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Diffstat (limited to 'src/battle/anim/sonic.c')
-rwxr-xr-xsrc/battle/anim/sonic.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 684516ba7..0897ec6e3 100755
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -6,8 +6,8 @@
#include "battle_anim_80CA710.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// sonic (shoots a projectile towards the target.)
// Used in Sonic Boom and Air Cutter.
@@ -18,11 +18,11 @@ void sub_80CF6DC(struct Sprite* sprite)
s16 b;
u16 c;
- if (NotInBattle())
+ if (IsContest())
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
- else if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ else if (GetBankSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -30,11 +30,11 @@ void sub_80CF6DC(struct Sprite* sprite)
}
sub_80787B0(sprite, 1);
- a = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- b = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ a = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ b = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
c += 0xF000;
- if (NotInBattle())
+ if (IsContest())
c -= 0x6000;
sub_8078FDC(sprite, 0, 0x100, 0x100, c);
@@ -42,7 +42,7 @@ void sub_80CF6DC(struct Sprite* sprite)
sprite->data[2] = a;
sprite->data[4] = b;
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CF7E0(struct Sprite* sprite)