Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-19 | Merge pull request #788 from kazblox/master | GriffinR | |
Fix NONMATCHINGs and actual English Debug support | |||
2020-06-08 | Preliminary support for English rev0 debug. Matching but still needs | Kaz | |
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching. | |||
2020-05-06 | Sync surf.inc, dynamic_npc_graphics.inc | GriffinR | |
2019-12-14 | Merge branch 'master' of github.com:pret/pokeruby into modern_gcc | PikalaxALT | |
2019-10-19 | Merge pull request #754 from camthesaxman/emerald_diff | huderlem | |
resolve more emerald differences | |||
2019-08-23 | [WIP] English Debug menu translations! (Plus some build system fixes) | easyaspi314 (Devin) | |
I'm back! す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence). | |||
2019-07-31 | resolve more battle system differences | camthesaxman | |
2019-07-07 | Stack-free IWRAM clear | PikalaxALT | |
2019-06-26 | Make Ruby compile with gcc-8 | PikalaxALT | |
2018-04-28 | through sub_811A15C (two nonmatching) | PikalaxALT | |
2018-02-18 | remove subdirectories | camthesaxman | |
2017-08-12 | split out src/ directory into categorized subdirectories. | ProjectRevoTPP | |
2017-05-26 | Sort includes | Marijn van der Werf | |
2017-05-26 | Add headers | Marijn van der Werf | |
2017-05-21 | Various intro naming | NieDzejkob | |
2017-05-21 | Identify gUnknown_3001764 | NieDzejkob | |
2017-05-05 | Various German patches | Marijn van der Werf | |
2017-04-27 | Sort includes | Marijn van der Werf | |
2017-02-19 | define gFlashMemoryPresent in load_save.c | YamaArashi | |
2017-02-19 | gFlashMemoryPresent variable | YamaArashi | |
2017-01-04 | more labels (#159) | ProjectRevoTPP | |
* labels for tv.c and tv.s * match function prologue a little bit better * whoops * label and document lottery_corner.c * gSoftResetDisabled * add labels for main_menu.c * labels for metatile_behavior.c | |||
2016-12-17 | Rename `charset` and use macro for build language | Marijn van der Werf | |
2016-12-12 | Fix new errors | Marijn van der Werf | |
2016-12-04 | Fix warnings in main.c | Marijn van der Werf | |
2016-12-02 | [WIP] Extract all external function declarations to headers (#114) | Marijn van der Werf | |
* Extract other external function declarations * Fix GBA compilation * Revert `sub_803C434` to asm | |||
2016-11-30 | Declare more non-static functions in header files (#111) | Marijn van der Werf | |
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines | |||
2016-10-02 | put function prototypes in main.h | YamaArashi | |
2016-09-30 | clean up sound code | YamaArashi | |
2016-09-25 | begin using common symbols | YamaArashi | |
2016-08-18 | make game version equal 1 for sapphire | YamaArashi | |
2016-07-24 | RNG header | YamaArashi | |
2016-06-10 | switch order of fill macros from dest, value to value, dest | YamaArashi | |
2016-06-05 | sprite tile allocation macros | YamaArashi | |
2016-06-05 | link.c | YamaArashi | |
2016-05-21 | sprite.c and updated preproc | YamaArashi | |
2016-05-15 | main.c | YamaArashi | |