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path: root/src/debug/start_menu_debug.c
AgeCommit message (Collapse)Author
2021-09-12Replace incorrect instances of Mystery Gift with Mystery EventSatoMew
2021-07-02Fix DebugMenu_8078B94PikalaxALT
2021-06-28Name funcs in credits.c; more ewram cleanupPikalaxALT
2021-06-25Sync names of other pokedex.c methodsPikalaxALT
2021-06-23Sync more function names from EmeraldPikalaxALT
2021-06-22Split contest codePikalaxALT
2021-06-21Sync more contest docs from EmeraldPikalaxALT
2021-06-13Fix modern debug buildsPikalaxALT
2020-08-29Give songs meaningful english namesGriffinR
2020-06-08Preliminary support for English rev0 debug. Matching but still needsKaz
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching.
2019-09-05Fix a mixup in the naming :(easyaspi314 (Devin)
2019-09-05Document some debug menu thingseasyaspi314 (Devin)
2019-08-25Fix some test menu translations, document unused functions and name stuffeasyaspi314 (Devin)
2019-08-25Replace asm("") with ++ --.easyaspi314 (Devin)
agbcc is weird
2019-08-24Match and document DebugMenu_8077C3C (now DebugMenu_ConvertBuildDate)easyaspi314 (Devin)
It seems that simply putting an asm("") matched 8077C3C.
2019-08-23[WIP] English Debug menu translations! (Plus some build system fixes)easyaspi314 (Devin)
I'm back!            す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence).
2018-12-07Use real apostrophes instead of fake onesMelody
2018-06-10Label move_tutor_menu.cMarcus Huderle
2018-04-10Document/cleanup fldeff_cut.cMarcus Huderle
2018-04-10Document/cleanup fldeff_secretpower.cMarcus Huderle
2018-04-09Rename referenced unref_sub_*PikalaxALT
2018-04-08Remaining functions and data in start_menu_debugPikalaxALT
2018-04-08through DebugMenu_8078D30PikalaxALT
2018-04-08through DebugMenu_BattleTowerStagesPikalaxALT
2018-04-08through DebugMenu_OpenLegendsRecordPikalaxALT
2018-04-08through DebugMenu_8078550PikalaxALT
2018-04-08through DebugMenu_8078254PikalaxALT
2018-04-08Nonmatching DebugMenu_8077C3CPikalaxALT
2018-04-08through DebugMenu_8077C14PikalaxALT
2018-04-08through DebugMenu_SafariPikalaxALT
2018-04-07through DebugMenu_807786C; use macro NAKED instead of __attribute__((naked))PikalaxALT
2018-04-07through DebugMenu_EditPKMNPikalaxALT
2018-04-07through DebugMenu_HoennNationalDexPikalaxALT
2018-04-07start_menu_debug thru DebugMenu_807709CPikalaxALT
2018-04-07Actually decompile start_menu_debug through DebugMenu_8076EF4PikalaxALT
2018-04-05RenamingPikalaxALT
2018-02-17decompile more debug codeCameron Hall
2018-02-15ItemId_GetItem -> ItemId_GetNameCameron Hall
2018-01-27add comments for pool loads in C filesCameron Hall
2018-01-23remove Japanese characters from menu order dataCameron Hall
2018-01-23start decompiling start_menu_debug.cCameron Hall
2018-01-23fix more false offsetsCameron Hall
2018-01-22fix false gMysteryEventScriptCmdTableEnd offsetsCameron Hall
2018-01-21fix build of normal ROMsCameron Hall
2018-01-21resolve merge conflicts and make it compileCameron Hall
2018-01-17resolve more undefined referencesCameron Hall
2018-01-17resolve more undefined referencesCameron Hall
2018-01-17add more debug thingsCameron Hall
2018-01-17resolve some undefined referencesCameron Hall
2018-01-17add more debug dataCameron Hall