2, data);
- battle_80801F0();
+ SetMapVarsToTrainer();
return gUnknown_0819F840;
case 1:
case 2:
TrainerBattleLoadArgs(gTrainerBattleSpecs_1, data);
- battle_80801F0();
+ SetMapVarsToTrainer();
return gUnknown_0819F818;
case 6:
case 8:
TrainerBattleLoadArgs(gTrainerBattleSpecs_4, data);
- battle_80801F0();
+ SetMapVarsToTrainer();
return gUnknown_0819F840;
case 7:
TrainerBattleLoadArgs(gTrainerBattleSpecs_2, data);
- battle_80801F0();
- gTrainerBattleOpponent = sub_8082C4C(gTrainerBattleOpponent);
+ SetMapVarsToTrainer();
+ gTrainerBattleOpponent = GetRematchTrainerId(gTrainerBattleOpponent);
return gUnknown_0819F8AE;
case 5:
TrainerBattleLoadArgs(gTrainerBattleSpecs_0, data);
- battle_80801F0();
- gTrainerBattleOpponent = sub_8082C4C(gTrainerBattleOpponent);
+ SetMapVarsToTrainer();
+ gTrainerBattleOpponent = GetRematchTrainerId(gTrainerBattleOpponent);
return gUnknown_0819F887;
default:
TrainerBattleLoadArgs(gTrainerBattleSpecs_0, data);
- battle_80801F0();
+ SetMapVarsToTrainer();
return gUnknown_0819F818;
}
}
@@ -1073,12 +1074,12 @@ u8 HasTrainerAlreadyBeenFought(u16 flag)
return FlagGet(TRAINER_FLAG_START + flag);
}
-void trainer_flag_set(u16 flag)
+void SetTrainerFlag(u16 flag)
{
FlagSet(TRAINER_FLAG_START + flag);
}
-void trainer_flag_clear(u16 flag)
+void ClearTrainerFlag(u16 flag)
{
FlagClear(TRAINER_FLAG_START + flag);
}
@@ -1086,14 +1087,14 @@ void trainer_flag_clear(u16 flag)
void BattleSetup_StartTrainerBattle(void)
{
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
- gMain.savedCallback = sub_808260C;
+ gMain.savedCallback = CB2_EndTrainerBattle;
StartTheBattle();
ScriptContext1_Stop();
}
-void sub_808260C(void)
+void CB2_EndTrainerBattle(void)
{
- if (gTrainerBattleOpponent == 1024)
+ if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
}
@@ -1110,7 +1111,7 @@ void sub_808260C(void)
void CB2_EndTrainerEyeRematchBattle(void)
{
- if (gTrainerBattleOpponent == 1024)
+ if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
}
@@ -1231,12 +1232,12 @@ static const u8 *GetTrainerIntroSpeech(void)
return SanitizeString(sTrainerIntroSpeech);
}
-u8 *sub_8082830(void)
+u8 *GetTrainerLoseText(void)
{
const u8 *str;
- if (gTrainerBattleOpponent == 1024)
- str = sub_80BCCE8();
+ if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
+ str = GetSecretBaseTrainerLoseText();
else
str = sTrainerDefeatSpeech;
@@ -1254,7 +1255,7 @@ static const u8 *GetTrainerNonBattlingSpeech(void)
return SanitizeString(sTrainerCannotBattleSpeech);
}
-s32 sub_8082894(const struct TrainerEyeTrainer *trainers, u16 opponentId)
+s32 FirstBattleTrainerIdToRematchTableId(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
s32 i;
@@ -1266,7 +1267,7 @@ s32 sub_8082894(const struct TrainerEyeTrainer *trainers, u16 opponentId)
return -1;
}
-s32 sub_80828B8(const struct TrainerEyeTrainer *trainers, u16 opponentId)
+s32 TrainerIdToRematchTableId(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
s32 i;
s32 j;
@@ -1312,7 +1313,7 @@ bool32 UpdateRandomTrainerEyeRematches(const struct TrainerEyeTrainer *trainers,
return ret;
}
-s32 sub_80829A8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
+s32 DoesSomeoneWantRematchIn_(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
{
s32 i;
@@ -1324,7 +1325,7 @@ s32 sub_80829A8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapN
return 0;
}
-s32 sub_80829E8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
+s32 IsRematchTrainerIn_(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
{
s32 i;
@@ -1336,9 +1337,9 @@ s32 sub_80829E8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapN
return 0;
}
-bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 opponentId)
+bool8 IsFirstTrainerIdReadyForRematch(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
- s32 trainerEyeIndex = sub_8082894(trainers, opponentId);
+ s32 trainerEyeIndex = FirstBattleTrainerIdToRematchTableId(trainers, opponentId);
if (trainerEyeIndex != -1 && trainerEyeIndex < 100 && gSaveBlock1.trainerRematches[trainerEyeIndex])
return TRUE;
@@ -1348,7 +1349,7 @@ bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 opponentId)
bool8 GetTrainerEyeRematchFlag(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
- s32 trainerEyeIndex = sub_80828B8(trainers, opponentId);
+ s32 trainerEyeIndex = TrainerIdToRematchTableId(trainers, opponentId);
if (trainerEyeIndex != -1 && trainerEyeIndex < 100 && gSaveBlock1.trainerRematches[trainerEyeIndex])
return TRUE;
@@ -1356,11 +1357,11 @@ bool8 GetTrainerEyeRematchFlag(const struct TrainerEyeTrainer *trainers, u16 opp
return FALSE;
}
-u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 opponentId)
+u16 GetRematchTrainerIdFromTable(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
int i;
const struct TrainerEyeTrainer *trainer;
- s32 trainerEyeIndex = sub_8082894(trainers, opponentId);
+ s32 trainerEyeIndex = FirstBattleTrainerIdToRematchTableId(trainers, opponentId);
if (trainerEyeIndex == -1)
return 0;
@@ -1377,15 +1378,15 @@ u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 opponentId)
void ClearTrainerEyeRematchFlag(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
- s32 trainerEyeIndex = sub_80828B8(trainers, opponentId);
+ s32 trainerEyeIndex = TrainerIdToRematchTableId(trainers, opponentId);
if (trainerEyeIndex != -1)
gSaveBlock1.trainerRematches[trainerEyeIndex] = 0;
}
-bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 opponentId)
+bool8 WasSecondRematchWon(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
- s32 trainerEyeIndex = sub_8082894(trainers, opponentId);
+ s32 trainerEyeIndex = FirstBattleTrainerIdToRematchTableId(trainers, opponentId);
if (trainerEyeIndex != -1 && HasTrainerAlreadyBeenFought(trainers[trainerEyeIndex].opponentIDs[1]))
return TRUE;
@@ -1393,7 +1394,7 @@ bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 opponentId)
return FALSE;
}
-bool32 sub_8082B44(void)
+bool32 HasAtLeastFiveBadges(void)
{
int badgeCount = 0;
u32 i;
@@ -1410,9 +1411,9 @@ bool32 sub_8082B44(void)
return FALSE;
}
-void sub_8082B78(void)
+void IncrementRematchStepCounter(void)
{
- if (sub_8082B44())
+ if (HasAtLeastFiveBadges())
{
if (gSaveBlock1.trainerRematchStepCounter >= TRAINER_REMATCH_STEPS)
gSaveBlock1.trainerRematchStepCounter = TRAINER_REMATCH_STEPS;
@@ -1421,41 +1422,41 @@ void sub_8082B78(void)
}
}
-bool32 sub_8082BA4(void)
+bool32 IsRematchStepCounterMaxed(void)
{
- if (sub_8082B44() && gSaveBlock1.trainerRematchStepCounter >= TRAINER_REMATCH_STEPS)
+ if (HasAtLeastFiveBadges() && gSaveBlock1.trainerRematchStepCounter >= TRAINER_REMATCH_STEPS)
return TRUE;
else
return FALSE;
}
-void sub_8082BD0(u16 mapGroup, u16 mapNum)
+void TryUpdateRandomTrainerRematches(u16 mapGroup, u16 mapNum)
{
- if (sub_8082BA4() && UpdateRandomTrainerEyeRematches(gTrainerEyeTrainers, mapGroup, mapNum) == TRUE)
+ if (IsRematchStepCounterMaxed() && UpdateRandomTrainerEyeRematches(gTrainerEyeTrainers, mapGroup, mapNum) == TRUE)
gSaveBlock1.trainerRematchStepCounter = 0;
}
-s32 sub_8082C0C(u16 mapGroup, u16 mapNum)
+s32 DoesSomeoneWantRematchIn(u16 mapGroup, u16 mapNum)
{
- return sub_80829A8(gTrainerEyeTrainers, mapGroup, mapNum);
+ return DoesSomeoneWantRematchIn_(gTrainerEyeTrainers, mapGroup, mapNum);
}
-s32 unref_sub_8082C2C(u16 mapGroup, u16 mapNum)
+s32 IsRematchTrainerIn(u16 mapGroup, u16 mapNum)
{
- return sub_80829E8(gTrainerEyeTrainers, mapGroup, mapNum);
+ return IsRematchTrainerIn_(gTrainerEyeTrainers, mapGroup, mapNum);
}
-u16 sub_8082C4C(u16 opponentId)
+u16 GetRematchTrainerId(u16 opponentId)
{
- return sub_8082A90(gTrainerEyeTrainers, opponentId);
+ return GetRematchTrainerIdFromTable(gTrainerEyeTrainers, opponentId);
}
-s32 sub_8082C68(void)
+bool8 ShouldTryRematchBattle(void)
{
- if (sub_8082A18(gTrainerEyeTrainers, gTrainerBattleOpponent))
+ if (IsFirstTrainerIdReadyForRematch(gTrainerEyeTrainers, gTrainerBattleOpponent))
return 1;
else
- return sub_8082B10(gTrainerEyeTrainers, gTrainerBattleOpponent);
+ return WasSecondRematchWon(gTrainerEyeTrainers, gTrainerBattleOpponent);
}
u8 ScrSpecial_GetTrainerEyeRematchFlag(void)
diff --git a/src/battle/pokeball.c b/src/battle/pokeball.c
index 12fd5e5d9..bcaaebcda 100644
--- a/src/battle/pokeball.c
+++ b/src/battle/pokeball.c
@@ -376,8 +376,8 @@ static void sub_8046464(u8 taskId)
gSprites[spriteId].callback = sub_8047074;
break;
case 0xFE:
- gSprites[spriteId].pos1.x = sub_8077ABC(r5, 0);
- gSprites[spriteId].pos1.y = sub_8077ABC(r5, 1) + 24;
+ gSprites[spriteId].pos1.x = GetBankPosition(r5, 0);
+ gSprites[spriteId].pos1.y = GetBankPosition(r5, 1) + 24;
gBankTarget = r5;
gSprites[spriteId].data[0] = 0;
gSprites[spriteId].callback = sub_8047254;
@@ -394,8 +394,8 @@ static void sub_8046464(u8 taskId)
return;
}
gSprites[spriteId].data[0] = 0x22;
- gSprites[spriteId].data[2] = sub_8077ABC(gBankTarget, 0);
- gSprites[spriteId].data[4] = sub_8077ABC(gBankTarget, 1) - 16;
+ gSprites[spriteId].data[2] = GetBankPosition(gBankTarget, 0);
+ gSprites[spriteId].data[4] = GetBankPosition(gBankTarget, 1) - 16;
gSprites[spriteId].data[5] = -40;
sub_80786EC(&gSprites[spriteId]);
gSprites[spriteId].oam.affineParam = taskId;
@@ -830,8 +830,8 @@ static void sub_8046FBC(struct Sprite *sprite)
static void sub_8047074(struct Sprite *sprite)
{
sprite->data[0] = 25;
- sprite->data[2] = sub_8077ABC(sprite->data[6], 2);
- sprite->data[4] = sub_8077ABC(sprite->data[6], 3) + 24;
+ sprite->data[2] = GetBankPosition(sprite->data[6], 2);
+ sprite->data[4] = GetBankPosition(sprite->data[6], 3) + 24;
sprite->data[5] = -30;
sprite->oam.affineParam = sprite->data[6];
sub_80786EC(sprite);
diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c
index 03b5660fe..49b0854cc 100644
--- a/src/battle/reshow_battle_screen.c
+++ b/src/battle/reshow_battle_screen.c
@@ -11,12 +11,12 @@
extern struct SpriteTemplate gUnknown_02024E8C;
extern struct Window gUnknown_03004210;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_X;
extern u16 gUnknown_030041B0;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
extern u16 gUnknown_030041B8;
extern u16 gUnknown_030042A0;
extern u8 gReservedSpritePaletteCount;
@@ -83,10 +83,10 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
InitWindowFromConfig(&gUnknown_03004210, &gWindowConfig_81E6C58);
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 0;
gUnknown_030041B8 = 0;
break;
@@ -243,7 +243,7 @@ static void sub_807B184(u8 bank)
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, sub_8077ABC(bank, 2), posY, sub_8079E90(bank));
+ gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
gSprites[gObjectBankIDs[bank]].data[0] = bank;
@@ -275,7 +275,7 @@ static void sub_807B184(u8 bank)
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, sub_8077ABC(bank, 2), posY, sub_8079E90(bank));
+ gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
gSprites[gObjectBankIDs[bank]].data[0] = bank;
diff --git a/src/contest.c b/src/contest.c
index 3aa3c8f59..f5aab709d 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -217,18 +217,18 @@ extern u8 gObjectBankIDs[];
extern u8 gIsLinkContest;
extern u8 gContestPlayerMonIndex;
extern u16 gUnknown_030041B0;
-extern s16 gUnknown_030041B4;
+extern s16 gBattle_BG1_Y;
extern u16 gUnknown_030041B8;
-extern u16 gUnknown_03004200;
+extern u16 gBattle_WIN1H;
extern struct Window gUnknown_03004210;
-extern u16 gUnknown_03004240;
-extern u16 gUnknown_03004244;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN1V;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030042A0;
extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_030042C4;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_WIN0H;
extern u32 gUnknown_03005D28; // saved RNG value
extern s16 gUnknown_02038680[];
@@ -364,7 +364,7 @@ void sub_80AE6E4(u8, u8);
u8 CreateJudgeSprite(void);
u8 sub_80AE8B4(void);
u8 sub_80AE9FC(u16, u32, u32);
-bool8 sub_80AEB1C(u16);
+bool8 IsSpeciesNotUnown(u16);
void sub_80AEB30(void);
void sub_80AEBEC(u16);
void sub_80AED58(void);
@@ -491,19 +491,19 @@ void ResetContestGpuRegs(void)
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 0;
gUnknown_030041B8 = 0;
- gUnknown_030042C4 = 0;
- gUnknown_03004240 = 0;
- gUnknown_03004200 = 0;
- gUnknown_03004244 = 0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ gBattle_WIN1H = 0;
+ gBattle_WIN1V = 0;
}
-void sub_80AB2AC(void)
+void LoadContestBgAfterMoveAnim(void)
{
s32 i;
@@ -603,8 +603,8 @@ void CB2_StartContest(void)
break;
case 3:
sub_80B2184();
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
BeginFastPaletteFade(2);
gPaletteFade.bufferTransferDisabled = FALSE;
SetVBlankCallback(ContestVBlankCallback);
@@ -749,8 +749,8 @@ void sub_80AB9A0(u8 taskId)
gTasks[taskId].data[0]++;
break;
case 1:
- gUnknown_030041B4 += 7;
- if (gUnknown_030041B4 <= 160)
+ gBattle_BG1_Y += 7;
+ if (gBattle_BG1_Y <= 160)
break;
gTasks[taskId].data[0]++;
break;
@@ -787,16 +787,16 @@ void ContestVBlankCallback(void)
{
REG_BG0HOFS = gUnknown_030042A4;
REG_BG0VOFS = gUnknown_030042A0;
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gUnknown_030041B0;
REG_BG3VOFS = gUnknown_030041B8;
- REG_WIN0H = gUnknown_030042C4;
- REG_WIN0V = gUnknown_03004240;
- REG_WIN1H = gUnknown_03004200;
- REG_WIN1V = gUnknown_03004244;
+ REG_WIN0H = gBattle_WIN0H;
+ REG_WIN0V = gBattle_WIN0V;
+ REG_WIN1H = gBattle_WIN1H;
+ REG_WIN1V = gBattle_WIN1V;
TransferPlttBuffer();
LoadOam();
ProcessSpriteCopyRequests();
@@ -806,7 +806,7 @@ void ContestVBlankCallback(void)
void sub_80ABB70(u8 taskId)
{
gUnknown_030042A0 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG2_Y = 0;
sub_80B0D7C();
DmaCopy32Defvars(3, gPlttBufferUnfaded, shared18000.unk18204, 0x400);
if (!Contest_IsMonsTurnDisabled(gContestPlayerMonIndex))
@@ -850,7 +850,7 @@ void sub_80ABCDC(u8 taskId)
u8 sp8[32];
gUnknown_030042A0 = 0xA0;
- gUnknown_03004280 = 0xA0;
+ gBattle_BG2_Y = 0xA0;
FillWindowRect_DefaultPalette(
&gUnknown_03004210,
0,
@@ -938,7 +938,7 @@ void sub_80ABEA0(u8 taskId)
StringExpandPlaceholders(gStringVar4, gDisplayedStringBattle);
sub_8003460(&gMenuWindow, gStringVar4, 776, 1, 15);
gUnknown_030042A0 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG2_Y = 0;
gTasks[taskId].func = sub_80ABC70;
break;
case DPAD_LEFT:
@@ -1012,7 +1012,7 @@ void sub_80AC188(u8 taskId)
{
sub_80AF138();
gUnknown_030042A0 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG2_Y = 0;
sub_80AFFE0(FALSE);
DmaCopy32Defvars(3, gPlttBufferFaded, shared18000.unk18604, 0x400);
LoadPalette(shared18000.unk18204, 0, 0x400);
@@ -1159,7 +1159,7 @@ void sub_80AC2CC(u8 taskId)
sub_80B2790(sContest.unk19215);
sub_80B28F0(sContest.unk19215);
SelectContestMoveBankTarget(move);
- ExecuteMoveAnim(move);
+ DoMoveAnim(move);
gTasks[taskId].data[0] = 8;
}
return;
@@ -1970,7 +1970,7 @@ void sub_80ADDA4(u8 taskId)
s32 i;
gUnknown_030042A0 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG2_Y = 0;
for (i = 0; i < 4; i++)
gUnknown_02038680[i] = sContestantStatus[i].unk4;
sub_80AF668();
@@ -1988,8 +1988,8 @@ void sub_80ADE54(u8 taskId)
if (sub_80037A0(&gMenuWindow) == 1)
{
sub_80B2184();
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 160;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 160;
PlaySE12WithPanning(SE_C_MAKU_D, 0);
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = sub_80ADEAC;
@@ -1998,10 +1998,10 @@ void sub_80ADE54(u8 taskId)
void sub_80ADEAC(u8 taskId)
{
- gUnknown_030041B4 -= 7;
- if (gUnknown_030041B4 < 0)
- gUnknown_030041B4 = 0;
- if (*(u16 *)&gUnknown_030041B4 == 0) // Why cast?
+ gBattle_BG1_Y -= 7;
+ if (gBattle_BG1_Y < 0)
+ gBattle_BG1_Y = 0;
+ if (*(u16 *)&gBattle_BG1_Y == 0) // Why cast?
{
gTasks[taskId].func = sub_80ADEEC;
gTasks[taskId].data[0] = 0;
@@ -2491,7 +2491,7 @@ u8 sub_80AE9FC(u16 species, u32 otId, u32 personality)
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[spriteId].data[0] = gSprites[spriteId].oam.paletteNum;
gSprites[spriteId].data[2] = species;
- if (sub_80AEB1C(species))
+ if (IsSpeciesNotUnown(species))
gSprites[spriteId].affineAnims = gSpriteAffineAnimTable_81E7C18;
else
gSprites[spriteId].affineAnims = gSpriteAffineAnimTable_81E7BEC;
@@ -2499,7 +2499,7 @@ u8 sub_80AE9FC(u16 species, u32 otId, u32 personality)
return spriteId;
}
-bool8 sub_80AEB1C(u16 species)
+bool8 IsSpeciesNotUnown(u16 species)
{
if (species == SPECIES_UNOWN)
return FALSE;
@@ -3116,7 +3116,7 @@ bool8 sub_80AF828(s32 a, s32 b, struct UnknownContestStruct6 *c)
void sub_80AF860(void)
{
gUnknown_030042A0 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG2_Y = 0;
sub_80AF138();
sub_8003460(&gMenuWindow, gUnknownText_LinkStandbyAndWinner, 776, 1, 15);
}
@@ -5113,8 +5113,8 @@ void sub_80B2184(void)
((vBgCnt *)&REG_BG1CNT)->screenSize = 1;
((vBgCnt *)&REG_BG1CNT)->areaOverflowMode = 0;
- gUnknown_030042C0 = DISPLAY_WIDTH;
- gUnknown_030041B4 = DISPLAY_HEIGHT;
+ gBattle_BG1_X = DISPLAY_WIDTH;
+ gBattle_BG1_Y = DISPLAY_HEIGHT;
REG_BG1HOFS = DISPLAY_WIDTH;
REG_BG1VOFS = DISPLAY_HEIGHT;
@@ -5141,8 +5141,8 @@ void sub_80B2280(void)
DmaClearLarge32(3, (void *)(VRAM + 0x8000), 0x2000, 0x1000);
DmaClear32(3, (void *)(VRAM + 0xF000), 0x1000);
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
((vBgCnt *)&REG_BG1CNT)->priority = 1;
((vBgCnt *)&REG_BG1CNT)->screenSize = 0;
@@ -5158,18 +5158,18 @@ void sub_80B2280(void)
void sub_80B237C(u8 taskId)
{
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = DISPLAY_HEIGHT;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = DISPLAY_HEIGHT;
PlaySE12WithPanning(SE_C_MAKU_D, 0);
gTasks[taskId].func = sub_80B23BC;
}
void sub_80B23BC(u8 taskId)
{
- gUnknown_030041B4 -= 7;
- if (gUnknown_030041B4 < 0)
- gUnknown_030041B4 = 0;
- if (*(u16 *)&gUnknown_030041B4 == 0) // Why cast?
+ gBattle_BG1_Y -= 7;
+ if (gBattle_BG1_Y < 0)
+ gBattle_BG1_Y = 0;
+ if (*(u16 *)&gBattle_BG1_Y == 0) // Why cast?
{
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0;
@@ -5229,8 +5229,8 @@ void sub_80B2400(u8 taskId)
void sub_80B2508(u8 taskId)
{
- gUnknown_030041B4 += 7;
- if (gUnknown_030041B4 > DISPLAY_HEIGHT)
+ gBattle_BG1_Y += 7;
+ if (gBattle_BG1_Y > DISPLAY_HEIGHT)
gTasks[taskId].func = sub_80ADCDC;
}
@@ -5340,16 +5340,16 @@ void sub_80B2790(u8 a)
u8 r5_2;
memset(&shared19348_, 0, sizeof(shared19348_));
- battle_anim_clear_some_data();
+ ClearBattleAnimationVars();
for (i = 0; i < 4; i++)
gBattleMonForms[i] = 0;
switch (move)
{
case MOVE_CURSE:
if (gBaseStats[species].type1 == TYPE_GHOST || gBaseStats[species].type2 == TYPE_GHOST)
- gUnknown_0202F7C4 = 0;
+ gAnimMoveTurn = 0;
else
- gUnknown_0202F7C4 = 1;
+ gAnimMoveTurn = 1;
break;
case MOVE_TRANSFORM:
case MOVE_ROLE_PLAY:
@@ -5359,10 +5359,10 @@ void sub_80B2790(u8 a)
shared19348_.unk4_0 = 1;
break;
case MOVE_RETURN:
- gHappinessMoveAnim = 0xFF;
+ gAnimFriendship = 0xFF;
break;
case MOVE_FRUSTRATION:
- gHappinessMoveAnim = 0;
+ gAnimFriendship = 0;
break;
case MOVE_SOLAR_BEAM:
case MOVE_RAZOR_WIND:
@@ -5371,11 +5371,11 @@ void sub_80B2790(u8 a)
if (sContest.unk1925E == 0)
{
sContest.unk1925E = 2;
- gUnknown_0202F7C4 = 0;
+ gAnimMoveTurn = 0;
}
else
{
- gUnknown_0202F7C4 = 1;
+ gAnimMoveTurn = 1;
}
break;
}
@@ -5410,8 +5410,8 @@ void sub_80B2968(void)
sprite->pos2.x = 0;
sprite->pos2.y = 0;
- sprite->pos1.x = sub_8077ABC(3, 0);
- sprite->pos1.y = sub_8077ABC(3, 1);
+ sprite->pos1.x = GetBankPosition(3, 0);
+ sprite->pos1.y = GetBankPosition(3, 1);
sprite->invisible = TRUE;
}
@@ -5419,14 +5419,14 @@ void SelectContestMoveBankTarget(u16 move)
{
switch (gBattleMoves[move].target)
{
- case F_TARGET_UNK2:
- case F_TARGET_USER:
+ case TARGET_UNK2:
+ case TARGET_USER:
gBankTarget = 2;
break;
- case F_TARGET_SELECTED_POKEMON:
- case F_TARGET_RANDOM:
- case F_TARGET_BOTH_ENEMIES:
- case F_TARGET_ALL_EXCEPT_USER:
+ case TARGET_SELECTED_POKEMON:
+ case TARGET_RANDOM:
+ case TARGET_BOTH_ENEMIES:
+ case TARGET_ALL_EXCEPT_USER:
default:
gBankTarget = 3;
break;
diff --git a/src/data/battle_strings_de.h b/src/data/battle_strings_de.h
index f78d0bf14..a3d51f2a5 100755
--- a/src/data/battle_strings_de.h
+++ b/src/data/battle_strings_de.h
@@ -1227,7 +1227,7 @@ const u16 gMissStrings[] =
BATTLE_TEXT_GroundMoveNegate,
};
-const u16 BattleTextList_401512[] =
+const u16 gNoEscapeStringIds[] =
{
BATTLE_TEXT_CantEscape2,
BATTLE_TEXT_BirchDontLeaveMe,
@@ -1236,7 +1236,7 @@ const u16 BattleTextList_401512[] =
BATTLE_TEXT_AttackingCantEscape,
};
-const u16 BattleTextList_40151C[] =
+const u16 gMoveWeatherChangeStringIds[] =
{
BATTLE_TEXT_RainStart,
BATTLE_TEXT_PourStart,
@@ -1246,39 +1246,39 @@ const u16 BattleTextList_40151C[] =
BATTLE_TEXT_HailStart,
};
-const u16 BattleTextList_401528[] =
+const u16 gSandStormHailContinuesStringIds[] =
{
BATTLE_TEXT_SandRages,
BATTLE_TEXT_HailCont,
};
-const u16 BattleTextList_40152C[] =
+const u16 gSandStormHailDmgStringIds[] =
{
BATTLE_TEXT_SandBuffeted,
BATTLE_TEXT_HailStricken,
};
-const u16 BattleTextList_401530[] =
+const u16 gSandStormHailEndStringIds[] =
{
BATTLE_TEXT_SandSubsided,
BATTLE_TEXT_HailStop,
};
-const u16 BattleTextList_401534[] =
+const u16 gRainContinuesStringIds[] =
{
BATTLE_TEXT_RainCont1,
BATTLE_TEXT_PourCont,
BATTLE_TEXT_RainStop,
};
-const u16 BattleTextList_40153A[] =
+const u16 gProtectLikeUsedStringIds[] =
{
BATTLE_TEXT_ProtectedItself2,
BATTLE_TEXT_BracedItself,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_401540[] =
+const u16 gReflectLightScreenSafeguardStringIds[] =
{
BATTLE_TEXT_Failed,
BATTLE_TEXT_RaisedDefense,
@@ -1288,7 +1288,7 @@ const u16 BattleTextList_401540[] =
BATTLE_TEXT_CoveredVeil,
};
-const u16 BattleTextList_40154C[] =
+const u16 gLeechSeedStringIds[] =
{
BATTLE_TEXT_WasSeeded,
BATTLE_TEXT_EvadedAttack,
@@ -1297,44 +1297,44 @@ const u16 BattleTextList_40154C[] =
BATTLE_TEXT_OozeSuckup,
};
-const u16 BattleTextList_401556[] =
+const u16 gRestUsedStringIds[] =
{
BATTLE_TEXT_WentToSleep,
BATTLE_TEXT_SpeltHealthy,
};
-const u16 BattleTextList_40155A[] =
+const u16 gUproarOverTurnStringIds[] =
{
BATTLE_TEXT_UproarMaking,
BATTLE_TEXT_CalmedDown,
};
-const u16 BattleTextList_40155E[] =
+const u16 gStockpileUsedStringIds[] =
{
BATTLE_TEXT_Stockpiled,
BATTLE_TEXT_StockpiledCant,
};
-const u16 BattleTextList_401562[] =
+const u16 gWokeUpStringIds[] =
{
BATTLE_TEXT_WokeUp,
BATTLE_TEXT_UproarWoke,
};
-const u16 BattleTextList_401566[] =
+const u16 gSwallowFailStringIds[] =
{
BATTLE_TEXT_SwallowFail,
BATTLE_TEXT_HPFull,
};
-const u16 BattleTextList_40156A[] =
+const u16 gUproarAwakeStringIds[] =
{
BATTLE_TEXT_UproarCantSleep2,
BATTLE_TEXT_UproarKeptAwake,
BATTLE_TEXT_StayedAwake,
};
-const u16 BattleTextList_401570[] =
+const u16 gStatUpStringIds[] =
{
BATTLE_TEXT_UnknownString7,
BATTLE_TEXT_UnknownString3,
@@ -1344,7 +1344,7 @@ const u16 BattleTextList_401570[] =
BATTLE_TEXT_HustleUse,
};
-const u16 BattleTextList_40157C[] =
+const u16 gStatDownStringIds[] =
{
BATTLE_TEXT_UnknownString5,
BATTLE_TEXT_UnknownString6,
@@ -1352,7 +1352,7 @@ const u16 BattleTextList_40157C[] =
BATTLE_TEXT_Terminator2,
};
-const u16 BattleTextList_401584[] =
+const u16 gFirstTurnOfTwoStringIds[] =
{
BATTLE_TEXT_WhipWhirlwind,
BATTLE_TEXT_TookSunlight,
@@ -1364,7 +1364,7 @@ const u16 BattleTextList_401584[] =
BATTLE_TEXT_SprangUp,
};
-const u16 BattleTextList_401594[] =
+const u16 gWrappedStringIds[] =
{
BATTLE_TEXT_SqueezedBind,
BATTLE_TEXT_Wrapped,
@@ -1374,67 +1374,67 @@ const u16 BattleTextList_401594[] =
BATTLE_TEXT_SandTombTrapped,
};
-const u16 BattleTextList_4015A0[] =
+const u16 gMistUsedStringIds[] =
{
BATTLE_TEXT_MistShroud,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_4015A4[] =
+const u16 gFocusEnergyUsedStringIds[] =
{
BATTLE_TEXT_GetPumped,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_4015A8[] =
+const u16 gTransformUsedStringIds[] =
{
BATTLE_TEXT_Transformed,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_4015AC[] =
+const u16 gSubsituteUsedStringIds[] =
{
BATTLE_TEXT_SubMade,
BATTLE_TEXT_SubWeak,
};
-const u16 BattleTextList_4015B0[] =
+const u16 gGotPoisonedStringIds[] =
{
BATTLE_TEXT_Poisoned,
BATTLE_TEXT_Poisoned2,
};
-const u16 BattleTextList_4015B4[] =
+const u16 gGotParalyzedStringIds[] =
{
BATTLE_TEXT_Paralyzed,
BATTLE_TEXT_Paralyzed2,
};
-const u16 BattleTextList_4015B8[] =
+const u16 gFellAsleepStringIds[] =
{
BATTLE_TEXT_FellAsleep,
BATTLE_TEXT_MadeAsleep,
};
-const u16 BattleTextList_4015BC[] =
+const u16 gGotBurnedStringIds[] =
{
BATTLE_TEXT_Burned,
BATTLE_TEXT_Burned2,
};
-const u16 BattleTextList_4015C0[] =
+const u16 gGotFrozenStringIds[] =
{
BATTLE_TEXT_Frozen,
BATTLE_TEXT_Frozen2,
};
-const u16 BattleTextList_4015C4[] =
+const u16 gGotDefrostedStringIds[] =
{
BATTLE_TEXT_AttackingDefrosted,
BATTLE_TEXT_Defrosted,
};
-const u16 BattleTextList_4015C8[] =
+const u16 gKOFailedStringIds[] =
{
BATTLE_TEXT_AttackMissed,
BATTLE_TEXT_Unaffected,
@@ -1442,19 +1442,19 @@ const u16 BattleTextList_4015C8[] =
BATTLE_TEXT_InfatuatedPoke,
};
-const u16 BattleTextList_4015D0[] =
+const u16 gLeechSeedDrainStringIds[] =
{
BATTLE_TEXT_EnergyDrained,
BATTLE_TEXT_OozeSuckup,
};
-const u16 BattleTextList_4015D4[] =
+const u16 gSportsUsedStringIds[] =
{
BATTLE_TEXT_ElecWeakened,
BATTLE_TEXT_FireWeakened,
};
-const u16 BattleTextList_4015D8[] =
+const u16 gPartyStatusHealStringIds[] =
{
BATTLE_TEXT_BellChime,
BATTLE_TEXT_BellChime,
@@ -1463,13 +1463,13 @@ const u16 BattleTextList_4015D8[] =
BATTLE_TEXT_SoothingAroma,
};
-const u16 BattleTextList_4015E2[] =
+const u16 gFutureMoveUsedStringIds[] =
{
BATTLE_TEXT_ForesawAttack,
BATTLE_TEXT_ChoseDestiny,
};
-const u16 BattleTextList_4015E6[] =
+const u16 gBallEscapeStringIds[] =
{
BATTLE_TEXT_BallBrokeOhNo,
BATTLE_TEXT_BallBrokeAppeared,
@@ -1477,7 +1477,7 @@ const u16 BattleTextList_4015E6[] =
BATTLE_TEXT_BallBrokeSoClose,
};
-const u16 BattleTextList_4015EE[] =
+const u16 gWeatherContinuesStringIds[] =
{
BATTLE_TEXT_Raining,
BATTLE_TEXT_Raining,
@@ -1497,7 +1497,7 @@ const u16 BattleTextList_4015EE[] =
BATTLE_TEXT_Raining,
};
-const u16 BattleTextList_40160E[] =
+const u16 gInobedientStringIds[] =
{
BATTLE_TEXT_LoafingAround,
BATTLE_TEXT_WontObey,
@@ -1505,20 +1505,20 @@ const u16 BattleTextList_40160E[] =
BATTLE_TEXT_NotNotice,
};
-const u16 BattleTextList_401616[] =
+const u16 gSafariGetNearStringIds[] =
{
BATTLE_TEXT_CreptCloser,
BATTLE_TEXT_CantGetCloser,
};
-const u16 BattleTextList_40161A[] =
+const u16 gSafariPokeblockResultStringIds[] =
{
BATTLE_TEXT_CuriousAbout,
BATTLE_TEXT_EnthralledBy,
BATTLE_TEXT_IgnoredThing,
};
-const u16 BattleTextList_401620[] =
+const u16 gTrainerItemCuredStatusStringIds[] =
{
BATTLE_TEXT_CuredConfusion,
BATTLE_TEXT_CuredParalysis,
@@ -1528,41 +1528,41 @@ const u16 BattleTextList_401620[] =
BATTLE_TEXT_CuredSleep,
};
-const u16 BattleTextList_40162C[] =
+const u16 gBerryEffectStringIds[] =
{
BATTLE_TEXT_CuredStatus,
BATTLE_TEXT_NormalizedStatus,
};
-const u16 BattleTextList_401630[] =
+const u16 gBRNPreventionStringIds[] =
{
BATTLE_TEXT_PreventedBurn,
BATTLE_TEXT_PreventedOther2,
BATTLE_TEXT_NoEffectOn,
};
-const u16 BattleTextList_401636[] =
+const u16 gPRLZPreventionStringIds[] =
{
BATTLE_TEXT_PreventedPara,
BATTLE_TEXT_PreventedOther2,
BATTLE_TEXT_NoEffectOn,
};
-const u16 BattleTextList_40163C[] =
+const u16 gPSNPreventionStringIds[] =
{
BATTLE_TEXT_PreventedPoison,
BATTLE_TEXT_PreventedOther2,
BATTLE_TEXT_NoEffectOn,
};
-const u16 BattleTextList_401642[] =
+const u16 gItemSwapStringIds[] =
{
BATTLE_TEXT_Obtained1,
BATTLE_TEXT_Obtained2,
BATTLE_TEXT_Obtained3,
};
-const u16 BattleTextList_401648[] =
+const u16 gFlashFireStringIds[] =
{
BATTLE_TEXT_RaisedFirePower,
BATTLE_TEXT_MadeIneffective,
diff --git a/src/data/battle_strings_en.h b/src/data/battle_strings_en.h
index 26523d2e0..f29e48410 100755
--- a/src/data/battle_strings_en.h
+++ b/src/data/battle_strings_en.h
@@ -1227,7 +1227,7 @@ const u16 gMissStrings[] =
BATTLE_TEXT_GroundMoveNegate,
};
-const u16 BattleTextList_401512[] =
+const u16 gNoEscapeStringIds[] =
{
BATTLE_TEXT_CantEscape2,
BATTLE_TEXT_BirchDontLeaveMe,
@@ -1236,7 +1236,7 @@ const u16 BattleTextList_401512[] =
BATTLE_TEXT_AttackingCantEscape,
};
-const u16 BattleTextList_40151C[] =
+const u16 gMoveWeatherChangeStringIds[] =
{
BATTLE_TEXT_RainStart,
BATTLE_TEXT_PourStart,
@@ -1246,39 +1246,39 @@ const u16 BattleTextList_40151C[] =
BATTLE_TEXT_HailStart,
};
-const u16 BattleTextList_401528[] =
+const u16 gSandStormHailContinuesStringIds[] =
{
BATTLE_TEXT_SandRages,
BATTLE_TEXT_HailCont,
};
-const u16 BattleTextList_40152C[] =
+const u16 gSandStormHailDmgStringIds[] =
{
BATTLE_TEXT_SandBuffeted,
BATTLE_TEXT_HailStricken,
};
-const u16 BattleTextList_401530[] =
+const u16 gSandStormHailEndStringIds[] =
{
BATTLE_TEXT_SandSubsided,
BATTLE_TEXT_HailStop,
};
-const u16 BattleTextList_401534[] =
+const u16 gRainContinuesStringIds[] =
{
BATTLE_TEXT_RainCont1,
BATTLE_TEXT_PourCont,
BATTLE_TEXT_RainStop,
};
-const u16 BattleTextList_40153A[] =
+const u16 gProtectLikeUsedStringIds[] =
{
BATTLE_TEXT_ProtectedItself2,
BATTLE_TEXT_BracedItself,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_401540[] =
+const u16 gReflectLightScreenSafeguardStringIds[] =
{
BATTLE_TEXT_Failed,
BATTLE_TEXT_RaisedDefense,
@@ -1288,7 +1288,7 @@ const u16 BattleTextList_401540[] =
BATTLE_TEXT_CoveredVeil,
};
-const u16 BattleTextList_40154C[] =
+const u16 gLeechSeedStringIds[] =
{
BATTLE_TEXT_WasSeeded,
BATTLE_TEXT_EvadedAttack,
@@ -1297,44 +1297,44 @@ const u16 BattleTextList_40154C[] =
BATTLE_TEXT_OozeSuckup,
};
-const u16 BattleTextList_401556[] =
+const u16 gRestUsedStringIds[] =
{
BATTLE_TEXT_WentToSleep,
BATTLE_TEXT_SpeltHealthy,
};
-const u16 BattleTextList_40155A[] =
+const u16 gUproarOverTurnStringIds[] =
{
BATTLE_TEXT_UproarMaking,
BATTLE_TEXT_CalmedDown,
};
-const u16 BattleTextList_40155E[] =
+const u16 gStockpileUsedStringIds[] =
{
BATTLE_TEXT_Stockpiled,
BATTLE_TEXT_StockpiledCant,
};
-const u16 BattleTextList_401562[] =
+const u16 gWokeUpStringIds[] =
{
BATTLE_TEXT_WokeUp,
BATTLE_TEXT_UproarWoke,
};
-const u16 BattleTextList_401566[] =
+const u16 gSwallowFailStringIds[] =
{
BATTLE_TEXT_SwallowFail,
BATTLE_TEXT_HPFull,
};
-const u16 BattleTextList_40156A[] =
+const u16 gUproarAwakeStringIds[] =
{
BATTLE_TEXT_UproarCantSleep2,
BATTLE_TEXT_UproarKeptAwake,
BATTLE_TEXT_StayedAwake,
};
-const u16 BattleTextList_401570[] =
+const u16 gStatUpStringIds[] =
{
BATTLE_TEXT_UnknownString7,
BATTLE_TEXT_UnknownString3,
@@ -1344,7 +1344,7 @@ const u16 BattleTextList_401570[] =
BATTLE_TEXT_HustleUse,
};
-const u16 BattleTextList_40157C[] =
+const u16 gStatDownStringIds[] =
{
BATTLE_TEXT_UnknownString5,
BATTLE_TEXT_UnknownString6,
@@ -1352,7 +1352,7 @@ const u16 BattleTextList_40157C[] =
BATTLE_TEXT_Terminator2,
};
-const u16 BattleTextList_401584[] =
+const u16 gFirstTurnOfTwoStringIds[] =
{
BATTLE_TEXT_WhipWhirlwind,
BATTLE_TEXT_TookSunlight,
@@ -1364,7 +1364,7 @@ const u16 BattleTextList_401584[] =
BATTLE_TEXT_SprangUp,
};
-const u16 BattleTextList_401594[] =
+const u16 gWrappedStringIds[] =
{
BATTLE_TEXT_SqueezedBind,
BATTLE_TEXT_Wrapped,
@@ -1374,67 +1374,67 @@ const u16 BattleTextList_401594[] =
BATTLE_TEXT_SandTombTrapped,
};
-const u16 BattleTextList_4015A0[] =
+const u16 gMistUsedStringIds[] =
{
BATTLE_TEXT_MistShroud,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_4015A4[] =
+const u16 gFocusEnergyUsedStringIds[] =
{
BATTLE_TEXT_GetPumped,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_4015A8[] =
+const u16 gTransformUsedStringIds[] =
{
BATTLE_TEXT_Transformed,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_4015AC[] =
+const u16 gSubsituteUsedStringIds[] =
{
BATTLE_TEXT_SubMade,
BATTLE_TEXT_SubWeak,
};
-const u16 BattleTextList_4015B0[] =
+const u16 gGotPoisonedStringIds[] =
{
BATTLE_TEXT_Poisoned,
BATTLE_TEXT_Poisoned2,
};
-const u16 BattleTextList_4015B4[] =
+const u16 gGotParalyzedStringIds[] =
{
BATTLE_TEXT_Paralyzed,
BATTLE_TEXT_Paralyzed2,
};
-const u16 BattleTextList_4015B8[] =
+const u16 gFellAsleepStringIds[] =
{
BATTLE_TEXT_FellAsleep,
BATTLE_TEXT_MadeAsleep,
};
-const u16 BattleTextList_4015BC[] =
+const u16 gGotBurnedStringIds[] =
{
BATTLE_TEXT_Burned,
BATTLE_TEXT_Burned2,
};
-const u16 BattleTextList_4015C0[] =
+const u16 gGotFrozenStringIds[] =
{
BATTLE_TEXT_Frozen,
BATTLE_TEXT_Frozen2,
};
-const u16 BattleTextList_4015C4[] =
+const u16 gGotDefrostedStringIds[] =
{
BATTLE_TEXT_AttackingDefrosted,
BATTLE_TEXT_Defrosted,
};
-const u16 BattleTextList_4015C8[] =
+const u16 gKOFailedStringIds[] =
{
BATTLE_TEXT_AttackMissed,
BATTLE_TEXT_Unaffected,
@@ -1442,19 +1442,19 @@ const u16 BattleTextList_4015C8[] =
BATTLE_TEXT_InfatuatedPoke,
};
-const u16 BattleTextList_4015D0[] =
+const u16 gLeechSeedDrainStringIds[] =
{
BATTLE_TEXT_EnergyDrained,
BATTLE_TEXT_OozeSuckup,
};
-const u16 BattleTextList_4015D4[] =
+const u16 gSportsUsedStringIds[] =
{
BATTLE_TEXT_ElecWeakened,
BATTLE_TEXT_FireWeakened,
};
-const u16 BattleTextList_4015D8[] =
+const u16 gPartyStatusHealStringIds[] =
{
BATTLE_TEXT_BellChime,
BATTLE_TEXT_BellChime,
@@ -1463,13 +1463,13 @@ const u16 BattleTextList_4015D8[] =
BATTLE_TEXT_SoothingAroma,
};
-const u16 BattleTextList_4015E2[] =
+const u16 gFutureMoveUsedStringIds[] =
{
BATTLE_TEXT_ForesawAttack,
BATTLE_TEXT_ChoseDestiny,
};
-const u16 BattleTextList_4015E6[] =
+const u16 gBallEscapeStringIds[] =
{
BATTLE_TEXT_BallBrokeOhNo,
BATTLE_TEXT_BallBrokeAppeared,
@@ -1477,7 +1477,7 @@ const u16 BattleTextList_4015E6[] =
BATTLE_TEXT_BallBrokeSoClose,
};
-const u16 BattleTextList_4015EE[] =
+const u16 gWeatherContinuesStringIds[] =
{
BATTLE_TEXT_Raining,
BATTLE_TEXT_Raining,
@@ -1497,7 +1497,7 @@ const u16 BattleTextList_4015EE[] =
BATTLE_TEXT_Raining,
};
-const u16 BattleTextList_40160E[] =
+const u16 gInobedientStringIds[] =
{
BATTLE_TEXT_LoafingAround,
BATTLE_TEXT_WontObey,
@@ -1505,20 +1505,20 @@ const u16 BattleTextList_40160E[] =
BATTLE_TEXT_NotNotice,
};
-const u16 BattleTextList_401616[] =
+const u16 gSafariGetNearStringIds[] =
{
BATTLE_TEXT_CreptCloser,
BATTLE_TEXT_CantGetCloser,
};
-const u16 BattleTextList_40161A[] =
+const u16 gSafariPokeblockResultStringIds[] =
{
BATTLE_TEXT_CuriousAbout,
BATTLE_TEXT_EnthralledBy,
BATTLE_TEXT_IgnoredThing,
};
-const u16 BattleTextList_401620[] =
+const u16 gTrainerItemCuredStatusStringIds[] =
{
BATTLE_TEXT_CuredConfusion,
BATTLE_TEXT_CuredParalysis,
@@ -1528,41 +1528,41 @@ const u16 BattleTextList_401620[] =
BATTLE_TEXT_CuredSleep,
};
-const u16 BattleTextList_40162C[] =
+const u16 gBerryEffectStringIds[] =
{
BATTLE_TEXT_CuredStatus,
BATTLE_TEXT_NormalizedStatus,
};
-const u16 BattleTextList_401630[] =
+const u16 gBRNPreventionStringIds[] =
{
BATTLE_TEXT_PreventedBurn,
BATTLE_TEXT_PreventedOther2,
BATTLE_TEXT_NoEffectOn,
};
-const u16 BattleTextList_401636[] =
+const u16 gPRLZPreventionStringIds[] =
{
BATTLE_TEXT_PreventedPara,
BATTLE_TEXT_PreventedOther2,
BATTLE_TEXT_NoEffectOn,
};
-const u16 BattleTextList_40163C[] =
+const u16 gPSNPreventionStringIds[] =
{
BATTLE_TEXT_PreventedPoison,
BATTLE_TEXT_PreventedOther2,
BATTLE_TEXT_NoEffectOn,
};
-const u16 BattleTextList_401642[] =
+const u16 gItemSwapStringIds[] =
{
BATTLE_TEXT_Obtained1,
BATTLE_TEXT_Obtained2,
BATTLE_TEXT_Obtained3,
};
-const u16 BattleTextList_401648[] =
+const u16 gFlashFireStringIds[] =
{
BATTLE_TEXT_RaisedFirePower,
BATTLE_TEXT_MadeIneffective,
diff --git a/src/debug/matsuda_debug_menu.c b/src/debug/matsuda_debug_menu.c
index d797e8850..bb80de6fe 100644
--- a/src/debug/matsuda_debug_menu.c
+++ b/src/debug/matsuda_debug_menu.c
@@ -31,10 +31,10 @@ extern u16 gSpecialVar_ContestRank;
extern u16 gUnknown_030042A4;
extern u16 gUnknown_030042A0;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_03004288;
-extern u16 gUnknown_03004280;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
extern u16 gUnknown_030041B0;
extern u16 gUnknown_030041B8;
extern struct Window gUnknown_03004210;
@@ -459,10 +459,10 @@ static void sub_80A9F50(void)
REG_BG0VOFS = 0;
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 0;
gUnknown_030041B8 = 0;
}
@@ -507,10 +507,10 @@ static void sub_80AA090(void)
{
REG_BG0HOFS = gUnknown_030042A4;
REG_BG0VOFS = gUnknown_030042A0;
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gUnknown_030041B0;
REG_BG3VOFS = gUnknown_030041B8;
LoadOam();
diff --git a/src/debug/mori_debug_menu.c b/src/debug/mori_debug_menu.c
index 2c937bb28..83dba8b73 100644
--- a/src/debug/mori_debug_menu.c
+++ b/src/debug/mori_debug_menu.c
@@ -136,7 +136,7 @@ u8 MoriDebugMenu_10000Steps(void)
u8 MoriDebugMenu_MoveTutor(void)
{
- sub_8132670();
+ TeachMoveTutorMove();
CloseMenu();
return 1;
}
diff --git a/src/engine/record_mixing.c b/src/engine/record_mixing.c
index 997a257f5..c8e2e34d5 100644
--- a/src/engine/record_mixing.c
+++ b/src/engine/record_mixing.c
@@ -36,7 +36,7 @@ static u8 gUnknown_0300071C[4];
void *recordMixingSecretBases = &gSaveBlock1.secretBases;
void *recordMixingTvShows = &gSaveBlock1.tvShows;
-void *gUnknown_083D0274 = &gSaveBlock1.unknown_2ABC;
+void *gUnknown_083D0274 = &gSaveBlock1.pokeNews;
void *gUnknown_083D0278 = &gSaveBlock1.mauvilleMan;
void *recordMixingEasyChatPairs = &gSaveBlock1.easyChatPairs;
struct RecordMixingDayCareMail *gUnknown_083D0280 = &gUnknown_02038738;
diff --git a/src/engine/sprite.c b/src/engine/sprite.c
index c1bb36917..cf35e12a3 100644
--- a/src/engine/sprite.c
+++ b/src/engine/sprite.c
@@ -598,7 +598,7 @@ static u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x,
return index;
}
-u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
+u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
{
u8 i;
diff --git a/src/engine/trade.c b/src/engine/trade.c
index 0567b4d2f..0bc589ff4 100644
--- a/src/engine/trade.c
+++ b/src/engine/trade.c
@@ -5391,7 +5391,7 @@ static void sub_804D80C(struct Sprite *sprite)
}
}
-u16 sub_804D89C(void)
+u16 GetInGameTradeSpeciesInfo(void)
{
const struct InGameTrade *inGameTrade = &gIngameTrades[gSpecialVar_0x8004];
StringCopy(gStringVar1, gSpeciesNames[inGameTrade->playerSpecies]);
@@ -5408,7 +5408,7 @@ static void sub_804D8E4(void)
StringCopy(gStringVar2, gSpeciesNames[inGameTrade->species]);
}
-static void sub_804D948(u8 whichPlayerMon, u8 whichInGameTrade)
+static void _CreateInGameTradePokemon(u8 whichPlayerMon, u8 whichInGameTrade)
{
const struct InGameTrade *inGameTrade = &gIngameTrades[whichInGameTrade];
u8 level = GetMonData(&gPlayerParty[whichPlayerMon], MON_DATA_LEVEL);
@@ -5478,16 +5478,16 @@ static void sub_804DAD4(struct MailStruct *mail, const struct InGameTrade *trade
mail->itemId = trade->heldItem;
}
-u16 sub_804DB2C(void)
+u16 GetTradeSpecies(void)
{
if (GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_IS_EGG))
return SPECIES_NONE;
return GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_SPECIES);
}
-void sub_804DB68(void)
+void CreateInGameTradePokemon(void)
{
- sub_804D948(gSpecialVar_0x8005, gSpecialVar_0x8004);
+ _CreateInGameTradePokemon(gSpecialVar_0x8005, gSpecialVar_0x8004);
}
#ifdef NONMATCHING
@@ -5670,7 +5670,7 @@ static void sub_804E144(void)
UpdatePaletteFade();
}
-void sub_804E174(void)
+void DoInGameTradeScene(void)
{
ScriptContext2_Enable();
CreateTask(sub_804E1A0, 10);
diff --git a/src/engine/trainer_card.c b/src/engine/trainer_card.c
index dcd1197cb..ffa4cbd08 100644
--- a/src/engine/trainer_card.c
+++ b/src/engine/trainer_card.c
@@ -321,7 +321,7 @@ void sub_8093390(struct TrainerCard *trainerCard)
trainerCard->firstHallOfFameC = playTime & 0xFF;
trainerCard->hasPokedex = FlagGet(FLAG_SYS_POKEDEX_GET);
- trainerCard->var_3 = sub_8090FC0();
+ trainerCard->var_3 = CompletedHoennPokedex();
trainerCard->pokedexSeen = GetPokedexSeenCount();
trainerCard->trainerId = (gSaveBlock2.playerTrainerId[1] << 8) | gSaveBlock2.playerTrainerId[0];
diff --git a/src/field/battle_tower.c b/src/field/battle_tower.c
index 12337631f..caebc6a7b 100644
--- a/src/field/battle_tower.c
+++ b/src/field/battle_tower.c
@@ -1608,7 +1608,7 @@ void sub_8135534(u8 taskId)
}
}
-void sub_813556C(void)
+void StartSpecialBattle(void)
{
s32 i;
u16 heldItem;
@@ -1616,7 +1616,7 @@ void sub_813556C(void)
switch (gSpecialVar_0x8004)
{
- case 0:
+ case 0: // battle tower battle
gBattleTypeFlags = (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_TRAINER);
gTrainerBattleOpponent = 0;
@@ -1627,7 +1627,7 @@ void sub_813556C(void)
transition = BattleSetup_GetBattleTowerBattleTransition();
BattleTransition_StartOnField(transition);
break;
- case 1:
+ case 1: // secret base battle
for (i = 0; i < PARTY_SIZE; i++)
{
heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
@@ -1639,7 +1639,7 @@ void sub_813556C(void)
transition = BattleSetup_GetBattleTowerBattleTransition();
BattleTransition_StartOnField(transition);
break;
- case 2:
+ case 2: // e-reader trainer battle
ZeroEnemyPartyMons();
for (i = 0; i < 3; i++)
@@ -1658,7 +1658,7 @@ void sub_813556C(void)
}
}
-void sub_8135668(void)
+void SetBattleTowerProperty(void)
{
s32 i;
u8 battleTowerLevelType = gSaveBlock2.battleTower.battleTowerLevelType;
@@ -1740,7 +1740,7 @@ void sub_8135668(void)
}
}
-void sub_81358A4(void)
+void BattleTowerUtil(void)
{
u8 battleTowerLevelType = gSaveBlock2.battleTower.battleTowerLevelType;
@@ -1789,7 +1789,7 @@ void sub_81358A4(void)
}
}
-void sub_8135A14(void)
+void SetBattleTowerParty(void)
{
s32 i;
@@ -1954,7 +1954,7 @@ void sub_8135AC4(void)
sub_8135A3C();
}
-void sub_8135BA0(void)
+void SaveBattleTowerProgress(void)
{
u8 battleTowerLevelType = gSaveBlock2.battleTower.battleTowerLevelType;
@@ -2336,7 +2336,7 @@ void PrintEReaderTrainerFarewellMessage(void)
}
}
-void sub_813610C(void)
+void TryEnableBravoTrainerBattleTower(void)
{
s32 i;
diff --git a/src/field/berry_tag_screen.c b/src/field/berry_tag_screen.c
index 2abbac287..960a163c1 100644
--- a/src/field/berry_tag_screen.c
+++ b/src/field/berry_tag_screen.c
@@ -29,7 +29,7 @@ struct Struct2000000
};
extern struct Struct2000000 gSharedMem;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
static EWRAM_DATA u8 gUnknown_0203932C = 0;
static EWRAM_DATA s16 gUnknown_0203932E[5] = {0};
@@ -77,8 +77,8 @@ static void sub_8146014(void)
static void sub_814602C(void)
{
- REG_BG0VOFS = gUnknown_030041B4;
- REG_BG1VOFS = gUnknown_030041B4;
+ REG_BG0VOFS = gBattle_BG1_Y;
+ REG_BG1VOFS = gBattle_BG1_Y;
LoadOam();
ProcessSpriteCopyRequests();
@@ -183,7 +183,7 @@ static void sub_8146288(void)
REG_BG1CNT = BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(5) | BGCNT_16COLOR | BGCNT_TXT256x256;
REG_BG2CNT = BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(6) | BGCNT_16COLOR | BGCNT_TXT256x256;
REG_BG3CNT = BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(7) | BGCNT_16COLOR | BGCNT_TXT256x256;
- gUnknown_030041B4 = 0;
+ gBattle_BG1_Y = 0;
}
bool8 sub_81462B8(void)
@@ -394,17 +394,17 @@ static void sub_8146798(u8 taskId)
{
s16 *taskData = gTasks[taskId].data;
- gUnknown_030041B4 = (gUnknown_030041B4 + taskData[0]) & 0xFF;
- if ((taskData[0] > 0 && gUnknown_030041B4 == 144)
- || (taskData[0] < 0 && gUnknown_030041B4 == 112))
+ gBattle_BG1_Y = (gBattle_BG1_Y + taskData[0]) & 0xFF;
+ if ((taskData[0] > 0 && gBattle_BG1_Y == 144)
+ || (taskData[0] < 0 && gBattle_BG1_Y == 112))
{
sub_8146810(gTasks[taskId].data[1]);
sub_81468BC();
}
- if (gUnknown_030041B4 == 0)
+ if (gBattle_BG1_Y == 0)
{
- gTasks[taskId].data[0] = gUnknown_030041B4;
- gTasks[taskId].data[1] = gUnknown_030041B4;
+ gTasks[taskId].data[0] = gBattle_BG1_Y;
+ gTasks[taskId].data[1] = gBattle_BG1_Y;
gTasks[taskId].func = sub_8146480;
}
}
diff --git a/src/field/dewford_trend.c b/src/field/dewford_trend.c
index b67f3a2bd..9afb7a16d 100644
--- a/src/field/dewford_trend.c
+++ b/src/field/dewford_trend.c
@@ -202,14 +202,14 @@ void sub_80FA4E4(void *a, u32 b, u8 unused)
*(dst++) = *(src++);
}
-void sub_80FA5BC(void)
+void BufferTrendyPhraseString(void)
{
struct EasyChatPair *s = &gSaveBlock1.easyChatPairs[gSpecialVar_0x8004];
ConvertEasyChatWordsToString(gStringVar1, s->words, 2, 1);
}
-void sub_80FA5E4(void)
+void TrendyPhraseIsOld(void)
{
u16 result = 0;
@@ -222,7 +222,7 @@ void sub_80FA5E4(void)
gSpecialVar_Result = result;
}
-void sub_80FA648(void)
+void GetDewfordHallPaintingNameIndex(void)
{
gSpecialVar_Result = (gSaveBlock1.easyChatPairs[0].words[0] + gSaveBlock1.easyChatPairs[0].words[1]) & 7;
}
diff --git a/src/field/easy_chat.c b/src/field/easy_chat.c
index 1dce5863e..94532506f 100644
--- a/src/field/easy_chat.c
+++ b/src/field/easy_chat.c
@@ -314,7 +314,7 @@ void sub_80EB7C4(void)
ShowFieldAutoScrollMessage(gStringVar4);
}
-void sub_80EB83C(void)
+void BufferRandomHobbyOrLifestyleString(void)
{
u16 group, local2;
diff --git a/src/field/event_data.c b/src/field/event_data.c
index 86045df15..9d6d2372b 100644
--- a/src/field/event_data.c
+++ b/src/field/event_data.c
@@ -112,10 +112,10 @@ bool32 CanResetRTC(void)
u16 *GetVarPointer(u16 id)
{
- if (id < 0x4000)
+ if (id < VARS_START)
return NULL;
if (id < 0x8000)
- return &gSaveBlock1.vars[id - 0x4000];
+ return &gSaveBlock1.vars[id - VARS_START];
return gSpecialVars[id - 0x8000];
}
diff --git a/src/field/field_control_avatar.c b/src/field/field_control_avatar.c
index 947dc3e56..52e66f16e 100644
--- a/src/field/field_control_avatar.c
+++ b/src/field/field_control_avatar.c
@@ -493,7 +493,7 @@ bool8 sub_8068870(u16 a)
bool8 sub_8068894(void)
{
- sub_8082B78();
+ IncrementRematchStepCounter();
happiness_algorithm_step();
if (overworld_poison_step() == TRUE)
{
diff --git a/src/field/field_fadetransition.c b/src/field/field_fadetransition.c
index 829ce2dfa..5014e97e3 100644
--- a/src/field/field_fadetransition.c
+++ b/src/field/field_fadetransition.c
@@ -327,7 +327,7 @@ void sub_8080DC4(u8 taskId)
}
}
-void atk17_seteffectuser(void)
+void atk17_seteffectsecondary(void)
{
pal_fill_black();
CreateStartMenuTask(sub_8080DC4);
diff --git a/src/field/field_specials.c b/src/field/field_specials.c
index 1a4ebe1af..fc6f690a3 100644
--- a/src/field/field_specials.c
+++ b/src/field/field_specials.c
@@ -688,7 +688,7 @@ void GetRivalSonDaughterString(void)
}
}
-u8 sub_810E300(void)
+u8 GetBattleOutcome(void)
{
return gBattleOutcome;
}
@@ -958,11 +958,11 @@ void EndLotteryCornerComputerEffect(void)
}
static void sub_810E874(void);
-void sub_810E944(void);
+void DisplayCurrentElevatorFloor(void);
void sub_810E984(u8);
bool8 sub_810EAC8(u8, u8);
void sub_810EB90(u8, u8);
-void sub_810EBEC(void);
+void ShakeScreenInElevator(void);
void sub_810EC34(u8);
void sub_810EC9C(u8);
void sub_810ECB0(void);
@@ -1074,11 +1074,11 @@ static void sub_810E874(void)
{
MenuPrint(gUnknown_083F8380[gUnknown_03000760[i].var0], 1, 2 * i + 1);
}
- sub_810E944();
+ DisplayCurrentElevatorFloor();
CreateTask(sub_810E984, 8);
}
-void sub_810E944(void)
+void DisplayCurrentElevatorFloor(void)
{
MenuDrawTextWindow(20, 0, 29, 5);
sub_8072BD8(gOtherText_NowOn, 21, 1, 64);
@@ -1116,7 +1116,7 @@ void sub_810E984(u8 taskId)
{
gSpecialVar_Result = 1;
gSpecialVar_0x8005 = gUnknown_0203925B;
- sub_810EBEC();
+ ShakeScreenInElevator();
FieldObjectTurnByLocalIdAndMap(gSpecialVar_LastTalked, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup, DIR_SOUTH);
sub_810EEDC();
MenuZeroFillScreen();
@@ -1300,7 +1300,7 @@ void sub_810EB90(u8 newPos, u8 maxItems)
}
}
-void sub_810EBEC(void)
+void ShakeScreenInElevator(void)
{
u8 taskId = CreateTask(sub_810EC34, 9);
gTasks[taskId].data[0] = 1;
@@ -1779,12 +1779,12 @@ void GetSecretBaseNearbyMapName(void)
GetMapSectionName(gStringVar1, VarGet(VAR_SECRET_BASE_MAP), 0);
}
-u16 sub_810F404(void)
+u16 GetBestBattleTowerStreak(void)
{
return GetGameStat(GAME_STAT_BATTLE_TOWER_BEST_STREAK);
}
-void sub_810F414(void)
+void BufferEReaderTrainerName(void)
{
SetEReaderTrainerName(gStringVar1);
}
@@ -1793,7 +1793,7 @@ const u8 gUnknown_083F83E0[] = {12, 2, 4, 5, 1, 8, 7, 11, 3, 10, 9, 6};
const u8 gUnknown_083F83EC[] = {0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5};
const u8 gUnknown_083F83F8[] = {3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5};
-u8 sub_810F424(void)
+u8 GetSlotMachineId(void)
{
u32 v0 = gSaveBlock1.easyChatPairs[0].unk0_0 + gSaveBlock1.easyChatPairs[0].unk2 + gUnknown_083F83E0[gSpecialVar_0x8004];
if (GetPriceReduction(2))
@@ -1803,10 +1803,10 @@ u8 sub_810F424(void)
return gUnknown_083F83EC[v0 % 12];
}
-bool8 sub_810F488(void)
+bool8 FoundAbandonedShipRoom1Key(void)
{
u16 *specVar = &gSpecialVar_0x8004;
- u16 flag = 0x277;
+ u16 flag = FLAG_HIDDEN_ITEM_1F;
*specVar = flag;
if (!FlagGet(flag))
{
@@ -1815,10 +1815,10 @@ bool8 sub_810F488(void)
return TRUE;
}
-bool8 sub_810F4B0(void)
+bool8 FoundAbandonedShipRoom2Key(void)
{
u16 *specVar = &gSpecialVar_0x8004;
- u16 flag = 0x278;
+ u16 flag = FLAG_HIDDEN_ITEM_20;
*specVar = flag;
if (!FlagGet(flag))
{
@@ -1827,10 +1827,10 @@ bool8 sub_810F4B0(void)
return TRUE;
}
-bool8 sub_810F4D4(void)
+bool8 FoundAbandonedShipRoom4Key(void)
{
u16 *specVar = &gSpecialVar_0x8004;
- u16 flag = 0x279;
+ u16 flag = FLAG_HIDDEN_ITEM_21;
*specVar = flag;
if (!FlagGet(flag))
{
@@ -1839,10 +1839,10 @@ bool8 sub_810F4D4(void)
return TRUE;
}
-bool8 sub_810F4FC(void)
+bool8 FoundAbandonedShipRoom6Key(void)
{
u16 *specVar = &gSpecialVar_0x8004;
- u16 flag = 0x27a;
+ u16 flag = FLAG_HIDDEN_ITEM_22;
*specVar = flag;
if (!FlagGet(flag))
{
@@ -1874,7 +1874,7 @@ bool8 ScrSpecial_AreLeadMonEVsMaxedOut(void)
return FALSE;
}
-u8 sub_810F5BC(void)
+u8 TryUpdateRusturfTunnelState(void)
{
if (!FlagGet(FLAG_RUSTURF_TUNNEL_OPENED) && gSaveBlock1.location.mapGroup == MAP_GROUP(RUSTURF_TUNNEL) && gSaveBlock1.location.mapNum == MAP_NUM(RUSTURF_TUNNEL))
{
@@ -2040,7 +2040,7 @@ void sub_810F8FC(void)
sub_805ADDC(6);
}
-u16 sub_810F908(void)
+u16 GetDaysUntilPacifidlogTMAvailable(void)
{
u16 tmReceivedDay = VarGet(VAR_PACIFIDLOG_TM_RECEIVED_DAY);
if (gLocalTime.days - tmReceivedDay >= 7)
@@ -2054,13 +2054,13 @@ u16 sub_810F908(void)
return 7 - (gLocalTime.days - tmReceivedDay);
}
-u16 sub_810F950(void)
+u16 SetPacifidlogTMReceivedDay(void)
{
VarSet(VAR_PACIFIDLOG_TM_RECEIVED_DAY, gLocalTime.days);
return gLocalTime.days;
}
-bool8 sub_810F96C(void)
+bool8 MonOTNameMatchesPlayer(void)
{
GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_OT_NAME, gStringVar1);
if (!StringCompareWithoutExtCtrlCodes(gSaveBlock2.playerName, gStringVar1))
@@ -2070,7 +2070,7 @@ bool8 sub_810F96C(void)
return TRUE;
}
-void sub_810F9AC(void)
+void BufferLottoTicketNumber(void)
{
if (gSpecialVar_Result >= 10000)
{
@@ -2109,38 +2109,38 @@ const u8 gUnknown_083F8408[] = {8, 9, 10, 11, 12, 13, 14, 15};
const u8 gUnknown_083F8410[] = {8, 13, 14, 11, 10, 12, 15, 9};
bool8 sub_810FF30(void);
-void sub_810FCE8(void);
+void UpdateMovedLilycoveFanClubMembers(void);
void sub_810FF48(void);
void sub_810FD80(void);
-u16 sub_810FCB0(void);
+u16 GetNumMovedLilycoveFanClubMembers(void);
int sub_810FB9C(void);
void ResetFanClub(void)
{
- gSaveBlock1.vars[0x41] = 0;
- gSaveBlock1.vars[0x42] = 0;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] = 0;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_2 - VARS_START] = 0;
}
void sub_810FA74(void)
{
if (sub_810FF30())
{
- sub_810FCE8();
- gSaveBlock1.vars[0x42] = gSaveBlock2.playTimeHours;
+ UpdateMovedLilycoveFanClubMembers();
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_2 - VARS_START] = gSaveBlock2.playTimeHours;
}
}
void sub_810FAA0(void)
{
- if (!((gSaveBlock1.vars[0x41] >> 7) & 1))
+ if (!((gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> 7) & 1))
{
sub_810FF48();
sub_810FD80();
- gSaveBlock1.vars[0x42] = gSaveBlock2.playTimeHours;
- FlagClear(0x315);
- FlagClear(0x316);
- FlagClear(0x317);
- FlagClear(0x318);
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_2 - VARS_START] = gSaveBlock2.playTimeHours;
+ FlagClear(FLAG_HIDE_FANCLUB_OLD_LADY);
+ FlagClear(FLAG_HIDE_FANCLUB_BOY);
+ FlagClear(FLAG_HIDE_FANCLUB_LITTLE_BOY);
+ FlagClear(FLAG_HIDE_FANCLUB_LADY);
VarSet(VAR_LILYCOVE_FAN_CLUB_STATE, 1);
}
}
@@ -2149,24 +2149,24 @@ u8 sub_810FB10(u8 a0)
{
if (VarGet(VAR_LILYCOVE_FAN_CLUB_STATE) == 2)
{
- if ((gSaveBlock1.vars[0x41] & 0x7f) + gUnknown_083F8404[a0] >= 20)
+ if ((gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] & 0x7f) + gUnknown_083F8404[a0] >= 20)
{
- if (sub_810FCB0() < 3)
+ if (GetNumMovedLilycoveFanClubMembers() < 3)
{
sub_810FB9C();
- gSaveBlock1.vars[0x41] &= 0xff80;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] &= 0xff80;
}
else
{
- gSaveBlock1.vars[0x41] = (gSaveBlock1.vars[0x41] & 0xff80) | 20;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] = (gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] & 0xff80) | 20;
}
}
else
{
- gSaveBlock1.vars[0x41] += gUnknown_083F8404[a0];
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] += gUnknown_083F8404[a0];
}
}
- return gSaveBlock1.vars[0x41] & 0x7f;
+ return gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] & 0x7f;
}
int sub_810FB9C(void)
@@ -2175,17 +2175,17 @@ int sub_810FB9C(void)
int retval = 0;
for (i=0; i<8; i++)
{
- if (!((gSaveBlock1.vars[0x41] >> gUnknown_083F8408[i]) & 0x01))
+ if (!((gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> gUnknown_083F8408[i]) & 0x01))
{
retval = i;
if (Random() & 1)
{
- gSaveBlock1.vars[0x41] |= (1 << gUnknown_083F8408[i]);
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] |= (1 << gUnknown_083F8408[i]);
return retval;
}
}
}
- gSaveBlock1.vars[0x41] |= (1 << gUnknown_083F8408[retval]);
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] |= (1 << gUnknown_083F8408[retval]);
return retval;
}
@@ -2193,85 +2193,86 @@ int sub_810FC18(void)
{
u8 i;
int retval = 0;
- if (sub_810FCB0() == TRUE)
+ if (GetNumMovedLilycoveFanClubMembers() == 1)
{
return 0;
}
for (i=0; i<8; i++)
{
- if ((gSaveBlock1.vars[0x41] >> gUnknown_083F8410[i]) & 1)
+ if ((gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> gUnknown_083F8410[i]) & 1)
{
retval = i;
if (Random() & 1)
{
- gSaveBlock1.vars[0x41] ^= (1 << gUnknown_083F8410[i]);
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] ^= (1 << gUnknown_083F8410[i]);
return retval;
}
}
}
- if ((gSaveBlock1.vars[0x41] >> gUnknown_083F8410[retval]) & 1)
+ if ((gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> gUnknown_083F8410[retval]) & 1)
{
- gSaveBlock1.vars[0x41] ^= (1 << gUnknown_083F8410[retval]);
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] ^= (1 << gUnknown_083F8410[retval]);
}
return retval;
}
-u16 sub_810FCB0(void)
+u16 GetNumMovedLilycoveFanClubMembers(void)
{
u8 i;
u8 retval = 0;
- for (i=0; i<8; i++)
+ for (i = 0; i < 8; i++)
{
- if ((gSaveBlock1.vars[0x41] >> (i + 8)) & 1)
+ if ((gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> (i + 8)) & 1)
{
- retval ++;
+ retval++;
}
}
+
return retval;
}
-void sub_810FCE8(void)
+void UpdateMovedLilycoveFanClubMembers(void)
{
u8 i = 0;
if (gSaveBlock2.playTimeHours < 999)
{
while (1)
{
- if (sub_810FCB0() < 5)
+ if (GetNumMovedLilycoveFanClubMembers() < 5)
{
- gSaveBlock1.vars[0x42] = gSaveBlock2.playTimeHours;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_2 - VARS_START] = gSaveBlock2.playTimeHours;
break;
}
else if (i == 8)
{
break;
}
- else if (gSaveBlock2.playTimeHours - gSaveBlock1.vars[0x42] < 12)
+ else if (gSaveBlock2.playTimeHours - gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_2 - VARS_START] < 12)
{
return;
}
sub_810FC18();
- gSaveBlock1.vars[0x42] += 12;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_2 - VARS_START] += 12;
i++;
}
}
}
-bool8 sub_810FD60(void)
+bool8 ShouldMoveLilycoveFanClubMember(void)
{
- return (gSaveBlock1.vars[0x41] >> gSpecialVar_0x8004) & 0x01;
+ return (gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> gSpecialVar_0x8004) & 0x01;
}
void sub_810FD80(void)
{
- gSaveBlock1.vars[0x41] |= 0x2000;
- gSaveBlock1.vars[0x41] |= 0x100;
- gSaveBlock1.vars[0x41] |= 0x400;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] |= 0x2000;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] |= 0x100;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] |= 0x400;
}
void sub_810FE1C(void *, u8, u8);
-void sub_810FDAC(void)
+void BufferStreakTrainerText(void)
{
u8 a = 0;
u8 b = 0;
@@ -2366,12 +2367,12 @@ void sub_810FEFC(void)
bool8 sub_810FF30(void)
{
- return (gSaveBlock1.vars[0x41] >> 7) & 0x01;
+ return (gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> 7) & 0x01;
}
void sub_810FF48(void)
{
- gSaveBlock1.vars[0x41] |= 0x80;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] |= 0x80;
}
u8 sub_810FF60(void)
diff --git a/src/field/field_tasks.c b/src/field/field_tasks.c
index 393c7d75a..ce5fc6c0e 100644
--- a/src/field/field_tasks.c
+++ b/src/field/field_tasks.c
@@ -608,14 +608,14 @@ bool32 sub_8069D34(s16 x, s16 y)
return FALSE;
}
-void sub_8069D78(void)
+void SetSootopolisGymCrackedIceMetatiles(void)
{
s32 x, y;
s32 width = gMapHeader.mapData->width;
s32 height = gMapHeader.mapData->height;
- for (x=0; x<width; x++)
+ for (x = 0; x < width; x++)
{
- for (y=0; y<height; y++)
+ for (y = 0; y < height; y++)
{
if (sub_8069D34(x, y) == TRUE)
{
diff --git a/src/field/item_menu.c b/src/field/item_menu.c
index 4e283ffe9..e9b8b24d3 100644
--- a/src/field/item_menu.c
+++ b/src/field/item_menu.c
@@ -153,7 +153,7 @@ static const u8 *sPopupMenuActionList;
// common
void (*gFieldItemUseCallback)(u8) = NULL;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
extern struct PocketScrollState gBagPocketScrollStates[];
extern struct ItemSlot *gCurrentBagPocketItemSlots; // selected pocket item slots
extern const u8 Event_NoRegisteredItem[];
@@ -4499,7 +4499,7 @@ u8 CreateBerrySprite(u8 berryId, s16 x, s16 y)
static void SpriteCB_BerrySprite(struct Sprite *sprite)
{
- sprite->pos2.y = -gUnknown_030041B4;
+ sprite->pos2.y = -gBattle_BG1_Y;
}
void sub_80A7DD4(void)
diff --git a/src/field/money.c b/src/field/money.c
index f277ac905..d0f0ab1f6 100644
--- a/src/field/money.c
+++ b/src/field/money.c
@@ -291,12 +291,12 @@ void CloseMoneyWindow(u8 x, u8 y)
MenuZeroFillWindowRect(x, y, x + 13, y + 3);
}
-bool8 sub_80B7CE8(void)
+bool8 HasEnoughMoneyFor(void)
{
return IsEnoughMoney(gSaveBlock1.money, gSpecialVar_0x8005);
}
-void sub_80B7D0C(void)
+void PayMoneyFor(void)
{
RemoveMoney(&gSaveBlock1.money, gSpecialVar_0x8005);
}
diff --git a/src/field/overworld.c b/src/field/overworld.c
index d0e40eac3..e239daec7 100644
--- a/src/field/overworld.c
+++ b/src/field/overworld.c
@@ -600,7 +600,7 @@ void sub_80538F0(u8 mapGroup, u8 mapNum)
ClearTempFieldEventData();
ResetCyclingRoadChallengeData();
prev_quest_postbuffer_cursor_backup_reset();
- sub_8082BD0(mapGroup, mapNum);
+ TryUpdateRandomTrainerRematches(mapGroup, mapNum);
DoTimeBasedEvents();
SetSav1WeatherFromCurrMapHeader();
ChooseAmbientCrySpecies();
@@ -635,7 +635,7 @@ void sub_8053994(u32 a1)
ClearTempFieldEventData();
ResetCyclingRoadChallengeData();
prev_quest_postbuffer_cursor_backup_reset();
- sub_8082BD0(gSaveBlock1.location.mapGroup, gSaveBlock1.location.mapNum);
+ TryUpdateRandomTrainerRematches(gSaveBlock1.location.mapGroup, gSaveBlock1.location.mapNum);
if (a1 != 1)
DoTimeBasedEvents();
SetSav1WeatherFromCurrMapHeader();
@@ -1329,7 +1329,7 @@ void sub_805465C(void)
void sub_805469C(void)
{
FieldClearVBlankHBlankCallbacks();
- gFieldCallback = atk17_seteffectuser;
+ gFieldCallback = atk17_seteffectsecondary;
c2_exit_to_overworld_2_switch();
}
diff --git a/src/field/pokeblock.c b/src/field/pokeblock.c
index 4a904fbb1..640d4731f 100644
--- a/src/field/pokeblock.c
+++ b/src/field/pokeblock.c
@@ -426,7 +426,7 @@ void sub_810BADC(void)
SetMainCallback2(sub_810B96C);
}
-void sub_810BAF4(void)
+void OpenPokeblockCaseOnFeeder(void)
{
sub_810BA7C(3);
SetMainCallback2(sub_810B96C);
@@ -1041,7 +1041,7 @@ u8 sub_810C9E8(struct Pokeblock *pokeblock)
return feel;
}
-s8 sub_810CA00(void)
+s8 GetFirstFreePokeblockSlot(void)
{
u8 i;
for (i=0; i<ARRAY_COUNT(gSaveBlock1.pokeblocks); i++)
@@ -1056,7 +1056,7 @@ s8 sub_810CA00(void)
bool8 sub_810CA34(struct Pokeblock *pokeblock)
{
- s8 idx = sub_810CA00();
+ s8 idx = GetFirstFreePokeblockSlot();
if (idx == -1)
{
return FALSE;
diff --git a/src/field/scrcmd.c b/src/field/scrcmd.c
index d5fc56e8d..05a909e81 100644
--- a/src/field/scrcmd.c
+++ b/src/field/scrcmd.c
@@ -1722,7 +1722,7 @@ bool8 ScrCmd_settrainerflag(struct ScriptContext *ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
- trainer_flag_set(index);
+ SetTrainerFlag(index);
return FALSE;
}
@@ -1730,7 +1730,7 @@ bool8 ScrCmd_cleartrainerflag(struct ScriptContext *ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
- trainer_flag_clear(index);
+ ClearTrainerFlag(index);
return FALSE;
}
diff --git a/src/field/secret_base.c b/src/field/secret_base.c
index 400074604..2e4138a3b 100644
--- a/src/field/secret_base.c
+++ b/src/field/secret_base.c
@@ -575,7 +575,7 @@ u8 *GetSecretBaseMapName(u8 *dest) {
return sub_80BC190(dest, VarGet(VAR_CURRENT_SECRET_BASE));
}
-void sub_80BC224(void) {
+void BufferSecretBaseOwnerName(void) {
u8 *var0 = gSaveBlock1.secretBases[(u8)VarGet(VAR_CURRENT_SECRET_BASE)].playerName;
u8 *var1 = gStringVar1;
u8 var2 = sub_80BB8A8(var0);
@@ -830,7 +830,7 @@ void sub_80BC474(void)
}
}
-void sub_80BC50C(void)
+void MoveSecretBase(void)
{
u16 backupValue;
sub_80BC474();
@@ -1197,7 +1197,7 @@ u8 sub_80BCCA4(u8 secretBaseIndex)
+ gSaveBlock1.secretBases[secretBaseIndex].gender * 5;
}
-const u8 *sub_80BCCE8(void)
+const u8 *GetSecretBaseTrainerLoseText(void)
{
u8 param = sub_80BCCA4(VarGet(VAR_CURRENT_SECRET_BASE));
if (param == 0) return UnknownString_81A1BB2;
diff --git a/src/field/tv.c b/src/field/tv.c
index c38da1f4c..d7a75a709 100644
--- a/src/field/tv.c
+++ b/src/field/tv.c
@@ -80,7 +80,7 @@ extern u16 gLastUsedItem;
static EWRAM_DATA u16 gUnknown_020387E0 = 0;
static EWRAM_DATA u16 gUnknown_020387E2 = 0;
static EWRAM_DATA u8 gUnknown_020387E4 = 0;
-static EWRAM_DATA ALIGNED(4) u8 gUnknown_020387E8 = 0; // why is this aligned to a 4-byte boundary?
+static EWRAM_DATA ALIGNED(4) u8 sTVShowState = 0; // why is this aligned to a 4-byte boundary?
static u8 gUnknown_03000720;
static u8 gUnknown_03000721;
@@ -436,8 +436,8 @@ void ClearTVShowData(void)
u8 showidx;
u8 extradataidx;
for (showidx=0; showidx<25; showidx++) {
- gSaveBlock1.tvShows[showidx].common.var00 = 0;
- gSaveBlock1.tvShows[showidx].common.var01 = 0;
+ gSaveBlock1.tvShows[showidx].common.kind = 0;
+ gSaveBlock1.tvShows[showidx].common.active = 0;
for (extradataidx=0; extradataidx<34; extradataidx++) {
gSaveBlock1.tvShows[showidx].common.pad02[extradataidx] = 0;
}
@@ -452,20 +452,20 @@ extern u8 gSpecialVar_ContestRank;
extern u8 gUnknown_03004316[11];
extern u8 gBattleOutcome;
-void sub_80BF334(void);
-void sub_80BF3A4(void);
-void sub_80BF3DC(void);
-void sub_80BF46C(void);
-void sub_80BF478(void);
-void sub_80BF484(void);
-void sub_80BF4BC(void);
+void InterviewBefore_FanClubLetter(void);
+void InterviewBefore_RecentHappenings(void);
+void InterviewBefore_PkmnFanClubOpinions(void);
+void InterviewBefore_Dummy(void);
+void InterviewBefore_NameRater(void);
+void InterviewBefore_BravoTrainerPkmnProfile(void);
+void InterviewBefore_BravoTrainerBTProfile(void);
void sub_80BE028(void);
void sub_80BE074(void);
void sub_80BE778(void);
void sub_80BEB20(void);
-u8 sub_80BFB54(u8);
+u8 GetTVChannelByShowType(u8);
s8 sub_80BF74C(TVShow tvShow[]);
@@ -476,53 +476,62 @@ void sub_80BE138(TVShow *show);
void sub_80BE160(TVShow *show);
extern u16 gLastUsedItem;
-void sub_80BE5FC(void);
-void sub_80BE65C(void);
-void sub_80BE6A0(void);
-void nullsub_21(void);
-void sub_80BE188(void);
-void sub_80BE320(void);
+void InterviewAfter_FanClubLetter(void);
+void InterviewAfter_RecentHappenings(void);
+void InterviewAfter_PkmnFanClubOpinions(void);
+void InterviewAfter_DummyShow4(void);
+void InterviewAfter_BravoTrainerPokemonProfile(void);
+void InterviewAfter_BravoTrainerBattleTowerProfile(void);
u8 special_0x44(void)
{
u8 i;
u8 j;
+ u8 selIdx;
+ TVShow *show;
-#ifndef NONMATCHING
- asm("":::"r5");
-#endif
-
- for (i = 5; i < 24; i++)
+ for (i = 5; i < ARRAY_COUNT(gSaveBlock1.tvShows) - 1; i++)
{
- if (gSaveBlock1.tvShows[i].common.var00 == 0)
+ if (gSaveBlock1.tvShows[i].common.kind == 0)
+ {
break;
+ }
}
- i = Random() % i;
- j = i;
+
+ j = Random() % i;
+ selIdx = j;
+
do
{
- if (sub_80BFB54(gSaveBlock1.tvShows[i].common.var00) != 4)
+ if (GetTVChannelByShowType(gSaveBlock1.tvShows[j].common.kind) != 4)
{
- if (gSaveBlock1.tvShows[i].common.var01 == 1)
- return i;
+ if (gSaveBlock1.tvShows[j].common.active == TRUE)
+ {
+ return j;
+ }
}
else
{
- struct TVShowMassOutbreak *massOutbreak = &gSaveBlock1.tvShows[i].massOutbreak;
-
- if (massOutbreak->var16 == 0 && massOutbreak->var01 == 1)
- return i;
+ show = &gSaveBlock1.tvShows[j];
+ if (show->massOutbreak.daysLeft == 0 && show->massOutbreak.active == TRUE)
+ {
+ return j;
+ }
+ }
+ if (j == 0)
+ {
+ j = ARRAY_COUNT(gSaveBlock1.tvShows) - 2;
}
-
- if (i == 0)
- i = 23;
else
- i--;
- } while (i != j);
+ {
+ j--;
+ }
+ } while (j != selIdx);
+
return 0xFF;
}
-u8 sub_80BDA30(void);
+u8 FindNonMassOutbreakActiveTVShow(void);
u8 sub_80BD8B8(void)
{
@@ -530,14 +539,14 @@ u8 sub_80BD8B8(void)
if (retval == 0xff)
return 0xff;
- if (gSaveBlock1.outbreakPokemonSpecies != 0 && gSaveBlock1.tvShows[retval].common.var00 == TVSHOW_MASS_OUTBREAK)
- return sub_80BDA30();
+ if (gSaveBlock1.outbreakPokemonSpecies != 0 && gSaveBlock1.tvShows[retval].common.kind == TVSHOW_MASS_OUTBREAK)
+ return FindNonMassOutbreakActiveTVShow();
return retval;
}
u8 CheckForBigMovieOrEmergencyNewsOnTV(void);
void SetTVMetatilesOnMap(int, int, u16);
-bool8 sub_80BECA0(void);
+bool8 FindAnyTVNewsOnTheAir(void);
bool8 IsTVShowInSearchOfTrainersAiring(void);
void UpdateTVScreensOnMap(int width, int height)
@@ -556,7 +565,7 @@ void UpdateTVScreensOnMap(int width, int height)
{
SetTVMetatilesOnMap(width, height, 0x3);
}
- else if (FlagGet(FLAG_SYS_TV_START) && (sub_80BD8B8() != 0xff || sub_80BECA0() != 0xff || IsTVShowInSearchOfTrainersAiring()))
+ else if (FlagGet(FLAG_SYS_TV_START) && (sub_80BD8B8() != 0xff || FindAnyTVNewsOnTheAir() != 0xff || IsTVShowInSearchOfTrainersAiring()))
{
FlagClear(FLAG_SYS_TV_WATCH);
SetTVMetatilesOnMap(width, height, 0x3);
@@ -586,28 +595,28 @@ void TurnOffTVScreen(void)
DrawWholeMapView();
}
-u8 sub_80BDA0C(void)
+u8 GetTVShowType(void)
{
- return gSaveBlock1.tvShows[gSpecialVar_0x8004].common.var00;
+ return gSaveBlock1.tvShows[gSpecialVar_0x8004].common.kind;
}
-u8 sub_80BDA30(void)
+u8 FindNonMassOutbreakActiveTVShow(void)
{
u8 showIdx;
for (showIdx=0; showIdx<24; showIdx++)
{
- if (gSaveBlock1.tvShows[showIdx].common.var00 != 0 && gSaveBlock1.tvShows[showIdx].common.var00 != TVSHOW_MASS_OUTBREAK && gSaveBlock1.tvShows[showIdx].common.var01 == 1)
+ if (gSaveBlock1.tvShows[showIdx].common.kind != 0 && gSaveBlock1.tvShows[showIdx].common.kind != TVSHOW_MASS_OUTBREAK && gSaveBlock1.tvShows[showIdx].common.active == 1)
return showIdx;
}
return 0xff;
}
-u8 special_0x4a(void)
+u8 GetNonMassOutbreakActiveTVShow(void)
{
TVShow *tvShow;
tvShow = &gSaveBlock1.tvShows[gSpecialVar_0x8004];
- if (tvShow->common.var00 == TVSHOW_MASS_OUTBREAK && gSaveBlock1.outbreakPokemonSpecies)
- return sub_80BDA30();
+ if (tvShow->common.kind == TVSHOW_MASS_OUTBREAK && gSaveBlock1.outbreakPokemonSpecies)
+ return FindNonMassOutbreakActiveTVShow();
return gSpecialVar_0x8004;
}
@@ -677,7 +686,7 @@ void GabbyAndTyBeforeInterview(void)
FlagSet(FLAG_TEMP_1);
}
-void sub_80BDC14(void)
+void GabbyAndTyAfterInterview(void)
{
gSaveBlock1.gabbyAndTyData.valB_0 = gSaveBlock1.gabbyAndTyData.valA_0;
gSaveBlock1.gabbyAndTyData.valB_1 = gSaveBlock1.gabbyAndTyData.valA_1;
@@ -716,7 +725,7 @@ bool8 GabbyAndTyGetLastQuote(void)
return TRUE;
}
-u8 sub_80BDD18(void)
+u8 GabbyAndTyGetLastBattleTrivia(void)
{
if (!gSaveBlock1.gabbyAndTyData.valB_0)
return 1;
@@ -768,27 +777,27 @@ void GabbyAndTySetScriptVarsToFieldObjectLocalIds(void)
}
}
-void sub_80BDE48(void)
+void InterviewAfter(void)
{
switch (gSpecialVar_0x8005)
{
case TVSHOW_FAN_CLUB_LETTER:
- sub_80BE5FC();
+ InterviewAfter_FanClubLetter();
break;
case TVSHOW_RECENT_HAPPENINGS:
- sub_80BE65C();
+ InterviewAfter_RecentHappenings();
break;
case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
- sub_80BE6A0();
+ InterviewAfter_PkmnFanClubOpinions();
break;
case TVSHOW_UNKN_SHOWTYPE_04:
- nullsub_21();
+ InterviewAfter_DummyShow4();
break;
case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
- sub_80BE188();
+ InterviewAfter_BravoTrainerPokemonProfile();
break;
case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
- sub_80BE320();
+ InterviewAfter_BravoTrainerBattleTowerProfile();
break;
}
}
@@ -832,8 +841,8 @@ void sub_80BDEC8(void)
total = 0;
pokemonToday = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].pokemonToday;
- pokemonToday->var00 = TVSHOW_POKEMON_TODAY_CAUGHT;
- pokemonToday->var01 = total;
+ pokemonToday->kind = TVSHOW_POKEMON_TODAY_CAUGHT;
+ pokemonToday->active = total;
if (gBattleResults.unk5_1 != 0)
{
total = 1;
@@ -866,11 +875,11 @@ void sub_80BE028(void)
{
struct TVShowWorldOfMasters *worldOfMasters = &gSaveBlock1.tvShows[24].worldOfMasters;
- if (worldOfMasters->var00 != TVSHOW_WORLD_OF_MASTERS)
+ if (worldOfMasters->kind != TVSHOW_WORLD_OF_MASTERS)
{
sub_80BF55C(gSaveBlock1.tvShows, 24);
worldOfMasters->var06 = GetGameStat(GAME_STAT_STEPS);
- worldOfMasters->var00 = TVSHOW_WORLD_OF_MASTERS;
+ worldOfMasters->kind = TVSHOW_WORLD_OF_MASTERS;
}
worldOfMasters->var02++;
worldOfMasters->var04 = gBattleResults.caughtPoke;
@@ -898,8 +907,8 @@ void sub_80BE074(void)
struct TVShowPokemonTodayFailed *pokemonTodayFailed = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].pokemonTodayFailed;
zero = 0;
- pokemonTodayFailed->var00 = TVSHOW_POKEMON_TODAY_FAILED;
- pokemonTodayFailed->var01 = zero;
+ pokemonTodayFailed->kind = TVSHOW_POKEMON_TODAY_FAILED;
+ pokemonTodayFailed->active = zero;
pokemonTodayFailed->species = gBattleResults.poke1Species;
pokemonTodayFailed->species2 = gBattleResults.lastOpponentSpecies;
pokemonTodayFailed->var10 = total;
@@ -936,16 +945,16 @@ void sub_80BE160(TVShow *show)
show->common.trainerIdHi = playerId >> 8;
}
-void sub_80BE188(void)
+void InterviewAfter_BravoTrainerPokemonProfile(void)
{
struct TVShowBravoTrainerPokemonProfiles *bravoTrainerSrc = &gSaveBlock1.tvShows[24].bravoTrainer;
- if (bravoTrainerSrc->var00 == TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE)
+ if (bravoTrainerSrc->kind == TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE)
{
struct TVShowBravoTrainerPokemonProfiles *bravoTrainerNew = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].bravoTrainer;
- bravoTrainerNew->var00 = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
- bravoTrainerNew->var01 = 1;
+ bravoTrainerNew->kind = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
+ bravoTrainerNew->active = 1;
bravoTrainerNew->species = bravoTrainerSrc->species;
StringCopy(bravoTrainerNew->playerName, gSaveBlock2.playerName);
StringCopy(bravoTrainerNew->pokemonNickname, bravoTrainerSrc->pokemonNickname);
@@ -965,13 +974,13 @@ void sub_80BE23C(u16 a0)
{
struct TVShowBravoTrainerPokemonProfiles *bravoTrainer = &gSaveBlock1.tvShows[24].bravoTrainer;
- sub_80BF484();
+ InterviewBefore_BravoTrainerPkmnProfile();
gUnknown_03005D38.var0 = sub_80BF720(gSaveBlock1.tvShows);
if (gUnknown_03005D38.var0 != -1)
{
sub_80BF55C(gSaveBlock1.tvShows, 24);
bravoTrainer->var14 = a0;
- bravoTrainer->var00 = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
+ bravoTrainer->kind = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
}
}
@@ -990,12 +999,12 @@ void sub_80BE284(u8 a0)
}
}
-void sub_80BE320(void)
+void InterviewAfter_BravoTrainerBattleTowerProfile(void)
{
struct TVShowBravoTrainerBattleTowerSpotlight *bravoTrainerTower = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].bravoTrainerTower;
- bravoTrainerTower->var00 = TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE;
- bravoTrainerTower->var01 = 1;
+ bravoTrainerTower->kind = TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE;
+ bravoTrainerTower->active = 1;
StringCopy(bravoTrainerTower->trainerName, gSaveBlock2.playerName);
StringCopy(bravoTrainerTower->pokemonName, gSaveBlock2.battleTower.defeatedByTrainerName);
bravoTrainerTower->species = gSaveBlock2.battleTower.firstMonSpecies;
@@ -1027,8 +1036,8 @@ void sub_80BE3BC(void)
{
struct TVShowSmartShopper *smartShopper = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].smartshopperShow;
- smartShopper->var00 = TVSHOW_SMART_SHOPPER;
- smartShopper->var01 = rval;
+ smartShopper->kind = TVSHOW_SMART_SHOPPER;
+ smartShopper->active = rval;
smartShopper->shopLocation = gMapHeader.regionMapSectionId;
for (i=0; i<3; i++)
{
@@ -1046,7 +1055,7 @@ void sub_80BE3BC(void)
void sub_80BE478(void)
{
- sub_80BF478();
+ InterviewBefore_NameRater();
if (gSpecialVar_Result == 1)
return;
@@ -1055,8 +1064,8 @@ void sub_80BE478(void)
{
struct TVShowNameRaterShow *nameRaterShow = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].nameRaterShow;
- nameRaterShow->var00 = TVSHOW_NAME_RATER_SHOW;
- nameRaterShow->var01 = 1;
+ nameRaterShow->kind = TVSHOW_NAME_RATER_SHOW;
+ nameRaterShow->active = 1;
nameRaterShow->species = GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPECIES, NULL);
nameRaterShow->random = Random() % 3;
nameRaterShow->random2 = Random() % 2;
@@ -1089,37 +1098,37 @@ void StartMassOutbreak(void)
gSaveBlock1.outbreakUnk5 = 2;
}
-void sub_80BE5FC(void)
+void InterviewAfter_FanClubLetter(void)
{
struct TVShowFanClubLetter *fanclubLetter = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].fanclubLetter;
- fanclubLetter->var00 = TVSHOW_FAN_CLUB_LETTER;
- fanclubLetter->var01 = 1;
+ fanclubLetter->kind = TVSHOW_FAN_CLUB_LETTER;
+ fanclubLetter->active = 1;
StringCopy(fanclubLetter->playerName, gSaveBlock2.playerName);
fanclubLetter->species = GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_SPECIES, NULL);
sub_80BE160((TVShow *)fanclubLetter);
fanclubLetter->language = GAME_LANGUAGE;
}
-void sub_80BE65C(void)
+void InterviewAfter_RecentHappenings(void)
{
struct TVShowRecentHappenings *recentHappenings = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].recentHappenings;
- recentHappenings->var00 = TVSHOW_RECENT_HAPPENINGS;
- recentHappenings->var01 = 1;
+ recentHappenings->kind = TVSHOW_RECENT_HAPPENINGS;
+ recentHappenings->active = 1;
StringCopy(recentHappenings->playerName, gSaveBlock2.playerName);
recentHappenings->var02 = 0;
sub_80BE160((TVShow *)recentHappenings);
recentHappenings->language = GAME_LANGUAGE;
}
-void sub_80BE6A0(void)
+void InterviewAfter_PkmnFanClubOpinions(void)
{
u8 monIndex;
struct TVShowFanclubOpinions *fanclubOpinions = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].fanclubOpinions;
- fanclubOpinions->var00 = TVSHOW_PKMN_FAN_CLUB_OPINIONS;
- fanclubOpinions->var01 = 1;
+ fanclubOpinions->kind = TVSHOW_PKMN_FAN_CLUB_OPINIONS;
+ fanclubOpinions->active = 1;
monIndex = GetLeadMonIndex();
fanclubOpinions->var04A = GetMonData(&gPlayerParty[monIndex], MON_DATA_FRIENDSHIP, NULL) / 16;
fanclubOpinions->var04B = gSpecialVar_0x8007;
@@ -1132,7 +1141,7 @@ void sub_80BE6A0(void)
StripExtCtrlCodes(fanclubOpinions->var10);
}
-void nullsub_21(void)
+void InterviewAfter_DummyShow4(void)
{
}
@@ -1144,7 +1153,7 @@ void sub_80BE778(void)
for (i = 0; i < 24; i++)
{
- if (gSaveBlock1.tvShows[i].massOutbreak.var00 == TVSHOW_MASS_OUTBREAK)
+ if (gSaveBlock1.tvShows[i].massOutbreak.kind == TVSHOW_MASS_OUTBREAK)
return;
}
if (sub_80BF77C(0x147))
@@ -1158,8 +1167,8 @@ void sub_80BE778(void)
s32 val2 = gUnknown_03005D38.var0;
struct TVShowMassOutbreak *massOutbreak = &gSaveBlock1.tvShows[val2].massOutbreak;
- massOutbreak->var00 = TVSHOW_MASS_OUTBREAK;
- massOutbreak->var01 = 1;
+ massOutbreak->kind = TVSHOW_MASS_OUTBREAK;
+ massOutbreak->active = 1;
massOutbreak->level = gPokeOutbreakSpeciesList[val].level;
massOutbreak->var02 = 0;
massOutbreak->var03 = 0;
@@ -1174,7 +1183,7 @@ void sub_80BE778(void)
massOutbreak->var12 = 0;
massOutbreak->probability = 0x32;
massOutbreak->var15 = 0;
- massOutbreak->var16 = 0x01;
+ massOutbreak->daysLeft = 0x01;
sub_80BE160((TVShow *)massOutbreak);
massOutbreak->language = GAME_LANGUAGE;
}
@@ -1214,15 +1223,15 @@ void sub_80BE8EC(u16 arg0)
{
for (showidx=0; showidx<24; showidx++)
{
- if (gSaveBlock1.tvShows[showidx].massOutbreak.var00 == TVSHOW_MASS_OUTBREAK
- && gSaveBlock1.tvShows[showidx].massOutbreak.var01 == 0x01)
+ if (gSaveBlock1.tvShows[showidx].massOutbreak.kind == TVSHOW_MASS_OUTBREAK
+ && gSaveBlock1.tvShows[showidx].massOutbreak.active == 0x01)
{
struct TVShowMassOutbreak *massOutbreak = &gSaveBlock1.tvShows[showidx].massOutbreak;
- if (massOutbreak->var16 < arg0)
- massOutbreak->var16 = 0;
+ if (massOutbreak->daysLeft < arg0)
+ massOutbreak->daysLeft = 0;
else
- massOutbreak->var16 -= arg0;
+ massOutbreak->daysLeft -= arg0;
break;
}
}
@@ -1272,8 +1281,8 @@ void sub_80BE9D4(void)
register u8 zero asm("r1") = 0;
asm(""::"r"(zero));
- pokemonAngler->var00 = TVSHOW_FISHING_ADVICE;
- pokemonAngler->var01 = zero;
+ pokemonAngler->kind = TVSHOW_FISHING_ADVICE;
+ pokemonAngler->active = zero;
pokemonAngler->var02 = gUnknown_020387E2 & 0xFF;
pokemonAngler->var03 = gUnknown_020387E2 >> 8;
pokemonAngler->var04 = gUnknown_020387E0;
@@ -1294,7 +1303,7 @@ void sub_80BEA5C(u16 arg0)
{
struct TVShowWorldOfMasters *worldOfMasters = &gSaveBlock1.tvShows[24].worldOfMasters;
- if (worldOfMasters->var00 == TVSHOW_WORLD_OF_MASTERS)
+ if (worldOfMasters->kind == TVSHOW_WORLD_OF_MASTERS)
{
if (worldOfMasters->var02 < 20)
sub_80BF55C(gSaveBlock1.tvShows, 0x18);
@@ -1313,8 +1322,8 @@ void sub_80BEA88(void)
{
struct TVShowWorldOfMasters *worldOfMastersDst = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].worldOfMasters;
- worldOfMastersDst->var00 = TVSHOW_WORLD_OF_MASTERS;
- worldOfMastersDst->var01 = 0;
+ worldOfMastersDst->kind = TVSHOW_WORLD_OF_MASTERS;
+ worldOfMastersDst->active = 0;
worldOfMastersDst->var02 = worldOfMastersSrc->var02;
worldOfMastersDst->var06 = GetGameStat(GAME_STAT_STEPS) - worldOfMastersSrc->var06;
worldOfMastersDst->var04 = worldOfMastersSrc->var04;
@@ -1333,27 +1342,27 @@ void sub_80BEB20(void)
if (FlagGet(FLAG_SYS_GAME_CLEAR) != 0)
{
- gUnknown_03005D38.var0 = sub_80BEBC8(gSaveBlock1.unknown_2ABC);
+ gUnknown_03005D38.var0 = sub_80BEBC8(gSaveBlock1.pokeNews);
if (gUnknown_03005D38.var0 != -1 && sub_80BF77C(0x28f) != 1)
{
rval = (Random() % 3) + 1;
if (sub_80BEE48(rval) != 1)
{
- gSaveBlock1.unknown_2ABC[gUnknown_03005D38.var0].val0 = rval;
- gSaveBlock1.unknown_2ABC[gUnknown_03005D38.var0].val2 = 4;
- gSaveBlock1.unknown_2ABC[gUnknown_03005D38.var0].val1 = 1;
+ gSaveBlock1.pokeNews[gUnknown_03005D38.var0].kind = rval;
+ gSaveBlock1.pokeNews[gUnknown_03005D38.var0].days = 4;
+ gSaveBlock1.pokeNews[gUnknown_03005D38.var0].state = 1;
}
}
}
}
-int sub_80BEBC8(struct UnknownSaveStruct2ABC *arg0)
+int sub_80BEBC8(struct PokeNews *pokeNews)
{
s8 i;
for (i = 0; i < 16; i++)
{
- if (arg0[i].val0 == 0)
+ if (pokeNews[i].kind == 0)
return i;
}
return -1;
@@ -1369,9 +1378,9 @@ void sub_80BEBF4(void)
void sub_80BEC10(u8 arg0)
{
- gSaveBlock1.unknown_2ABC[arg0].val0 = 0;
- gSaveBlock1.unknown_2ABC[arg0].val1 = 0;
- gSaveBlock1.unknown_2ABC[arg0].val2 = 0;
+ gSaveBlock1.pokeNews[arg0].kind = 0;
+ gSaveBlock1.pokeNews[arg0].state = 0;
+ gSaveBlock1.pokeNews[arg0].days = 0;
}
void sub_80BEC40(void)
@@ -1380,13 +1389,13 @@ void sub_80BEC40(void)
for (i = 0; i < 15; i++)
{
- if (gSaveBlock1.unknown_2ABC[i].val0 == 0)
+ if (gSaveBlock1.pokeNews[i].kind == 0)
{
for (j = i + 1; j < 16; j++)
{
- if (gSaveBlock1.unknown_2ABC[j].val0 != 0)
+ if (gSaveBlock1.pokeNews[j].kind != 0)
{
- gSaveBlock1.unknown_2ABC[i] = gSaveBlock1.unknown_2ABC[j];
+ gSaveBlock1.pokeNews[i] = gSaveBlock1.pokeNews[j];
sub_80BEC10(j);
break;
}
@@ -1395,43 +1404,43 @@ void sub_80BEC40(void)
}
}
-u8 sub_80BECA0(void)
+u8 FindAnyTVNewsOnTheAir(void)
{
u8 i;
for (i = 0; i < 16; i++)
{
- if (gSaveBlock1.unknown_2ABC[i].val0 != 0
- && gSaveBlock1.unknown_2ABC[i].val1 == 1
- && gSaveBlock1.unknown_2ABC[i].val2 < 3)
+ if (gSaveBlock1.pokeNews[i].kind != 0
+ && gSaveBlock1.pokeNews[i].state == 1
+ && gSaveBlock1.pokeNews[i].days < 3)
return i;
}
return 0xFF;
}
-void sub_80BECE8(void)
+void DoPokeNews(void)
{
- u8 arg0;
- arg0 = sub_80BECA0();
- if (arg0 == 0xff)
+ u8 i;
+ i = FindAnyTVNewsOnTheAir();
+ if (i == 0xff)
{
gSpecialVar_Result = 0;
return;
}
- if (gSaveBlock1.unknown_2ABC[arg0].val2 == 0)
+ if (gSaveBlock1.pokeNews[i].days == 0)
{
- gSaveBlock1.unknown_2ABC[arg0].val1 = 2;
+ gSaveBlock1.pokeNews[i].state = 2;
if (gLocalTime.hours < 20)
- ShowFieldMessage(gTVNewsTextGroup2[gSaveBlock1.unknown_2ABC[arg0].val0]);
+ ShowFieldMessage(gTVNewsTextGroup2[gSaveBlock1.pokeNews[i].kind]);
else
- ShowFieldMessage(gTVNewsTextGroup3[gSaveBlock1.unknown_2ABC[arg0].val0]);
+ ShowFieldMessage(gTVNewsTextGroup3[gSaveBlock1.pokeNews[i].kind]);
}
else
{
- u16 value = gSaveBlock1.unknown_2ABC[arg0].val2;
+ u16 value = gSaveBlock1.pokeNews[i].days;
ConvertIntToDecimalStringN(gStringVar1, value, 0, 1);
- gSaveBlock1.unknown_2ABC[arg0].val1 = 0;
- ShowFieldMessage(gTVNewsTextGroup1[gSaveBlock1.unknown_2ABC[arg0].val0]);
+ gSaveBlock1.pokeNews[i].state = 0;
+ ShowFieldMessage(gTVNewsTextGroup1[gSaveBlock1.pokeNews[i].kind]);
}
gSpecialVar_Result = 1;
}
@@ -1444,9 +1453,9 @@ bool8 GetPriceReduction(u8 arg0)
return FALSE;
for (i=0; i<16; i++)
{
- if (gSaveBlock1.unknown_2ABC[i].val0 == arg0)
+ if (gSaveBlock1.pokeNews[i].kind == arg0)
{
- if (gSaveBlock1.unknown_2ABC[i].val1 == 2 && IsPriceDiscounted(arg0) != 0)
+ if (gSaveBlock1.pokeNews[i].state == 2 && IsPriceDiscounted(arg0) != 0)
return TRUE;
else
return FALSE;
@@ -1487,7 +1496,7 @@ bool8 sub_80BEE48(u8 arg0)
return TRUE;
for (i=0; i<16; i++)
{
- if (gSaveBlock1.unknown_2ABC[i].val0 == arg0)
+ if (gSaveBlock1.pokeNews[i].kind == arg0)
return TRUE;
}
return FALSE;
@@ -1499,17 +1508,17 @@ void sub_80BEE84(u16 var0)
for (i=0; i<16; i++)
{
- if (gSaveBlock1.unknown_2ABC[i].val0)
+ if (gSaveBlock1.pokeNews[i].kind)
{
- if (gSaveBlock1.unknown_2ABC[i].val2 < var0)
+ if (gSaveBlock1.pokeNews[i].days < var0)
{
sub_80BEC10(i);
}
else
{
- if (!gSaveBlock1.unknown_2ABC[i].val1 && FlagGet(FLAG_SYS_GAME_CLEAR) == 1)
- gSaveBlock1.unknown_2ABC[i].val1 = 1;
- gSaveBlock1.unknown_2ABC[i].val2 -= var0;
+ if (!gSaveBlock1.pokeNews[i].state && FlagGet(FLAG_SYS_GAME_CLEAR) == 1)
+ gSaveBlock1.pokeNews[i].state = 1;
+ gSaveBlock1.pokeNews[i].days -= var0;
}
}
}
@@ -1619,7 +1628,7 @@ bool8 sub_80BF1B4(u8 showIdx)
for (i = 5; i < 24; i++)
{
- if (tvShows[i].common.var00 == showIdx)
+ if (tvShows[i].common.kind == showIdx)
{
if ((trainerId & 0xFF) == tvShows[i].common.trainerIdLo && ((trainerId >> 8) & 0xFF) == tvShows[i].common.trainerIdHi)
return TRUE;
@@ -1656,9 +1665,9 @@ void sub_80BF25C(u8 showType)
for (i = 0; i < 5; i++)
{
- if (gSaveBlock1.tvShows[i].common.var00 == showType)
+ if (gSaveBlock1.tvShows[i].common.kind == showType)
{
- if(gSaveBlock1.tvShows[i].common.var01 == 1)
+ if(gSaveBlock1.tvShows[i].common.active == 1)
{
gSpecialVar_Result = 1;
}
@@ -1674,36 +1683,36 @@ void sub_80BF25C(u8 showType)
sub_80BF6D8();
}
-void sub_80BF2C4(void)
+void InterviewBefore(void)
{
- gSpecialVar_Result = 0;
+ gSpecialVar_Result = FALSE;
switch (gSpecialVar_0x8005)
{
case TVSHOW_FAN_CLUB_LETTER:
- sub_80BF334();
+ InterviewBefore_FanClubLetter();
break;
case TVSHOW_RECENT_HAPPENINGS:
- sub_80BF3A4();
+ InterviewBefore_RecentHappenings();
break;
case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
- sub_80BF3DC();
+ InterviewBefore_PkmnFanClubOpinions();
break;
case TVSHOW_UNKN_SHOWTYPE_04:
- sub_80BF46C();
+ InterviewBefore_Dummy();
break;
case TVSHOW_NAME_RATER_SHOW:
- sub_80BF478();
+ InterviewBefore_NameRater();
break;
case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
- sub_80BF484();
+ InterviewBefore_BravoTrainerPkmnProfile();
break;
case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
- sub_80BF4BC();
+ InterviewBefore_BravoTrainerBTProfile();
break;
}
}
-void sub_80BF334(void)
+void InterviewBefore_FanClubLetter(void)
{
struct TVShowFanClubLetter *fanclubLetter;
@@ -1716,7 +1725,7 @@ void sub_80BF334(void)
}
}
-void sub_80BF3A4(void)
+void InterviewBefore_RecentHappenings(void)
{
struct TVShowRecentHappenings *recentHappenings;
@@ -1728,7 +1737,7 @@ void sub_80BF3A4(void)
}
}
-void sub_80BF3DC(void)
+void InterviewBefore_PkmnFanClubOpinions(void)
{
struct TVShowFanclubOpinions *fanclubOpinions;
@@ -1743,17 +1752,17 @@ void sub_80BF3DC(void)
}
}
-void sub_80BF46C(void)
+void InterviewBefore_Dummy(void)
{
gSpecialVar_Result = 1;
}
-void sub_80BF478(void)
+void InterviewBefore_NameRater(void)
{
sub_80BF25C(TVSHOW_NAME_RATER_SHOW);
}
-void sub_80BF484(void)
+void InterviewBefore_BravoTrainerPkmnProfile(void)
{
struct TVShowBravoTrainerPokemonProfiles *bravoTrainer;
@@ -1765,7 +1774,7 @@ void sub_80BF484(void)
}
}
-void sub_80BF4BC(void)
+void InterviewBefore_BravoTrainerBTProfile(void)
{
struct TVShowBravoTrainerBattleTowerSpotlight *bravoTrainerTower;
@@ -1778,32 +1787,32 @@ void sub_80BF4BC(void)
}
#if ENGLISH
-u8 sub_80BF4F4(u8 arg0)
+u8 NicknameDiffersFromSpeciesName(u8 monIndex)
{
u32 species;
- GetMonData(&gPlayerParty[arg0], MON_DATA_NICKNAME, &gStringVar1);
- species = GetMonData(&gPlayerParty[arg0], MON_DATA_SPECIES, NULL);
- if (StringCompareWithoutExtCtrlCodes(gSpeciesNames[species], gStringVar1) == FALSE)
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, &gStringVar1);
+ species = GetMonData(&gPlayerParty[monIndex], MON_DATA_SPECIES, NULL);
+ if (StringCompareWithoutExtCtrlCodes(gSpeciesNames[species], gStringVar1) == 0)
return FALSE;
return TRUE;
}
#elif GERMAN
-u8 sub_80BF4F4(u8 arg0)
+u8 NicknameDiffersFromSpeciesName(u8 monIndex)
{
u8 langData[4];
u32 species;
u8 *tmp;
- GetMonData(&gPlayerParty[arg0], MON_DATA_NICKNAME, &gStringVar1);
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, &gStringVar1);
tmp = langData;
- tmp[0] = GetMonData(&gPlayerParty[arg0], MON_DATA_LANGUAGE, &langData);
+ tmp[0] = GetMonData(&gPlayerParty[monIndex], MON_DATA_LANGUAGE, &langData);
if (tmp[0] != GAME_LANGUAGE)
return TRUE;
- species = GetMonData(&gPlayerParty[arg0], MON_DATA_SPECIES, NULL);
+ species = GetMonData(&gPlayerParty[monIndex], MON_DATA_SPECIES, NULL);
if (StringCompareWithoutExtCtrlCodes(gSpeciesNames[species], gStringVar1))
return TRUE;
@@ -1811,17 +1820,17 @@ u8 sub_80BF4F4(u8 arg0)
}
#endif
-u8 sub_80BF544(void)
+u8 LeadMonNicknamed(void)
{
- return sub_80BF4F4(GetLeadMonIndex());
+ return NicknameDiffersFromSpeciesName(GetLeadMonIndex());
}
void sub_80BF55C(TVShow tvShow[], u8 showidx)
{
u8 idx;
- tvShow[showidx].common.var00 = 0;
- tvShow[showidx].common.var01 = 0;
+ tvShow[showidx].common.kind = 0;
+ tvShow[showidx].common.active = 0;
for (idx = 0; idx < 34; idx++)
tvShow[showidx].common.pad02[idx] = 0;
}
@@ -1833,11 +1842,11 @@ void sub_80BF588(TVShow tvShow[])
for (showidx = 0; showidx < 4; showidx++)
{
- if (tvShow[showidx].common.var00 == 0)
+ if (tvShow[showidx].common.kind == 0)
{
for (showidx2 = showidx + 1; showidx2 < 5; showidx2++)
{
- if (tvShow[showidx2].common.var00 != 0)
+ if (tvShow[showidx2].common.kind != 0)
{
tvShow[showidx] = tvShow[showidx2];
sub_80BF55C(tvShow, showidx2);
@@ -1848,11 +1857,11 @@ void sub_80BF588(TVShow tvShow[])
}
for (showidx = 5; showidx < 24; showidx++)
{
- if (tvShow[showidx].common.var00 == 0)
+ if (tvShow[showidx].common.kind == 0)
{
for (showidx2 = showidx + 1; showidx2 < 24; showidx2++)
{
- if (tvShow[showidx2].common.var00 != 0)
+ if (tvShow[showidx2].common.kind != 0)
{
tvShow[showidx] = tvShow[showidx2];
sub_80BF55C(gSaveBlock1.tvShows, showidx2);
@@ -1909,7 +1918,7 @@ s8 sub_80BF720(TVShow tvShow[])
for (idx = 0; idx < 5; idx++)
{
- if (tvShow[idx].common.var00 == 0)
+ if (tvShow[idx].common.kind == 0)
return idx;
}
return -1;
@@ -1921,7 +1930,7 @@ s8 sub_80BF74C(TVShow tvShow[])
for (idx = 5; idx < 24; idx++)
{
- if (tvShow[idx].common.var00 == 0)
+ if (tvShow[idx].common.kind == 0)
return idx;
}
return -1;
@@ -2043,19 +2052,19 @@ void sub_80BF820(u8 arg0, u8 arg1, u8 arg2, u16 arg3, u16 arg4, struct TVShowNam
StringCopy(gUnknown_083D1464[arg0], flags);
}
-bool8 sub_80BF974(void)
+bool8 TV_IsScriptShowKindAlreadyInQueue(void)
{
u8 i;
for (i = 0; i < 5; i++)
{
- if (gSaveBlock1.tvShows[i].common.var00 == gSpecialVar_0x8004)
+ if (gSaveBlock1.tvShows[i].common.kind == gSpecialVar_0x8004)
return TRUE;
}
return FALSE;
}
-bool8 sub_80BF9B4(void)
+bool8 TV_PutNameRaterShowOnTheAirIfNicnkameChanged(void)
{
GetMonData(&(gPlayerParty[gSpecialVar_0x8004]), MON_DATA_NICKNAME, &gStringVar1);
if (!StringCompareWithoutExtCtrlCodes(gStringVar3, gStringVar1))
@@ -2064,9 +2073,9 @@ bool8 sub_80BF9B4(void)
return TRUE;
}
-void c2_080CC144(void);
+void ChangePokemonNickname_CB(void);
-void sub_80BF9F8(void)
+void ChangePokemonNickname(void)
{
u16 spec;
u16 gender;
@@ -2077,22 +2086,22 @@ void sub_80BF9F8(void)
spec = GetMonData(&(gPlayerParty[gSpecialVar_0x8004]), MON_DATA_SPECIES, 0);
gender = GetMonGender(&(gPlayerParty[gSpecialVar_0x8004]));
pval = GetMonData(&(gPlayerParty[gSpecialVar_0x8004]), MON_DATA_PERSONALITY, 0);
- DoNamingScreen(3, gStringVar2, spec, gender, pval, c2_080CC144);
+ DoNamingScreen(3, gStringVar2, spec, gender, pval, ChangePokemonNickname_CB);
}
-void c2_080CC144(void)
+void ChangePokemonNickname_CB(void)
{
SetMonData(&(gPlayerParty[gSpecialVar_0x8004]), MON_DATA_NICKNAME, gStringVar2);
c2_exit_to_overworld_1_continue_scripts_restart_music();
}
-void sub_80BFAE0(void)
+void TV_CopyNicknameToStringVar1AndEnsureTerminated(void)
{
GetMonData(&(gPlayerParty[gSpecialVar_0x8004]), MON_DATA_NICKNAME, &gStringVar1);
StringGetEnd10(gStringVar1);
}
-void sub_80BFB10(void)
+void TV_CheckMonOTIDEqualsPlayerID(void)
{
if (GetPlayerTrainerId() == GetMonData(&(gPlayerParty[gSpecialVar_0x8004]), MON_DATA_OT_ID, 0))
gSpecialVar_Result = 0;
@@ -2100,7 +2109,7 @@ void sub_80BFB10(void)
gSpecialVar_Result = 1;
}
-u8 sub_80BFB54(u8 arg0)
+u8 GetTVChannelByShowType(u8 arg0)
{
if (arg0 == 0)
return 0;
@@ -2200,7 +2209,7 @@ void sub_80BFD20(void)
typedef union ewramStruct_02007000
{
TVShow tvshows[4][25];
- struct UnknownSaveStruct2ABC unknown_2abc[4][16];
+ struct PokeNews pokeNews[4][16];
} ewramStruct_02007000;
void sub_80BFE24(TVShow arg0[25], TVShow arg1[25], TVShow arg2[25], TVShow arg3[25]);
@@ -2294,7 +2303,7 @@ bool8 sub_80BFF68(TVShow * arg1[25], TVShow * arg2[25], u8 idx)
tv1 = *arg1;
tv2 = *arg2;
value = FALSE;
- switchval = sub_80BFB54(tv2[gUnknown_03000722].common.var00);
+ switchval = GetTVChannelByShowType(tv2[gUnknown_03000722].common.kind);
switch (switchval)
{
case 2:
@@ -2329,7 +2338,7 @@ u8 sub_80C004C(TVShow *tv1, TVShow *tv2, u8 idx)
tv2->common.srcTrainerIdLo = linkTrainerId & 0xFF;
tv2->common.srcTrainerIdHi = linkTrainerId >> 8;
*tv1 = *tv2;
- tv1->common.var01 = 1;
+ tv1->common.active = 1;
return TRUE;
}
@@ -2345,7 +2354,7 @@ u8 sub_80C00B4(TVShow *tv1, TVShow *tv2, u8 idx)
tv2->common.srcTrainerId2Lo = linkTrainerId & 0xFF;
tv2->common.srcTrainerId2Hi = linkTrainerId >> 8;
*tv1 = *tv2;
- tv1->common.var01 = 1;
+ tv1->common.active = 1;
return TRUE;
}
@@ -2359,7 +2368,7 @@ u8 sub_80C0134(TVShow *tv1, TVShow *tv2, u8 idx)
tv2->common.srcTrainerIdLo = linkTrainerId & 0xFF;
tv2->common.srcTrainerIdHi = linkTrainerId >> 8;
*tv1 = *tv2;
- tv1->common.var01 = 1;
+ tv1->common.active = 1;
tv1->common.var16[0] = 1;
return TRUE;
}
@@ -2369,7 +2378,7 @@ s8 sub_80C019C(TVShow tvShows[])
u8 i;
for (i = 0; i < 24; i++)
{
- if (tvShows[i].common.var01 == 0 && (u8)(tvShows[i].common.var00 - 1) < 60)
+ if (tvShows[i].common.active == 0 && (u8)(tvShows[i].common.kind - 1) < 60)
return i;
}
return -1;
@@ -2381,7 +2390,7 @@ void sub_80C01D4(void)
u16 i;
for (i=0; i<24; i++)
{
- switch (gSaveBlock1.tvShows[i].common.var00)
+ switch (gSaveBlock1.tvShows[i].common.kind)
{
case 0:
case TVSHOW_RECENT_HAPPENINGS:
@@ -2637,13 +2646,13 @@ _080C03A0:\n\
void sub_80C03A8(u8 showidx)
{
- gSaveBlock1.tvShows[showidx].common.var01 = 0;
+ gSaveBlock1.tvShows[showidx].common.active = 0;
}
void sub_80C03C8(u16 species, u8 showidx)
{
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), 0) == 0)
- gSaveBlock1.tvShows[showidx].common.var01 = 0;
+ gSaveBlock1.tvShows[showidx].common.active = 0;
}
void sub_80C0408(void)
@@ -2654,10 +2663,10 @@ void sub_80C0408(void)
return;
for (i = 0; i < 24; i++)
{
- if (gSaveBlock1.tvShows[i].common.var00 == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE)
- gSaveBlock1.tvShows[i].common.var01 = 0;
- else if (gSaveBlock1.tvShows[i].common.var00 == TVSHOW_MASS_OUTBREAK)
- gSaveBlock1.tvShows[i].common.var01 = 0;
+ if (gSaveBlock1.tvShows[i].common.kind == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE)
+ gSaveBlock1.tvShows[i].common.active = 0;
+ else if (gSaveBlock1.tvShows[i].common.kind == TVSHOW_MASS_OUTBREAK)
+ gSaveBlock1.tvShows[i].common.active = 0;
}
}
@@ -2667,8 +2676,8 @@ void sub_80C045C(void)
for (i = 0; i < 5; i++)
{
- if (sub_80BFB54(gSaveBlock1.tvShows[i].common.var00) == 2)
- gSaveBlock1.tvShows[i].common.var01 = 0;
+ if (GetTVChannelByShowType(gSaveBlock1.tvShows[i].common.kind) == 2)
+ gSaveBlock1.tvShows[i].common.active = 0;
}
}
@@ -2680,18 +2689,18 @@ void sub_80C04A0(void)
for (showIdx = 5; showIdx < 24; showIdx++)
{
- if (gSaveBlock1.tvShows[showIdx].common.var00 == 0)
+ if (gSaveBlock1.tvShows[showIdx].common.kind == 0)
count++;
}
for (showIdx = 0; showIdx < 5 - count; showIdx++)
sub_80BF55C(gSaveBlock1.tvShows, showIdx+5);
}
-void sub_80C05C4(struct UnknownSaveStruct2ABC[16], struct UnknownSaveStruct2ABC[16], struct UnknownSaveStruct2ABC[16], struct UnknownSaveStruct2ABC[16]);
+void sub_80C05C4(struct PokeNews[16], struct PokeNews[16], struct PokeNews[16], struct PokeNews[16]);
void sub_80C0750(void);
void sub_80C0788(void);
-s8 sub_80C0730(struct UnknownSaveStruct2ABC[16], u8);
-void sub_80C06BC(struct UnknownSaveStruct2ABC *[16], struct UnknownSaveStruct2ABC *[16]);
+s8 sub_80C0730(struct PokeNews[16], u8);
+void sub_80C06BC(struct PokeNews *[16], struct PokeNews *[16]);
void sub_80C0514(void *a0, u32 a1, u8 a2)
{
@@ -2699,33 +2708,33 @@ void sub_80C0514(void *a0, u32 a1, u8 a2)
u8 i;
for (i = 0; i < 4; i++)
- memcpy(gUnknown_02007000.unknown_2abc[i], a0 + i * a1, 64);
+ memcpy(gUnknown_02007000.pokeNews[i], a0 + i * a1, 64);
struct02007000 = &gUnknown_02007000;
switch (a2)
{
case 0:
- sub_80C05C4(gSaveBlock1.unknown_2ABC, struct02007000->unknown_2abc[1], struct02007000->unknown_2abc[2], struct02007000->unknown_2abc[3]);
+ sub_80C05C4(gSaveBlock1.pokeNews, struct02007000->pokeNews[1], struct02007000->pokeNews[2], struct02007000->pokeNews[3]);
break;
case 1:
- sub_80C05C4(struct02007000->unknown_2abc[0], gSaveBlock1.unknown_2ABC, struct02007000->unknown_2abc[2], struct02007000->unknown_2abc[3]);
+ sub_80C05C4(struct02007000->pokeNews[0], gSaveBlock1.pokeNews, struct02007000->pokeNews[2], struct02007000->pokeNews[3]);
break;
case 2:
- sub_80C05C4(struct02007000->unknown_2abc[0], struct02007000->unknown_2abc[1], gSaveBlock1.unknown_2ABC, struct02007000->unknown_2abc[3]);
+ sub_80C05C4(struct02007000->pokeNews[0], struct02007000->pokeNews[1], gSaveBlock1.pokeNews, struct02007000->pokeNews[3]);
break;
case 3:
- sub_80C05C4(struct02007000->unknown_2abc[0], struct02007000->unknown_2abc[1], struct02007000->unknown_2abc[2], gSaveBlock1.unknown_2ABC);
+ sub_80C05C4(struct02007000->pokeNews[0], struct02007000->pokeNews[1], struct02007000->pokeNews[2], gSaveBlock1.pokeNews);
break;
}
sub_80C0750();
sub_80C0788();
}
-void sub_80C05C4(struct UnknownSaveStruct2ABC a0[16], struct UnknownSaveStruct2ABC a1[16], struct UnknownSaveStruct2ABC a2[16], struct UnknownSaveStruct2ABC a3[16])
+void sub_80C05C4(struct PokeNews a0[16], struct PokeNews a1[16], struct PokeNews a2[16], struct PokeNews a3[16])
{
u8 i;
u8 j;
u8 k;
- struct UnknownSaveStruct2ABC ** arglist[4];
+ struct PokeNews ** arglist[4];
arglist[0] = &a0;
arglist[1] = &a1;
@@ -2750,10 +2759,10 @@ void sub_80C05C4(struct UnknownSaveStruct2ABC a0[16], struct UnknownSaveStruct2A
}
}
-void sub_80C06BC(struct UnknownSaveStruct2ABC *arg0[16], struct UnknownSaveStruct2ABC *arg1[16])
+void sub_80C06BC(struct PokeNews *arg0[16], struct PokeNews *arg1[16])
{
- struct UnknownSaveStruct2ABC *str0;
- struct UnknownSaveStruct2ABC *str1;
+ struct PokeNews *str0;
+ struct PokeNews *str1;
str0 = arg0[0];
str1 = arg1[0];
@@ -2761,26 +2770,26 @@ void sub_80C06BC(struct UnknownSaveStruct2ABC *arg0[16], struct UnknownSaveStruc
sub_80C06E8(str0, str1, gUnknown_03005D38.var0);
}
-bool8 sub_80C06E8(struct UnknownSaveStruct2ABC *arg0, struct UnknownSaveStruct2ABC *arg1, s8 arg2)
+bool8 sub_80C06E8(struct PokeNews *arg0, struct PokeNews *arg1, s8 arg2)
{
u8 i;
- if (arg1->val0 == 0)
+ if (arg1->kind == 0)
return FALSE;
for (i = 0; i < 16; i++)
{
- if (arg0[i].val0 == arg1->val0)
+ if (arg0[i].kind == arg1->kind)
return FALSE;
}
- arg0[arg2].val0 = arg1->val0;
- arg0[arg2].val1 = 1;
- arg0[arg2].val2 = arg1->val2;
+ arg0[arg2].kind = arg1->kind;
+ arg0[arg2].state = 1;
+ arg0[arg2].days = arg1->days;
return TRUE;
}
-s8 sub_80C0730(struct UnknownSaveStruct2ABC *arg0, u8 arg1)
+s8 sub_80C0730(struct PokeNews *arg0, u8 arg1)
{
- if (arg0[arg1].val0 == 0)
+ if (arg0[arg1].kind == 0)
return -1;
return arg1;
}
@@ -2791,7 +2800,7 @@ void sub_80C0750(void)
for (i = 0; i < 16; i++)
{
- if (gSaveBlock1.unknown_2ABC[i].val0 > 3)
+ if (gSaveBlock1.pokeNews[i].kind > 3)
sub_80BEC10(i);
}
sub_80BEC40();
@@ -2804,15 +2813,15 @@ void sub_80C0788(void)
if (FlagGet(FLAG_SYS_GAME_CLEAR) != 1)
{
for (i = 0; i < 16; i++)
- gSaveBlock1.unknown_2ABC[i].val1 = 0;
+ gSaveBlock1.pokeNews[i].state = 0;
}
}
void DoTVShow(void)
{
- if (gSaveBlock1.tvShows[gSpecialVar_0x8004].common.var01 != 0)
+ if (gSaveBlock1.tvShows[gSpecialVar_0x8004].common.active != 0)
{
- switch (gSaveBlock1.tvShows[gSpecialVar_0x8004].common.var00)
+ switch (gSaveBlock1.tvShows[gSpecialVar_0x8004].common.kind)
{
case TVSHOW_FAN_CLUB_LETTER:
DoTVShowPokemonFanClubLetter();
@@ -2870,7 +2879,7 @@ void DoTVShowBravoTrainerPokemonProfile(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch(state)
{
case 0:
@@ -2878,49 +2887,49 @@ void DoTVShowBravoTrainerPokemonProfile(void)
CopyContestCategoryToStringVar(1, bravoTrainer->contestCategory);
sub_80BEF10(2, bravoTrainer->contestRank);
if (!StringCompareWithoutExtCtrlCodes(gSpeciesNames[bravoTrainer->species], bravoTrainer->pokemonNickname))
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
else
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
break;
case 1:
StringCopy(gStringVar1, gSpeciesNames[bravoTrainer->species]);
TVShowConvertInternationalString(gStringVar2, bravoTrainer->pokemonNickname, bravoTrainer->var1f);
CopyContestCategoryToStringVar(2, bravoTrainer->contestCategory);
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 2:
TVShowConvertInternationalString(gStringVar1, bravoTrainer->playerName, bravoTrainer->language);
if (bravoTrainer->contestResult == 0) // placed first
- gUnknown_020387E8 = 3;
+ sTVShowState = 3;
else
- gUnknown_020387E8 = 4;
+ sTVShowState = 4;
break;
case 3:
TVShowConvertInternationalString(gStringVar1, bravoTrainer->playerName, bravoTrainer->language);
EasyChat_GetWordText(gStringVar2, bravoTrainer->var04[0]);
sub_80BF088(2, bravoTrainer->contestResult + 1);
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
break;
case 4:
TVShowConvertInternationalString(gStringVar1, bravoTrainer->playerName, bravoTrainer->language);
EasyChat_GetWordText(gStringVar2, bravoTrainer->var04[0]);
sub_80BF088(2, bravoTrainer->contestResult + 1);
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
break;
case 5:
TVShowConvertInternationalString(gStringVar1, bravoTrainer->playerName, bravoTrainer->language);
CopyContestCategoryToStringVar(1, bravoTrainer->contestCategory);
EasyChat_GetWordText(gStringVar3, bravoTrainer->var04[1]);
if (bravoTrainer->var14)
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
else
- gUnknown_020387E8 = 7;
+ sTVShowState = 7;
break;
case 6:
StringCopy(gStringVar1, gSpeciesNames[bravoTrainer->species]);
StringCopy(gStringVar2, gMoveNames[bravoTrainer->var14]);
EasyChat_GetWordText(gStringVar3, bravoTrainer->var04[1]);
- gUnknown_020387E8 = 7;
+ sTVShowState = 7;
break;
case 7:
TVShowConvertInternationalString(gStringVar1, bravoTrainer->playerName, bravoTrainer->language);
@@ -2929,7 +2938,7 @@ void DoTVShowBravoTrainerPokemonProfile(void)
break;
case 8:
StringCopy(gStringVar1, gSpeciesNames[bravoTrainer->species]);
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
}
ShowFieldMessage(gTVBravoTrainerTextGroup[state]);
@@ -2941,79 +2950,79 @@ void DoTVShowBravoTrainerBattleTowerProfile(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch(state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->trainerName, bravoTrainerTower->language);
StringCopy(gStringVar2, gSpeciesNames[bravoTrainerTower->species]);
if (bravoTrainerTower->var16 >= 7)
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
else
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 1:
sub_80BF088(0, bravoTrainerTower->btLevel);
sub_80BF088(1, bravoTrainerTower->var16);
if (bravoTrainerTower->var1c == 1)
- gUnknown_020387E8 = 3;
+ sTVShowState = 3;
else
- gUnknown_020387E8 = 4;
+ sTVShowState = 4;
break;
case 2:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->pokemonName, bravoTrainerTower->language);
sub_80BF088(1, bravoTrainerTower->var16 + 1);
if (bravoTrainerTower->var1b == 0)
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
else
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 3:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->pokemonName, bravoTrainerTower->language);
StringCopy(gStringVar2, gSpeciesNames[bravoTrainerTower->defeatedSpecies]);
if (bravoTrainerTower->var1b == 0)
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
else
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 4:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->pokemonName, bravoTrainerTower->language);
StringCopy(gStringVar2, gSpeciesNames[bravoTrainerTower->defeatedSpecies]);
if (bravoTrainerTower->var1b == 0)
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
else
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 5:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->pokemonName, bravoTrainerTower->language);
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 6:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->pokemonName, bravoTrainerTower->language);
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 7:
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 8:
case 9:
case 10:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->trainerName, bravoTrainerTower->language);
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 11:
EasyChat_GetWordText(gStringVar1, bravoTrainerTower->var18[0]);
if (bravoTrainerTower->var1b == 0)
- gUnknown_020387E8 = 12;
+ sTVShowState = 12;
else
- gUnknown_020387E8 = 13;
+ sTVShowState = 13;
break;
case 12:
case 13:
EasyChat_GetWordText(gStringVar1, bravoTrainerTower->var18[0]);
TVShowConvertInternationalString(gStringVar2, bravoTrainerTower->trainerName, bravoTrainerTower->language);
TVShowConvertInternationalString(gStringVar3, bravoTrainerTower->pokemonName, bravoTrainerTower->language);
- gUnknown_020387E8 = 14;
+ sTVShowState = 14;
break;
case 14:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->trainerName, bravoTrainerTower->language);
@@ -3030,61 +3039,61 @@ void DoTVShowTodaysSmartShopper(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch(state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, smartShopper->playerName, smartShopper->language);
GetMapSectionName(gStringVar2, smartShopper->shopLocation, 0);
if (smartShopper->itemAmounts[0] >= 0xff)
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
else
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
break;
case 1:
TVShowConvertInternationalString(gStringVar1, smartShopper->playerName, smartShopper->language);
StringCopy(gStringVar2, ItemId_GetItem(smartShopper->itemIds[0])->name);
sub_80BF088(2, smartShopper->itemAmounts[0]);
- gUnknown_020387E8 += (Random() % 4) + 1;
+ sTVShowState += (Random() % 4) + 1;
break;
case 2:
case 4:
case 5:
if (smartShopper->itemIds[1] != 0)
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
else
- gUnknown_020387E8 = 10;
+ sTVShowState = 10;
break;
case 3:
sub_80BF088(2, smartShopper->itemAmounts[0] + 1);
if (smartShopper->itemIds[1] != 0)
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
else
- gUnknown_020387E8 = 10;
+ sTVShowState = 10;
break;
case 6:
StringCopy(gStringVar2, ItemId_GetItem(smartShopper->itemIds[1])->name);
sub_80BF088(2, smartShopper->itemAmounts[1]);
if (smartShopper->itemIds[2] != 0)
- gUnknown_020387E8 = 7;
+ sTVShowState = 7;
else if (smartShopper->priceReduced == 1)
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
else
- gUnknown_020387E8 = 9;
+ sTVShowState = 9;
break;
case 7:
StringCopy(gStringVar2, ItemId_GetItem(smartShopper->itemIds[2])->name);
sub_80BF088(2, smartShopper->itemAmounts[2]);
if (smartShopper->priceReduced == 1)
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
else
- gUnknown_020387E8 = 9;
+ sTVShowState = 9;
break;
case 8:
if (smartShopper->itemAmounts[0] < 0xff)
- gUnknown_020387E8 = 9;
+ sTVShowState = 9;
else
- gUnknown_020387E8 = 12;
+ sTVShowState = 12;
break;
case 9:
sub_80BF154(1, smartShopper);
@@ -3092,17 +3101,17 @@ void DoTVShowTodaysSmartShopper(void)
break;
case 10:
if (smartShopper->priceReduced == 1)
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
else
- gUnknown_020387E8 = 9;
+ sTVShowState = 9;
break;
case 11:
TVShowConvertInternationalString(gStringVar1, smartShopper->playerName, smartShopper->language);
StringCopy(gStringVar2, ItemId_GetItem(smartShopper->itemIds[0])->name);
if (smartShopper->priceReduced == 1)
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
else
- gUnknown_020387E8 = 12;
+ sTVShowState = 12;
break;
case 12:
TVShowConvertInternationalString(gStringVar1, smartShopper->playerName, smartShopper->language);
@@ -3118,14 +3127,14 @@ void DoTVShowTheNameRaterShow(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, nameRaterShow->trainerName, nameRaterShow->language);
StringCopy(gStringVar2, gSpeciesNames[nameRaterShow->species]);
TVShowConvertInternationalString(gStringVar3, nameRaterShow->pokemonName, nameRaterShow->pokemonNameLanguage);
- gUnknown_020387E8 = sub_80BF7E8(nameRaterShow) + 1;
+ sTVShowState = sub_80BF7E8(nameRaterShow) + 1;
break;
case 1:
case 3:
@@ -3135,20 +3144,20 @@ void DoTVShowTheNameRaterShow(void)
case 7:
case 8:
if (nameRaterShow->random == 0)
- gUnknown_020387E8 = 9;
+ sTVShowState = 9;
else if (nameRaterShow->random == 1)
- gUnknown_020387E8 = 10;
+ sTVShowState = 10;
else if (nameRaterShow->random == 2)
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 2:
TVShowConvertInternationalString(gStringVar1, nameRaterShow->trainerName, nameRaterShow->language);
if (nameRaterShow->random == 0)
- gUnknown_020387E8 = 9;
+ sTVShowState = 9;
else if (nameRaterShow->random == 1)
- gUnknown_020387E8 = 10;
+ sTVShowState = 10;
else if (nameRaterShow->random == 2)
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 9:
case 10:
@@ -3158,7 +3167,7 @@ void DoTVShowTheNameRaterShow(void)
sub_80BF820(0, 0, 0, 1, 0, nameRaterShow);
TVShowConvertInternationalString(gStringVar2, gStringVar1, nameRaterShow->pokemonNameLanguage);
TVShowConvertInternationalString(gStringVar1, nameRaterShow->pokemonName, nameRaterShow->pokemonNameLanguage);
- gUnknown_020387E8 = 12;
+ sTVShowState = 12;
break;
case 13:
sub_80BF820(0, 0, 3, 1, 0, nameRaterShow);
@@ -3166,7 +3175,7 @@ void DoTVShowTheNameRaterShow(void)
sub_80BF820(0, 0, 2, 0, 0, nameRaterShow);
TVShowConvertInternationalString(gStringVar2, gStringVar1, nameRaterShow->language);
TVShowConvertInternationalString(gStringVar1, nameRaterShow->trainerName, nameRaterShow->language);
- gUnknown_020387E8 = 14;
+ sTVShowState = 14;
break;
case 14:
sub_80BF820(0, 0, 3, 0, 0, nameRaterShow);
@@ -3174,31 +3183,31 @@ void DoTVShowTheNameRaterShow(void)
sub_80BF820(0, 0, 2, 1, 0, nameRaterShow);
TVShowConvertInternationalString(gStringVar2, gStringVar1, nameRaterShow->pokemonNameLanguage);
TVShowConvertInternationalString(gStringVar1, nameRaterShow->trainerName, nameRaterShow->language);
- gUnknown_020387E8 = 18;
+ sTVShowState = 18;
break;
case 15:
sub_80BF820(1, 0, 2, 1, 0, nameRaterShow);
TVShowConvertInternationalString(gStringVar1, gStringVar2, nameRaterShow->pokemonNameLanguage);
StringCopy(gStringVar2, gSpeciesNames[nameRaterShow->species]);
sub_80BF820(2, 0, 3, 2, nameRaterShow->species, nameRaterShow);
- gUnknown_020387E8 = 16;
+ sTVShowState = 16;
break;
case 16:
sub_80BF820(0, 0, 3, 1, 0, nameRaterShow);
TVShowConvertInternationalString(gStringVar3, gStringVar1, nameRaterShow->pokemonNameLanguage);
sub_80BF820(0, 0, 2, 2, nameRaterShow->species, nameRaterShow);
- gUnknown_020387E8 = 17;
+ sTVShowState = 17;
break;
case 17:
sub_80BF820(1, 0, 2, 1, 0, nameRaterShow);
TVShowConvertInternationalString(gStringVar1, gStringVar2, nameRaterShow->pokemonNameLanguage);
sub_80BF820(2, 0, 3, 2, nameRaterShow->var1C, nameRaterShow);
StringCopy(gStringVar2, gSpeciesNames[nameRaterShow->var1C]);
- gUnknown_020387E8 = 18;
+ sTVShowState = 18;
break;
case 12:
state = 18;
- gUnknown_020387E8 = 18;
+ sTVShowState = 18;
case 18:
TVShowConvertInternationalString(gStringVar1, nameRaterShow->pokemonName, nameRaterShow->pokemonNameLanguage);
TVShowConvertInternationalString(gStringVar2, nameRaterShow->trainerName, nameRaterShow->language);
@@ -3214,7 +3223,7 @@ void DoTVShowPokemonTodaySuccessfulCapture(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
@@ -3222,53 +3231,53 @@ void DoTVShowPokemonTodaySuccessfulCapture(void)
StringCopy(gStringVar2, gSpeciesNames[pokemonToday->species]);
TVShowConvertInternationalString(gStringVar3, pokemonToday->nickname, pokemonToday->language2);
if (pokemonToday->ball == ITEM_MASTER_BALL)
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
else
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
break;
case 1:
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 2:
StringCopy(gStringVar2, ItemId_GetItem(pokemonToday->ball)->name);
sub_80BF088(2, pokemonToday->var12);
if (pokemonToday->var12 < 4)
- gUnknown_020387E8 = 3;
+ sTVShowState = 3;
else
- gUnknown_020387E8 = 4;
+ sTVShowState = 4;
break;
case 3:
TVShowConvertInternationalString(gStringVar1, pokemonToday->playerName, pokemonToday->language);
StringCopy(gStringVar2, gSpeciesNames[pokemonToday->species]);
TVShowConvertInternationalString(gStringVar3, pokemonToday->nickname, pokemonToday->language2);
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 4:
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 5:
TVShowConvertInternationalString(gStringVar1, pokemonToday->playerName, pokemonToday->language);
StringCopy(gStringVar2, gSpeciesNames[pokemonToday->species]);
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 6:
TVShowConvertInternationalString(gStringVar1, pokemonToday->playerName, pokemonToday->language);
StringCopy(gStringVar2, gSpeciesNames[pokemonToday->species]);
TVShowConvertInternationalString(gStringVar3, pokemonToday->nickname, pokemonToday->language2);
- gUnknown_020387E8 += (Random() % 4) + 1;
+ sTVShowState += (Random() % 4) + 1;
break;
case 7:
case 8:
StringCopy(gStringVar1, gSpeciesNames[pokemonToday->species]);
TVShowConvertInternationalString(gStringVar2, pokemonToday->nickname, pokemonToday->language2);
sub_80BF638(2, pokemonToday->species);
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 9:
case 10:
StringCopy(gStringVar1, gSpeciesNames[pokemonToday->species]);
TVShowConvertInternationalString(gStringVar2, pokemonToday->nickname, pokemonToday->language2);
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 11:
TVShowDone();
@@ -3283,36 +3292,36 @@ void DoTVShowPokemonTodayFailedCapture(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, pokemonTodayFailed->playerName, pokemonTodayFailed->language);
StringCopy(gStringVar2, gSpeciesNames[pokemonTodayFailed->species]);
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
break;
case 1:
TVShowConvertInternationalString(gStringVar1, pokemonTodayFailed->playerName, pokemonTodayFailed->language);
GetMapSectionName(gStringVar2, pokemonTodayFailed->var12, 0);
StringCopy(gStringVar3, gSpeciesNames[pokemonTodayFailed->species2]);
if (pokemonTodayFailed->var11 == 1)
- gUnknown_020387E8 = 3;
+ sTVShowState = 3;
else
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 2:
case 3:
TVShowConvertInternationalString(gStringVar1, pokemonTodayFailed->playerName, pokemonTodayFailed->language);
sub_80BF088(1, pokemonTodayFailed->var10);
if ((Random() % 3) == 0)
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
else
- gUnknown_020387E8 = 4;
+ sTVShowState = 4;
break;
case 4:
case 5:
TVShowConvertInternationalString(gStringVar1, pokemonTodayFailed->playerName, pokemonTodayFailed->language);
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 6:
TVShowDone();
@@ -3328,32 +3337,32 @@ void DoTVShowPokemonFanClubLetter(void)
u16 rval;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, fanclubLetter->playerName, fanclubLetter->language);
StringCopy(gStringVar2, gSpeciesNames[fanclubLetter->species]);
- gUnknown_020387E8 = 50;
+ sTVShowState = 50;
break;
case 1:
rval = (Random() % 4) + 1;
if (rval == 1)
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
else
- gUnknown_020387E8 = rval + 2;
+ sTVShowState = rval + 2;
break;
case 2:
- gUnknown_020387E8 = 51;
+ sTVShowState = 51;
break;
case 3:
- gUnknown_020387E8 += (Random() % 3) + 1;
+ sTVShowState += (Random() % 3) + 1;
break;
case 4:
case 5:
case 6:
sub_80BF79C((TVShow *)fanclubLetter);
- gUnknown_020387E8 = 7;
+ sTVShowState = 7;
break;
case 7:
rval = (Random() % 0x1f) + 0x46;
@@ -3363,12 +3372,12 @@ void DoTVShowPokemonFanClubLetter(void)
case 50:
ConvertEasyChatWordsToString(gStringVar4, fanclubLetter->pad04, 2, 2);
ShowFieldMessage(gStringVar4);
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
return;
case 51:
ConvertEasyChatWordsToString(gStringVar4, fanclubLetter->pad04, 2, 2);
ShowFieldMessage(gStringVar4);
- gUnknown_020387E8 = 3;
+ sTVShowState = 3;
return;
}
ShowFieldMessage(gTVFanClubTextGroup[state]);
@@ -3380,21 +3389,21 @@ void DoTVShowRecentHappenings(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, recentHappenings->playerName, recentHappenings->language);
sub_80BF79C((TVShow *)recentHappenings);
- gUnknown_020387E8 = 50;
+ sTVShowState = 50;
break;
case 1:
- gUnknown_020387E8 += 1 + (Random() % 3);
+ sTVShowState += 1 + (Random() % 3);
break;
case 2:
case 3:
case 4:
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
break;
case 5:
TVShowDone();
@@ -3402,7 +3411,7 @@ void DoTVShowRecentHappenings(void)
case 50:
ConvertEasyChatWordsToString(gStringVar4, recentHappenings->var04, 2, 2);
ShowFieldMessage(gStringVar4);
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
return;
}
ShowFieldMessage(gTVRecentHappeningsTextGroup[state]);
@@ -3414,14 +3423,14 @@ void DoTVShowPokemonFanClubOpinions(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, fanclubOpinions->playerName, fanclubOpinions->language);
StringCopy(gStringVar2, gSpeciesNames[fanclubOpinions->var02]);
TVShowConvertInternationalString(gStringVar3, fanclubOpinions->var10, fanclubOpinions->var0E);
- gUnknown_020387E8 = fanclubOpinions->var04B + 1;
+ sTVShowState = fanclubOpinions->var04B + 1;
break;
case 1:
case 2:
@@ -3429,7 +3438,7 @@ void DoTVShowPokemonFanClubOpinions(void)
TVShowConvertInternationalString(gStringVar1, fanclubOpinions->playerName, fanclubOpinions->language);
StringCopy(gStringVar2, gSpeciesNames[fanclubOpinions->var02]);
EasyChat_GetWordText(gStringVar3, fanclubOpinions->var1C[0]);
- gUnknown_020387E8 = 4;
+ sTVShowState = 4;
break;
case 4:
TVShowConvertInternationalString(gStringVar1, fanclubOpinions->playerName, fanclubOpinions->language);
@@ -3452,7 +3461,7 @@ void DoTVShowPokemonNewsMassOutbreak(void)
StringCopy(gStringVar2, gSpeciesNames[massOutbreak->species]);
TVShowDone();
StartMassOutbreak();
- ShowFieldMessage(gTVPokemonOutbreakTextGroup[gUnknown_020387E8]);
+ ShowFieldMessage(gTVPokemonOutbreakTextGroup[sTVShowState]);
}
void DoTVShowInSearchOfTrainers(void)
@@ -3460,49 +3469,49 @@ void DoTVShowInSearchOfTrainers(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
GetMapSectionName(gStringVar1, gSaveBlock1.gabbyAndTyData.mapnum, 0);
if (gSaveBlock1.gabbyAndTyData.battleNum > 1)
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
else
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 1:
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 2:
if (gSaveBlock1.gabbyAndTyData.valA_0 == 0)
- gUnknown_020387E8 = 4;
+ sTVShowState = 4;
else if (gSaveBlock1.gabbyAndTyData.valA_3 != 0)
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
else if (gSaveBlock1.gabbyAndTyData.valA_2 != 0)
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
else if (gSaveBlock1.gabbyAndTyData.valA_1 != 0)
- gUnknown_020387E8 = 7;
+ sTVShowState = 7;
else
- gUnknown_020387E8 = 3;
+ sTVShowState = 3;
break;
case 3:
StringCopy(gStringVar1, gSpeciesNames[gSaveBlock1.gabbyAndTyData.mon1]);
StringCopy(gStringVar2, gMoveNames[gSaveBlock1.gabbyAndTyData.lastMove]);
StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1.gabbyAndTyData.mon2]);
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
break;
case 4:
case 5:
case 6:
case 7:
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
break;
case 8:
EasyChat_GetWordText(gStringVar1, gSaveBlock1.gabbyAndTyData.quote);
StringCopy(gStringVar2, gSpeciesNames[gSaveBlock1.gabbyAndTyData.mon1]);
StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1.gabbyAndTyData.mon2]);
gSpecialVar_Result = 1;
- gUnknown_020387E8 = 0;;
+ sTVShowState = 0;;
TakeTVShowInSearchOfTrainersOffTheAir();
break;
}
@@ -3516,10 +3525,10 @@ void DoTVShowPokemonAngler(void)
gSpecialVar_Result = 0;
if (pokemonAngler->var02 < pokemonAngler->var03)
- gUnknown_020387E8 = 0;
+ sTVShowState = 0;
else
- gUnknown_020387E8 = 1;
- state = gUnknown_020387E8;
+ sTVShowState = 1;
+ state = sTVShowState;
switch (state)
{
case 0:
@@ -3544,7 +3553,7 @@ void DoTVShowTheWorldOfMasters(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
@@ -3552,11 +3561,11 @@ void DoTVShowTheWorldOfMasters(void)
worldOfMasters->language);
sub_80BF088(1, worldOfMasters->var06);
sub_80BF088(2, worldOfMasters->var02);
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
break;
case 1:
StringCopy(gStringVar1, gSpeciesNames[worldOfMasters->var08]);
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 2:
TVShowConvertInternationalString(gStringVar1, worldOfMasters->playerName,
@@ -3572,11 +3581,11 @@ void DoTVShowTheWorldOfMasters(void)
void TVShowDone(void)
{
gSpecialVar_Result = 1;
- gUnknown_020387E8 = 0;
- gSaveBlock1.tvShows[gSpecialVar_0x8004].common.var01 = 0;
+ sTVShowState = 0;
+ gSaveBlock1.tvShows[gSpecialVar_0x8004].common.active = 0;
}
-void sub_80C2014(void)
+void ResetTVShowState(void)
{
- gUnknown_020387E8 = 0;
+ sTVShowState = 0;
}
diff --git a/src/pokemon/learn_move.c b/src/pokemon/learn_move.c
index 5eee45b23..ef1d66349 100644
--- a/src/pokemon/learn_move.c
+++ b/src/pokemon/learn_move.c
@@ -239,7 +239,7 @@ void VBlankCB_LearnMove(void)
TransferPlttBuffer();
}
-void sub_8132670(void)
+void TeachMoveTutorMove(void)
{
ScriptContext2_Enable();
CreateTask(sub_813269C, 10);
diff --git a/src/pokemon/pokedex.c b/src/pokemon/pokedex.c
index a4d84bebd..1c1c71454 100644
--- a/src/pokemon/pokedex.c
+++ b/src/pokemon/pokedex.c
@@ -4109,7 +4109,7 @@ u16 GetHoennPokedexCount(u8 caseID)
return count;
}
-bool8 sub_8090FC0(void)
+bool8 CompletedHoennPokedex(void)
{
u16 i;
diff --git a/src/pokemon/pokemon_summary_screen.c b/src/pokemon/pokemon_summary_screen.c
index cd3793cb5..9563bc08f 100644
--- a/src/pokemon/pokemon_summary_screen.c
+++ b/src/pokemon/pokemon_summary_screen.c
@@ -124,10 +124,10 @@ extern struct MusicPlayerInfo gMPlay_BGM;
extern u8 gUnknown_020384F0;
extern u8 gUnknown_08208238[];
extern u16 gUnknown_030041B8;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030041B0;
extern TaskFunc gUnknown_03005CF0;
extern struct Sprite *gUnknown_020384F4;
@@ -582,10 +582,10 @@ void sub_809D844(void)
void sub_809D85C(void)
{
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gUnknown_030041B0;
REG_BG3VOFS = gUnknown_030041B8;
@@ -868,10 +868,10 @@ static void sub_809DE64(void)
REG_BG2CNT = 0x4A02;
REG_BG3CNT = 0x5C03;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 0;
gUnknown_030041B8 = 0;
@@ -1522,7 +1522,7 @@ static void sub_809EBC4(void)
if (pssData.page != PSS_PAGE_INFO)
{
DrawSummaryScreenNavigationDots();
- gUnknown_030042C0 = 0x100;
+ gBattle_BG1_X = 0x100;
if (pssData.page == PSS_PAGE_SKILLS)
REG_BG1CNT = (REG_BG1CNT & 0xE0FF) + 0x800;
@@ -1547,7 +1547,7 @@ void sub_809EC38(u8 taskId)
{
if (pssData.page != PSS_PAGE_INFO)
{
- gUnknown_03004288 = 0x100;
+ gBattle_BG2_X = 0x100;
}
if (pssData.page == PSS_PAGE_SKILLS)
@@ -1564,7 +1564,7 @@ void sub_809EC38(u8 taskId)
{
if (pssData.page != PSS_PAGE_INFO)
{
- gUnknown_030042C0 = 0x100;
+ gBattle_BG1_X = 0x100;
}
if (pssData.page == PSS_PAGE_SKILLS)
@@ -1583,8 +1583,8 @@ void sub_809EC38(u8 taskId)
case 1:
if (pssData.bgToggle == 0)
{
- int var2 = gUnknown_030042C0 - 0x20;
- gUnknown_030042C0 = var2;
+ int var2 = gBattle_BG1_X - 0x20;
+ gBattle_BG1_X = var2;
if (var2 << 16 == 0)
{
REG_BG1CNT = (REG_BG1CNT & 0xFFFC) + 2;
@@ -1594,8 +1594,8 @@ void sub_809EC38(u8 taskId)
}
else
{
- int var2 = gUnknown_03004288 - 0x20;
- gUnknown_03004288 = var2;
+ int var2 = gBattle_BG2_X - 0x20;
+ gBattle_BG2_X = var2;
if (var2 << 16 == 0)
{
REG_BG1CNT = (REG_BG1CNT & 0xFFFC) + 1;
@@ -1663,12 +1663,12 @@ void sub_809EE74(u8 taskId)
var1 = pssData.bgToggle;
if (var1 == 0)
{
- gUnknown_03004288 = pssData.bgToggle;
+ gBattle_BG2_X = pssData.bgToggle;
taskData[0]++;
}
else
{
- gUnknown_030042C0 = 0;
+ gBattle_BG1_X = 0;
taskData[0]++;
}
break;
@@ -1705,8 +1705,8 @@ void sub_809EE74(u8 taskId)
case 2:
if (pssData.bgToggle == 0)
{
- int var2 = gUnknown_03004288 + 0x20;
- gUnknown_03004288 = var2;
+ int var2 = gBattle_BG2_X + 0x20;
+ gBattle_BG2_X = var2;
if ((var2 << 16) == 0x1000000)
{
taskData[0]++;
@@ -1714,8 +1714,8 @@ void sub_809EE74(u8 taskId)
}
else
{
- int var2 = gUnknown_030042C0 + 0x20;
- gUnknown_030042C0 = var2;
+ int var2 = gBattle_BG1_X + 0x20;
+ gBattle_BG1_X = var2;
if ((var2 << 16) == 0x1000000)
{
taskData[0]++;
diff --git a/src/rom3.c b/src/rom3.c
index dd520a839..cdc66989c 100644
--- a/src/rom3.c
+++ b/src/rom3.c
@@ -35,7 +35,7 @@ extern u8 gNoOfAllBanks;
extern u16 gBattlePartyID[];
extern u8 gBanksBySide[];
extern u16 gCurrentMove;
-extern u16 gUnknown_02024BE8;
+extern u16 gChosenMove;
extern u16 gLastUsedItem;
extern u8 gLastUsedAbility;
extern u8 gBankAttacker;
@@ -80,7 +80,7 @@ void setup_poochyena_battle(void)
}
sub_800B858();
gBattleExecBuffer = 0;
- battle_anim_clear_some_data();
+ ClearBattleAnimationVars();
ClearBattleMonForms();
BattleAI_HandleItemUseBeforeAISetup();
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
@@ -745,7 +745,7 @@ void EmitPrintString(u8 a, u16 stringID)
stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
- stringInfo->lastMove = gUnknown_02024BE8;
+ stringInfo->lastMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
stringInfo->scrActive = BATTLE_STRUCT->scriptingActive;
@@ -777,7 +777,7 @@ void EmitPrintStringPlayerOnly(u8 a, u16 stringID)
stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
- stringInfo->lastMove = gUnknown_02024BE8;
+ stringInfo->lastMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
stringInfo->scrActive = BATTLE_STRUCT->scriptingActive;
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index 347f113c3..cf57f8823 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -28,7 +28,7 @@
#define gBattleMonPartyPositions gBattlePartyID
#define gCastformElevations gUnknownCastformData_0837F5A8
#define gCastformBackSpriteYCoords gUnknown_0837F5AC
-#define gTransformPersonalities gPID_perBank
+#define gTransformPersonalities gTransformedPersonalities
#define gBattleMonSprites gObjectBankIDs
@@ -86,16 +86,16 @@ extern u16 gBattleMonPartyPositions[];
extern u16 gBattleTypeFlags;
extern u32 gTransformPersonalities[NUM_BATTLE_SLOTS];
extern u8 gBattleMonForms[NUM_BATTLE_SLOTS];
-extern u16 gUnknown_0202F7CA[];
+extern u16 gAnimSpeciesByBanks[];
extern u8 gBattleMonSprites[NUM_BATTLE_SLOTS];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern s16 gBattleAnimArgs[8];
extern u8 gBanksBySide[NUM_BATTLE_SLOTS];
extern u8 gNoOfAllBanks; // gNumBattleMons?
extern struct OamMatrix gOamMatrices[];
extern struct Struct_2017810 unk_2017810[];
-extern u8 gHappinessMoveAnim;
+extern u8 gAnimFriendship;
extern u8 UpdateMonIconFrame(struct Sprite *sprite);
@@ -168,12 +168,12 @@ const struct SpriteSheet gUnknown_0837F5E0[] = {
};
-u8 sub_8077ABC(u8 slot, u8 a2) {
+u8 GetBankPosition(u8 slot, u8 a2) {
u8 var;
u16 species;
struct TransformStatus *transform;
- if (NotInBattle()) {
+ if (IsContest()) {
if (a2 == 3 && slot == 3) {
a2 = 1;
}
@@ -189,7 +189,7 @@ u8 sub_8077ABC(u8 slot, u8 a2) {
case 3:
case 4:
default:
- if (NotInBattle()) {
+ if (IsContest()) {
if (ewram19348.unk4 & 1) {
species = ewram19348.unk2;
} else {
@@ -229,9 +229,9 @@ u8 sub_8077BFC(u8 slot, u16 species) {
u8 ret;
u16 var;
- if (!GetBankSide(slot) || NotInBattle()) {
+ if (!GetBankSide(slot) || IsContest()) {
if (species == SPECIES_UNOWN) {
- if (NotInBattle()) {
+ if (IsContest()) {
if (ewram19348.unk4 & 1) {
personality = ewram19348.unk10;
} else {
@@ -288,7 +288,7 @@ u8 sub_8077BFC(u8 slot, u16 species) {
u8 sub_8077DD8(u8 slot, u16 species) {
u8 ret = 0;
if (GetBankSide(slot) == 1) {
- if (!NotInBattle()) {
+ if (!IsContest()) {
if (species == SPECIES_CASTFORM) {
ret = gCastformElevations[gBattleMonForms[slot]];
} else if (species > NUM_SPECIES) {
@@ -304,7 +304,7 @@ u8 sub_8077DD8(u8 slot, u16 species) {
u8 sub_8077E44(u8 slot, u16 species, u8 a3) {
u16 offset;
u8 y;
- if (GetBankSide(slot) == 0 || NotInBattle()) {
+ if (GetBankSide(slot) == 0 || IsContest()) {
offset = sub_8077BFC(slot, species);
} else {
offset = sub_8077BFC(slot, species);
@@ -324,7 +324,7 @@ u8 sub_8077EE4(u8 slot, u8 a2) {
u16 species;
struct TransformStatus *transform;
if (a2 == 3 || a2 == 4) {
- if (NotInBattle()) {
+ if (IsContest()) {
if (ewram19348.unk4 & 1) {
species = ewram19348.unk2;
} else {
@@ -333,7 +333,7 @@ u8 sub_8077EE4(u8 slot, u8 a2) {
} else {
transform = &eTransformStatuses[slot];
if (!transform->species) {
- species = gUnknown_0202F7CA[slot];
+ species = gAnimSpeciesByBanks[slot];
} else {
species = transform->species;
}
@@ -344,20 +344,20 @@ u8 sub_8077EE4(u8 slot, u8 a2) {
return sub_8077E44(slot, species, 0);
}
} else {
- return sub_8077ABC(slot, a2);
+ return GetBankPosition(slot, a2);
}
}
u8 sub_8077F68(u8 slot) {
- return sub_8077ABC(slot, 4);
+ return GetBankPosition(slot, 4);
}
u8 sub_8077F7C(u8 slot) {
u16 var;
if (GetBankSide(slot)) {
- var = sub_8077ABC(slot, 1) + 16;
+ var = GetBankPosition(slot, 1) + 16;
} else {
- var = sub_8077ABC(slot, 1) + 17;
+ var = GetBankPosition(slot, 1) + 17;
}
return var;
}
@@ -366,8 +366,8 @@ u8 sub_8077FC0(u8 slot) {
u16 var;
u8 r6;
struct TransformStatus *transform;
- r6 = sub_8077ABC(slot, 1);
- if (!NotInBattle()) {
+ r6 = GetBankPosition(slot, 1);
+ if (!IsContest()) {
if (GetBankSide(slot)) {
transform = &eTransformStatuses[slot];
if (!transform->species) {
@@ -392,29 +392,29 @@ u8 sub_8077FC0(u8 slot) {
u8 GetAnimBankSpriteId(u8 whichBank) {
u8 *sprites;
- if (whichBank == ANIM_BANK_ATK) {
- if (AnimBankSpriteExists(gBattleAnimBankAttacker)) {
+ if (whichBank == ANIM_BANK_ATTACKER) {
+ if (IsBankSpritePresent(gAnimBankAttacker)) {
sprites = gBattleMonSprites;
- return sprites[gBattleAnimBankAttacker];
+ return sprites[gAnimBankAttacker];
} else {
return 0xff;
}
- } else if (whichBank == ANIM_BANK_DEF) {
- if (AnimBankSpriteExists(gBattleAnimBankTarget)) {
+ } else if (whichBank == ANIM_BANK_TARGET) {
+ if (IsBankSpritePresent(gAnimBankTarget)) {
sprites = gBattleMonSprites;
- return sprites[gBattleAnimBankTarget];
+ return sprites[gAnimBankTarget];
} else {
return 0xff;
}
} else if (whichBank == ANIM_BANK_ATK_PARTNER) {
- if (!IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2)) {
+ if (!IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) {
return 0xff;
} else {
- return gBattleMonSprites[gBattleAnimBankAttacker ^ 2];
+ return gBattleMonSprites[gAnimBankAttacker ^ 2];
}
} else {
- if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2)) {
- return gBattleMonSprites[gBattleAnimBankTarget ^ 2];
+ if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2)) {
+ return gBattleMonSprites[gAnimBankTarget ^ 2];
} else {
return 0xff;
}
@@ -567,8 +567,8 @@ void sub_80783D0(struct Sprite *sprite) {
void unref_sub_8078414(struct Sprite *sprite) {
sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sprite->callback = sub_80782F8;
}
@@ -613,14 +613,14 @@ void sub_8078504(struct Sprite *sprite) {
void move_anim_8074EE0(struct Sprite *sprite) {
FreeSpriteOamMatrix(sprite);
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void unref_sub_8078588(struct Sprite *sprite) {
sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->callback = sub_80782F8;
}
@@ -644,7 +644,7 @@ void sub_8078600(struct Sprite *sprite) {
void sub_807861C(struct Sprite *sprite) {
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_8078634(u8 task) {
@@ -654,19 +654,19 @@ void sub_8078634(u8 task) {
}
void sub_8078650(struct Sprite *sprite) {
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
}
void sub_807867C(struct Sprite *sprite, s16 a2) {
- u16 v1 = sub_8077ABC(gBattleAnimBankAttacker, 0);
- u16 v2 = sub_8077ABC(gBattleAnimBankTarget, 0);
+ u16 v1 = GetBankPosition(gAnimBankAttacker, 0);
+ u16 v2 = GetBankPosition(gAnimBankTarget, 0);
if (v1 > v2) {
sprite->pos1.x -= a2;
} else if (v1 < v2) {
sprite->pos1.x += a2;
} else {
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
sprite->pos1.x -= a2;
} else {
sprite->pos1.x += a2;
@@ -700,8 +700,8 @@ void oamt_add_pos2_onto_pos1(struct Sprite *sprite) {
void sub_8078764(struct Sprite *sprite, u8 a2) {
if (!a2) {
- sprite->pos1.x = sub_8077EE4(gBattleAnimBankTarget, 0);
- sprite->pos1.y = sub_8077EE4(gBattleAnimBankTarget, 1);
+ sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 0);
+ sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 1);
}
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
@@ -709,11 +709,11 @@ void sub_8078764(struct Sprite *sprite, u8 a2) {
void sub_80787B0(struct Sprite *sprite, u8 a2) {
if (!a2) {
- sprite->pos1.x = sub_8077EE4(gBattleAnimBankAttacker, 0);
- sprite->pos1.y = sub_8077EE4(gBattleAnimBankAttacker, 1);
+ sprite->pos1.x = sub_8077EE4(gAnimBankAttacker, 0);
+ sprite->pos1.y = sub_8077EE4(gAnimBankAttacker, 1);
} else {
- sprite->pos1.x = sub_8077EE4(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077EE4(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = sub_8077EE4(gAnimBankAttacker, 2);
+ sprite->pos1.y = sub_8077EE4(gAnimBankAttacker, 3);
}
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
@@ -737,12 +737,12 @@ u8 GetBankByPlayerAI(u8 slot) {
return i;
}
-bool8 AnimBankSpriteExists(u8 slot) {
- if (NotInBattle()) {
- if (gBattleAnimBankAttacker == slot) {
+bool8 IsBankSpritePresent(u8 slot) {
+ if (IsContest()) {
+ if (gAnimBankAttacker == slot) {
return TRUE;
}
- if (gBattleAnimBankTarget == slot) {
+ if (gAnimBankTarget == slot) {
return TRUE;
}
return FALSE;
@@ -768,7 +768,7 @@ bool8 IsDoubleBattle() {
}
void sub_8078914(struct Struct_sub_8078914 *unk) {
- if (NotInBattle()) {
+ if (IsContest()) {
unk->field_0 = (u8 *)0x6008000;
unk->field_4 = (u8 *)0x600f000;
unk->field_8 = 0xe;
@@ -780,11 +780,11 @@ void sub_8078914(struct Struct_sub_8078914 *unk) {
}
void sub_8078954(struct Struct_sub_8078914 *unk) {
- if (NotInBattle()) {
+ if (IsContest()) {
unk->field_0 = (u8 *)0x6008000;
unk->field_4 = (u8 *)0x600f000;
unk->field_8 = 0xe;
- } else if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1) {
+ } else if (GetBankIdentity_permutated(gAnimBankAttacker) == 1) {
unk->field_0 = (u8 *)0x6004000;
unk->field_4 = (u8 *)0x600e000;
unk->field_8 = 0x8;
@@ -796,7 +796,7 @@ void sub_8078954(struct Struct_sub_8078914 *unk) {
}
u8 sub_80789BC() {
- if (NotInBattle()) {
+ if (IsContest()) {
return 1;
}
return 2;
@@ -806,7 +806,7 @@ void sub_80789D4(bool8 a1) {
if (!a1) {
BG3CNT.size = 0;
BG3CNT.overflow = 1;
- } else if (NotInBattle()) {
+ } else if (IsContest()) {
BG3CNT.size = 0;
BG3CNT.overflow = 1;
} else {
@@ -1011,7 +1011,7 @@ void obj_id_set_rotscale(u8 sprite, s16 xScale, s16 yScale, u16 rotation) {
}
bool8 sub_8078E38() {
- if (NotInBattle()) {
+ if (IsContest()) {
if (gSprites[GetAnimBankSpriteId(0)].data[2] == 0xc9 /* XXX SPECIES_UNOWN? */) {
return FALSE;
}
@@ -1022,12 +1022,12 @@ bool8 sub_8078E38() {
void sub_8078E70(u8 sprite, u8 a2) {
u8 r7 = gSprites[sprite].data[0];
- if (NotInBattle() || IsAnimBankSpriteVisible(r7)) {
+ if (IsContest() || IsAnimBankSpriteVisible(r7)) {
gSprites[sprite].invisible = FALSE;
}
gSprites[sprite].oam.objMode = a2;
gSprites[sprite].affineAnimPaused = TRUE;
- if (!NotInBattle() && !gSprites[sprite].oam.affineMode) {
+ if (!IsContest() && !gSprites[sprite].oam.affineMode) {
gSprites[sprite].oam.matrixNum = ewram17810[r7].unk6;
}
gSprites[sprite].oam.affineMode = 3;
@@ -1119,41 +1119,41 @@ u32 sub_80791A8(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7) {
u32 var = 0;
u32 shift;
if (a1) {
- if (!NotInBattle()) {
+ if (!IsContest()) {
var = 0xe;
} else {
var = 1 << sub_80789BC();
}
}
if (a2) {
- shift = gBattleAnimBankAttacker + 16;
+ shift = gAnimBankAttacker + 16;
var |= 1 << shift;
}
if (a3) {
- shift = gBattleAnimBankTarget + 16;
+ shift = gAnimBankTarget + 16;
var |= 1 << shift;
}
if (a4) {
- if (IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2)) {
- shift = (gBattleAnimBankAttacker ^ 2) + 16;
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) {
+ shift = (gAnimBankAttacker ^ 2) + 16;
var |= 1 << shift;
}
}
if (a5) {
- if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2)) {
- shift = (gBattleAnimBankTarget ^ 2) + 16;
+ if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2)) {
+ shift = (gAnimBankTarget ^ 2) + 16;
var |= 1 << shift;
}
}
if (a6) {
- if (!NotInBattle()) {
+ if (!IsContest()) {
var |= 0x100;
} else {
var |= 0x4000;
}
}
if (a7) {
- if (!NotInBattle()) {
+ if (!IsContest()) {
var |= 0x200;
}
}
@@ -1163,7 +1163,7 @@ u32 sub_80791A8(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7) {
u32 sub_80792C0(u8 a1, u8 a2, u8 a3, u8 a4) {
u32 var = 0;
u32 shift;
- if (NotInBattle()) {
+ if (IsContest()) {
if (a1) {
var |= 1 << 18;
return var;
@@ -1238,24 +1238,24 @@ void sub_807941C(struct Sprite *sprite) {
v2 = 1;
}
sub_80787B0(sprite, v1);
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, v2) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, v2) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80794A8(struct Sprite *sprite) {
sub_80787B0(sprite, 1);
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
sub_80786EC(sprite);
sprite->callback = sub_8079518;
@@ -1263,7 +1263,7 @@ void sub_80794A8(struct Sprite *sprite) {
void sub_8079518(struct Sprite *sprite) {
if (sub_8078718(sprite)) {
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -1278,20 +1278,20 @@ void sub_8079534(struct Sprite *sprite) {
}
if (!gBattleAnimArgs[5]) {
sub_80787B0(sprite, r4);
- slot = gBattleAnimBankAttacker;
+ slot = gAnimBankAttacker;
} else {
sub_8078764(sprite, r4);
- slot = gBattleAnimBankTarget;
+ slot = gAnimBankTarget;
}
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sub_8078764(sprite, r4);
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(slot, 2) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(slot, r7) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(slot, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(slot, r7) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8 a1) {
@@ -1524,7 +1524,7 @@ u16 sub_8079B10(u8 sprite) {
u16 i;
for (i = 0; i < (sizeof(gBattleMonSprites) / sizeof(u8)); i++) {
if (gBattleMonSprites[i] == sprite) {
- if (NotInBattle()) {
+ if (IsContest()) {
species = ewram19348.unk0;
return gMonBackPicCoords[species].y_offset;
} else {
@@ -1596,11 +1596,11 @@ u8 sub_8079C74(struct Task *task) {
void sub_8079CEC(u8 task) {
u16 v1;
- if (gHappinessMoveAnim <= 30) {
+ if (gAnimFriendship <= 30) {
v1 = 0;
- } else if (gHappinessMoveAnim <= 100) {
+ } else if (gAnimFriendship <= 100) {
v1 = 1;
- } else if (gHappinessMoveAnim <= 200) {
+ } else if (gAnimFriendship <= 200) {
v1 = 2;
} else {
v1 = 3;
@@ -1610,17 +1610,17 @@ void sub_8079CEC(u8 task) {
}
void unref_sub_8079D20(u8 priority) {
- if (IsAnimBankSpriteVisible(gBattleAnimBankTarget)) {
- gSprites[gBattleMonSprites[gBattleAnimBankTarget]].oam.priority = priority;
+ if (IsAnimBankSpriteVisible(gAnimBankTarget)) {
+ gSprites[gBattleMonSprites[gAnimBankTarget]].oam.priority = priority;
}
- if (IsAnimBankSpriteVisible(gBattleAnimBankAttacker)) {
- gSprites[gBattleMonSprites[gBattleAnimBankAttacker]].oam.priority = priority;
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker)) {
+ gSprites[gBattleMonSprites[gAnimBankAttacker]].oam.priority = priority;
}
- if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2)) {
- gSprites[gBattleMonSprites[gBattleAnimBankTarget ^ 2]].oam.priority = priority;
+ if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2)) {
+ gSprites[gBattleMonSprites[gAnimBankTarget ^ 2]].oam.priority = priority;
}
- if (IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2)) {
- gSprites[gBattleMonSprites[gBattleAnimBankAttacker ^ 2]].oam.priority = priority;
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) {
+ gSprites[gBattleMonSprites[gAnimBankAttacker ^ 2]].oam.priority = priority;
}
}
@@ -1637,7 +1637,7 @@ void sub_8079E24() {
u8 sub_8079E90(u8 slot) {
u8 status;
u8 ret;
- if (NotInBattle()) {
+ if (IsContest()) {
if (slot == 2) {
return 30;
} else {
@@ -1660,7 +1660,7 @@ u8 sub_8079E90(u8 slot) {
u8 sub_8079ED4(u8 slot) {
u8 status = GetBankIdentity(slot);
- if (NotInBattle()) {
+ if (IsContest()) {
return 2;
}
if (status == 0 || status == 3) {
@@ -1672,7 +1672,7 @@ u8 sub_8079ED4(u8 slot) {
u8 GetBankIdentity_permutated(u8 slot) {
u8 status;
- if (!NotInBattle()) {
+ if (!IsContest()) {
status = GetBankIdentity(slot);
if (status == 0 || status == 3) {
return 2;
@@ -1728,7 +1728,7 @@ u8 sub_8079F44(u16 species, u8 isBackpic, u8 a3, s16 a4, s16 a5, u8 a6, u32 a7,
} else {
sprite = CreateSprite(&gSpriteTemplate_837F5B0[a3], a4, a5 + gMonBackPicCoords[species].y_offset, a6);
}
- if (NotInBattle()) {
+ if (IsContest()) {
gSprites[sprite].affineAnims = gSpriteAffineAnimTable_81E7C18;
StartSpriteAffineAnim(&gSprites[sprite], 0);
}
@@ -1747,7 +1747,7 @@ int sub_807A100(u8 slot, u8 a2) {
int ret;
const struct MonCoords *coords;
struct TransformStatus *transform;
- if (NotInBattle()) {
+ if (IsContest()) {
if (ewram19348.unk4 & 1) {
species = ewram19348.unk2;
personality = ewram19348.unk10;
@@ -1826,15 +1826,15 @@ int sub_807A100(u8 slot, u8 a2) {
case 1:
return (coords->coords >> 4) * 8;
case 4:
- return sub_8077ABC(slot, 2) - ((coords->coords >> 4) * 4);
+ return GetBankPosition(slot, 2) - ((coords->coords >> 4) * 4);
case 5:
- return sub_8077ABC(slot, 2) + ((coords->coords >> 4) * 4);
+ return GetBankPosition(slot, 2) + ((coords->coords >> 4) * 4);
case 2:
- return sub_8077ABC(slot, 3) - ((coords->coords & 0xf) * 4);
+ return GetBankPosition(slot, 3) - ((coords->coords & 0xf) * 4);
case 3:
- return sub_8077ABC(slot, 3) + ((coords->coords & 0xf) * 4);
+ return GetBankPosition(slot, 3) + ((coords->coords & 0xf) * 4);
case 6:
- ret = sub_8077ABC(slot, 1) + 0x1f;
+ ret = GetBankPosition(slot, 1) + 0x1f;
return ret - coords->y_offset;
default:
return 0;
@@ -1852,11 +1852,11 @@ void sub_807A3FC(u8 slot, u8 a2, s16 *a3, s16 *a4) {
v1 = 2;
v2 = 3;
}
- v3 = sub_8077ABC(slot, v1);
- v4 = sub_8077ABC(slot, v2);
- if (IsDoubleBattle() && !NotInBattle()) {
- v5 = sub_8077ABC(slot ^ 2, v1);
- v6 = sub_8077ABC(slot ^ 2, v2);
+ v3 = GetBankPosition(slot, v1);
+ v4 = GetBankPosition(slot, v2);
+ if (IsDoubleBattle() && !IsContest()) {
+ v5 = GetBankPosition(slot ^ 2, v1);
+ v6 = GetBankPosition(slot ^ 2, v2);
} else {
v5 = v3;
v6 = v4;
@@ -1878,7 +1878,7 @@ u8 sub_807A4A0(int a1, u8 sprite, int a3) {
void sub_807A544(struct Sprite *sprite) {
sub_8078650(sprite);
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
sprite->hFlip = TRUE;
@@ -1895,7 +1895,7 @@ void sub_807A544(struct Sprite *sprite) {
}
void sub_807A5C4(struct Sprite *sprite) {
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] *= -1;
} else {
@@ -1913,14 +1913,14 @@ void sub_807A5C4(struct Sprite *sprite) {
void sub_807A63C(struct Sprite *sprite) {
sub_8078650(sprite);
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
sprite->pos1.x -= gBattleAnimArgs[0];
} else {
sprite->pos1.x += gBattleAnimArgs[0];
}
sprite->pos1.y += gBattleAnimArgs[1];
sprite->callback = sub_8078600;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_807A69C(u8 taskId) {
@@ -1928,7 +1928,7 @@ void sub_807A69C(u8 taskId) {
u16 dest;
struct Task *task = &gTasks[taskId];
task->data[0] = GetAnimBankSpriteId(0);
- task->data[1] = (GetBankSide(gBattleAnimBankAttacker)) ? -8 : 8;
+ task->data[1] = (GetBankSide(gAnimBankAttacker)) ? -8 : 8;
task->data[2] = 0;
task->data[3] = 0;
gSprites[task->data[0]].pos2.x -= task->data[0];
@@ -1937,7 +1937,7 @@ void sub_807A69C(u8 taskId) {
dest = (task->data[4] + 0x10) * 0x10;
src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10;
- task->data[6] = sub_8079E90(gBattleAnimBankAttacker);
+ task->data[6] = sub_8079E90(gAnimBankAttacker);
if (task->data[6] == 20 || task->data[6] == 40) {
task->data[6] = 2;
} else {
@@ -1998,9 +1998,9 @@ void sub_807A8D4(struct Sprite *sprite) {
}
void sub_807A908(struct Sprite *sprite) {
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- if (!GetBankSide(gBattleAnimBankAttacker)) {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ if (!GetBankSide(gAnimBankAttacker)) {
sprite->data[0] = 5;
} else {
sprite->data[0] = -10;
@@ -2018,7 +2018,7 @@ void sub_807A960(struct Sprite *sprite) {
sprite->data[1]++;
}
if ((sprite->pos1.y + sprite->pos2.y) < -32) {
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -2027,7 +2027,7 @@ void sub_807A9BC(struct Sprite *sprite) {
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5];
- if (!GetBankSide(gBattleAnimBankTarget)) {
+ if (!GetBankSide(gAnimBankTarget)) {
x = (u16)gBattleAnimArgs[4] + 30;
sprite->pos1.x += x;
sprite->pos1.y = gBattleAnimArgs[5] - 20;
@@ -2037,5 +2037,5 @@ void sub_807A9BC(struct Sprite *sprite) {
sprite->pos1.y = gBattleAnimArgs[5] - 80;
}
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/scene/berry_blender.c b/src/scene/berry_blender.c
index d147d11ce..53308e856 100644
--- a/src/scene/berry_blender.c
+++ b/src/scene/berry_blender.c
@@ -200,7 +200,7 @@ void sub_80A6978(void);
u8 sub_80A7DEC(u8 berryId, u8 x, u8 y, bool8 animate);
void sub_814A880(u8 a1, u8 a2);
u8 sub_814A5C0(u8 a1, u16 a2, u8 a3, u16 a4, u8 a5);
-s8 sub_810CA00(void);
+s8 GetFirstFreePokeblockSlot(void);
bool8 sub_810CA34(struct Pokeblock *pokeblock);
#ifdef GERMAN
extern void de_sub_8073110();
@@ -933,7 +933,7 @@ static void sub_804E4FC(void)
REG_BG1VOFS = 0;
}
-void sub_804E538(void)
+void DoBerryBlending(void)
{
u8* field6F; //this temp value is needed to match
@@ -2621,7 +2621,7 @@ static void sub_8050954(void)
gBerryBlenderData->field_7C = 2;
gSendCmd[1] = 0x9999;
}
- else if (sub_810CA00() == -1)
+ else if (GetFirstFreePokeblockSlot() == -1)
{
gBerryBlenderData->field_7C = 3;
gSendCmd[1] = 0xAAAA;
@@ -2816,7 +2816,7 @@ static void sub_8050E30(void)
if (!gPaletteFade.active)
{
if (gBerryBlenderData->field_70[0] == 0x2222)
- SetMainCallback2(sub_804E538);
+ SetMainCallback2(DoBerryBlending);
else
{
gBerryBlenderData->framesToWait = 0;
@@ -2880,7 +2880,7 @@ static void sub_80510E8(void)
if (!gPaletteFade.active)
{
if (gBerryBlenderData->field_7C == 0)
- SetMainCallback2(sub_804E538);
+ SetMainCallback2(DoBerryBlending);
else
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
diff --git a/src/scene/evolution_scene.c b/src/scene/evolution_scene.c
index e0b42e1c7..f307f5979 100644
--- a/src/scene/evolution_scene.c
+++ b/src/scene/evolution_scene.c
@@ -67,10 +67,10 @@ bool32 IsHMMove2(u16 move);
extern struct Window gUnknown_03004210;
extern u16 gUnknown_030042A4;
extern u16 gUnknown_030042A0;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_03004288;
-extern u16 gUnknown_03004280;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
extern u16 gUnknown_030041B0;
extern u16 gUnknown_030041B8;
extern u8 gBattleTerrain;
@@ -202,10 +202,10 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 256;
gUnknown_030041B8 = 0;
@@ -310,10 +310,10 @@ static void CB2_EvolutionSceneLoadGraphics(void)
ResetPaletteFade();
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 256;
gUnknown_030041B8 = 0;
@@ -364,10 +364,10 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
gReservedSpritePaletteCount = 4;
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 256;
gUnknown_030041B8 = 0;
gMain.state++;
@@ -3925,10 +3925,10 @@ static void VBlankCB_EvolutionScene(void)
REG_BG0CNT = BGCNT_SCREENBASE(24) | BGCNT_16COLOR | BGCNT_TXT256x256 | BGCNT_AFF512x512 | BGCNT_PRIORITY(3); // 0x9803
REG_BG0HOFS = gUnknown_030042A4;
REG_BG0VOFS = gUnknown_030042A0;
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gUnknown_030041B0;
REG_BG3VOFS = gUnknown_030041B8;
LoadOam();
@@ -3941,10 +3941,10 @@ static void VBlankCB_TradeEvolutionScene(void)
{
REG_BG0HOFS = gUnknown_030042A4;
REG_BG0VOFS = gUnknown_030042A0;
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gUnknown_030041B0;
REG_BG3VOFS = gUnknown_030041B8;
LoadOam();
diff --git a/src/scene/title_screen.c b/src/scene/title_screen.c
index f158500fe..26fe088d5 100644
--- a/src/scene/title_screen.c
+++ b/src/scene/title_screen.c
@@ -41,8 +41,8 @@
extern u8 gReservedSpritePaletteCount;
extern struct MusicPlayerInfo gMPlay_BGM;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG1_X;
extern const u8 gUnknown_08E9D8CC[];
extern const u16 gUnknown_08E9F624[];
extern const u8 gUnknown_08E9F7E4[];
@@ -602,7 +602,7 @@ static void VBlankCB(void)
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
- REG_BG1VOFS = gUnknown_030041B4;
+ REG_BG1VOFS = gBattle_BG1_Y;
}
@@ -836,8 +836,8 @@ static void Task_TitleScreenPhase3(u8 taskId)
if (gTasks[taskId].tCounter & 1)
{
gTasks[taskId].data[4]++;
- gUnknown_030041B4 = gTasks[taskId].data[4];
- gUnknown_030042C0 = 0;
+ gBattle_BG1_Y = gTasks[taskId].data[4];
+ gBattle_BG1_X = 0;
}
UpdateLegendaryMarkingColor(gTasks[taskId].tCounter);
if ((gMPlay_BGM.status & 0xFFFF) == 0)
diff --git a/src/script_pokemon_util_80C4BF0.c b/src/script_pokemon_util_80C4BF0.c
index fc94b1b01..f397e5ebb 100644
--- a/src/script_pokemon_util_80C4BF0.c
+++ b/src/script_pokemon_util_80C4BF0.c
@@ -53,11 +53,11 @@ extern u8 gContestFinalStandings[];
extern s16 gUnknown_02038670[];
extern s16 gUnknown_02038678[];
-void sub_80C4BF0(void)
+void SetContestTrainerGfxIds(void)
{
- gSaveBlock1.vars[0x10] = gContestMons[0].trainerGfxId;
- gSaveBlock1.vars[0x11] = gContestMons[1].trainerGfxId;
- gSaveBlock1.vars[0x12] = gContestMons[2].trainerGfxId;
+ gSaveBlock1.vars[VAR_OBJ_GFX_ID_0 - VARS_START] = gContestMons[0].trainerGfxId;
+ gSaveBlock1.vars[VAR_OBJ_GFX_ID_1 - VARS_START] = gContestMons[1].trainerGfxId;
+ gSaveBlock1.vars[VAR_OBJ_GFX_ID_2 - VARS_START] = gContestMons[2].trainerGfxId;
}
void sub_80C4C28(void)
diff --git a/src/script_pokemon_util_80F99CC.c b/src/script_pokemon_util_80F99CC.c
index b58363d31..df83d3e2d 100644
--- a/src/script_pokemon_util_80F99CC.c
+++ b/src/script_pokemon_util_80F99CC.c
@@ -39,7 +39,7 @@ void sub_80F99CC(void)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
}
-void sub_80F9A0C(void)
+void SelectMonForNPCTrade(void)
{
u8 taskId;
@@ -49,7 +49,7 @@ void sub_80F9A0C(void)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
}
-void sub_80F9A4C(void)
+void SelectMoveTutorMon(void)
{
u8 taskId;
@@ -272,7 +272,7 @@ void HandleMoveTutorPartyMenu(u8 var)
}
}
-void sub_80F9EEC(void)
+void SelectMove(void)
{
ShowSelectMovePokemonSummaryScreen(&gPlayerParty[0], gSpecialVar_0x8004, gPlayerPartyCount - 1, c2_exit_to_overworld_2_switch, 0);
UNK_2018000_STRUCT.unk8 = 3;
@@ -321,7 +321,7 @@ void sub_80F9FDC(struct Pokemon *pkmn, u8 moveIndex1, u8 moveIndex2)
SetMonData(pkmn, MON_DATA_PP_BONUSES, &bonuses);
}
-void sub_80FA0DC(void)
+void DeleteMonMove(void)
{
u16 i;
@@ -332,7 +332,7 @@ void sub_80FA0DC(void)
sub_80F9FDC(&gPlayerParty[gSpecialVar_0x8004], i, i + 1);
}
-void sub_80FA148(void)
+void IsSelectedMonEgg(void)
{
struct Pokemon *party = &gPlayerParty[gSpecialVar_0x8004];
gSpecialVar_Result = 0;
diff --git a/src/unknown_task.c b/src/unknown_task.c
index 0cc59fc66..c9ba95d42 100644
--- a/src/unknown_task.c
+++ b/src/unknown_task.c
@@ -8,13 +8,13 @@ static void sub_80896F4(void);
static void sub_8089714(void);
extern u16 gUnknown_030041B0;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
extern u16 gUnknown_030041B8;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030042A0;
extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_X;
extern u8 gUnknown_0202FFA4;
@@ -125,16 +125,16 @@ static void task00_for_dp12(u8 taskId)
value = gUnknown_030042A0;
break;
case 0x4:
- value = gUnknown_030042C0;
+ value = gBattle_BG1_X;
break;
case 0x6:
- value = gUnknown_030041B4;
+ value = gBattle_BG1_Y;
break;
case 0x8:
- value = gUnknown_03004288;
+ value = gBattle_BG2_X;
break;
case 0xA:
- value = gUnknown_03004280;
+ value = gBattle_BG2_Y;
break;
case 0xC:
value = gUnknown_030041B0;