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2017-12-18Add some potentially useful scriptsscnorton
de_before.sh: Set up the environment to build German Ruby. WARNING: Do not commit in this state unless you know what you are doing. de_after.sh: Revert the German build environment to the English (default) environment. After executing this script, it will be safe to commit changes. WARNING: This discards any changes to asm/, data/, and graphics/. asmdiff_de.sh: Like asmdiff.sh but for the German build environment. Requires baserom_de.gba with SHA1 sum = 1c2a53332382e14dab8815e3a6dd81ad89534050. build_tools_mac.sh: Like build_tools.sh but for OS X environments experiencing problems with Homebrew's g++. clean_tools.sh: Use this to clean the tools directories if you want to cross-compile or recompile. Does not touch agbcc.
2017-12-18Fix building germanscnorton
2017-12-18Decompile German menu cursor dataPikalaxALT
2017-12-17WhoopsPikalaxALT
2017-12-17Decompile German bard music dataPikalaxALT
2017-12-17Decompile data: unknown_debug_menuPikalaxALT
2017-12-17Decompile data: menu_cursor, 2PikalaxALT
2017-12-17Decompile data: menu_cursor, 1scnorton
2017-12-17Fix CheckPathBetweenTrainerAndPlayer and remove MapObject2 struct definition ↵scnorton
and references
2017-12-17Decompile data: trainer_seescnorton
2017-12-17Decompile data: bard_musicscnorton
2017-12-13Merge pull request #487 from camthesaxman/gbagfx_bitdepth_conversionCameron Hall
allow bit depth conversion when possible
2017-12-12Merge pull request #489 from camthesaxman/battle_animCameron Hall
decompile some battle anim files
2017-12-11decompile struggle, swipe, and uproarcamthesaxman
2017-12-11decompile devilcamthesaxman
2017-12-11decompile auroracamthesaxman
2017-12-05delete unused file include/map_object_constants.hcamthesaxman
2017-12-04allow bit depth conversion when possiblecamthesaxman
2017-11-28Merge pull request #485 from camthesaxman/mon_markings_dataCameron Hall
convert mon_markings data to C
2017-11-28remove temporary filecamthesaxman
2017-11-28Merge pull request #483 from camthesaxman/mail_dataCameron Hall
convert mail data to C
2017-11-28mon_markings datacamthesaxman
2017-11-28convert mail data to Ccamthesaxman
2017-11-27Merge pull request #482 from camthesaxman/fldeff_dataCameron Hall
convert fldeff data to C
2017-11-27convert fldeff data to Ccamthesaxman
2017-11-27fldeff_cut.c datacamthesaxman
2017-11-27Merge pull request #481 from camthesaxman/map_constantsCameron Hall
convert data files to use constants/map.h
2017-11-27fix comment alignment and get rid of warp_map macrocamthesaxman
2017-11-27convert data files to use constants/map.hcamthesaxman
2017-11-27Merge pull request #480 from camthesaxman/wild_encounter_dataCameron Hall
convert wild_encounter data to C
2017-11-27fix German buildcamthesaxman
2017-11-27fix buildcamthesaxman
2017-11-27convert wild_encounter data to Ccamthesaxman
2017-11-27Merge pull request #479 from camthesaxman/landmark_dataCameron Hall
convert landmark data to C
2017-11-27convert landmark data to Ccamthesaxman
2017-11-27Merge pull request #477 from camthesaxman/constant_headersCameron Hall
Use common headers for constants in assembly and C
2017-11-27Merge pull request #476 from sceptillion/fix_preproc_cCameron Hall
fix issue with line numbers in errors when using preproc with C
2017-11-26fix merge conflictscamthesaxman
2017-11-26Merge pull request #473 from ProjectRevoTPP/split_80CMarcus Huderle
split battle_anim_80CA710
2017-11-26Merge pull request #478 from huderlem/pokemon_summary_screenCameron Hall
Decompile pokemon_summary_screen
2017-11-26Fix some non-matching functions. Thanks camMarcus Huderle
2017-11-26Use song constants and 'mon' instead of 'pokemon'Marcus Huderle
2017-11-26oopsProjectRevoTPP
2017-11-26move src/anim to src/battle/anim.ProjectRevoTPP
2017-11-26Fix German buildMarcus Huderle
2017-11-26remove empty include linescamthesaxman
2017-11-26mauville_man constantscamthesaxman
2017-11-26fix German buildcamthesaxman
2017-11-26don't require MAP_ prefix on MAP_GROUP and MAP_NUM macroscamthesaxman
2017-11-26opponents, map_objects, hold_effects, game_stat, decorations, ↵camthesaxman
battle_move_effects constants