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Diffstat (limited to 'src/battle/anim/ring.c')
-rwxr-xr-xsrc/battle/anim/ring.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 0a5816b23..915cadcbc 100755
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -7,8 +7,8 @@
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -25,18 +25,18 @@ void sub_80D0FD8(struct Sprite* sprite)
u8 r4;
if (gBattleAnimArgs[2] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
r4 = gBattleAnimArgs[3] ^ 1;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
sub_807A3FC(bank, r4, &sp0, &sp1);
if (r4 == 0)
- r4 = sub_8077ABC(bank, 0);
+ r4 = GetBankPosition(bank, 0);
else
- r4 = sub_8077ABC(bank, 2);
+ r4 = GetBankPosition(bank, 2);
if (GetBankSide(bank) != 0)
gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
@@ -53,7 +53,7 @@ void sub_80D1098(struct Sprite* sprite)
if (sub_8078B5C(sprite))
{
FreeSpriteOamMatrix(sprite);
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -70,13 +70,13 @@ void sub_80D10B8(struct Sprite* sprite)
if (gBattleAnimArgs[5] == 0)
{
- bankr7 = gBattleAnimBankAttacker;
- bankr8 = gBattleAnimBankTarget;
+ bankr7 = gAnimBankAttacker;
+ bankr8 = gAnimBankTarget;
}
else
{
- bankr7 = gBattleAnimBankTarget;
- bankr8 = gBattleAnimBankAttacker;
+ bankr7 = gAnimBankTarget;
+ bankr8 = gAnimBankAttacker;
}
if (gBattleAnimArgs[6] == 0)
@@ -92,7 +92,7 @@ void sub_80D10B8(struct Sprite* sprite)
if (GetBankSide(bankr7) != 0)
{
- r9 = sub_8077ABC(bankr7, r10) + gBattleAnimArgs[0];
+ r9 = GetBankPosition(bankr7, r10) + gBattleAnimArgs[0];
if (IsAnimBankSpriteVisible(bankr8 ^ 2))
sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1;
else
@@ -100,7 +100,7 @@ void sub_80D10B8(struct Sprite* sprite)
}
else
{
- r9 = sub_8077ABC(bankr7, r10) - gBattleAnimArgs[0];
+ r9 = GetBankPosition(bankr7, r10) - gBattleAnimArgs[0];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
{
if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x)
@@ -115,15 +115,15 @@ void sub_80D10B8(struct Sprite* sprite)
}
- r6 = sub_8077ABC(bankr7, sp4) + gBattleAnimArgs[1];
+ r6 = GetBankPosition(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
- sp0 = sub_8077ABC(bankr8, r10);
- sp1 = sub_8077ABC(bankr8, sp4);
+ sp0 = GetBankPosition(bankr8, r10);
+ sp1 = GetBankPosition(bankr8, sp4);
}
if (GetBankSide(bankr8))