Age | Commit message (Collapse) | Author |
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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AUDIO_1 is loaded during trade animations, not AUDIO_2
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These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
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Move animations' sound IDs are off by one from move IDs.
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animation data labels+constants)
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by rgbds 0.4.0)
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To do: turn constants into labels and use ldh
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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spotted by comparing against pokeyellow
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in instructions like add a, x
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Update for RGBDS 0.3.3
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The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.
Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
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except for wram.asm and sram.asm
also delete unused yellow file
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