Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-12 | Replace incorrect instances of Mystery Gift with Mystery Event | SatoMew | |
2021-07-02 | Fix DebugMenu_8078B94 | PikalaxALT | |
2021-06-28 | Name funcs in credits.c; more ewram cleanup | PikalaxALT | |
2021-06-25 | Sync names of other pokedex.c methods | PikalaxALT | |
2021-06-23 | Sync more function names from Emerald | PikalaxALT | |
2021-06-22 | Split contest code | PikalaxALT | |
2021-06-21 | Sync more contest docs from Emerald | PikalaxALT | |
2021-06-13 | Fix modern debug builds | PikalaxALT | |
2020-08-29 | Give songs meaningful english names | GriffinR | |
2020-06-08 | Preliminary support for English rev0 debug. Matching but still needs | Kaz | |
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching. | |||
2019-09-05 | Fix a mixup in the naming :( | easyaspi314 (Devin) | |
2019-09-05 | Document some debug menu things | easyaspi314 (Devin) | |
2019-08-25 | Fix some test menu translations, document unused functions and name stuff | easyaspi314 (Devin) | |
2019-08-25 | Replace asm("") with ++ --. | easyaspi314 (Devin) | |
agbcc is weird | |||
2019-08-24 | Match and document DebugMenu_8077C3C (now DebugMenu_ConvertBuildDate) | easyaspi314 (Devin) | |
It seems that simply putting an asm("") matched 8077C3C. | |||
2019-08-23 | [WIP] English Debug menu translations! (Plus some build system fixes) | easyaspi314 (Devin) | |
I'm back! す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence). | |||
2018-12-07 | Use real apostrophes instead of fake ones | Melody | |
2018-06-10 | Label move_tutor_menu.c | Marcus Huderle | |
2018-04-10 | Document/cleanup fldeff_cut.c | Marcus Huderle | |
2018-04-10 | Document/cleanup fldeff_secretpower.c | Marcus Huderle | |
2018-04-09 | Rename referenced unref_sub_* | PikalaxALT | |
2018-04-08 | Remaining functions and data in start_menu_debug | PikalaxALT | |
2018-04-08 | through DebugMenu_8078D30 | PikalaxALT | |
2018-04-08 | through DebugMenu_BattleTowerStages | PikalaxALT | |
2018-04-08 | through DebugMenu_OpenLegendsRecord | PikalaxALT | |
2018-04-08 | through DebugMenu_8078550 | PikalaxALT | |
2018-04-08 | through DebugMenu_8078254 | PikalaxALT | |
2018-04-08 | Nonmatching DebugMenu_8077C3C | PikalaxALT | |
2018-04-08 | through DebugMenu_8077C14 | PikalaxALT | |
2018-04-08 | through DebugMenu_Safari | PikalaxALT | |
2018-04-07 | through DebugMenu_807786C; use macro NAKED instead of __attribute__((naked)) | PikalaxALT | |
2018-04-07 | through DebugMenu_EditPKMN | PikalaxALT | |
2018-04-07 | through DebugMenu_HoennNationalDex | PikalaxALT | |
2018-04-07 | start_menu_debug thru DebugMenu_807709C | PikalaxALT | |
2018-04-07 | Actually decompile start_menu_debug through DebugMenu_8076EF4 | PikalaxALT | |
2018-04-05 | Renaming | PikalaxALT | |
2018-02-17 | decompile more debug code | Cameron Hall | |
2018-02-15 | ItemId_GetItem -> ItemId_GetName | Cameron Hall | |
2018-01-27 | add comments for pool loads in C files | Cameron Hall | |
2018-01-23 | remove Japanese characters from menu order data | Cameron Hall | |
2018-01-23 | start decompiling start_menu_debug.c | Cameron Hall | |
2018-01-23 | fix more false offsets | Cameron Hall | |
2018-01-22 | fix false gMysteryEventScriptCmdTableEnd offsets | Cameron Hall | |
2018-01-21 | fix build of normal ROMs | Cameron Hall | |
2018-01-21 | resolve merge conflicts and make it compile | Cameron Hall | |
2018-01-17 | resolve more undefined references | Cameron Hall | |
2018-01-17 | resolve more undefined references | Cameron Hall | |
2018-01-17 | add more debug things | Cameron Hall | |
2018-01-17 | resolve some undefined references | Cameron Hall | |
2018-01-17 | add more debug data | Cameron Hall | |