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Diffstat (limited to 'src/battle/anim/orbs.c')
-rwxr-xr-xsrc/battle/anim/orbs.c42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 22e7d3895..6ca2fa71c 100755
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -5,8 +5,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CA8B4(struct Sprite* sprite);
static void sub_80CA9F8(struct Sprite* sprite);
@@ -21,8 +21,8 @@ void sub_80CA7B0(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
@@ -32,10 +32,10 @@ void sub_80CA800(struct Sprite* sprite)
sub_80787B0(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CA858(struct Sprite* sprite)
@@ -43,9 +43,9 @@ void sub_80CA858(struct Sprite* sprite)
sub_80787B0(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
@@ -62,11 +62,11 @@ void sub_80CA8B4(struct Sprite* sprite)
{
if (sprite->data[5] > 0x7F)
{
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 1;
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) + 1;
}
else
{
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 6;
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) + 6;
}
sprite->pos2.x += Sin(sprite->data[5], 5);
sprite->pos2.y += Cos(sprite->data[5], 14);
@@ -85,7 +85,7 @@ void sub_80CA928(u8 taskId)
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
- CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, sub_8079E90(gBattleAnimBankTarget) + 1);
+ CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, sub_8079E90(gAnimBankTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
@@ -96,8 +96,8 @@ void sub_80CA9A8(struct Sprite* sprite)
{
sub_8078764(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[5] = gBattleAnimArgs[2];
sub_80786EC(sprite);
sprite->callback = sub_80CA9F8;
@@ -106,7 +106,7 @@ void sub_80CA9A8(struct Sprite* sprite)
void sub_80CA9F8(struct Sprite* sprite)
{
if (sub_8078718(sprite))
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80CAA14(struct Sprite* sprite)
@@ -115,9 +115,9 @@ void sub_80CAA14(struct Sprite* sprite)
u16 b;
StartSpriteAnim(sprite, a & 7);
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- if (GetBankSide(gBattleAnimBankAttacker))
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ if (GetBankSide(gAnimBankAttacker))
{
sprite->pos1.x -= 20;
}
@@ -129,9 +129,9 @@ void sub_80CAA14(struct Sprite* sprite)
b = Random();
sprite->data[0] = (b & 31) + 64;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sub_8078D60(sprite);
sprite->data[5] = Random() & 0xFF;
sprite->data[6] = sprite->subpriority;
@@ -143,7 +143,7 @@ void sub_80CAACC(struct Sprite* sprite)
{
if (sub_8078CE8(sprite))
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
else
{