diff options
author | U-User-PC\User <golemgalvanize@github.com> | 2017-08-30 13:33:28 -0400 |
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committer | U-User-PC\User <golemgalvanize@github.com> | 2017-08-30 13:33:28 -0400 |
commit | f4acfafe795164d40252dc18d9afa215373af9fc (patch) | |
tree | 85a45bbfb61a5f5b5a483f51adfc8d1a4e908ab1 /src | |
parent | 863afd9ed825d0f401b2c6441c5f1ac54c41540a (diff) |
decompiled up to sub_80D1318
Diffstat (limited to 'src')
-rwxr-xr-x | src/battle_anim_80CA710.c | 602 |
1 files changed, 601 insertions, 1 deletions
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c index 2c2c40ff1..80bca9178 100755 --- a/src/battle_anim_80CA710.c +++ b/src/battle_anim_80CA710.c @@ -3,6 +3,7 @@ #include "battle_anim.h" #include "blend_palette.h" #include "decompress.h" +#include "main.h" #include "palette.h" #include "rng.h" #include "rom_8077ABC.h" @@ -148,6 +149,7 @@ void sub_80D0344(struct Sprite* sprite); void sub_80D03A8(struct Sprite* sprite); void sub_80D0704(struct Sprite* sprite); void sub_80D0E8C(struct Sprite* sprite); +void sub_80D1098(struct Sprite* sprite); s16 sub_80CC338(struct Sprite* sprite); @@ -167,7 +169,7 @@ void sub_80785E4(struct Sprite *sprite); void sub_8078278(struct Sprite *sprite); void sub_8078C00(struct Sprite *sprite); void sub_8078114(struct Sprite *sprite); - +void sub_80793C4(struct Sprite *sprite); extern void sub_8043DB0(); extern void sub_8043DFC(); @@ -4941,3 +4943,601 @@ void sub_80D0E30(struct Sprite* sprite) sprite->data6 = sub_8076F98(0x3F); sprite->callback = sub_80D0E8C; } + +void sub_80D0E8C(struct Sprite* sprite) +{ + switch (sprite->data0) + { + case 0: + if (++sprite->data2 > 1) + { + sprite->data2 = 0; + sprite->invisible = !sprite->invisible; + } + if (++sprite->data1 > 16) + { + sprite->invisible = 0; + sprite->data0++; + } + break; + case 1: + if (++sprite->data1 > 3 && sprite->data2 < sprite->data5) + { + sprite->data1 = 0; + sprite->pos1.y -= 1; + sprite->data2++; + if (sprite->data2 % 10 == 0) + PlaySE12WithPanning(0xCD, sprite->data6); + } + sprite->data4 += sprite->data3; + if (sprite->data4 > 31) + { + sprite->data4 = 0x40 - sprite->data4; + sprite->data3 *= -1; + } + else if (sprite->data4 <= -32) + { + sprite->data4 = -0x40 - sprite->data4; + sprite->data3 *= -1; + } + sprite->pos2.x = sprite->data4; + if (sprite->data5 == sprite->data2) + { + sprite->data1 = 0; + sprite->data2 = 0; + sprite->data0++; + } + break; + case 2: + if (++sprite->data2 > 1) + { + sprite->data2 = 0; + sprite->invisible = !sprite->invisible; + } + if (++sprite->data1 > 16) + { + sprite->invisible = 0; + move_anim_8072740(sprite); + } + break; + } +} + +#ifdef NONMATCHING +void sub_80D0FD8(struct Sprite* sprite) +{ + u16 sp[2]; + u8 bank; + u8 r4; + u16* r7; + sp[0] = 0; + sp[1] = 0; + r7 = &sp[1]; + if (gBattleAnimArgs[2] == 0) + bank = gBattleAnimPlayerMonIndex; + else + bank = gBattleAnimEnemyMonIndex; + r4 = gBattleAnimArgs[3] ^ 1; + if (IsDoubleBattle() && b_side_obj__get_some_boolean(bank ^ 2)) + { + sub_807A3FC(bank, r4, &sp[0], r7); + if (r4 == 0) + r4 = sub_8077ABC(bank, 0); + else + r4 = sub_8077ABC(bank, 2); + if (GetBankSide(bank)) + { + gBattleAnimArgs[0] -= (sp[0] - r4) - gBattleAnimArgs[0]; + } + else + gBattleAnimArgs[0] = sp[0] - r4; + } + sprite->callback = sub_80793C4; + sub_80793C4(sprite); +} +#else +__attribute__((naked)) +void sub_80D0FD8(struct Sprite* sprite) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + sub sp, 0x4\n\ + adds r6, r0, 0\n\ + movs r5, 0\n\ + mov r0, sp\n\ + strh r5, [r0]\n\ + mov r1, sp\n\ + adds r1, 0x2\n\ + strh r5, [r1]\n\ + ldr r0, _080D0FFC @ =gBattleAnimArgs\n\ + movs r3, 0x4\n\ + ldrsh r2, [r0, r3]\n\ + adds r7, r1, 0\n\ + adds r1, r0, 0\n\ + cmp r2, 0\n\ + bne _080D1004\n\ + ldr r0, _080D1000 @ =gBattleAnimPlayerMonIndex\n\ + b _080D1006\n\ + .align 2, 0\n\ +_080D0FFC: .4byte gBattleAnimArgs\n\ +_080D1000: .4byte gBattleAnimPlayerMonIndex\n\ +_080D1004:\n\ + ldr r0, _080D1040 @ =gBattleAnimEnemyMonIndex\n\ +_080D1006:\n\ + ldrb r5, [r0]\n\ + ldrb r1, [r1, 0x6]\n\ + movs r0, 0x1\n\ + adds r4, r0, 0\n\ + eors r4, r1\n\ + bl IsDoubleBattle\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D107E\n\ + movs r1, 0x2\n\ + adds r0, r5, 0\n\ + eors r0, r1\n\ + bl b_side_obj__get_some_boolean\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D107E\n\ + adds r0, r5, 0\n\ + adds r1, r4, 0\n\ + mov r2, sp\n\ + adds r3, r7, 0\n\ + bl sub_807A3FC\n\ + cmp r4, 0\n\ + bne _080D1044\n\ + adds r0, r5, 0\n\ + movs r1, 0\n\ + b _080D1048\n\ + .align 2, 0\n\ +_080D1040: .4byte gBattleAnimEnemyMonIndex\n\ +_080D1044:\n\ + adds r0, r5, 0\n\ + movs r1, 0x2\n\ +_080D1048:\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + adds r0, r5, 0\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D1074\n\ + ldr r2, _080D1070 @ =gBattleAnimArgs\n\ + mov r0, sp\n\ + ldrh r1, [r0]\n\ + subs r1, r4\n\ + ldrh r0, [r2]\n\ + subs r1, r0\n\ + subs r0, r1\n\ + strh r0, [r2]\n\ + b _080D107E\n\ + .align 2, 0\n\ +_080D1070: .4byte gBattleAnimArgs\n\ +_080D1074:\n\ + ldr r1, _080D1090 @ =gBattleAnimArgs\n\ + mov r0, sp\n\ + ldrh r0, [r0]\n\ + subs r0, r4\n\ + strh r0, [r1]\n\ +_080D107E:\n\ + ldr r1, _080D1094 @ =sub_80793C4\n\ + str r1, [r6, 0x1C]\n\ + adds r0, r6, 0\n\ + bl _call_via_r1\n\ + add sp, 0x4\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080D1090: .4byte gBattleAnimArgs\n\ +_080D1094: .4byte sub_80793C4\n\ + .syntax divided\n"); +} +#endif + +void sub_80D1098(struct Sprite* sprite) +{ + if (sub_8078B5C(sprite)) + { + FreeSpriteOamMatrix(sprite); + move_anim_8072740(sprite); + } +} + +#ifdef NONMATCHING +void sub_80D10B8(struct Sprite* sprite) +{ + s16 sp0 = 0; + s16 sp1 = 0; + u8 sp4; + u8 bankr7; + u8 bankr8; + u8 r10; + u16 r9; + u16 r6; + if (gBattleAnimArgs[5] == 0) + { + bankr7 = gBattleAnimPlayerMonIndex; + bankr8 = gBattleAnimEnemyMonIndex; + } + else + { + bankr7 = gBattleAnimEnemyMonIndex; + bankr8 = gBattleAnimPlayerMonIndex; + } + if (gBattleAnimArgs[6] == 0) + { + r10 = 0; + sp4 = 1; + } + else + { + r10 = 2; + sp4 = 3; + } + if (GetBankSide(bankr7) != 0) + { + r9 = sub_8077ABC(bankr7, r10) + gBattleAnimArgs[0]; + if (b_side_obj__get_some_boolean(bankr8 ^ 2)) + sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1; + else + sprite->subpriority = gSprites[gObjectBankIDs[bankr8]].subpriority - 1; + } + else + { + r9 = sub_8077ABC(bankr7, r10) - gBattleAnimArgs[0]; + if (gMain.inBattle && b_side_obj__get_some_boolean(bankr7 ^ 2)) + { + if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x) + { + sprite->subpriority = gSprites[gObjectBankIDs[bankr7 ^ 2]].subpriority + 1; + } + else + { + sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1; + } + } + else + { + sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1; + } + + } + r6 = sub_8077ABC(bankr7, sp4) + gBattleAnimArgs[1]; + if (gMain.inBattle && b_side_obj__get_some_boolean(bankr8 ^ 2)) + { + sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1); + } + else + { + sp0 = sub_8077ABC(bankr8, r10); + sp1 = sub_8077ABC(bankr8, sp4); + } + if (GetBankSide(bankr8)) + { + sp0 += gBattleAnimArgs[3]; + } + else + { + sp0 -= gBattleAnimArgs[3]; + } + sp1 += gBattleAnimArgs[4]; + sprite->data1 = r9; + sprite->pos1.x = r9; + sprite->data3 = r6; + sprite->pos1.y = r6; + sprite->data2 = sp0; + sprite->data4 = sp1; + sprite->data0 = gBattleAnimArgs[0]; + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->callback = sub_80D1098; + sub_80D1098(sprite); +} +#else +__attribute__((naked)) +void sub_80D10B8(struct Sprite* sprite) +{ + asm (".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x8\n\ + adds r5, r0, 0\n\ + movs r6, 0\n\ + mov r0, sp\n\ + strh r6, [r0]\n\ + mov r1, sp\n\ + adds r1, 0x2\n\ + strh r6, [r1]\n\ + ldr r0, _080D10E4 @ =gBattleAnimArgs\n\ + movs r2, 0xA\n\ + ldrsh r0, [r0, r2]\n\ + cmp r0, 0\n\ + bne _080D10F0\n\ + ldr r0, _080D10E8 @ =gBattleAnimPlayerMonIndex\n\ + ldrb r7, [r0]\n\ + ldr r0, _080D10EC @ =gBattleAnimEnemyMonIndex\n\ + b _080D10F6\n\ + .align 2, 0\n\ +_080D10E4: .4byte gBattleAnimArgs\n\ +_080D10E8: .4byte gBattleAnimPlayerMonIndex\n\ +_080D10EC: .4byte gBattleAnimEnemyMonIndex\n\ +_080D10F0:\n\ + ldr r0, _080D1110 @ =gBattleAnimEnemyMonIndex\n\ + ldrb r7, [r0]\n\ + ldr r0, _080D1114 @ =gBattleAnimPlayerMonIndex\n\ +_080D10F6:\n\ + ldrb r0, [r0]\n\ + mov r8, r0\n\ + ldr r0, _080D1118 @ =gBattleAnimArgs\n\ + movs r3, 0xC\n\ + ldrsh r0, [r0, r3]\n\ + cmp r0, 0\n\ + bne _080D111C\n\ + movs r0, 0\n\ + mov r10, r0\n\ + movs r1, 0x1\n\ + str r1, [sp, 0x4]\n\ + b _080D1124\n\ + .align 2, 0\n\ +_080D1110: .4byte gBattleAnimEnemyMonIndex\n\ +_080D1114: .4byte gBattleAnimPlayerMonIndex\n\ +_080D1118: .4byte gBattleAnimArgs\n\ +_080D111C:\n\ + movs r2, 0x2\n\ + mov r10, r2\n\ + movs r3, 0x3\n\ + str r3, [sp, 0x4]\n\ +_080D1124:\n\ + adds r0, r7, 0\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D1180\n\ + adds r0, r7, 0\n\ + mov r1, r10\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + ldr r1, _080D1164 @ =gBattleAnimArgs\n\ + lsrs r0, 24\n\ + ldrh r1, [r1]\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r9, r0\n\ + movs r0, 0x2\n\ + mov r4, r8\n\ + eors r4, r0\n\ + adds r0, r4, 0\n\ + bl b_side_obj__get_some_boolean\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D1170\n\ + ldr r2, _080D1168 @ =gSprites\n\ + ldr r0, _080D116C @ =gObjectBankIDs\n\ + adds r0, r4, r0\n\ + b _080D120A\n\ + .align 2, 0\n\ +_080D1164: .4byte gBattleAnimArgs\n\ +_080D1168: .4byte gSprites\n\ +_080D116C: .4byte gObjectBankIDs\n\ +_080D1170:\n\ + ldr r2, _080D1178 @ =gSprites\n\ + ldr r0, _080D117C @ =gObjectBankIDs\n\ + add r0, r8\n\ + b _080D120A\n\ + .align 2, 0\n\ +_080D1178: .4byte gSprites\n\ +_080D117C: .4byte gObjectBankIDs\n\ +_080D1180:\n\ + adds r0, r7, 0\n\ + mov r1, r10\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldr r1, _080D11EC @ =gBattleAnimArgs\n\ + ldrh r1, [r1]\n\ + subs r0, r1\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r9, r0\n\ + ldr r0, _080D11F0 @ =gMain\n\ + ldr r1, _080D11F4 @ =0x0000043d\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080D1204\n\ + adds r4, r7, 0\n\ + movs r0, 0x2\n\ + eors r4, r0\n\ + adds r0, r4, 0\n\ + bl b_side_obj__get_some_boolean\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D1204\n\ + ldr r3, _080D11F8 @ =gSprites\n\ + ldr r2, _080D11FC @ =gObjectBankIDs\n\ + adds r0, r7, r2\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 4\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r6, r0, r3\n\ + adds r2, r4, r2\n\ + ldrb r1, [r2]\n\ + lsls r0, r1, 4\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r2, r0, r3\n\ + movs r3, 0x20\n\ + ldrsh r1, [r6, r3]\n\ + movs r3, 0x20\n\ + ldrsh r0, [r2, r3]\n\ + cmp r1, r0\n\ + bge _080D1200\n\ + adds r0, r2, 0\n\ + adds r0, 0x43\n\ + ldrb r0, [r0]\n\ + adds r0, 0x1\n\ + b _080D121A\n\ + .align 2, 0\n\ +_080D11EC: .4byte gBattleAnimArgs\n\ +_080D11F0: .4byte gMain\n\ +_080D11F4: .4byte 0x0000043d\n\ +_080D11F8: .4byte gSprites\n\ +_080D11FC: .4byte gObjectBankIDs\n\ +_080D1200:\n\ + adds r0, r6, 0\n\ + b _080D1214\n\ +_080D1204:\n\ + ldr r2, _080D1268 @ =gSprites\n\ + ldr r0, _080D126C @ =gObjectBankIDs\n\ + adds r0, r7, r0\n\ +_080D120A:\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 4\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ +_080D1214:\n\ + adds r0, 0x43\n\ + ldrb r0, [r0]\n\ + subs r0, 0x1\n\ +_080D121A:\n\ + adds r1, r5, 0\n\ + adds r1, 0x43\n\ + strb r0, [r1]\n\ + adds r0, r7, 0\n\ + ldr r1, [sp, 0x4]\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + ldr r4, _080D1270 @ =gBattleAnimArgs\n\ + lsrs r0, 24\n\ + ldrh r1, [r4, 0x2]\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + ldr r0, _080D1274 @ =gMain\n\ + ldr r2, _080D1278 @ =0x0000043d\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080D127C\n\ + mov r0, r8\n\ + movs r1, 0x2\n\ + eors r0, r1\n\ + bl b_side_obj__get_some_boolean\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D127C\n\ + ldrb r1, [r4, 0xC]\n\ + mov r0, r8\n\ + mov r2, sp\n\ + mov r3, sp\n\ + adds r3, 0x2\n\ + bl sub_807A3FC\n\ + b _080D129C\n\ + .align 2, 0\n\ +_080D1268: .4byte gSprites\n\ +_080D126C: .4byte gObjectBankIDs\n\ +_080D1270: .4byte gBattleAnimArgs\n\ +_080D1274: .4byte gMain\n\ +_080D1278: .4byte 0x0000043d\n\ +_080D127C:\n\ + mov r4, sp\n\ + mov r0, r8\n\ + mov r1, r10\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + strh r0, [r4]\n\ + mov r0, r8\n\ + ldr r1, [sp, 0x4]\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r3, sp\n\ + strh r0, [r3, 0x2]\n\ +_080D129C:\n\ + mov r0, r8\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D12C0\n\ + mov r3, sp\n\ + mov r2, sp\n\ + ldr r1, _080D12BC @ =gBattleAnimArgs\n\ + ldrh r0, [r1, 0x6]\n\ + ldrh r2, [r2]\n\ + adds r0, r2\n\ + strh r0, [r3]\n\ + adds r2, r1, 0\n\ + b _080D12CE\n\ + .align 2, 0\n\ +_080D12BC: .4byte gBattleAnimArgs\n\ +_080D12C0:\n\ + mov r3, sp\n\ + mov r0, sp\n\ + ldr r2, _080D1310 @ =gBattleAnimArgs\n\ + ldrh r0, [r0]\n\ + ldrh r1, [r2, 0x6]\n\ + subs r0, r1\n\ + strh r0, [r3]\n\ +_080D12CE:\n\ + ldrh r1, [r2, 0x8]\n\ + mov r0, sp\n\ + ldrh r0, [r0, 0x2]\n\ + adds r1, r0\n\ + mov r3, sp\n\ + strh r1, [r3, 0x2]\n\ + mov r0, r9\n\ + strh r0, [r5, 0x30]\n\ + strh r0, [r5, 0x20]\n\ + strh r6, [r5, 0x34]\n\ + strh r6, [r5, 0x22]\n\ + mov r0, sp\n\ + ldrh r0, [r0]\n\ + strh r0, [r5, 0x32]\n\ + strh r1, [r5, 0x36]\n\ + ldrh r0, [r2]\n\ + strh r0, [r5, 0x2E]\n\ + adds r0, r5, 0\n\ + bl obj_translate_based_on_private_1_2_3_4\n\ + ldr r1, _080D1314 @ =sub_80D1098\n\ + str r1, [r5, 0x1C]\n\ + adds r0, r5, 0\n\ + bl _call_via_r1\n\ + add sp, 0x8\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080D1310: .4byte gBattleAnimArgs\n\ +_080D1314: .4byte sub_80D1098\n\ + .syntax divided\n"); +} +#endif + +void sub_80D1318(struct Sprite* sprite) +{ + u8 index = IndexOfSpritePaletteTag(0x27DB); + if (index != 0xFF) + { + BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]); + } + StartSpriteAffineAnim(sprite, 1); + sprite->callback = sub_80793C4; + sub_80793C4(sprite); +}
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