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path: root/engine/battle/moveEffects
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2020-11-04Sync with pokereddannye
2020-05-20Sync with pokereddannye
2016-06-11remove address commentsYamaArashi
2016-06-11Sync with pokereddannye
from August 29, 2015 to April 6, 2016
2016-06-06Clean up white spacedannye
2016-04-09Replace bankswitch jumps with jpab, also fix hardcoded bank reference.luckytyphlosion
2016-01-16More bankF documentation.luckytyphlosion
PrintCriticalOHKOText to AdjustDamageForMoveType
2016-01-09More BankF documentationluckytyphlosion
AnyMoveToSelect to DoesntAffectMonText
2015-12-31BankF documentation from HasMonFainted to Func_3d536luckytyphlosion
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion
2015-11-28BankA misc functionsluckytyphlosion
predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_
2015-11-28engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion
Also no more W_PLAYER/ENEMYBATTSTATUS
2015-11-15Bank 4 moveEffectsluckytyphlosion
conversion, haze, recoil
2015-11-13drain_hp_effect.asmluckytyphlosion
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-28Fix bank3d so it matches baserom.gbcluckytyphlosion
2015-08-14named battle and learn move variablesYamaArashi
2015-08-03Attempt to make yellow buildable, part 7.luckytyphlosion
Builds but not to baserom.gbc.
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion
2015-07-19jpab/jpba macrosYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-12some battle animation stuffYamaArashi
2015-07-06Complete documentation of bank3dluckytyphlosion
todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct.
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-11Clean up white spaceU-Daniel-PC\Daniel
2015-04-09user xor operator for clearing status flagsxCrystal
use xor operator for clearing status flags
2015-04-09Document DisableEffect and CheckEnemyStatusConditionsxCrystal
basically copy/paste comments and labels from CheckPlayerStatusConditions
2015-04-08Document move effectsxCrystal
Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
2015-04-01Rename battle files and split move effects Part 4xCrystal
e.asm, e_2. asm, and 14.asm
2015-04-01Rename battle files and split move effects Part 3xCrystal
b.asm, b_2.asm, c.asm, and d.asm
2015-04-01Rename battle files and split move effects Part 2xCrystal
5.asm, 9.asm, and a.asm
2015-04-01Rename battle files and split move effects Part 1xCrystal
1.asm, 4.asm, and 4_2.asm