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2022-03-26Build the Virtual Console patch with `make yellow_vc` (#80)vulcandth
2022-03-08Slightly refactor some C toolsRangi
2021-11-23Merge remote-tracking branch 'remotes/pokered/master'Rangi
2021-11-23Use ~X instead of $ff ^ XRangi
2021-05-31Use rgblink -w to have one $2000-byte WRAM0 regionRangi
2020-11-06Start disassembling debug yellowdannye
non matching
2020-11-06Replace pcm.py with pcm.c, removing the dependency on PythonRangi
2020-11-04Start reorganizing pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-08-28Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi
2020-08-11'make clean' reuses 'make tidy' commandsRangi
2020-07-28'make tidy' shouldn't trigger 'make -C tools'Rangi
2020-07-16Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05File-specific graphics rules update rgbgfx (flags only), not RGBGFX (program ↵Rangi
path), like pokecrystal Fixes #227
2020-07-05Use SHA-1, not MD5, for 'make compare'Rangi
Fixes #183
2020-07-04Verify that rgbds is at least verson 0.4.0Rangi
Adapt the INSTALL guide from pokecrystal.
2020-07-03Move graphics-only object file sources into gfx/Rangi
Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes. It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated").
2020-06-28Use --preserve instead of a hard-coded blank tileRangi
2020-06-27Create .map files, and don't sort .sym files since rgbds 0.4.0 does thatRangi
2020-06-27Merge pic/ into gfx/Rangi
2020-06-27Fix the slot machine tilemap, and adjust the slot graphicsRangi
2020-06-27Organize gfx/Rangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye
2019-06-10Update toolsCeleste Brault
2018-12-31Reorganize Makefile similarly to pokecrystalRangi
2018-12-31'make tidy' preserved compressed graphics, like pokecrystalRangi
2018-03-24Use rgblink dmg modedannye
2018-03-10forgot to uncomment clean toolsyenatch
2018-03-10Use rgbgfx and c tools instead of the submodule.yenatch
2017-09-29Rename linkerscript and sort sym filePokechu22
2017-09-29Rename linkerscriptdannye
2017-09-26Add a linkerscriptPokechu22
2017-06-09Add linkerscriptAntonio Niño Díaz
Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2016-07-01Use pattern variables in the makefile.yenatch
This means dependency scanning only happens as required.
2016-06-06Clean up Makefiledannye
2016-02-17Use rgbasm -D in the makefile.yenatch
2015-11-13engine/text_boxes.asmluckytyphlosion
Also remove hROMBankTemp and manually supply gfx.py
2015-10-25Fix a reference to pcm.py.yenatch
2015-10-25align spacing in previousyenatch
2015-10-25Reorganize the makefile and remove yellow targets.yenatch
2015-10-25Get rid of queues.yenatch
For faster builds, use `make -j`.
2015-10-24Get rid of queues.yenatch
For faster builds, use `make -j`.
2015-10-24Convert pikachu cries to .wav files, and process .wav files into .pcm files ↵Marcus Huderle
at compile-time. Update pret
2015-08-09Fix typos up to end of home/audio.asmluckytyphlosion
2015-08-03Attempt to make yellow buildable, part 7.luckytyphlosion
Builds but not to baserom.gbc.
2015-08-01Attempt to make yellow buildable.luckytyphlosion
Building Errors: Segmentation Error.
2015-01-18make compare depends on red and blue being built.stag019