diff options
Diffstat (limited to 'src/battle/anim/sonic.c')
-rwxr-xr-x | src/battle/anim/sonic.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c index 684516ba7..0897ec6e3 100755 --- a/src/battle/anim/sonic.c +++ b/src/battle/anim/sonic.c @@ -6,8 +6,8 @@ #include "battle_anim_80CA710.h" extern s16 gBattleAnimArgs[]; -extern u8 gBattleAnimBankAttacker; -extern u8 gBattleAnimBankTarget; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; // sonic (shoots a projectile towards the target.) // Used in Sonic Boom and Air Cutter. @@ -18,11 +18,11 @@ void sub_80CF6DC(struct Sprite* sprite) s16 b; u16 c; - if (NotInBattle()) + if (IsContest()) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; } - else if (GetBankSide(gBattleAnimBankAttacker) != 0) + else if (GetBankSide(gAnimBankAttacker) != 0) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -30,11 +30,11 @@ void sub_80CF6DC(struct Sprite* sprite) } sub_80787B0(sprite, 1); - a = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2]; - b = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3]; + a = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2]; + b = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3]; c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y); c += 0xF000; - if (NotInBattle()) + if (IsContest()) c -= 0x6000; sub_8078FDC(sprite, 0, 0x100, 0x100, c); @@ -42,7 +42,7 @@ void sub_80CF6DC(struct Sprite* sprite) sprite->data[2] = a; sprite->data[4] = b; sprite->callback = sub_8078B34; - StoreSpriteCallbackInData(sprite, move_anim_8072740); + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } void sub_80CF7E0(struct Sprite* sprite) |