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Diffstat (limited to 'src/battle/anim/osmose.c')
-rwxr-xr-xsrc/battle/anim/osmose.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle/anim/osmose.c b/src/battle/anim/osmose.c
index f1f1b25ff..1140aa34a 100755
--- a/src/battle/anim/osmose.c
+++ b/src/battle/anim/osmose.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// osmose (I didn't want to use "absorb" as thats confusing)
// Used by Ingrain.
@@ -14,8 +14,8 @@ void sub_80CB768(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
@@ -25,5 +25,5 @@ void sub_80CB768(struct Sprite* sprite)
sprite->pos2.x = sprite->data[1] * sprite->data[0];
sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
if (sprite->data[0] > sprite->data[3])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}