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-rwxr-xr-xsrc/battle_anim_80CA710.c602
1 files changed, 601 insertions, 1 deletions
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c
index 2c2c40ff1..80bca9178 100755
--- a/src/battle_anim_80CA710.c
+++ b/src/battle_anim_80CA710.c
@@ -3,6 +3,7 @@
#include "battle_anim.h"
#include "blend_palette.h"
#include "decompress.h"
+#include "main.h"
#include "palette.h"
#include "rng.h"
#include "rom_8077ABC.h"
@@ -148,6 +149,7 @@ void sub_80D0344(struct Sprite* sprite);
void sub_80D03A8(struct Sprite* sprite);
void sub_80D0704(struct Sprite* sprite);
void sub_80D0E8C(struct Sprite* sprite);
+void sub_80D1098(struct Sprite* sprite);
s16 sub_80CC338(struct Sprite* sprite);
@@ -167,7 +169,7 @@ void sub_80785E4(struct Sprite *sprite);
void sub_8078278(struct Sprite *sprite);
void sub_8078C00(struct Sprite *sprite);
void sub_8078114(struct Sprite *sprite);
-
+void sub_80793C4(struct Sprite *sprite);
extern void sub_8043DB0();
extern void sub_8043DFC();
@@ -4941,3 +4943,601 @@ void sub_80D0E30(struct Sprite* sprite)
sprite->data6 = sub_8076F98(0x3F);
sprite->callback = sub_80D0E8C;
}
+
+void sub_80D0E8C(struct Sprite* sprite)
+{
+ switch (sprite->data0)
+ {
+ case 0:
+ if (++sprite->data2 > 1)
+ {
+ sprite->data2 = 0;
+ sprite->invisible = !sprite->invisible;
+ }
+ if (++sprite->data1 > 16)
+ {
+ sprite->invisible = 0;
+ sprite->data0++;
+ }
+ break;
+ case 1:
+ if (++sprite->data1 > 3 && sprite->data2 < sprite->data5)
+ {
+ sprite->data1 = 0;
+ sprite->pos1.y -= 1;
+ sprite->data2++;
+ if (sprite->data2 % 10 == 0)
+ PlaySE12WithPanning(0xCD, sprite->data6);
+ }
+ sprite->data4 += sprite->data3;
+ if (sprite->data4 > 31)
+ {
+ sprite->data4 = 0x40 - sprite->data4;
+ sprite->data3 *= -1;
+ }
+ else if (sprite->data4 <= -32)
+ {
+ sprite->data4 = -0x40 - sprite->data4;
+ sprite->data3 *= -1;
+ }
+ sprite->pos2.x = sprite->data4;
+ if (sprite->data5 == sprite->data2)
+ {
+ sprite->data1 = 0;
+ sprite->data2 = 0;
+ sprite->data0++;
+ }
+ break;
+ case 2:
+ if (++sprite->data2 > 1)
+ {
+ sprite->data2 = 0;
+ sprite->invisible = !sprite->invisible;
+ }
+ if (++sprite->data1 > 16)
+ {
+ sprite->invisible = 0;
+ move_anim_8072740(sprite);
+ }
+ break;
+ }
+}
+
+#ifdef NONMATCHING
+void sub_80D0FD8(struct Sprite* sprite)
+{
+ u16 sp[2];
+ u8 bank;
+ u8 r4;
+ u16* r7;
+ sp[0] = 0;
+ sp[1] = 0;
+ r7 = &sp[1];
+ if (gBattleAnimArgs[2] == 0)
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ r4 = gBattleAnimArgs[3] ^ 1;
+ if (IsDoubleBattle() && b_side_obj__get_some_boolean(bank ^ 2))
+ {
+ sub_807A3FC(bank, r4, &sp[0], r7);
+ if (r4 == 0)
+ r4 = sub_8077ABC(bank, 0);
+ else
+ r4 = sub_8077ABC(bank, 2);
+ if (GetBankSide(bank))
+ {
+ gBattleAnimArgs[0] -= (sp[0] - r4) - gBattleAnimArgs[0];
+ }
+ else
+ gBattleAnimArgs[0] = sp[0] - r4;
+ }
+ sprite->callback = sub_80793C4;
+ sub_80793C4(sprite);
+}
+#else
+__attribute__((naked))
+void sub_80D0FD8(struct Sprite* sprite)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ sub sp, 0x4\n\
+ adds r6, r0, 0\n\
+ movs r5, 0\n\
+ mov r0, sp\n\
+ strh r5, [r0]\n\
+ mov r1, sp\n\
+ adds r1, 0x2\n\
+ strh r5, [r1]\n\
+ ldr r0, _080D0FFC @ =gBattleAnimArgs\n\
+ movs r3, 0x4\n\
+ ldrsh r2, [r0, r3]\n\
+ adds r7, r1, 0\n\
+ adds r1, r0, 0\n\
+ cmp r2, 0\n\
+ bne _080D1004\n\
+ ldr r0, _080D1000 @ =gBattleAnimPlayerMonIndex\n\
+ b _080D1006\n\
+ .align 2, 0\n\
+_080D0FFC: .4byte gBattleAnimArgs\n\
+_080D1000: .4byte gBattleAnimPlayerMonIndex\n\
+_080D1004:\n\
+ ldr r0, _080D1040 @ =gBattleAnimEnemyMonIndex\n\
+_080D1006:\n\
+ ldrb r5, [r0]\n\
+ ldrb r1, [r1, 0x6]\n\
+ movs r0, 0x1\n\
+ adds r4, r0, 0\n\
+ eors r4, r1\n\
+ bl IsDoubleBattle\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D107E\n\
+ movs r1, 0x2\n\
+ adds r0, r5, 0\n\
+ eors r0, r1\n\
+ bl b_side_obj__get_some_boolean\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D107E\n\
+ adds r0, r5, 0\n\
+ adds r1, r4, 0\n\
+ mov r2, sp\n\
+ adds r3, r7, 0\n\
+ bl sub_807A3FC\n\
+ cmp r4, 0\n\
+ bne _080D1044\n\
+ adds r0, r5, 0\n\
+ movs r1, 0\n\
+ b _080D1048\n\
+ .align 2, 0\n\
+_080D1040: .4byte gBattleAnimEnemyMonIndex\n\
+_080D1044:\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x2\n\
+_080D1048:\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ adds r0, r5, 0\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D1074\n\
+ ldr r2, _080D1070 @ =gBattleAnimArgs\n\
+ mov r0, sp\n\
+ ldrh r1, [r0]\n\
+ subs r1, r4\n\
+ ldrh r0, [r2]\n\
+ subs r1, r0\n\
+ subs r0, r1\n\
+ strh r0, [r2]\n\
+ b _080D107E\n\
+ .align 2, 0\n\
+_080D1070: .4byte gBattleAnimArgs\n\
+_080D1074:\n\
+ ldr r1, _080D1090 @ =gBattleAnimArgs\n\
+ mov r0, sp\n\
+ ldrh r0, [r0]\n\
+ subs r0, r4\n\
+ strh r0, [r1]\n\
+_080D107E:\n\
+ ldr r1, _080D1094 @ =sub_80793C4\n\
+ str r1, [r6, 0x1C]\n\
+ adds r0, r6, 0\n\
+ bl _call_via_r1\n\
+ add sp, 0x4\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080D1090: .4byte gBattleAnimArgs\n\
+_080D1094: .4byte sub_80793C4\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_80D1098(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite))
+ {
+ FreeSpriteOamMatrix(sprite);
+ move_anim_8072740(sprite);
+ }
+}
+
+#ifdef NONMATCHING
+void sub_80D10B8(struct Sprite* sprite)
+{
+ s16 sp0 = 0;
+ s16 sp1 = 0;
+ u8 sp4;
+ u8 bankr7;
+ u8 bankr8;
+ u8 r10;
+ u16 r9;
+ u16 r6;
+ if (gBattleAnimArgs[5] == 0)
+ {
+ bankr7 = gBattleAnimPlayerMonIndex;
+ bankr8 = gBattleAnimEnemyMonIndex;
+ }
+ else
+ {
+ bankr7 = gBattleAnimEnemyMonIndex;
+ bankr8 = gBattleAnimPlayerMonIndex;
+ }
+ if (gBattleAnimArgs[6] == 0)
+ {
+ r10 = 0;
+ sp4 = 1;
+ }
+ else
+ {
+ r10 = 2;
+ sp4 = 3;
+ }
+ if (GetBankSide(bankr7) != 0)
+ {
+ r9 = sub_8077ABC(bankr7, r10) + gBattleAnimArgs[0];
+ if (b_side_obj__get_some_boolean(bankr8 ^ 2))
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1;
+ else
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr8]].subpriority - 1;
+ }
+ else
+ {
+ r9 = sub_8077ABC(bankr7, r10) - gBattleAnimArgs[0];
+ if (gMain.inBattle && b_side_obj__get_some_boolean(bankr7 ^ 2))
+ {
+ if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x)
+ {
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr7 ^ 2]].subpriority + 1;
+ }
+ else
+ {
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ }
+ }
+ else
+ {
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ }
+
+ }
+ r6 = sub_8077ABC(bankr7, sp4) + gBattleAnimArgs[1];
+ if (gMain.inBattle && b_side_obj__get_some_boolean(bankr8 ^ 2))
+ {
+ sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
+ }
+ else
+ {
+ sp0 = sub_8077ABC(bankr8, r10);
+ sp1 = sub_8077ABC(bankr8, sp4);
+ }
+ if (GetBankSide(bankr8))
+ {
+ sp0 += gBattleAnimArgs[3];
+ }
+ else
+ {
+ sp0 -= gBattleAnimArgs[3];
+ }
+ sp1 += gBattleAnimArgs[4];
+ sprite->data1 = r9;
+ sprite->pos1.x = r9;
+ sprite->data3 = r6;
+ sprite->pos1.y = r6;
+ sprite->data2 = sp0;
+ sprite->data4 = sp1;
+ sprite->data0 = gBattleAnimArgs[0];
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->callback = sub_80D1098;
+ sub_80D1098(sprite);
+}
+#else
+__attribute__((naked))
+void sub_80D10B8(struct Sprite* sprite)
+{
+ asm (".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x8\n\
+ adds r5, r0, 0\n\
+ movs r6, 0\n\
+ mov r0, sp\n\
+ strh r6, [r0]\n\
+ mov r1, sp\n\
+ adds r1, 0x2\n\
+ strh r6, [r1]\n\
+ ldr r0, _080D10E4 @ =gBattleAnimArgs\n\
+ movs r2, 0xA\n\
+ ldrsh r0, [r0, r2]\n\
+ cmp r0, 0\n\
+ bne _080D10F0\n\
+ ldr r0, _080D10E8 @ =gBattleAnimPlayerMonIndex\n\
+ ldrb r7, [r0]\n\
+ ldr r0, _080D10EC @ =gBattleAnimEnemyMonIndex\n\
+ b _080D10F6\n\
+ .align 2, 0\n\
+_080D10E4: .4byte gBattleAnimArgs\n\
+_080D10E8: .4byte gBattleAnimPlayerMonIndex\n\
+_080D10EC: .4byte gBattleAnimEnemyMonIndex\n\
+_080D10F0:\n\
+ ldr r0, _080D1110 @ =gBattleAnimEnemyMonIndex\n\
+ ldrb r7, [r0]\n\
+ ldr r0, _080D1114 @ =gBattleAnimPlayerMonIndex\n\
+_080D10F6:\n\
+ ldrb r0, [r0]\n\
+ mov r8, r0\n\
+ ldr r0, _080D1118 @ =gBattleAnimArgs\n\
+ movs r3, 0xC\n\
+ ldrsh r0, [r0, r3]\n\
+ cmp r0, 0\n\
+ bne _080D111C\n\
+ movs r0, 0\n\
+ mov r10, r0\n\
+ movs r1, 0x1\n\
+ str r1, [sp, 0x4]\n\
+ b _080D1124\n\
+ .align 2, 0\n\
+_080D1110: .4byte gBattleAnimEnemyMonIndex\n\
+_080D1114: .4byte gBattleAnimPlayerMonIndex\n\
+_080D1118: .4byte gBattleAnimArgs\n\
+_080D111C:\n\
+ movs r2, 0x2\n\
+ mov r10, r2\n\
+ movs r3, 0x3\n\
+ str r3, [sp, 0x4]\n\
+_080D1124:\n\
+ adds r0, r7, 0\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D1180\n\
+ adds r0, r7, 0\n\
+ mov r1, r10\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ ldr r1, _080D1164 @ =gBattleAnimArgs\n\
+ lsrs r0, 24\n\
+ ldrh r1, [r1]\n\
+ adds r0, r1\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r9, r0\n\
+ movs r0, 0x2\n\
+ mov r4, r8\n\
+ eors r4, r0\n\
+ adds r0, r4, 0\n\
+ bl b_side_obj__get_some_boolean\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D1170\n\
+ ldr r2, _080D1168 @ =gSprites\n\
+ ldr r0, _080D116C @ =gObjectBankIDs\n\
+ adds r0, r4, r0\n\
+ b _080D120A\n\
+ .align 2, 0\n\
+_080D1164: .4byte gBattleAnimArgs\n\
+_080D1168: .4byte gSprites\n\
+_080D116C: .4byte gObjectBankIDs\n\
+_080D1170:\n\
+ ldr r2, _080D1178 @ =gSprites\n\
+ ldr r0, _080D117C @ =gObjectBankIDs\n\
+ add r0, r8\n\
+ b _080D120A\n\
+ .align 2, 0\n\
+_080D1178: .4byte gSprites\n\
+_080D117C: .4byte gObjectBankIDs\n\
+_080D1180:\n\
+ adds r0, r7, 0\n\
+ mov r1, r10\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ ldr r1, _080D11EC @ =gBattleAnimArgs\n\
+ ldrh r1, [r1]\n\
+ subs r0, r1\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r9, r0\n\
+ ldr r0, _080D11F0 @ =gMain\n\
+ ldr r1, _080D11F4 @ =0x0000043d\n\
+ adds r0, r1\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080D1204\n\
+ adds r4, r7, 0\n\
+ movs r0, 0x2\n\
+ eors r4, r0\n\
+ adds r0, r4, 0\n\
+ bl b_side_obj__get_some_boolean\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D1204\n\
+ ldr r3, _080D11F8 @ =gSprites\n\
+ ldr r2, _080D11FC @ =gObjectBankIDs\n\
+ adds r0, r7, r2\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r6, r0, r3\n\
+ adds r2, r4, r2\n\
+ ldrb r1, [r2]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r2, r0, r3\n\
+ movs r3, 0x20\n\
+ ldrsh r1, [r6, r3]\n\
+ movs r3, 0x20\n\
+ ldrsh r0, [r2, r3]\n\
+ cmp r1, r0\n\
+ bge _080D1200\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x43\n\
+ ldrb r0, [r0]\n\
+ adds r0, 0x1\n\
+ b _080D121A\n\
+ .align 2, 0\n\
+_080D11EC: .4byte gBattleAnimArgs\n\
+_080D11F0: .4byte gMain\n\
+_080D11F4: .4byte 0x0000043d\n\
+_080D11F8: .4byte gSprites\n\
+_080D11FC: .4byte gObjectBankIDs\n\
+_080D1200:\n\
+ adds r0, r6, 0\n\
+ b _080D1214\n\
+_080D1204:\n\
+ ldr r2, _080D1268 @ =gSprites\n\
+ ldr r0, _080D126C @ =gObjectBankIDs\n\
+ adds r0, r7, r0\n\
+_080D120A:\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+_080D1214:\n\
+ adds r0, 0x43\n\
+ ldrb r0, [r0]\n\
+ subs r0, 0x1\n\
+_080D121A:\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x43\n\
+ strb r0, [r1]\n\
+ adds r0, r7, 0\n\
+ ldr r1, [sp, 0x4]\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ ldr r4, _080D1270 @ =gBattleAnimArgs\n\
+ lsrs r0, 24\n\
+ ldrh r1, [r4, 0x2]\n\
+ adds r0, r1\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+ ldr r0, _080D1274 @ =gMain\n\
+ ldr r2, _080D1278 @ =0x0000043d\n\
+ adds r0, r2\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080D127C\n\
+ mov r0, r8\n\
+ movs r1, 0x2\n\
+ eors r0, r1\n\
+ bl b_side_obj__get_some_boolean\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D127C\n\
+ ldrb r1, [r4, 0xC]\n\
+ mov r0, r8\n\
+ mov r2, sp\n\
+ mov r3, sp\n\
+ adds r3, 0x2\n\
+ bl sub_807A3FC\n\
+ b _080D129C\n\
+ .align 2, 0\n\
+_080D1268: .4byte gSprites\n\
+_080D126C: .4byte gObjectBankIDs\n\
+_080D1270: .4byte gBattleAnimArgs\n\
+_080D1274: .4byte gMain\n\
+_080D1278: .4byte 0x0000043d\n\
+_080D127C:\n\
+ mov r4, sp\n\
+ mov r0, r8\n\
+ mov r1, r10\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ strh r0, [r4]\n\
+ mov r0, r8\n\
+ ldr r1, [sp, 0x4]\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r3, sp\n\
+ strh r0, [r3, 0x2]\n\
+_080D129C:\n\
+ mov r0, r8\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D12C0\n\
+ mov r3, sp\n\
+ mov r2, sp\n\
+ ldr r1, _080D12BC @ =gBattleAnimArgs\n\
+ ldrh r0, [r1, 0x6]\n\
+ ldrh r2, [r2]\n\
+ adds r0, r2\n\
+ strh r0, [r3]\n\
+ adds r2, r1, 0\n\
+ b _080D12CE\n\
+ .align 2, 0\n\
+_080D12BC: .4byte gBattleAnimArgs\n\
+_080D12C0:\n\
+ mov r3, sp\n\
+ mov r0, sp\n\
+ ldr r2, _080D1310 @ =gBattleAnimArgs\n\
+ ldrh r0, [r0]\n\
+ ldrh r1, [r2, 0x6]\n\
+ subs r0, r1\n\
+ strh r0, [r3]\n\
+_080D12CE:\n\
+ ldrh r1, [r2, 0x8]\n\
+ mov r0, sp\n\
+ ldrh r0, [r0, 0x2]\n\
+ adds r1, r0\n\
+ mov r3, sp\n\
+ strh r1, [r3, 0x2]\n\
+ mov r0, r9\n\
+ strh r0, [r5, 0x30]\n\
+ strh r0, [r5, 0x20]\n\
+ strh r6, [r5, 0x34]\n\
+ strh r6, [r5, 0x22]\n\
+ mov r0, sp\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r5, 0x32]\n\
+ strh r1, [r5, 0x36]\n\
+ ldrh r0, [r2]\n\
+ strh r0, [r5, 0x2E]\n\
+ adds r0, r5, 0\n\
+ bl obj_translate_based_on_private_1_2_3_4\n\
+ ldr r1, _080D1314 @ =sub_80D1098\n\
+ str r1, [r5, 0x1C]\n\
+ adds r0, r5, 0\n\
+ bl _call_via_r1\n\
+ add sp, 0x8\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080D1310: .4byte gBattleAnimArgs\n\
+_080D1314: .4byte sub_80D1098\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_80D1318(struct Sprite* sprite)
+{
+ u8 index = IndexOfSpritePaletteTag(0x27DB);
+ if (index != 0xFF)
+ {
+ BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]);
+ }
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_80793C4;
+ sub_80793C4(sprite);
+} \ No newline at end of file